30 lines
511 B
HLSL
30 lines
511 B
HLSL
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#ifndef PRAGMA_DCL
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#pragma dcl position diffuse texcoord0 normal
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#define PRAGMA_DCL
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#endif
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//
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// gta_vehicle_interior.fx shader;
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//
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// props: spec/bump/damage
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//
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// 10/01/2007 - Andrzej: - initial;
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//
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//
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#define USE_SPECULAR
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#define USE_DEFAULT_TECHNIQUES
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#define USE_VEHICLE_DAMAGE
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#define USE_SUPERSAMPLING
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#define IS_VEHICLE_INTERIOR
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#define VEHCONST_SPECULAR1_FALLOFF (10.0f)
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#define VEHCONST_SPECULAR1_INTENSITY (0.0f)
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//#define VEHCONST_SPECTEXTILEUV (1.0f)
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#include "vehicle_common.fxh"
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