Files
GTASource/game/vs_project3_lib/game3_lib_2015_unity.vcxproj
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

8858 lines
570 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="('$(ImportDirectoryBuildProps)' == 'true' or '$(ImportDirectoryBuildProps)' == '') and '$(DirectoryBuildPropsPath)' == ''">
<ImportDirectoryBuildProps>true</ImportDirectoryBuildProps>
<_DirectoryBuildPropsFile Condition="'$(_DirectoryBuildPropsFile)' == ''">Directory.Build.props</_DirectoryBuildPropsFile>
<_DirectoryBuildPropsBasePath Condition="'$(_DirectoryBuildPropsBasePath)' == ''">$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildProjectDirectory), '$(_DirectoryBuildPropsFile)'))</_DirectoryBuildPropsBasePath>
<DirectoryBuildPropsPath Condition="'$(_DirectoryBuildPropsBasePath)' != '' and '$(_DirectoryBuildPropsFile)' != ''">$([System.IO.Path]::Combine('$(_DirectoryBuildPropsBasePath)', '$(_DirectoryBuildPropsFile)'))</DirectoryBuildPropsPath>
</PropertyGroup>
<PropertyGroup Condition="'$(ImportDirectoryBuildProps)' == 'true' and exists('$(DirectoryBuildPropsPath)')">
<MSBuildAllProjects>$(MSBuildAllProjects);$(DirectoryBuildPropsPath)</MSBuildAllProjects>
</PropertyGroup>
<Import Project="$(DirectoryBuildPropsPath)" Condition="'$(ImportDirectoryBuildProps)' == 'true' and exists('$(DirectoryBuildPropsPath)')" />
<PropertyGroup>
<ImportDirectoryBuildProps>false</ImportDirectoryBuildProps>
</PropertyGroup>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Beta|Win32">
<Configuration>Beta</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="BankRelease|Win32">
<Configuration>BankRelease</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Win32">
<Configuration>Profile</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Final|Win32">
<Configuration>Final</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32">
<Configuration>Master</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug DX11|Win32">
<Configuration>Debug DX11</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Beta DX11|Win32">
<Configuration>Beta DX11</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="BankRelease DX11|Win32">
<Configuration>BankRelease DX11</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release DX11|Win32">
<Configuration>Release DX11</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile DX11|Win32">
<Configuration>Profile DX11</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Final DX11|Win32">
<Configuration>Final DX11</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master DX11|Win32">
<Configuration>Master DX11</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolDebug|Win32">
<Configuration>ToolDebug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolBeta|Win32">
<Configuration>ToolBeta</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolRelease|Win32">
<Configuration>ToolRelease</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscDebug|Win32">
<Configuration>RscDebug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscBeta|Win32">
<Configuration>RscBeta</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscRelease|Win32">
<Configuration>RscRelease</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamBeta|Win32">
<Configuration>SteamBeta</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamRelease|Win32">
<Configuration>SteamRelease</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamFinal|Win32">
<Configuration>SteamFinal</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamMaster|Win32">
<Configuration>SteamMaster</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RgscDebug|Win32">
<Configuration>RgscDebug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RgscRelease|Win32">
<Configuration>RgscRelease</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Beta|x64">
<Configuration>Beta</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="BankRelease|x64">
<Configuration>BankRelease</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|x64">
<Configuration>Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Final|x64">
<Configuration>Final</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|x64">
<Configuration>Master</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug DX11|x64">
<Configuration>Debug DX11</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Beta DX11|x64">
<Configuration>Beta DX11</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="BankRelease DX11|x64">
<Configuration>BankRelease DX11</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release DX11|x64">
<Configuration>Release DX11</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile DX11|x64">
<Configuration>Profile DX11</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Final DX11|x64">
<Configuration>Final DX11</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master DX11|x64">
<Configuration>Master DX11</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolDebug|x64">
<Configuration>ToolDebug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolBeta|x64">
<Configuration>ToolBeta</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolRelease|x64">
<Configuration>ToolRelease</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscDebug|x64">
<Configuration>RscDebug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscBeta|x64">
<Configuration>RscBeta</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscRelease|x64">
<Configuration>RscRelease</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamBeta|x64">
<Configuration>SteamBeta</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamRelease|x64">
<Configuration>SteamRelease</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamFinal|x64">
<Configuration>SteamFinal</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamMaster|x64">
<Configuration>SteamMaster</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RgscDebug|x64">
<Configuration>RgscDebug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RgscRelease|x64">
<Configuration>RgscRelease</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ORBIS">
<Configuration>Debug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Beta|ORBIS">
<Configuration>Beta</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="BankRelease|ORBIS">
<Configuration>BankRelease</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|ORBIS">
<Configuration>Profile</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ORBIS">
<Configuration>Release</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Final|ORBIS">
<Configuration>Final</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|ORBIS">
<Configuration>Master</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug DX11|ORBIS">
<Configuration>Debug DX11</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Beta DX11|ORBIS">
<Configuration>Beta DX11</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="BankRelease DX11|ORBIS">
<Configuration>BankRelease DX11</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release DX11|ORBIS">
<Configuration>Release DX11</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile DX11|ORBIS">
<Configuration>Profile DX11</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Final DX11|ORBIS">
<Configuration>Final DX11</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master DX11|ORBIS">
<Configuration>Master DX11</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolDebug|ORBIS">
<Configuration>ToolDebug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolBeta|ORBIS">
<Configuration>ToolBeta</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolRelease|ORBIS">
<Configuration>ToolRelease</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscDebug|ORBIS">
<Configuration>RscDebug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscBeta|ORBIS">
<Configuration>RscBeta</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscRelease|ORBIS">
<Configuration>RscRelease</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamBeta|ORBIS">
<Configuration>SteamBeta</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamRelease|ORBIS">
<Configuration>SteamRelease</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamFinal|ORBIS">
<Configuration>SteamFinal</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamMaster|ORBIS">
<Configuration>SteamMaster</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RgscDebug|ORBIS">
<Configuration>RgscDebug</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RgscRelease|ORBIS">
<Configuration>RgscRelease</Configuration>
<Platform>ORBIS</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Durango">
<Configuration>Debug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Beta|Durango">
<Configuration>Beta</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="BankRelease|Durango">
<Configuration>BankRelease</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Durango">
<Configuration>Profile</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Durango">
<Configuration>Release</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Final|Durango">
<Configuration>Final</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|Durango">
<Configuration>Master</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug DX11|Durango">
<Configuration>Debug DX11</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Beta DX11|Durango">
<Configuration>Beta DX11</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="BankRelease DX11|Durango">
<Configuration>BankRelease DX11</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release DX11|Durango">
<Configuration>Release DX11</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile DX11|Durango">
<Configuration>Profile DX11</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Final DX11|Durango">
<Configuration>Final DX11</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master DX11|Durango">
<Configuration>Master DX11</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolDebug|Durango">
<Configuration>ToolDebug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolBeta|Durango">
<Configuration>ToolBeta</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="ToolRelease|Durango">
<Configuration>ToolRelease</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscDebug|Durango">
<Configuration>RscDebug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscBeta|Durango">
<Configuration>RscBeta</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RscRelease|Durango">
<Configuration>RscRelease</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamBeta|Durango">
<Configuration>SteamBeta</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamRelease|Durango">
<Configuration>SteamRelease</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamFinal|Durango">
<Configuration>SteamFinal</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="SteamMaster|Durango">
<Configuration>SteamMaster</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RgscDebug|Durango">
<Configuration>RgscDebug</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RgscRelease|Durango">
<Configuration>RgscRelease</Configuration>
<Platform>Durango</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>game3_lib</ProjectName>
<ProjectGuid>{61FA306F-768E-4DC2-8782-4C5ECAE9E61E}</ProjectGuid>
<DefaultLanguage>en-US</DefaultLanguage>
<Keyword>Win32Proj</Keyword>
<ApplicationEnvironment>title</ApplicationEnvironment>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|ORBIS'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(SolutionDir)Game.props" Label="RS_SETUP" Condition="exists('$(SolutionDir)Game.props')" />
</ImportGroup>
<ImportGroup Label="ExtensionSettings" />
<ImportGroup Condition="'$(Platform)'=='Win32'" Label="PropertySheets">
<Import Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
<Import Project="game3_lib.props" Condition="exists('game3_lib.props')" />
</ImportGroup>
<ImportGroup Condition="'$(Platform)'=='x64'" Label="PropertySheets">
<Import Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
<Import Project="game3_lib.props" Condition="exists('game3_lib.props')" />
</ImportGroup>
<ImportGroup Condition="'$(Platform)'=='ORBIS'" Label="PropertySheets">
<Import Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
<Import Project="game3_lib.props" Condition="exists('game3_lib.props')" />
</ImportGroup>
<ImportGroup Condition="'$(Platform)'=='Durango'" Label="PropertySheets">
<Import Label="LocalAppDataPlatform" Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" />
<Import Project="game3_lib.props" Condition="exists('game3_lib.props')" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Win32'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x86;$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|x64'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(WindowsSdk_Dir)\Include\shared;$(WindowsSdk_Dir)\Include\um;$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(WindowsSdk_Dir)\lib\win8\um\x64;$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|ORBIS'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">
<OutDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</OutDir>
<IntDir>$(rs_codebranch)/objects/$(msbuildprojectname)/$(platformname)_$(configuration)/$(platformtoolset)/</IntDir>
