ecc29d4e82
Before: MSBuild defaulted to a single process per project, so each vcxproj compiled its .cpp files sequentially. Local clean rebuild of OpenZen.dll + OpenZenLoader.exe measured ~14.6 s. After: same cold rebuild measures ~4.8 s — 3x faster — by combining - `cmake --build --parallel <Runtime.runtime.availableProcessors()>` in the buildNative task, which forwards a project-level `-m:N` to MSBuild and gets DLL / Loader to build concurrently where the dependency graph allows. - `/MP` on the MSVC compile options, which is the actual win: it lets cl.exe spawn one compiler process per available core within a single vcxproj. The DLL+Loader together have ~13 .cpp files; this is where the bulk of wall-time was being spent serially. CI runners get the same speed-up for free. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
504 lines
21 KiB
Groovy
504 lines
21 KiB
Groovy
plugins {
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id 'eclipse'
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id 'idea'
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id 'maven-publish'
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id 'net.minecraftforge.gradle' version '[6.0,6.2)'
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}
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version = mod_version
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group = mod_group_id
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base {
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archivesName = mod_id
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}
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// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
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java.toolchain.languageVersion = JavaLanguageVersion.of(17)
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println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}"
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minecraft {
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// The mappings can be changed at any time and must be in the following format.
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// Channel: Version:
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// official MCVersion Official field/method names from Mojang mapping files
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// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and javadocs layered on top of official
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//
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// You must be aware of the Mojang license when using the 'official' or 'parchment' mappings.
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// See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
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//
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// Parchment is an unofficial project maintained by ParchmentMC, separate from MinecraftForge
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// Additional setup is needed to use their mappings: https://parchmentmc.org/docs/getting-started
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//
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// Use non-default mappings at your own risk. They may not always work.
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// Simply re-run your setup task after changing the mappings to update your workspace.
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mappings channel: mapping_channel, version: mapping_version
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// When true, this property will have all Eclipse/IntelliJ IDEA run configurations run the "prepareX" task for the given run configuration before launching the game.
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// In most cases, it is not necessary to enable.
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// enableEclipsePrepareRuns = true
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// enableIdeaPrepareRuns = true
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// This property allows configuring Gradle's ProcessResources task(s) to run on IDE output locations before launching the game.
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// It is REQUIRED to be set to true for this template to function.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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copyIdeResources = true
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// When true, this property will add the folder name of all declared run configurations to generated IDE run configurations.
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// The folder name can be set on a run configuration using the "folderName" property.
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// By default, the folder name of a run configuration is the name of the Gradle project containing it.
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// generateRunFolders = true
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// This property enables access transformers for use in development.
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// They will be applied to the Minecraft artifact.
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// The access transformer file can be anywhere in the project.
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// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar to be loaded by Forge.
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// This default location is a best practice to automatically put the file in the right place in the final jar.
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// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ for more information.
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// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
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// Default run configurations.
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// These can be tweaked, removed, or duplicated as needed.
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runs {
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// applies to all the run configs below
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configureEach {
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workingDirectory project.file('run')
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// Recommended logging data for a userdev environment
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// The markers can be added/remove as needed separated by commas.
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// "SCAN": For mods scan.
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// "REGISTRIES": For firing of registry events.
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// "REGISTRYDUMP": For getting the contents of all registries.
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property 'forge.logging.markers', 'REGISTRIES'
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// Recommended logging level for the console
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// You can set various levels here.
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// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
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property 'forge.logging.console.level', 'debug'
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mods {
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"${mod_id}" {
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source sourceSets.main
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}
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}
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}
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client {
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// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
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property 'forge.enabledGameTestNamespaces', mod_id
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// Inject the built mod jar as a Java agent so PatchAgent.premain() runs before
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// Minecraft classes are loaded. Use runClient0 (defined below) to ensure the jar is
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// built first.
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jvmArgs.add "-javaagent:${tasks.jar.archiveFile.get().asFile.absolutePath}".toString()
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// Allow the agent to attach to itself if PatchAgent.installPatchesAndRetransform
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// needs to fall back to the Attach API.
