6961 lines
430 KiB
XML
6961 lines
430 KiB
XML
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<ClCompile Include="..\pathserver\PathServer_PathSearch.cpp" />
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<ClCompile Include="..\pathserver\PathServer_PathStringPull.cpp" />
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<ClCompile Include="..\pathserver\PathServer_Ped.cpp" />
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<ClCompile Include="..\pathserver\PathServer_Store.cpp" />
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<ClCompile Include="..\pathserver\PathServerSPU.cpp" />
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<ClCompile Include="..\pathserver\PathServerThread.cpp" />
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<ClCompile Include="..\PedGroup\formation.cpp" />
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<ClCompile Include="..\PedGroup\PedGroup.cpp" />
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<ClCompile Include="..\Peds\CriminalCareer\CriminalCareerCatalog.cpp" />
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<ClCompile Include="..\Peds\CriminalCareer\CriminalCareerShoppingCart.cpp" />
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<ClCompile Include="..\Peds\PedMoveBlend\PedMoveBlendOnFoot.cpp" />
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<ClCompile Include="..\Peds\PedMoveBlend\PedMoveBlendOnFootPM.cpp" />
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<ClCompile Include="..\Peds\PedMoveBlend\PedMoveBlendOnFootSimple.cpp" />
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<ClCompile Include="..\Peds\PedMoveBlend\PedMoveBlendOnSkis.cpp" />
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<ClCompile Include="..\Peds\PedMoveBlend\PedMoveBlendRunAndGun.cpp" />
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<ClCompile Include="..\Peds\PedMoveBlend\PedMoveBlendTables.cpp" />
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<ClCompile Include="..\Peds\PedMoveBlend\PedMoveBlendTypes.cpp" />
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<ClCompile Include="..\Peds\PedWeapons\PedAccuracy.cpp" />
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<ClCompile Include="..\Peds\PedWeapons\PedTargetEvaluator.cpp" />
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<ClCompile Include="..\Peds\PedWeapons\PedTargeting.cpp" />
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<ClCompile Include="..\Peds\PedWeapons\PlayerPedTargeting.cpp" />
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<ClCompile Include="..\Peds\rendering\PedDamage.cpp" />
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|
<ClCompile Include="..\Peds\rendering\PedHeadshotManager.cpp" />
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<ClCompile Include="..\Peds\rendering\PedVariationDS.cpp" />
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<ClCompile Include="..\Peds\rendering\PedVariationPack.cpp" />
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|
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<ClCompile Include="..\Peds\rendering\PedOverlay.cpp" />
|
|
<ClCompile Include="..\Peds\Action\ActionManager.cpp" />
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<ClCompile Include="..\Peds\Action\ActionFlags.cpp" />
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|
<ClCompile Include="..\Peds\Action\BrawlingStyle.cpp" />
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<ClCompile Include="..\Peds\Horse\horseAgitation.cpp" />
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<ClCompile Include="..\Peds\Horse\horseBrake.cpp" />
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<ClCompile Include="..\Peds\Horse\horseComponent.cpp" />
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<ClCompile Include="..\Peds\Horse\horseControl.cpp" />
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<ClCompile Include="..\Peds\Horse\horseFreshness.cpp" />
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<ClCompile Include="..\Peds\Horse\horseObstacleAvoidance.cpp" />
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<ClCompile Include="..\Peds\Horse\horseSpeed.cpp" />
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<ClCompile Include="..\Peds\Horse\horseTune.cpp" />
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|
<ClCompile Include="..\Peds\ArcadeAbilityEffects.cpp" />
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|
<ClCompile Include="..\Peds\Area.cpp" />