<IncludePath>$(DurangoXDK)/xdk/include/winrt;$(DurangoXDK)/xdk/include/um;$(DurangoXDK)/xdk/include/shared;$(IncludePath)</IncludePath>
<LibraryPath>$(RAGE_DIR)/lib;$(DurangoXDK)/xdk/lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup>
<CustomBuild>
<BuildInParallel>true</BuildInParallel>
</CustomBuild>
</ItemDefinitionGroup>
<PropertyGroup>
<CustomBuildAfterTargets>OldParserFiles</CustomBuildAfterTargets>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Beta|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_dx11_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_dx11_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_dx11_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_dx11_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_dx11_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_dx11_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_tooldebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebugDLL</RunTimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<MinimalRebuild>true</MinimalRebuild>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_toolbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>False</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>true</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OmitFramePointers>true</OmitFramePointers>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_toolrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_rscdebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_rscbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_rscrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);__RGSC_DLL=1;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Win32'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win32_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN32;__DXSDK=$(DXSDK_DIR);__RGSC_DLL=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Beta|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_dx11_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_dx11_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_dx11_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_dx11_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_dx11_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_dx11_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_tooldebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebugDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_toolbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_toolrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_rscdebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_rscbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_rscrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);__RGSC_DLL=1;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|x64'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\win64_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__DXSDK=$(DXSDK_DIR);__RGSC_DLL=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<OpenMPSupport>true</OpenMPSupport>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<FloatingPointModel>Fast</FloatingPointModel>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level0</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Beta|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level2</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_dx11_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_tooldebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebugDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_toolbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_toolrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_rscdebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_rscbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_rscrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;__STEAM_BUILD=1;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;__RGSC_DLL=1;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<RunTimeLibrary>MultiThreadedDebug</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|ORBIS'">
<Lib>
<AdditionalOptions>%(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>-frtti %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\orbis_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;__RGSC_DLL=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<RunTimeLibrary>MultiThreaded</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<OptimizationLevel>Level3</OptimizationLevel>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<WarningLevel>Level4</WarningLevel>
<WarningsAsErrors>True</WarningsAsErrors>
<GenerateDebugInformation>true</GenerateDebugInformation>
<InlinedScopes>
</InlinedScopes>
<CppExceptions>False</CppExceptions>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDebugDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>true</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>true</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_dx11_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_dx11_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_dx11_bankrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_dx11_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_dx11_profile.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_dx11_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_tooldebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_toolbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_toolrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_rscdebug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_rscbeta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(DurangoXDK)\pc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_rscrelease.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_beta.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__STEAM_BUILD=1;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_release.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_master.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__STEAM_BUILD=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Full</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_debug.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__RGSC_DLL=1;_DEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>Disabled</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">
<Lib>
<AdditionalOptions>/ignore:4221 %(AdditionalOptions)</AdditionalOptions>
</Lib>
<ClCompile>
<AdditionalOptions>/D "__RAGE_STD_EXCEPTIONS" %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(RAGE_DIR)\3rdParty\wolfssl;$(RAGE_DIR)\framework\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\suite\src;$(RAGE_DIR)\base\src;$(ProjectDir)..;$(RAGE_DIR)\suite\src\rgsc\rgsc\rgsc\public_interface;;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(Console_SdkRoot)xdk\Extensions\Xbox Services API\8.0\References\CommonConfiguration\neutral;$(Console_SdkRoot)xdk\Extensions\Xbox GameChat API\8.0\References\CommonConfiguration\neutral;$(Console_SdkIncludeRoot);$(Console_SdkWindowsMetadataPath);$(Console_SdkLibPath);%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\durango_final.h;game_config.h;basetypes.h;%(ForcedIncludeFiles)</ForcedIncludeFiles>
<ForcedUsingFiles>platform.winmd;windows.winmd;microsoft.xbox.services.winmd;microsoft.xbox.gamechat.winmd</ForcedUsingFiles>
<FunctionLevelLinking>True</FunctionLevelLinking>
<IntrinsicFunctions>True</IntrinsicFunctions>
<PreprocessorDefinitions>WOLFSSL_USER_SETTINGS;_LIB;WIN64;__RGSC_DLL=1;NDEBUG;$(RS_PREPROCESSOR);RSG_GEN9=0;__VS2015;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>True</StringPooling>
<Optimization>MaxSpeed</Optimization>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib</AdditionalLibraryDirectories>
<RunTimeLibrary>MultiThreadedDLL</RunTimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<CompileAsWinRT>false</CompileAsWinRT>
<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<ExceptionHandling>sync</ExceptionHandling>
<EnableEnhancedInstructionSet>AdvancedVectorExtensions</EnableEnhancedInstructionSet>
<WarningLevel>Level4</WarningLevel>
<TreatWarningAsError>True</TreatWarningAsError>
</ClCompile>
<ProjectReference>
<UseLibraryDependencyInputs>False</UseLibraryDependencyInputs>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\scene\debug\EntityReport.h" />
<ClInclude Include="..\scene\debug\MapOptimizeHelper.h" />
<ClInclude Include="..\scene\debug\ObjExporter.h" />
<ClInclude Include="..\scene\debug\PostScanDebug.h" />
<ClInclude Include="..\scene\debug\SceneCostTracker.h" />
<ClInclude Include="..\scene\debug\SceneIsolator.h" />
<ClInclude Include="..\scene\debug\SceneStreamerDebug.h" />
<ClInclude Include="..\scene\decorator\decoratorInterface.h" />
<ClInclude Include="..\scene\entities\compEntity.h" />
<ClInclude Include="..\scene\lod\LodDebug.h" />
<ClInclude Include="..\scene\lod\LodMgr.h" />
<ClInclude Include="..\scene\lod\LodDrawable.h" />
<ClInclude Include="..\scene\lod\LodScale.h" />
<ClInclude Include="..\scene\lod\AttributeDebug.h" />
<ClInclude Include="..\scene\loader\ManagedImapGroup.h" />
<ClInclude Include="..\scene\loader\MapData.h" />
<ClInclude Include="..\scene\loader\MapData_Extensions.h" />
<ClInclude Include="..\scene\loader\MapData_Entities.h" />
<ClInclude Include="..\scene\loader\MapData_Buildings.h" />
<ClInclude Include="..\scene\loader\MapData_Composite.h" />
<ClInclude Include="..\scene\loader\MapData_Interiors.h" />
<ClInclude Include="..\scene\loader\MapData_Misc.h" />
<ClInclude Include="..\scene\loader\MapFileMgr.h" />
<ClInclude Include="..\scene\loader\MapTypes.h" />
<ClInclude Include="..\scene\loader\Map_TxdParents.h" />
<ClInclude Include="..\scene\loader\PackFileMetaData.h" />
<ClInclude Include="..\scene\playerswitch\PlayerSwitchDebug.h" />
<ClInclude Include="..\scene\playerswitch\PlayerSwitchEstablishingShotMetadata.h" />
<ClInclude Include="..\scene\playerswitch\PlayerSwitchInterface.h" />
<ClInclude Include="..\scene\playerswitch\PlayerSwitchMgrBase.h" />
<ClInclude Include="..\scene\playerswitch\PlayerSwitchMgrLong.h" />
<ClInclude Include="..\scene\playerswitch\PlayerSwitchMgrShort.h" />
<ClInclude Include="..\scene\playerswitch\PlayerSwitchEstablishingShot.h" />
<ClInclude Include="..\scene\portals\FrustumDebug.h" />
<ClInclude Include="..\scene\portals\InteriorInst.h" />
<ClInclude Include="..\scene\portals\InteriorProxy.h" />
<ClInclude Include="..\scene\portals\InteriorGroupManager.h" />
<ClInclude Include="..\scene\portals\LayoutManager.h" />
<ClInclude Include="..\scene\portals\LayoutManagerParser.h" />
<ClInclude Include="..\scene\portals\Portal.h" />
<ClInclude Include="..\scene\portals\PortalInst.h" />
<ClInclude Include="..\scene\portals\PortalTracker.h" />
<ClInclude Include="..\scene\portals\portalDebugHelper.h" />
<ClInclude Include="..\scene\ipl\IplCullBox.h" />
<ClInclude Include="..\scene\ipl\IplCullBoxEditor.h" />
<ClInclude Include="..\scene\streamer\SceneLoader.h" />
<ClInclude Include="..\scene\streamer\SceneStreamer.h" />
<ClInclude Include="..\scene\streamer\SceneStreamerBase.h" />
<ClInclude Include="..\scene\streamer\SceneStreamerList.h" />
<ClInclude Include="..\scene\streamer\SceneStreamerMgr.h" />
<ClInclude Include="..\scene\streamer\SceneScoring.h" />
<ClInclude Include="..\scene\streamer\StreamVolume.h" />
<ClInclude Include="..\scene\volume\Volume.h" />
<ClInclude Include="..\scene\volume\VolumeManager.h" />
<ClInclude Include="..\scene\volume\VolumePrimitiveBase.h" />
<ClInclude Include="..\scene\volume\VolumeBox.h" />
<ClInclude Include="..\scene\volume\VolumeCylinder.h" />
<ClInclude Include="..\scene\volume\VolumeSphere.h" />
<ClInclude Include="..\scene\volume\VolumeEllipse.h" />
<ClInclude Include="..\scene\volume\VolumeAggregate.h" />
<ClInclude Include="..\scene\volume\VolumeEditor.h" />
<ClInclude Include="..\scene\volume\VolumeTool.h" />
<ClInclude Include="..\scene\world\GameScan.h" />
<ClInclude Include="..\scene\world\GameWorld.h" />
<ClInclude Include="..\scene\world\GameWorldHeightMap.h" />
<ClInclude Include="..\scene\world\GameWorldWaterHeight.h" />
<ClInclude Include="..\scene\world\VisibilityMasks.h" />
<ClInclude Include="..\scene\world\WorldDebugHelper.h" />
<ClInclude Include="..\scene\2dEffect.h" />
<ClInclude Include="..\scene\AnimatedBuilding.h" />
<ClInclude Include="..\scene\Building.h" />
<ClInclude Include="..\scene\ContinuityMgr.h" />
<ClInclude Include="..\scene\DataFileMgr.h" />
<ClInclude Include="..\scene\dlc_channel.h" />
<ClInclude Include="..\scene\DownloadableTextureManager.h" />
<ClInclude Include="..\scene\DynamicEntity.h" />
<ClInclude Include="..\scene\EntityTypes.h" />
<ClInclude Include="..\scene\Entity.h" />
<ClInclude Include="..\scene\EntityBatch.h" />
<ClInclude Include="..\scene\EntityBatch_Def.h" />
<ClInclude Include="..\scene\EntityId.h" />
<ClInclude Include="..\scene\EntityIterator.h" />
<ClInclude Include="..\scene\EntityExt_AltGfx.h" />
<ClInclude Include="..\scene\ExtraContent.h" />
<ClInclude Include="..\scene\ExtraContentDefs.h" />
<ClInclude Include="..\scene\MountableContent.h" />
<ClInclude Include="..\scene\ExtraMetadataMgr.h" />
<ClInclude Include="..\scene\ExtraMetadataDefs.h" />
<ClInclude Include="..\scene\FileLoader.h" />
<ClInclude Include="..\scene\FocusEntity.h" />
