15 lines
383 B
HLSL
15 lines
383 B
HLSL
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#ifndef PRAGMA_DCL
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#if __PS3
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// ps3: EDGE decompresses tint directly to specular channel for VS
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#pragma dcl position diffuse specular texcoord0 normal tangent0
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#else
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// 360: VS decompresses tint into specular interpolator for PS
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#pragma dcl position diffuse texcoord0 normal tangent0
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#endif
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#define PRAGMA_DCL
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#endif
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#define USE_PALETTE_TINT
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#include "normal_spec_decal.fx"
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