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expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

32 lines
582 B
HLSL

#ifndef PRAGMA_DCL
#pragma dcl position diffuse texcoord0 normal tangent0
#define PRAGMA_DCL
#endif
//
// gta_vehicle_interior.fx shader;
//
// props: spec/bump/damage
//
// 10/01/2007 - Andrzej: - initial;
//
//
#define USE_SPECULAR
#define USE_NORMAL_MAP
#define USE_DEFAULT_TECHNIQUES
#define USE_VEHICLE_DAMAGE
#define USE_SUPERSAMPLING
#define IS_VEHICLE_INTERIOR
#define VEHCONST_SPECULAR1_FALLOFF (10.0f)
#define VEHCONST_SPECULAR1_INTENSITY (0.0f)
//#define VEHCONST_SPECTEXTILEUV (1.0f)
//#define VEHCONST_BUMPINESS (1.0f)
#include "vehicle_common.fxh"