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jvmArgs.add "-Djdk.attach.allowAttachSelf=true".toString()
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}
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server {
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property 'forge.enabledGameTestNamespaces', mod_id
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args '--nogui'
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}
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// This run config launches GameTestServer and runs all registered gametests, then exits.
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// By default, the server will crash when no gametests are provided.
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// The gametest system is also enabled by default for other run configs under the /test command.
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gameTestServer {
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property 'forge.enabledGameTestNamespaces', mod_id
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}
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data {
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// example of overriding the workingDirectory set in configureEach above
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workingDirectory project.file('run-data')
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// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
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args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/')
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}
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}
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}
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// Include resources generated by data generators.
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sourceSets.main.resources { srcDir 'src/generated/resources' }
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repositories {
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// Put repositories for dependencies here
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// ForgeGradle automatically adds the Forge maven and Maven Central for you
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// If you have mod jar dependencies in ./libs, you can declare them as a repository like so.
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// See https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_resolver
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// flatDir {
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// dir 'libs'
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// }
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maven { url = "https://pkgs.dev.azure.com/djtheredstoner/DevAuth/_packaging/public/maven/v1" }
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}
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dependencies {
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// Specify the version of Minecraft to use.
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// Any artifact can be supplied so long as it has a "userdev" classifier artifact and is a compatible patcher artifact.
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// The "userdev" classifier will be requested and setup by ForgeGradle.
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// If the group id is "net.minecraft" and the artifact id is one of ["client", "server", "joined"],
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// then special handling is done to allow a setup of a vanilla dependency without the use of an external repository.
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minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
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compileOnly 'org.projectlombok:lombok:1.18.34'
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annotationProcessor 'org.projectlombok:lombok:1.18.34'
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// ASM (already on Forge classpath at runtime via Mojang deps, but declare for IDE/compile)
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implementation 'org.ow2.asm:asm:9.6'
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implementation 'org.ow2.asm:asm-tree:9.6'
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implementation 'org.ow2.asm:asm-commons:9.6'
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implementation 'org.ow2.asm:asm-util:9.6'
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// Dev Auth
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runtimeOnly("me.djtheredstoner:DevAuth-forge-latest:1.2.2")
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// Example mod dependency with JEI - using fg.deobf() ensures the dependency is remapped to your development mappings
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// The JEI API is declared for compile time use, while the full JEI artifact is used at runtime
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// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
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// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
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// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
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// Example mod dependency using a mod jar from ./libs with a flat dir repository
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// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
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// The group id is ignored when searching -- in this case, it is "blank"
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// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
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// For more info:
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// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
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// http://www.gradle.org/docs/current/userguide/dependency_management.html
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}
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// This block of code expands all declared replace properties in the specified resource targets.
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// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
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// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
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// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
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tasks.named('processResources', ProcessResources).configure {
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var replaceProperties = [
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minecraft_version: minecraft_version, minecraft_version_range: minecraft_version_range,
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forge_version: forge_version, forge_version_range: forge_version_range,
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loader_version_range: loader_version_range,
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mod_id: mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
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mod_authors: mod_authors, mod_description: mod_description,
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]
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inputs.properties replaceProperties
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filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
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expand replaceProperties + [project: project]
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}
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}
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// Example for how to get properties into the manifest for reading at runtime.
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tasks.named('jar', Jar).configure {
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manifest {
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attributes([
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'Specification-Title' : mod_id,
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'Specification-Vendor' : mod_authors,
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'Specification-Version' : '1', // We are version 1 of ourselves
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'Implementation-Title' : project.name,
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'Implementation-Version' : project.jar.archiveVersion,
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'Implementation-Vendor' : mod_authors,
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'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"),
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// Java-agent entry points so the jar can be passed via -javaagent:
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'Premain-Class' : 'asm.patchify.loader.PatchAgent',
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'Agent-Class' : 'asm.patchify.loader.PatchAgent',
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'Can-Retransform-Classes' : 'true',
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'Can-Redefine-Classes' : 'true'
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])
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}
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// This is the preferred method to reobfuscate your jar file
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finalizedBy 'reobfJar'
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}
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// However if you are in a multi-project build, dev time needs unobfed jar files, so you can delay the obfuscation until publishing by doing:
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// tasks.named('publish').configure {
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// dependsOn 'reobfJar'
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// }
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// IZMK-style entry point: build the jar first (so the -javaagent path exists) and then launch
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// the client. The client run config above already references tasks.jar via archiveFile.
