#include "commands_law.h" #include "game/Wanted.h" #include "script/wrapper.h" namespace law_commands { //----------------------------------------------------------------------------- bool CommandGetLawWitnessRequired() { return CCrimeWitnesses::GetWitnessesNeeded(); } void CommandSetLawWitnessRequired(bool b) { CCrimeWitnesses::SetWitnessesNeeded(b); } scrVector CommandGetLawWitnessReportPosition() { return scrVector(CCrimeWitnesses::GetWitnessReportPosition()); } void CommandSetLawWitnessReportPosition(const scrVector & pos) { const Vec3V posV = pos; CCrimeWitnesses::SetWitnessReportPosition(posV); } void SetupScriptCommands() { SCR_REGISTER_UNUSED(GET_LAW_WITNESS_REQUIRED,0x3d9dafd22ef2b25f, CommandGetLawWitnessRequired); SCR_REGISTER_UNUSED(SET_LAW_WITNESS_REQUIRED,0xef963098f0dcef7a, CommandSetLawWitnessRequired); SCR_REGISTER_UNUSED(GET_LAW_WITNESS_REPORT_POSITION,0x0bfef7fab55bff28, CommandGetLawWitnessReportPosition); SCR_REGISTER_UNUSED(SET_LAW_WITNESS_REPORT_POSITION,0x5f5730160d6a0beb, CommandSetLawWitnessReportPosition); } //----------------------------------------------------------------------------- } // namespace law_commands // End of file 'script/commands_law.cpp'.