Commit Graph

2 Commits

Author SHA1 Message Date
Shirona1337 91fb65c22f feat(build): randomized build-time class-name obfuscation + pin Qt 6.10.2
Rename every shit.zen.* / asm.patchify.* class to a fresh random 16-char name in one random 16-char package on each build, via an ASM ClassRemapper pass (build.gradle ext.obfuscateJar, run after ForgeGradle reobfJar). Class names only; methods/fields preserved. Manifest Premain/Agent-Class, the DllBootstrap Class.forName string, and the native bridge name (generated_names.h OZ_BRIDGE_FQCN) are wired to the generated names. Residual original-name strings (loggers, log text, the asm.patchify.* property keys) scrubbed. Emits build/rename-mapping.txt.

Pin Qt to 6.10.2 (vcpkg builtin-baseline + CI tag 2026.04.27): MSVC 14.44 crashes building Qt 6.11.0. Build Qt single-threaded locally (VCPKG_MAX_CONCURRENCY=1, loader --parallel 1, gated off GitHub Actions) to dodge parallel-compilation compiler crashes on that toolset.

CI uploads rename-mapping.txt as an artifact and attaches it to the Release; the Release body warns that prebuilt artifacts share one fixed (blacklist-able) mapping and users should self-compile. README documents the obfuscation + the self-compile warning.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-01 14:09:28 +08:00
Shirona1337 c31c6a873a feat(dll): add hot-injection DLL path with embedded GUI loader
Ship a self-contained OpenZenLoader.exe (OpenZen.dll embedded as
RCDATA) that injects into a running Minecraft 1.20.1 Forge
javaw.exe and brings up the Zen client without -javaagent or a
mods/ entry. The existing Forge mod path stays intact.

Native (native/):
  - DLL: JNI_GetCreatedJavaVMs + JVMTI late-attach via the JDK's
    instrument.dll Agent_OnAttach to obtain a real Instrumentation;
    URLClassLoader on the game loader loads a single bridge class.
  - Loader EXE: Win32 listview of javaw.exe/java.exe processes
    with window titles, CreateRemoteThread+LoadLibraryW injection,
    embedded DLL extracted to %TEMP%\OpenZenLoader at runtime.

Java:
  - shit.zen.dll.GameLoaderBridge re-defines every jar class onto
    the Forge GameClassLoader (fixed-point retry for super-class
    deps) and extracts non-class resources to
    %TEMP%\openzen-resources-<pid>, exposed via the
    openzen.resources system property.
  - shit.zen.dll.DllBootstrap only runs Bootstrap.init +
    registerPatches + installPatchesAndRetransform; ZenClient
    construction stays on MinecraftPatch.onTick lazy-init.
  - shit.zen.asm.Bootstrap parses mapping.srg, detects SRG vs
    mojmap runtime via Minecraft.tick reflection, exposes
    remapMethod/remapField used at 5 PatchTransformer match
    points and from ReflectionUtil.
  - ReflectionUtil.resolveField walks the superclass chain trying
    SRG then mojmap on each level so e.g. activeEffects on
    LocalPlayer resolves on LivingEntity.
  - shit.zen.utils.misc.Assets unifies resource lookup with a
    fallback to openzen.resources; fonts, cloud assets and WebUI
    static files route through it.
  - PatchAgent.installPatchesAndRetransform is now idempotent so
    DllBootstrap and ZenClient.init can both call it safely.

Build:
  - ./gradlew jar   forge mod jar (unchanged)
  - ./gradlew dll   single-file Loader EXE in build/dist
  - CMake auto-located via vswhere when VS 2022 ships it.
  - README documents both paths and required toolchain.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-23 09:06:24 +08:00