47058 lines
2.5 MiB
Plaintext
47058 lines
2.5 MiB
Plaintext
<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>NativeInvoker</name>
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</assembly>
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<members>
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<member name="M:GTA.Native.NativeInvoker.WAIT(System.Int32)">
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<summary>
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Parameters: int ms
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</summary>
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<remarks>
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Pauses execution of the current script, please note this behavior is only seen when called from one of the game script files(ysc). In order to wait an asi script use "static void WAIT(DWORD time);" found in main.h<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.START_NEW_SCRIPT(System.String,System.Int32)">
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<summary>
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Parameters: const char* scriptName, int stackSize
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</summary>
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<remarks>
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Examples:<br/>
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g_384A = SYSTEM::START_NEW_SCRIPT("cellphone_flashhand", 1424);<br/>
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l_10D = SYSTEM::START_NEW_SCRIPT("taxiService", 1828);<br/>
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SYSTEM::START_NEW_SCRIPT("AM_MP_YACHT", 5000);<br/>
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SYSTEM::START_NEW_SCRIPT("emergencycall", 512);<br/>
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SYSTEM::START_NEW_SCRIPT("emergencycall", 512); <br/>
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SYSTEM::START_NEW_SCRIPT("FM_maintain_cloud_header_data", 1424);<br/>
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SYSTEM::START_NEW_SCRIPT("FM_Mission_Controller", 31000);<br/>
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SYSTEM::START_NEW_SCRIPT("tennis_family", 3650);<br/>
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SYSTEM::START_NEW_SCRIPT("Celebrations", 3650);<br/>
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Decompiled examples of usage when starting a script:<br/>
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<br/>
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SCRIPT::REQUEST_SCRIPT(a_0);<br/>
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if (SCRIPT::HAS_SCRIPT_LOADED(a_0)) {<br/>
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SYSTEM::START_NEW_SCRIPT(a_0, v_3);<br/>
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SCRIPT::SET_SCRIPT_AS_NO_LONGER_NEEDED(a_0);<br/>
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return 1;<br/>
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}<br/>
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<br/>
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or:<br/>
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v_2 = "MrsPhilips2";<br/>
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SCRIPT::REQUEST_SCRIPT(v_2);<br/>
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while (!SCRIPT::HAS_SCRIPT_LOADED(v_2)) {<br/>
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SCRIPT::REQUEST_SCRIPT(v_2);<br/>
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SYSTEM::WAIT(0);<br/>
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}<br/>
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sub_8792(36);<br/>
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SYSTEM::START_NEW_SCRIPT(v_2, 17000);<br/>
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SCRIPT::SET_SCRIPT_AS_NO_LONGER_NEEDED(v_2);<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.START_NEW_SCRIPT_WITH_ARGS(System.String,System.IntPtr,System.Int32,System.Int32)">
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<summary>
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Parameters: const char* scriptName, Any* args, int argCount, int stackSize
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</summary>
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<remarks>
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return : script thread id, 0 if failed<br/>
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Pass pointer to struct of args in p1, size of struct goes into p2<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.START_NEW_SCRIPT_WITH_NAME_HASH(System.UInt32,System.Int32)">
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<summary>
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Parameters: Hash scriptHash, int stackSize
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker._START_NEW_STREAMED_SCRIPT(System.UInt32,System.Int32)">
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<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_NEW_SCRIPT_WITH_NAME_HASH(System.UInt32,System.Int32)"/></remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS(System.UInt32,System.IntPtr,System.Int32,System.Int32)">
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<summary>
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Parameters: Hash scriptHash, Any* args, int argCount, int stackSize
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker._START_NEW_STREAMED_SCRIPT_WITH_ARGS(System.UInt32,System.IntPtr,System.Int32,System.Int32)">
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<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_NEW_SCRIPT_WITH_NAME_HASH_AND_ARGS(System.UInt32,System.IntPtr,System.Int32,System.Int32)"/></remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.TIMERA">
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<remarks>
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Counts up. Every 1000 is 1 real-time second. Use SETTIMERA(int value) to set the timer (e.g.: SETTIMERA(0)).<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SETTIMERA(System.Int32)">
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<summary>
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Parameters: int value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SETTIMERB(System.Int32)">
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<summary>
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Parameters: int value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.TIMESTEP">
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<remarks>
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Gets the current frame time.<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SIN(System.Single)">
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<summary>
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Parameters: float value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.COS(System.Single)">
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<summary>
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Parameters: float value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SQRT(System.Single)">
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<summary>
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Parameters: float value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.POW(System.Single,System.Single)">
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<summary>
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Parameters: float @base, float exponent
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.LOG10(System.Single)">
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<summary>
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Parameters: float value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker._LOG10(System.Single)">
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<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOG10(System.Single)"/></remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.VMAG(System.Single,System.Single,System.Single)">
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<summary>
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Parameters: float x, float y, float z
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</summary>
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<remarks>
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Calculates the magnitude of a vector.<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.VMAG2(System.Single,System.Single,System.Single)">
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<summary>
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Parameters: float x, float y, float z
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</summary>
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<remarks>
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Calculates the magnitude of a vector but does not perform Sqrt operations. (Its way faster)<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.VDIST(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Parameters: float x1, float y1, float z1, float x2, float y2, float z2
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</summary>
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<remarks>
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Calculates distance between vectors.<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.VDIST2(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Parameters: float x1, float y1, float z1, float x2, float y2, float z2
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</summary>
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<remarks>
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Calculates distance between vectors but does not perform Sqrt operations. (Its way faster)<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SHIFT_LEFT(System.Int32,System.Int32)">
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<summary>
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Parameters: int value, int bitShift
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SHIFT_RIGHT(System.Int32,System.Int32)">
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<summary>
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Parameters: int value, int bitShift
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.FLOOR(System.Single)">
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<summary>
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Parameters: float value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.CEIL(System.Single)">
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<summary>
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Parameters: float value
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</summary>
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<remarks>
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I'm guessing this rounds a float value up to the next whole number, and FLOOR rounds it down<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.ROUND(System.Single)">
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<summary>
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Parameters: float value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.TO_FLOAT(System.Int32)">
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<summary>
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Parameters: int value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SET_THIS_THREAD_PRIORITY(System.Int32)">
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<summary>
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Parameters: int priority
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</summary>
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<remarks>
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THREAD_PRIO_HIGHEST = 0<br/>
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THREAD_PRIO_NORMAL = 1<br/>
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THREAD_PRIO_LOWEST = 2<br/>
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THREAD_PRIO_MANUAL_UPDATE = 100<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SET_THREAD_PRIORITY(System.Int32)">
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<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_THIS_THREAD_PRIORITY(System.Int32)"/></remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_GET_INT(System.String)">
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<summary>
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Parameters: const char* property
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_GET_FLOAT(System.String)">
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<summary>
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Parameters: const char* property
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_GET_STRING(System.String)">
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<summary>
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Parameters: const char* property
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_SET_INT(System.String,System.Int32)">
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<summary>
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Parameters: const char* property, int value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_SET_FLOAT(System.String,System.Single)">
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<summary>
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Parameters: const char* property, float value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_SET_STRING(System.String,System.String)">
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<summary>
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Parameters: const char* property, const char* value
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_SET_APP(System.String)">
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<summary>
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Parameters: const char* appName
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</summary>
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<remarks>
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Called in the gamescripts like:<br/>
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APP::APP_SET_APP("car");<br/>
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APP::APP_SET_APP("dog");<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_SET_BLOCK(System.String)">
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<summary>
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Parameters: const char* blockName
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_HAS_SYNCED_DATA(System.String)">
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<summary>
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Parameters: const char* appName
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.APP_DELETE_APP_DATA(System.String)">
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<summary>
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Parameters: const char* appName
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.PLAY_PED_RINGTONE(System.String,GTA.Ped,System.Boolean)">
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<summary>
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Parameters: const char* ringtoneName, Ped ped, BOOL p2
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</summary>
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<remarks>
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All found occurrences in b617d, sorted alphabetically and identical lines removed: <see href='https://pastebin.com/RFb4GTny'>https://pastebin.com/RFb4GTny</see><br/>
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AUDIO::PLAY_PED_RINGTONE("Remote_Ring", PLAYER::PLAYER_PED_ID(), 1);<br/>
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AUDIO::PLAY_PED_RINGTONE("Dial_and_Remote_Ring", PLAYER::PLAYER_PED_ID(), 1);<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.IS_PED_RINGTONE_PLAYING(GTA.Ped)">
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<summary>
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Parameters: Ped ped
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.STOP_PED_RINGTONE(GTA.Ped)">
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<summary>
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Parameters: Ped ped
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.ADD_LINE_TO_CONVERSATION(System.Int32,System.String,System.String,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.Boolean)">
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<summary>
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Parameters: int index, const char* p1, const char* p2, int p3, int p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, int p9, BOOL p10, BOOL p11, BOOL p12
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</summary>
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<remarks>
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NOTE: ones that are -1, 0 - 35 are determined by a function where it gets a TextLabel from a global then runs,<br/>
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GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME and depending on what the result is it goes in check order of 0 - 9 then A - Z then z (lowercase). So it will then return 0 - 35 or -1 if it's 'z'. The func to handle that ^^ is func_67 in dialog_handler.c atleast in TU27 Xbox360 scripts.<br/>
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p0 is -1, 0 - 35<br/>
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p1 is a char or string (whatever you wanna call it)<br/>
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p2 is Global 10597 + i * 6. 'i' is a while(i &lt; 70) loop<br/>
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p3 is again -1, 0 - 35 <br/>
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p4 is again -1, 0 - 35 <br/>
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p5 is either 0 or 1 (bool ?)<br/>
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p6 is either 0 or 1 (The func to determine this is bool)<br/>
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p7 is either 0 or 1 (The func to determine this is bool)<br/>
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p8 is either 0 or 1 (The func to determine this is bool)<br/>
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p9 is 0 - 3 (Determined by func_60 in dialogue_handler.c)<br/>
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p10 is either 0 or 1 (The func to determine this is bool)<br/>
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p11 is either 0 or 1 (The func to determine this is bool)<br/>
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p12 is unknown as in TU27 X360 scripts it only goes to p11.<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.ADD_PED_TO_CONVERSATION(System.Int32,GTA.Ped,System.String)">
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<summary>
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Parameters: int index, Ped ped, const char* p2
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</summary>
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<remarks>
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4 calls in the b617d scripts. The only one with p0 and p2 in clear text:<br/>
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AUDIO::ADD_PED_TO_CONVERSATION(5, l_AF, "DINAPOLI");<br/>
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=================================================<br/>
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One of the 2 calls in dialogue_handler.c p0 is in a while-loop, and so is determined to also possibly be 0 - 15.<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SET_POSITION_FOR_NULL_CONV_PED(System.IntPtr,System.Single,System.Single,System.Single)">
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<summary>
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Parameters: Any p0, float p1, float p2, float p3
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_FOR_NULL_CONV_PED(System.Int32,GTA.Entity)">
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<summary>
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Parameters: int p0, Entity entity
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SET_MICROPHONE_POSITION(System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
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<summary>
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Parameters: BOOL toggle, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3
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</summary>
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<remarks>
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This native controls where the game plays audio from. By default the microphone is positioned on the player.<br/>
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When p0 is true the game will play audio from the 3 positions inputted.<br/>
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It is recommended to set all 3 positions to the same value as mixing different positions doesn't seem to work well.<br/>
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The scripts mostly use it with only one position such as in fbi3.c: <br/>
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AUDIO::SET_MICROPHONE_POSITION(true, ENTITY::GET_ENTITY_COORDS(iLocal_3091, true), ENTITY::GET_ENTITY_COORDS(iLocal_3091, true), ENTITY::GET_ENTITY_COORDS(iLocal_3091, true));<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM(System.Boolean)">
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<summary>
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Parameters: BOOL p0
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SET_CONVERSATION_AUDIO_PLACEHOLDER(System.Boolean)">
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<summary>
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Parameters: BOOL p0
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.START_SCRIPT_PHONE_CONVERSATION(System.Boolean,System.Boolean)">
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<summary>
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Parameters: BOOL p0, BOOL p1
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.PRELOAD_SCRIPT_PHONE_CONVERSATION(System.Boolean,System.Boolean)">
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<summary>
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Parameters: BOOL p0, BOOL p1
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.START_SCRIPT_CONVERSATION(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
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<summary>
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Parameters: BOOL p0, BOOL p1, BOOL p2, BOOL p3
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.PRELOAD_SCRIPT_CONVERSATION(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
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<summary>
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Parameters: BOOL p0, BOOL p1, BOOL p2, BOOL p3
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.PAUSE_SCRIPTED_CONVERSATION(System.Boolean)">
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<summary>
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Parameters: BOOL p0
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.STOP_SCRIPTED_CONVERSATION(System.Boolean)">
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<summary>
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Parameters: BOOL p0
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.INTERRUPT_CONVERSATION(GTA.Ped,System.String,System.String)">
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<summary>
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Parameters: Ped ped, const char* voiceline, const char* speaker
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</summary>
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<remarks>
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Example from carsteal3.c: AUDIO::INTERRUPT_CONVERSATION(PLAYER::PLAYER_PED_ID(), "CST4_CFAA", "FRANKLIN");<br/>
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Voicelines can be found in GTAV\x64\audio\sfx in files starting with "SS_" which seems to mean scripted speech.<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.INTERRUPT_CONVERSATION_AND_PAUSE(GTA.Ped,System.String,System.String)">
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<summary>
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Parameters: Ped ped, const char* p1, const char* speaker
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</summary>
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<remarks>
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One call found in the b617d scripts:<br/>
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AUDIO::INTERRUPT_CONVERSATION_AND_PAUSE(NETWORK::NET_TO_PED(l_3989._f26F[0/*1*/]), "CONV_INTERRUPT_QUIT_IT", "LESTER");<br/>
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</remarks>
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</member>
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<member name="M:GTA.Native.NativeInvoker.GET_VARIATION_CHOSEN_FOR_SCRIPTED_LINE(System.IntPtr)">
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<summary>
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Parameters: Any* p0
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</summary>
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</member>
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<member name="M:GTA.Native.NativeInvoker.SET_NO_DUCKING_FOR_CONVERSATION(System.Boolean)">
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<summary>
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Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_SCRIPT_WITH_AUDIO(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNREGISTER_SCRIPT_WITH_AUDIO">
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_MISSION_AUDIO_BANK(System.String,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* p0, BOOL p1, Any p2
|
|
</summary>
|
|
<remarks>
|
|
All occurrences and usages found in b617d: <see href='https://pastebin.com/NzZZ2Tmm'>https://pastebin.com/NzZZ2Tmm</see><br/>
|
|
Full list of mission audio bank names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/missionAudioBankNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/missionAudioBankNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_AMBIENT_AUDIO_BANK(System.String,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* p0, BOOL p1, Any p2
|
|
</summary>
|
|
<remarks>
|
|
All occurrences and usages found in b617d, sorted alphabetically and identical lines removed: <see href='https://pastebin.com/XZ1tmGEz'>https://pastebin.com/XZ1tmGEz</see><br/>
|
|
Full list of ambient audio bank names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientAudioBankNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientAudioBankNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_SCRIPT_AUDIO_BANK(System.String,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* p0, BOOL p1, int p2
|
|
</summary>
|
|
<remarks>
|
|
All occurrences and usages found in b617d, sorted alphabetically and identical lines removed: <see href='https://pastebin.com/AkmDAVn6'>https://pastebin.com/AkmDAVn6</see><br/>
|
|
Full list of script audio bank names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scriptAudioBankNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scriptAudioBankNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HINT_MISSION_AUDIO_BANK(System.String,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HINT_AMBIENT_AUDIO_BANK(System.String,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HINT_SCRIPT_AUDIO_BANK(System.String,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_NAMED_SCRIPT_AUDIO_BANK(System.String)">
|
|
<summary>
|
|
Parameters: const char* audioBank
|
|
</summary>
|
|
<remarks>
|
|
Full list of script audio bank names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scriptAudioBankNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scriptAudioBankNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNHINT_NAMED_SCRIPT_AUDIO_BANK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_SOUND_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int soundId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_SOUND(System.Int32,System.String,System.String,System.Boolean,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: int soundId, const char* audioName, const char* audioRef, BOOL p3, Any p4, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
All found occurrences in b617d, sorted alphabetically and identical lines removed: <see href='https://pastebin.com/A8Ny8AHZ'>https://pastebin.com/A8Ny8AHZ</see><br/>
|
|
Full list of audio / sound names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_SOUND_FRONTEND(System.Int32,System.String,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: int soundId, const char* audioName, const char* audioRef, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
List: <see href='https://pastebin.com/DCeRiaLJ'>https://pastebin.com/DCeRiaLJ</see><br/>
|
|
All occurrences as of Cayo Perico Heist DLC (b2189), sorted alphabetically and identical lines removed: <see href='https://git.io/JtLxM'>https://git.io/JtLxM</see><br/>
|
|
Full list of audio / sound names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_DEFERRED_SOUND_FRONTEND(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* soundName, const char* soundsetName
|
|
</summary>
|
|
<remarks>
|
|
Only call found in the b617d scripts:<br/>
|
|
AUDIO::PLAY_DEFERRED_SOUND_FRONTEND("BACK", "HUD_FREEMODE_SOUNDSET");<br/>
|
|
Full list of audio / sound names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_SOUND_FROM_ENTITY(System.Int32,System.String,GTA.Entity,System.String,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int soundId, const char* audioName, Entity entity, const char* audioRef, BOOL isNetwork, Any p5
|
|
</summary>
|
|
<remarks>
|
|
All found occurrences in b617d, sorted alphabetically and identical lines removed: <see href='https://pastebin.com/f2A7vTj0'>https://pastebin.com/f2A7vTj0</see> <br/>
|
|
No changes made in b678d.<br/>
|
|
gtaforums.com/topic/795622-audio-for-mods<br/>
|
|
Full list of audio / sound names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_SOUND_FROM_ENTITY_HASH(System.Int32,System.UInt32,System.IntPtr,System.UInt32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int soundId, Hash p1, Any p2, Hash soundNameHash, Any p4, Any p5
|
|
</summary>
|
|
<remarks>
|
|
p2 is Entity?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_SOUND_FROM_COORD(System.Int32,System.String,System.Single,System.Single,System.Single,System.String,System.Boolean,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int soundId, const char* audioName, float x, float y, float z, const char* audioRef, BOOL isNetwork, int range, BOOL p8
|
|
</summary>
|
|
<remarks>
|
|
All found occurrences in b617d, sorted alphabetically and identical lines removed: <see href='https://pastebin.com/eeFc5DiW'>https://pastebin.com/eeFc5DiW</see><br/>
|
|
gtaforums.com/topic/795622-audio-for-mods<br/>
|
|
Full list of audio / sound names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_SOUND_COORD(System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int soundId, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_SOUND(System.Int32)">
|
|
<summary>
|
|
Parameters: int soundId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NETWORK_ID_FROM_SOUND_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int soundId
|
|
</summary>
|
|
<remarks>
|
|
Could this be used alongside either, <br/>
|
|
SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES or _SET_NETWORK_ID_SYNC_TO_PLAYER to make it so other players can hear the sound while online? It'd be a bit troll-fun to be able to play the Zancudo UFO creepy sounds globally.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SOUND_ID_FROM_NETWORK_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VARIABLE_ON_SOUND(System.Int32,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: int soundId, const char* variable, float p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VARIABLE_ON_STREAM(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* variable, float p1
|
|
</summary>
|
|
<remarks>
|
|
From the scripts, p0:<br/>
|
|
"ArmWrestlingIntensity",<br/>
|
|
"INOUT",<br/>
|
|
"Monkey_Stream",<br/>
|
|
"ZoomLevel"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_UNDERWATER_STREAM(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VARIABLE_ON_UNDER_WATER_STREAM(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* variableName, float value
|
|
</summary>
|
|
<remarks>
|
|
AUDIO::SET_VARIABLE_ON_UNDER_WATER_STREAM("inTunnel", 1.0);<br/>
|
|
AUDIO::SET_VARIABLE_ON_UNDER_WATER_STREAM("inTunnel", 0.0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_SOUND_FINISHED(System.Int32)">
|
|
<summary>
|
|
Parameters: int soundId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_PED_AMBIENT_SPEECH_NATIVE(GTA.Ped,System.String,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* speechName, const char* speechParam, Any p3
|
|
</summary>
|
|
<remarks>
|
|
Plays ambient speech. See also _0x444180DB.<br/>
|
|
ped: The ped to play the ambient speech.<br/>
|
|
speechName: Name of the speech to play, eg. "GENERIC_HI".<br/>
|
|
speechParam: Can be one of the following:<br/>
|
|
SPEECH_PARAMS_STANDARD<br/>
|
|
SPEECH_PARAMS_ALLOW_REPEAT<br/>
|
|
SPEECH_PARAMS_BEAT<br/>
|
|
SPEECH_PARAMS_FORCE<br/>
|
|
SPEECH_PARAMS_FORCE_FRONTEND<br/>
|
|
SPEECH_PARAMS_FORCE_NO_REPEAT_FRONTEND<br/>
|
|
SPEECH_PARAMS_FORCE_NORMAL<br/>
|
|
SPEECH_PARAMS_FORCE_NORMAL_CLEAR<br/>
|
|
SPEECH_PARAMS_FORCE_NORMAL_CRITICAL<br/>
|
|
SPEECH_PARAMS_FORCE_SHOUTED<br/>
|
|
SPEECH_PARAMS_FORCE_SHOUTED_CLEAR<br/>
|
|
SPEECH_PARAMS_FORCE_SHOUTED_CRITICAL<br/>
|
|
SPEECH_PARAMS_FORCE_PRELOAD_ONLY<br/>
|
|
SPEECH_PARAMS_MEGAPHONE<br/>
|
|
SPEECH_PARAMS_HELI<br/>
|
|
SPEECH_PARAMS_FORCE_MEGAPHONE<br/>
|
|
SPEECH_PARAMS_FORCE_HELI<br/>
|
|
SPEECH_PARAMS_INTERRUPT<br/>
|
|
SPEECH_PARAMS_INTERRUPT_SHOUTED<br/>
|
|
SPEECH_PARAMS_INTERRUPT_SHOUTED_CLEAR<br/>
|
|
SPEECH_PARAMS_INTERRUPT_SHOUTED_CRITICAL<br/>
|
|
SPEECH_PARAMS_INTERRUPT_NO_FORCE<br/>
|
|
SPEECH_PARAMS_INTERRUPT_FRONTEND<br/>
|
|
SPEECH_PARAMS_INTERRUPT_NO_FORCE_FRONTEND<br/>
|
|
SPEECH_PARAMS_ADD_BLIP<br/>
|
|
SPEECH_PARAMS_ADD_BLIP_ALLOW_REPEAT<br/>
|
|
SPEECH_PARAMS_ADD_BLIP_FORCE<br/>
|
|
SPEECH_PARAMS_ADD_BLIP_SHOUTED<br/>
|
|
SPEECH_PARAMS_ADD_BLIP_SHOUTED_FORCE<br/>
|
|
SPEECH_PARAMS_ADD_BLIP_INTERRUPT<br/>
|
|
SPEECH_PARAMS_ADD_BLIP_INTERRUPT_FORCE<br/>
|
|
SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED<br/>
|
|
SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CLEAR<br/>
|
|
SPEECH_PARAMS_FORCE_PRELOAD_ONLY_SHOUTED_CRITICAL<br/>
|
|
SPEECH_PARAMS_SHOUTED<br/>
|
|
SPEECH_PARAMS_SHOUTED_CLEAR<br/>
|
|
SPEECH_PARAMS_SHOUTED_CRITICAL<br/>
|
|
Note: A list of Name and Parameters can be found here <see href='https://pastebin.com/1GZS5dCL'>https://pastebin.com/1GZS5dCL</see><br/>
|
|
Full list of speeches and voices names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/speeches.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/speeches.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAY_AMBIENT_SPEECH1(GTA.Ped,System.String,System.String,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAY_PED_AMBIENT_SPEECH_NATIVE(GTA.Ped,System.String,System.String,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE(GTA.Ped,System.String,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* speechName, const char* speechParam, Any p3
|
|
</summary>
|
|
<remarks>
|
|
Plays ambient speech. See also _0x5C57B85D.<br/>
|
|
See PLAY_PED_AMBIENT_SPEECH_NATIVE for parameter specifications.<br/>
|
|
Full list of speeches and voices names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/speeches.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/speeches.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAY_AMBIENT_SPEECH2(GTA.Ped,System.String,System.String,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE(GTA.Ped,System.String,System.String,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE(GTA.Ped,System.String,System.String,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* speechName, const char* voiceName, const char* speechParam, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
This is the same as PLAY_PED_AMBIENT_SPEECH_NATIVE and PLAY_PED_AMBIENT_SPEECH_AND_CLONE_NATIVE but it will allow you to play a speech file from a specific voice file. It works on players and all peds, even animals.<br/>
|
|
EX (C#):<br/>
|
|
GTA.Native.Function.Call(Hash.PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE, Game.Player.Character, "GENERIC_INSULT_HIGH", "s_m_y_sheriff_01_white_full_01", "SPEECH_PARAMS_FORCE_SHOUTED", 0);<br/>
|
|
The first param is the ped you want to play it on, the second is the speech name, the third is the voice name, the fourth is the speech param, and the last param is usually always 0.<br/>
|
|
Full list of speeches and voices names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/speeches.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/speeches.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAY_AMBIENT_SPEECH_WITH_VOICE(GTA.Ped,System.String,System.String,System.String,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE(GTA.Ped,System.String,System.String,System.String,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE(System.String,System.String,System.Single,System.Single,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: const char* speechName, const char* voiceName, float x, float y, float z, const char* speechParam
