#define SPDLOG_WCHAR_TO_UTF8_SUPPORT #include #include #include #include #include #include #include #include #include #include #include #include #include "helper.hpp" #include "vars.h" #include "hooks_indices.h" #include "hooks_dvb.h" #include "hooks_indexbuffer.h" #include "hooks_vertexbuffer.h" void InitConsole() { AllocConsole(); FILE *dummy; freopen_s(&dummy, "CONOUT$", "w", stdout); } void Logging() { if (cfg::System::debug) { InitConsole(); } // Get this module path WCHAR thisModulePath[_MAX_PATH] = { 0 }; GetModuleFileNameW(thisModule, thisModulePath, MAX_PATH); sThisModulePath = thisModulePath; sThisModulePath = sThisModulePath.remove_filename(); // Get game name and exe path WCHAR exePath[_MAX_PATH] = { 0 }; GetModuleFileNameW(baseModule, exePath, MAX_PATH); sExePath = exePath; sExeName = sExePath.filename().string(); sExePath = sExePath.remove_filename(); // spdlog initialisation try { auto logger = spdlog::basic_logger_mt(sFixName, sLogFile, true); spdlog::set_default_logger(logger); auto start_time = std::chrono::system_clock::now(); if (cfg::System::debug) { spdlog::set_level(spdlog::level::debug); } spdlog::flush_on(spdlog::level::debug); spdlog::info("----------"); spdlog::info("Date: {}", std::chrono::system_clock::to_time_t(start_time)); spdlog::info("{} v{} loaded.", sFixName.c_str(), sFixVer.c_str()); spdlog::info("----------"); spdlog::info("Log file: {}", sThisModulePath.string() + sLogFile); spdlog::info("----------"); // Log module details spdlog::info("Module Name: {0:s}", sExeName.c_str()); spdlog::info("Module Path: {0:s}", sExePath.string()); spdlog::info("Module Address: 0x{0:x}", (uintptr_t)baseModule); spdlog::info("Module Timestamp: {0:d}", Memory::ModuleTimestamp(baseModule)); spdlog::info("----------"); } catch (const spdlog::spdlog_ex &ex) { InitConsole(); } } DWORD __stdcall Main(void*) { LoadIni(); Logging(); if (cfg::System::debug) { MessageBoxW(NULL, L"警告:你已开启 debug 输出。", L"L4D2 Fix", MB_OK|MB_SYSTEMMODAL|MB_ICONWARNING); } std::filesystem::path startup_check = L"success.txt"; if (!std::filesystem::exists(startup_check)) { MessageBoxW( NULL, L"这是一个启动测试,用于检验补丁是否正常运行。\n请注意由于修改内存,请不要进 VAC 服,后果自负。\n本弹窗仅首次启动出现,后续运行情况参见 L4D2Fix.log 日志文件。\n\n关注B站 5050 直播间,谢谢喵 by KurikoMoe!", L"L4D2 Fix", MB_OK); } std::wstring cmdline = GetCommandLineW(); spdlog::info(L"Startup commandline: {}", cmdline.c_str()); std::wstring dllName = L"shaderapidx9.dll"; bool isVulkan = false; std::transform(cmdline.cbegin(), cmdline.cend(), cmdline.begin(), ::tolower); if (cmdline.find(L"-vulkan") != std::wstring::npos) { dllName = L"shaderapivk.dll"; spdlog::info(L"Detected Vulkan: using {}", dllName); isVulkan = true; } else { // Preload d3d9.dll LoadLibraryW(L"d3d9.dll"); spdlog::info(L"Detected DirectX9: using {}", dllName); } auto relPath = std::filesystem::path(L"bin") / dllName; auto absPath = std::filesystem::absolute(relPath); std::wcout << absPath << std::endl; spdlog::info(L"Loading Dll from {}", absPath.wstring()); HMODULE hDll = LoadLibraryExW(absPath.c_str(), nullptr, LOAD_WITH_ALTERED_SEARCH_PATH); if (hDll == nullptr) { auto errCode = GetLastError(); wchar_t buf[255]; FormatMessageW( FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, errCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buf, (sizeof(buf) / sizeof(wchar_t)), NULL); std::wcout << errCode << std::endl; std::wcout << buf << std::endl; MessageBoxW(NULL, std::format(L"Failed to load {}!", dllName).c_str(), L"L4D2 Fix", MB_OK | MB_SYSTEMMODAL | MB_ICONSTOP); exit(-1); } // Not known auto ret = 0; ret += PatchIndices(hDll, dllName); ret += hooks_dvb(hDll, dllName); // Experiments // ret += hooks_indexbuffer(hDll, dllName); // ret += VertexBuffer::hooks_vertexbuffer(hDll, dllName); if (ret != 0) { MessageBoxW(NULL, L"未能正常应用补丁,patch 未生效,请联系开发者\n这只是一个警告,可能不影响游戏运行", L"L4D2 Fix", MB_OK); } else { std::fstream file(startup_check, std::ios::out); file << "补丁已生效,关闭启动提示,删除本文件可以重新启用" << std::endl; } return TRUE; } BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { if (DetourIsHelperProcess()) { return TRUE; } thisModule = hModule; switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: Main(nullptr); // HANDLE mainHandle = CreateThread(NULL, 0, Main, 0, CREATE_SUSPENDED, 0); // if (mainHandle) { // SetThreadPriority(mainHandle, THREAD_PRIORITY_TIME_CRITICAL); // ResumeThread(mainHandle); // CloseHandle(mainHandle); // } break; } return TRUE; } // Detour needs at least on exported function void __declspec(dllexport) kuriko_export() {}