Files
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

86 lines
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Project ai
Files {
Directory ambient {
AmbientModelSet.cpp
AmbientModelSet.h
AmbientModelSetManager.cpp
AmbientModelSetManager.h
ConditionalAnims.cpp
ConditionalAnims.h
ConditionalAnimManager.cpp
ConditionalAnimManager.h
Parse {
AmbientModelSet
AmbientModelSetManager
ConditionalAnims
ConditionalAnimManager
}
}
Directory debug {
Directory system {
AIDebugInfo.cpp
AIDebugInfo.h
AIDebugLogManager.cpp
AIDebugLogManager.h
}
Directory types {
AnimationDebugInfo.cpp
AnimationDebugInfo.h
AttachmentsDebugInfo.cpp
AttachmentsDebugInfo.h
CombatDebugInfo.cpp
CombatDebugInfo.h
DamageDebugInfo.cpp
DamageDebugInfo.h
EventsDebugInfo.cpp
EventsDebugInfo.h
LodDebugInfo.cpp
LodDebugInfo.h
PedDebugInfo.cpp
PedDebugInfo.h
MovementDebugInfo.cpp
MovementDebugInfo.h
RagdollDebugInfo.cpp
RagdollDebugInfo.h
RelationshipDebugInfo.cpp
RelationshipDebugInfo.h
ScriptHistoryDebugInfo.cpp
ScriptHistoryDebugInfo.h
TaskDebugInfo.cpp
TaskDebugInfo.h
TargetingDebugInfo.cpp
TargetingDebugInfo.h
VehicleControlDebugInfo.cpp
VehicleControlDebugInfo.h
VehicleDebugInfo.cpp
VehicleDebugInfo.h
VehicleFlagDebugInfo.cpp
VehicleFlagDebugInfo.h
VehicleNodeListDebugInfo.cpp
VehicleNodeListDebugInfo.h
VehicleStuckDebugInfo.cpp
VehicleStuckDebugInfo.h
VehicleTaskDebugInfo.cpp
VehicleTaskDebugInfo.h
WantedDebugInfo.cpp
WantedDebugInfo.h
}
}
AITarget.cpp
AITarget.h
AnimBlackboard.cpp
AnimBlackboard.h
BlockingBounds.cpp
BlockingBounds.h
EntityScanner.cpp
EntityScanner.h
ExpensiveProcess.cpp
ExpensiveProcess.h
spatialarray.h
spatialarray.cpp
spatialarraynode.h
stats.cpp
stats.h
}