|
|
</summary>
|
|
<remarks>
|
|
Full list of speeches and voices names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/speeches.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/speeches.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAY_AMBIENT_SPEECH_AT_COORDS(System.String,System.String,System.Single,System.Single,System.Single,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE(System.String,System.String,System.Single,System.Single,System.Single,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_TREVOR_RAGE(System.String)">
|
|
<summary>
|
|
Parameters: const char* voiceEffect
|
|
</summary>
|
|
<remarks>
|
|
This native enables the audio flag "TrevorRageIsOverridden" and sets the voice effect to `voiceEffect`<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_ANGRY(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_PAIN(GTA.Ped,System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, int painID, int p1, Any p3
|
|
</summary>
|
|
<remarks>
|
|
Needs another parameter [int p2]. The signature is PED::PLAY_PAIN(Ped ped, int painID, int p1, int p2);<br/>
|
|
Last 2 parameters always seem to be 0.<br/>
|
|
EX: Function.Call(Hash.PLAY_PAIN, TestPed, 6, 0, 0);<br/>
|
|
Known Pain IDs<br/>
|
|
________________________<br/>
|
|
1 - Doesn't seem to do anything. Does NOT crash the game like previously said. (Latest patch)<br/>
|
|
6 - Scream (Short)<br/>
|
|
7 - Scared Scream (Kinda Long)<br/>
|
|
8 - On Fire<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVATE_AUDIO_SLOWMO_MODE(System.String)">
|
|
<summary>
|
|
Parameters: const char* mode
|
|
</summary>
|
|
<remarks>
|
|
mode can be any of these: <br/>
|
|
SLOWMO_T1_TRAILER_SMASH<br/>
|
|
SLOWMO_T1_RAYFIRE_EXPLOSION<br/>
|
|
SLOWMO_PROLOGUE_VAULT<br/>
|
|
NIGEL_02_SLOWMO_SETTING<br/>
|
|
JSH_EXIT_TUNNEL_SLOWMO<br/>
|
|
SLOWMO_BIG_SCORE_JUMP<br/>
|
|
SLOWMO_FIB4_TRUCK_SMASH<br/>
|
|
SLOWMO_EXTREME_04<br/>
|
|
SLOW_MO_METH_HOUSE_RAYFIRE<br/>
|
|
BARRY_02_SLOWMO<br/>
|
|
BARRY_01_SLOWMO<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DEACTIVATE_AUDIO_SLOWMO_MODE(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
see ACTIVATE_AUDIO_SLOWMO_MODE for modes<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_VOICE_NAME(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* name
|
|
</summary>
|
|
<remarks>
|
|
Audio List<br/>
|
|
gtaforums.com/topic/795622-audio-for-mods/<br/>
|
|
All found occurrences in b617d, sorted alphabetically and identical lines removed: <see href='https://pastebin.com/FTeAj4yZ'>https://pastebin.com/FTeAj4yZ</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_VOICE_NAME_HASH(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_AMBIENT_VOICE_NAME_HASH(GTA.Ped,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_AMBIENT_VOICE_NAME_HASH(GTA.Ped,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_AMBIENT_VOICE_NAME_HASH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_AMBIENT_VOICE_NAME_HASH(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_AMBIENT_VOICE_NAME_HASH(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VOICE_FULL(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Assigns some ambient voice to the ped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_SCREAM(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_VOICE_FULL(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_RACE_AND_VOICE_GROUP(GTA.Ped,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1, Hash voiceGroup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VOICE_GROUP(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash voiceGroupHash
|
|
</summary>
|
|
<remarks>
|
|
From the scripts:<br/>
|
|
AUDIO::SET_PED_VOICE_GROUP(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("PAIGE_PVG"));<br/>
|
|
AUDIO::SET_PED_VOICE_GROUP(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("TALINA_PVG"));<br/>
|
|
AUDIO::SET_PED_VOICE_GROUP(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("FEMALE_LOST_BLACK_PVG"));<br/>
|
|
AUDIO::SET_PED_VOICE_GROUP(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("FEMALE_LOST_WHITE_PVG"));<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_VOICE_GROUP(GTA.Ped,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_VOICE_GROUP(GTA.Ped,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VOICE_GROUP_FROM_RACE_TO_PVG(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash voiceGroupHash
|
|
</summary>
|
|
<remarks>
|
|
Dat151RelType == 29<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_VOICE_GROUP_RACE(GTA.Ped,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_VOICE_GROUP_FROM_RACE_TO_PVG(GTA.Ped,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_GENDER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
BOOL p1: 0 = Female; 1 = Male<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_AUDIO_GENDER(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_GENDER(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CURRENT_PLAYING_SPEECH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_MUTE(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STOP_CURRENT_PLAYING_SPEECH(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CURRENT_PLAYING_AMBIENT_SPEECH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_AMBIENT_SPEECH_PLAYING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCRIPTED_SPEECH_PLAYING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANY_SPEECH_PLAYING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_CONTEXT_EXIST_FOR_THIS_PED(GTA.Ped,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* speechName, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Checks if the ped can play the speech or has the speech file, p2 is usually false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAN_PED_SPEAK(GTA.Ped,System.String,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_CONTEXT_EXIST_FOR_THIS_PED(GTA.Ped,System.String,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_CURRENT_CONVERSATION(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_IS_DRUNK(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets the ped drunk sounds. Only works with PLAYER_PED_ID<br/>
|
|
====================================================<br/>
|
|
As mentioned above, this only sets the drunk sound to ped/player.<br/>
|
|
To give the Ped a drunk effect with drunk walking animation try using SET_PED_MOVEMENT_CLIPSET<br/>
|
|
Below is an example<br/>
|
|
if (!Function.Call&lt;bool&gt;(Hash.HAS_ANIM_SET_LOADED, "move_m@drunk@verydrunk"))<br/>
|
|
{<br/>
|
|
Function.Call(Hash.REQUEST_ANIM_SET, "move_m@drunk@verydrunk");<br/>
|
|
}<br/>
|
|
Function.Call(Hash.SET_PED_MOVEMENT_CLIPSET, Ped.Handle, "move_m@drunk@verydrunk", 0x3E800000);<br/>
|
|
And to stop the effect use<br/>
|
|
RESET_PED_MOVEMENT_CLIPSET<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_ANIMAL_VOCALIZATION(GTA.Ped,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: Ped pedHandle, int p1, const char* speechName
|
|
</summary>
|
|
<remarks>
|
|
Plays sounds from a ped with chop model. For example it used to play bark or sniff sounds. p1 is always 3 or 4294967295 in decompiled scripts. By a quick disassembling I can assume that this arg is unused.<br/>
|
|
This native is works only when you call it on the ped with right model (ac_chop only ?)<br/>
|
|
Speech Name can be: CHOP_SNIFF_SEQ CHOP_WHINE CHOP_LICKS_MOUTH CHOP_PANT bark GROWL SNARL BARK_SEQ<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANIMAL_VOCALIZATION_PLAYING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped pedHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ANIMAL_MOOD(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped animal, int mood
|
|
</summary>
|
|
<remarks>
|
|
mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOBILE_PHONE_RADIO_STATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL state
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_RADIO_STATION_INDEX">
|
|
<remarks>
|
|
Returns 255 (radio off index) if the function fails.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_RADIO_STATION_NAME">
|
|
<remarks>
|
|
Returns active radio station name<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RADIO_STATION_NAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int radioStation
|
|
</summary>
|
|
<remarks>
|
|
Converts radio station index to string. Use HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION to get the user-readable text.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_RETUNE_UP">
|
|
<remarks>
|
|
Tune Forward...<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_RETUNE_DOWN">
|
|
<remarks>
|
|
Tune Backwards...<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_TO_STATION_NAME(System.String)">
|
|
<summary>
|
|
Parameters: const char* stationName
|
|
</summary>
|
|
<remarks>
|
|
List of radio stations that are in the wheel, in clockwise order, as of LS Tuners DLC: <see href='https://git.io/J8a3k'>https://git.io/J8a3k</see><br/>
|
|
An older list including hidden radio stations: <see href='https://pastebin.com/Kj9t38KF'>https://pastebin.com/Kj9t38KF</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEH_RADIO_STATION(GTA.Vehicle,System.String)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, const char* radioStation
|
|
</summary>
|
|
<remarks>
|
|
List of radio stations that are in the wheel, in clockwise order, as of LS Tuners DLC: <see href='https://git.io/J8a3k'>https://git.io/J8a3k</see><br/>
|
|
An older list including hidden radio stations: <see href='https://pastebin.com/Kj9t38KF'>https://pastebin.com/Kj9t38KF</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEH_HAS_NORMAL_RADIO(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEH_HAS_RADIO_OVERRIDE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEH_HAS_NORMAL_RADIO(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_RADIO_ON(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_RADIO_ENABLED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_VEHICLE_RADIO_ON(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEH_FORCED_RADIO_THIS_FRAME(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EMITTER_RADIO_STATION(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* emitterName, const char* radioStation
|
|
</summary>
|
|
<remarks>
|
|
Full list of static emitters by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/staticEmitters.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/staticEmitters.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_STATIC_EMITTER_ENABLED(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* emitterName, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
AUDIO::SET_STATIC_EMITTER_ENABLED((Any*)"LOS_SANTOS_VANILLA_UNICORN_01_STAGE", false); AUDIO::SET_STATIC_EMITTER_ENABLED((Any*)"LOS_SANTOS_VANILLA_UNICORN_02_MAIN_ROOM", false); AUDIO::SET_STATIC_EMITTER_ENABLED((Any*)"LOS_SANTOS_VANILLA_UNICORN_03_BACK_ROOM", false);<br/>
|
|
This turns off surrounding sounds not connected directly to peds.<br/>
|
|
Full list of static emitters by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/staticEmitters.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/staticEmitters.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LINK_STATIC_EMITTER_TO_ENTITY(System.String,GTA.Entity)">
|
|
<summary>
|
|
Parameters: const char* emitterName, Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Full list of static emitters by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/staticEmitters.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/staticEmitters.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LINK_STATIC_EMITTER_TO_ENTITY(System.String,GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LINK_STATIC_EMITTER_TO_ENTITY(System.String,GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_TO_STATION_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int radioStation
|
|
</summary>
|
|
<remarks>
|
|
Sets radio station by index.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FRONTEND_RADIO_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL active
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNLOCK_MISSION_NEWS_STORY(System.Int32)">
|
|
<summary>
|
|
Parameters: int newsStory
|
|
</summary>
|
|
<remarks>
|
|
"news" that play on the radio after you've done something in story mode(?)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MISSION_NEWS_STORY_UNLOCKED(System.Int32)">
|
|
<summary>
|
|
Parameters: int newsStory
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_PASSENGER_VOICE_VARIATIONS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_MISSION_NEWS_STORY_UNLOCKED(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_END_CREDITS_MUSIC(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL play
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FREEZE_RADIO_STATION(System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStation
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNFREEZE_RADIO_STATION(System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStation
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_AUTO_UNFREEZE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INITIAL_PLAYER_STATION(System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStation
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USER_RADIO_CONTROL_ENABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_TRACK(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStation, const char* radioTrack
|
|
</summary>
|
|
<remarks>
|
|
Only found this one in the decompiled scripts:<br/>
|
|
AUDIO::SET_RADIO_TRACK("RADIO_03_HIPHOP_NEW", "ARM1_RADIO_STARTS");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_TRACK_WITH_START_OFFSET(System.String,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* radioStationName, const char* mixName, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RADIO_TRACK_MIX(System.String,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RADIO_TRACK_WITH_START_OFFSET(System.String,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NEXT_RADIO_TRACK(System.String,System.String,System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* radioName, const char* radioTrack, const char* p2, const char* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_RADIO_LOUD(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_VEHICLE_RECEIVE_CB_RADIO(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_RADIO_LOUD(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CAN_VEHICLE_RECEIVE_CB_RADIO(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOBILE_RADIO_ENABLED_DURING_GAMEPLAY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PLAYER_VEHICLE_RADIO_ENABLED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PLAYER_VEH_RADIO_ENABLE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_RADIO_ENABLED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
can't seem to enable radio on cop cars etc<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_POSITIONED_PLAYER_VEHICLE_RADIO_EMITTER_ENABLED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUSTOM_RADIO_TRACK_LIST(System.String,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* radioStation, const char* trackListName, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Examples:<br/>
|
|
AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "END_CREDITS_KILL_MICHAEL", 1);<br/>
|
|
AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "END_CREDITS_KILL_MICHAEL", 1);<br/>
|
|
AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "END_CREDITS_KILL_TREVOR", 1);<br/>
|
|
AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "END_CREDITS_SAVE_MICHAEL_TREVOR", 1);<br/>
|
|
AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "OFF_ROAD_RADIO_ROCK_LIST", 1);<br/>
|
|
AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_06_COUNTRY", "MAGDEMO2_RADIO_DINGHY", 1);<br/>
|
|
AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_16_SILVERLAKE", "SEA_RACE_RADIO_PLAYLIST", 1);<br/>
|
|
AUDIO::SET_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK", "OFF_ROAD_RADIO_ROCK_LIST", 1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_CUSTOM_RADIO_TRACK_LIST(System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStation
|
|
</summary>
|
|
<remarks>
|
|
3 calls in the b617d scripts, removed duplicate.<br/>
|
|
AUDIO::CLEAR_CUSTOM_RADIO_TRACK_LIST("RADIO_16_SILVERLAKE");<br/>
|
|
AUDIO::CLEAR_CUSTOM_RADIO_TRACK_LIST("RADIO_01_CLASS_ROCK");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._MAX_RADIO_STATION_INDEX">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUM_UNLOCKED_RADIO_STATIONS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FIND_RADIO_STATION_INDEX(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash stationNameHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_STATION_MUSIC_ONLY(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* radioStation, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
6 calls in the b617d scripts, removed identical lines:<br/>
|
|
AUDIO::SET_RADIO_STATION_MUSIC_ONLY("RADIO_01_CLASS_ROCK", 1);<br/>
|
|
AUDIO::SET_RADIO_STATION_MUSIC_ONLY(AUDIO::GET_RADIO_STATION_NAME(10), 0);<br/>
|
|
AUDIO::SET_RADIO_STATION_MUSIC_ONLY(AUDIO::GET_RADIO_STATION_NAME(10), 1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_FRONTEND_FADE_TIME(System.Single)">
|
|
<summary>
|
|
Parameters: float fadeTime
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNLOCK_RADIO_STATION_TRACK_LIST(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStation, const char* trackListName
|
|
</summary>
|
|
<remarks>
|
|
AUDIO::UNLOCK_RADIO_STATION_TRACK_LIST("RADIO_16_SILVERLAKE", "MIRRORPARK_LOCKED");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOCK_RADIO_STATION_TRACK_LIST(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStation, const char* trackListName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOCK_RADIO_STATION_TRACK_LIST(System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOCK_RADIO_STATION_TRACK_LIST(System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_UNLOCKABLE_DJ_RADIO_TRACKS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL enableMixes
|
|
</summary>
|
|
<remarks>
|
|
Just a nullsub (i.e. does absolutely nothing) since build 1604.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UPDATE_LSUR(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UPDATE_UNLOCKABLE_DJ_RADIO_TRACKS(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOCK_RADIO_STATION(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* radioStationName, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Disables the radio station (hides it from the radio wheel).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RADIO_STATION_DISABLED(System.String,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOCK_RADIO_STATION(System.String,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOCK_RADIO_STATION(System.String,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOCK_RADIO_STATION(System.String,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_STATION_AS_FAVOURITE(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* radioStation, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Doesn't have an effect in Story Mode.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RADIO_STATION_IS_VISIBLE(System.String,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RADIO_STATION_AS_FAVOURITE(System.String,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_RADIO_STATION_FAVOURITED(System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStation
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_RADIO_STATION_VISIBLE(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_RADIO_STATION_FAVOURITED(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NEXT_AUDIBLE_BEAT(System.Single*,System.Single*,System.Int32*)">
|
|
<summary>
|
|
Parameters: float* out1, float* out2, int* out3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_MUSIC_TRACK_LIST(System.String,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* radioStation, const char* trackListName, int milliseconds
|
|
</summary>
|
|
<remarks>
|
|
Changes start time of a tracklist (milliseconds)<br/>
|
|
R* uses a random int: MISC::GET_RANDOM_INT_IN_RANGE(0, 13) * 60000)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FORCE_RADIO_TRACK_LIST_POSITION(System.String,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_MUSIC_TRACK_LIST(System.String,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CURRENT_TRACK_PLAY_TIME(System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStationName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CURRENT_RADIO_TRACK_PLAYBACK_TIME(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CURRENT_TRACK_PLAY_TIME(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CURRENT_TRACK_SOUND_NAME(System.String)">
|
|
<summary>
|
|
Parameters: const char* radioStationName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CURRENT_RADIO_TRACK_NAME(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CURRENT_TRACK_SOUND_NAME(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MISSILE_WARNING_ENABLED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_ZONE_STATE(System.String,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* zoneName, BOOL p1, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Full list of ambient zones by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_AMBIENT_ZONE_STATE(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* zoneName, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
This function also has a p2, unknown. Signature AUDIO::CLEAR_AMBIENT_ZONE_STATE(const char* zoneName, bool p1, Any p2);<br/>
|
|
Still needs more research.<br/>
|
|
Full list of ambient zones by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_ZONE_LIST_STATE(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_AMBIENT_ZONE_LIST_STATE(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_ZONE_STATE_PERSISTENT(System.String,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* ambientZone, BOOL p1, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Full list of ambient zones by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_ZONE_LIST_STATE_PERSISTENT(System.String,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* ambientZone, BOOL p1, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Full list of ambient zones by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_AMBIENT_ZONE_ENABLED(System.String)">
|
|
<summary>
|
|
Parameters: const char* ambientZone
|
|
</summary>
|
|
<remarks>
|
|
Full list of ambient zones by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ambientZones.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_AUDIO_OVERRIDE(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
<remarks>
|
|
All occurrences found in b617d, sorted alphabetically and identical lines removed: <br/>
|
|
AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE("_AK");<br/>
|
|
AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE("_CUSTOM");<br/>
|
|
AUDIO::SET_CUTSCENE_AUDIO_OVERRIDE("_TOOTHLESS");<br/>
|
|
Full list of cutscene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VARIABLE_ON_SYNCH_SCENE_AUDIO(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* variableName, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_HEADSET_SOUND_ALTERNATE(System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VARIABLE_ON_SYNCH_SCENE_AUDIO(System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VARIABLE_ON_CUTSCENE_AUDIO(System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VARIABLE_ON_SYNCH_SCENE_AUDIO(System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_POLICE_REPORT(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* name, float p1
|
|
</summary>
|
|
<remarks>
|
|
Plays the given police radio message.<br/>
|
|
All found occurrences in b617d, sorted alphabetically and identical lines removed: <see href='https://pastebin.com/GBnsQ5hr'>https://pastebin.com/GBnsQ5hr</see><br/>
|
|
Full list of police report names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/policeReportNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/policeReportNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_POLICE_REPORTS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CANCEL_ALL_POLICE_REPORTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CANCEL_CURRENT_POLICE_REPORT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CANCEL_ALL_POLICE_REPORTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BLIP_SIREN(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Plays the siren sound of a vehicle which is otherwise activated when fastly double-pressing the horn key.<br/>
|
|
Only works on vehicles with a police siren.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_VEH_HORN(GTA.Vehicle,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL @override, int hornHash
|
|
</summary>
|
|
<remarks>
|
|
Overrides the vehicle's horn hash.<br/>
|
|
When changing this hash on a vehicle, it will not return the 'overwritten' hash. It will still always return the default horn hash (same as GET_VEHICLE_DEFAULT_HORN)<br/>
|
|
vehicle - the vehicle whose horn should be overwritten<br/>
|
|
mute - p1 seems to be an option for muting the horn<br/>
|
|
p2 - maybe a horn id, since the function AUDIO::GET_VEHICLE_DEFAULT_HORN(veh) exists?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_HORN_ACTIVE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Checks whether the horn of a vehicle is currently played.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AGGRESSIVE_HORNS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Makes pedestrians sound their horn longer, faster and more agressive when they use their horn.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIO_POSITION_AUDIO_MUTE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CONVERSATIONS_PERSIST(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
SET_VEHICLE_CONVERSATIONS_PERSIST?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CONVERSATIONS_PERSIST_NEW(System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOAD_STREAM(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* streamName, const char* soundSet
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
AUDIO::LOAD_STREAM("CAR_STEAL_1_PASSBY", "CAR_STEAL_1_SOUNDSET");<br/>
|
|
All found occurrences in the b678d decompiled scripts: <see href='https://pastebin.com/3rma6w5w'>https://pastebin.com/3rma6w5w</see><br/>
|
|
Stream names often ends with "_MASTER", "_SMALL" or "_STREAM". Also "_IN", "_OUT" and numbers. <br/>
|
|
soundSet is often set to 0 in the scripts. These are common to end the soundSets: "_SOUNDS", "_SOUNDSET" and numbers.<br/>
|
|
Full list of audio / sound names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOAD_STREAM_WITH_START_OFFSET(System.String,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: const char* streamName, int startOffset, const char* soundSet
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
AUDIO::LOAD_STREAM_WITH_START_OFFSET("STASH_TOXIN_STREAM", 2400, "FBI_05_SOUNDS");<br/>
|
|
Only called a few times in the scripts.<br/>
|
|
Full list of audio / sound names by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/soundNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_STREAM_FROM_PED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_STREAM_FROM_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_STREAM_FROM_OBJECT(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
<remarks>
|
|
Used with AUDIO::LOAD_STREAM<br/>
|
|
Example from finale_heist2b.c4:<br/>
|
|
TASK::TASK_SYNCHRONIZED_SCENE(l_4C8[2/*14*/], l_4C8[2/*14*/]._f7, l_30A, "push_out_vault_l", 4.0, -1.5, 5, 713, 4.0, 0);<br/>
|
|
PED::SET_SYNCHRONIZED_SCENE_PHASE(l_4C8[2/*14*/]._f7, 0.0);<br/>
|
|
PED::FORCE_PED_AI_AND_ANIMATION_UPDATE(l_4C8[2/*14*/], 0, 0);<br/>
|
|
PED::SET_PED_COMBAT_ATTRIBUTES(l_4C8[2/*14*/], 38, 1);<br/>
|
|
PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(l_4C8[2/*14*/], 1);<br/>
|
|
if (AUDIO::LOAD_STREAM("Gold_Cart_Push_Anim_01", "BIG_SCORE_3B_SOUNDS")) {<br/>
|
|
AUDIO::PLAY_STREAM_FROM_OBJECT(l_36F[0/*1*/]);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_STREAM_FROM_POSITION(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_FRONTEND_EQUAL(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAY_STREAM_FROM_POSITION(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_PED_SPEAKING(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL shaking
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BLOCK_ALL_SPEECH_FROM_PED(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_PED_SPEAKING_SYNCED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_PED_PAIN_AUDIO(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_AMBIENT_SPEECH_DISABLED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Common in the scripts:<br/>
|
|
AUDIO::IS_AMBIENT_SPEECH_DISABLED(PLAYER::PLAYER_PED_ID());<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BLOCK_SPEECH_CONTEXT_GROUP(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNBLOCK_SPEECH_CONTEXT_GROUP(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SIREN_WITH_NO_DRIVER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SIREN_BYPASS_MP_DRIVER_CHECK(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SIREN_KEEP_ON(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SIREN_BYPASS_MP_DRIVER_CHECK(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_SIREN_AUDIO(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TRIGGER_SIREN(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TRIGGER_SIREN_AUDIO(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HORN_PERMANENTLY_ON(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SOUND_VEHICLE_HORN_THIS_FRAME(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HORN_PERMANENTLY_ON(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HORN_ENABLED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AUDIO_VEHICLE_PRIORITY(GTA.Vehicle,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HORN_PERMANENTLY_ON_TIME(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_SIREN_AS_HORN(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_USE_AUDIO_GAME_OBJECT(GTA.Vehicle,System.String)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, const char* audioName
|
|
</summary>
|
|
<remarks>
|
|
This native sets the audio of the specified vehicle to the audioName (p1).<br/>
|
|
Use the audioNameHash found in vehicles.meta<br/>
|
|
Example:<br/>
|
|
_SET_VEHICLE_AUDIO(veh, "ADDER");<br/>
|
|
The selected vehicle will now have the audio of the Adder.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_AUDIO(GTA.Vehicle,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_USE_AUDIO_GAME_OBJECT(GTA.Vehicle,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FORCE_VEHICLE_ENGINE_AUDIO(GTA.Vehicle,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_USE_AUDIO_GAME_OBJECT(GTA.Vehicle,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PRELOAD_VEHICLE_AUDIO_BANK(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash vehicleModel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PRELOAD_VEHICLE_AUDIO(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PRELOAD_VEHICLE_AUDIO_BANK(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_STARTUP_REV_SOUND(GTA.Vehicle,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, const char* p1, const char* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_VEHICLE_STARTUP_REV_SOUND(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_VEHICLE_STARTUP_REV_SOUND(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESET_VEHICLE_STARTUP_REV_SOUND(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FORCE_REVERSE_WARNING(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_AUDIBLY_DAMAGED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_AUDIO_ENGINE_DAMAGE_FACTOR(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float damageFactor
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_AUDIO_BODY_DAMAGE_FACTOR(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float intensity
|
|
</summary>
|
|
<remarks>
|
|
intensity: 0.0f - 1.0f, only used once with 1.0f in R* Scripts (nigel2)<br/>
|
|
Makes an engine rattling noise when you decelerate, you need to be going faster to hear lower values<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_VEHICLE_FANBELT_DAMAGE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_VEHICLE_EXHAUST_POPS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BOOST_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
SET_VEHICLE_BOOST_ACTIVE(vehicle, 1, 0);<br/>
|
|
SET_VEHICLE_BOOST_ACTIVE(vehicle, 0, 0); <br/>
|
|
Will give a boost-soundeffect.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_VEHICLE_ALARM_AUDIO_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_UPDATE_DOOR_AUDIO(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash doorHash, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_VEHICLE_DOOR_OPEN_SOUND(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_VEHICLE_DOOR_CLOSE_SOUND(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_STALL_WARNING_SOUNDS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Works for planes only.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_GAME_IN_CONTROL_OF_MUSIC">
|
|
<remarks>
|
|
Hardcoded to return 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GPS_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL active
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_MISSION_COMPLETE_AUDIO(System.String)">
|
|
<summary>
|
|
Parameters: const char* audioName
|
|
</summary>
|
|
<remarks>
|
|
Called 38 times in the scripts. There are 5 different audioNames used.<br/>
|
|
One unknown removed below.<br/>
|
|
AUDIO::PLAY_MISSION_COMPLETE_AUDIO("DEAD");<br/>
|
|
AUDIO::PLAY_MISSION_COMPLETE_AUDIO("FRANKLIN_BIG_01");<br/>
|
|
AUDIO::PLAY_MISSION_COMPLETE_AUDIO("GENERIC_FAILED");<br/>
|
|
AUDIO::PLAY_MISSION_COMPLETE_AUDIO("TREVOR_SMALL_01");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BLOCK_DEATH_JINGLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_AUDIO_SCENE(System.String)">
|
|
<summary>
|
|
Parameters: const char* scene
|
|
</summary>
|
|
<remarks>
|
|
Used to prepare a scene where the surrounding sound is muted or a bit changed. This does not play any sound.<br/>
|
|
List of all usable scene names found in b617d. Sorted alphabetically and identical names removed: <see href='https://pastebin.com/MtM9N9CC'>https://pastebin.com/MtM9N9CC</see><br/>
|
|
Full list of audio scene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/audioSceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/audioSceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_AUDIO_SCENE(System.String)">
|
|
<summary>
|
|
Parameters: const char* scene
|
|
</summary>
|
|
<remarks>
|
|
Full list of audio scene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/audioSceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/audioSceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_AUDIO_SCENES">
|
|
<remarks>
|
|
??<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_AUDIO_SCENE_ACTIVE(System.String)">
|
|
<summary>
|
|
Parameters: const char* scene
|
|
</summary>
|
|
<remarks>
|
|
Full list of audio scene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/audioSceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/audioSceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AUDIO_SCENE_VARIABLE(System.String,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* scene, const char* variable, float value
|
|
</summary>
|
|
<remarks>
|
|
Full list of audio scene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/audioSceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/audioSceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AUDIO_SCRIPT_CLEANUP_TIME(System.Int32)">
|
|
<summary>
|
|
Parameters: int time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_ENTITY_TO_AUDIO_MIX_GROUP(GTA.Entity,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* groupName, float p2
|
|
</summary>
|
|
<remarks>
|
|
All found occurrences in b678d:<br/>
|
|
<see href='https://pastebin.com/ceu67jz8'>https://pastebin.com/ceu67jz8</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DYNAMIC_MIXER_RELATED_FN(GTA.Entity,System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_ENTITY_TO_AUDIO_MIX_GROUP(GTA.Entity,System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ENTITY_FROM_AUDIO_MIX_GROUP(GTA.Entity,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.AUDIO_IS_SCRIPTED_MUSIC_PLAYING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.AUDIO_IS_MUSIC_PLAYING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PREPARE_MUSIC_EVENT(System.String)">
|
|
<summary>
|
|
Parameters: const char* eventName
|
|
</summary>
|
|
<remarks>
|
|
All music event names found in the b617d scripts: <see href='https://pastebin.com/GnYt0R3P'>https://pastebin.com/GnYt0R3P</see><br/>
|
|
Full list of music event names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/musicEventNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/musicEventNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CANCEL_MUSIC_EVENT(System.String)">
|
|
<summary>
|
|
Parameters: const char* eventName
|
|
</summary>
|
|
<remarks>
|
|
All music event names found in the b617d scripts: <see href='https://pastebin.com/GnYt0R3P'>https://pastebin.com/GnYt0R3P</see><br/>
|
|
Full list of music event names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/musicEventNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/musicEventNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_MUSIC_EVENT(System.String)">
|
|