<ClInclude Include="..\scene\InstancePriority.h" />
<ClInclude Include="..\scene\LoadScene.h" />
<ClInclude Include="..\scene\MapChange.h" />
<ClInclude Include="..\scene\Physical.h" />
<ClInclude Include="..\scene\RefMacros.h" />
<ClInclude Include="..\scene\RegdRefTypes.h" />
<ClInclude Include="..\scene\scene.h" />
<ClInclude Include="..\scene\scene_channel.h" />
<ClInclude Include="..\scene\SurrogateCloudFileProvider.h" />
<ClInclude Include="..\scene\texLod.h" />
<ClInclude Include="..\scene\WarpManager.h" />
<ClInclude Include="..\scene\worldpoints.h" />
<ClInclude Include="..\script\handlers\GameScriptEntity.h" />
<ClInclude Include="..\script\handlers\GameScriptHandler.h" />
<ClInclude Include="..\script\handlers\GameScriptHandlerNetwork.h" />
<ClInclude Include="..\script\handlers\GameScriptIds.h" />
<ClInclude Include="..\script\handlers\GameScriptMgr.h" />
<ClInclude Include="..\script\handlers\GameScriptResources.h" />
<ClInclude Include="..\script\commands_apps.h" />
<ClInclude Include="..\script\commands_audio.h" />
<ClInclude Include="..\script\commands_brains.h" />
<ClInclude Include="..\script\commands_camera.h" />
<ClInclude Include="..\script\commands_clock.h" />
<ClInclude Include="..\script\commands_cutscene.h" />
<ClInclude Include="..\script\commands_datafile.h" />
<ClInclude Include="..\script\commands_debug.h" />
<ClInclude Include="..\script\commands_decorator.h" />
<ClInclude Include="..\script\commands_extrametadata.h" />
<ClInclude Include="..\script\commands_entity.h" />
<ClInclude Include="..\script\commands_event.h" />
<ClInclude Include="..\script\commands_fire.h" />
<ClInclude Include="..\script\commands_gamestream.h" />
<ClInclude Include="..\script\commands_gang.h" />
<ClInclude Include="..\script\commands_graphics.h" />
<ClInclude Include="..\script\commands_hud.h" />
<ClInclude Include="..\script\commands_interiors.h" />
<ClInclude Include="..\script\commands_inventory.h" />
<ClInclude Include="..\script\commands_itemsets.h" />
<ClInclude Include="..\script\commands_landingpage.h" />
<ClInclude Include="..\script\commands_law.h" />
<ClInclude Include="..\script\commands_lobby.h" />
<ClInclude Include="..\script\commands_localization.h" />
<ClInclude Include="..\script\commands_misc.h" />
<ClInclude Include="..\script\commands_money.h" />
<ClInclude Include="..\script\commands_netshopping.h" />
<ClInclude Include="..\script\commands_network.h" />
<ClInclude Include="..\script\commands_object.h" />
<ClInclude Include="..\script\commands_pad.h" />
<ClInclude Include="..\script\commands_path.h" />
<ClInclude Include="..\script\commands_ped.h" />
<ClInclude Include="..\script\commands_physics.h" />
<ClInclude Include="..\script\commands_player.h" />
<ClInclude Include="..\script\commands_recording.h" />
<ClInclude Include="..\script\commands_replay.h" />
<ClInclude Include="..\script\commands_savemigration.h" />
<ClInclude Include="..\script\commands_security.h" />
<ClInclude Include="..\script\commands_script.h" />
<ClInclude Include="..\script\commands_shapetest.h" />
<ClInclude Include="..\script\commands_socialclub.h" />
<ClInclude Include="..\script\commands_stats.h" />
<ClInclude Include="..\script\commands_streaming.h" />
<ClInclude Include="..\script\commands_task.h" />
<ClInclude Include="..\script\commands_vehicle.h" />
<ClInclude Include="..\script\commands_volume.h" />
<ClInclude Include="..\script\commands_water.h" />
<ClInclude Include="..\script\commands_waypoint.h" />
<ClInclude Include="..\script\commands_weapon.h" />
<ClInclude Include="..\script\commands_xml.h" />
<ClInclude Include="..\script\commands_zone.h" />
<ClInclude Include="..\script\commands_ny.h" />
<ClInclude Include="..\script\commands_dlc.h" />
<ClInclude Include="..\script\entity_wrappers.h" />
<ClInclude Include="..\script\gta_thread.h" />
<ClInclude Include="..\script\script.h" />
<ClInclude Include="..\script\script_ai_blips.h" />
<ClInclude Include="..\script\script_areas.h" />
<ClInclude Include="..\script\script_brains.h" />
<ClInclude Include="..\script\script_cars_and_peds.h" />
<ClInclude Include="..\script\script_channel.h" />
<ClInclude Include="..\script\script_debug.h" />
<ClInclude Include="..\script\script_helper.h" />
<ClInclude Include="..\script\script_hud.h" />
<ClInclude Include="..\script\script_itemsets.h" />
<ClInclude Include="..\script\script_memory_tracking.h" />
<ClInclude Include="..\script\ScriptMetadata.h" />
<ClInclude Include="..\script\ScriptMetadataManager.h" />
<ClInclude Include="..\script\script_shapetests.h" />
<ClInclude Include="..\script\script_text_construction.h" />
<ClInclude Include="..\script\ScriptTaskTypes.h" />
<ClInclude Include="..\script\streamedscripts.h" />
<ClInclude Include="..\security\plugins\apicheckplugin.h" />
<ClInclude Include="..\security\plugins\cedetectionplugin.h" />
<ClInclude Include="..\security\plugins\clockguard.h" />
<ClInclude Include="..\security\plugins\debuggercheckplugin.h" />
<ClInclude Include="..\security\plugins\dllnamecheckplugin.h" />
<ClInclude Include="..\security\plugins\ecplugin.h" />
<ClInclude Include="..\security\plugins\linkdatareporterplugin.h" />
<ClInclude Include="..\security\plugins\networkmonitorplugin.h" />
<ClInclude Include="..\security\plugins\playernamemonitorplugin.h" />
<ClInclude Include="..\security\plugins\revolvingcheckerplugin.h" />
<ClInclude Include="..\security\plugins\rtmaplugin.h" />
<ClInclude Include="..\security\plugins\scripthook.h" />
<ClInclude Include="..\security\plugins\scriptvariableverifyplugin.h" />
<ClInclude Include="..\security\plugins\tunablesverifier.h" />
<ClInclude Include="..\security\plugins\vehdebuggerplugin.h" />
<ClInclude Include="..\security\plugins\videomodificationplugin.h" />
<ClInclude Include="..\security\ragesecgameinterface.h" />
<ClInclude Include="..\security\ragesechashutility.h" />
<ClInclude Include="..\shaders\CustomDrawableShaderVar.h" />
<ClInclude Include="..\shaders\CustomShaderEffectAnimUV.h" />
<ClInclude Include="..\shaders\CustomShaderEffectBase.h" />
<ClInclude Include="..\shaders\CustomShaderEffectCable.h" />
<ClInclude Include="..\shaders\CustomShaderEffectGrass.h" />
<ClInclude Include="..\shaders\CustomShaderEffectInterior.h" />
<ClInclude Include="..\shaders\CustomShaderEffectMirror.h" />
<ClInclude Include="..\shaders\CustomShaderEffectPed.h" />
<ClInclude Include="..\shaders\CustomShaderEffectProp.h" />
<ClInclude Include="..\shaders\CustomShaderEffectTint.h" />
<ClInclude Include="..\shaders\CustomShaderEffectTree.h" />
<ClInclude Include="..\shaders\CustomShaderEffectVehicle.h" />
<ClInclude Include="..\shaders\CustomShaderEffectWeapon.h" />
<ClInclude Include="..\shaders\ShaderEdit.h" />
<ClInclude Include="..\shaders\ShaderHairSort.h" />
<ClInclude Include="..\shaders\ShaderLib.h" />
<ClInclude Include="..\Stats\StatsMgr.h" />
<ClInclude Include="..\Stats\StatsDataMgr.h" />
<ClInclude Include="..\Stats\StatsTypes.h" />
<ClInclude Include="..\Stats\StatsInterface.h" />
<ClInclude Include="..\Stats\StatsUtils.h" />
<ClInclude Include="..\Stats\StatsSavesMgr.h" />
<ClInclude Include="..\Stats\stats_channel.h" />
<ClInclude Include="..\Stats\MoneyInterface.h" />
<ClInclude Include="..\streaming\boxstreamer.h" />
<ClInclude Include="..\streaming\islandhopper.h" />
<ClInclude Include="..\streaming\islandhopperdata.h" />
<ClInclude Include="..\streaming\populationstreaming.h" />
<ClInclude Include="..\streaming\PrioritizedClipSetStreamer.h" />
<ClInclude Include="..\streaming\ResourceVisualizer.h" />
<ClInclude Include="..\streaming\ScriptPreload.h" />
<ClInclude Include="..\streaming\SituationalClipSetStreamer.h" />
<ClInclude Include="..\streaming\streaming.h" />
<ClInclude Include="..\streaming\streamingcleanup.h" />
<ClInclude Include="..\streaming\streamingdebug.h" />
<ClInclude Include="..\streaming\streamingdebuggraph.h" />
<ClInclude Include="..\streaming\streamingdebuggraphextensions.h" />
<ClInclude Include="..\streaming\streamingrequestlist.h" />
<ClInclude Include="..\streaming\streamingrequestlist_shared.h" />
<ClInclude Include="..\streaming\streamingrequestlisteditor.h" />
<ClInclude Include="..\streaming\zonedassetmanager.h" />
<ClInclude Include="..\streaming\zonedassets.h" />
<ClInclude Include="..\system\AutoGPUCapture.h" />
<ClInclude Include="..\system\Autolock.h" />
<ClInclude Include="..\system\BacktraceDumpUpload.winrt.h" />
<ClInclude Include="..\system\companion.h" />
<ClInclude Include="..\system\companion_blips.h" />
<ClInclude Include="..\system\companion_durango.winrt.h" />
<ClInclude Include="..\system\companion_orbis.h" />
<ClInclude Include="..\system\companion_routes.h" />
<ClInclude Include="..\system\companion_http.h" />
<ClInclude Include="..\system\companion_x64.h" />
<ClInclude Include="..\system\control.h" />
<ClInclude Include="..\system\control_channel.h" />
<ClInclude Include="..\system\controlMgr.h" />
<ClInclude Include="..\system\control_mapping.h" />
<ClInclude Include="..\system\device_xcontent.h" />
<ClInclude Include="..\system\EndUserBenchmark.h" />
<ClInclude Include="..\system\EntitlementManager.h" />
<ClInclude Include="..\system\FileMgr.h" />
<ClInclude Include="..\system\GameDataMgr.h" />
<ClInclude Include="..\system\gcmPerfmon.h" />
<ClInclude Include="..\system\InfoState.h" />
<ClInclude Include="..\system\keyboard.h" />
<ClInclude Include="..\system\MachineHash.h" />
<ClInclude Include="..\system\memorycheck.h" />
<ClInclude Include="..\system\pad.h" />
<ClInclude Include="..\system\PadGestures.h" />
<ClInclude Include="..\system\PMCPerfControl.h" />
<ClInclude Include="..\system\SettingsDefaults.h" />
<ClInclude Include="..\system\SettingsManager.h" />
<ClInclude Include="..\system\SteamVerification.h" />
<ClInclude Include="..\system\StreamingInstall.winrt.h" />
<ClInclude Include="..\system\system.h" />
<ClInclude Include="..\system\SystemInfo.h" />
<ClInclude Include="..\system\TamperActions.h" />
<ClInclude Include="..\system\TaskScheduler.h" />
<ClInclude Include="..\system\telemetry.h" />
<ClInclude Include="..\system\ThreadPriorities.h" />
<ClInclude Include="..\system\TouchPadGestures.h" />
<ClInclude Include="..\system\UseTuner.h" />
<ClInclude Include="..\system\XMemWrapper.h" />
<ClInclude Include="..\task\Animation\AnimTaskFlags.h" />
<ClInclude Include="..\task\Animation\TaskAnims.h" />
<ClInclude Include="..\task\Animation\TaskCutScene.h" />
<ClInclude Include="..\task\Animation\TaskMoveScripted.h" />
<ClInclude Include="..\task\Animation\TaskReachArm.h" />
<ClInclude Include="..\task\Animation\TaskScriptedAnimation.h" />
<ClInclude Include="..\task\Combat\Cover\Cover.h" />
<ClInclude Include="..\task\Combat\Cover\coverfilter.h" />
<ClInclude Include="..\task\Combat\Cover\coversupport.h" />
<ClInclude Include="..\task\Combat\Cover\TaskCover.h" />
<ClInclude Include="..\task\Combat\Cover\TaskSeekCover.h" />
<ClInclude Include="..\task\Combat\Cover\TaskStayInCover.h" />
<ClInclude Include="..\task\Combat\Subtasks\BoatChaseDirector.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskAdvance.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskAimFromGround.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskBoatChase.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskBoatCombat.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskBoatStrafe.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskCharge.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskCombatAdvance.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskCombatSubtask.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskDraggedToSafety.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskDraggingToSafety.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskHeliChase.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskHeliCombat.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskPlaneChase.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskReactToBuddyShot.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskVariedAimPose.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskVehicleChase.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskVehicleCombat.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskSearchBase.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskSearchInAutomobile.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskSearchInBoat.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskSearchInHeli.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskSearchOnFoot.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskShellShocked.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskShootAtTarget.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskShootOutTire.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskStealth.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskSubmarineChase.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskSubmarineCombat.h" />
<ClInclude Include="..\task\Combat\Subtasks\TaskTargetUnreachable.h" />
<ClInclude Include="..\task\Combat\Subtasks\VehicleChaseDirector.h" />
<ClInclude Include="..\task\Combat\CombatDirector.h" />
<ClInclude Include="..\task\Combat\CombatManager.h" />
<ClInclude Include="..\task\Combat\CombatMeleeDebug.h" />
