49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#if 0 //Removing file
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//
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// audio/gtaaudioentity.h
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//
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// Copyright (C) 1999-2006 Rockstar Games. All Rights Reserved.
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//
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#ifndef AUD_GTAAUDIOENTITY_H
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#define AUD_GTAAUDIOENTITY_H
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#include "audioengine/entity.h"
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#include "audioengine/widgets.h"
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class CEntity;
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class audGtaAudioEntity : public audEntity
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{
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public:
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AUDIO_ENTITY_NAME(audGtaAudioEntity);
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audGtaAudioEntity(){};
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virtual ~audGtaAudioEntity(){};
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virtual CEntity* GetOwningEntity(){return NULL;};
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private:
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};
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extern audStringHash g_UtilEnvelopeHash;
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extern audStringHash g_BaseCategoryHash;
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namespace northAudio
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{
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extern audStringHash g_Boat;
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extern audStringHash g_Vehicle;
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extern audStringHash g_Driver;
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extern audStringHash g_UpperClothing;
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extern audStringHash g_LowerClothing;
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extern audStringHash g_Weapon;
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extern audStringHash g_Car;
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extern audStringHash g_Heli;
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extern audStringHash g_Motorbike;
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extern audStringHash g_Ped;
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extern audStringHash g_EntityBulletImpactMaterial;
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extern audStringHash g_GroundBulletImpactMaterial;
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extern audStringHash g_EntityBehindBulletImpactMaterial;
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}
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#endif // AUD_GTAAUDIOENTITY_H
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#endif
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