<summary>
|
|
Parameters: const char* eventName
|
|
</summary>
|
|
<remarks>
|
|
List of all usable event names found in b617d used with this native. Sorted alphabetically and identical names removed: <see href='https://pastebin.com/RzDFmB1W'>https://pastebin.com/RzDFmB1W</see><br/>
|
|
All music event names found in the b617d scripts: <see href='https://pastebin.com/GnYt0R3P'>https://pastebin.com/GnYt0R3P</see><br/>
|
|
Full list of music event names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/musicEventNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/musicEventNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GLOBAL_RADIO_SIGNAL_LEVEL(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RECORD_BROKEN_GLASS(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCRIPT_OVERRIDES_WIND_ELEVATION(System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: BOOL p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_WALLA_DENSITY(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_INTERIOR_WALLA_DENSITY(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PREPARE_ALARM(System.String)">
|
|
<summary>
|
|
Parameters: const char* alarmName
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
bool prepareAlarm = AUDIO::PREPARE_ALARM("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS");<br/>
|
|
Full list of alarm names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/alarmSounds.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/alarmSounds.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_ALARM(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* alarmName, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
This will start the alarm at Fort Zancudo.<br/>
|
|
AUDIO::START_ALARM("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS", 1);<br/>
|
|
First parameter (char) is the name of the alarm.<br/>
|
|
Second parameter (bool) is unknown, it does not seem to make a difference if this one is 0 or 1.<br/>
|
|
----------<br/>
|
|
It DOES make a difference but it has to do with the duration or something I dunno yet<br/>
|
|
----------<br/>
|
|
Found in the b617d scripts:<br/>
|
|
AUDIO::START_ALARM("AGENCY_HEIST_FIB_TOWER_ALARMS", 0);<br/>
|
|
AUDIO::START_ALARM("AGENCY_HEIST_FIB_TOWER_ALARMS_UPPER", 1);<br/>
|
|
AUDIO::START_ALARM("AGENCY_HEIST_FIB_TOWER_ALARMS_UPPER_B", 0);<br/>
|
|
AUDIO::START_ALARM("BIG_SCORE_HEIST_VAULT_ALARMS", a_0);<br/>
|
|
AUDIO::START_ALARM("FBI_01_MORGUE_ALARMS", 1);<br/>
|
|
AUDIO::START_ALARM("FIB_05_BIOTECH_LAB_ALARMS", 0);<br/>
|
|
AUDIO::START_ALARM("JEWEL_STORE_HEIST_ALARMS", 0);<br/>
|
|
AUDIO::START_ALARM("PALETO_BAY_SCORE_ALARM", 1);<br/>
|
|
AUDIO::START_ALARM("PALETO_BAY_SCORE_CHICKEN_FACTORY_ALARM", 0);<br/>
|
|
AUDIO::START_ALARM("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS", 1);<br/>
|
|
AUDIO::START_ALARM("PORT_OF_LS_HEIST_SHIP_ALARMS", 0);<br/>
|
|
AUDIO::START_ALARM("PRISON_ALARMS", 0);<br/>
|
|
AUDIO::START_ALARM("PROLOGUE_VAULT_ALARMS", 0);<br/>
|
|
Full list of alarm names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/alarmSounds.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/alarmSounds.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_ALARM(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* alarmName, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
This will stop the alarm at Fort Zancudo.<br/>
|
|
AUDIO::STOP_ALARM("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS", 1);<br/>
|
|
First parameter (char) is the name of the alarm.<br/>
|
|
Second parameter (bool) has to be true (1) to have any effect.<br/>
|
|
Full list of alarm names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/alarmSounds.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/alarmSounds.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_ALL_ALARMS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL stop
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ALARM_PLAYING(System.String)">
|
|
<summary>
|
|
Parameters: const char* alarmName
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
bool playing = AUDIO::IS_ALARM_PLAYING("PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS");<br/>
|
|
Full list of alarm names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/alarmSounds.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/alarmSounds.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_DEFAULT_HORN(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns hash of default vehicle horn<br/>
|
|
Hash is stored in audVehicleAudioEntity<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_HORN_HASH(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_DEFAULT_HORN_IGNORE_MODS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PED_AUDIO_FLAGS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_FOOTSTEPS_EVENTS_ENABLED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enables/disables ped's "loud" footstep sound.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_AUDIO_FOOTSTEP_LOUD(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_FOOTSTEPS_EVENTS_ENABLED(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CLOTH_EVENTS_ENABLED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enables/disables ped's "quiet" footstep sound.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_AUDIO_FOOTSTEP_QUIET(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_CLOTH_EVENTS_ENABLED(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_PLAYER_GROUND_MATERIAL(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash hash, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets audio flag "OverridePlayerGroundMaterial"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_FOOTSTEP_SCRIPT_SWEETENERS(GTA.Ped,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, Hash hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_MICROPHONE_SETTINGS(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash hash, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets audio flag "OverrideMicrophoneSettings"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OVERRIDE_MICROPHONE_SETTINGS(System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.OVERRIDE_MICROPHONE_SETTINGS(System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISTANT_COP_CAR_SIRENS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL value
|
|
</summary>
|
|
<remarks>
|
|
If value is set to true, and ambient siren sound will be played.<br/>
|
|
Appears to enable/disable an audio flag.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FORCE_AMBIENT_SIREN(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISTANT_COP_CAR_SIRENS(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SIREN_CAN_BE_CONTROLLED_BY_AUDIO(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AUDIO_FLAG(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* flagName, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Possible flag names:<br/>
|
|
"ActivateSwitchWheelAudio"<br/>
|
|
"AllowAmbientSpeechInSlowMo"<br/>
|
|
"AllowCutsceneOverScreenFade"<br/>
|
|
"AllowForceRadioAfterRetune"<br/>
|
|
"AllowPainAndAmbientSpeechToPlayDuringCutscene"<br/>
|
|
"AllowPlayerAIOnMission"<br/>
|
|
"AllowPoliceScannerWhenPlayerHasNoControl"<br/>
|
|
"AllowRadioDuringSwitch"<br/>
|
|
"AllowRadioOverScreenFade"<br/>
|
|
"AllowScoreAndRadio"<br/>
|
|
"AllowScriptedSpeechInSlowMo"<br/>
|
|
"AvoidMissionCompleteDelay"<br/>
|
|
"DisableAbortConversationForDeathAndInjury"<br/>
|
|
"DisableAbortConversationForRagdoll"<br/>
|
|
"DisableBarks"<br/>
|
|
"DisableFlightMusic"<br/>
|
|
"DisableReplayScriptStreamRecording"<br/>
|
|
"EnableHeadsetBeep"<br/>
|
|
"ForceConversationInterrupt"<br/>
|
|
"ForceSeamlessRadioSwitch"<br/>
|
|
"ForceSniperAudio"<br/>
|
|
"FrontendRadioDisabled"<br/>
|
|
"HoldMissionCompleteWhenPrepared"<br/>
|
|
"IsDirectorModeActive"<br/>
|
|
"IsPlayerOnMissionForSpeech"<br/>
|
|
"ListenerReverbDisabled"<br/>
|
|
"LoadMPData"<br/>
|
|
"MobileRadioInGame"<br/>
|
|
"OnlyAllowScriptTriggerPoliceScanner"<br/>
|
|
"PlayMenuMusic"<br/>
|
|
"PoliceScannerDisabled"<br/>
|
|
"ScriptedConvListenerMaySpeak"<br/>
|
|
"SpeechDucksScore"<br/>
|
|
"SuppressPlayerScubaBreathing"<br/>
|
|
"WantedMusicDisabled"<br/>
|
|
"WantedMusicOnMission"<br/>
|
|
-------------------------------<br/>
|
|
No added flag names between b393d and b573d, including b573d.<br/>
|
|
#######################################################################<br/>
|
|
"IsDirectorModeActive" is an audio flag which will allow you to play speech infinitely without any pauses like in Director Mode.<br/>
|
|
-----------------------------------------------------------------------<br/>
|
|
All flag IDs and hashes:<br/>
|
|
ID: 00 | Hash: 0x0FED7A7F<br/>
|
|
ID: 01 | Hash: 0x20A7858F<br/>
|
|
ID: 02 | Hash: 0xA11C2259<br/>
|
|
ID: 03 | Hash: 0x08DE4700<br/>
|
|
ID: 04 | Hash: 0x989F652F<br/>
|
|
ID: 05 | Hash: 0x3C9E76BA<br/>
|
|
ID: 06 | Hash: 0xA805FEB0<br/>
|
|
ID: 07 | Hash: 0x4B94EA26<br/>
|
|
ID: 08 | Hash: 0x803ACD34<br/>
|
|
ID: 09 | Hash: 0x7C741226<br/>
|
|
ID: 10 | Hash: 0x31DB9EBD<br/>
|
|
ID: 11 | Hash: 0xDF386F18<br/>
|
|
ID: 12 | Hash: 0x669CED42<br/>
|
|
ID: 13 | Hash: 0x51F22743<br/>
|
|
ID: 14 | Hash: 0x2052B35C<br/>
|
|
ID: 15 | Hash: 0x071472DC<br/>
|
|
ID: 16 | Hash: 0xF9928BCC<br/>
|
|
ID: 17 | Hash: 0x7ADBDD48<br/>
|
|
ID: 18 | Hash: 0xA959BA1A<br/>
|
|
ID: 19 | Hash: 0xBBE89B60<br/>
|
|
ID: 20 | Hash: 0x87A08871<br/>
|
|
ID: 21 | Hash: 0xED1057CE<br/>
|
|
ID: 22 | Hash: 0x1584AD7A<br/>
|
|
ID: 23 | Hash: 0x8582CFCB<br/>
|
|
ID: 24 | Hash: 0x7E5E2FB0<br/>
|
|
ID: 25 | Hash: 0xAE4F72DB<br/>
|
|
ID: 26 | Hash: 0x5D16D1FA<br/>
|
|
ID: 27 | Hash: 0x06B2F4B8<br/>
|
|
ID: 28 | Hash: 0x5D4CDC96<br/>
|
|
ID: 29 | Hash: 0x8B5A48BA<br/>
|
|
ID: 30 | Hash: 0x98FBD539<br/>
|
|
ID: 31 | Hash: 0xD8CB0473<br/>
|
|
ID: 32 | Hash: 0x5CBB4874<br/>
|
|
ID: 33 | Hash: 0x2E9F93A9<br/>
|
|
ID: 34 | Hash: 0xD93BEA86<br/>
|
|
ID: 35 | Hash: 0x92109B7D<br/>
|
|
ID: 36 | Hash: 0xB7EC9E4D<br/>
|
|
ID: 37 | Hash: 0xCABDBB1D<br/>
|
|
ID: 38 | Hash: 0xB3FD4A52<br/>
|
|
ID: 39 | Hash: 0x370D94E5<br/>
|
|
ID: 40 | Hash: 0xA0F7938F<br/>
|
|
ID: 41 | Hash: 0xCBE1CE81<br/>
|
|
ID: 42 | Hash: 0xC27F1271<br/>
|
|
ID: 43 | Hash: 0x9E3258EB<br/>
|
|
ID: 44 | Hash: 0x551CDA5B<br/>
|
|
ID: 45 | Hash: 0xCB6D663C<br/>
|
|
ID: 46 | Hash: 0x7DACE87F<br/>
|
|
ID: 47 | Hash: 0xF9DE416F<br/>
|
|
ID: 48 | Hash: 0x882E6E9E<br/>
|
|
ID: 49 | Hash: 0x16B447E7<br/>
|
|
ID: 50 | Hash: 0xBD867739<br/>
|
|
ID: 51 | Hash: 0xA3A58604<br/>
|
|
ID: 52 | Hash: 0x7E046BBC<br/>
|
|
ID: 53 | Hash: 0xD95FDB98<br/>
|
|
ID: 54 | Hash: 0x5842C0ED<br/>
|
|
ID: 55 | Hash: 0x285FECC6<br/>
|
|
ID: 56 | Hash: 0x9351AC43<br/>
|
|
ID: 57 | Hash: 0x50032E75<br/>
|
|
ID: 58 | Hash: 0xAE6D0D59<br/>
|
|
ID: 59 | Hash: 0xD6351785<br/>
|
|
ID: 60 | Hash: 0xD25D71BC<br/>
|
|
ID: 61 | Hash: 0x1F7F6423<br/>
|
|
ID: 62 | Hash: 0xE24C3AA6<br/>
|
|
ID: 63 | Hash: 0xBFFDD2B7<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PREPARE_SYNCHRONIZED_AUDIO_EVENT(System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PREPARE_SYNCHRONIZED_AUDIO_EVENT_FOR_SCENE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_SYNCHRONIZED_AUDIO_EVENT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_SYNCHRONIZED_AUDIO_EVENT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INIT_SYNCH_SCENE_AUDIO_WITH_POSITION(System.IntPtr,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Any* p0, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INIT_SYNCH_SCENE_AUDIO_WITH_ENTITY(System.String,GTA.Entity)">
|
|
<summary>
|
|
Parameters: const char* p0, Entity p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SYNCHRONIZED_AUDIO_EVENT_POSITION_THIS_FRAME(System.String,GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.INIT_SYNCH_SCENE_AUDIO_WITH_ENTITY(System.String,GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AUDIO_SPECIAL_EFFECT_MODE(System.Int32)">
|
|
<summary>
|
|
Parameters: int mode
|
|
</summary>
|
|
<remarks>
|
|
Needs to be called every frame.<br/>
|
|
Audio mode to apply this frame: <see href='https://alloc8or.re/gta5/doc/enums/audSpecialEffectMode.txt'>https://alloc8or.re/gta5/doc/enums/audSpecialEffectMode.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PORTAL_SETTINGS_OVERRIDE(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* p0, const char* p1
|
|
</summary>
|
|
<remarks>
|
|
Found in the b617d scripts, duplicates removed: <br/>
|
|
AUDIO::SET_PORTAL_SETTINGS_OVERRIDE("V_CARSHOWROOM_PS_WINDOW_UNBROKEN", "V_CARSHOWROOM_PS_WINDOW_BROKEN");<br/>
|
|
AUDIO::SET_PORTAL_SETTINGS_OVERRIDE("V_CIA_PS_WINDOW_UNBROKEN", "V_CIA_PS_WINDOW_BROKEN");<br/>
|
|
AUDIO::SET_PORTAL_SETTINGS_OVERRIDE("V_DLC_HEIST_APARTMENT_DOOR_CLOSED", "V_DLC_HEIST_APARTMENT_DOOR_OPEN");<br/>
|
|
AUDIO::SET_PORTAL_SETTINGS_OVERRIDE("V_FINALEBANK_PS_VAULT_INTACT", "V_FINALEBANK_PS_VAULT_BLOWN");<br/>
|
|
AUDIO::SET_PORTAL_SETTINGS_OVERRIDE("V_MICHAEL_PS_BATHROOM_WITH_WINDOW", "V_MICHAEL_PS_BATHROOM_WITHOUT_WINDOW");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PORTAL_SETTINGS_OVERRIDE(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
Found in the b617d scripts, duplicates removed: <br/>
|
|
AUDIO::REMOVE_PORTAL_SETTINGS_OVERRIDE("V_CARSHOWROOM_PS_WINDOW_UNBROKEN");<br/>
|
|
AUDIO::REMOVE_PORTAL_SETTINGS_OVERRIDE("V_CIA_PS_WINDOW_UNBROKEN");<br/>
|
|
AUDIO::REMOVE_PORTAL_SETTINGS_OVERRIDE("V_DLC_HEIST_APARTMENT_DOOR_CLOSED");<br/>
|
|
AUDIO::REMOVE_PORTAL_SETTINGS_OVERRIDE("V_FINALEBANK_PS_VAULT_INTACT");<br/>
|
|
AUDIO::REMOVE_PORTAL_SETTINGS_OVERRIDE("V_MICHAEL_PS_BATHROOM_WITH_WINDOW");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_SMOKE_GRENADE_EXPLOSION_SOUNDS">
|
|
<remarks>
|
|
STOP_S[MOKE_GRENADE_EXPLOSION_SOUNDS]?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_TENNIS_BANKS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_TALK(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_TENNIS_BANKS(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SKIP_MINIGUN_SPIN_UP_AUDIO(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_MULTIPLAYER_AUDIO_DATA_LOADED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_LOADED_MP_DATA_SET"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_MULTIPLAYER_AUDIO_DATA_UNLOADED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_LOADED_SP_DATA_SET"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_HORN_SOUND_INDEX(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_DEFAULT_HORN_VARIATION(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_HORN_SOUND_INDEX(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HORN_SOUND_INDEX(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_HORN_VARIATION(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_HORN_SOUND_INDEX(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_SCRIPT_TO_RANDOM_PED(System.String,System.UInt32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: const char* name, Hash model, float p2, float p3
|
|
</summary>
|
|
<remarks>
|
|
BRAIN::ADD_SCRIPT_TO_RANDOM_PED("pb_prostitute", ${s_f_y_hooker_01}, 100, 0);<br/>
|
|
- Nacorpio<br/>
|
|
-----<br/>
|
|
Hardcoded to not work in Multiplayer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_OBJECT_SCRIPT_BRAIN(System.String,System.UInt32,System.Int32,System.Single,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5
|
|
</summary>
|
|
<remarks>
|
|
Registers a script for any object with a specific model hash.<br/>
|
|
BRAIN::REGISTER_OBJECT_SCRIPT_BRAIN("ob_telescope", ${prop_telescope_01}, 100, 4.0, -1, 9);<br/>
|
|
- Nacorpio<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_WORLD_POINT_SCRIPT_BRAIN(System.String,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* scriptName, float activationRange, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE">
|
|
<remarks>
|
|
Gets whether the world point the calling script is registered to is within desired range of the player.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_SCRIPT_BRAIN_SET(System.Int32)">
|
|
<summary>
|
|
Parameters: int brainSet
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_SCRIPT_BRAIN_SET(System.Int32)">
|
|
<summary>
|
|
Parameters: int brainSet
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PREPARE_SCRIPT_BRAIN">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE(System.String)">
|
|
<summary>
|
|
Parameters: const char* scriptName
|
|
</summary>
|
|
<remarks>
|
|
Possible values:<br/>
|
|
act_cinema<br/>
|
|
am_mp_carwash_launch<br/>
|
|
am_mp_carwash_control<br/>
|
|
am_mp_property_ext<br/>
|
|
chop<br/>
|
|
fairgroundHub<br/>
|
|
launcher_BasejumpHeli<br/>
|
|
launcher_BasejumpPack<br/>
|
|
launcher_CarWash<br/>
|
|
launcher_golf<br/>
|
|
launcher_Hunting_Ambient<br/>
|
|
launcher_MrsPhilips<br/>
|
|
launcher_OffroadRacing<br/>
|
|
launcher_pilotschool<br/>
|
|
launcher_Racing<br/>
|
|
launcher_rampage<br/>
|
|
launcher_rampage<br/>
|
|
launcher_range<br/>
|
|
launcher_stunts<br/>
|
|
launcher_stunts<br/>
|
|
launcher_tennis<br/>
|
|
launcher_Tonya<br/>
|
|
launcher_Triathlon<br/>
|
|
launcher_Yoga<br/>
|
|
ob_mp_bed_low<br/>
|
|
ob_mp_bed_med<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REACTIVATE_NAMED_OBJECT_BRAINS_WAITING_TILL_OUT_OF_RANGE(System.String)">
|
|
<summary>
|
|
Parameters: const char* scriptName
|
|
</summary>
|
|
<remarks>
|
|
Looks like a cousin of above function _6D6840CEE8845831 as it was found among them. Must be similar<br/>
|
|
Here are possible values of argument - <br/>
|
|
"ob_tv"<br/>
|
|
"launcher_Darts"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RENDER_SCRIPT_CAMS(System.Boolean,System.Boolean,System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: BOOL render, BOOL ease, int easeTime, BOOL p3, BOOL p4, Any p5
|
|
</summary>
|
|
<remarks>
|
|
ease - smooth transition between the camera's positions<br/>
|
|
easeTime - Time in milliseconds for the transition to happen<br/>
|
|
If you have created a script (rendering) camera, and want to go back to the <br/>
|
|
character (gameplay) camera, call this native with render set to 0.<br/>
|
|
Setting ease to 1 will smooth the transition.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP(System.Boolean,System.Single,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: BOOL render, float p1, int p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
This native makes the gameplay camera zoom into first person/third person with a special effect.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RENDER_FIRST_PERSON_CAM(System.Boolean,System.Single,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STOP_RENDERING_SCRIPT_CAMS_USING_CATCH_UP(System.Boolean,System.Single,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_CAM(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* camName, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
"DEFAULT_SCRIPTED_CAMERA"<br/>
|
|
"DEFAULT_ANIMATED_CAMERA"<br/>
|
|
"DEFAULT_SPLINE_CAMERA"<br/>
|
|
"DEFAULT_SCRIPTED_FLY_CAMERA"<br/>
|
|
"TIMED_SPLINE_CAMERA"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_CAM_WITH_PARAMS(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9
|
|
</summary>
|
|
<remarks>
|
|
camName is always set to "DEFAULT_SCRIPTED_CAMERA" in Rockstar's scripts.<br/>
|
|
------------<br/>
|
|
Camera names found in the b617d scripts:<br/>
|
|
"DEFAULT_ANIMATED_CAMERA"<br/>
|
|
"DEFAULT_SCRIPTED_CAMERA"<br/>
|
|
"DEFAULT_SCRIPTED_FLY_CAMERA"<br/>
|
|
"DEFAULT_SPLINE_CAMERA"<br/>
|
|
------------<br/>
|
|
Side Note: It seems p8 is basically to represent what would be the bool p1 within CREATE_CAM native. As well as the p9 since it's always 2 in scripts seems to represent what would be the last param within SET_CAM_ROT native which normally would be 2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_CAMERA(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash camHash, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_CAMERA_WITH_PARAMS(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash camHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, Any p9
|
|
</summary>
|
|
<remarks>
|
|
p9 uses 2 by default<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DESTROY_CAM(GTA.Camera,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, BOOL bScriptHostCam
|
|
</summary>
|
|
<remarks>
|
|
BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DESTROY_ALL_CAMS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL bScriptHostCam
|
|
</summary>
|
|
<remarks>
|
|
BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_CAM_EXIST(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
<remarks>
|
|
Returns whether or not the passed camera handle exists.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_ACTIVE(GTA.Camera,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, BOOL active
|
|
</summary>
|
|
<remarks>
|
|
Set camera as active/inactive.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CAM_ACTIVE(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
<remarks>
|
|
Returns whether or not the passed camera handle is active.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CAM_RENDERING(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_COORD(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_ROT(GTA.Camera,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, int rotationOrder
|
|
</summary>
|
|
<remarks>
|
|
The last parameter, as in other "ROT" methods, is usually 2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_FOV(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_NEAR_CLIP(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_FAR_CLIP(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_NEAR_DOF(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CAM_NEAR_DOF(GTA.Camera)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CAM_NEAR_DOF(GTA.Camera)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_FAR_DOF(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_DOF_STRENGTH(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CAM_DOF_STRENGTH(GTA.Camera)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CAM_DOF_STRENGTH(GTA.Camera)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_PARAMS(GTA.Camera,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fieldOfView, Any p8, int p9, int p10, int p11
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_COORD(GTA.Camera,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float posX, float posY, float posZ
|
|
</summary>
|
|
<remarks>
|
|
Sets the position of the cam.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_ROT(GTA.Camera,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, float rotX, float rotY, float rotZ, int rotationOrder
|
|
</summary>
|
|
<remarks>
|
|
Sets the rotation of the cam.<br/>
|
|
Last parameter unknown.<br/>
|
|
Last parameter seems to always be set to 2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_FOV(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float fieldOfView
|
|
</summary>
|
|
<remarks>
|
|
Sets the field of view of the cam.<br/>
|
|
---------------------------------------------<br/>
|
|
Min: 1.0f<br/>
|
|
Max: 130.0f<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_NEAR_CLIP(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float nearClip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_FAR_CLIP(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float farClip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_CAM_FAR_CLIP(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_MOTION_BLUR_STRENGTH(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float strength
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_NEAR_DOF(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float nearDOF
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_FAR_DOF(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float farDOF
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DOF_STRENGTH(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float dofStrength
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DOF_PLANES(GTA.Camera,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float p1, float p2, float p3, float p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_USE_SHALLOW_DOF_MODE(GTA.Camera,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USE_HI_DOF_ON_SYNCED_SCENE_THIS_UPDATE">
|
|
<remarks>
|
|
Only used in R* Script fm_mission_controller_2020<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_USE_HI_DOF_IN_CUTSCENE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_USE_HI_DOF_ON_SYNCED_SCENE_THIS_UPDATE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam camera, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DOF_OVERRIDDEN_FOCUS_DISTANCE_BLEND_LEVEL(System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: Any p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DOF_FNUMBER_OF_LENS(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam camera, float p1
|
|
</summary>
|
|
<remarks>
|
|
This native has its name defined inside its codE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAM_DOF_FNUMBER_OF_LENS(GTA.Camera,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAM_DOF_FNUMBER_OF_LENS(GTA.Camera,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DOF_FOCAL_LENGTH_MULTIPLIER(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam camera, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
Native name labeled within its code<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAM_DOF_FOCAL_LENGTH_MULTIPLIER(GTA.Camera,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAM_DOF_FOCAL_LENGTH_MULTIPLIER(GTA.Camera,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DOF_FOCUS_DISTANCE_BIAS(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam camera, float p1
|
|
</summary>
|
|
<remarks>
|
|
This native has a name defined inside its code<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAM_DOF_FOCUS_DISTANCE_BIAS(GTA.Camera,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAM_DOF_FOCUS_DISTANCE_BIAS(GTA.Camera,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam camera, float p1
|
|
</summary>
|
|
<remarks>
|
|
This native has a name defined inside its code<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE(GTA.Camera,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE(GTA.Camera,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE_BLEND_LEVEL(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam camera, float p1
|
|
</summary>
|
|
<remarks>
|
|
This native has a name defined inside its code<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE_BLEND_LEVEL(GTA.Camera,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAM_DOF_MAX_NEAR_IN_FOCUS_DISTANCE_BLEND_LEVEL(GTA.Camera,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_CAM_TO_ENTITY(GTA.Camera,GTA.Entity,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, Entity entity, float xOffset, float yOffset, float zOffset, BOOL isRelative
|
|
</summary>
|
|
<remarks>
|
|
Last param determines if its relative to the Entity<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_CAM_TO_PED_BONE(GTA.Camera,GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL heading
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HARD_ATTACH_CAM_TO_PED_BONE(GTA.Camera,GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, Ped ped, int boneIndex, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ATTACH_CAM_TO_PED_BONE_2(GTA.Camera,GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HARD_ATTACH_CAM_TO_PED_BONE(GTA.Camera,GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HARD_ATTACH_CAM_TO_ENTITY(GTA.Camera,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, Entity entity, float xRot, float yRot, float zRot, float xOffset, float yOffset, float zOffset, BOOL isRelative
|
|
</summary>
|
|
<remarks>
|
|
Example from am_mp_drone script: <br/>
|
|
CAM::HARD_ATTACH_CAM_TO_ENTITY(Local_190.f_169, NETWORK::NET_TO_OBJ(Local_190.f_159), 0f, 0f, 180f, Var0, 1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ATTACH_CAM_TO_ENTITY_WITH_FIXED_DIRECTION(GTA.Camera,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HARD_ATTACH_CAM_TO_ENTITY(GTA.Camera,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_CAM_TO_VEHICLE_BONE(GTA.Camera,GTA.Vehicle,System.Int32,System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, Vehicle vehicle, int boneIndex, BOOL relativeRotation, float rotX, float rotY, float rotZ, float offsetX, float offsetY, float offsetZ, BOOL fixedDirection
|
|
</summary>
|
|
<remarks>
|
|
This native works with vehicles only. Bone indexes are usually given by this native GET_ENTITY_BONE_INDEX_BY_NAME.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ATTACH_CAM_TO_VEHICLE_BONE(GTA.Camera,GTA.Vehicle,System.Int32,System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ATTACH_CAM_TO_VEHICLE_BONE(GTA.Camera,GTA.Vehicle,System.Int32,System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_CAM(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_INHERIT_ROLL_VEHICLE(GTA.Camera,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
The native seems to only be called once.<br/>
|
|
The native is used as so,<br/>
|
|
CAM::SET_CAM_INHERIT_ROLL_VEHICLE(l_544, getElem(2, &l_525, 4));<br/>
|
|
In the exile1 script.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.POINT_CAM_AT_COORD(GTA.Camera,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.POINT_CAM_AT_ENTITY(GTA.Camera,GTA.Entity,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
p5 always seems to be 1 i.e TRUE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.POINT_CAM_AT_PED_BONE(GTA.Camera,GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, Ped ped, int boneIndex, float x, float y, float z, BOOL p6
|
|
</summary>
|
|
<remarks>
|
|
Parameters p0-p5 seems correct. The bool p6 is unknown, but through every X360 script it's always 1. Please correct p0-p5 if any prove to be wrong. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CAM_POINTING(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_AFFECTS_AIMING(GTA.Camera,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Allows you to aim and shoot at the direction the camera is facing.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_CONTROLS_MINI_MAP_HEADING(GTA.Camera,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Rotates the radar to match the camera's Z rotation<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAM_CONTROLS_RADAR_ROTATION(GTA.Camera,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAM_CONTROLS_MINI_MAP_HEADING(GTA.Camera,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_IS_INSIDE_VEHICLE(GTA.Camera,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
When set to true shadows appear more smooth but less detailed.<br/>
|
|
Set to false by default.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAM_SMOOTH_SHADOWS(GTA.Camera,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAM_IS_INSIDE_VEHICLE(GTA.Camera,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_MOTION_BLUR_DECAY(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DEBUG_NAME(GTA.Camera,System.String)">
|
|
<summary>
|
|
Parameters: Cam camera, const char* name
|
|
</summary>
|
|
<remarks>
|
|
NOTE: Debugging functions are not present in the retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DEBUG_CAMERA">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DEBUG_CAM"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_CAM_SPLINE_NODE(GTA.Camera,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam camera, float x, float y, float z, float xRot, float yRot, float zRot, int length, int smoothingStyle, int rotationOrder
|
|
</summary>
|
|
<remarks>
|
|
I filled p1-p6 (the floats) as they are as other natives with 6 floats in a row are similar and I see no other method. So if a test from anyone proves them wrong please correct.<br/>
|
|
p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one<br/>
|
|
p8 big values ~100 will slow down the camera movement before reaching this node<br/>
|
|
p9 != 0 seems to override the rotation/pitch (bool?)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_CAM_SPLINE_NODE_USING_CAMERA_FRAME(GTA.Camera,GTA.Camera,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, Cam cam2, int length, int p3
|
|
</summary>
|
|
<remarks>
|
|
p0 is the spline camera to which the node is being added.<br/>
|
|
p1 is the camera used to create the node.<br/>
|
|
p3 is always 3 in scripts. It might be smoothing style or rotation order.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_CAM_SPLINE_NODE_USING_CAMERA(GTA.Camera,GTA.Camera,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, Cam cam2, int length, int p3
|
|
</summary>
|
|
<remarks>
|
|
p0 is the spline camera to which the node is being added.<br/>
|
|
p1 is the camera used to create the node.<br/>
|
|
p3 is always 3 in scripts. It might be smoothing style or rotation order.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_CAM_SPLINE_NODE_USING_GAMEPLAY_FRAME(GTA.Camera,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, int length, int p2
|
|
</summary>
|
|
<remarks>
|
|
p2 is always 2 in scripts. It might be smoothing style or rotation order.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_SPLINE_PHASE(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_SPLINE_PHASE(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
<remarks>
|
|
Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns.<br/>
|
|
(returns 1.0f when no nodes has been added, reached end of non existing spline)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_SPLINE_NODE_PHASE(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
<remarks>
|
|
I'm pretty sure the parameter is the camera as usual, but I am not certain so I'm going to leave it as is.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_SPLINE_DURATION(GTA.Camera,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, int timeDuration
|
|
</summary>
|
|
<remarks>
|
|
I named p1 as timeDuration as it is obvious. I'm assuming tho it is ran in ms(Milliseconds) as usual.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_SPLINE_SMOOTHING_STYLE(GTA.Camera,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, int smoothingStyle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_SPLINE_NODE_INDEX(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_SPLINE_NODE_EASE(GTA.Camera,System.Int32,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, int easingFunction, int p2, float p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_SPLINE_NODE_VELOCITY_SCALE(GTA.Camera,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, int p1, float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_CAM_SPLINE_VELOCITY(GTA.Camera,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, int p1, float p2, float p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_CAM_SPLINE_MOTION_BLUR(GTA.Camera,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, int p1, float p2, float p3
|
|
</summary>
|
|
<remarks>
|
|
Max value for p1 is 15.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_SPLINE_NODE_EXTRA_FLAGS(GTA.Camera,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, int p1, int flags
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CAM_SPLINE_PAUSED(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_ACTIVE_WITH_INTERP(GTA.Camera,GTA.Camera,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam camTo, Cam camFrom, int duration, int easeLocation, int easeRotation
|
|
</summary>
|
|
<remarks>
|
|
Previous declaration void SET_CAM_ACTIVE_WITH_INTERP(Cam camTo, Cam camFrom, int duration, BOOL easeLocation, BOOL easeRotation) is completely wrong. The last two params are integers not BOOLs...<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CAM_INTERPOLATING(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHAKE_CAM(GTA.Camera,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, const char* type, float amplitude
|
|
</summary>
|
|
<remarks>
|
|
Possible shake types (updated b617d):<br/>
|
|
DEATH_FAIL_IN_EFFECT_SHAKE<br/>
|
|
DRUNK_SHAKE<br/>
|
|
FAMILY5_DRUG_TRIP_SHAKE<br/>
|
|
HAND_SHAKE<br/>
|
|
JOLT_SHAKE<br/>
|
|
LARGE_EXPLOSION_SHAKE<br/>
|
|
MEDIUM_EXPLOSION_SHAKE<br/>
|
|
SMALL_EXPLOSION_SHAKE<br/>
|
|
ROAD_VIBRATION_SHAKE<br/>
|
|
SKY_DIVING_SHAKE<br/>
|
|
VIBRATE_SHAKE<br/>
|
|
Full list of cam shake types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ANIMATED_SHAKE_CAM(GTA.Camera,System.String,System.String,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, const char* p1, const char* p2, const char* p3, float amplitude
|
|
</summary>
|
|
<remarks>
|
|
Example from michael2 script.<br/>
|
|
CAM::ANIMATED_SHAKE_CAM(l_5069, "shake_cam_all@", "light", "", 1f);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CAM_SHAKING(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_SHAKE_AMPLITUDE(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float amplitude
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CAM_SHAKING(GTA.Camera,System.Boolean)">
|
|
<summary>
|
|
Parameters: Cam cam, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHAKE_SCRIPT_GLOBAL(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* p0, float p1
|
|
</summary>
|
|
<remarks>
|
|
CAM::SHAKE_SCRIPT_GLOBAL("HAND_SHAKE", 0.2);<br/>
|
|
Full list of cam shake types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ANIMATED_SHAKE_SCRIPT_GLOBAL(System.String,System.String,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* p0, const char* p1, const char* p2, float p3
|
|
</summary>
|
|
<remarks>
|
|
CAM::ANIMATED_SHAKE_SCRIPT_GLOBAL("SHAKE_CAM_medium", "medium", "", 0.5f);<br/>
|
|
Full list of cam shake types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCRIPT_GLOBAL_SHAKING">
|
|
<remarks>
|
|
In drunk_controller.c4, sub_309<br/>
|
|
if (CAM::IS_SCRIPT_GLOBAL_SHAKING()) {<br/>
|
|
CAM::STOP_SCRIPT_GLOBAL_SHAKING(0);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_SCRIPT_GLOBAL_SHAKING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
<remarks>
|
|