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tasks.register('runClient0') {
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group = 'forgegradle runs'
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description = 'Build the mod jar (used as -javaagent) and start the client.'
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dependsOn tasks.jar
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finalizedBy tasks.runClient
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}
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// Example configuration to allow publishing using the maven-publish plugin
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publishing {
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publications {
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register('mavenJava', MavenPublication) {
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artifact jar
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}
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}
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repositories {
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maven {
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url "file://${project.projectDir}/mcmodsrepo"
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}
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}
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}
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tasks.withType(JavaCompile).configureEach {
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options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
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}
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// ===== Native build (DLL injection path) =====
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//
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// Produces:
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// build/dist/OpenZen.dll - injectable DLL with embedded zen.jar
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// build/dist/OpenZenLoader.exe - GUI injector
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//
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// Requires:
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// - JAVA_HOME pointing at a JDK 17 install (for jni.h / jvmti.h)
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// - CMake either on PATH, bundled with Visual Studio 2019/2022
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// ("C++ CMake tools for Windows" workload), or installed standalone.
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// - MSVC build tools (Visual Studio 2019+).
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//
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// Usage:
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// ./gradlew dll
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//
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def nativeDir = file('native')
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def nativeBuildDir = file("$nativeDir/build")
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ext.findCmake = {
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// 1. cmake already on PATH?
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try {
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def p = ['cmd', '/c', 'where', 'cmake'].execute()
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def out = new StringBuilder()
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p.consumeProcessOutput(out, new StringBuilder())
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p.waitForOrKill(2000)
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if (p.exitValue() == 0) {
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def first = out.toString().readLines().find { it?.trim() }
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if (first) return first.trim()
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}
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} catch (Exception ignored) {}
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// 2. Visual Studio bundled cmake via vswhere.
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def pf86 = System.getenv('ProgramFiles(x86)') ?: 'C:/Program Files (x86)'
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def vswhere = "${pf86}/Microsoft Visual Studio/Installer/vswhere.exe"
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if (file(vswhere).exists()) {
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try {
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def out = new StringBuilder()
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def p = [vswhere, '-latest', '-products', '*',
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'-requires', 'Microsoft.VisualStudio.Component.VC.CMake.Project',
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'-property', 'installationPath'].execute()
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p.consumeProcessOutput(out, new StringBuilder())
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p.waitForOrKill(5000)
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def vsPath = out.toString().trim()
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if (vsPath) {
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def cmakeExe = "${vsPath}/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/bin/cmake.exe"
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if (file(cmakeExe).exists()) return cmakeExe
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}
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} catch (Exception ignored) {}
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}
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// 3. Standalone CMake installations.
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def pf = System.getenv('ProgramFiles') ?: 'C:/Program Files'
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def lad = System.getenv('LOCALAPPDATA') ?: ''
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def candidates = [
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"${pf}/CMake/bin/cmake.exe",
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"${pf86}/CMake/bin/cmake.exe",
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"${lad}/Programs/CMake/bin/cmake.exe",
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]
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for (path in candidates) {
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if (path && file(path).exists()) return path
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}
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return null
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}
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def cmakeMissingMessage =
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'CMake not found. Install one of:\n' +
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' - Standalone CMake: https://cmake.org/download/ (add to PATH)\n' +
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' - Visual Studio 2022 with "C++ CMake tools for Windows" workload\n' +
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'After installing, re-run ./gradlew dll'
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ext.findVcpkg = {
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def envRoot = System.getenv('VCPKG_ROOT')
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def candidates = []
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if (envRoot) candidates << envRoot
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candidates += ['C:/vcpkg', 'D:/vcpkg', "${System.getProperty('user.home')}/vcpkg"]
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// Also accept versioned install dirs like C:/vcpkg-2026.03.18.
