64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
#ifndef INC_EVENT_DECISION_MAKER_MANAGER_H
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#define INC_EVENT_DECISION_MAKER_MANAGER_H
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// Game headers
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#include "Event/Decision/EventDecisionMaker.h"
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#include "Event/Decision/EventDecisionMakerResponse.h"
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#include "Event/System/EventDataManager.h"
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//////////////////////////////////////////////////////////////////////////
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// CEventDecisionMakerManager
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//////////////////////////////////////////////////////////////////////////
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class CEventDecisionMakerManager
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{
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public:
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// Static initialisation
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static void Init();
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// Static shutdown
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static void Shutdown();
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//
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static bool GetIsDecisionMakerValid(u32 uDecisionMakerId);
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//
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static CEventDecisionMaker* GetDecisionMaker(u32 uDecisionMakerId);
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//
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static CEventDecisionMaker* CloneDecisionMaker(u32 uDecisionMakerId, const char* pNewName);
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//
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static void DeleteDecisionMaker(u32 uDecisionMakerId);
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//
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//
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//
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private:
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//
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// Searching
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//
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// Search for a decision maker with the specified id using a binary search
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static s32 GetDecisionMakerIndexById(u32 uId);
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// Function to sort the array so we can use a binary search
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static s32 PairSort(const CEventDecisionMaker** a, const CEventDecisionMaker** b) { return (*a)->GetId() < (*b)->GetId() ? -1 : 1; }
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// Sort the decision makers for binary searching
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static void SortDecisionMakers() { qsort(&ms_decisionMakers[0], ms_decisionMakers.GetCount(), sizeof(CEventDecisionMaker*), (int (/*__cdecl*/ *)(const void*, const void*))PairSort); }
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//
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// Members
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//
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// Decision maker storage
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typedef atFixedArray<CEventDecisionMaker*, CEventDecisionMaker::MAX_STORAGE> DecisionMakers;
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static DecisionMakers ms_decisionMakers;
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};
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#endif // INC_EVENT_DECISION_MAKER_MANAGER_H
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