In drunk_controller.c4, sub_309<br/>
|
|
if (CAM::IS_SCRIPT_GLOBAL_SHAKING()) {<br/>
|
|
CAM::STOP_SCRIPT_GLOBAL_SHAKING(0);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_VEHICLE_PART_BROKEN_CAMERA_SHAKE(GTA.Vehicle,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int p1, float p2
|
|
</summary>
|
|
<remarks>
|
|
p1: 0..16<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_CAM_ANIM(GTA.Camera,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Cam cam, const char* animName, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot, BOOL p9, int p10
|
|
</summary>
|
|
<remarks>
|
|
Atleast one time in a script for the zRot Rockstar uses GET_ENTITY_HEADING to help fill the parameter.<br/>
|
|
p9 is unknown at this time.<br/>
|
|
p10 throughout all the X360 Scripts is always 2.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CAM_PLAYING_ANIM(GTA.Camera,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Cam cam, const char* animName, const char* animDictionary
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_ANIM_CURRENT_PHASE(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float phase
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_ANIM_CURRENT_PHASE(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_SYNCHRONIZED_CAM_ANIM(System.IntPtr,System.IntPtr,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, const char* animName, const char* animDictionary
|
|
</summary>
|
|
<remarks>
|
|
Examples:<br/>
|
|
CAM::PLAY_SYNCHRONIZED_CAM_ANIM(l_2734, NETWORK::NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID(l_2739), "PLAYER_EXIT_L_CAM", "mp_doorbell");<br/>
|
|
CAM::PLAY_SYNCHRONIZED_CAM_ANIM(l_F0D[7/*1*/], l_F4D[15/*1*/], "ah3b_attackheli_cam2", "missheistfbi3b_helicrash");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLY_CAM_HORIZONTAL_RESPONSE(GTA.Camera,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float p1, float p2, float p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLY_CAM_VERTICAL_RESPONSE(GTA.Camera,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float p1, float p2, float p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FLY_CAM_VERTICAL_SPEED_MULTIPLIER(GTA.Camera,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FLY_CAM_VERTICAL_RESPONSE(GTA.Camera,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLY_CAM_MAX_HEIGHT(GTA.Camera,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float height
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAMERA_RANGE(GTA.Camera,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FLY_CAM_MAX_HEIGHT(GTA.Camera,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLY_CAM_COORD_AND_CONSTRAIN(GTA.Camera,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Cam cam, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLY_CAM_VERTICAL_CONTROLS_THIS_UPDATE(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAS_FLY_CAM_CONSTRAINED_ON_PREVIOUS_UDPATE(GTA.Camera)">
|
|
<summary>
|
|
Parameters: Cam cam
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DO_SCREEN_FADE_IN(System.Int32)">
|
|
<summary>
|
|
Parameters: int duration
|
|
</summary>
|
|
<remarks>
|
|
Fades the screen in.<br/>
|
|
duration: The time the fade should take, in milliseconds.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DO_SCREEN_FADE_OUT(System.Int32)">
|
|
<summary>
|
|
Parameters: int duration
|
|
</summary>
|
|
<remarks>
|
|
Fades the screen out.<br/>
|
|
duration: The time the fade should take, in milliseconds.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WIDESCREEN_BORDERS(System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_GAMEPLAY_CAM_ROT(System.Int32)">
|
|
<summary>
|
|
Parameters: int rotationOrder
|
|
</summary>
|
|
<remarks>
|
|
p0 dosen't seem to change much, I tried it with 0, 1, 2:<br/>
|
|
0-Pitch(X): -70.000092<br/>
|
|
0-Roll(Y): -0.000001<br/>
|
|
0-Yaw(Z): -43.886459<br/>
|
|
1-Pitch(X): -70.000092<br/>
|
|
1-Roll(Y): -0.000001<br/>
|
|
1-Yaw(Z): -43.886463<br/>
|
|
2-Pitch(X): -70.000092<br/>
|
|
2-Roll(Y): -0.000002<br/>
|
|
2-Yaw(Z): -43.886467<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_MOTION_BLUR_SCALING_THIS_UPDATE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
<remarks>
|
|
some camera effect that is used in the drunk-cheat, and turned off (by setting it to 0.0) along with the shaking effects once the drunk cheat is disabled.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_MAX_MOTION_BLUR_STRENGTH_THIS_UPDATE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
<remarks>
|
|
some camera effect that is (also) used in the drunk-cheat, and turned off (by setting it to 0.0) along with the shaking effects once the drunk cheat is disabled.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_RELATIVE_HEADING(System.Single)">
|
|
<summary>
|
|
Parameters: float heading
|
|
</summary>
|
|
<remarks>
|
|
Sets the camera position relative to heading in float from -360 to +360.<br/>
|
|
Heading is alwyas 0 in aiming camera.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_RELATIVE_PITCH(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float angle, float scalingFactor
|
|
</summary>
|
|
<remarks>
|
|
This native sets the camera's pitch (rotation on the x-axis).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_CAMERA_RELATIVE_HEADING_AND_PITCH(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float roll, float pitch, float yaw
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_CAM_RELATIVE_ROTATION(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_CAMERA_RELATIVE_HEADING_AND_PITCH(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_BONNET_CAMERA_RELATIVE_HEADING_AND_PITCH(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_SHOOTER_CAMERA_HEADING(System.Single)">
|
|
<summary>
|
|
Parameters: float yaw
|
|
</summary>
|
|
<remarks>
|
|
Does nothing<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_CAM_RAW_YAW(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_SHOOTER_CAMERA_HEADING(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_SHOOTER_CAMERA_PITCH(System.Single)">
|
|
<summary>
|
|
Parameters: float pitch
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_CAM_RAW_PITCH(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_SHOOTER_CAMERA_PITCH(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPTED_CAMERA_IS_FIRST_PERSON_THIS_FRAME(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHAKE_GAMEPLAY_CAM(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* shakeName, float intensity
|
|
</summary>
|
|
<remarks>
|
|
Possible shake types (updated b617d):<br/>
|
|
DEATH_FAIL_IN_EFFECT_SHAKE<br/>
|
|
DRUNK_SHAKE<br/>
|
|
FAMILY5_DRUG_TRIP_SHAKE<br/>
|
|
HAND_SHAKE<br/>
|
|
JOLT_SHAKE<br/>
|
|
LARGE_EXPLOSION_SHAKE<br/>
|
|
MEDIUM_EXPLOSION_SHAKE<br/>
|
|
SMALL_EXPLOSION_SHAKE<br/>
|
|
ROAD_VIBRATION_SHAKE<br/>
|
|
SKY_DIVING_SHAKE<br/>
|
|
VIBRATE_SHAKE<br/>
|
|
Full list of cam shake types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_SHAKE_AMPLITUDE(System.Single)">
|
|
<summary>
|
|
Parameters: float amplitude
|
|
</summary>
|
|
<remarks>
|
|
Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake. Used in script "drunk_controller.ysc.c4" to simulate making the player drunk.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_GAMEPLAY_CAM_SHAKING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_FOLLOW_PED_THIS_UPDATE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Forces gameplay cam to specified ped as if you were the ped or spectating it<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_GAMEPLAY_CAM_RENDERING">
|
|
<remarks>
|
|
Examples when this function will return 0 are:<br/>
|
|
- During busted screen.<br/>
|
|
- When player is coming out from a hospital.<br/>
|
|
- When player is coming out from a police station.<br/>
|
|
- When player is buying gun from AmmuNation.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_STATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATE">
|
|
<remarks>
|
|
Shows the crosshair even if it wouldn't show normally. Only works for one frame, so make sure to call it repeatedly.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ENABLE_CROSSHAIR_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISABLE_GAMEPLAY_CAM_ALTITUDE_FOV_SCALING_THIS_UPDATE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_CAM_COLLISION_FOR_ENTITY(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_IGNORE_ENTITY_COLLISION_THIS_UPDATE(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_CAM_COLLISION_FOR_OBJECT(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_CAM_ENTITY_TO_LIMIT_FOCUS_OVER_BOUNDING_SPHERE_THIS_UPDATE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_FIRST_PERSON_CAMERA_WATER_CLIPPING_TEST_THIS_UPDATE">
|
|
<remarks>
|
|
Sets some flag on cinematic camera<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SPHERE_VISIBLE(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOLLOW_PED_CAM_THIS_UPDATE(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* camName, int p1
|
|
</summary>
|
|
<remarks>
|
|
From the scripts:<br/>
|
|
CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_ATTACHED_TO_ROPE_CAMERA", 0);<br/>
|
|
CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_ON_EXILE1_LADDER_CAMERA", 1500);<br/>
|
|
CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_SKY_DIVING_CAMERA", 0);<br/>
|
|
CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_SKY_DIVING_CAMERA", 3000);<br/>
|
|
CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_SKY_DIVING_FAMILY5_CAMERA", 0);<br/>
|
|
CAM::SET_FOLLOW_PED_CAM_THIS_UPDATE("FOLLOW_PED_SKY_DIVING_CAMERA", 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOLLOW_PED_CAM_CUTSCENE_CHAT(System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FOLLOW_PED_CAM_THIS_UPDATE(System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_SCRIPT_CAM_FOR_AMBIENT_POPULATION_ORIGIN_THIS_FRAME(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float minimum, float maximum
|
|
</summary>
|
|
<remarks>
|
|
minimum: Degrees between -180f and 180f.<br/>
|
|
maximum: Degrees between -180f and 180f.<br/>
|
|
Clamps the gameplay camera's current yaw.<br/>
|
|
Eg. SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE(0.0f, 0.0f) will set the horizontal angle directly behind the player.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLAMP_GAMEPLAY_CAM_YAW(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float minimum, float maximum
|
|
</summary>
|
|
<remarks>
|
|
minimum: Degrees between -90f and 90f.<br/>
|
|
maximum: Degrees between -90f and 90f.<br/>
|
|
Clamps the gameplay camera's current pitch.<br/>
|
|
Eg. SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE(0.0f, 0.0f) will set the vertical angle directly behind the player.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLAMP_GAMEPLAY_CAM_PITCH(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float distance
|
|
</summary>
|
|
<remarks>
|
|
Seems to animate the gameplay camera zoom.<br/>
|
|
Eg. SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE(1f, 1000f);<br/>
|
|
will animate the camera zooming in from 1000 meters away.<br/>
|
|
Game scripts use it like this:<br/>
|
|
// Setting this to 1 prevents V key from changing zoom<br/>
|
|
PLAYER::SET_PLAYER_FORCED_ZOOM(PLAYER::PLAYER_ID(), 1);<br/>
|
|
// These restrict how far you can move cam up/down left/right<br/>
|
|
CAM::SET_THIRD_PERSON_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE(-20f, 50f);<br/>
|
|
CAM::SET_THIRD_PERSON_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE(-60f, 0f);<br/>
|
|
CAM::SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE(1f, 1f);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ANIMATE_GAMEPLAY_CAM_ZOOM(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_THIRD_PERSON_CAM_ORBIT_DISTANCE_LIMITS_THIS_UPDATE(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IN_VEHICLE_CAM_STATE_THIS_UPDATE(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle p0, int p1
|
|
</summary>
|
|
<remarks>
|
|
Forces gameplay cam to specified vehicle as if you were in it<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE">
|
|
<remarks>
|
|
Disables first person camera for the current frame.<br/>
|
|
Found in decompiled scripts:<br/>
|
|
GRAPHICS::DRAW_DEBUG_TEXT_2D("Disabling First Person Cam", 0.5, 0.8, 0.0, 0, 0, 255, 255);<br/>
|
|
CAM::DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE();<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_FIRST_PERSON_CAM_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FOLLOW_PED_CAM_VIEW_MODE">
|
|
<remarks>
|
|
See viewmode enum in CAM.GET_FOLLOW_VEHICLE_CAM_VIEW_MODE for return value<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOLLOW_PED_CAM_VIEW_MODE(System.Int32)">
|
|
<summary>
|
|
Parameters: int viewMode
|
|
</summary>
|
|
<remarks>
|
|
Sets the type of Player camera:<br/>
|
|
0 - Third Person Close<br/>
|
|
1 - Third Person Mid<br/>
|
|
2 - Third Person Far<br/>
|
|
4 - First Person<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_THIS_UPDATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_EVERY_UPDATE(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TIME_IDLE_DROP(System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FOLLOW_VEHICLE_CAM_HIGH_ANGLE_MODE_EVERY_UPDATE(System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TABLE_GAMES_CAMERA_THIS_UPDATE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOLLOW_VEHICLE_CAM_ZOOM_LEVEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int zoomLevel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FOLLOW_VEHICLE_CAM_VIEW_MODE">
|
|
<remarks>
|
|
Returns the type of camera:<br/>
|
|
enum _viewmode //0xA11D7CA8<br/>
|
|
{<br/>
|
|
THIRD_PERSON_NEAR = 0,<br/>
|
|
THIRD_PERSON_MEDIUM = 1,<br/>
|
|
THIRD_PERSON_FAR = 2,<br/>
|
|
CINEMATIC = 3,<br/>
|
|
FIRST_PERSON = 4<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOLLOW_VEHICLE_CAM_VIEW_MODE(System.Int32)">
|
|
<summary>
|
|
Parameters: int viewMode
|
|
</summary>
|
|
<remarks>
|
|
Sets the type of Player camera in vehicles:<br/>
|
|
viewmode: see CAM.GET_FOLLOW_VEHICLE_CAM_VIEW_MODE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_VIEW_MODE_FOR_CONTEXT(System.Int32)">
|
|
<summary>
|
|
Parameters: int context
|
|
</summary>
|
|
<remarks>
|
|
context: see _GET_CAM_ACTIVE_VIEW_MODE_CONTEXT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_VIEW_MODE_FOR_CONTEXT(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int context, int viewMode
|
|
</summary>
|
|
<remarks>
|
|
context: see _GET_CAM_ACTIVE_VIEW_MODE_CONTEXT, viewmode: see CAM.GET_FOLLOW_VEHICLE_CAM_VIEW_MODE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAM_ACTIVE_VIEW_MODE_CONTEXT">
|
|
<remarks>
|
|
enum Context<br/>
|
|
{<br/>
|
|
ON_FOOT,<br/>
|
|
IN_VEHICLE,<br/>
|
|
ON_BIKE,<br/>
|
|
IN_BOAT,<br/>
|
|
IN_AIRCRAFT,<br/>
|
|
IN_SUBMARINE,<br/>
|
|
IN_HELI,<br/>
|
|
IN_TURRET<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CAM_ACTIVE_VIEW_MODE_CONTEXT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CAM_ACTIVE_VIEW_MODE_CONTEXT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._USE_STUNT_CAMERA_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.USE_VEHICLE_CAM_STUNT_SETTINGS_THIS_UPDATE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_DEDICATED_STUNT_CAMERA_THIS_UPDATE(System.String)">
|
|
<summary>
|
|
Parameters: const char* camName
|
|
</summary>
|
|
<remarks>
|
|
Sets gameplay camera to hash<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_CAM_HASH(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.USE_DEDICATED_STUNT_CAMERA_THIS_UPDATE(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOLLOW_VEHICLE_CAM_SEAT_THIS_UPDATE(System.Int32)">
|
|
<summary>
|
|
Parameters: int seatIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FOLLOW_TURRET_SEAT_CAM(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FOLLOW_VEHICLE_CAM_SEAT_THIS_UPDATE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_AIM_CAM_THIRD_PERSON_ACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_AIM_CAM_ACTIVE_IN_ACCURATE_MODE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GAMEPLAY_CAM_ZOOM">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR(System.Single)">
|
|
<summary>
|
|
Parameters: float zoomFactor
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR_LIMITS_THIS_UPDATE(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_AIM_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FIRST_PERSON_CAM_PITCH_RANGE(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_AIM_CAM_RELATIVE_PITCH_LIMITS_THIS_UPDATE(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FIRST_PERSON_CAM_NEAR_CLIP(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_THIRD_PERSON_AIM_CAM_NEAR_CLIP_THIS_UPDATE(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_CUSTOM_VEHICLE_DRIVE_BY_CAM_THIS_UPDATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GAMEPLAY_CAM_COORDS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_CAM_COORD"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_CAM_ROT(System.Int32)">
|
|
<summary>
|
|
Parameters: int rotationOrder
|
|
</summary>
|
|
<remarks>
|
|
p0 seems to consistently be 2 across scripts<br/>
|
|
Function is called faily often by CAM::CREATE_CAM_WITH_PARAMS<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GAMEPLAY_CAM_ROT_2(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_CAM_ROT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_ROT(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int rotationOrder
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_ROT(GTA.Player,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_ROT(GTA.Player,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_CAM_FOV">
|
|
<remarks>
|
|
Gets some camera fov<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_FOV(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_IN_WHEN_FRIENDLY_FOV(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_REMOTE_PLAYER_CAM_FOV(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GAMEPLAY_CAM_NEAR_CLIP">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_CAM_NEAR_CLIP"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GAMEPLAY_CAM_FAR_CLIP">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_CAM_FAR_CLIP"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GAMEPLAY_CAM_NEAR_DOF">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_CAM_NEAR_DOF"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GAMEPLAY_CAM_FAR_DOF">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_CAM_FAR_DOF"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GAMEPLAY_CAM_FAR_CLIP_2">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_COORD_HINT(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_PED_HINT(GTA.Ped,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_VEHICLE_HINT(GTA.Vehicle,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float offsetX, float offsetY, float offsetZ, BOOL p4, int time, int easeInTime, int easeOutTime
|
|
</summary>
|
|
<remarks>
|
|
Focuses the camera on the specified vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_OBJECT_HINT(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_ENTITY_HINT(GTA.Entity,System.Single,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime, int p8
|
|
</summary>
|
|
<remarks>
|
|
p8 could be some sort of flag. Scripts use:<br/>
|
|
-244429742<br/>
|
|
0<br/>
|
|
1726668277<br/>
|
|
1844968929<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_GAMEPLAY_HINT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_GAMEPLAY_HINT_BEING_CANCELLED_THIS_UPDATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CODE_GAMEPLAY_HINT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_FOV(System.Single)">
|
|
<summary>
|
|
Parameters: float FOV
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR(System.Single)">
|
|
<summary>
|
|
Parameters: float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_HINT_ANIM_OFFSETZ(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_FOLLOW_DISTANCE_SCALAR(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET(System.Single)">
|
|
<summary>
|
|
Parameters: float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_HINT_ANGLE(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_BASE_ORBIT_PITCH_OFFSET(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET(System.Single)">
|
|
<summary>
|
|
Parameters: float xOffset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_HINT_ANIM_OFFSETX(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_CAMERA_RELATIVE_SIDE_OFFSET(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET(System.Single)">
|
|
<summary>
|
|
Parameters: float yOffset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_HINT_ANIM_OFFSETY(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_CAMERA_RELATIVE_VERTICAL_OFFSET(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_MULTIPLAYER_BRIEF(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_HINT_ANIM_CLOSEUP(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_GAMEPLAY_HINT_CAMERA_BLEND_TO_FOLLOW_PED_MEDIUM_VIEW_MODE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CINEMATIC_BUTTON_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHAKE_CINEMATIC_CAM(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* shakeType, float amount
|
|
</summary>
|
|
<remarks>
|
|
p0 argument found in the b617d scripts: "DRUNK_SHAKE"<br/>
|
|
Full list of cam shake types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/camShakeTypesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CINEMATIC_CAM_SHAKE_AMPLITUDE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CINEMATIC_CAM_SHAKING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISABLE_CINEMATIC_BONNET_CAMERA_THIS_UPDATE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODE">
|
|
<remarks>
|
|
Resets the vehicle idle camera timer. Calling this in a loop will disable the idle camera.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._INVALIDATE_VEHICLE_IDLE_CAM">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.INVALIDATE_CINEMATIC_VEHICLE_IDLE_MODE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INVALIDATE_IDLE_CAM">
|
|
<remarks>
|
|
Resets the idle camera timer. Calling that in a loop once every few seconds is enough to disable the idle cinematic camera.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_IN_VEHICLE_CAM_DISABLED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_CINEMATIC_FIRST_PERSON_VEHICLE_INTERIOR_CAM_RENDERING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_CINEMATIC_SHOT(System.UInt32,System.Int32,System.Boolean,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Hash p0, int time, BOOL p2, Entity entity
|
|
</summary>
|
|
<remarks>
|
|
hash is always JOAAT("CAMERA_MAN_SHOT") in decompiled scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CINEMATIC_SHOT_ACTIVE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash p0
|
|
</summary>
|
|
<remarks>
|
|
Hash is always JOAAT("CAMERA_MAN_SHOT") in decompiled scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CINEMATIC_SHOT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash p0
|
|
</summary>
|
|
<remarks>
|
|
Only used once in carsteal3 with p0 set to -1096069633 (CAMERA_MAN_SHOT)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_CINEMATIC_RENDERING_THIS_UPDATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CINEMATIC_MODE_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles the vehicle cinematic cam; requires the player ped to be in a vehicle to work.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CINEMATIC_CAM_INPUT_ACTIVE">
|
|
<remarks>
|
|
Tests some cinematic camera flags<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_CINEMATIC_CAM_ACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_CINEMATIC_CAM_INPUT_ACTIVE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CUTSCENE_CAM_SHAKING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BYPASS_CUTSCENE_CAM_RENDERING_THIS_UPDATE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_CAM_FAR_CLIP_THIS_UPDATE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
<remarks>
|
|
Hardcoded to only work in multiplayer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FOCUS_PED_ON_SCREEN(System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float p0, int p1, float p2, float p3, float p4, float p5, float p6, int p7, int p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAM_DEATH_FAIL_EFFECT_STATE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
if p0 is 0, effect is cancelled<br/>
|
|
if p0 is 1, effect zooms in, gradually tilts cam clockwise apx 30 degrees, wobbles slowly. Motion blur is active until cancelled.<br/>
|
|
if p0 is 2, effect immediately tilts cam clockwise apx 30 degrees, begins to wobble slowly, then gradually tilts cam back to normal. The wobbling will continue until the effect is cancelled.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAM_EFFECT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAM_DEATH_FAIL_EFFECT_STATE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_FLASH_EFFECT_TYPE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_NAME(System.String)">
|
|
<summary>
|
|
Parameters: const char* vehicleName
|
|
</summary>
|
|
<remarks>
|
|
From b617 scripts:<br/>
|
|
CAM::SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_NAME("DINGHY");<br/>
|
|
CAM::SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_NAME("ISSI2");<br/>
|
|
CAM::SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_NAME("SPEEDO");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_CAM_VEHICLE_CAMERA(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_NAME(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_HASH(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash vehicleModel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GAMEPLAY_CAM_VEHICLE_CAMERA_NAME(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FIRST_PERSON_FLASH_EFFECT_VEHICLE_MODEL_HASH(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REPLAY_FREE_CAM_GET_MAX_RANGE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REPLAY_GET_MAX_DISTANCE_ALLOWED_FROM_PLAYER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CLOCK_TIME(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int hour, int minute, int second
|
|
</summary>
|
|
<remarks>
|
|
SET_CLOCK_TIME(12, 34, 56);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_CLOCK(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADVANCE_CLOCK_TIME_TO(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int hour, int minute, int second
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TO_CLOCK_TIME(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int hours, int minutes, int seconds
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOCK_HOURS">
|
|
<remarks>
|
|
Gets the current ingame hour, expressed without zeros. (09:34 will be represented as 9)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOCK_MINUTES">
|
|
<remarks>
|
|
Gets the current ingame clock minute.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOCK_SECONDS">
|
|
<remarks>
|
|
Gets the current ingame clock second. Note that ingame clock seconds change really fast since a day in GTA is only 48 minutes in real life.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CLOCK_DATE(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int day, int month, int year
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOCK_DAY_OF_WEEK">
|
|
<remarks>
|
|
Gets the current day of the week.<br/>
|
|
0: Sunday<br/>
|
|
1: Monday<br/>
|
|
2: Tuesday<br/>
|
|
3: Wednesday<br/>
|
|
4: Thursday<br/>
|
|
5: Friday<br/>
|
|
6: Saturday<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_POSIX_TIME(System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* year, int* month, int* day, int* hour, int* minute, int* second
|
|
</summary>
|
|
<remarks>
|
|
Gets system time as year, month, day, hour, minute and second.<br/>
|
|
Example usage:<br/>
|
|
int year;<br/>
|
|
int month;<br/>
|
|
int day;<br/>
|
|
int hour;<br/>
|
|
int minute;<br/>
|
|
int second;<br/>
|
|
TIME::GET_POSIX_TIME(&year, &month, &day, &hour, &minute, &second);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_UTC_TIME(System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* year, int* month, int* day, int* hour, int* minute, int* second
|
|
</summary>
|
|
<remarks>
|
|
Gets current UTC time<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_LOCAL_TIME(System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_UTC_TIME(System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_UTC_TIME(System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_UTC_TIME(System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LOCAL_TIME(System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* year, int* month, int* day, int* hour, int* minute, int* second
|
|
</summary>
|
|
<remarks>
|
|
Gets local system time as year, month, day, hour, minute and second.<br/>
|
|
Example usage:<br/>
|
|
int year;<br/>
|
|
int month;<br/>
|
|
int day;<br/>
|
|
int hour;<br/>
|
|
int minute;<br/>
|
|
int second;<br/>
|
|
or use std::tm struct<br/>
|
|
TIME::GET_LOCAL_TIME(&year, &month, &day, &hour, &minute, &second);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_CUTSCENE(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneName, int flags
|
|
</summary>
|
|
<remarks>
|
|
flags: Usually 8<br/>
|
|
Full list of cutscene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_CUTSCENE_WITH_PLAYBACK_LIST(System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneName, int playbackFlags, int flags
|
|
</summary>
|
|
<remarks>
|
|
flags: Usually 8<br/>
|
|
playbackFlags: Which scenes should be played.<br/>
|
|
Example: 0x105 (bit 0, 2 and 8 set) will enable scene 1, 3 and 9.<br/>
|
|
Full list of cutscene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_CUTSCENE_EX(System.String,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_CUTSCENE_WITH_PLAYBACK_LIST(System.String,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_THIS_CUTSCENE_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* cutsceneName
|
|
</summary>
|
|
<remarks>
|
|
Full list of cutscene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_CAN_START_CUTSCENE(System.Int32)">
|
|
<summary>
|
|
Parameters: int threadId
|
|
</summary>
|
|
<remarks>
|
|
Sets the cutscene's owning thread ID.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CUTSCENE_PLAYBACK_FLAG_SET(System.Int32)">
|
|
<summary>
|
|
Parameters: int flag
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_ENTITY_STREAMING_FLAGS(System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneEntName, int p1, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_CUT_FILE(System.String)">
|
|
<summary>
|
|
Parameters: const char* cutsceneName
|
|
</summary>
|
|
<remarks>
|
|
Simply loads the cutscene and doesn't do extra stuff that REQUEST_CUTSCENE does.<br/>
|
|
Full list of cutscene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_CUT_FILE_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* cutsceneName
|
|
</summary>
|
|
<remarks>
|
|
Simply checks if the cutscene has loaded and doesn't check via CutSceneManager as opposed to HAS_[THIS]_CUTSCENE_LOADED.<br/>
|
|
Full list of cutscene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_CUT_FILE(System.String)">
|
|
<summary>
|
|
Parameters: const char* cutsceneName
|
|
</summary>
|
|
<remarks>
|
|
Simply unloads the cutscene and doesn't do extra stuff that REMOVE_CUTSCENE does.<br/>
|
|
Full list of cutscene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CUT_FILE_CONCAT_COUNT(System.String)">
|
|
<summary>
|
|
Parameters: const char* cutsceneName
|
|
</summary>
|
|
<remarks>
|
|
Full list of cutscene names by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/cutsceneNames.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CUT_FILE_NUM_SECTIONS(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CUT_FILE_CONCAT_COUNT(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_CUTSCENE(System.Int32)">
|
|
<summary>
|
|
Parameters: int flags
|
|
</summary>
|
|
<remarks>
|
|
flags: Usually 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_CUTSCENE_AT_COORDS(System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int flags
|
|
</summary>
|
|
<remarks>
|
|
flags: Usually 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CUTSCENE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_ORIGIN(System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3, int p4
|
|
</summary>
|
|
<remarks>
|
|
p3 could be heading. Needs more research.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_ORIGIN_AND_ORIENTATION(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_INDEX_OF_CUTSCENE_ENTITY(System.String,System.UInt32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneEntName, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CUTSCENE_AUTHORIZED(System.String)">
|
|
<summary>
|
|
Parameters: const char* cutsceneName
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_CUTSCENE_HANDLE_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int cutsceneHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_ENTITY_FOR_CUTSCENE(GTA.Ped,System.String,System.Int32,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped cutscenePed, const char* cutsceneEntName, int p2, Hash modelHash, int p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_INDEX_OF_REGISTERED_ENTITY(System.String,System.UInt32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneEntName, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MODEL_PLAYER_WILL_EXIT_SCENE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_TRIGGER_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
<remarks>
|
|
Only used twice in R* scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_SET_ENTER_STATE_FOR_REGISTERED_ENTITY(System.String,System.UInt32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneEntName, Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
modelHash (p1) was always 0 in R* scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_SET_EXIT_STATE_FOR_REGISTERED_ENTITY(System.String,System.UInt32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneEntName, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_SET_EXIT_STATE_FOR_CAMERA(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PAD_CAN_SHAKE_DURING_CUTSCENE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles a value (bool) for cutscenes.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_FADE_VALUES(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_MULTIHEAD_FADE(System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_MULTIHEAD_FADE_MANUAL(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_MOCAP_CUTSCENE_CAN_BE_SKIPPED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
<remarks>
|
|
Stops current cutscene with a fade transition<br/>
|
|
p0: always true in R* Scripts<br/>
|
|
You will need to manually fade the screen back in<br/>
|
|
SET_CUTSCENE_INPUTS_PARTIALLY_FADE?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAR_GENERATORS_CAN_UPDATE_DURING_CUTSCENE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_CAN_BE_SKIPPED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_SYNCHRONISED_SCRIPT_SPEECH">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAN_DISPLAY_MINIMAP_DURING_CUTSCENE_THIS_UPDATE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_PED_COMPONENT_VARIATION(System.String,System.Int32,System.Int32,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneEntName, int p1, int p2, int p3, Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of ped components by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedComponentVariations.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedComponentVariations.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_PED_COMPONENT_VARIATION_FROM_PED(System.String,GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneEntName, Ped ped, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_CUTSCENE_ENTITY_EXIST(System.String,System.UInt32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneEntName, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENE_PED_PROP_VARIATION(System.String,System.Int32,System.Int32,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: const char* cutsceneEntName, int p1, int p2, int p3, Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Thanks R*! ;)<br/>
|
|
if ((l_161 == 0) || (l_161 == 2)) {<br/>
|
|
sub_2ea27("Trying to set Jimmy prop variation");<br/>
|
|
CUTSCENE::SET_CUTSCENE_PED_PROP_VARIATION("Jimmy_Boston", 1, 0, 0, 0);<br/>
|
|
}<br/>
|
|
Full list of ped components by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedComponentVariations.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedComponentVariations.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_CUTSCENE_CUT_THIS_FRAME">
|
|
<remarks>
|
|
Possibly HAS_CUTSCENE_CUT_THIS_FRAME, needs more research.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_CUTSCENE_CUT_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_CUTSCENE_CUT_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_WATCH_REQUEST_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int requestId
|
|
</summary>
|
|
<remarks>
|
|
Adds the given requestID to the watch list.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_IS_VALID_REQUEST_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_HAS_LOADED_FILE_DATA(System.Int32)">
|
|
<summary>
|
|
Parameters: int requestId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_HAS_VALID_FILE_DATA(System.Int32)">
|
|
<summary>
|
|
Parameters: int requestId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_SELECT_ACTIVE_FILE(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int requestId, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_DELETE_REQUESTED_FILE(System.Int32)">
|
|
<summary>
|
|
