#ifndef WEAPON_NETWORK_MODIFIERS_H #define WEAPON_NETWORK_MODIFIERS_H ////////////////////////////////////////////////////////////////////////// // CWeaponNetworkModifiers ////////////////////////////////////////////////////////////////////////// /* Deprecated ... please adjust through weapons.meta ... class CWeaponNetworkModifiers { public: // Network modifiers for additional weapon types not stored in the weapons array static dev_float ms_fNetPlayerRammedByCarModifier; // multiplier applied to damage value when applying to network players static dev_float ms_fNetPedRammedByCarModifier; // multiplier applied to damage value when applying to network peds static dev_float ms_fNetPlayerRunOverByCarModifier; // multiplier applied to damage value when applying to network players static dev_float ms_fNetPedRunOverByCarModifier; // multiplier applied to damage value when applying to network peds static dev_float ms_fNetPlayerExplosionModifier; // multiplier applied to damage value when applying to network players static dev_float ms_fNetPedExplosionModifier; // multiplier applied to damage value when applying to network peds static dev_float ms_fNetPlayerUziDriveByModifier; // multiplier applied to damage value when applying to network players static dev_float ms_fNetPedUziDriveByModifier; // multiplier applied to damage value when applying to network peds static dev_float ms_fNetPlayerDrowningModifier; // multiplier applied to damage value when applying to network players static dev_float ms_fNetPedDrowningModifier; // multiplier applied to damage value when applying to network peds static dev_float ms_fNetPlayerFallModifier; // multiplier applied to damage value when applying to network players static dev_float ms_fNetPedFallModifier; // multiplier applied to damage value when applying to network peds }; */ #endif // WEAPON_NETWORK_MODIFIERS_H