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expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

15 lines
383 B
HLSL

#ifndef PRAGMA_DCL
#if __PS3
// ps3: EDGE decompresses tint directly to specular channel for VS
#pragma dcl position diffuse specular texcoord0 normal tangent0
#else
// 360: VS decompresses tint into specular interpolator for PS
#pragma dcl position diffuse texcoord0 normal tangent0
#endif
#define PRAGMA_DCL
#endif
#define USE_PALETTE_TINT
#include "normal_spec_decal.fx"