Parameters: int requestId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_CREATE_CONTENT(System.IntPtr,System.Int32,System.String,System.String,System.String,System.String,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data, int dataCount, const char* contentName, const char* description, const char* tagsCsv, const char* contentTypeName, BOOL publish, Any p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_CREATE_MISSION(System.String,System.String,System.String,System.String,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* contentName, const char* description, const char* tagsCsv, const char* contentTypeName, BOOL publish, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_UPDATE_CONTENT(System.String,System.IntPtr,System.Int32,System.String,System.String,System.String,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* contentId, Any* data, int dataCount, const char* contentName, const char* description, const char* tagsCsv, const char* contentTypeName, Any p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_UPDATE_MISSION(System.String,System.String,System.String,System.String,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* contentId, const char* contentName, const char* description, const char* tagsCsv, const char* contentTypeName, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_SET_PLAYER_DATA(System.String,System.Single,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* contentId, float rating, const char* contentTypeName, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_SELECT_UGC_DATA(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_SELECT_UGC_STATS(System.Int32,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, BOOL p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_SELECT_UGC_PLAYER_DATA(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_SELECT_CREATOR_STATS(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_LOAD_OFFLINE_UGC(System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* filename, Any p1
|
|
</summary>
|
|
<remarks>
|
|
Loads a User-Generated Content (UGC) file. These files can be found in "[GTA5]\data\ugc" and "[GTA5]\common\patch\ugc". They seem to follow a naming convention, most likely of "[name]_[part].ugc". See example below for usage.<br/>
|
|
Returns whether or not the file was successfully loaded.<br/>
|
|
Example:<br/>
|
|
DATAFILE::DATAFILE_LOAD_OFFLINE_UGC("RockstarPlaylists") // loads "rockstarplaylists_00.ugc"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOAD_UGC_FILE(System.String,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAFILE_LOAD_OFFLINE_UGC(System.String,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_CREATE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_DELETE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_STORE_MISSION_HEADER(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_GET_FILE_DICT(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<returns>Any*</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_START_SAVE_TO_CLOUD(System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* filename, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_UPDATE_SAVE_TO_CLOUD(System.Boolean*)">
|
|
<summary>
|
|
Parameters: BOOL* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_LOAD_OFFLINE_UGC_FOR_ADDITIONAL_DATA_FILE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_DELETE_FOR_ADDITIONAL_DATA_FILE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAFILE_GET_FILE_DICT_FOR_ADDITIONAL_DATA_FILE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<returns>Any*</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_SET_BOOL(System.IntPtr,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key, BOOL value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_ADD_BOOLEAN(System.IntPtr,System.String,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_SET_BOOL(System.IntPtr,System.String,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_SET_INT(System.IntPtr,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key, int value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_ADD_INTEGER(System.IntPtr,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_SET_INT(System.IntPtr,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_SET_FLOAT(System.IntPtr,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_ADD_FLOAT(System.IntPtr,System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_SET_FLOAT(System.IntPtr,System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_SET_STRING(System.IntPtr,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key, const char* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_ADD_STRING(System.IntPtr,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_SET_STRING(System.IntPtr,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_SET_VECTOR(System.IntPtr,System.String,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key, float valueX, float valueY, float valueZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_ADD_VECTOR3(System.IntPtr,System.String,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_SET_VECTOR(System.IntPtr,System.String,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_CREATE_DICT(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
<returns>Any*</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_ADD_OBJECT(System.IntPtr,System.String)">
|
|
<returns>Any*</returns>
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_CREATE_DICT(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_CREATE_ARRAY(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
<returns>Any*</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_ADD_ARRAY(System.IntPtr,System.String)">
|
|
<returns>Any*</returns>
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_CREATE_ARRAY(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_GET_BOOL(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_GET_BOOLEAN(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_GET_BOOL(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_GET_INT(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_GET_INTEGER(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_GET_INT(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_GET_FLOAT(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_GET_FLOAT(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_GET_FLOAT(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_GET_STRING(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_GET_STRING(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_GET_STRING(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_GET_VECTOR(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_GET_VECTOR3(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_GET_VECTOR(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_GET_DICT(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
<returns>Any*</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_GET_OBJECT(System.IntPtr,System.String)">
|
|
<returns>Any*</returns>
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_GET_DICT(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_GET_ARRAY(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
<returns>Any*</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_GET_ARRAY(System.IntPtr,System.String)">
|
|
<returns>Any*</returns>
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_GET_ARRAY(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATADICT_GET_TYPE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* objectData, const char* key
|
|
</summary>
|
|
<remarks>
|
|
Types:<br/>
|
|
1 = Boolean<br/>
|
|
2 = Integer<br/>
|
|
3 = Float<br/>
|
|
4 = String<br/>
|
|
5 = Vector3<br/>
|
|
6 = Object<br/>
|
|
7 = Array<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OBJECT_VALUE_GET_TYPE(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATADICT_GET_TYPE(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_BOOL(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* arrayData, BOOL value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_ADD_BOOLEAN(System.IntPtr,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_BOOL(System.IntPtr,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_INT(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* arrayData, int value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_ADD_INTEGER(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_INT(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_FLOAT(System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: Any* arrayData, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_ADD_FLOAT(System.IntPtr,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_FLOAT(System.IntPtr,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_STRING(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* arrayData, const char* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_ADD_STRING(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_STRING(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_VECTOR(System.IntPtr,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Any* arrayData, float valueX, float valueY, float valueZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_ADD_VECTOR3(System.IntPtr,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_VECTOR(System.IntPtr,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_DICT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* arrayData
|
|
</summary>
|
|
<returns>Any*</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_ADD_OBJECT(System.IntPtr)">
|
|
<returns>Any*</returns>
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_ADD_DICT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_GET_BOOL(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* arrayData, int arrayIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_GET_BOOLEAN(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_GET_BOOL(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_GET_INT(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* arrayData, int arrayIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_GET_INTEGER(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_GET_INT(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_GET_FLOAT(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* arrayData, int arrayIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_GET_FLOAT(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_GET_FLOAT(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_GET_STRING(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* arrayData, int arrayIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_GET_STRING(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_GET_STRING(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_GET_VECTOR(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* arrayData, int arrayIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_GET_VECTOR3(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_GET_VECTOR(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_GET_DICT(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* arrayData, int arrayIndex
|
|
</summary>
|
|
<returns>Any*</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_GET_OBJECT(System.IntPtr,System.Int32)">
|
|
<returns>Any*</returns>
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_GET_DICT(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_GET_COUNT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* arrayData
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_GET_SIZE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_GET_COUNT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DATAARRAY_GET_TYPE(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* arrayData, int arrayIndex
|
|
</summary>
|
|
<remarks>
|
|
Types:<br/>
|
|
1 = Boolean<br/>
|
|
2 = Integer<br/>
|
|
3 = Float<br/>
|
|
4 = String<br/>
|
|
5 = Vector3<br/>
|
|
6 = Object<br/>
|
|
7 = Array<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARRAY_VALUE_GET_TYPE(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DATAARRAY_GET_TYPE(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_SET_TIME(GTA.Entity,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* propertyName, int timestamp
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_SET_BOOL(GTA.Entity,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* propertyName, BOOL value
|
|
</summary>
|
|
<remarks>
|
|
This function sets metadata of type bool to specified entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_SET_FLOAT(GTA.Entity,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* propertyName, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DECOR_SET_FLOAT(GTA.Entity,System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DECOR_SET_FLOAT(GTA.Entity,System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_SET_INT(GTA.Entity,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* propertyName, int value
|
|
</summary>
|
|
<remarks>
|
|
Sets property to int.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_GET_BOOL(GTA.Entity,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* propertyName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_GET_FLOAT(GTA.Entity,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* propertyName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DECOR_GET_FLOAT(GTA.Entity,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DECOR_GET_FLOAT(GTA.Entity,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_GET_INT(GTA.Entity,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* propertyName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_EXIST_ON(GTA.Entity,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* propertyName
|
|
</summary>
|
|
<remarks>
|
|
Returns whether or not the specified property is set for the entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_REMOVE(GTA.Entity,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* propertyName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_REGISTER(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* propertyName, int type
|
|
</summary>
|
|
<remarks>
|
|
<see href='https://alloc8or.re/gta5/doc/enums/eDecorType.txt'>https://alloc8or.re/gta5/doc/enums/eDecorType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_IS_REGISTERED_AS_TYPE(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* propertyName, int type
|
|
</summary>
|
|
<remarks>
|
|
type: see DECOR_REGISTER<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DECOR_REGISTER_LOCK">
|
|
<remarks>
|
|
Called after all decorator type initializations.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DLC_PRESENT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash dlcHash
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the given DLC pack is present.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DLC_CHECK_CLOUD_DATA_CORRECT">
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_EXTRACONTENT_CLOUD_RESULT">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DLC_CHECK_COMPAT_PACK_CONFIGURATION">
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_EXTRA_CONTENT_PACK_HAS_BEEN_INSTALLED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_EVER_HAD_BAD_PACK_ORDER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_CLOUD_REQUESTS_FINISHED(System.Boolean*,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL* p0, int unused
|
|
</summary>
|
|
<remarks>
|
|
Sets the value of the specified variable to 0.<br/>
|
|
Always returns true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NULLIFY(System.Boolean*,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_CLOUD_REQUESTS_FINISHED(System.Boolean*,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ON_ENTER_SP">
|
|
<remarks>
|
|
Unloads GROUP_MAP (GTAO/MP) DLC data and loads GROUP_MAP_SP DLC. Neither are loaded by default, ON_ENTER_MP is a cognate to this function and loads MP DLC (and unloads SP DLC by extension).<br/>
|
|
Works in singleplayer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOAD_SP_DLC_MAPS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ON_ENTER_SP"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ON_ENTER_MP">
|
|
<remarks>
|
|
This loads the GTA:O dlc map parts (high end garages, apartments).<br/>
|
|
Works in singleplayer.<br/>
|
|
In order to use GTA:O heist IPL's you have to call this native with the following params: SET_INSTANCE_PRIORITY_MODE(1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOAD_MP_DLC_MAPS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ON_ENTER_MP"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_ENTITY_EXIST(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Checks whether an entity exists in the game world.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_ENTITY_BELONG_TO_THIS_SCRIPT(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_ENTITY_HAVE_DRAWABLE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_ENTITY_HAVE_PHYSICS(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_ENTITY_HAVE_SKELETON(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_ENTITY_HAVE_SKELETON_DATA(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_ENTITY_HAVE_SKELETON(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_ENTITY_HAVE_ANIM_DIRECTOR(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_ENTITY_HAVE_ANIM_DIRECTOR(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_ENTITY_HAVE_ANIM_DIRECTOR(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_ANIM_FINISHED(GTA.Entity,System.String,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* animDict, const char* animName, int p3
|
|
</summary>
|
|
<remarks>
|
|
P3 is always 3 as far as i cant tell<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY(GTA.Entity,GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Entity 1 = Victim<br/>
|
|
Entity 2 = Attacker<br/>
|
|
p2 seems to always be 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_CLEAR_LOS_TO_ENTITY(GTA.Entity,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2, int traceType
|
|
</summary>
|
|
<remarks>
|
|
traceType is always 17 in the scripts.<br/>
|
|
There is other codes used for traceType:<br/>
|
|
19 - in jewelry_prep1a<br/>
|
|
126 - in am_hunt_the_beast<br/>
|
|
256 & 287 - in fm_mission_controller<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_CLEAR_LOS_TO_ENTITY_ADJUST_FOR_COVER(GTA.Entity,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2, int traceType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_ENTITY_CLEAR_LOS_TO_ENTITY_2(GTA.Entity,GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_ENTITY_CLEAR_LOS_TO_ENTITY_ADJUST_FOR_COVER(GTA.Entity,GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT(GTA.Entity,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2
|
|
</summary>
|
|
<remarks>
|
|
Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.<br/>
|
|
This is one of the most CPU demanding BOOL natives in the game; avoid calling this in things like nested for-loops<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_COLLIDED_WITH_ANYTHING(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Called on tick.<br/>
|
|
Tested with vehicles, returns true whenever the vehicle is touching any entity.<br/>
|
|
Note: for vehicles, the wheels can touch the ground and it will still return false, but if the body of the vehicle touches the ground, it will return true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LAST_MATERIAL_HIT_BY_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COLLISION_NORMAL_OF_LAST_HIT_FOR_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_ENTITY_AI_AND_ANIMATION_UPDATE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Based on carmod_shop script decompile this takes a vehicle parameter. It is called when repair is done on initial enter.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_ANIM_CURRENT_TIME(GTA.Entity,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* animDict, const char* animName
|
|
</summary>
|
|
<remarks>
|
|
Returns a float value representing animation's current playtime with respect to its total playtime. This value increasing in a range from [0 to 1] and wrap back to 0 when it reach 1.<br/>
|
|
Example:<br/>
|
|
0.000000 - mark the starting of animation.<br/>
|
|
0.500000 - mark the midpoint of the animation.<br/>
|
|
1.000000 - mark the end of animation.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_ANIM_TOTAL_TIME(GTA.Entity,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* animDict, const char* animName
|
|
</summary>
|
|
<remarks>
|
|
Returns a float value representing animation's total playtime in milliseconds.<br/>
|
|
Example:<br/>
|
|
GET_ENTITY_ANIM_TOTAL_TIME(PLAYER_ID(),"amb@world_human_yoga@female@base","base_b") <br/>
|
|
return 20800.000000<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ANIM_DURATION(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* animDict, const char* animName
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ANIM_DURATION(System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ANIM_DURATION(System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_ATTACHED_TO(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_COORDS(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL alive
|
|
</summary>
|
|
<remarks>
|
|
Gets the current coordinates for a specified entity.<br/>
|
|
`entity` = The entity to get the coordinates from.<br/>
|
|
`alive` = Unused by the game, potentially used by debug builds of GTA in order to assert whether or not an entity was alive.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_FORWARD_VECTOR(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Gets the entity's forward vector.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_FORWARD_X(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Gets the X-component of the entity's forward vector.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_FORWARD_Y(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Gets the Y-component of the entity's forward vector.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_HEADING(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Returns the heading of the entity in degrees. Also know as the "Yaw" of an entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_HEADING_FROM_EULERS(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Gets the heading of the entity physics in degrees, which tends to be more accurate than just "GET_ENTITY_HEADING". This can be clearly seen while, for example, ragdolling a ped/player.<br/>
|
|
NOTE: The name and description of this native are based on independent research. If you find this native to be more suitable under a different name and/or described differently, please feel free to do so.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_PHYSICS_HEADING(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_HEADING_FROM_EULERS(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_HEALTH(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Returns an integer value of entity's current health.<br/>
|
|
Example of range for ped:<br/>
|
|
- Player [0 to 200]<br/>
|
|
- Ped [100 to 200]<br/>
|
|
- Vehicle [0 to 1000]<br/>
|
|
- Object [0 to 1000]<br/>
|
|
Health is actually a float value but this native casts it to int.<br/>
|
|
In order to get the actual value, do:<br/>
|
|
float health = *(float *)(entityAddress + 0x280);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_MAX_HEALTH(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Return an integer value of entity's maximum health.<br/>
|
|
Example:<br/>
|
|
- Player = 200<br/>
|
|
- Ped = 150<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_MAX_HEALTH(GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int value
|
|
</summary>
|
|
<remarks>
|
|
For instance: ENTITY::SET_ENTITY_MAX_HEALTH(PLAYER::PLAYER_PED_ID(), 200); // director_mode.c4: 67849<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_HEIGHT(GTA.Entity,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_HEIGHT_ABOVE_GROUND(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Return height (z-dimension) above ground. <br/>
|
|
Example: The pilot in a titan plane is 1.844176 above ground.<br/>
|
|
How can i convert it to meters?<br/>
|
|
Everything seems to be in meters, probably this too.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_MATRIX(GTA.Entity,GTA.Math.Vector3*,GTA.Math.Vector3*,GTA.Math.Vector3*,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: Entity entity, Vector3* forwardVector, Vector3* rightVector, Vector3* upVector, Vector3* position
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_MODEL(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Returns the model hash from the entity<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS(GTA.Entity,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float posX, float posY, float posZ
|
|
</summary>
|
|
<remarks>
|
|
Converts world coords (posX - Z) to coords relative to the entity<br/>
|
|
Example:<br/>
|
|
posX is given as 50<br/>
|
|
entity's x coord is 40<br/>
|
|
the returned x coord will then be 10 or -10, not sure haven't used this in a while (think it is 10 though).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(GTA.Entity,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float offsetX, float offsetY, float offsetZ
|
|
</summary>
|
|
<remarks>
|
|
Offset values are relative to the entity.<br/>
|
|
x = left/right<br/>
|
|
y = forward/backward<br/>
|
|
z = up/down<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_PITCH(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_QUATERNION(GTA.Entity,System.Single*,System.Single*,System.Single*,System.Single*)">
|
|
<summary>
|
|
Parameters: Entity entity, float* x, float* y, float* z, float* w
|
|
</summary>
|
|
<remarks>
|
|
w is the correct parameter name!<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_ROLL(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Displays the current ROLL axis of the entity [-180.0000/180.0000+]<br/>
|
|
(Sideways Roll) such as a vehicle tipped on its side<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_ROTATION(GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int rotationOrder
|
|
</summary>
|
|
<remarks>
|
|
rotationOrder is the order yaw, pitch and roll is applied. Usually 2. Returns a vector where the Z coordinate is the yaw.<br/>
|
|
rotationOrder refers to the order yaw pitch roll is applied; value ranges from 0 to 5 and is usually *2* in scripts.<br/>
|
|
What you use for rotationOrder when getting must be the same as rotationOrder when setting the rotation.<br/>
|
|
What it returns is the yaw on the z part of the vector, which makes sense considering R* considers z as vertical. Here's a picture for those of you who don't understand pitch, yaw, and roll: www.allstar.fiu.edu/aero/images/pic5-1.gif<br/>
|
|
Rotation Orders:<br/>
|
|
0: ZYX - Rotate around the z-axis, then the y-axis and finally the x-axis.<br/>
|
|
1: YZX - Rotate around the y-axis, then the z-axis and finally the x-axis.<br/>
|
|
2: ZXY - Rotate around the z-axis, then the x-axis and finally the y-axis.<br/>
|
|
3: XZY - Rotate around the x-axis, then the z-axis and finally the y-axis.<br/>
|
|
4: YXZ - Rotate around the y-axis, then the x-axis and finally the z-axis.<br/>
|
|
5: XYZ - Rotate around the x-axis, then the y-axis and finally the z-axis.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_ROTATION_VELOCITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_SCRIPT(GTA.Entity,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, ScrHandle* script
|
|
</summary>
|
|
<remarks>
|
|
Returns the name of the script that owns/created the entity or nullptr. Second parameter is unused, can just be a nullptr.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_SPEED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
result is in meters per second<br/>
|
|
------------------------------------------------------------<br/>
|
|
So would the conversion to mph and km/h, be along the lines of this.<br/>
|
|
float speed = GET_ENTITY_SPEED(veh);<br/>
|
|
float kmh = (speed * 3.6);<br/>
|
|
float mph = (speed * 2.236936);<br/>
|
|
------------------------------------------------------------<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_SPEED_VECTOR(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL relative
|
|
</summary>
|
|
<remarks>
|
|
Relative can be used for getting speed relative to the frame of the vehicle, to determine for example, if you are going in reverse (-y speed) or not (+y speed). <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_UPRIGHT_VALUE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_VELOCITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OBJECT_INDEX_FROM_ENTITY_INDEX(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_INDEX_FROM_ENTITY_INDEX(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_INDEX_FROM_ENTITY_INDEX(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WORLD_POSITION_OF_ENTITY_BONE(GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int boneIndex
|
|
</summary>
|
|
<remarks>
|
|
Returns the coordinates of an entity-bone.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NEAREST_PLAYER_TO_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM(GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int team
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_TYPE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Returns:<br/>
|
|
0 = no entity<br/>
|
|
1 = ped<br/>
|
|
2 = vehicle<br/>
|
|
3 = object<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_POPULATION_TYPE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
A population type, from the following enum: <see href='https://alloc8or.re/gta5/doc/enums/ePopulationType.txt'>https://alloc8or.re/gta5/doc/enums/ePopulationType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_AN_ENTITY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle handle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_A_PED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_A_MISSION_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_A_VEHICLE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_AN_OBJECT(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_AT_COORD(GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9
|
|
</summary>
|
|
<remarks>
|
|
Checks if entity is within x/y/zSize distance of x/y/z. <br/>
|
|
Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_AT_ENTITY(GTA.Entity,GTA.Entity,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7
|
|
</summary>
|
|
<remarks>
|
|
Checks if entity1 is within the box defined by x/y/zSize of entity2.<br/>
|
|
Last three parameters are almost alwasy p5 = 0, p6 = 1, p7 = 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_ATTACHED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Whether the entity is attached to any other entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_ATTACHED_TO_ANY_OBJECT(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_ATTACHED_TO_ANY_PED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_ATTACHED_TO_ANY_VEHICLE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_ATTACHED_TO_ENTITY(GTA.Entity,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity from, Entity to
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_DEAD(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_IN_AIR(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_IN_ANGLED_AREA(GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL debug, BOOL includeZ, Any p10
|
|
</summary>
|
|
<remarks>
|
|
`p8` is a debug flag invoking functions in the same path as ``DRAW_MARKER``<br/>
|
|
`p10` is some entity flag check, also used in `IS_ENTITY_AT_ENTITY`, `IS_ENTITY_IN_AREA`, and `IS_ENTITY_AT_COORD`.<br/>
|
|
See IS_POINT_IN_ANGLED_AREA for the definition of an angled area.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_IN_AREA(GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_IN_ZONE(GTA.Entity,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* zone
|
|
</summary>
|
|
<remarks>
|
|
Full list of zones by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/zones.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/zones.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_IN_WATER(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_SUBMERGED_LEVEL(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Get how much of the entity is submerged. 1.0f is whole entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_REQUIRES_MORE_EXPENSIVE_RIVER_CHECK(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_ON_SCREEN(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the entity is in between the minimum and maximum values for the 2d screen coords. <br/>
|
|
This means that it will return true even if the entity is behind a wall for example, as long as you're looking at their location. <br/>
|
|
Chipping<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_PLAYING_ANIM(GTA.Entity,System.String,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* animDict, const char* animName, int taskFlag
|
|
</summary>
|
|
<remarks>
|
|
See also PED::IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM 0x6EC47A344923E1ED 0x3C30B447<br/>
|
|
Taken from ENTITY::IS_ENTITY_PLAYING_ANIM(PLAYER::PLAYER_PED_ID(), "creatures@shark@move", "attack_player", 3)<br/>
|
|
p4 is always 3 in the scripts.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_STATIC(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
a static ped will not react to natives like "APPLY_FORCE_TO_ENTITY" or "SET_ENTITY_VELOCITY" and oftentimes will not react to task-natives like "TASK::TASK_COMBAT_PED". The only way I know of to make one of these peds react is to ragdoll them (or sometimes to use CLEAR_PED_TASKS_IMMEDIATELY(). Static peds include almost all far-away peds, beach-combers, peds in certain scenarios, peds crossing a crosswalk, peds walking to get back into their cars, and others. If anyone knows how to make a ped non-static without ragdolling them, please edit this with the solution.<br/>
|
|
how can I make an entity static???<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_TOUCHING_ENTITY(GTA.Entity,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity, Entity targetEntity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_TOUCHING_MODEL(GTA.Entity,System.UInt32)">
|
|
<summary>
|
|
Parameters: Entity entity, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_UPRIGHT(GTA.Entity,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float angle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_UPSIDEDOWN(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_VISIBLE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_VISIBLE_TO_SCRIPT(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_OCCLUDED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WOULD_ENTITY_BE_OCCLUDED(System.UInt32,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash entityModelHash, float x, float y, float z, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_WAITING_FOR_WORLD_COLLISION(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS(GTA.Entity,System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8
|
|
</summary>
|
|
<remarks>
|
|
Applies a force to the specified entity.<br/>
|
|
**List of force types (p1)**:<br/>
|
|
public enum ForceType<br/>
|
|
{<br/>
|
|
MinForce = 0,<br/>
|
|
MaxForceRot = 1,<br/>
|
|
MinForce2 = 2,<br/>
|
|
MaxForceRot2 = 3,<br/>
|
|
ForceNoRot = 4,<br/>
|
|
ForceRotPlusForce = 5<br/>
|
|
}<br/>
|
|
Research/documentation on the gtaforums can be found here <see href='https://gtaforums.com/topic/885669-precisely-define-object-physics/'>https://gtaforums.com/topic/885669-precisely-define-object-physics/</see>) and here <see href='https://gtaforums.com/topic/887362-apply-forces-and-momentums-to-entityobject/'>https://gtaforums.com/topic/887362-apply-forces-and-momentums-to-entityobject/</see>.<br/>
|
|
p6/relative - makes the xyz force not relative to world coords, but to something else<br/>
|
|
p7/highForce - setting false will make the force really low<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_FORCE_TO_ENTITY(GTA.Entity,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, int forceFlags, float x, float y, float z, float offX, float offY, float offZ, int boneIndex, BOOL isDirectionRel, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13
|
|
</summary>
|
|
<remarks>
|
|
Documented here:<br/>
|
|
gtaforums.com/topic/885669-precisely-define-object-physics/<br/>
|
|
gtaforums.com/topic/887362-apply-forces-and-momentums-to-entityobject/<br/>
|
|
forceFlags:<br/>
|
|
First bit (lowest): Strong force flag, factor 100<br/>
|
|
Second bit: Unkown flag<br/>
|
|
Third bit: Momentum flag=1 (vector (x,y,z) is a momentum, more research needed)<br/>
|
|
If higher bits are unequal 0 the function doesn't applay any forces at all.<br/>
|
|
(As integer possible values are 0-7)<br/>
|
|
0: weak force<br/>
|
|
1: strong force<br/>
|
|
2: same as 0 (2nd bit?)<br/>
|
|
3: same as 1<br/>
|
|
4: weak momentum<br/>
|
|
5: strong momentum<br/>
|
|
6: same as 4<br/>
|
|
7: same as 5<br/>
|
|
isLocal: vector defined in local (body-fixed) coordinate frame<br/>
|
|
isMassRel: if true the force gets multiplied with the objects mass (this is why it was known as highForce) and different objects will have the same acceleration.<br/>
|
|
p8 !!! Whenever I set this !=0, my script stopped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_ENTITY_TO_ENTITY(GTA.Entity,GTA.Entity,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2, int boneIndex, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, BOOL p9, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot, Any p15
|
|
</summary>
|
|
<remarks>
|
|
Attaches entity1 to bone (boneIndex) of entity2.<br/>
|
|
boneIndex - this is different to boneID, use GET_PED_BONE_INDEX to get the index from the ID. use the index for attaching to specific bones. entity1 will be attached to entity2's centre if bone index given doesn't correspond to bone indexes for that entity type.<br/>
