Using the Wilderness Demo.

 

Mover Controls

Left  thumbstick                         - controls movement

Right thumbstick                                    - controls camera

LB                                                         - zoom out

RB                                                        - zoom in

Hold A                                                  - speed burst

Hold X                                                   - walk

Press B                                                - jump

 

Toggle Use Cam Mach to use debug camera (or press C on the keyboard).

 

 

GFX Demo Main Menu

Located as last menu in rag.

 

Draw Trees                                            - Specifies whether to draw the speed trees or not.

Draw Grass                                           - Specifies whether to draw the grass or not.

Draw Shadows                                       - Use cascaded shadows or not

Draw Tree Shadows                               - Use cascaded shadows with the speed trees

Draw Mover Capsule                               - Draws the capsulate with the player model

Show Extra Render Targets                    - Displays the extra textures that are rendered for the sky and reflection.

Time of Day                                           - Current time of the day.

Time Update Rate                                  - Rate at which time changes per second.

Auto Update Time of Day                        - Toggles updating time of day.

Use Cam Mach                                      - If selected using camera machine linked to player else uses debug camera.

 

GFX Demo Sub Menus

Cam Mach                                            - controls camera machine used on player

Demo Mover                                          - controls  mover position, speed and jump ability.

Particle Effects                                      - triggers some particles in scene

Grass Renderer                                     - controls distance fading of grass and grass density.

Procedural Textures                               - controls textures which are generated per frame for the water reflection and the sky dome.

Shader Controllers                                 - has a series of controls which control effects used for lighting and shadowing.

 

On-screen Start Menu

Start                                         - Hide/Show menu

Up/Down                                   - Navigate menu

A                                              - Select menu option