22 lines
499 B
HLSL
22 lines
499 B
HLSL
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#ifndef PRAGMA_DCL
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#pragma dcl position diffuse texcoord0 normal tangent0
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#define PRAGMA_DCL
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//#define USE_ANIMATED_UVS // add AnimationUV support (define before gta_common.h)
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#define ISOLATE_4
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#define USE_WETNESS_MULTIPLIER
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#endif
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//
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//
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// Configure the megashder
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//
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#define USE_SPECULAR
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#define IGNORE_SPECULAR_MAP
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#define USE_NORMAL_MAP
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#define USE_DEFAULT_TECHNIQUES
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#define USE_DETAIL_MAP
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#define USE_ALPHACLIP_FADE
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#define CAN_BE_CUTOUT_SHADER
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#include "../Megashader/megashader.fxh"
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