<ClInclude Include="..\task\Combat\CombatOrders.h" />
<ClInclude Include="..\task\Combat\CombatSituation.h" />
<ClInclude Include="..\task\Combat\TacticalAnalysis.h" />
<ClInclude Include="..\task\Combat\TaskAnimatedHitByExplosion.h" />
<ClInclude Include="..\task\Combat\TaskCombat.h" />
<ClInclude Include="..\task\Combat\TaskCombatMelee.h" />
<ClInclude Include="..\task\Combat\TaskCombatMounted.h" />
<ClInclude Include="..\task\Combat\TaskDamageDeath.h" />
<ClInclude Include="..\task\Combat\TaskInvestigate.h" />
<ClInclude Include="..\task\Combat\TaskNewCombat.h" />
<ClInclude Include="..\task\Combat\TaskReact.h" />
<ClInclude Include="..\task\Combat\TaskSearch.h" />
<ClInclude Include="..\task\Combat\TaskSharkAttack.h" />
<ClInclude Include="..\task\Combat\TaskThreatResponse.h" />
<ClInclude Include="..\task\Combat\TaskToHurtTransit.h" />
<ClInclude Include="..\task\Combat\TaskWrithe.h" />
<ClInclude Include="..\task\Crimes\RandomEventManager.h" />
<ClInclude Include="..\task\Crimes\TaskPursueCriminal.h" />
<ClInclude Include="..\task\Crimes\TaskReactToPursuit.h" />
<ClInclude Include="..\task\Crimes\TaskStealVehicle.h" />
<ClInclude Include="..\task\Debug\TaskDebug.h" />
<ClInclude Include="..\task\Default\Patrol\PatrolRoutes.h" />
<ClInclude Include="..\task\Default\Patrol\TaskPatrol.h" />
<ClInclude Include="..\task\Default\AmbientAnimationManager.h" />
<ClInclude Include="..\task\Default\AmbientAudio.h" />
<ClInclude Include="..\task\Default\ArrestHelpers.h" />
<ClInclude Include="..\task\Default\TaskAmbient.h" />
<ClInclude Include="..\task\Default\TaskArrest.h" />
<ClInclude Include="..\task\Default\TaskChat.h" />
<ClInclude Include="..\task\Default\TaskCuffed.h" />
<ClInclude Include="..\task\Default\TaskFlyingWander.h" />
<ClInclude Include="..\task\Default\TaskIncapacitated.h" />
<ClInclude Include="..\task\Default\TaskPlayer.h" />
<ClInclude Include="..\task\Default\TaskRoam.h" />
<ClInclude Include="..\task\Default\TaskSwimmingWander.h" />
<ClInclude Include="..\task\Default\TaskUnalerted.h" />
<ClInclude Include="..\task\Default\TaskWander.h" />
<ClInclude Include="..\task\Default\TaskSlopeScramble.h" />
<ClInclude Include="..\task\General\Phone\TaskCallPolice.h" />
<ClInclude Include="..\task\General\Phone\TaskMobilePhone.h" />
<ClInclude Include="..\task\General\TaskBasic.h" />
<ClInclude Include="..\task\General\TaskSecondary.h" />
<ClInclude Include="..\task\General\TaskGeneralSweep.h" />
<ClInclude Include="..\task\General\TaskVehicleSecondary.h" />
<ClInclude Include="..\task\Helpers\PropManagementHelper.h" />
<ClInclude Include="..\task\Helpers\TaskConversationHelper.h" />
<ClInclude Include="..\task\Helpers\PavementFloodFillHelper.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskBirdLocomotion.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskCombatRoll.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskInWater.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskLocomotion.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskFishLocomotion.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskFlightlessBirdLocomotion.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskHorseLocomotion.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskHumanLocomotion.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskMotionAnimal.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskMotionPed.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskMotionAiming.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskMotionAimingTransition.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskMotionJetpack.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskMotionParachuting.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskMotionStrafing.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskMotionTennis.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskMotionDrunk.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskQuadLocomotion.h" />
<ClInclude Include="..\task\Motion\Locomotion\TaskRepositionMove.h" />
<ClInclude Include="..\task\Motion\Vehicle\TaskMotionInTurret.h" />
<ClInclude Include="..\task\Motion\Vehicle\TaskMotionInTurretMoveNetworkMetadata.h" />
<ClInclude Include="..\task\Motion\TaskMotionBase.h" />
<ClInclude Include="..\task\Movement\Climbing\Ladders\LadderMetadata.h" />
<ClInclude Include="..\task\Movement\Climbing\Ladders\LadderMetadataManager.h" />
<ClInclude Include="..\task\Movement\Climbing\ClimbDebug.h" />
<ClInclude Include="..\task\Movement\Climbing\ClimbDetector.h" />
<ClInclude Include="..\task\Movement\Climbing\ClimbHandHold.h" />
<ClInclude Include="..\task\Movement\Climbing\DropDownDetector.h" />
<ClInclude Include="..\task\Movement\Climbing\TaskDropDown.h" />
<ClInclude Include="..\task\Movement\Climbing\TaskLadderClimb.h" />
<ClInclude Include="..\task\Movement\Climbing\TaskGoToAndClimbLadder.h" />
<ClInclude Include="..\task\Movement\Climbing\TaskRappel.h" />
<ClInclude Include="..\task\Movement\Climbing\TaskVault.h" />
<ClInclude Include="..\task\Movement\Jumping\TaskFallGetUp.h" />
<ClInclude Include="..\task\Movement\Jumping\TaskInAir.h" />
<ClInclude Include="..\task\Movement\Jumping\TaskJump.h" />
<ClInclude Include="..\task\Movement\Jumping\GapHelper.h" />
<ClInclude Include="..\task\Movement\JetpackObject.h" />
<ClInclude Include="..\task\Movement\TaskAnimatedFallback.h" />
<ClInclude Include="..\task\Movement\TaskCollisionResponse.h" />
<ClInclude Include="..\task\Movement\TaskCrawl.h" />
<ClInclude Include="..\task\Movement\TaskFall.h" />
<ClInclude Include="..\task\Movement\TaskFlyToPoint.h" />
<ClInclude Include="..\task\Movement\TaskFollowWaypointRecording.h" />
<ClInclude Include="..\task\Movement\TaskIdle.h" />
<ClInclude Include="..\task\Movement\TaskGenericMoveToPoint.h" />
<ClInclude Include="..\task\Movement\TaskGetUp.h" />
<ClInclude Include="..\task\Movement\TaskGoTo.h" />
<ClInclude Include="..\task\Movement\TaskGoToPoint.h" />
<ClInclude Include="..\task\Movement\TaskGoToPointAvoidance.h" />
<ClInclude Include="..\task\Movement\TaskGoToPointAiming.h" />
<ClInclude Include="..\task\Movement\TaskMoveFollowEntityOffset.h" />
<ClInclude Include="..\task\Movement\TaskMoveFollowLeader.h" />
<ClInclude Include="..\task\Movement\TaskMoveToTacticalPoint.h" />
<ClInclude Include="..\task\Movement\TaskMoveWander.h" />
<ClInclude Include="..\task\Movement\TaskMoveWithinAttackWindow.h" />
<ClInclude Include="..\task\Movement\TaskMoveWithinDefensiveArea.h" />
<ClInclude Include="..\task\Movement\TaskNavBase.h" />
<ClInclude Include="..\task\Movement\TaskNavMesh.h" />
<ClInclude Include="..\task\Movement\TaskParachute.h" />
<ClInclude Include="..\task\Movement\TaskJetpack.h" />
<ClInclude Include="..\task\Movement\TaskParachuteObject.h" />
<ClInclude Include="..\task\Movement\TaskSeekEntity.h" />
<ClInclude Include="..\task\Movement\TaskSlideToCoord.h" />
<ClInclude Include="..\task\Movement\TaskTakeOffPedVariation.h" />
<ClInclude Include="..\task\Physics\AttachTasks\TaskNMGenericAttach.h" />
<ClInclude Include="..\task\Physics\AnimPoseHelper.h" />
<ClInclude Include="..\task\Physics\BlendFromNmData.h" />
<ClInclude Include="..\task\Physics\GrabHelper.h" />
<ClInclude Include="..\task\Physics\NmDebug.h" />
<ClInclude Include="..\task\Physics\NmDefines.h" />
<ClInclude Include="..\task\Physics\NmTaskMessageDefines.h" />
<ClInclude Include="..\task\Physics\TaskAnimatedAttach.h" />
<ClInclude Include="..\task\Physics\TaskBlendFromNM.h" />
<ClInclude Include="..\task\Physics\TaskNM.h" />
<ClInclude Include="..\task\Physics\TaskNMBalance.h" />
<ClInclude Include="..\task\Physics\TaskNMBindPose.h" />
<ClInclude Include="..\task\Physics\TaskNMBrace.h" />
<ClInclude Include="..\task\Physics\TaskNMBuoyancy.h" />
<ClInclude Include="..\task\Physics\TaskNMDangle.h" />
<ClInclude Include="..\task\Physics\TaskNMDraggingToSafety.h" />
<ClInclude Include="..\task\Physics\TaskNMDrunk.h" />
<ClInclude Include="..\task\Physics\TaskNMElectrocute.h" />
<ClInclude Include="..\task\Physics\TaskNMExplosion.h" />
<ClInclude Include="..\task\Physics\TaskNMFallDown.h" />
<ClInclude Include="..\task\Physics\TaskNMFlinch.h" />
<ClInclude Include="..\task\Physics\TaskNMHighFall.h" />
<ClInclude Include="..\task\Physics\TaskNMInjuredOnGround.h" />
<ClInclude Include="..\task\Physics\TaskNMJumpRollFromRoadVehicle.h" />
<ClInclude Include="..\task\Physics\TaskNMOnFire.h" />
<ClInclude Include="..\task\Physics\TaskNMPose.h" />
<ClInclude Include="..\task\Physics\TaskNMPrototype.h" />
<ClInclude Include="..\task\Physics\TaskNMRelax.h" />
<ClInclude Include="..\task\Physics\TaskNMRiverRapids.h" />
<ClInclude Include="..\task\Physics\TaskNMRollUpAndRelax.h" />
<ClInclude Include="..\task\Physics\TaskNMScriptControl.h" />
<ClInclude Include="..\task\Physics\TaskNMShot.h" />
<ClInclude Include="..\task\Physics\TaskNMSimple.h" />
<ClInclude Include="..\task\Physics\TaskNMSit.h" />
<ClInclude Include="..\task\Physics\TaskNMSlungOverShoulder.h" />
<ClInclude Include="..\task\Physics\TaskNMStumble.h" />
<ClInclude Include="..\task\Physics\TaskNMThroughWindscreen.h" />
<ClInclude Include="..\task\Physics\TaskRageRagdoll.h" />
<ClInclude Include="..\task\Physics\ThreatenedHelper.h" />
<ClInclude Include="..\task\Response\Info\AgitatedActions.h" />
<ClInclude Include="..\task\Response\Info\AgitatedConditions.h" />
<ClInclude Include="..\task\Response\Info\AgitatedContext.h" />
<ClInclude Include="..\task\Response\Info\AgitatedEnums.h" />
<ClInclude Include="..\task\Response\Info\AgitatedManager.h" />
<ClInclude Include="..\task\Response\Info\AgitatedPersonality.h" />
<ClInclude Include="..\task\Response\Info\AgitatedReaction.h" />
<ClInclude Include="..\task\Response\Info\AgitatedResponse.h" />
<ClInclude Include="..\task\Response\Info\AgitatedSay.h" />
<ClInclude Include="..\task\Response\Info\AgitatedSituation.h" />
<ClInclude Include="..\task\Response\Info\AgitatedState.h" />
<ClInclude Include="..\task\Response\Info\AgitatedTrigger.h" />
<ClInclude Include="..\task\Response\TaskAgitated.h" />
<ClInclude Include="..\task\Response\TaskConfront.h" />
<ClInclude Include="..\task\Response\TaskFlee.h" />
<ClInclude Include="..\task\Response\TaskGangs.h" />
<ClInclude Include="..\task\Response\TaskGrowlAndFlee.h" />
<ClInclude Include="..\task\Response\TaskIntimidate.h" />
<ClInclude Include="..\task\Response\TaskReactAndFlee.h" />
<ClInclude Include="..\task\Response\TaskReactInDirection.h" />
<ClInclude Include="..\task\Response\TaskReactToExplosion.h" />
<ClInclude Include="..\task\Response\TaskReactToImminentExplosion.h" />
<ClInclude Include="..\task\Response\TaskReactToDeadPed.h" />
<ClInclude Include="..\task\Response\TaskShockingEvents.h" />
<ClInclude Include="..\task\Response\TaskShove.h" />
<ClInclude Include="..\task\Response\TaskShoved.h" />
<ClInclude Include="..\task\Response\TaskSidestep.h" />
<ClInclude Include="..\task\Response\TaskDuckAndCover.h" />
<ClInclude Include="..\task\Response\TaskDiveToGround.h" />
<ClInclude Include="..\task\Scenario\Info\ScenarioAction.h" />
<ClInclude Include="..\task\Scenario\Info\ScenarioActionCondition.h" />
<ClInclude Include="..\task\Scenario\Info\ScenarioActionManager.h" />
<ClInclude Include="..\task\Scenario\Info\ScenarioInfo.h" />
<ClInclude Include="..\task\Scenario\Info\ScenarioInfoConditions.h" />
<ClInclude Include="..\task\Scenario\Info\ScenarioInfoFlags.h" />
<ClInclude Include="..\task\Scenario\Info\ScenarioInfoManager.h" />
<ClInclude Include="..\task\Scenario\Info\ScenarioTypes.h" />
<ClInclude Include="..\task\Scenario\Types\TaskChatScenario.h" />
<ClInclude Include="..\task\Scenario\Types\TaskCoupleScenario.h" />
<ClInclude Include="..\task\Scenario\Types\TaskCowerScenario.h" />
<ClInclude Include="..\task\Scenario\Types\TaskDeadBodyScenario.h" />
<ClInclude Include="..\task\Scenario\Types\TaskMoveBetweenPointsScenario.h" />
<ClInclude Include="..\task\Scenario\Types\TaskParkedVehicleScenario.h" />
<ClInclude Include="..\task\Scenario\Types\TaskUseScenario.h" />
<ClInclude Include="..\task\Scenario\Types\TaskVehicleScenario.h" />
<ClInclude Include="..\task\Scenario\Types\TaskWanderingScenario.h" />
<ClInclude Include="..\task\Scenario\Types\TaskWanderingInRadiusScenario.h" />
<ClInclude Include="..\task\Scenario\ScenarioAnimDebugHelper.h" />
<ClInclude Include="..\task\Scenario\ScenarioChaining.h" />
<ClInclude Include="..\task\Scenario\ScenarioChainingTests.h" />
<ClInclude Include="..\task\Scenario\ScenarioClustering.h" />
<ClInclude Include="..\task\Scenario\ScenarioDebug.h" />
<ClInclude Include="..\task\Scenario\ScenarioEditor.h" />
<ClInclude Include="..\task\Scenario\ScenarioEntityOverride.h" />
<ClInclude Include="..\task\Scenario\ScenarioFinder.h" />
<ClInclude Include="..\task\Scenario\ScenarioManager.h" />
<ClInclude Include="..\task\Scenario\ScenarioPoint.h" />
<ClInclude Include="..\task\Scenario\ScenarioPointContainer.h" />
<ClInclude Include="..\task\Scenario\ScenarioPointFlags.h" />
<ClInclude Include="..\task\Scenario\ScenarioPointGroup.h" />
<ClInclude Include="..\task\Scenario\ScenarioPointManager.h" />
<ClInclude Include="..\task\Scenario\ScenarioPointRegion.h" />
<ClInclude Include="..\task\Scenario\ScenarioSpawnHistory.h" />