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|
<ClCompile Include="..\Peds\AssistedMovement.cpp" />
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|
<ClCompile Include="..\Peds\AssistedMovementStore.cpp" />
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|
<ClCompile Include="..\Peds\CombatBehaviour.cpp" />
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|
<ClCompile Include="..\Peds\CombatData.cpp" />
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|
<ClCompile Include="..\Peds\DefensiveArea.cpp" />
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|
<ClCompile Include="..\Peds\Gangs.cpp" />
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|
<ClCompile Include="..\Peds\HealthConfig.cpp" />
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<ClCompile Include="..\Peds\NavCapabilities.cpp" />
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|
<ClCompile Include="..\Peds\PedCapsule.cpp" />
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<ClCompile Include="..\Peds\PedCloth.cpp" />
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|
<ClCompile Include="..\Peds\PedComponentSetInfo.cpp" />
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|
<ClCompile Include="..\Peds\PedPhoneComponent.cpp" />
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|
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|
<ClCompile Include="..\Peds\pedpopulation.cpp" />
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|
<ClCompile Include="..\Peds\PedScriptResource.cpp" />
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|
<ClCompile Include="..\Peds\PedShockingEvents.cpp" />
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|
<ClCompile Include="..\Peds\PlayerArcadeInformation.cpp" />
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|
<ClCompile Include="..\Peds\PedStealth.cpp" />
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|
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<ClCompile Include="..\Peds\PedTuning.cpp" />
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<ClCompile Include="..\Peds\PedType.cpp" />
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<ClCompile Include="..\Peds\PlayerInfo.cpp" />
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<ClCompile Include="..\Peds\PopCycle.cpp" />
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<ClCompile Include="..\Peds\PopZones.cpp" />
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<ClCompile Include="..\Peds\QueriableInterface.cpp" />
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<ClCompile Include="..\Peds\VehicleCombatAvoidanceArea.cpp" />
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<ClCompile Include="..\Peds\WildlifeManager.cpp" />
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<ClCompile Include="..\performance\clearinghouse.cpp" />
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<ClCompile Include="..\pickups\Data\ActionData.cpp" />
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<ClCompile Include="..\pickups\Data\PickupData.cpp" />
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<ClCompile Include="..\pickups\Data\PickupDataManager.cpp" />
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<ClCompile Include="..\pickups\Data\PickupIds.cpp" />
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<ClCompile Include="..\pickups\Data\RewardData.cpp" />
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<ClCompile Include="..\pickups\Pickup.cpp" />
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<ClCompile Include="..\physics\WorldProbe\shapetestmgr.cpp" />
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<ClCompile Include="..\physics\WorldProbe\shapetesttask.cpp" />
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<ClCompile Include="..\physics\Breakable.cpp" />
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<ClCompile Include="..\physics\CollisionRecords.cpp" />
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|
<ClCompile Include="..\physics\Deformable.cpp" />
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|
<ClCompile Include="..\physics\Floater.cpp" />
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|
<ClCompile Include="..\physics\gtaArchetype.cpp" />
|
|
<ClCompile Include="..\physics\gtaInst.cpp" />
|
|
<ClCompile Include="..\physics\gtaMaterial.cpp" />
|
|
<ClCompile Include="..\physics\gtaMaterialDebug.cpp" />
|
|
<ClCompile Include="..\physics\gtaMaterialManager.cpp" />
