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expvintl 419f2e4752 init
2025-02-23 17:40:52 +08:00

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<RemoteRoot>xe:\$(ProjectName)</RemoteRoot>
<DeploymentFiles>$(RemoteRoot)=$(TEMP)\rfs.dat;$(RemoteRoot)=$(ImagePath)</DeploymentFiles>
<DeploymentType>CopyToHardDrive</DeploymentType>
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<PostBuildEvent>
<Command>dumpbin.exe $(TargetPath) | findstr .text | findstr /R 2...000
if errorlevel == 1 goto BuildEventOK
echo dumpbin for $(ProjectName) FAILED
exit 1
:BuildEventOK
echo dumpbin for $(ProjectName) OK
"$(rs_toolsroot)\bin\coding\compressmap" "$(TargetDir)$(TargetName).map"
"$(xedk)\bin\win32\xbecopy" /nologo "$(TargetDir)$(TargetName).cmp" $(RemoteRoot)\$(TargetName).cmp</Command>
<Message>Check 32Mb Text segment. Compress map. Deploy .cmp.</Message>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug DX11|Xbox 360'">
<PreLinkEvent>
<Command>
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<Message>
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<Link>
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<GenerateMapFile>True</GenerateMapFile>
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<MapFilename>$(TargetDir)$(TargetName).map</MapFilename>
<OutputFile>$(TargetPath)</OutputFile>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\xenon_dx11_debug.h;%(ForcedIncludefiles)</ForcedIncludeFiles>
<FunctionLevelLinking>False</FunctionLevelLinking>
<IntrinsicFunctions>False</IntrinsicFunctions>
<PreprocessorDefinitions>_WINDOWS;WIN32;_DEBUG;__VS2010;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>False</StringPooling>
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<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<TrapIntegerDividesOptimization>false</TrapIntegerDividesOptimization>
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<Deploy Condition="'$(XBECOPY_SUPPRESS_COPY)'!='1'">
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echo dumpbin for $(ProjectName) FAILED
exit 1
:BuildEventOK
echo dumpbin for $(ProjectName) OK
"$(rs_toolsroot)\bin\coding\compressmap" "$(TargetDir)$(TargetName).map"
"$(xedk)\bin\win32\xbecopy" /nologo "$(TargetDir)$(TargetName).cmp" $(RemoteRoot)\$(TargetName).cmp</Command>
<Message>Check 32Mb Text segment. Compress map. Deploy .cmp.</Message>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Beta DX11|Xbox 360'">
<PreLinkEvent>
<Command>
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<Message>
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<AdditionalOptions>/FIXED:NO /IGNORE:4089 %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>$(RAGE_DIR)\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateMapFile>True</GenerateMapFile>
<IgnoreSpecificDefaultLibraries>xapilib.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<OutputFile>$(TargetPath)</OutputFile>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<ExceptionHandling>False</ExceptionHandling>
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<FunctionLevelLinking>False</FunctionLevelLinking>
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<PreprocessorDefinitions>_WINDOWS;WIN32;_DEBUG;__VS2010;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<TrapIntegerDividesOptimization>false</TrapIntegerDividesOptimization>
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<Deploy Condition="'$(XBECOPY_SUPPRESS_COPY)'!='1'">
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if errorlevel == 1 goto BuildEventOK
echo dumpbin for $(ProjectName) FAILED
exit 1
:BuildEventOK
echo dumpbin for $(ProjectName) OK
"$(rs_toolsroot)\bin\coding\compressmap" "$(TargetDir)$(TargetName).map"
"$(xedk)\bin\win32\xbecopy" /nologo "$(TargetDir)$(TargetName).cmp" $(RemoteRoot)\$(TargetName).cmp</Command>
<Message>Check 32Mb Text segment. Compress map. Deploy .cmp.</Message>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='BankRelease DX11|Xbox 360'">
<PreLinkEvent>
<Command>
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<Message>
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<Link>
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<AdditionalOptions>/FIXED:NO /IGNORE:4089 %(AdditionalOptions)</AdditionalOptions>
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<GenerateMapFile>True</GenerateMapFile>
<IgnoreSpecificDefaultLibraries>xapilib.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<OutputFile>$(TargetPath)</OutputFile>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<ForcedIncludeFiles>$(RAGE_DIR)\base\src\forceinclude\xenon_dx11_bankrelease.h;%(ForcedIncludefiles)</ForcedIncludeFiles>
<FunctionLevelLinking>False</FunctionLevelLinking>
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<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;__VS2010;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>True</RuntimeTypeInfo>
<StringPooling>False</StringPooling>
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<BasicRuntimeChecks>default</BasicRuntimeChecks>
<BufferSecurityCheck>false</BufferSecurityCheck>
<CompileAs>default</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<TrapIntegerDividesOptimization>false</TrapIntegerDividesOptimization>
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<Deploy Condition="'$(XBECOPY_SUPPRESS_COPY)'!='1'">
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<Command>dumpbin.exe $(TargetPath) | findstr .text | findstr /R 2...000
if errorlevel == 1 goto BuildEventOK
echo dumpbin for $(ProjectName) FAILED
exit 1
:BuildEventOK
echo dumpbin for $(ProjectName) OK
"$(rs_toolsroot)\bin\coding\compressmap" "$(TargetDir)$(TargetName).map"
"$(xedk)\bin\win32\xbecopy" /nologo "$(TargetDir)$(TargetName).cmp" $(RemoteRoot)\$(TargetName).cmp</Command>
<Message>Check 32Mb Text segment. Compress map. Deploy .cmp.</Message>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release DX11|Xbox 360'">
<PreLinkEvent>
<Command>
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<ExceptionHandling>False</ExceptionHandling>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<FunctionLevelLinking>False</FunctionLevelLinking>
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<PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;__VS2010;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
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if errorlevel == 1 goto BuildEventOK
echo dumpbin for $(ProjectName) FAILED
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:BuildEventOK
echo dumpbin for $(ProjectName) OK
"$(rs_toolsroot)\bin\coding\compressmap" "$(TargetDir)$(TargetName).map"
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<Message>Check 32Mb Text segment. Compress map. Deploy .cmp.</Message>
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if errorlevel == 1 goto BuildEventOK
echo dumpbin for $(ProjectName) FAILED
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:BuildEventOK
echo dumpbin for $(ProjectName) OK
"$(rs_toolsroot)\bin\coding\compressmap" "$(TargetDir)$(TargetName).map"
"$(xedk)\bin\win32\xbecopy" /nologo "$(TargetDir)$(TargetName).cmp" $(RemoteRoot)\$(TargetName).cmp</Command>
<Message>Check 32Mb Text segment. Compress map. Deploy .cmp.</Message>
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:BuildEventOK
echo dumpbin for $(ProjectName) OK
"$(rs_toolsroot)\bin\coding\compressmap" "$(TargetDir)$(TargetName).map"
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if errorlevel == 1 goto BuildEventOK
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:BuildEventOK
echo dumpbin for $(ProjectName) OK
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