<ClInclude Include="..\task\Scenario\ScenarioVehicleManager.h" />
<ClInclude Include="..\task\Scenario\TaskScenario.h" />
<ClInclude Include="..\task\Scenario\TaskScenarioAnimDebug.h" />
<ClInclude Include="..\task\Service\Army\TaskArmy.h" />
<ClInclude Include="..\task\Service\Fire\TaskFirePatrol.h" />
<ClInclude Include="..\task\Service\Police\TaskPolicePatrol.h" />
<ClInclude Include="..\task\Service\Swat\TaskSwat.h" />
<ClInclude Include="..\task\Service\Medic\TaskAmbulancePatrol.h" />
<ClInclude Include="..\task\Service\Witness\TaskWitness.h" />
<ClInclude Include="..\task\System\AsyncProbeHelper.h" />
<ClInclude Include="..\task\System\Task.h" />
<ClInclude Include="..\task\System\TaskClassInfo.h" />
<ClInclude Include="..\task\System\TaskComplex.h" />
<ClInclude Include="..\task\System\TaskFSMClone.h" />
<ClInclude Include="..\task\System\TaskHelperFSM.h" />
<ClInclude Include="..\task\System\TaskHelpers.h" />
<ClInclude Include="..\task\System\TaskManager.h" />
<ClInclude Include="..\task\System\TaskMove.h" />
<ClInclude Include="..\task\System\TaskTree.h" />
<ClInclude Include="..\task\System\TaskTreeClone.h" />
<ClInclude Include="..\task\System\TaskTreeMotion.h" />
<ClInclude Include="..\task\System\TaskTreeMovement.h" />
<ClInclude Include="..\task\System\TaskTreePed.h" />
<ClInclude Include="..\task\System\TaskTypes.h" />
<ClInclude Include="..\task\System\Tuning.h" />
<ClInclude Include="..\task\System\DefaultTaskData.h" />
<ClInclude Include="..\task\System\MotionTaskData.h" />
<ClInclude Include="..\task\Vehicle\FollowNearestPathHelper.h" />
<ClInclude Include="..\task\Vehicle\HelperFunctions.h" />
<ClInclude Include="..\task\Vehicle\PlayerHorseFollowTargets.h" />
<ClInclude Include="..\task\Vehicle\PlayerHorseSpeedMatch.h" />
<ClInclude Include="..\task\Vehicle\TaskCar.h" />
<ClInclude Include="..\task\Vehicle\TaskCarAccessories.h" />
<ClInclude Include="..\task\Vehicle\TaskCarCollisionResponse.h" />
<ClInclude Include="..\task\Vehicle\TaskCarUtils.h" />
<ClInclude Include="..\task\Vehicle\TaskEnterVehicle.h" />
<ClInclude Include="..\task\Vehicle\TaskExitVehicle.h" />
<ClInclude Include="..\task\Vehicle\TaskGoToVehicleDoor.h" />
<ClInclude Include="..\task\Vehicle\TaskMountAnimal.h" />
<ClInclude Include="..\task\Vehicle\TaskMountAnimalWeapon.h" />
<ClInclude Include="..\task\Vehicle\TaskMountFollowNearestRoad.h" />
<ClInclude Include="..\task\Vehicle\TaskPlayerHorseFollow.h" />
<ClInclude Include="..\task\Vehicle\TaskPlayerOnHorse.h" />
<ClInclude Include="..\task\Vehicle\TaskRideHorse.h" />
<ClInclude Include="..\task\Vehicle\TaskDraftHorse.h" />
<ClInclude Include="..\task\Vehicle\TaskRideTrain.h" />
<ClInclude Include="..\task\Vehicle\TaskTryToGrabVehicleDoor.h" />
<ClInclude Include="..\task\Vehicle\TaskVehicleBase.h" />
<ClInclude Include="..\task\Vehicle\TaskVehicleWeapon.h" />
<ClInclude Include="..\task\Vehicle\TaskInVehicle.h" />
<ClInclude Include="..\task\Vehicle\VehicleHullAI.h" />
<ClInclude Include="..\task\Weapons\Gun\Metadata\ScriptedGunTaskInfo.h" />
<ClInclude Include="..\task\Weapons\Gun\Metadata\ScriptedGunTaskInfoMetadataMgr.h" />
<ClInclude Include="..\task\Weapons\Gun\GunFlags.h" />
<ClInclude Include="..\task\Weapons\Gun\GunIkInfo.h" />
<ClInclude Include="..\task\Weapons\Gun\TaskAimGun.h" />
<ClInclude Include="..\task\Weapons\Gun\TaskAimGunFactory.h" />
<ClInclude Include="..\task\Weapons\Gun\TaskAimGunOnFoot.h" />
<ClInclude Include="..\task\Weapons\Gun\TaskAimGunScripted.h" />
<ClInclude Include="..\task\Weapons\Gun\TaskGun.h" />
<ClInclude Include="..\task\Weapons\Gun\TaskReloadGun.h" />
<ClInclude Include="..\task\Weapons\Gun\TaskVehicleDriveBy.h" />
<ClInclude Include="..\task\Weapons\TaskBomb.h" />
<ClInclude Include="..\task\Weapons\TaskDetonator.h" />
<ClInclude Include="..\task\Weapons\TaskPlayerWeapon.h" />
<ClInclude Include="..\task\Weapons\TaskProjectile.h" />
<ClInclude Include="..\task\Weapons\TaskSwapWeapon.h" />
<ClInclude Include="..\task\Weapons\TaskWeapon.h" />
<ClInclude Include="..\task\Weapons\TaskWeaponBlocked.h" />
<ClInclude Include="..\task\Weapons\WeaponController.h" />
<ClInclude Include="..\task\Weapons\WeaponTarget.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="_Unity\_unity_game3_lib_scene.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_winrt_files.winrt.cpp">
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">Sync</ExceptionHandling>
</ClCompile>
<ClCompile Include="_Unity\_unity_game3_lib_script_commands_a_g.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_script_commands_h_m.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_script_commands_n_r.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_script_commands_s_z.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_script_other.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_security.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_shaders.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_streaming_system.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_task_a_c.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_task_d_h.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_task_m.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_task_p_r.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_task_s.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_task_s_v.cpp" />
<ClCompile Include="_Unity\_unity_game3_lib_task_w.cpp" />
<SingleClCompile Include="..\scene\debug\EntityReport.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\debug\MapOptimizeHelper.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\debug\ObjExporter.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\debug\PostScanDebug.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\debug\SceneCostTracker.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\debug\SceneIsolator.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\debug\SceneStreamerDebug.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\decorator\decoratorInterface.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\entities\compEntity.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\lod\LodDebug.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\lod\LodMgr.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\lod\LodDrawable.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\lod\LodScale.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\lod\AttributeDebug.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\ManagedImapGroup.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\MapData.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\MapData_Extensions.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\MapData_Entities.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\MapData_Buildings.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\MapData_Composite.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\MapData_Interiors.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\MapData_Misc.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\MapFileMgr.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\MapTypes.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\Map_TxdParents.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\loader\PackFileMetaData.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\playerswitch\PlayerSwitchDebug.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\playerswitch\PlayerSwitchEstablishingShotMetadata.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\playerswitch\PlayerSwitchInterface.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\playerswitch\PlayerSwitchMgrBase.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\playerswitch\PlayerSwitchMgrLong.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\playerswitch\PlayerSwitchMgrShort.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\playerswitch\PlayerSwitchEstablishingShot.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\FrustumDebug.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\InteriorInst.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\InteriorProxy.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\InteriorGroupManager.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\LayoutManager.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\LayoutManagerParser.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\Portal.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\PortalInst.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\PortalTracker.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\portals\portalDebugHelper.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\ipl\IplCullBox.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\ipl\IplCullBoxEditor.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\streamer\SceneLoader.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\streamer\SceneStreamer.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\streamer\SceneStreamerBase.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\streamer\SceneStreamerList.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\streamer\SceneStreamerMgr.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\streamer\SceneScoring.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\streamer\sortbucketsspu.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\streamer\StreamVolume.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\Volume.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\VolumeManager.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\VolumePrimitiveBase.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\VolumeBox.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\VolumeCylinder.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\VolumeSphere.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\VolumeEllipse.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\VolumeAggregate.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\VolumeEditor.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\volume\VolumeTool.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\world\GameScan.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\world\GameWorld.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\world\GameWorldHeightMap.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\world\GameWorldWaterHeight.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\world\WorldDebugHelper.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\2dEffect.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\AnimatedBuilding.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\Building.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\ContinuityMgr.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\DataFileMgr.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\DownloadableTextureManager.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\DynamicEntity.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\Entity.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\EntityBatch.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\EntityId.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\EntityIterator.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\EntityExt_AltGfx.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\ExtraContent.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\ExtraContent_durango.winrt.cpp">
<Unity>_Unity\_unity_game3_lib_winrt_files.winrt.cpp</Unity>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">Sync</ExceptionHandling>
</SingleClCompile>
<SingleClCompile Include="..\scene\MountableContent.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\ExtraMetadataMgr.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\ExtraMetadataDefs.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\FileLoader.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\FocusEntity.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\InstancePriority.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\LoadScene.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\MapChange.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\Physical.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\scene.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\SurrogateCloudFileProvider.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\texLod.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\WarpManager.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\scene\worldpoints.cpp">
