14 lines
425 B
HLSL
14 lines
425 B
HLSL
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#ifndef PRAGMA_DCL
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#pragma dcl position diffuse texcoord0 texcoord1 texcoord2 normal tangent0
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#define PRAGMA_DCL
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#define USE_ANIMATED_UVS // add AnimationUV support (define before gta_common.h)
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#define USE_WETNESS_MULTIPLIER
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#endif
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#define USE_PARALLAX_MAP_V2 (__SHADERMODEL >= 40) || __MAX || __WIN32PC
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#define USE_EDGE_WEIGHT (__SHADERMODEL >= 40) || __MAX || __WIN32PC
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#include "../Megashader/normal_decal.fx"
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