Files
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

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Project audio
Files {
Directory vehicleengine {
vehicleenginecomponent.cpp
vehicleenginecomponent.h
granularenginecomponent.cpp
granularenginecomponent.h
electricengine.cpp
electricengine.h
turbo.cpp
turbo.h
transmission.cpp
transmission.h
vehicleengine.h
vehicleengine.cpp
}
Directory ambience {
ambientaudioentity.cpp
ambientaudioentity.h
auddirectionalambience.cpp
auddirectionalambience.h
audambientzone.cpp
audambientzone.h
Directory water {
audshoreline.cpp
audshoreline.h
audshorelineLake.cpp
audshorelineLake.h
audshorelineOcean.cpp
audshorelineOcean.h
audshorelinePool.cpp
audshorelinePool.h
audshorelineRiver.cpp
audshorelineRiver.h
}
}
Directory environment {
audwarpmanager.cpp
audwarpmanager.h
environment.cpp
environment.h
environmentgroup.cpp
environmentgroup.h
environmentgroupmanager.cpp
environmentgroupmanager.h
microphones.cpp
microphones.h
Directory occlusion {
occlusioninteriorinfo.cpp
occlusioninteriorinfo.h
occlusioninteriormetadata.cpp
occlusioninteriormetadata.h
occlusionmanager.cpp
occlusionmanager.h
occlusionpathnode.cpp
occlusionpathnode.h
occlusionportalentity.cpp
occlusionportalentity.h
occlusionportalinfo.cpp
occlusionportalinfo.h
Parse {
occlusioninteriormetadata
}
}
}
Directory music {
djspeechaction.cpp
djspeechaction.h
fadeinradioaction.cpp
fadeinradioaction.h
fadeoutradioaction.cpp
fadeoutradioaction.h
forceradiotrackaction.cpp
forceradiotrackaction.h
idlemusic.cpp
idlemusic.h
musicaction.cpp
musicaction.h
musicactionfactory.cpp
musicactionfactory.h
musicevent.cpp
musicevent.h
musiceventmanager.cpp
musiceventmanager.h
musicplayer.cpp
musicplayer.h
startoneshotaction.cpp
startoneshotaction.h
stoponeshotaction.cpp
stoponeshotaction.h
starttrackaction.cpp
starttrackaction.h
stoptrackaction.cpp
stoptrackaction.h
setmoodaction.cpp
setmoodaction.h
vehiclemusic.cpp
vehiclemusic.h
wantedmusic.cpp
wantedmusic.h
}
audioentity.cpp
audioentity.h
asyncprobes.cpp
asyncprobes.h
audio_channel.h
audiodefines.h
audiozones.cpp
audiozones.h
bicycleaudioentity.cpp
bicycleaudioentity.h
boataudioentity.cpp
boataudioentity.h
caraudioentity.cpp
caraudioentity.h
collisionaudioentity.cpp
collisionaudioentity.h
conductorintensitymap.cpp
conductorintensitymap.h
conductorsutil.h
cutsceneaudioentity.cpp
cutsceneaudioentity.h
debugaudio.h
dooraudioentity.cpp
dooraudioentity.h
dynamicmixer.cpp
dynamicmixer.h
emitteraudioentity.cpp
emitteraudioentity.h
entitytracker.cpp
entitytracker.h
explosionaudioentity.cpp
explosionaudioentity.h
fireaudioentity.cpp
fireaudioentity.h
frontendaudioentity.cpp
frontendaudioentity.h
gameobjects.cpp
gameobjects.h
glassaudioentity.cpp
glassaudioentity.h
gunfightconductor.cpp
gunfightconductor.h
gunfightconductordynamicmixing.cpp
gunfightconductordynamicmixing.h
gunfightconductorfakescenes.cpp
gunfightconductorfakescenes.h
gunfireaudioentity.cpp
gunfireaudioentity.h
hashactiontable.cpp
hashactiontable.h
heliaudioentity.h
heliaudioentity.cpp
northaudioengine.cpp
northaudioengine.h
objectaudioentity.cpp
objectaudioentity.h
pedaudioentity.cpp
pedscenariomanager.cpp
pedaudioentity.h
pedfootstepaudio.cpp
pedfootstepaudio.h
planeaudioentity.cpp
planeaudioentity.h
policescanner.cpp
policescanner.h
radioaudioentity.cpp
radioaudioentity.h
radioemitter.cpp
radioemitter.h
radioslot.cpp
radioslot.h
radiostation.cpp
radiostation.h
radiostationhistory.h
radiostationtracklistcollection.cpp
radiostationtracklistcollection.h
radiotrack.cpp
radiotrack.h
replayaudioentity.cpp
replayaudioentity.h
scannermanager.cpp
scannermanager.h
scriptaudioentity.cpp
scriptaudioentity.h
scriptaudioflags.h
speechaudioentity.cpp
speechaudioentity.h
speechmanager.cpp
speechmanager.h
streamslot.cpp
streamslot.h
superconductor.cpp
superconductor.h
traileraudioentity.h
traileraudioentity.cpp
trainaudioentity.h
trainaudioentity.cpp
userradiotrackmanager.h
userradiotrackmanager.cpp
vehicleaudioentity.cpp
vehicleaudioentity.h
vehiclecollisionaudio.cpp
vehiclecollisionaudio.h
vehicleconductor.cpp
vehicleconductor.h
vehicleconductordynamicmixing.cpp
vehicleconductordynamicmixing.h
vehicleconductorfakescenes.cpp
vehicleconductorfakescenes.h
vehiclefireaudio.cpp
vehiclefireaudio.h
vehiclegadgetaudio.cpp
vehiclegadgetaudio.h
vehiclereflectionsaudioentity.h
vehiclereflectionsaudioentity.cpp
virtcxtresolves.h
voicechataudioentity.cpp
voicechataudioentity.h
waveslotmanager.cpp
waveslotmanager.h
weaponaudioentity.cpp
weaponaudioentity.h
weatheraudioentity.cpp
weatheraudioentity.h
}