Files
GTASource/game/audio/gtaaudioentity.h
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

49 lines
1.1 KiB
C++

#if 0 //Removing file
//
// audio/gtaaudioentity.h
//
// Copyright (C) 1999-2006 Rockstar Games. All Rights Reserved.
//
#ifndef AUD_GTAAUDIOENTITY_H
#define AUD_GTAAUDIOENTITY_H
#include "audioengine/entity.h"
#include "audioengine/widgets.h"
class CEntity;
class audGtaAudioEntity : public audEntity
{
public:
AUDIO_ENTITY_NAME(audGtaAudioEntity);
audGtaAudioEntity(){};
virtual ~audGtaAudioEntity(){};
virtual CEntity* GetOwningEntity(){return NULL;};
private:
};
extern audStringHash g_UtilEnvelopeHash;
extern audStringHash g_BaseCategoryHash;
namespace northAudio
{
extern audStringHash g_Boat;
extern audStringHash g_Vehicle;
extern audStringHash g_Driver;
extern audStringHash g_UpperClothing;
extern audStringHash g_LowerClothing;
extern audStringHash g_Weapon;
extern audStringHash g_Car;
extern audStringHash g_Heli;
extern audStringHash g_Motorbike;
extern audStringHash g_Ped;
extern audStringHash g_EntityBulletImpactMaterial;
extern audStringHash g_GroundBulletImpactMaterial;
extern audStringHash g_EntityBehindBulletImpactMaterial;
}
#endif // AUD_GTAAUDIOENTITY_H
#endif