26 lines
401 B
HLSL
26 lines
401 B
HLSL
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#ifndef PRAGMA_DCL
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#pragma dcl position diffuse texcoord0 normal tangent0
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#define PRAGMA_DCL
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#endif
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//
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// gta_vehicle_generic.fx shader;
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//
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// props: spec/bump/dirt/damage
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//
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// 10/01/2007 - Andrzej: - initial;
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//
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//
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#define USE_SPECULAR
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#define USE_NORMAL_MAP
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#define USE_DEFAULT_TECHNIQUES
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#define USE_VEHICLE_DAMAGE
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//#define VEHCONST_SPECTEXTILEUV (1.0f)
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#include "vehicle_common.fxh"
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