#if 0 //Removing file // // audio/pedaudioentity.cpp // // Copyright (C) 1999-2006 Rockstar Games. All Rights Reserved. // #include "gtaaudioentity.h" #include "audioengine/widgets.h" audStringHash g_UtilEnvelopeHash("UTIL_ENVELOPE"); audStringHash g_BaseCategoryHash("BASE"); namespace northAudio { audStringHash g_Boat("BOAT"); audStringHash g_Vehicle("VEHICLE"); audStringHash g_Driver("DRIVER"); audStringHash g_UpperClothing("UPPER_CLOTHING"); audStringHash g_LowerClothing("LOWER_CLOTHING"); audStringHash g_Weapon("WEAPON"); audStringHash g_Car("CAR"); audStringHash g_Heli("HELI"); audStringHash g_Motorbike("MOTORBIKE"); audStringHash g_Ped("PED"); audStringHash g_EntityBulletImpactMaterial("BULLET_IMPACT_ENTITY_MATERIAL"); audStringHash g_GroundBulletImpactMaterial("BULLET_IMPACT_GROUND_MATERIAL"); audStringHash g_EntityBehindBulletImpactMaterial("BULLET_IMPACT_ENTITY_BEHIND_MATERIAL"); } #endif