|
|
<ClCompile Include="..\physics\physics.cpp" />
|
|
<ClCompile Include="..\physics\PhysicsHelpers.cpp" />
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|
<ClCompile Include="..\physics\RagdollConstraints.cpp" />
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|
<ClCompile Include="..\physics\Rope.cpp" />
|
|
<ClCompile Include="..\physics\Tunable.cpp" />
|
|
<ClCompile Include="..\physics\VehicleFragImpulseFunction.cpp" />
|
|
<ClCompile Include="..\physics\WaterTestHelper.cpp" />
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<ClCompile Include="..\renderer\Debug\EntitySelect.cpp" />
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<ClCompile Include="..\renderer\Debug\Raster.cpp" />
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|
<ClCompile Include="..\renderer\DrawLists\CopyOffMatrixSet.cpp" />
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<ClCompile Include="..\renderer\DrawLists\drawList.cpp" />
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<ClCompile Include="..\renderer\DrawLists\drawListCommands_Entities.cpp" />
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<ClCompile Include="..\renderer\DrawLists\drawListMgr.cpp" />
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<ClCompile Include="..\renderer\DrawLists\DrawListNY.cpp" />
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<ClCompile Include="..\renderer\DrawLists\DrawListProfileStats.cpp" />
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<ClCompile Include="..\renderer\DrawLists\DrawableDataStructs.cpp" />
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<ClCompile Include="..\renderer\Deferred\DeferredLighting.cpp" />
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<ClCompile Include="..\renderer\Deferred\GBuffer.cpp" />
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<ClCompile Include="..\renderer\Entities\EntityBatchDrawHandler.cpp" />
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<ClCompile Include="..\renderer\Entities\EntityDrawHandler.cpp" />
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<ClCompile Include="..\renderer\Entities\ObjectDrawHandler.cpp" />
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<ClCompile Include="..\renderer\Entities\CutSceneDrawHandler.cpp" />
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<ClCompile Include="..\renderer\Entities\VehicleDrawHandler.cpp" />
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|
<ClCompile Include="..\renderer\Entities\DynamicEntityDrawHandler.cpp" />
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|
<ClCompile Include="..\renderer\Entities\InstancedEntityRenderer.cpp" />
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|
<ClCompile Include="..\renderer\Entities\PedDrawHandler.cpp" />
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|
<ClCompile Include="..\renderer\Entities\PtFxDrawHandler.cpp" />
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|
<ClCompile Include="..\renderer\Entities\VehicleGlassDrawHandler.cpp" />
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<ClCompile Include="..\renderer\Lights\AsyncLightOcclusionMgr.cpp" />
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|
<ClCompile Include="..\renderer\Lights\Lights.cpp" />
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|
<ClCompile Include="..\renderer\Lights\LightGroup.cpp" />
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|
<ClCompile Include="..\renderer\Lights\LightEntity.cpp" />
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<ClCompile Include="..\renderer\Lights\LightsVisibilitySort.cpp" />
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|
<ClCompile Include="..\renderer\Lights\LODLights.cpp" />
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|
<ClCompile Include="..\renderer\Lights\AmbientLights.cpp" />
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|
<ClCompile Include="..\renderer\Lights\TiledLighting.cpp" />
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<ClCompile Include="..\renderer\Shadows\ShadowsPrivate.cpp" />
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<ClCompile Include="..\renderer\Shadows\ParaboloidShadows.cpp" />
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<ClCompile Include="..\renderer\Shadows\CascadeShadowsDebug.cpp" />
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<ClCompile Include="..\renderer\RenderPhases\RenderPhase.cpp" />
|
