// // ai/spatialarray.h // // Copyright (C) 1999-2011 Rockstar Games. All Rights Reserved. // #ifndef AI_SPATIALARRAYNODE_H #define AI_SPATIALARRAYNODE_H //------------------------------------------------------------------------------ // CSpatialArrayNode class CSpatialArrayNode { public: CSpatialArrayNode() : m_Offs(kOffsInvalid) {} bool IsInserted() const { return m_Offs != kOffsInvalid; } protected: friend class CSpatialArray; static const u16 kOffsInvalid = 0xffff; u16 m_Offs; }; //------------------------------------------------------------------------------ #endif // AI_SPATIALARRAYNODE_H /* End of file ai/spatialarraynode.h */