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GTASource/rage/base/tools/dcc/maya/rageShaderMaya/rageShaderMaterialMayaParamInt.h
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

30 lines
770 B
C++

//
// rageShaderMaterial/rageShaderMaterialMayaParamInt.h
//
// Copyright (C) 1999-2006 Rockstar Games. All Rights Reserved.
//
#if 0
#ifndef RAGE_SHADER_MATERIAL_MayaParam_INT_H
#define RAGE_SHADER_MATERIAL_MayaParam_INT_H
#include "rageShaderMaterialMayaParam.h"
#include "shaderMaterial/shaderMaterialGeoParamValueInt.h"
namespace rage {
class rageShaderMaterialMayaParamInt
{
public:
static bool WriteScriptMayaInit(const shaderMaterialGeoParamValueInt* pobParam, fiTokenizer & T, const char * nodeNameMaya);
static bool AddAttributesToMayaNode(MObject obNode, const shaderMaterialGeoParamValueInt* pobParam);
static bool IsAttributeSameValue(MObject obNode, const shaderMaterialGeoParamValueInt* pobParam);
};
} // end namespace rage
#endif
#endif