<Unity>_Unity\_unity_game3_lib_scene.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\handlers\GameScriptEntity.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\handlers\GameScriptHandler.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\handlers\GameScriptHandlerNetwork.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\handlers\GameScriptIds.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\handlers\GameScriptMgr.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\handlers\GameScriptResources.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_apps.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_audio.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_brains.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_camera.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_clock.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_cutscene.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_datafile.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_debug.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_decorator.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_extrametadata.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_entity.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_event.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_fire.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_gamestream.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_gang.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_graphics.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_hud.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_interiors.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_inventory.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_itemsets.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_landingpage.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_law.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_lobby.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_localization.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_misc.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_money.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_h_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_netshopping.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_network.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_object.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_pad.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_path.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_ped.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_physics.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_player.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_recording.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_replay.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_savemigration.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_security.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_script.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_shapetest.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_socialclub.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_stats.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_streaming.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_task.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_vehicle.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_volume.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_water.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_waypoint.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_weapon.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_xml.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_zone.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_s_z.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_ny.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_n_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\commands_dlc.cpp">
<Unity>_Unity\_unity_game3_lib_script_commands_a_g.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\gta_thread.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script_ai_blips.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script_areas.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script_brains.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script_cars_and_peds.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script_debug.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script_hud.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script_itemsets.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\ScriptMetadata.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\ScriptMetadataManager.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script_shapetests.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\script_text_construction.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\ScriptTaskTypes.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\script\streamedscripts.cpp">
<Unity>_Unity\_unity_game3_lib_script_other.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\apicheckplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\cedetectionplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\clockguard.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\debuggercheckplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\dllnamecheckplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\ecplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\linkdatareporterplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\networkmonitorplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\playernamemonitorplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\revolvingcheckerplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\rtmaplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\scripthook.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\scriptvariableverifyplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\tunablesverifier.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\vehdebuggerplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\plugins\videomodificationplugin.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\security\ragesecgameinterface.cpp">
<Unity>_Unity\_unity_game3_lib_security.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomDrawableShaderVar.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectAnimUV.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectBase.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectCable.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectGrass.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectInterior.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectMirror.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectPed.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectProp.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectTint.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectTree.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectVehicle.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\CustomShaderEffectWeapon.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\ShaderEdit.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\ShaderHairSort.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\shaders\ShaderLib.cpp">
<Unity>_Unity\_unity_game3_lib_shaders.cpp</Unity>
</SingleClCompile>
<ClCompile Include="..\Stats\StatsMgr.cpp" />
<ClCompile Include="..\Stats\StatsDataMgr.cpp" />
<ClCompile Include="..\Stats\StatsTypes.cpp" />
<ClCompile Include="..\Stats\StatsInterface.cpp" />
<ClCompile Include="..\Stats\StatsUtils.cpp" />
<ClCompile Include="..\Stats\StatsSavesMgr.cpp" />
<ClCompile Include="..\Stats\MoneyInterface.cpp" />
<SingleClCompile Include="..\streaming\boxstreamer.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\islandhopper.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\populationstreaming.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\PrioritizedClipSetStreamer.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\ResourceVisualizer.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\ScriptPreload.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\SituationalClipSetStreamer.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\streaming.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\streamingcleanup.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\streamingdebug.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\streamingdebuggraph.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\streamingdebuggraphextensions.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\streamingrequestlist.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\streamingrequestlisteditor.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\streamingrequestlist_rec_dbg.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\zonedassetmanager.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\streaming\zonedassets.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\AutoGPUCapture.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\BacktraceDumpUpload.winrt.cpp">
<Unity>_Unity\_unity_game3_lib_winrt_files.winrt.cpp</Unity>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">Sync</ExceptionHandling>
</SingleClCompile>
<SingleClCompile Include="..\system\companion.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\companion_blips.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\companion_durango.winrt.cpp">
<Unity>_Unity\_unity_game3_lib_winrt_files.winrt.cpp</Unity>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">Sync</ExceptionHandling>
</SingleClCompile>
<SingleClCompile Include="..\system\companion_orbis.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\companion_routes.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\companion_http.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\companion_x64.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\control.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\ControlMgr.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\control_mapping.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\device_xcontent.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\EndUserBenchmark.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\EntitlementManager.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\FileMgr.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\gcmPerfmon.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\InfoState.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\keyboard.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\memorycheck.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\pad.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\PadGestures.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\SettingsDefaults.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\SettingsManager.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\SteamVerification.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\StreamingInstall.winrt.cpp">
<Unity>_Unity\_unity_game3_lib_winrt_files.winrt.cpp</Unity>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Release DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Profile DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Final DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='Master DX11|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='ToolRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RscRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamBeta|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamRelease|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamFinal|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='SteamMaster|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscDebug|Durango'">Sync</ExceptionHandling>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">$(RAGE_DIR)\base\src;$(RAGE_DIR)\suite\src;$(ProjectDir)..;$(RAGE_DIR)\naturalmotion\include;$(RAGE_DIR)\naturalmotion\src;$(RAGE_DIR)\script\src;$(RAGE_DIR)\framework\src</AdditionalIncludeDirectories>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">True</CompileAsWinRT>
<ExceptionHandling Condition="'$(Configuration)|$(Platform)'=='RgscRelease|Durango'">Sync</ExceptionHandling>
</SingleClCompile>
<SingleClCompile Include="..\system\system.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\SystemInfo.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\TamperActions.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\TaskScheduler.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\telemetry.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\TouchPadGestures.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\system\XMemWrapper.cpp">
