mirror of
https://github.com/kurikomoe/L4D2Fix.git
synced 2026-10-10 21:03:06 +08:00
44 lines
1.2 KiB
Makefile
44 lines
1.2 KiB
Makefile
TEMPLATE_VER := "v1.0.0"
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TARGET := "D:\\Games\\GamePlatforms\\SteamLibrary\\steamapps\\common\\Left 4 Dead 2"
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# use `just preset=x64-release config build` to override this
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preset := "x86-release-msvc"
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target := "main"
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[linux]
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init:
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bash ./scripts/init_linux.sh
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clean:
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rm -rf build
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build:
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xmake
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copy: build
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cp build/windows/x86/release/kpatch.dll "{{TARGET}}"
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cp build/windows/x86/release/left4dead2_fix.exe "{{TARGET}}"
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release:
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rm release -rf
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mkdir -p release/testing
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# release
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xmake f -m release
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xmake
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cp build/windows/x86/release/kpatch.dll release/
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cp build/windows/x86/release/left4dead2_fix.exe release/
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cp assets/请读我.txt release/
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cp third/4gb_patch.exe release/
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# testing
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xmake f -m release.testing
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xmake
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cp build/windows/x86/release.testing/kpatch.dll release/testing
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cp build/windows/x86/release.testing/left4dead2_fix.exe release/testing
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cp assets/请读我-自测补丁.txt release/testing
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cp third/4gb_patch.exe release/testing
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@run:
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./build/{{preset}}/bin/{{target}}
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