86 lines
1.7 KiB
Plaintext
86 lines
1.7 KiB
Plaintext
Project ai
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Files {
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Directory ambient {
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AmbientModelSet.cpp
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AmbientModelSet.h
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AmbientModelSetManager.cpp
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AmbientModelSetManager.h
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ConditionalAnims.cpp
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ConditionalAnims.h
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ConditionalAnimManager.cpp
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ConditionalAnimManager.h
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Parse {
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AmbientModelSet
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AmbientModelSetManager
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ConditionalAnims
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ConditionalAnimManager
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}
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}
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Directory debug {
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Directory system {
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AIDebugInfo.cpp
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AIDebugInfo.h
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AIDebugLogManager.cpp
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AIDebugLogManager.h
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}
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Directory types {
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AnimationDebugInfo.cpp
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AnimationDebugInfo.h
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AttachmentsDebugInfo.cpp
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AttachmentsDebugInfo.h
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CombatDebugInfo.cpp
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CombatDebugInfo.h
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DamageDebugInfo.cpp
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DamageDebugInfo.h
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EventsDebugInfo.cpp
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EventsDebugInfo.h
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LodDebugInfo.cpp
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LodDebugInfo.h
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PedDebugInfo.cpp
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PedDebugInfo.h
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MovementDebugInfo.cpp
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MovementDebugInfo.h
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RagdollDebugInfo.cpp
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RagdollDebugInfo.h
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RelationshipDebugInfo.cpp
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RelationshipDebugInfo.h
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ScriptHistoryDebugInfo.cpp
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ScriptHistoryDebugInfo.h
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TaskDebugInfo.cpp
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TaskDebugInfo.h
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TargetingDebugInfo.cpp
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TargetingDebugInfo.h
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VehicleControlDebugInfo.cpp
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VehicleControlDebugInfo.h
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VehicleDebugInfo.cpp
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VehicleDebugInfo.h
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VehicleFlagDebugInfo.cpp
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VehicleFlagDebugInfo.h
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VehicleNodeListDebugInfo.cpp
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VehicleNodeListDebugInfo.h
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VehicleStuckDebugInfo.cpp
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VehicleStuckDebugInfo.h
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VehicleTaskDebugInfo.cpp
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VehicleTaskDebugInfo.h
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WantedDebugInfo.cpp
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WantedDebugInfo.h
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}
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}
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AITarget.cpp
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AITarget.h
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AnimBlackboard.cpp
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AnimBlackboard.h
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BlockingBounds.cpp
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BlockingBounds.h
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EntityScanner.cpp
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EntityScanner.h
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ExpensiveProcess.cpp
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ExpensiveProcess.h
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spatialarray.h
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spatialarray.cpp
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spatialarraynode.h
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stats.cpp
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stats.h
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}
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