41 lines
767 B
C++
41 lines
767 B
C++
/////////////////////////////////////////////////////////////////////////////////
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//
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// FILE : ReplayPostFxData.cpp
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// PURPOSE : Container for data about a given replay Post Effect
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//
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// AUTHOR : james.strain
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//
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// Copyright (C) 1999-2014 Rockstar Games. All Rights Reserved.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "ReplayPostFxData.h"
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//#if GTA_REPLAY
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#include "replaycoordinator/replay_coordinator_channel.h"
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REPLAY_COORDINATOR_OPTIMISATIONS();
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CReplayPostFxData::CReplayPostFxData()
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: m_name()
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{
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}
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CReplayPostFxData::~CReplayPostFxData()
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{
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}
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bool CReplayPostFxData::IsValid() const
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{
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return m_name.IsNotNull();
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}
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void CReplayPostFxData::Shutdown()
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{
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m_name.Clear();
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}
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//#endif // GTA_REPLAY
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