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['C:/', 'D:/'].each { drive ->
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def root = file(drive)
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if (root.isDirectory()) {
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root.listFiles().each { f ->
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if (f.isDirectory() && f.name ==~ /^vcpkg(-.*)?$/) {
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candidates << f.absolutePath.replace('\\', '/')
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}
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}
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}
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}
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for (root in candidates) {
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if (root && file("$root/scripts/buildsystems/vcpkg.cmake").exists()) {
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return root
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}
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}
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return null
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}
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def vcpkgMissingMessage =
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'vcpkg not found. The Qt-based loader needs vcpkg for static Qt6.\n' +
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'One-time setup:\n' +
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' git clone https://github.com/microsoft/vcpkg.git C:/vcpkg\n' +
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' C:/vcpkg/bootstrap-vcpkg.bat\n' +
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'Optionally set VCPKG_ROOT, or put it at C:/vcpkg or D:/vcpkg.\n' +
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'Then re-run ./gradlew dll - the first run will build static Qt\n' +
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'(can take 30 min to 2 h); subsequent builds are fast.'
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ext.gitShortRevision = {
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// CI passes the resolved sha in OPENZEN_BUILD_REVISION so we don't have
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// to assume git is on PATH inside the runner image.
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def envRev = System.getenv('OPENZEN_BUILD_REVISION')
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if (envRev && !envRev.allWhitespace) return envRev.trim().take(7)
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try {
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def p = ['git', 'rev-parse', '--short=7', 'HEAD'].execute(null, project.rootDir)
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def out = new StringBuilder()
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p.consumeProcessOutput(out, new StringBuilder())
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p.waitForOrKill(2000)
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if (p.exitValue() == 0) {
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def v = out.toString().trim()
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if (v) return v
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}
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} catch (Exception ignored) {}
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return null
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}
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tasks.register('stageNativeJar', Copy) {
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group = 'openzen'
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description = 'Stage the freshly built mod jar at native/zen.jar so the DLL ' +
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'resource compiler can embed it.'
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dependsOn 'jar'
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from { tasks.jar.archiveFile }
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into nativeDir
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rename { 'zen.jar' }
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}
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tasks.register('configureNative', Exec) {
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group = 'openzen'
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description = 'Run CMake configure on the native sub-projects (DLL + Loader).'
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dependsOn 'stageNativeJar'
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workingDir nativeDir
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commandLine 'cmake', '-S', '.', '-B', 'build', '-A', 'x64'
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doFirst {
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def cmake = findCmake()
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if (!cmake) throw new GradleException(cmakeMissingMessage)
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def vcpkg = findVcpkg()
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if (!vcpkg) throw new GradleException(vcpkgMissingMessage)
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def rev = gitShortRevision()
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logger.lifecycle("Using CMake : ${cmake}")
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logger.lifecycle("Using vcpkg : ${vcpkg}")
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logger.lifecycle("Build rev : ${rev ?: '(unknown)'}")
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def args = [cmake, '-S', '.', '-B', 'build', '-A', 'x64',
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"-DCMAKE_TOOLCHAIN_FILE=${vcpkg}/scripts/buildsystems/vcpkg.cmake",
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'-DVCPKG_TARGET_TRIPLET=x64-windows-static',
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'-DVCPKG_HOST_TRIPLET=x64-windows-static']
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if (rev) args << "-DOPENZEN_BUILD_REVISION=${rev}"
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commandLine args
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}
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}
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tasks.register('buildNative', Exec) {
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group = 'openzen'
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description = 'Compile OpenZen.dll and OpenZenLoader.exe with CMake.'
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dependsOn 'configureNative'
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workingDir nativeDir
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commandLine 'cmake', '--build', 'build', '--config', 'Release'
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doFirst {
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def cmake = findCmake()
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if (!cmake) throw new GradleException(cmakeMissingMessage)
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// --parallel without a number lets CMake pick the host's logical CPU
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// count and forwards it to the underlying generator (MSBuild gets /m,
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// Ninja gets -j). MSBuild defaults to a single process otherwise.
