30 lines
770 B
C++
30 lines
770 B
C++
//
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// rageShaderMaterial/rageShaderMaterialMayaParamInt.h
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//
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// Copyright (C) 1999-2006 Rockstar Games. All Rights Reserved.
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//
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#if 0
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#ifndef RAGE_SHADER_MATERIAL_MayaParam_INT_H
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#define RAGE_SHADER_MATERIAL_MayaParam_INT_H
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#include "rageShaderMaterialMayaParam.h"
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#include "shaderMaterial/shaderMaterialGeoParamValueInt.h"
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namespace rage {
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class rageShaderMaterialMayaParamInt
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{
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public:
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static bool WriteScriptMayaInit(const shaderMaterialGeoParamValueInt* pobParam, fiTokenizer & T, const char * nodeNameMaya);
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static bool AddAttributesToMayaNode(MObject obNode, const shaderMaterialGeoParamValueInt* pobParam);
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static bool IsAttributeSameValue(MObject obNode, const shaderMaterialGeoParamValueInt* pobParam);
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};
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} // end namespace rage
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#endif
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#endif
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