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GTASource/rage/base/tools/dcc/maya/rageShaderMaya/rageShaderMaterialMayaParamVector2.h
expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

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917 B
C++

//
// rageShaderMaterial/rageShaderMaterialMayaParamVector2.h
//
// Copyright (C) 1999-2006 Rockstar Games. All Rights Reserved.
//
#ifndef RAGE_SHADER_MATERIAL_MayaParam_VECTOR2_H
#define RAGE_SHADER_MATERIAL_MayaParam_VECTOR2_H
#include "rageShaderMaterialMayaParam.h"
#include "shaderMaterial/shaderMaterialGeoParamValueVector2.h"
namespace rage {
class rageShaderMaterialMayaParamVector2
{
public:
static bool WriteScriptMayaUi(const shaderMaterialGeoParamValueVector2* pobParam, fiTokenizer & T, const char * nodeNameMaya);
static bool WriteScriptMayaInit(const shaderMaterialGeoParamValueVector2* pobParam, fiTokenizer & T, const char * nodeNameMaya);
static bool AddAttributesToMayaNode(MObject obNode, const shaderMaterialGeoParamValueVector2* pobParam);
static bool IsAttributeSameValue(MObject obNode, const shaderMaterialGeoParamValueVector2* pobParam);
};
} // end namespace rage
#endif