// // ai/stats.cpp // // Copyright (C) 1999-2012 Rockstar Games. All Rights Reserved. // #include "ai/stats.h" AI_OPTIMISATIONS() //----------------------------------------------------------------------------- namespace AIStats { PF_PAGE(AIVarious, "AI Various"); PF_GROUP(Functions); PF_GROUP(Systems); PF_LINK(AIVarious, Functions); PF_LINK(AIVarious, Systems); PF_TIMER(AddVehicleToJunction, Functions); PF_TIMER(AdjustAngularVelocityForIntroClip, Functions); PF_TIMER(ApplyOverridesForEntity, Functions); PF_TIMER(CanEventBeIgnoredBecauseOfInteriorStatus, Functions); PF_TIMER(CalculatePopulationRangeScale, Functions); PF_TIMER(ComputeHeadingAndPitch, Functions); PF_TIMER(CPedAILodManager_Update, Functions); PF_TIMER(CPedGeometryAnalyser_IsInAir, Functions); PF_TIMER(CreateScenarioPed, Functions); PF_TIMER(CScenarioPointRegion_ParserPostLoad, Functions); PF_TIMER(DoPathSearch, Functions); PF_TIMER(FindNodeClosestInRegion1, Functions); PF_TIMER(FindNodeClosestInRegion2, Functions); PF_TIMER(FindNodePairToMatchVehicle, Functions); PF_TIMER(FindPointsInArea, Functions); PF_TIMER(FindPointsInArea_Region, Functions); PF_TIMER(FindPointsInArea_Entity, Functions); PF_TIMER(NR_SP_SpatialArrayUpdate, Functions); PF_TIMER(FindSmallestForPosition, Functions); PF_TIMER(GetPedTypeForScenario, Functions); PF_TIMER(HandleDriveToGetup, Functions); PF_TIMER(IsParkingSpaceFreeFromObstructions, Functions); PF_TIMER(IsSafeToSwitchToFullPhysics, Functions); PF_TIMER(PickClipFromSet, Functions); PF_TIMER(PickClipUsingPointCloud, Functions); PF_TIMER(ProcessSlopesAndStairs, Functions); PF_TIMER(RecordNodesClosestToCoors, Functions); PF_TIMER(ScanAndInstanceJunctionsNearOrigin, Functions); PF_TIMER(SimulatePhysicsForLowLod, Functions); PF_TIMER(ScenarioExitHelperSubmitAsyncProbe, Functions); PF_TIMER(UpdateAnimationVFX, Functions); PF_TIMER(UpdateLinksAfterGather, Functions); PF_TIMER(UpdateRecklessDriving, Functions); PF_TIMER(CScenarioChainTests, Systems); PF_TIMER(CScenarioEntityOverrideVerification, Systems); PF_TIMER(UpdatePedNavMeshTracking, Systems); } // namespace AIStats //----------------------------------------------------------------------------- // End of file 'ai/stats.cpp'