<Unity>_Unity\_unity_game3_lib_streaming_system.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Animation\AnimTaskFlags.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Animation\TaskAnims.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Animation\TaskCutScene.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Animation\TaskMoveScripted.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Animation\TaskReachArm.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Animation\TaskScriptedAnimation.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Cover\cover.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Cover\coverfilter.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Cover\coversupport.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Cover\TaskCover.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Cover\TaskSeekCover.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Cover\TaskStayInCover.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\BoatChaseDirector.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskAdvance.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskAimFromGround.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskBoatChase.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskBoatCombat.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskBoatStrafe.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskCharge.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskCombatAdvance.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskCombatSubtask.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskDraggedToSafety.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskDraggingToSafety.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskHeliChase.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskHeliCombat.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskPlaneChase.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskReactToBuddyShot.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskVariedAimPose.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskVehicleChase.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskVehicleCombat.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskSearchBase.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskSearchInAutomobile.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskSearchInBoat.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskSearchInHeli.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskSearchOnFoot.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskShellShocked.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskShootAtTarget.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskShootOutTire.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskStealth.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskSubmarineChase.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskSubmarineCombat.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\TaskTargetUnreachable.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\Subtasks\VehicleChaseDirector.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\CombatDirector.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\CombatManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\CombatMeleeDebug.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\CombatOrders.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\CombatSituation.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TacticalAnalysis.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskAnimatedHitByExplosion.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskCombat.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskCombatMelee.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskCombatMounted.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskDamageDeath.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskInvestigate.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskNewCombat.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskReact.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskSearch.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskSharkAttack.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskThreatResponse.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskToHurtTransit.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Combat\TaskWrithe.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Crimes\RandomEventManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Crimes\TaskPursueCriminal.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Crimes\TaskReactToPursuit.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Crimes\TaskStealVehicle.cpp">
<Unity>_Unity\_unity_game3_lib_task_a_c.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Debug\TaskDebug.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\Patrol\PatrolRoutes.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\Patrol\TaskPatrol.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\AmbientAnimationManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\AmbientAudio.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\ArrestHelpers.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskAmbient.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskArrest.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskChat.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskCuffed.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskFlyingWander.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskIncapacitated.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskPlayer.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskRoam.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskSwimmingWander.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskUnalerted.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskWander.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Default\TaskSlopeScramble.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\General\Phone\TaskCallPolice.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\General\Phone\TaskMobilePhone.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\General\TaskBasic.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\General\TaskSecondary.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\General\TaskGeneralSweep.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\General\TaskVehicleSecondary.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Helpers\PropManagementHelper.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Helpers\TaskConversationHelper.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Helpers\PavementFloodFillHelper.cpp">
<Unity>_Unity\_unity_game3_lib_task_d_h.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskBirdLocomotion.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskCombatRoll.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskInWater.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskLocomotion.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskFishLocomotion.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskFlightlessBirdLocomotion.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskHorseLocomotion.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskHumanLocomotion.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskMotionAnimal.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskMotionPed.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskMotionAiming.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskMotionAimingTransition.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskMotionJetpack.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskMotionParachuting.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskMotionStrafing.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskMotionTennis.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskMotionDrunk.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskQuadLocomotion.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Locomotion\TaskRepositionMove.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Vehicle\TaskMotionInTurret.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\Vehicle\TaskMotionInTurretMoveNetworkMetadata.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Motion\TaskMotionBase.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\Ladders\LadderMetadata.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\Ladders\LadderMetadataManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\ClimbDebug.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\ClimbDetector.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\ClimbHandHold.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\DropDownDetector.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\TaskDropDown.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\TaskLadderClimb.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\TaskGoToAndClimbLadder.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\TaskRappel.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Climbing\TaskVault.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Jumping\TaskFallGetUp.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Jumping\TaskInAir.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Jumping\TaskJump.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\Jumping\GapHelper.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\JetpackObject.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskAnimatedFallback.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskCollisionResponse.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskCrawl.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskFall.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskFlyToPoint.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskFollowWaypointRecording.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskIdle.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskGenericMoveToPoint.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskGetUp.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskGoTo.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskGoToPoint.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskGoToPointAvoidance.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskGoToPointAiming.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskMoveFollowEntityOffset.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskMoveFollowLeader.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskMoveToTacticalPoint.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskMoveWander.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskMoveWithinAttackWindow.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskMoveWithinDefensiveArea.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskNavBase.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskNavMesh.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskParachute.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskJetpack.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskParachuteObject.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskSeekEntity.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskSlideToCoord.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Movement\TaskTakeOffPedVariation.cpp">
<Unity>_Unity\_unity_game3_lib_task_m.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\AttachTasks\TaskNMGenericAttach.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\AnimPoseHelper.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\BlendFromNmData.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\GrabHelper.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\NmDebug.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\NmDefines.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\NmTaskMessageDefines.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskAnimatedAttach.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskBlendFromNM.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNM.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMBalance.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMBindPose.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMBrace.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMBuoyancy.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMDangle.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMDraggingToSafety.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMDrunk.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMElectrocute.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMExplosion.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMFallDown.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMFlinch.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMHighFall.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMInjuredOnGround.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMJumpRollFromRoadVehicle.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMOnFire.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMPose.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMPrototype.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMRelax.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMRiverRapids.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMRollUpAndRelax.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMScriptControl.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMShot.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMSimple.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMSit.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMSlungOverShoulder.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMStumble.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskNMThroughWindscreen.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\TaskRageRagdoll.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Physics\ThreatenedHelper.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedActions.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedConditions.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedContext.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedPersonality.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedReaction.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedResponse.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedSay.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedSituation.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedState.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\Info\AgitatedTrigger.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskAgitated.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskConfront.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskFlee.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskGangs.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskGrowlAndFlee.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskIntimidate.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskReactAndFlee.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskReactInDirection.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskReactToExplosion.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskReactToImminentExplosion.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskReactToDeadPed.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskShockingEvents.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskShove.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskShoved.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskSidestep.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskDuckAndCover.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Response\TaskDiveToGround.cpp">