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<ClCompile Include="..\renderer\RenderPhases\RenderPhaseCascadeShadows.cpp" />
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<ClCompile Include="..\renderer\RenderPhases\RenderPhaseDebugNY.cpp" />
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<ClCompile Include="..\renderer\RenderPhases\RenderPhaseDebugOverlay.cpp" />
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<ClCompile Include="..\renderer\RenderPhases\RenderPhaseDefLight.cpp" />
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<ClCompile Include="..\renderer\RenderPhases\RenderPhaseEntitySelect.cpp" />
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<ClCompile Include="..\renderer\RenderPhases\RenderPhaseFX.cpp" />
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|
<ClCompile Include="..\renderer\RenderPhases\RenderPhaseHeightMap.cpp" />
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<ClCompile Include="..\renderer\RenderPhases\RenderPhaseLensDistortion.cpp" />
|
|
<ClCompile Include="..\renderer\RenderPhases\RenderPhaseMirrorReflection.cpp" />
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<ClCompile Include="..\renderer\RenderPhases\RenderPhaseParaboloidShadows.cpp" />
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<ClCompile Include="..\renderer\RenderPhases\RenderPhasePedDamage.cpp" />
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|
<ClCompile Include="..\renderer\RenderPhases\RenderPhaseRadar.cpp" />
|
|
<ClCompile Include="..\renderer\RenderPhases\RenderPhaseReflection.cpp" />
|
|
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|
|
<ClCompile Include="..\renderer\RenderPhases\RenderPhaseStdNY.cpp" />
|
|
<ClCompile Include="..\renderer\RenderPhases\RenderPhaseTreeImposters.cpp" />
|
|
<ClCompile Include="..\renderer\RenderPhases\RenderPhaseWater.cpp" />
|
|
<ClCompile Include="..\renderer\RenderPhases\RenderPhaseWaterReflection.cpp" />
|
|
<ClCompile Include="..\renderer\fw\RenderPhaseList.cpp" />
|
|
<ClCompile Include="..\renderer\Util\ShaderUtil.cpp" />
|
|
<ClCompile Include="..\renderer\Util\Util.cpp" />
|
|
<ClCompile Include="..\renderer\Util\ShmooFile.cpp" />
|
|
<ClCompile Include="..\renderer\Util\RenderDocManager.cpp" />
|
|
<ClCompile Include="..\renderer\SPU\LightClassificationSPU.cpp" />
|
|
<ClCompile Include="..\renderer\SPU\ProcessSPU.cpp" />
|
|
<ClCompile Include="..\renderer\SPU\SSAOSPU.cpp" />
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|
<ClCompile Include="..\renderer\SPU\RainUpdateSPU.cpp" />
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<ClCompile Include="..\renderer\SpuPM\SpuPmMgr.cpp" />
|
|
<ClCompile Include="..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp" />
|
|
<ClCompile Include="..\renderer\SpuPM\SpuPmMgrSPU.cpp" />
|
|
<CustomBuild Include="..\renderer\SpuPM\spupmmgr_pm.cpp">
|
|
<Command Condition="'$(Platform)'=='PS3'">call "..\renderer\SpuPM\GtaBuildSPUPM.bat" debug %(RootDir)%(Directory) %(Filename) $(IntDir)</Command>
|
|
<Outputs Condition="'$(Platform)'=='PS3'">spu-obj/%(Filename).ppu.o;%(Outputs)</Outputs>
|
|
<AdditionalInputs Condition="'$(Platform)'=='PS3'">..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;%(AdditionalInputs)</AdditionalInputs>
|
|
<Message Condition="'$(Platform)'=='PS3'">Custom build... Building SPU Policy Module: %(Filename)</Message>
|
|
</CustomBuild>
|
|
<ClCompile Include="..\renderer\computeshader.cpp" />
|
|
<ClCompile Include="..\renderer\GtaDrawable.cpp" />
|
|
<ClCompile Include="..\renderer\HorizonObjects.cpp" />
|
|
<ClCompile Include="..\renderer\LensArtefacts.cpp" />
|
|
<ClCompile Include="..\renderer\MeshBlendManager.cpp" />
|
|
<ClCompile Include="..\renderer\Mirrors.cpp" />
|
|
<ClCompile Include="..\renderer\MLAA.cpp" />
|
|
<ClCompile Include="..\renderer\occlusion.cpp" />
|
|
<ClCompile Include="..\renderer\occlusionAsync.cpp" />
|
|
<ClCompile Include="..\renderer\OcclusionQueries.cpp" />
|
|
<ClCompile Include="..\renderer\PlantsGrassRenderer.cpp" />
|
|
<ClCompile Include="..\renderer\PlantsGrassRendererSPU.cpp" />
|
|
<ClCompile Include="..\renderer\PlantsMgr.cpp" />
|
|
<ClCompile Include="..\renderer\PlantsMgrUpdateSPU.cpp" />
|
|
<ClCompile Include="..\renderer\ProcessLightOcclusionAsync.cpp" />
|
|
<ClCompile Include="..\renderer\ProcessLodLightVisibility.cpp" />
|
|
<ClCompile Include="..\renderer\PostProcessFX.cpp" />
|
|
<ClCompile Include="..\renderer\PostProcessFXHelper.cpp" />
|
|
<ClCompile Include="..\renderer\PostScan.cpp" />
|
|