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def jobs = Runtime.runtime.availableProcessors()
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logger.lifecycle("Parallel jobs: ${jobs}")
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commandLine cmake, '--build', 'build', '--config', 'Release',
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'--parallel', jobs.toString()
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}
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}
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tasks.register('packageDist') {
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group = 'openzen'
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description = 'Collect the Loader EXE into build/dist for distribution. ' +
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'OpenZen.dll is embedded inside the EXE, so we only ship one file.'
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dependsOn 'buildNative'
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// Use an inline copy { } block inside doLast rather than the Copy task
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// type. Copy snapshots its source set at configuration time and reports
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// NO-SOURCE on a first clean build because the EXE that buildNative is
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// about to produce does not exist yet. doLast runs after buildNative,
|
|
// by which point the file is definitely on disk.
|
|
doLast {
|
|
def src = file("$nativeBuildDir/loader/Release/OpenZenLoader.exe")
|
|
if (!src.isFile()) {
|
|
throw new GradleException(
|
|
"Expected OpenZenLoader.exe at ${src} after buildNative; missing")
|
|
}
|
|
copy {
|
|
from src
|
|
into "$buildDir/dist"
|
|
}
|
|
logger.lifecycle("Packaged ${src.length()} bytes -> ${buildDir}/dist/${src.name}")
|
|
}
|
|
}
|
|
|
|
ext.findUpx = {
|
|
try {
|
|
def p = ['cmd', '/c', 'where', 'upx'].execute()
|
|
def out = new StringBuilder()
|
|
p.consumeProcessOutput(out, new StringBuilder())
|
|
p.waitForOrKill(2000)
|
|
if (p.exitValue() == 0) {
|
|
def first = out.toString().readLines().find { it?.trim() }
|
|
if (first) return first.trim()
|
|
}
|
|
} catch (Exception ignored) {}
|
|
return null
|
|
}
|
|
|
|
tasks.register('upxCompress') {
|
|
group = 'openzen'
|
|
description = 'Run UPX --best --lzma on the packaged OpenZenLoader.exe. ' +
|
|
'No-op (warning only) when upx is not on PATH so local builds ' +
|
|
'do not need it installed.'
|
|
dependsOn 'packageDist'
|
|
doLast {
|
|
def exe = file("$buildDir/dist/OpenZenLoader.exe")
|
|
if (!exe.isFile()) {
|
|
throw new GradleException("packageDist did not produce ${exe}")
|
|
}
|
|
def upx = findUpx()
|
|
if (!upx) {
|
|
logger.warn("upx not on PATH; skipping compression. Install from " +
|
|
"https://upx.github.io/ to enable.")
|
|
return
|
|
}
|
|
def before = exe.length()
|
|
exec {
|
|
commandLine upx, '--best', '--lzma', exe.absolutePath
|
|
}
|
|
def after = exe.length()
|
|
logger.lifecycle(String.format(
|
|
"UPX: %,d -> %,d bytes (%.1f%% of original)",
|
|
before, after, after * 100.0 / before))
|
|
}
|
|
}
|
|
|
|
tasks.register('dll') {
|
|
group = 'openzen'
|
|
description = 'Build the injectable DLL and GUI Loader (final dist artifacts).'
|
|
dependsOn 'packageDist'
|
|
}
|
|
|
|
// Gradle's stock 'clean' only wipes the project build/ directory, so the
|
|
// CMake out-of-source build dir and the staged jar would survive a clean
|
|
// and silently feed stale bits into the next dll build. Wire a dedicated
|
|
// Delete task into 'clean' so ./gradlew clean really wipes everything.
|
|
tasks.register('cleanNative', Delete) {
|
|
group = 'openzen'
|
|
description = 'Remove native/build/ and the staged native/zen.jar.'
|
|
delete nativeBuildDir
|
|
delete file("$nativeDir/zen.jar")
|
|
}
|
|
|
|
tasks.named('clean').configure {
|
|
dependsOn 'cleanNative'
|
|
}
|