11 lines
215 B
HLSL
11 lines
215 B
HLSL
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#ifndef PRAGMA_DCL
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#pragma dcl position diffuse specular texcoord0 normal tangent0
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#define PRAGMA_DCL
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#define ISOLATE_8
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#define USE_WETNESS_MULTIPLIER
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#endif
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#define DECAL_SHADER
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#include "normal_spec_um.fx"
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