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expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

25 lines
700 B
HLSL

#ifndef PRAGMA_DCL
// Add texcoord1 to DCL if required - no need to add texcoord0 as they`ll be packed into texcoord0 by ragebuilder. Here for future expansion.
#if defined(USE_SECONDARY_TEXCOORDS)
// 360: VS decompresses tint into specular interpolator for PS
#pragma dcl position diffuse texcoord0 texcoord1 normal tangent0
#else // defined(USE_SECONDARY_TEXCOORDS)
// 360: VS decompresses tint into specular interpolator for PS
#pragma dcl position diffuse texcoord0 normal tangent0
#endif // defined(USE_SECONDARY_TEXCOORDS)
#define PRAGMA_DCL
#define ISOLATE_8
#define USE_WETNESS_MULTIPLIER
#define USE_UI_TECHNIQUES
#endif
#define USE_PALETTE_TINT
#include "normal_spec.fx"