<ClCompile Include="..\renderer\Renderer.cpp" />
|
|
<ClCompile Include="..\renderer\renderListGroup.cpp" />
|
|
<ClCompile Include="..\renderer\RenderListBuilder.cpp" />
|
|
<ClCompile Include="..\renderer\RenderSettings.cpp" />
|
|
<ClCompile Include="..\renderer\RenderTargetMgr.cpp" />
|
|
<ClCompile Include="..\renderer\rendertargets.cpp" />
|
|
<ClCompile Include="..\renderer\renderThread.cpp" />
|
|
<ClCompile Include="..\renderer\River.cpp" />
|
|
<ClCompile Include="..\renderer\SortPVSAsync.cpp" />
|
|
<ClCompile Include="..\renderer\sprite2d.cpp" />
|
|
<ClCompile Include="..\renderer\SSAO.cpp" />
|
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<ClCompile Include="..\renderer\TerrainEdgeInfo.cpp" />
|
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<ClCompile Include="..\renderer\TreeImposters.cpp" />
|
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<ClCompile Include="..\renderer\Water.cpp" />
|
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<ClCompile Include="..\renderer\WaterSPU.cpp" />
|
|
<ClCompile Include="..\renderer\zonecull.cpp" />
|
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<ClCompile Include="..\renderer\ScreenshotManager.cpp" />
|
|
<ClCompile Include="..\renderer\UI3DDrawManager.cpp" />
|
|
<ClCompile Include="..\renderer\AdaptiveDOF.cpp" />
|
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<ClCompile Include="..\renderer\ApplyDamage.cpp" />
|
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<ClCompile Include="..\replaycoordinator\Rendering\AncillaryReplayRenderer.cpp" />
|
|
<ClCompile Include="..\replaycoordinator\Rendering\ReplayPostFxData.cpp" />
|
|
<ClCompile Include="..\replaycoordinator\Rendering\ReplayPostFxRegistry.cpp" />
|
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<ClCompile Include="..\replaycoordinator\Storage\Clip.cpp" />
|
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<ClCompile Include="..\replaycoordinator\Storage\Montage.cpp" />
|
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<ClCompile Include="..\replaycoordinator\Storage\MontageMusicClip.cpp" />
|
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<ClCompile Include="..\replaycoordinator\Storage\MontageText.cpp" />
|
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<ClCompile Include="..\replaycoordinator\ReplayAudioTrackProvider.cpp" />
|
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<ClCompile Include="..\replaycoordinator\ReplayCoordinator.cpp" />
|
|
<ClCompile Include="..\replaycoordinator\ReplayEditorParameters.cpp" />
|
|
<ClCompile Include="..\replaycoordinator\ReplayMetadata.cpp" />
|
|
<ClCompile Include="..\replaycoordinator\ReplayMontageGenerator.cpp" />
|
|
<ClCompile Include="..\replaycoordinator\ReplayPlaybackController.cpp" />
|
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<ClCompile Include="..\SaveLoad\SavegameBuffers\savegame_buffer.cpp" />
|
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<ClCompile Include="..\SaveLoad\SavegameBuffers\savegame_buffer_mp.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameBuffers\savegame_buffer_sp.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_camera.cpp" />
|
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<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_doors.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_extra_content.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_garages.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_mini_map.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_mp_fog_of_war.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_mp_timestamp.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_player_ped.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_radio_stations.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_simple_variables.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_stats.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameData\savegame_data_stunt_jumps.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameMigration\savegame_export.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameMigration\savegame_import.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameMigration\savegame_migration_buffer.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameMigration\savegame_migration_cloud_text.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameMigration\savegame_migration_data_code.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameMigration\savegame_migration_data_script.