92 lines
1.9 KiB
C++
92 lines
1.9 KiB
C++
#ifndef __PC_GAMEPAD_CALIBRATION_H__
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#define __PC_GAMEPAD_CALIBRATION_H__
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#if RSG_PC
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#include "Frontend/Scaleform/ScaleFormComplexObjectMgr.h"
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class CScaleformMovieWrapper;
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struct CalibComplexObject
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{
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enum Enum
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{
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Root = 0,
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Content,
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StageText,
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CompleteText,
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PromptText,
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PromptText2,
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Noof
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};
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};
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struct CalibStage
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{
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enum Enum
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{
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Loading,
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SelectDevice,
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Calibrate,
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TestAndConfirm,
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Noof
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};
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};
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//////////////////////////////////////////////////////////////////////////
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class CPCGamepadCalibration
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{
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public:
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static void SetActive(bool bValue) { ms_bActive = bValue; }
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static bool IsActive() { return ms_bActive; }
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static bool IsLoading() { return ms_bLoading; }
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static void LoadCalibrationMovie();
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static void RemoveCalibrationMovie();
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static bool HasCompleted();
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static void Render();
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static void Update();
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static void Init();
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private:
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static bool HasSelectedBack();
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static bool HasSelectedExit();
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static void UpdateSelectDevice();
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static void UpdateCalibration();
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static void UpdateTestAndConfirm();
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static bool ConstructCalibButtonString();
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static bool ConstructConfirmStrings();
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static bool PromptStringConstruct(const char* gameTextString, s8 buttonIndex, bool secondPrompt = false, bool clearOld = true, bool hasFill = false);
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static void DrawInstructionalButtons();
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static void ClearInstructionalButtons();
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static void BackOutOfCalibrationMovie();
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static CScaleformMovieWrapper ms_MovieWrapper;
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static bool ms_bActive;
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static bool ms_bLoading;
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static bool ms_bHasCompleted;
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static bool ms_bHasHoldCompleted;
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static bool ms_bPromptForExist;
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static s8 ms_currentButtonIndex;
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static CComplexObject ms_ComplexObject[CalibComplexObject::Noof];
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static CalibStage::Enum ms_CalibStage;
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static u32 ms_acceptHoldTimer;
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static u32 ms_declineHoldTimer;
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static s32 ms_ButtonMovieId;
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};
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#endif // RSG_PC
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#endif // __PC_GAMEPAD_CALIBRATION_H__
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