<Unity>_Unity\_unity_game3_lib_task_p_r.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Info\ScenarioAction.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Info\ScenarioActionCondition.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Info\ScenarioActionManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Info\ScenarioInfo.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Info\ScenarioInfoConditions.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Info\ScenarioInfoFlags.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Info\ScenarioInfoManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Info\ScenarioTypes.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskChatScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskCoupleScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskCowerScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskDeadBodyScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskMoveBetweenPointsScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskParkedVehicleScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskUseScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskVehicleScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskWanderingScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\Types\TaskWanderingInRadiusScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioAnimDebugHelper.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioChaining.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioChainingTests.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioClustering.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioDebug.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioEditor.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioEntityOverride.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioFinder.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioPoint.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioPointContainer.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioPointFlags.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioPointGroup.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioPointManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioPointRegion.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioSpawnHistory.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\ScenarioVehicleManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\TaskScenario.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Scenario\TaskScenarioAnimDebug.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Service\Army\TaskArmy.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Service\Fire\TaskFirePatrol.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Service\Police\TaskPolicePatrol.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Service\Swat\TaskSwat.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Service\Medic\TaskAmbulancePatrol.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Service\Witness\TaskWitness.cpp">
<Unity>_Unity\_unity_game3_lib_task_s.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\Task.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskClassInfo.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskComplex.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskFSMClone.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskHelperFSM.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskHelpers.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskManager.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskMove.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskTree.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskTreeClone.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskTreeMotion.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskTreeMovement.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskTreePed.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\TaskTypes.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\Tuning.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\DefaultTaskData.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\System\MotionTaskData.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\FollowNearestPathHelper.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\HelperFunctions.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\PlayerHorseFollowTargets.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\PlayerHorseSpeedMatch.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskCar.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskCarAccessories.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskCarCollisionResponse.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskCarUtils.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskEnterVehicle.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskExitVehicle.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskGoToVehicleDoor.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskMountAnimal.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskMountAnimalWeapon.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskMountFollowNearestRoad.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskPlayerHorseFollow.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskPlayerOnHorse.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskRideHorse.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskDraftHorse.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskRideTrain.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskTryToGrabVehicleDoor.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskVehicleBase.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskVehicleWeapon.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\TaskInVehicle.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Vehicle\VehicleHullAI.cpp">
<Unity>_Unity\_unity_game3_lib_task_s_v.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\Metadata\ScriptedGunTaskInfo.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\Metadata\ScriptedGunTaskInfoMetadataMgr.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\GunIkInfo.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\TaskAimGun.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\TaskAimGunFactory.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\TaskAimGunOnFoot.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\TaskAimGunScripted.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\TaskGun.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\TaskReloadGun.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\Gun\TaskVehicleDriveBy.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\TaskBomb.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\TaskDetonator.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\TaskPlayerWeapon.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\TaskProjectile.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\TaskSwapWeapon.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\TaskWeapon.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\TaskWeaponBlocked.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\WeaponController.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
<SingleClCompile Include="..\task\Weapons\WeaponTarget.cpp">
<Unity>_Unity\_unity_game3_lib_task_w.cpp</Unity>
</SingleClCompile>
</ItemGroup>
<ItemGroup>
<ProjGenCompile Include="game3_lib.txt" />
<None Include="..\scene\makefile.txt" />
<None Include="..\script\makefile.txt" />
<None Include="..\script_headers\makefile.txt" />
<None Include="..\security\makefile.txt" />
<None Include="..\shaders\makefile.txt" />
<None Include="..\Stats\makefile.txt" />
<None Include="..\streaming\makefile.txt" />
<None Include="..\system\makefile.txt" />
<None Include="..\task\makefile.txt" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\..\tools_ng\etc\projgen\game.build" />
</ItemGroup>
<ItemGroup>
<None Include="..\script_headers\brains.sch" />
<None Include="..\script_headers\commands_apps.sch" />
<None Include="..\script_headers\commands_audio.sch" />
<None Include="..\script_headers\commands_brains.sch" />
<None Include="..\script_headers\commands_camera.sch" />
<None Include="..\script_headers\commands_clock.sch" />
<None Include="..\script_headers\commands_cutscene.sch" />
<None Include="..\script_headers\commands_datafile.sch" />
<None Include="..\script_headers\commands_debug.sch" />
<None Include="..\script_headers\commands_decorator.sch" />
<None Include="..\script_headers\commands_extrametadata.sch" />
<None Include="..\script_headers\commands_entity.sch" />
<None Include="..\script_headers\commands_event.sch" />
<None Include="..\script_headers\commands_fire.sch" />
<None Include="..\script_headers\commands_gang.sch" />
<None Include="..\script_headers\commands_graphics.sch" />
<None Include="..\script_headers\commands_hud.sch" />
<None Include="..\script_headers\commands_interiors.sch" />
<None Include="..\script_headers\commands_inventory.sch" />
<None Include="..\script_headers\commands_itemsets.sch" />
<None Include="..\script_headers\commands_landingpage.sch" />
<None Include="..\script_headers\commands_law.sch" />
<None Include="..\script_headers\commands_lobby.sch" />
<None Include="..\script_headers\commands_localization.sch" />
<None Include="..\script_headers\commands_misc.sch" />
<None Include="..\script_headers\commands_money.sch" />
<None Include="..\script_headers\commands_netshopping.sch" />
<None Include="..\script_headers\commands_dlc.sch" />
<None Include="..\script_headers\commands_network.sch" />
<None Include="..\script_headers\commands_object.sch" />
<None Include="..\script_headers\commands_pad.sch" />
<None Include="..\script_headers\commands_path.sch" />
<None Include="..\script_headers\commands_ped.sch" />
<None Include="..\script_headers\commands_physics.sch" />
<None Include="..\script_headers\commands_player.sch" />
<None Include="..\script_headers\commands_recording.sch" />
<None Include="..\script_headers\commands_replay.sch" />
<None Include="..\script_headers\commands_savemigration.sch" />
<None Include="..\script_headers\commands_script.sch" />
<None Include="..\script_headers\commands_shapetest.sch" />
<None Include="..\script_headers\commands_socialclub.sch" />
<None Include="..\script_headers\commands_stats.sch" />
<None Include="..\script_headers\commands_streaming.sch" />
<None Include="..\script_headers\commands_task.sch" />
<None Include="..\script_headers\commands_vehicle.sch" />
<None Include="..\script_headers\commands_volume.sch" />
<None Include="..\script_headers\commands_water.sch" />
<None Include="..\script_headers\commands_weapon.sch" />
<None Include="..\script_headers\commands_xml.sch" />
<None Include="..\script_headers\commands_zone.sch" />
<None Include="..\script_headers\eulers.sch" />
<None Include="..\script_headers\event_enums.sch" />
<None Include="..\script_headers\generic.sch" />
<None Include="..\script_headers\hud_colours.sch" />
<None Include="..\script_headers\material_enums.sch" />
<None Include="..\script_headers\nm_strings.sch" />
<None Include="..\script_headers\ped_bonetags.sch" />
<None Include="..\script_headers\pickup_enums.sch" />
<None Include="..\script_headers\rage_builtins.sch" />
<None Include="..\script_headers\script_hud_enums.sch" />
<None Include="..\script_headers\stack_sizes.sch" />
<None Include="..\script_headers\types.sch" />
<None Include="..\script_headers\weapon_enums.sch" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\..\tools_ng\etc\projgen\game.exporters" />
<None Include="..\..\..\..\tools_ng\etc\projgen\game.rules" />
<None Include="..\..\..\..\tools_ng\etc\projgen\game.targets" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ItemGroup>
<ProjectReference Include="..\vs_project_lib_psc\game_lib_psc_2015_unity.vcxproj">
<Project>{89A4A11E-AE6D-4EF3-B5E8-856916543D30}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<ImportGroup Label="ExtensionTargets" />
</Project>