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameMigration\savegame_migration_metadata.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameRtStructures\savegame_rtstructure.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameRtStructures\savegame_rtstructure_mp.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameRtStructures\savegame_rtstructure_sp.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameScriptData\script_save_array_of_structs.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameScriptData\script_save_data.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameScriptData\script_save_nested.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameScriptData\script_save_pso_file_tracker.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameScriptData\script_save_stack.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameScriptData\script_save_state.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameScriptData\script_save_struct.cpp" />
|
|
<ClCompile Include="..\SaveLoad\SavegameScriptData\script_save_xml_trees.cpp" />
|
|
<ClCompile Include="..\SaveLoad\GenericGameStorage.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_autoload.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_check_file_exists.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_damaged_check.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_data.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_date.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_delete.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_filenames.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_free_space_check.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_frontend.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_get_file_size.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_initial_checks.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_list.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_load.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_load_block.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_messages.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_new_game_checks.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_async_buffer.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_buffer.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_cloud_deleter.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_cloud_list.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_load_local.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_local_list.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_local_metadata.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_manager.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_merged_list.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_metadata.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_mugshot_uploader.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_operation_queue.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_save_local.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_texture_dictionaries.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_photo_unique_id.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_queue.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_queued_operations.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_save.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_save_block.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_scriptdatafile.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_slow_ps3_scan.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_users_and_devices.cpp" />
|
|
<ClCompile Include="..\SaveLoad\savegame_cloud.cpp" />
|
|
<ClCompile Include="..\SaveMigration\SaveMigration.cpp" />
|
|
<ClCompile Include="..\SaveMigration\SaveMigration_common.cpp" />
|
|
<ClCompile Include="..\SaveMigration\SaveMigration_multiplayer.cpp" />
|
|
<ClCompile Include="..\SaveMigration\SaveMigration_singleplayer.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\renderer\DrawLists\CopyOffMatrixSetSPU.frag" />
|
|
<None Include="..\renderer\Lights\LightsVisibilitySort.frag" />
|
|
<None Include="..\renderer\ProcessLightOcclusionAsync.frag" />
|
|
<None Include="..\renderer\ProcessLodLightVisibility.frag" />
|
|
<None Include="..\renderer\SortPVSAsync.frag" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\pathserver\PathServerSPU.job" />
|
|
<None Include="..\renderer\PlantsGrassRendererSPU.job" />