|
|
useSoftPinning - if set to false attached entity will not detach when fixed<br/>
|
|
collision - controls collision between the two entities (FALSE disables collision).<br/>
|
|
isPed - pitch doesnt work when false and roll will only work on negative numbers (only peds)<br/>
|
|
vertexIndex - position of vertex<br/>
|
|
fixedRot - if false it ignores entity vector <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_ENTITY_BONE_TO_ENTITY_BONE(GTA.Entity,GTA.Entity,System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ATTACH_ENTITY_BONE_TO_ENTITY_BONE(GTA.Entity,GTA.Entity,System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ATTACH_ENTITY_BONE_TO_ENTITY_BONE(GTA.Entity,GTA.Entity,System.Int32,System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD(GTA.Entity,GTA.Entity,System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, BOOL p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ATTACH_ENTITY_BONE_TO_ENTITY_BONE_PHYSICALLY(GTA.Entity,GTA.Entity,System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ATTACH_ENTITY_BONE_TO_ENTITY_BONE_Y_FORWARD(GTA.Entity,GTA.Entity,System.Int32,System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_ENTITY_TO_ENTITY_PHYSICALLY(GTA.Entity,GTA.Entity,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, float xPos1, float yPos1, float zPos1, float xPos2, float yPos2, float zPos2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL p17, int p18
|
|
</summary>
|
|
<remarks>
|
|
breakForce is the amount of force required to break the bond.<br/>
|
|
p14 - is always 1 in scripts<br/>
|
|
p15 - is 1 or 0 in scripts - unknoun what it does<br/>
|
|
p16 - controls collision between the two entities (FALSE disables collision).<br/>
|
|
p17 - do not teleport entity to be attached to the position of the bone Index of the target entity (if 1, entity will not be teleported to target bone)<br/>
|
|
p18 - is always 2 in scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PROCESS_ENTITY_ATTACHMENTS(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Called to update entity attachments.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_INDEX_BY_NAME(GTA.Entity,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* boneName
|
|
</summary>
|
|
<remarks>
|
|
Returns the index of the bone. If the bone was not found, -1 will be returned. <br/>
|
|
list:<br/>
|
|
<see href='https://pastebin.com/D7JMnX1g'>https://pastebin.com/D7JMnX1g</see><br/>
|
|
BoneNames:<br/>
|
|
chassis,<br/>
|
|
windscreen,<br/>
|
|
seat_pside_r,<br/>
|
|
seat_dside_r,<br/>
|
|
bodyshell,<br/>
|
|
suspension_lm,<br/>
|
|
suspension_lr,<br/>
|
|
platelight,<br/>
|
|
attach_female,<br/>
|
|
attach_male,<br/>
|
|
bonnet,<br/>
|
|
boot,<br/>
|
|
chassis_dummy, //Center of the dummy<br/>
|
|
chassis_Control, //Not found yet<br/>
|
|
door_dside_f, //Door left, front<br/>
|
|
door_dside_r, //Door left, back<br/>
|
|
door_pside_f, //Door right, front<br/>
|
|
door_pside_r, //Door right, back<br/>
|
|
Gun_GripR,<br/>
|
|
windscreen_f,<br/>
|
|
platelight, //Position where the light above the numberplate is located<br/>
|
|
VFX_Emitter,<br/>
|
|
window_lf, //Window left, front<br/>
|
|
window_lr, //Window left, back<br/>
|
|
window_rf, //Window right, front<br/>
|
|
window_rr, //Window right, back<br/>
|
|
engine, //Position of the engine<br/>
|
|
gun_ammo,<br/>
|
|
ROPE_ATTATCH, //Not misspelled. In script "finale_heist2b.c4".<br/>
|
|
wheel_lf, //Wheel left, front<br/>
|
|
wheel_lr, //Wheel left, back<br/>
|
|
wheel_rf, //Wheel right, front<br/>
|
|
wheel_rr, //Wheel right, back<br/>
|
|
exhaust, //Exhaust. shows only the position of the stock-exhaust<br/>
|
|
overheat, //A position on the engine(not exactly sure, how to name it)<br/>
|
|
misc_e, //Not a car-bone.<br/>
|
|
seat_dside_f, //Driver-seat<br/>
|
|
seat_pside_f, //Seat next to driver<br/>
|
|
Gun_Nuzzle,<br/>
|
|
seat_r<br/>
|
|
I doubt that the function is case-sensitive, since I found a "Chassis" and a "chassis". - Just tested: Definitely not case-sensitive.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_ENTITY_LAST_DAMAGE_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_ENTITY(System.Int32*)">
|
|
<summary>
|
|
Parameters: Entity* entity
|
|
</summary>
|
|
<remarks>
|
|
Deletes the specified entity, then sets the handle pointed to by the pointer to NULL.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_ENTITY(GTA.Entity,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL dynamic, BOOL collision
|
|
</summary>
|
|
<remarks>
|
|
If `collision` is set to true, both entities won't collide with the other until the distance between them is above 4 meters.<br/>
|
|
Set `dynamic` to true to keep velocity after dettaching<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FREEZE_ENTITY_POSITION(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Freezes or unfreezes an entity preventing its coordinates to change by the player if set to `true`. You can still change the entity position using SET_ENTITY_COORDS.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
True means it can be deleted by the engine when switching lobbies/missions/etc, false means the script is expected to clean it up.<br/>
|
|
"Allow Freeze If No Collision"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENTITY_REGISTER(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENTITY_SOMETHING(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENTITY_CLEANUP_BY_ENGINE(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ENTITY_SHOULD_FREEZE_WAITING_ON_COLLISION(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_ENTITY_ANIM(GTA.Entity,System.String,System.String,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* animName, const char* animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset
|
|
</summary>
|
|
<remarks>
|
|
delta and bitset are guessed fields. They are based on the fact that most of the calls have 0 or nil field types passed in.<br/>
|
|
The only time bitset has a value is 0x4000 and the only time delta has a value is during stealth with usually &lt;1.0f values.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_SYNCHRONIZED_ENTITY_ANIM(GTA.Entity,System.Int32,System.String,System.String,System.Single,System.Single,System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, int syncedScene, const char* animation, const char* propName, float p4, float p5, Any p6, float p7
|
|
</summary>
|
|
<remarks>
|
|
p4 and p7 are usually 1000.0f.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_SYNCHRONIZED_MAP_ENTITY_ANIM(System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Single,System.String,System.String,System.Single,System.Single,System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, Any y2, float z2, const char* p6, const char* p7, float p8, float p9, Any p10, float p11
|
|
</summary>
|
|
<remarks>
|
|
p6,p7 probably animname and animdict<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_SYNCHRONIZED_MAP_ENTITY_ANIM(System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, Any y2, float z2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_ENTITY_ANIM(GTA.Entity,System.String,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* animation, const char* animGroup, float p3
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
RAGEPluginHook list: docs.ragepluginhook.net/html/62951c37-a440-478c-b389-c471230ddfc5.htm<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_SYNCHRONIZED_ENTITY_ANIM(GTA.Entity,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float p1, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
p1 sync task id?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ANIM_EVENT_FIRED(GTA.Entity,System.UInt32)">
|
|
<summary>
|
|
Parameters: Entity entity, Hash actionHash
|
|
</summary>
|
|
<remarks>
|
|
if (ENTITY::HAS_ANIM_EVENT_FIRED(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("CreateObject")))<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FIND_ANIM_EVENT_PHASE(System.String,System.String,System.String,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* animDictionary, const char* animName, const char* p2, Any* p3, Any* p4
|
|
</summary>
|
|
<remarks>
|
|
In the script "player_scene_t_bbfight.c4":<br/>
|
|
"if (ENTITY::FIND_ANIM_EVENT_PHASE(&l_16E, &l_19F[v_4/*16*/], v_9, &v_A, &v_B))"<br/>
|
|
-- &l_16E (p0) is requested as an anim dictionary earlier in the script.<br/>
|
|
-- &l_19F[v_4/*16*/] (p1) is used in other natives in the script as the "animation" param.<br/>
|
|
-- v_9 (p2) is instantiated as "victim_fall"; I'm guessing that's another anim<br/>
|
|
--v_A and v_B (p3 & p4) are both set as -1.0, but v_A is used immediately after this native for: <br/>
|
|
"if (v_A &lt; ENTITY::GET_ENTITY_ANIM_CURRENT_TIME(...))"<br/>
|
|
Both v_A and v_B are seemingly used to contain both Vector3's and floats, so I can't say what either really is other than that they are both output parameters. p4 looks more like a *Vector3 though<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ANIM_CURRENT_TIME(GTA.Entity,System.String,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* animDictionary, const char* animName, float time
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ANIM_SPEED(GTA.Entity,System.String,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* animDictionary, const char* animName, float speedMultiplier
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_AS_MISSION_ENTITY(GTA.Entity,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL p1, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Makes the specified entity (ped, vehicle or object) persistent. Persistent entities will not automatically be removed by the engine.<br/>
|
|
p1 has no effect when either its on or off <br/>
|
|
maybe a quick disassembly will tell us what it does<br/>
|
|
p2 has no effect when either its on or off <br/>
|
|
maybe a quick disassembly will tell us what it does<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_AS_NO_LONGER_NEEDED(System.Int32*)">
|
|
<summary>
|
|
Parameters: Entity* entity
|
|
</summary>
|
|
<remarks>
|
|
Marks the specified entity (ped, vehicle or object) as no longer needed if its population type is set to the mission type.<br/>
|
|
If the entity is ped, it will also clear their tasks immediately just like when CLEAR_PED_TASKS_IMMEDIATELY is called.<br/>
|
|
Entities marked as no longer needed, will be deleted as the engine sees fit.<br/>
|
|
Use this if you just want to just let the game delete the ped:<br/>
|
|
void MarkPedAsAmbientPed(Ped ped) {<br/>
|
|
auto addr = getScriptHandleBaseAddress(ped);<br/>
|
|
if (!addr) {<br/>
|
|
return;<br/>
|
|
}<br/>
|
|
//the game uses only lower 4 bits as entity population type <br/>
|
|
BYTE origValue = *(BYTE *)(addr + 0xDA);<br/>
|
|
*(BYTE *)(addr + 0xDA) = ((origValue & 0xF0) | ePopulationType::POPTYPE_RANDOM_AMBIENT);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AS_NO_LONGER_NEEDED(System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped* ped
|
|
</summary>
|
|
<remarks>
|
|
This is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_AS_NO_LONGER_NEEDED(System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle* vehicle
|
|
</summary>
|
|
<remarks>
|
|
This is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_AS_NO_LONGER_NEEDED(System.Int32*)">
|
|
<summary>
|
|
Parameters: Object* @object
|
|
</summary>
|
|
<remarks>
|
|
This is an alias of SET_ENTITY_AS_NO_LONGER_NEEDED.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_CAN_BE_DAMAGED(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_CAN_BE_DAMAGED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_CAN_BE_DAMAGED(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_CAN_BE_DAMAGED(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP(GTA.Entity,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL bCanBeDamaged, int relGroup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets whether the entity can be targeted without being in line-of-sight.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_COLLISION(GTA.Entity,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle, BOOL keepPhysics
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_COLLISION_DISABLED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_COLLISON_DISABLED(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_COLLISION_DISABLED(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_COMPLETELY_DISABLE_COLLISION(GTA.Entity,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle, BOOL keepPhysics
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENTITY_COLLISION_2(GTA.Entity,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ENTITY_COMPLETELY_DISABLE_COLLISION(GTA.Entity,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_COORDS(GTA.Entity,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea
|
|
</summary>
|
|
<remarks>
|
|
p7 is always 1 in the scripts. Set to 1, an area around the destination coords for the moved entity is cleared from other entities. <br/>
|
|
<br/>
|
|
Often ends with 1, 0, 0, 1); in the scripts. It works. <br/>
|
|
Axis - Invert Axis Flags<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET(GTA.Entity,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float xPos, float yPos, float zPos, BOOL alive, BOOL deadFlag, BOOL ragdollFlag, BOOL clearArea
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENTITY_COORDS_2(GTA.Entity,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET(GTA.Entity,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_COORDS_NO_OFFSET(GTA.Entity,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis
|
|
</summary>
|
|
<remarks>
|
|
Axis - Invert Axis Flags<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_DYNAMIC(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_HEADING(GTA.Entity,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float heading
|
|
</summary>
|
|
<remarks>
|
|
Set the heading of an entity in degrees also known as "Yaw".<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_HEALTH(GTA.Entity,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int health, int p2
|
|
</summary>
|
|
<remarks>
|
|
health &gt;= 0<br/>
|
|
male ped ~= 100 - 200<br/>
|
|
female ped ~= 0 - 100<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_INVINCIBLE(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets a ped or an object totally invincible. It doesn't take any kind of damage. Peds will not ragdoll on explosions and the tazer animation won't apply either.<br/>
|
|
If you use this for a ped and you want Ragdoll to stay enabled, then do:<br/>
|
|
*(DWORD *)(pedAddress + 0x188) |= (1 &lt;&lt; 9);<br/>
|
|
Use this if you want to get the invincibility status:<br/>
|
|
bool IsPedInvincible(Ped ped)<br/>
|
|
{<br/>
|
|
auto addr = getScriptHandleBaseAddress(ped); <br/>
|
|
if (addr)<br/>
|
|
{<br/>
|
|
DWORD flag = *(DWORD *)(addr + 0x188);<br/>
|
|
return ((flag & (1 &lt;&lt; 8)) != 0) || ((flag & (1 &lt;&lt; 9)) != 0);<br/>
|
|
}<br/>
|
|
return false;<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_IS_TARGET_PRIORITY(GTA.Entity,System.Boolean,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL p1, float p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_LIGHTS(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_LOAD_COLLISION_FLAG(GTA.Entity,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle, Any p2
|
|
</summary>
|
|
<remarks>
|
|
Loads collision grid for an entity spawned outside of a player's loaded area. This allows peds to execute tasks rather than sit dormant because of a lack of a physics grid.<br/>
|
|
Certainly not the main usage of this native but when set to true for a Vehicle, it will prevent the vehicle to explode if it is spawned far away from the player.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_COLLISION_LOADED_AROUND_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_MAX_SPEED(GTA.Entity,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float speed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ONLY_DAMAGED_BY_PLAYER(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP(GTA.Entity,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_PROOFS(GTA.Entity,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL bulletProof, BOOL fireProof, BOOL explosionProof, BOOL collisionProof, BOOL meleeProof, BOOL steamProof, BOOL p7, BOOL waterProof
|
|
</summary>
|
|
<remarks>
|
|
Enable / disable each type of damage.<br/>
|
|
waterProof is damage related to water not drowning<br/>
|
|
--------------<br/>
|
|
p7 is to to '1' in am_mp_property_ext/int: ENTITY::SET_ENTITY_PROOFS(uParam0-&gt;f_19, true, true, true, true, true, true, 1, true);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_PROOFS(GTA.Entity,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL* bulletProof, BOOL* fireProof, BOOL* explosionProof, BOOL* collisionProof, BOOL* meleeProof, BOOL* steamProof, BOOL* p7, BOOL* drownProof
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_PROOFS(GTA.Entity,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_PROOFS(GTA.Entity,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*,System.Boolean*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_QUATERNION(GTA.Entity,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float x, float y, float z, float w
|
|
</summary>
|
|
<remarks>
|
|
w is the correct parameter name!<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_RECORDS_COLLISIONS(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ROTATION(GTA.Entity,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
rotationOrder refers to the order yaw pitch roll is applied<br/>
|
|
value ranges from 0 to 5. What you use for rotationOrder when setting must be the same as rotationOrder when getting the rotation. <br/>
|
|
Unsure what value corresponds to what rotation order, more testing will be needed for that.<br/>
|
|
For the most part R* uses 1 or 2 as the order.<br/>
|
|
p5 is usually set as true<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_VISIBLE(GTA.Entity,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
p2 is always 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_WATER_REFLECTION_FLAG(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_MIRROR_REFLECTION_FLAG(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_VELOCITY(GTA.Entity,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Note that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ANGULAR_VELOCITY(GTA.Entity,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENTITY_ANGULAR_VELOCITY(GTA.Entity,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ENTITY_ANGULAR_VELOCITY(GTA.Entity,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_HAS_GRAVITY(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_LOD_DIST(GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int value
|
|
</summary>
|
|
<remarks>
|
|
LOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_LOD_DIST(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Returns the LOD distance of an entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ALPHA(GTA.Entity,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, int alphaLevel, BOOL skin
|
|
</summary>
|
|
<remarks>
|
|
skin - everything alpha except skin<br/>
|
|
Set entity alpha level. Ranging from 0 to 255 but chnages occur after every 20 percent (after every 51).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_ALPHA(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_ENTITY_ALPHA(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PICKUP_ENTITY_GLOW(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Similar to RESET_ENTITY_ALPHA<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_COLLIDES_WITH_PROJECTILES(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_SORT_BIAS(GTA.Entity,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float p1
|
|
</summary>
|
|
<remarks>
|
|
Only called once in the scripts.<br/>
|
|
Related to weapon objects.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ALWAYS_PRERENDER(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_RENDER_SCORCHED(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_TRAFFICLIGHT_OVERRIDE(GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int state
|
|
</summary>
|
|
<remarks>
|
|
Example here: www.gtaforums.com/topic/830463-help-with-turning-lights-green-and-causing-peds-to-crash-into-each-other/#entry1068211340<br/>
|
|
0 = green<br/>
|
|
1 = red<br/>
|
|
2 = yellow<br/>
|
|
3 = reset changes<br/>
|
|
changing lights may not change the behavior of vehicles<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_IS_IN_VEHICLE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_MODEL_SWAP(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6
|
|
</summary>
|
|
<remarks>
|
|
Only works with objects!<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_MODEL_SWAP(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_MODEL_HIDE(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash modelHash, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
p5 = sets as true in scripts<br/>
|
|
Same as the comment for CREATE_MODEL_SWAP unless for some reason p5 affects it this only works with objects as well.<br/>
|
|
Network players do not see changes done with this.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash modelHash, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_MODEL_HIDE(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash modelHash, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
This native makes entities visible that are hidden by the native CREATE_MODEL_HIDE.<br/>
|
|
p5 should be false, true does nothing<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_FORCED_OBJECT(System.Single,System.Single,System.Single,System.IntPtr,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Any p3, Hash modelHash, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_FORCED_OBJECT(System.Single,System.Single,System.Single,System.Single,System.UInt32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_NO_COLLISION_ENTITY(GTA.Entity,GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2, BOOL thisFrameOnly
|
|
</summary>
|
|
<remarks>
|
|
Calling this function disables collision between two entities.<br/>
|
|
The importance of the order for entity1 and entity2 is unclear.<br/>
|
|
The third parameter, `thisFrame`, decides whether the collision is to be disabled until it is turned back on, or if it's just this frame.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_MOTION_BLUR(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAN_AUTO_VAULT_ON_ENTITY(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
p1 always false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAN_CLIMB_ON_ENTITY(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
p1 always false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WAIT_FOR_COLLISIONS_BEFORE_PROBE(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Only called within 1 script for x360. 'fm_mission_controller' and it used on an object. <br/>
|
|
Ran after these 2 natives,<br/>
|
|
set_object_targettable(uParam0, 0);<br/>
|
|
set_entity_invincible(uParam0, 1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_NOWEAPONDECALS(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENTITY_DECALS_DISABLED(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ENTITY_NOWEAPONDECALS(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_USE_MAX_DISTANCE_FOR_WATER_REFLECTION(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_ROTATION(GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int boneIndex
|
|
</summary>
|
|
<remarks>
|
|
Gets the world rotation of the specified bone of the specified entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WORLD_ROTATION_OF_ENTITY_BONE(GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_ROTATION(GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_BONE_ROTATION(GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_ROTATION(GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_POSTION(GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int boneIndex
|
|
</summary>
|
|
<remarks>
|
|
Gets the world position of the specified bone of the specified entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WORLD_POSITION_OF_ENTITY_BONE_2(GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_POSTION(GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_BONE_POSITION_2(GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_POSTION(GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_OBJECT_ROTATION(GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int boneIndex
|
|
</summary>
|
|
<remarks>
|
|
Gets the local rotation of the specified bone of the specified entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_BONE_ROTATION_LOCAL(GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_OBJECT_ROTATION(GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_COUNT(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_BONE_COUNT(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_BONE_COUNT(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_ENTITY_BULLET_COLLISION(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ENABLE_ENTITY_UNK(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ENABLE_ENTITY_BULLET_COLLISION(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_ENTITY(GTA.Entity,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_CANT_CAUSE_COLLISION_DAMAGED_ENTITY(GTA.Entity,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity1, Entity entity2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_MIGRATE_TO_SPECTATOR(GTA.Entity,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, Any p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always set to 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_OF_TYPE_ATTACHED_TO_ENTITY(GTA.Entity,System.UInt32)">
|
|
<summary>
|
|
Parameters: Entity entity, Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Gets the handle of an entity with a specific model hash attached to another entity, such as an object attached to a ped.<br/>
|
|
This native does not appear to have anything to do with pickups as in scripts it is used with objects.<br/>
|
|
Example from fm_mission_controller_2020.c:<br/>
|
|
iVar8 = ENTITY::GET_ENTITY_OF_TYPE_ATTACHED_TO_ENTITY(bParam0-&gt;f_9, joaat("p_cs_clipboard"));<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_ATTACHED_TO_WITH_HASH(GTA.Entity,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_OF_TYPE_ATTACHED_TO_ENTITY(GTA.Entity,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICK_UP_BY_CARGOBOB_DISABLED(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DECISION_MAKER(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_DECISION_MAKER_EVENT_RESPONSE(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash name, int eventType
|
|
</summary>
|
|
<remarks>
|
|
eventType: <see href='https://alloc8or.re/gta5/doc/enums/eEventType.txt'>https://alloc8or.re/gta5/doc/enums/eEventType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BLOCK_DECISION_MAKER_EVENT(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash name, int eventType
|
|
</summary>
|
|
<remarks>
|
|
eventType: <see href='https://alloc8or.re/gta5/doc/enums/eEventType.txt'>https://alloc8or.re/gta5/doc/enums/eEventType.txt</see><br/>
|
|
This is limited to 4 blocked events at a time.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNBLOCK_DECISION_MAKER_EVENT(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash name, int eventType
|
|
</summary>
|
|
<remarks>
|
|
eventType: <see href='https://alloc8or.re/gta5/doc/enums/eEventType.txt'>https://alloc8or.re/gta5/doc/enums/eEventType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_SHOCKING_EVENT_AT_POSITION(System.Int32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int eventType, float x, float y, float z, float duration
|
|
</summary>
|
|
<remarks>
|
|
eventType: <see href='https://alloc8or.re/gta5/doc/enums/eEventType.txt'>https://alloc8or.re/gta5/doc/enums/eEventType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_SHOCKING_EVENT_FOR_ENTITY(System.Int32,GTA.Entity,System.Single)">
|
|
<summary>
|
|
Parameters: int eventType, Entity entity, float duration
|
|
</summary>
|
|
<remarks>
|
|
eventType: <see href='https://alloc8or.re/gta5/doc/enums/eEventType.txt'>https://alloc8or.re/gta5/doc/enums/eEventType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SHOCKING_EVENT_IN_SPHERE(System.Int32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int eventType, float x, float y, float z, float radius
|
|
</summary>
|
|
<remarks>
|
|
eventType: <see href='https://alloc8or.re/gta5/doc/enums/eEventType.txt'>https://alloc8or.re/gta5/doc/enums/eEventType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_SHOCKING_EVENT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle @event
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ALL_SHOCKING_EVENTS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SUPPRESS_SHOCKING_EVENT_TYPE_NEXT_FRAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int eventType
|
|
</summary>
|
|
<remarks>
|
|
eventType: <see href='https://alloc8or.re/gta5/doc/enums/eEventType.txt'>https://alloc8or.re/gta5/doc/enums/eEventType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_TATTOO_SHOP_DLC_ITEMS(System.Int32)">
|
|
<summary>
|
|
Parameters: int character
|
|
</summary>
|
|
<remarks>
|
|
Character types:<br/>
|
|
0 = Michael, <br/>
|
|
1 = Franklin, <br/>
|
|
2 = Trevor, <br/>
|
|
3 = MPMale, <br/>
|
|
4 = MPFemale<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_DECORATIONS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUM_TATTOO_SHOP_DLC_ITEMS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TATTOO_SHOP_DLC_ITEM_DATA(System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int characterType, int decorationIndex, Any* outComponent
|
|
</summary>
|
|
<remarks>
|
|
Character types:<br/>
|
|
0 = Michael, <br/>
|
|
1 = Franklin, <br/>
|
|
2 = Trevor, <br/>
|
|
3 = MPMale, <br/>
|
|
4 = MPFemale<br/>
|
|
enum TattooZoneData<br/>
|
|
{ <br/>
|
|
ZONE_TORSO = 0, <br/>
|
|
ZONE_HEAD = 1, <br/>
|
|
ZONE_LEFT_ARM = 2, <br/>
|
|
ZONE_RIGHT_ARM = 3, <br/>
|
|
ZONE_LEFT_LEG = 4, <br/>
|
|
ZONE_RIGHT_LEG = 5, <br/>
|
|
ZONE_UNKNOWN = 6,<br/>
|
|
ZONE_NONE = 7, <br/>
|
|
};<br/>
|
|
struct outComponent<br/>
|
|
{<br/>
|
|
// these vars are suffixed with 4 bytes of padding each.<br/>
|
|
uint unk;<br/>
|
|
int unk2;<br/>
|
|
uint tattooCollectionHash;<br/>
|
|
uint tattooNameHash;<br/>
|
|
int unk3;<br/>
|
|
TattooZoneData zoneId;<br/>
|
|
uint unk4;<br/>
|
|
uint unk5;<br/>
|
|
// maybe more, not sure exactly, decompiled scripts are very vague around this part.<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TATTOO_COLLECTION_DATA(System.Int32,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_TATTOO_SHOP_DLC_ITEM_DATA(System.Int32,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TATTOO_SHOP_DLC_ITEM_INDEX(System.UInt32,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash overlayHash, Any p1, int character
|
|
</summary>
|
|
<remarks>
|
|
Returns some sort of index/offset for overlays/decorations.<br/>
|
|
Character types:<br/>
|
|
0 = Michael, <br/>
|
|
1 = Franklin, <br/>
|
|
2 = Trevor, <br/>
|
|
3 = MPMale, <br/>
|
|
4 = MPFemale<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INIT_SHOP_PED_COMPONENT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* outComponent
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INIT_SHOP_PED_PROP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* outProp
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SETUP_SHOP_PED_APPAREL_QUERY(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SETUP_SHOP_PED_APPAREL_QUERY_TU(System.Int32,System.Int32,System.Int32,System.Boolean,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int character, int p1, int p2, BOOL p3, int p4, int componentId
|
|
</summary>
|
|
<remarks>
|
|
character is 0 for Michael, 1 for Franklin, 2 for Trevor, 3 for freemode male, and 4 for freemode female.<br/>
|
|
componentId is between 0 and 11 and corresponds to the usual component slots.<br/>
|
|
p1 could be the outfit number; unsure.<br/>
|
|
p2 is usually -1; unknown function.<br/>
|
|
p3 appears to be for selecting between clothes and props; false is used with components/clothes, true is used with props.<br/>
|
|
p4 is usually -1; unknown function.<br/>
|
|
componentId is -1 when p3 is true in decompiled scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_PROPS_FROM_OUTFIT(System.Int32,System.Int32,System.Int32,System.Boolean,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SETUP_SHOP_PED_APPAREL_QUERY_TU(System.Int32,System.Int32,System.Int32,System.Boolean,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_QUERY_COMPONENT(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int componentId, Any* outComponent
|
|
</summary>
|
|
<remarks>
|
|
See <see href='https://git.io/JtcRf'>https://git.io/JtcRf</see> for example and structs.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_QUERY_COMPONENT_INDEX(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Returns some sort of index/offset for components.<br/>
|
|
Needs _GET_NUM_PROPS_FROM_OUTFIT to be called with p3 = false and componentId with the drawable's component slot first, returns -1 otherwise.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_COMPONENT(System.UInt32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash componentHash, Any* outComponent
|
|
</summary>
|
|
<remarks>
|
|
More info here: <see href='https://gist.github.com/root-cause/3b80234367b0c856d60bf5cb4b826f86'>https://gist.github.com/root-cause/3b80234367b0c856d60bf5cb4b826f86</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_QUERY_PROP(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int componentId, Any* outProp
|
|
</summary>
|
|
<remarks>
|
|
See <see href='https://git.io/JtcRf'>https://git.io/JtcRf</see> for example and structs.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_QUERY_PROP_INDEX(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Returns some sort of index/offset for props.<br/>
|
|
Needs _GET_NUM_PROPS_FROM_OUTFIT to be called with p3 = true and componentId = -1 first, returns -1 otherwise.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_PROP(System.UInt32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash componentHash, Any* outProp
|
|
</summary>
|
|
<remarks>
|
|
More info here: <see href='https://gist.github.com/root-cause/3b80234367b0c856d60bf5cb4b826f86'>https://gist.github.com/root-cause/3b80234367b0c856d60bf5cb4b826f86</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HASH_NAME_FOR_COMPONENT(GTA.Entity,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int componentId, int drawableVariant, int textureVariant
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HASH_NAME_FOR_PROP(GTA.Entity,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int componentId, int propIndex, int propTextureIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_APPAREL_VARIANT_COMPONENT_COUNT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash componentHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_APPAREL_VARIANT_PROP_COUNT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash propHash
|
|
</summary>
|
|
<remarks>
|
|
`propHash`: Ped helmet prop hash?<br/>
|
|
This native returns 1 when the player helmet has a visor (there is another prop index for the same helmet with closed/opened visor variant) that can be toggled. 0 if there's no alternative version with a visor for this helmet prop.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SHOP_PED_APPAREL_VARIANT_PROP_COUNT(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SHOP_PED_APPAREL_VARIANT_PROP_COUNT(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VARIANT_COMPONENT(System.UInt32,System.Int32,GTA.Native.Hash*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Hash componentHash, int variantComponentIndex, Hash* nameHash, int* enumValue, int* componentType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VARIANT_PROP(System.UInt32,System.Int32,GTA.Native.Hash*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Hash componentHash, int variantPropIndex, Hash* nameHash, int* enumValue, int* anchorPoint
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VARIANT_PROP(System.UInt32,System.Int32,GTA.Native.Hash*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VARIANT_PROP(System.UInt32,System.Int32,GTA.Native.Hash*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_APPAREL_FORCED_COMPONENT_COUNT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Returns number of possible values of the forcedComponentIndex argument of GET_FORCED_COMPONENT.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_FORCED_COMPONENTS(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SHOP_PED_APPAREL_FORCED_COMPONENT_COUNT(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_APPAREL_FORCED_PROP_COUNT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Returns number of possible values of the forcedPropIndex argument of GET_FORCED_PROP.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FORCED_COMPONENT(System.UInt32,System.Int32,GTA.Native.Hash*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Hash componentHash, int forcedComponentIndex, Hash* nameHash, int* enumValue, int* componentType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FORCED_PROP(System.UInt32,System.Int32,GTA.Native.Hash*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Hash componentHash, int forcedPropIndex, Hash* nameHash, int* enumValue, int* anchorPoint
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SHOP_PED_APPAREL_HAVE_RESTRICTION_TAG(System.UInt32,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash componentHash, Hash restrictionTagHash, int componentId
|
|
</summary>
|
|
<remarks>
|
|
Full list of restriction tags by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedApparelRestrictionTags.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedApparelRestrictionTags.json</see><br/>
|
|
componentId/last parameter seems to be unused.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_CURRENT_PED_COMPONENT_HAVE_RESTRICTION_TAG(GTA.Ped,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId, Hash restrictionTagHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_CUSTOMIZATION_COMPONENT_HAVE_RESTRICTION_TAG(GTA.Ped,System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_CURRENT_PED_COMPONENT_HAVE_RESTRICTION_TAG(GTA.Ped,System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_CURRENT_PED_PROP_HAVE_RESTRICTION_TAG(GTA.Ped,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId, Hash restrictionTagHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_CUSTOMIZATION_PROP_HAVE_RESTRICTION_TAG(GTA.Ped,System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_CURRENT_PED_PROP_HAVE_RESTRICTION_TAG(GTA.Ped,System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SETUP_SHOP_PED_OUTFIT_QUERY(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int character, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
characters<br/>
|
|
0: Michael<br/>
|
|
1: Franklin<br/>
|
|
2: Trevor<br/>
|
|
3: MPMale<br/>
|
|
4: MPFemale<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_QUERY_OUTFIT(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int outfitIndex, Any* outfit
|
|
</summary>
|
|
<remarks>
|
|
outfitIndex: from 0 to SETUP_SHOP_PED_OUTFIT_QUERY(characterIndex, false) - 1.<br/>
|
|
See <see href='https://git.io/JtcB8'>https://git.io/JtcB8</see> for example and outfit struct.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_OUTFIT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_OUTFIT_LOCATE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_OUTFIT_PROP_VARIANT(System.UInt32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash outfitHash, int variantIndex, Any* outPropVariant
|
|
</summary>
|
|
<remarks>
|
|
See <see href='https://git.io/JtcBH'>https://git.io/JtcBH</see> for example and structs.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHOP_PED_OUTFIT_COMPONENT_VARIANT(System.UInt32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash outfitHash, int variantIndex, Any* outComponentVariant
|
|
</summary>
|
|
<remarks>
|
|
See <see href='https://git.io/JtcBH'>https://git.io/JtcBH</see> for example and structs.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PROP_FROM_OUTFIT(System.UInt32,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SHOP_PED_OUTFIT_COMPONENT_VARIANT(System.UInt32,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DLC_VEHICLE_MODEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int dlcVehicleIndex
|
|
</summary>
|
|
<remarks>
|
|
dlcVehicleIndex is 0 to GET_NUM_DLC_VEHICLS() - 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DLC_VEHICLE_DATA(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int dlcVehicleIndex, Any* outData
|
|
</summary>
|
|
<remarks>
|
|
dlcVehicleIndex takes a number from 0 - GET_NUM_DLC_VEHICLES() - 1.<br/>
|
|
outData is a struct of 3 8-byte items.<br/>
|
|
The Second item in the struct *(Hash *)(outData + 1) is the vehicle hash.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DLC_VEHICLE_FLAGS(System.Int32)">
|
|
<summary>
|
|
Parameters: int dlcVehicleIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_DLC_WEAPONS">
|
|
<remarks>
|
|
Returns the total number of DLC weapons.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_DLC_WEAPONS_SP">
|
|
<remarks>
|
|
Returns the total number of DLC weapons that are available in SP (availableInSP field in shop_weapon.meta).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_DLC_WEAPONS_SP">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUM_DLC_WEAPONS_SP"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DLC_WEAPON_DATA(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int dlcWeaponIndex, Any* outData
|
|
</summary>
|
|
<remarks>
|
|
dlcWeaponIndex takes a number from 0 - GET_NUM_DLC_WEAPONS() - 1.<br/>
|
|
struct DlcWeaponData<br/>
|
|
{<br/>
|
|
int emptyCheck; //use DLC1::IS_CONTENT_ITEM_LOCKED on this<br/>
|
|
int padding1;<br/>
|
|
int weaponHash;<br/>
|
|
int padding2;<br/>
|
|
int unk;<br/>
|
|
int padding3;<br/>
|
|
int weaponCost;<br/>
|
|
int padding4;<br/>
|
|
int ammoCost;<br/>
|
|
int padding5;<br/>
|
|
int ammoType;<br/>
|
|
int padding6;<br/>
|
|
int defaultClipSize;<br/>
|
|
int padding7;<br/>
|
|
char nameLabel[64];<br/>
|
|
char descLabel[64];<br/>
|
|
char desc2Label[64]; // usually "the" + name<br/>
|
|
char upperCaseNameLabel[64];<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DLC_WEAPON_DATA_SP(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int dlcWeaponIndex, Any* outData
|
|
</summary>
|
|
<remarks>
|
|
Same as GET_DLC_WEAPON_DATA but only works for DLC weapons that are available in SP.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DLC_WEAPON_DATA_SP(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DLC_WEAPON_DATA_SP(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_DLC_WEAPON_COMPONENTS(System.Int32)">
|
|
<summary>
|
|
Parameters: int dlcWeaponIndex
|
|
</summary>
|
|
<remarks>
|
|
Returns the total number of DLC weapon components.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_DLC_WEAPON_COMPONENTS_SP(System.Int32)">
|
|
<summary>
|
|
Parameters: int dlcWeaponIndex
|
|
</summary>
|
|
<remarks>
|
|
Returns the total number of DLC weapon components that are available in SP.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_DLC_WEAPON_COMPONENTS_SP(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUM_DLC_WEAPON_COMPONENTS_SP(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DLC_WEAPON_COMPONENT_DATA(System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int dlcWeaponIndex, int dlcWeapCompIndex, Any* ComponentDataPtr
|
|
</summary>
|
|
<remarks>
|
|
p0 seems to be the weapon index<br/>
|
|
p1 seems to be the weapon component index<br/>
|
|
struct DlcComponentData{<br/>
|
|
int attachBone;<br/>
|
|
int padding1;<br/>
|
|
int bActiveByDefault;<br/>
|
|
int padding2;<br/>
|
|
int unk;<br/>
|
|
int padding3;<br/>
|
|
int componentHash;<br/>
|
|
int padding4;<br/>
|
|
int unk2;<br/>
|
|
int padding5;<br/>
|
|
int componentCost;<br/>
|
|
int padding6;<br/>
|
|
char nameLabel[64];<br/>
|
|
char descLabel[64];<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DLC_WEAPON_COMPONENT_DATA_SP(System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int dlcWeaponIndex, int dlcWeapCompIndex, Any* ComponentDataPtr
|
|
</summary>
|
|
<remarks>
|
|
Same as GET_DLC_WEAPON_COMPONENT_DATA but only works for DLC components that are available in SP.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DLC_WEAPON_COMPONENT_DATA_SP(System.Int32,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DLC_WEAPON_COMPONENT_DATA_SP(System.Int32,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CONTENT_ITEM_LOCKED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash itemHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_OUTFIT_EMPTY(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_CONTENT_ITEM_LOCKED(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_DLC_DATA_EMPTY(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_CONTENT_ITEM_LOCKED(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DLC_VEHICLE_MOD(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DLC_VEHICLE_MOD_LOCK_HASH(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.EXECUTE_CONTENT_CHANGESET_GROUP_FOR_ALL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash hash
|
|
</summary>
|
|
<remarks>
|
|
From fm_deathmatch_creator and fm_race_creator:<br/>
|
|
FILES::REVERT_CONTENT_CHANGESET_GROUP_FOR_ALL(joaat("GROUP_MAP_SP"));<br/>
|
|
FILES::EXECUTE_CONTENT_CHANGESET_GROUP_FOR_ALL(joaat("GROUP_MAP"));<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOAD_CONTENT_CHANGE_SET_GROUP(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.EXECUTE_CONTENT_CHANGESET_GROUP_FOR_ALL(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REVERT_CONTENT_CHANGESET_GROUP_FOR_ALL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash hash
|
|
</summary>
|
|
<remarks>
|
|
From fm_deathmatch_creator and fm_race_creator:<br/>
|
|
FILES::REVERT_CONTENT_CHANGESET_GROUP_FOR_ALL(joaat("GROUP_MAP_SP"));<br/>
|
|
FILES::EXECUTE_CONTENT_CHANGESET_GROUP_FOR_ALL(joaat("GROUP_MAP"));<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UNLOAD_CONTENT_CHANGE_SET_GROUP(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REVERT_CONTENT_CHANGESET_GROUP_FOR_ALL(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SCRIPT_FIRE(System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float X, float Y, float Z, int maxChildren, BOOL isGasFire
|
|
</summary>
|
|
<remarks>
|
|
Starts a fire:<br/>
|
|
xyz: Location of fire<br/>
|
|
maxChildren: The max amount of times a fire can spread to other objects. Must be 25 or less, or the function will do nothing.<br/>
|
|
isGasFire: Whether or not the fire is powered by gasoline.<br/>
|
|
</remarks>
|
|
<returns>FireId</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_SCRIPT_FIRE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: FireId fireHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_ENTITY_FIRE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<returns>FireId</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_ENTITY_FIRE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_ON_FIRE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_FIRES_IN_RANGE(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLAMMABILITY_MULTIPLIER(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FIRE_SPREAD_RATE(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FLAMMABILITY_MULTIPLIER(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_FIRE_IN_RANGE(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_FIRE_POS(GTA.Math.Vector3*,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vector3* outPosition, float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Returns TRUE if it found something. FALSE if not.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_EXPLOSION(System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake, BOOL noDamage
|
|
</summary>
|
|
<remarks>
|
|
BOOL isAudible = If explosion makes a sound.<br/>
|
|
BOOL isInvisible = If the explosion is invisible or not.<br/>
|
|
explosionType: <see href='https://alloc8or.re/gta5/doc/enums/eExplosionTag.txt'>https://alloc8or.re/gta5/doc/enums/eExplosionTag.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_OWNED_EXPLOSION(GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake
|
|
</summary>
|
|
<remarks>
|
|
isAudible: If explosion makes a sound.<br/>
|
|
isInvisible: If the explosion is invisible or not.<br/>
|
|
explosionType: See ADD_EXPLOSION.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_EXPLOSION_WITH_USER_VFX(System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Single,System.Boolean,System.Boolean,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake
|
|
</summary>
|
|
<remarks>
|
|
isAudible: If explosion makes a sound.<br/>
|
|
isInvisible: If the explosion is invisible or not.<br/>
|
|
explosionType: See ADD_EXPLOSION.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_SPECFX_EXPLOSION(System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Single,System.Boolean,System.Boolean,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_EXPLOSION_WITH_USER_VFX(System.Single,System.Single,System.Single,System.Int32,System.UInt32,System.Single,System.Boolean,System.Boolean,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_EXPLOSION_IN_AREA(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int explosionType, float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
<remarks>
|
|
explosionType: See ADD_EXPLOSION.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_EXPLOSION_ACTIVE_IN_AREA(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int explosionType, float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
<remarks>
|
|
explosionType: See ADD_EXPLOSION.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_EXPLOSION_IN_SPHERE(System.Int32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int explosionType, float x, float y, float z, float radius
|
|
</summary>
|
|
<remarks>
|
|
explosionType: See ADD_EXPLOSION.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OWNER_OF_EXPLOSION_IN_SPHERE(System.Int32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int explosionType, float x, float y, float z, float radius
|
|
</summary>
|
|
<remarks>
|
|
explosionType: See ADD_EXPLOSION.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_INSIDE_EXPLOSION_SPHERE(System.Int32,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_OWNER_OF_EXPLOSION_IN_SPHERE(System.Int32,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_EXPLOSION_IN_ANGLED_AREA(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float width
|
|
</summary>
|
|
<remarks>
|
|
explosionType: See ADD_EXPLOSION, -1 for any explosion type<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius
|
|
</summary>
|
|
<remarks>
|
|
Returns a handle to the first entity within the a circle spawned inside the 2 points from a radius.<br/>
|
|
explosionType: See ADD_EXPLOSION.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_INSIDE_EXPLOSION_AREA(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_INSIDE_EXPLOSION_AREA(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DEBUG_LINES_AND_SPHERES_DRAWING_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL enabled
|
|
</summary>
|
|
<remarks>
|
|
NOTE: Debugging functions are not present in the retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_DEBUG_LINE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int r, int g, int b, int alpha
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_DEBUG_LINE_WITH_TWO_COLOURS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int r1, int g1, int b1, int r2, int g2, int b2, int alpha1, int alpha2
|
|
</summary>
|
|
<remarks>
|
|
NOTE: Debugging functions are not present in the retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_DEBUG_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
NOTE: Debugging functions are not present in the retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_DEBUG_BOX(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int r, int g, int b, int alpha
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_DEBUG_CROSS(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float size, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
NOTE: Debugging functions are not present in the retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_DEBUG_TEXT(System.String,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* text, float x, float y, float z, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
NOTE: Debugging functions are not present in the retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_DEBUG_TEXT_2D(System.String,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* text, float x, float y, float z, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
NOTE: Debugging functions are not present in the retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_LINE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
Draws a depth-tested line from one point to another.<br/>
|
|
----------------<br/>
|
|
x1, y1, z1 : Coordinates for the first point<br/>
|
|
x2, y2, z2 : Coordinates for the second point<br/>
|
|
r, g, b, alpha : Color with RGBA-Values<br/>
|
|
I recommend using a predefined function to call this.<br/>
|
|
[VB.NET]<br/>
|
|
Public Sub DrawLine(from As Vector3, [to] As Vector3, col As Color)<br/>
|
|
[Function].Call(Hash.DRAW_LINE, from.X, from.Y, from.Z, [to].X, [to].Y, [to].Z, col.R, col.G, col.B, col.A)<br/>
|
|
End Sub<br/>
|
|
[C#]<br/>
|
|
public void DrawLine(Vector3 from, Vector3 to, Color col)<br/>
|
|
{<br/>
|
|
Function.Call(Hash.DRAW_LINE, from.X, from.Y, from.Z, to.X, to.Y, to.Z, col.R, col.G, col.B, col.A);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_POLY(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
x/y/z - Location of a vertex (in world coords), presumably.<br/>
|
|
----------------<br/>
|
|
x1, y1, z1 : Coordinates for the first point<br/>
|
|
x2, y2, z2 : Coordinates for the second point<br/>
|
|
x3, y3, z3 : Coordinates for the third point<br/>
|
|
r, g, b, alpha : Color with RGBA-Values<br/>
|
|
Keep in mind that only one side of the drawn triangle is visible: It's the side, in which the vector-product of the vectors heads to: (b-a)x(c-a) Or (b-a)x(c-b).<br/>
|
|
But be aware: The function seems to work somehow differently. I have trouble having them drawn in rotated orientation. Try it yourself and if you somehow succeed, please edit this and post your solution.<br/>
|
|
I recommend using a predefined function to call this.<br/>
|
|
[VB.NET]<br/>
|
|
Public Sub DrawPoly(a As Vector3, b As Vector3, c As Vector3, col As Color)<br/>
|
|
[Function].Call(Hash.DRAW_POLY, a.X, a.Y, a.Z, b.X, b.Y, b.Z, c.X, c.Y, c.Z, col.R, col.G, col.B, col.A)<br/>
|
|
End Sub<br/>
|
|
[C#]<br/>
|
|
public void DrawPoly(Vector3 a, Vector3 b, Vector3 c, Color col)<br/>
|
|
{<br/>
|
|
Function.Call(Hash.DRAW_POLY, a.X, a.Y, a.Z, b.X, b.Y, b.Z, c.X, c.Y, c.Z, col.R, col.G, col.B, col.A);<br/>
|
|
}<br/>
|
|
BTW: Intersecting triangles are not supported: They overlap in the order they were called.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_TEXTURED_POLY(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, int red, int green, int blue, int alpha, const char* textureDict, const char* textureName, float u1, float v1, float w1, float u2, float v2, float w2, float u3, float v3, float w3
|
|
</summary>
|
|
<remarks>
|
|
Used for drawling Deadline trailing lights, see deadline.ytd<br/>
|
|
p15 through p23 are values that appear to be related to illiumation, scaling, and rotation; more testing required.<br/>
|
|
For UVW mapping (u,v,w parameters), reference your favourite internet resource for more details.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_SPRITE_POLY(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_TEXTURED_POLY(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_TEXTURED_POLY_WITH_THREE_COLOURS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float red1, float green1, float blue1, int alpha1, float red2, float green2, float blue2, int alpha2, float red3, float green3, float blue3, int alpha3, const char* textureDict, const char* textureName, float u1, float v1, float w1, float u2, float v2, float w2, float u3, float v3, float w3
|
|
</summary>
|
|
<remarks>
|
|
Used for drawling Deadline trailing lights, see deadline.ytd<br/>
|
|
Each vertex has its own colour that is blended/illuminated on the texture. Additionally, the R, G, and B components are floats that are int-casted internally.<br/>
|
|
For UVW mapping (u,v,w parameters), reference your favourite internet resource for more details.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_SPRITE_POLY_2(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_TEXTURED_POLY_WITH_THREE_COLOURS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_BOX(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
x,y,z = start pos<br/>
|
|
x2,y2,z2 = end pos<br/>
|
|
Draw's a 3D Box between the two x,y,z coords.<br/>
|
|
--------------<br/>
|
|
Keep in mind that the edges of the box do only align to the worlds base-vectors. Therefore something like rotation cannot be applied. That means this function is pretty much useless, unless you want a static unicolor box somewhere.<br/>
|
|
I recommend using a predefined function to call this.<br/>
|
|
[VB.NET]<br/>
|
|
Public Sub DrawBox(a As Vector3, b As Vector3, col As Color)<br/>
|
|
[Function].Call(Hash.DRAW_BOX,a.X, a.Y, a.Z,b.X, b.Y, b.Z,col.R, col.G, col.B, col.A)<br/>
|
|
End Sub<br/>
|
|
[C#]<br/>
|
|
public void DrawBox(Vector3 a, Vector3 b, Color col)<br/>
|
|
{<br/>
|
|
Function.Call(Hash.DRAW_BOX,a.X, a.Y, a.Z,b.X, b.Y, b.Z,col.R, col.G, col.B, col.A);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BACKFACECULLING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DEPTHWRITING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOAD_MISSION_CREATOR_PHOTO(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TAKEN_PHOTO_IS_MUGSHOT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ARENA_THEME_AND_VARIATION_FOR_TAKEN_PHOTO(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ON_ISLAND_X_FOR_TAKEN_PHOTO(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SAVE_HIGH_QUALITY_PHOTO(System.Int32)">
|
|
<summary>
|
|
Parameters: int unused
|
|
</summary>
|
|
<remarks>
|
|
1 match in 1 script. cellphone_controller.<br/>
|
|
p0 is -1 in scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_STATUS_OF_DRAW_LOW_QUALITY_PHOTO(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_STATUS_OF_CREATE_LOW_QUALITY_COPY_OF_PHOTO(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_LOW_QUALITY_PHOTO_TO_PHONE(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MAXIMUM_NUMBER_OF_PHOTOS">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MAXIMUM_NUMBER_OF_CLOUD_PHOTOS">
|
|
<remarks>
|
|
This function is hard-coded to always return 96.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_MAXIMUM_NUMBER_OF_PHOTOS_2">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MAXIMUM_NUMBER_OF_CLOUD_PHOTOS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUMBER_OF_PHOTOS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CURRENT_NUMBER_OF_CLOUD_PHOTOS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CURRENT_NUMBER_OF_PHOTOS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CURRENT_NUMBER_OF_CLOUD_PHOTOS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.QUEUE_OPERATION_TO_CREATE_SORTED_LIST_OF_PHOTOS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
2 matches across 2 scripts. Only showed in appcamera & appmedia. Both were 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_STATUS_OF_SORTED_LIST_OPERATION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
3 matches across 3 scripts. First 2 were 0, 3rd was 1. Possibly a bool.<br/>
|
|
appcamera, appmedia, and cellphone_controller.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_THIS_PHOTO_SLOT_CONTAIN_A_VALID_PHOTO(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOAD_HIGH_QUALITY_PHOTO(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LOAD_HIGH_QUALITY_PHOTO_STATUS(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Hardcoded to always return 2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RETURN_TWO(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_LOAD_HIGH_QUALITY_PHOTO_STATUS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_LIGHT_WITH_RANGEEX(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int r, int g, int b, float range, float intensity, float shadow
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_LIGHT_WITH_RANGE_WITH_SHADOW(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_LIGHT_WITH_RANGEEX(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_LIGHT_WITH_RANGE_AND_SHADOW(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_LIGHT_WITH_RANGEEX(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_LIGHT_WITH_RANGE(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SPOT_LIGHT(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int colorR, int colorG, int colorB, float distance, float brightness, float hardness, float radius, float falloff
|
|
</summary>
|
|
<remarks>
|
|
Parameters:<br/>
|
|
* pos - coordinate where the spotlight is located<br/>
|
|
* dir - the direction vector the spotlight should aim at from its current position<br/>
|
|
* r,g,b - color of the spotlight<br/>
|
|
* distance - the maximum distance the light can reach<br/>
|
|
* brightness - the brightness of the light<br/>
|
|
* roundness - "smoothness" of the circle edge<br/>
|
|
* radius - the radius size of the spotlight<br/>
|
|
* falloff - the falloff size of the light's edge (example: www.i.imgur.com/DemAWeO.jpg)<br/>
|
|
Example in C# (spotlight aims at the closest vehicle):<br/>
|
|
Vector3 myPos = Game.Player.Character.Position;<br/>
|
|
Vehicle nearest = World.GetClosestVehicle(myPos , 1000f);<br/>
|
|
Vector3 destinationCoords = nearest.Position;<br/>
|
|
Vector3 dirVector = destinationCoords - myPos;<br/>
|
|
dirVector.Normalize();<br/>
|
|
Function.Call(Hash.DRAW_SPOT_LIGHT, pos.X, pos.Y, pos.Z, dirVector.X, dirVector.Y, dirVector.Z, 255, 255, 255, 100.0f, 1f, 0.0f, 13.0f, 1f);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SHADOWED_SPOT_LIGHT(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ, float dirX, float dirY, float dirZ, int colorR, int colorG, int colorB, float distance, float brightness, float roundness, float radius, float falloff, int shadowId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_SPOT_LIGHT_WITH_SHADOW(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_SHADOWED_SPOT_LIGHT(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FADE_UP_PED_LIGHT(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_LIGHTS_ON_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ENTITY_DESCRIPTION_TEXT(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UPDATE_LIGHTS_ON_ENTITY(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LIGHT_OVERRIDE_MAX_INTENSITY_SCALE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_MARKER(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Boolean,System.String,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: int type, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown, BOOL faceCamera, int p19, BOOL rotate, const char* textureDict, const char* textureName, BOOL drawOnEnts
|
|
</summary>
|
|
<remarks>
|
|
enum MarkerTypes<br/>
|
|
{<br/>
|
|
MarkerTypeUpsideDownCone = 0,<br/>
|
|
MarkerTypeVerticalCylinder = 1,<br/>
|
|
MarkerTypeThickChevronUp = 2,<br/>
|
|
MarkerTypeThinChevronUp = 3,<br/>
|
|
MarkerTypeCheckeredFlagRect = 4,<br/>
|
|
MarkerTypeCheckeredFlagCircle = 5,<br/>
|
|
MarkerTypeVerticleCircle = 6,<br/>
|
|
MarkerTypePlaneModel = 7,<br/>
|
|
MarkerTypeLostMCDark = 8,<br/>
|
|
MarkerTypeLostMCLight = 9,<br/>
|
|
MarkerTypeNumber0 = 10,<br/>
|
|
MarkerTypeNumber1 = 11,<br/>
|
|
MarkerTypeNumber2 = 12,<br/>
|
|
MarkerTypeNumber3 = 13,<br/>
|
|
MarkerTypeNumber4 = 14,<br/>
|
|
MarkerTypeNumber5 = 15,<br/>
|
|
MarkerTypeNumber6 = 16,<br/>
|
|
MarkerTypeNumber7 = 17,<br/>
|
|
MarkerTypeNumber8 = 18,<br/>
|
|
MarkerTypeNumber9 = 19,<br/>
|
|
MarkerTypeChevronUpx1 = 20,<br/>
|
|
MarkerTypeChevronUpx2 = 21,<br/>
|
|
MarkerTypeChevronUpx3 = 22,<br/>
|
|
MarkerTypeHorizontalCircleFat = 23,<br/>
|
|
MarkerTypeReplayIcon = 24,<br/>
|
|
MarkerTypeHorizontalCircleSkinny = 25,<br/>
|
|
MarkerTypeHorizontalCircleSkinny_Arrow = 26,<br/>
|
|
MarkerTypeHorizontalSplitArrowCircle = 27,<br/>
|
|
MarkerTypeDebugSphere = 28,<br/>
|
|
MarkerTypeDallorSign = 29,<br/>
|
|
MarkerTypeHorizontalBars = 30,<br/>
|
|
MarkerTypeWolfHead = 31<br/>
|
|
};<br/>
|
|
dirX/Y/Z represent a heading on each axis in which the marker should face, alternatively you can rotate each axis independently with rotX/Y/Z (and set dirX/Y/Z all to 0).<br/>
|
|
faceCamera - Rotates only the y-axis (the heading) towards the camera<br/>
|
|
p19 - no effect, default value in script is 2<br/>
|
|
rotate - Rotates only on the y-axis (the heading)<br/>
|
|
textureDict - Name of texture dictionary to load texture from (e.g. "GolfPutting")<br/>
|
|
textureName - Name of texture inside dictionary to load (e.g. "PuttingMarker")<br/>
|
|
drawOnEnts - Draws the marker onto any entities that intersect it<br/>
|
|
basically what he said, except textureDict and textureName are totally not const char*, or if so, then they are always set to 0/NULL/nullptr in every script I checked, eg:<br/>
|
|
bj.c: graphics::draw_marker(6, vParam0, 0f, 0f, 1f, 0f, 0f, 0f, 4f, 4f, 4f, 240, 200, 80, iVar1, 0, 0, 2, 0, 0, 0, false);<br/>
|
|
his is what I used to draw an amber downward pointing chevron "V", has to be redrawn every frame. The 180 is for 180 degrees rotation around the Y axis, the 50 is alpha, assuming max is 100, but it will accept 255.<br/>
|
|
GRAPHICS::DRAW_MARKER(2, v.x, v.y, v.z + 2, 0, 0, 0, 0, 180, 0, 2, 2, 2, 255, 128, 0, 50, 0, 1, 1, 0, 0, 0, 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_MARKER_EX(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.IntPtr,System.Boolean,System.String,System.String,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int type, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, float rotX, float rotY, float rotZ, float scaleX, float scaleY, float scaleZ, int red, int green, int blue, int alpha, BOOL bobUpAndDown, BOOL faceCamera, Any p19, BOOL rotate, const char* textureDict, const char* textureName, BOOL drawOnEnts, BOOL p24, BOOL p25
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_MARKER_2(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.IntPtr,System.Boolean,System.String,System.String,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_MARKER_EX(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.IntPtr,System.Boolean,System.String,System.String,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_MARKER_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, int red, int green, int blue, float alpha
|
|
</summary>
|
|
<remarks>
|
|
Draws a 3D sphere, typically seen in the GTA:O freemode event "Penned In".<br/>
|
|
Example <see href='https://imgur.com/nCbtS4H'>https://imgur.com/nCbtS4H</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_MARKER_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_CHECKPOINT(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int type, float posX1, float posY1, float posZ1, float posX2, float posY2, float posZ2, float diameter, int red, int green, int blue, int alpha, int reserved
|
|
</summary>
|
|
<remarks>
|
|
Creates a checkpoint. Returns the handle of the checkpoint.<br/>
|
|
20/03/17 : Attention, checkpoints are already handled by the game itself, so you must not loop it like markers.<br/>
|
|
Parameters:<br/>
|
|
* type - The type of checkpoint to create. See below for a list of checkpoint types.<br/>
|
|
* pos1 - The position of the checkpoint.<br/>
|
|
* pos2 - The position of the next checkpoint to point to.<br/>
|
|
* radius - The radius of the checkpoint.<br/>
|
|
* color - The color of the checkpoint.<br/>
|
|
* reserved - Special parameter, see below for details. Usually set to 0 in the scripts.<br/>
|
|
Checkpoint types:<br/>
|
|
0-4---------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker<br/>
|
|
5-9---------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker<br/>
|
|
10-14-------Ring: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker<br/>
|
|
15-19-------1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker <br/>
|
|
20-24-------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker <br/>
|
|
25-29-------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker <br/>
|
|
30-34-------Cylinder: 1 arrow, 2 arrow, 3 arrows, CycleArrow, Checker <br/>
|
|
35-38-------Ring: Airplane Up, Left, Right, UpsideDown<br/>
|
|
39----------?<br/>
|
|
40----------Ring: just a ring<br/>
|
|
41----------?<br/>
|
|
42-44-------Cylinder w/ number (uses 'reserved' parameter)<br/>
|
|
45-47-------Cylinder no arrow or number<br/>
|
|
If using type 42-44, reserved sets number / number and shape to display<br/>
|
|
0-99------------Just numbers (0-99)<br/>
|
|
100-109-----------------Arrow (0-9)<br/>
|
|
110-119------------Two arrows (0-9)<br/>
|
|
120-129----------Three arrows (0-9)<br/>
|
|
130-139----------------Circle (0-9)<br/>
|
|
140-149------------CycleArrow (0-9)<br/>
|
|
150-159----------------Circle (0-9)<br/>
|
|
160-169----Circle w/ pointer (0-9)<br/>
|
|
170-179-------Perforated ring (0-9)<br/>
|
|
180-189----------------Sphere (0-9)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_INSIDE_CYLINDER_HEIGHT_SCALE(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int checkpoint, float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CHECKPOINT_SCALE(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_INSIDE_CYLINDER_HEIGHT_SCALE(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_INSIDE_CYLINDER_SCALE(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int checkpoint, float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CHECKPOINT_ICON_SCALE(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_INSIDE_CYLINDER_SCALE(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_CYLINDER_HEIGHT(System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int checkpoint, float nearHeight, float farHeight, float radius
|
|
</summary>
|
|
<remarks>
|
|
Sets the cylinder height of the checkpoint.<br/>
|
|
Parameters:<br/>
|
|
* nearHeight - The height of the checkpoint when inside of the radius.<br/>
|
|
* farHeight - The height of the checkpoint when outside of the radius.<br/>
|
|
* radius - The radius of the checkpoint.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_RGBA(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int checkpoint, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
Sets the checkpoint color.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_RGBA2(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int checkpoint, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
Sets the checkpoint icon color.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CHECKPOINT_ICON_RGBA(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_RGBA2(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_CLIPPLANE_WITH_POS_NORM(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int checkpoint, float posX, float posY, float posZ, float unkX, float unkY, float unkZ
|
|
</summary>
|
|
<remarks>
|
|
This does not move an existing checkpoint... so wtf.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_FORCE_OLD_ARROW_POINTING(System.Int32)">
|
|
<summary>
|
|
Parameters: int checkpoint
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_DECAL_ROT_ALIGNED_TO_CAMERA_ROT(System.Int32)">
|
|
<summary>
|
|
Parameters: int checkpoint
|
|
</summary>
|
|
<remarks>
|
|
Unknown. Called after creating a checkpoint (type: 51) in the creators.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_FORCE_DIRECTION(System.Int32)">
|
|
<summary>
|
|
Parameters: int checkpoint
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECKPOINT_DIRECTION(System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int checkpoint, float posX, float posY, float posZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_CHECKPOINT(System.Int32)">
|
|
<summary>
|
|
Parameters: int checkpoint
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DONT_RENDER_IN_GAME_UI(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_RENDER_IN_GAME_UI(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_STREAMED_TEXTURE_DICT(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* textureDict, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
This function can requests texture dictonaries from following RPFs:<br/>
|
|
scaleform_generic.rpf<br/>
|
|
scaleform_minigames.rpf<br/>
|
|
scaleform_minimap.rpf<br/>
|
|
scaleform_web.rpf<br/>
|
|
last param isnt a toggle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_STREAMED_TEXTURE_DICT_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* textureDict
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED(System.String)">
|
|
<summary>
|
|
Parameters: const char* textureDict
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_RECT(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8
|
|
</summary>
|
|
<remarks>
|
|
Draws a rectangle on the screen.<br/>
|
|
-x: The relative X point of the center of the rectangle. (0.0-1.0, 0.0 is the left edge of the screen, 1.0 is the right edge of the screen)<br/>
|
|
-y: The relative Y point of the center of the rectangle. (0.0-1.0, 0.0 is the top edge of the screen, 1.0 is the bottom edge of the screen)<br/>
|
|
-width: The relative width of the rectangle. (0.0-1.0, 1.0 means the whole screen width)<br/>
|
|
-height: The relative height of the rectangle. (0.0-1.0, 1.0 means the whole screen height)<br/>
|
|
-R: Red part of the color. (0-255)<br/>
|
|
-G: Green part of the color. (0-255)<br/>
|
|
-B: Blue part of the color. (0-255)<br/>
|
|
-A: Alpha part of the color. (0-255, 0 means totally transparent, 255 means totally opaque)<br/>
|
|
The total number of rectangles to be drawn in one frame is apparently limited to 399.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets a flag defining whether or not script draw commands should continue being drawn behind the pause menu. This is usually used for TV channels and other draw commands that are used with a world render target.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_GFX_DRAW_ORDER(System.Int32)">
|
|
<summary>
|
|
Parameters: int drawOrder
|
|
</summary>
|
|
<remarks>
|
|
Sets the draw order for script draw commands.<br/>
|
|
Examples from decompiled scripts:<br/>
|
|
GRAPHICS::SET_SCRIPT_GFX_DRAW_ORDER(7);<br/>
|
|
GRAPHICS::DRAW_RECT(0.5, 0.5, 3.0, 3.0, v_4, v_5, v_6, a_0._f172, 0);<br/>
|
|
GRAPHICS::SET_SCRIPT_GFX_DRAW_ORDER(1);<br/>
|
|
GRAPHICS::DRAW_RECT(0.5, 0.5, 1.5, 1.5, 0, 0, 0, 255, 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_2D_LAYER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SCRIPT_GFX_DRAW_ORDER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_UI_LAYER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SCRIPT_GFX_DRAW_ORDER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_GFX_ALIGN(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int horizontalAlign, int verticalAlign
|
|
</summary>
|
|
<remarks>
|
|
horizontalAlign: The horizontal alignment. This can be 67 ('C'), 76 ('L'), or 82 ('R').<br/>
|
|
verticalAlign: The vertical alignment. This can be 67 ('C'), 66 ('B'), or 84 ('T').<br/>