|
|
<None Include="..\renderer\PlantsMgrUpdateSPU.job" />
|
|
<None Include="..\renderer\WaterSPU.job" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjGenCompile Include="game2_lib.txt" />
|
|
<None Include="..\game\makefile.txt" />
|
|
<None Include="..\glassPaneSyncing\makefile.txt" />
|
|
<None Include="..\ik\makefile.txt" />
|
|
<None Include="..\modelinfo\makefile.txt" />
|
|
<None Include="..\Objects\makefile.txt" />
|
|
<None Include="..\pathserver\makefile.txt" />
|
|
<None Include="..\PedGroup\makefile.txt" />
|
|
<None Include="..\Peds\makefile.txt" />
|
|
<None Include="..\performance\makefile.txt" />
|
|
<None Include="..\pickups\makefile.txt" />
|
|
<None Include="..\physics\makefile.txt" />
|
|
<None Include="..\renderer\makefile.txt" />
|
|
<None Include="..\replaycoordinator\makefile.txt" />
|
|
<None Include="..\SaveLoad\makefile.txt" />
|
|
<None Include="..\SaveMigration\makefile.txt" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\..\..\..\tools_ng\etc\projgen\game.build" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<CustomBuild Include="..\renderer\SPU\LightClassificationSPU.pmjob">
|
|
<Command Condition="'$(Platform)'=='PS3'">call "..\renderer\SPUPM\GtaBuildSPUJobHandler.bat" debugopt %(RootDir)%(Directory) %(Filename) $(IntDir)</Command>
|
|
<Outputs Condition="'$(Platform)'=='PS3'">spu-obj/%(Filename).ppu.o;%(Outputs)</Outputs>
|
|
<AdditionalInputs Condition="'$(Platform)'=='PS3'">..\renderer\SPU\LightClassificationSPU.cpp;..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;%(AdditionalInputs)</AdditionalInputs>
|
|
<Message Condition="'$(Platform)'=='PS3'">Custom build... Building SPU Light Classification Job Handler: %(Filename)</Message>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\renderer\SPU\ProcessSPU.pmjob">
|
|
<Command Condition="'$(Platform)'=='PS3'">call "..\renderer\SPUPM\GtaBuildSPUJobHandler.bat" debugopt %(RootDir)%(Directory) %(Filename) $(IntDir)</Command>
|
|
<Outputs Condition="'$(Platform)'=='PS3'">spu-obj/%(Filename).ppu.o;%(Outputs)</Outputs>
|
|
<AdditionalInputs Condition="'$(Platform)'=='PS3'">..\renderer\SPU\ProcessSPU.cpp;..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;%(AdditionalInputs)</AdditionalInputs>
|
|
<Message Condition="'$(Platform)'=='PS3'">Custom build... Building SPU Texture Post Process Job Handler: %(Filename)</Message>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\renderer\SPU\SSAOSPU.pmjob">
|
|
<Command Condition="'$(Platform)'=='PS3'">call "..\renderer\SPUPM\GtaBuildSPUJobHandler.bat" debugopt %(RootDir)%(Directory) %(Filename) $(IntDir)</Command>
|
|
<Outputs Condition="'$(Platform)'=='PS3'">spu-obj/%(Filename).ppu.o;%(Outputs)</Outputs>
|
|
<AdditionalInputs Condition="'$(Platform)'=='PS3'">..\renderer\SPU\SSAOSPU.cpp;..\renderer\SPU\SSAOSPU.h;..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;%(AdditionalInputs)</AdditionalInputs>
|
|
<Message Condition="'$(Platform)'=='PS3'">Custom build... Building SPU SSAO Job Handler: %(Filename)</Message>
|
|
</CustomBuild>
|
|
<CustomBuild Include="..\renderer\SPU\RainUpdateSPU.pmjob">
|
|
<Command Condition="'$(Platform)'=='PS3'">call "..\renderer\SPUPM\GtaBuildSPUJobHandler.bat" debugopt %(RootDir)%(Directory) %(Filename) $(IntDir)</Command>
|
|
<Outputs Condition="'$(Platform)'=='PS3'">spu-obj/%(Filename).ppu.o;%(Outputs)</Outputs>
|
|
<AdditionalInputs Condition="'$(Platform)'=='PS3'">..\renderer\SPU\RainUpdateSPU.cpp;..\renderer\SpuPM\SpuPmMgr_pm_spursentry.cpp;..\renderer\SpuPM\SpuPmMgr.cpp;..\renderer\SpuPM\SpuPmMgr.h;..\..\rage\suite\src\gpuptfx\ptxrainupdatespu.cpp;%(AdditionalInputs)</AdditionalInputs>
|
|
<Message Condition="'$(Platform)'=='PS3'">Custom build... Building SPU Rain Update Job Handler: %(Filename)</Message>
|
|
</CustomBuild>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\renderer\Lights\LightClassification.inl" />
|
|
<ClInclude Include="..\renderer\Shadows\CascadeShadowsDepthHistogram.inl" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\..\..\..\tools_ng\etc\projgen\game.exporters" />
|
|
<None Include="..\..\..\..\tools_ng\etc\projgen\game.rules" />
|
|
<None Include="..\..\..\..\tools_ng\etc\projgen\game.targets" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\vs_project_lib_psc\game_lib_psc_2012.vcxproj">
|
|
<Project>{89A4A11E-AE6D-4EF3-B5E8-856916543D30}</Project>
|
|
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<ImportGroup Label="ExtensionTargets" />
|
|
</Project> |