|
|
This function anchors script draws to a side of the safe zone. This needs to be called to make the interface independent of the player's safe zone configuration.<br/>
|
|
These values are equivalent to alignX and alignY in common:/data/ui/frontend.xml, which can be used as a baseline for default alignment.<br/>
|
|
Using any other value (including 0) will result in the safe zone not being taken into account for this draw. The canonical value for this is 'I' (73).<br/>
|
|
For example, you can use SET_SCRIPT_GFX_ALIGN(0, 84) to only scale on the Y axis (to the top), but not change the X axis.<br/>
|
|
To reset the value, use RESET_SCRIPT_GFX_ALIGN.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SCREEN_DRAW_POSITION(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SCRIPT_GFX_ALIGN(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SCREEN_DRAW_POSITION_BEGIN(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SCRIPT_GFX_ALIGN(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_SCRIPT_GFX_ALIGN">
|
|
<remarks>
|
|
This function resets the alignment set using SET_SCRIPT_GFX_ALIGN and SET_SCRIPT_GFX_ALIGN_PARAMS to the default values ('I', 'I'; 0, 0, 0, 0).<br/>
|
|
This should be used after having used the aforementioned functions in order to not affect any other scripts attempting to draw.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SCREEN_DRAW_POSITION_END">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESET_SCRIPT_GFX_ALIGN"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_GFX_ALIGN_PARAMS(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float w, float h
|
|
</summary>
|
|
<remarks>
|
|
Sets the draw offset/calculated size for SET_SCRIPT_GFX_ALIGN. If using any alignment other than left/top, the game expects the width/height to be configured using this native in order to get a proper starting position for the draw command.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SCREEN_DRAW_POSITION_RATIO(System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SCRIPT_GFX_ALIGN_PARAMS(System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SCRIPT_GFX_ALIGN_POSITION(System.Single,System.Single,System.Single*,System.Single*)">
|
|
<summary>
|
|
Parameters: float x, float y, float* calculatedX, float* calculatedY
|
|
</summary>
|
|
<remarks>
|
|
Calculates the effective X/Y fractions when applying the values set by SET_SCRIPT_GFX_ALIGN and SET_SCRIPT_GFX_ALIGN_PARAMS<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SCRIPT_GFX_POSITION(System.Single,System.Single,System.Single*,System.Single*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SCRIPT_GFX_ALIGN_POSITION(System.Single,System.Single,System.Single*,System.Single*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SAFE_ZONE_SIZE">
|
|
<remarks>
|
|
Gets the scale of safe zone. if the safe zone size scale is max, it will return 1.0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SPRITE(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* textureDict, const char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha, BOOL p11, Any p12
|
|
</summary>
|
|
<remarks>
|
|
Draws a 2D sprite on the screen.<br/>
|
|
Parameters:<br/>
|
|
textureDict - Name of texture dictionary to load texture from (e.g. "CommonMenu", "MPWeaponsCommon", etc.)<br/>
|
|
textureName - Name of texture to load from texture dictionary (e.g. "last_team_standing_icon", "tennis_icon", etc.)<br/>
|
|
screenX/Y - Screen offset (0.5 = center)<br/>
|
|
scaleX/Y - Texture scaling. Negative values can be used to flip the texture on that axis. (0.5 = half)<br/>
|
|
heading - Texture rotation in degrees (default = 0.0) positive is clockwise, measured in degrees<br/>
|
|
red,green,blue - Sprite color (default = 255/255/255)<br/>
|
|
alpha - opacity level<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SPRITE_ARX(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* textureDict, const char* textureName, float x, float y, float width, float height, float p6, int red, int green, int blue, int alpha, Any p11, Any p12
|
|
</summary>
|
|
<remarks>
|
|
Used in arcade games and Beam hack minigame in Doomsday Heist. I will most certainly dive into this to try replicate arcade games.<br/>
|
|
x position must be between 0.0 and 1.0 (1.0 being the most right side of the screen)<br/>
|
|
y position must be between 0.0 and 1.0 (1.0 being the most bottom side of the screen)<br/>
|
|
width 0.0 - 1.0 is the reasonable amount generally<br/>
|
|
height 0.0 - 1.0 is the reasonable amount generally<br/>
|
|
p6 almost always 0.0<br/>
|
|
p11 seems to be unknown but almost always 0 int<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SPRITE_NAMED_RENDERTARGET(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* textureDict, const char* textureName, float screenX, float screenY, float width, float height, float heading, int red, int green, int blue, int alpha, Any p11
|
|
</summary>
|
|
<remarks>
|
|
Similar to _DRAW_SPRITE, but seems to be some kind of "interactive" sprite, at least used by render targets.<br/>
|
|
These seem to be the only dicts ever requested by this native:<br/>
|
|
prop_screen_biker_laptop<br/>
|
|
Prop_Screen_GR_Disruption<br/>
|
|
Prop_Screen_TaleOfUs<br/>
|
|
prop_screen_nightclub<br/>
|
|
Prop_Screen_IE_Adhawk<br/>
|
|
prop_screen_sm_free_trade_shipping<br/>
|
|
prop_screen_hacker_truck<br/>
|
|
MPDesktop<br/>
|
|
Prop_Screen_Nightclub<br/>
|
|
And a few others<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_INTERACTIVE_SPRITE(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_SPRITE_NAMED_RENDERTARGET(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SPRITE_ARX_WITH_UV(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* textureDict, const char* textureName, float x, float y, float width, float height, float u1, float v1, float u2, float v2, float heading, int red, int green, int blue, int alpha, Any p15
|
|
</summary>
|
|
<remarks>
|
|
Similar to DRAW_SPRITE, but allows to specify the texture coordinates used to draw the sprite.<br/>
|
|
u1, v1 - texture coordinates for the top-left corner<br/>
|
|
u2, v2 - texture coordinates for the bottom-right corner<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_SPRITE_UV(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_SPRITE_ARX_WITH_UV(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_ENTITY_ICON(GTA.Entity,System.String)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* icon
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
GRAPHICS::ADD_ENTITY_ICON(a_0, "MP_Arrow");<br/>
|
|
I tried this and nothing happened...<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ICON_VISIBILITY(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_ICON_COLOR(GTA.Entity,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int red, int green, int blue, int alpha
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRAW_ORIGIN(System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
Sets the on-screen drawing origin for draw-functions (which is normally x=0,y=0 in the upper left corner of the screen) to a world coordinate.<br/>
|
|
From now on, the screen coordinate which displays the given world coordinate on the screen is seen as x=0,y=0.<br/>
|
|
Example in C#:<br/>
|
|
Vector3 boneCoord = somePed.GetBoneCoord(Bone.SKEL_Head);<br/>
|
|
Function.Call(Hash.SET_DRAW_ORIGIN, boneCoord.X, boneCoord.Y, boneCoord.Z, 0);<br/>
|
|
Function.Call(Hash.DRAW_SPRITE, "helicopterhud", "hud_corner", -0.01, -0.015, 0.013, 0.013, 0.0, 255, 0, 0, 200);<br/>
|
|
Function.Call(Hash.DRAW_SPRITE, "helicopterhud", "hud_corner", 0.01, -0.015, 0.013, 0.013, 90.0, 255, 0, 0, 200);<br/>
|
|
Function.Call(Hash.DRAW_SPRITE, "helicopterhud", "hud_corner", -0.01, 0.015, 0.013, 0.013, 270.0, 255, 0, 0, 200);<br/>
|
|
Function.Call(Hash.DRAW_SPRITE, "helicopterhud", "hud_corner", 0.01, 0.015, 0.013, 0.013, 180.0, 255, 0, 0, 200);<br/>
|
|
Function.Call(Hash.CLEAR_DRAW_ORIGIN);<br/>
|
|
Result: www11.pic-upload.de/19.06.15/bkqohvil2uao.jpg<br/>
|
|
If the pedestrian starts walking around now, the sprites are always around her head, no matter where the head is displayed on the screen.<br/>
|
|
This function also effects the drawing of texts and other UI-elements.<br/>
|
|
The effect can be reset by calling GRAPHICS::CLEAR_DRAW_ORIGIN().<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_DRAW_ORIGIN">
|
|
<remarks>
|
|
Resets the screen's draw-origin which was changed by the function GRAPHICS::SET_DRAW_ORIGIN(...) back to x=0,y=0.<br/>
|
|
See GRAPHICS::SET_DRAW_ORIGIN(...) for further information.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BINK_MOVIE_REQUESTED(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BINK_MOVIE(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_BINK_MOVIE(System.Int32)">
|
|
<summary>
|
|
Parameters: int binkMovie
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAY_BINK_MOVIE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAY_BINK_MOVIE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_BINK_MOVIE(System.Int32)">
|
|
<summary>
|
|
Parameters: int binkMovie
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STOP_BINK_MOVIE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STOP_BINK_MOVIE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_BINK_MOVIE(System.Int32)">
|
|
<summary>
|
|
Parameters: int binkMovie
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RELEASE_BINK_MOVIE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RELEASE_BINK_MOVIE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_BINK_MOVIE(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int binkMovie, float p1, float p2, float p3, float p4, float p5, int r, int g, int b, int a
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_BINK_MOVIE(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_BINK_MOVIE(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE_TIME(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int binkMovie, float progress
|
|
</summary>
|
|
<remarks>
|
|
In percentage: 0.0 - 100.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BINK_MOVIE_PROGRESS(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE_TIME(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BINK_MOVIE_TIME(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE_TIME(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BINK_MOVIE_TIME(System.Int32)">
|
|
<summary>
|
|
Parameters: int binkMovie
|
|
</summary>
|
|
<remarks>
|
|
In percentage: 0.0 - 100.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BINK_MOVIE_TIME(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_BINK_MOVIE_TIME(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE_VOLUME(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int binkMovie, float value
|
|
</summary>
|
|
<remarks>
|
|
binkMovie: Is return value from _SET_BINK_MOVIE. Has something to do with bink volume? (audRequestedSettings::SetVolumeCurveScale)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BINK_MOVIE_UNK(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE_VOLUME(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BINK_MOVIE_VOLUME(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE_VOLUME(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_TV_AUDIO_TO_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Might be more appropriate in AUDIO?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE_AUDIO_FRONTEND(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int binkMovie, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BINK_MOVIE_UNK_2(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BINK_MOVIE_AUDIO_FRONTEND(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TV_AUDIO_FRONTEND(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Probably changes tvs from being a 3d audio to being "global" audio<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BINK_SHOULD_SKIP(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int binkMovie, BOOL bShouldSkip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BINK_SHOULD_SKIP(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BINK_SHOULD_SKIP(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOAD_MOVIE_MESH_SET(System.String)">
|
|
<summary>
|
|
Parameters: const char* movieMeshSetName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_MOVIE_MESH_SET(System.Int32)">
|
|
<summary>
|
|
Parameters: int movieMeshSet
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.QUERY_MOVIE_MESH_SET_STATE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SCREEN_RESOLUTION(System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* x, int* y
|
|
</summary>
|
|
<remarks>
|
|
int screenresx,screenresy;<br/>
|
|
GET_SCREEN_RESOLUTION(&screenresx,&screenresy);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ACTUAL_SCREEN_RESOLUTION(System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* x, int* y
|
|
</summary>
|
|
<remarks>
|
|
Returns current screen resolution.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SCREEN_ACTIVE_RESOLUTION(System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ACTUAL_SCREEN_RESOLUTION(System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ACTIVE_SCREEN_RESOLUTION(System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ACTUAL_SCREEN_RESOLUTION(System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ASPECT_RATIO(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SCREEN_ASPECT_RATIO(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ASPECT_RATIO(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ASPECT_RATIO(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ASPECT_RATIO(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_WIDESCREEN">
|
|
<remarks>
|
|
Setting Aspect Ratio Manually in game will return:<br/>
|
|
false - for Narrow format Aspect Ratios (3:2, 4:3, 5:4, etc. )<br/>
|
|
true - for Wide format Aspect Ratios (5:3, 16:9, 16:10, etc. )<br/>
|
|
Setting Aspect Ratio to "Auto" in game will return "false" or "true" based on the actual set Resolution Ratio.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_HIDEF">
|
|
<remarks>
|
|
false = Any resolution &lt; 1280x720<br/>
|
|
true = Any resolution &gt;= 1280x720<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NIGHTVISION(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enables Night Vision.<br/>
|
|
Example:<br/>
|
|
C#: Function.Call(Hash.SET_NIGHTVISION, true);<br/>
|
|
C++: GRAPHICS::SET_NIGHTVISION(true);<br/>
|
|
BOOL toggle:<br/>
|
|
true = turns night vision on for your player.<br/>
|
|
false = turns night vision off for your player.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_NIGHTVISION_INACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_USINGNIGHTVISION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_NIGHTVISION_ACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_USINGNIGHTVISION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EXPOSURETWEAK(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_EXPOSURE_READBACK(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_NIGHTVISION_LIGHT_RANGE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NOISEOVERIDE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NOISINESSOVERIDE(System.Single)">
|
|
<summary>
|
|
Parameters: float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SCREEN_COORD_FROM_WORLD_COORD(System.Single,System.Single,System.Single,System.Single*,System.Single*)">
|
|
<summary>
|
|
Parameters: float worldX, float worldY, float worldZ, float* screenX, float* screenY
|
|
</summary>
|
|
<remarks>
|
|
Convert a world coordinate into its relative screen coordinate. (WorldToScreen)<br/>
|
|
Returns a boolean; whether or not the operation was successful. It will return false if the coordinates given are not visible to the rendering camera.<br/>
|
|
For .NET users...<br/>
|
|
VB:<br/>
|
|
Public Shared Function World3DToScreen2d(pos as vector3) As Vector2<br/>
|
|
Dim x2dp, y2dp As New Native.OutputArgument<br/>
|
|
Native.Function.Call(Of Boolean)(Native.Hash.GET_SCREEN_COORD_FROM_WORLD_COORD , pos.x, pos.y, pos.z, x2dp, y2dp)<br/>
|
|
Return New Vector2(x2dp.GetResult(Of Single), y2dp.GetResult(Of Single))<br/>
|
|
<br/>
|
|
End Function<br/>
|
|
C#:<br/>
|
|
Vector2 World3DToScreen2d(Vector3 pos)<br/>
|
|
{<br/>
|
|
var x2dp = new OutputArgument();<br/>
|
|
var y2dp = new OutputArgument();<br/>
|
|
Function.Call&lt;bool&gt;(Hash.GET_SCREEN_COORD_FROM_WORLD_COORD , pos.X, pos.Y, pos.Z, x2dp, y2dp);<br/>
|
|
return new Vector2(x2dp.GetResult&lt;float&gt;(), y2dp.GetResult&lt;float&gt;());<br/>
|
|
}<br/>
|
|
//USE VERY SMALL VALUES FOR THE SCALE OF RECTS/TEXT because it is dramatically larger on screen than in 3D, e.g '0.05' small.<br/>
|
|
Used to be called _WORLD3D_TO_SCREEN2D<br/>
|
|
I thought we lost you from the scene forever. It does seem however that calling SET_DRAW_ORIGIN then your natives, then ending it. Seems to work better for certain things such as keeping boxes around people for a predator missile e.g.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._WORLD3D_TO_SCREEN2D(System.Single,System.Single,System.Single,System.Single*,System.Single*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SCREEN_COORD_FROM_WORLD_COORD(System.Single,System.Single,System.Single,System.Single*,System.Single*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TEXTURE_RESOLUTION(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* textureDict, const char* textureName
|
|
</summary>
|
|
<remarks>
|
|
Returns the texture resolution of the passed texture dict+name.<br/>
|
|
Note: Most texture resolutions are doubled compared to the console version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_PED_CREW_LOGO_TEXTURE(GTA.Ped,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* txd, const char* txn
|
|
</summary>
|
|
<remarks>
|
|
Overriding ped badge texture to a passed texture. It's synced between players (even custom textures!), don't forget to request used dict on *all* clients to make it sync properly. Can be removed by passing empty strings.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OVERRIDE_PED_BADGE_TEXTURE(GTA.Ped,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.OVERRIDE_PED_CREW_LOGO_TEXTURE(GTA.Ped,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISTANCE_BLUR_STRENGTH_OVERRIDE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLASH(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float fadeIn, float duration, float fadeOut
|
|
</summary>
|
|
<remarks>
|
|
Purpose of p0 and p1 unknown.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ARTIFICIAL_LIGHTS_STATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL state
|
|
</summary>
|
|
<remarks>
|
|
Does not affect weapons, particles, fire/explosions, flashlights or the sun.<br/>
|
|
When set to true, all emissive textures (including ped components that have light effects), street lights, building lights, vehicle lights, etc will all be turned off.<br/>
|
|
Used in Humane Labs Heist for EMP.<br/>
|
|
state: True turns off all artificial light sources in the map: buildings, street lights, car lights, etc. False turns them back on.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BLACKOUT(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ARTIFICIAL_LIGHTS_STATE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ARTIFICIAL_VEHICLE_LIGHTS_STATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If "blackout" is enabled, this native allows you to ignore "blackout" for vehicles.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ARTIFICIAL_LIGHTS_STATE_AFFECTS_VEHICLES(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ARTIFICIAL_VEHICLE_LIGHTS_STATE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_TRACKED_POINT">
|
|
<remarks>
|
|
Creates a tracked point, useful for checking the visibility of a 3D point on screen.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRACKED_POINT_INFO(System.Int32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int point, float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TRACKED_POINT_VISIBLE(System.Int32)">
|
|
<summary>
|
|
Parameters: int point
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DESTROY_TRACKED_POINT(System.Int32)">
|
|
<summary>
|
|
Parameters: int point
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GRASS_CULL_SPHERE(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_GRASS_CULL_SPHERE(System.Int32)">
|
|
<summary>
|
|
Parameters: int handle
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PROCGRASS_ENABLE_CULLSPHERE(System.Int32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int handle, float x, float y, float z, float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PROCGRASS_DISABLE_CULLSPHERE(System.Int32)">
|
|
<summary>
|
|
Parameters: int handle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PROCGRASS_IS_CULLSPHERE_ENABLED(System.Int32)">
|
|
<summary>
|
|
Parameters: int handle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GRASSBATCH_ENABLE_FLATTENING_EXT_IN_SPHERE(System.Single,System.Single,System.Single,System.IntPtr,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Any p3, float p4, float p5, float p6, float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GRASSBATCH_ENABLE_FLATTENING_IN_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, float p4, float p5, float p6
|
|
</summary>
|
|
<remarks>
|
|
Wraps 0xAAE9BE70EC7C69AB with FLT_MAX as p7, Jenkins: 0x73E96210?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GRASS_LOD_SHRINK_SCRIPT_AREAS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GRASSBATCH_ENABLE_FLATTENING_IN_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GRASS_LOD_RESET_SCRIPT_AREAS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GRASSBATCH_DISABLE_FLATTENING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_CASCADE_BOUNDS(System.IntPtr,System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_CASCADE_BOUNDS_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_ENTITY_TRACKER_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_SPLIT_Z_EXP_WEIGHT(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_BOUND_POSITION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
When this is set to ON, shadows only draw as you get nearer.<br/>
|
|
When OFF, they draw from a further distance.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FAR_SHADOWS_SUPPRESSED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_SCREEN_SIZE_CHECK_ENABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE(System.String)">
|
|
<summary>
|
|
Parameters: const char* type
|
|
</summary>
|
|
<remarks>
|
|
Possible values:<br/>
|
|
"CSM_ST_POINT"<br/>
|
|
"CSM_ST_LINEAR"<br/>
|
|
"CSM_ST_TWOTAP"<br/>
|
|
"CSM_ST_BOX3x3"<br/>
|
|
"CSM_ST_BOX4x4"<br/>
|
|
"CSM_ST_DITHER2_LINEAR"<br/>
|
|
"CSM_ST_CUBIC"<br/>
|
|
"CSM_ST_DITHER4"<br/>
|
|
"CSM_ST_DITHER16"<br/>
|
|
"CSM_ST_SOFT16"<br/>
|
|
"CSM_ST_DITHER16_RPDB"<br/>
|
|
"CSM_ST_POISSON16_RPDB_GNORM"<br/>
|
|
"CSM_ST_HIGHRES_BOX4x4"<br/>
|
|
"CSM_ST_CLOUDS_SIMPLE"<br/>
|
|
"CSM_ST_CLOUDS_LINEAR"<br/>
|
|
"CSM_ST_CLOUDS_TWOTAP"<br/>
|
|
"CSM_ST_CLOUDS_BOX3x3"<br/>
|
|
"CSM_ST_CLOUDS_BOX4x4"<br/>
|
|
"CSM_ST_CLOUDS_DITHER2_LINEAR"<br/>
|
|
"CSM_ST_CLOUDS_SOFT16"<br/>
|
|
"CSM_ST_CLOUDS_DITHER16_RPDB"<br/>
|
|
"CSM_ST_CLOUDS_POISSON16_RPDB_GNORM"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CASCADESHADOWS_SET_TYPE(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CASCADESHADOWS_RESET_TYPE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_AIRCRAFT_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_VALUE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CASCADE_SHADOWS_ENABLE_FREEZER(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_REFLECTION_SET_SCRIPT_OBJECT_VISIBILITY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_SET_ENABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_SET_PATH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8
|
|
</summary>
|
|
<remarks>
|
|
p8 seems to always be false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_SET_RADIUS(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_SET_COLOUR(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_SET_TESSELLATION(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_SET_FIXED_CONTROL_POINT_ENABLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_SET_FIXED_CONTROL_POINT(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int type, float xPos, float yPos, float zPos, float p4, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
12 matches across 4 scripts. All 4 scripts were job creators.<br/>
|
|
type ranged from 0 - 2.<br/>
|
|
p4 was always 0.2f. Likely scale.<br/>
|
|
assuming p5 - p8 is RGBA, the graphic is always yellow (255, 255, 0, 255).<br/>
|
|
Tested but noticed nothing.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_SET_SHADER_PARAMS(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4
|
|
</summary>
|
|
<remarks>
|
|
Only appeared in Golf & Golf_mp. Parameters were all ptrs<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_SET_FACING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GOLF_TRAIL_GET_VISUAL_CONTROL_POINT(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SEETHROUGH(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles Heatvision on/off.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_SEETHROUGH_ACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_USINGSEETHROUGH"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_FADE_STARTDISTANCE(System.Single)">
|
|
<summary>
|
|
Parameters: float distance
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SEETHROUGH_SET_FADE_START_DISTANCE(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_FADE_STARTDISTANCE(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_FADE_ENDDISTANCE(System.Single)">
|
|
<summary>
|
|
Parameters: float distance
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SEETHROUGH_SET_FADE_END_DISTANCE(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_FADE_ENDDISTANCE(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SEETHROUGH_GET_MAX_THICKNESS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEETHROUGH_GET_MAX_THICKNESS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_MAX_THICKNESS(System.Single)">
|
|
<summary>
|
|
Parameters: float thickness
|
|
</summary>
|
|
<remarks>
|
|
0.0 = you will not be able to see people behind the walls. 50.0 and more = you will see everyone through the walls. More value is "better" view. See <see href='https://gfycat.com/FirmFlippantGourami'>https://gfycat.com/FirmFlippantGourami</see><br/>
|
|
min: 1.0<br/>
|
|
max: 10000.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SEETHROUGH_SET_MAX_THICKNESS(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_MAX_THICKNESS(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_NOISE_MIN(System.Single)">
|
|
<summary>
|
|
Parameters: float amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SEETHROUGH_SET_NOISE_AMOUNT_MIN(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_NOISE_MIN(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_NOISE_MAX(System.Single)">
|
|
<summary>
|
|
Parameters: float amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SEETHROUGH_SET_NOISE_AMOUNT_MAX(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_NOISE_MAX(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_HILIGHT_INTENSITY(System.Single)">
|
|
<summary>
|
|
Parameters: float intensity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SEETHROUGH_SET_HI_LIGHT_INTENSITY(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_HILIGHT_INTENSITY(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_HIGHLIGHT_NOISE(System.Single)">
|
|
<summary>
|
|
Parameters: float noise
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SEETHROUGH_SET_HI_LIGHT_NOISE(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_HIGHLIGHT_NOISE(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_HEATSCALE(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int index, float heatScale
|
|
</summary>
|
|
<remarks>
|
|
min: 0.0<br/>
|
|
max: 0.75<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_COLOR_NEAR(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int red, int green, int blue
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SEETHROUGH_SET_COLOR_NEAR(System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEETHROUGH_SET_COLOR_NEAR(System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOTIONBLUR_MAX_VEL_SCALER(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
<remarks>
|
|
Setter for GET_MOTIONBLUR_MAX_VEL_SCALER<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MOTIONBLUR_MAX_VEL_SCALER">
|
|
<remarks>
|
|
Getter for SET_MOTIONBLUR_MAX_VEL_SCALER<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCE_MOTIONBLUR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TOGGLE_PLAYER_DAMAGE_OVERLAY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_ADAPTATION(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Sets an value related to timecycles.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_SCREENBLUR_FADE_IN(System.Single)">
|
|
<summary>
|
|
Parameters: float transitionTime
|
|
</summary>
|
|
<remarks>
|
|
time in ms to transition to fully blurred screen<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TRANSITION_TO_BLURRED(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TRIGGER_SCREENBLUR_FADE_IN(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_SCREENBLUR_FADE_OUT(System.Single)">
|
|
<summary>
|
|
Parameters: float transitionTime
|
|
</summary>
|
|
<remarks>
|
|
time in ms to transition from fully blurred to normal<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TRANSITION_FROM_BLURRED(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TRIGGER_SCREENBLUR_FADE_OUT(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSED_SCREENBLUR_LOADED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISABLE_SCREENBLUR_FADE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PARTICLE_FX_DELAYED_BLINK">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SCREENBLUR_FADE_CURRENT_TIME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCREENBLUR_FADE_RUNNING">
|
|
<remarks>
|
|
Returns whether screen transition to blur/from blur is running.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TOGGLE_PAUSED_RENDERPHASES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ENABLE_GAMEPLAY_CAM(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TOGGLE_PAUSED_RENDERPHASES(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FROZEN_RENDERING_DISABLED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TOGGLE_PAUSED_RENDERPHASES(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HIDOF_OVERRIDE(System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1, float nearplaneOut, float nearplaneIn, float farplaneOut, float farplaneIn
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HIDOF_ENV_BLUR_PARAMS(System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HIDOF_OVERRIDE(System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LOCK_ADAPTIVE_DOF_DISTANCE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PHONEPHOTOEDITOR_TOGGLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PHONEPHOTOEDITOR_SET_FRAME_TXD(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* textureDict, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PARTICLE_FX_NON_LOOPED_AT_COORD(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
|
|
</summary>
|
|
<remarks>
|
|
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_AT_COORD("scr_paleto_roof_impact", -140.8576f, 6420.789f, 41.1391f, 0f, 0f, 267.3957f, 0x3F800000, 0, 0, 0);<br/>
|
|
Axis - Invert Axis Flags<br/>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
-------------------------------------------------------------------<br/>
|
|
C#<br/>
|
|
Function.Call&lt;int&gt;(Hash.START_PARTICLE_FX_NON_LOOPED_AT_COORD, = you are calling this function.<br/>
|
|
char *effectname = This is an in-game effect name, for e.g. "scr_fbi4_trucks_crash" is used to give the effects when truck crashes etc<br/>
|
|
float x, y, z pos = this one is Simple, you just have to declare, where do you want this effect to take place at, so declare the ordinates<br/>
|
|
float xrot, yrot, zrot = Again simple? just mention the value in case if you want the effect to rotate.<br/>
|
|
float scale = is declare the scale of the effect, this may vary as per the effects for e.g 1.0f<br/>
|
|
bool xaxis, yaxis, zaxis = To bool the axis values.<br/>
|
|
example:<br/>
|
|
Function.Call&lt;int&gt;(Hash.START_PARTICLE_FX_NON_LOOPED_AT_COORD, "scr_fbi4_trucks_crash", GTA.Game.Player.Character.Position.X, GTA.Game.Player.Character.Position.Y, GTA.Game.Player.Character.Position.Z + 4f, 0, 0, 0, 5.5f, 0, 0, 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL p11
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_PARTICLE_FX_NON_LOOPED_AT_COORD_2(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_NON_LOOPED_AT_COORD(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE(System.String,GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ
|
|
</summary>
|
|
<remarks>
|
|
GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE("scr_sh_bong_smoke", PLAYER::PLAYER_PED_ID(), -0.025f, 0.13f, 0f, 0f, 0f, 0f, 31086, 0x3F800000, 0, 0, 0);<br/>
|
|
Axis - Invert Axis Flags<br/>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_PED_BONE(System.String,GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, Ped ped, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE_2(System.String,GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_PED_BONE(System.String,GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PARTICLE_FX_NON_LOOPED_ON_ENTITY(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ
|
|
</summary>
|
|
<remarks>
|
|
Starts a particle effect on an entity for example your player.<br/>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
Example:<br/>
|
|
C#:<br/>
|
|
Function.Call(Hash.REQUEST_NAMED_PTFX_ASSET, "scr_rcbarry2"); Function.Call(Hash.USE_PARTICLE_FX_ASSET, "scr_rcbarry2"); Function.Call(Hash.START_PARTICLE_FX_NON_LOOPED_ON_ENTITY, "scr_clown_appears", Game.Player.Character, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 1.0, false, false, false);<br/>
|
|
Internally this calls the same function as GRAPHICS::START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE<br/>
|
|
however it uses -1 for the specified bone index, so it should be possible to start a non looped fx on an entity bone using that native<br/>
|
|
-can confirm START_PARTICLE_FX_NON_LOOPED_ON_PED_BONE does NOT work on vehicle bones.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, float scale, BOOL axisX, BOOL axisY, BOOL axisZ
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_PARTICLE_FX_NON_LOOPED_ON_ENTITY_2(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, Entity entity, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ, int boneIndex, float scale, BOOL axisX, BOOL axisY, BOOL axisZ
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_PARTICLE_FX_NON_LOOPED_ON_ENTITY_BONE(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_NON_LOOPED_COLOUR(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float r, float g, float b
|
|
</summary>
|
|
<remarks>
|
|
only works on some fx's, not networked<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_NON_LOOPED_ALPHA(System.Single)">
|
|
<summary>
|
|
Parameters: float alpha
|
|
</summary>
|
|
<remarks>
|
|
Usage example for C#:<br/>
|
|
Function.Call(Hash.SET_PARTICLE_FX_NON_LOOPED_ALPHA, new InputArgument[] { 0.1f });<br/>
|
|
Note: the argument alpha ranges from 0.0f-1.0f !<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_NON_LOOPED_EMITTER_SIZE(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_NON_LOOPED_EMITTER_SIZE(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_FORCE_VEHICLE_INTERIOR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Used only once in the scripts (taxi_clowncar)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PARTICLE_FX_LOOPED_AT_COORD(System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, float x, float y, float z, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL p11
|
|
</summary>
|
|
<remarks>
|
|
GRAPHICS::START_PARTICLE_FX_LOOPED_AT_COORD("scr_fbi_falling_debris", 93.7743f, -749.4572f, 70.86904f, 0f, 0f, 0f, 0x3F800000, 0, 0, 0, 0)<br/>
|
|
p11 seems to be always 0<br/>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PARTICLE_FX_LOOPED_ON_PED_BONE(System.String,GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, Ped ped, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PARTICLE_FX_LOOPED_ON_ENTITY(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis, float r, float g, float b, float a
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_PARTICLE_FX_LOOPED_ON_ENTITY_2(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: const char* effectName, Entity entity, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot, int boneIndex, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis, float r, float g, float b, float a
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE_2(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_NETWORKED_PARTICLE_FX_LOOPED_ON_ENTITY_BONE(System.String,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_PARTICLE_FX_LOOPED(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int ptfxHandle, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always 0 in the native scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PARTICLE_FX(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int ptfxHandle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PARTICLE_FX_FROM_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PARTICLE_FX_IN_RANGE(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float X, float Y, float Z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_PARTICLE_FX_IN_VEHICLE_INTERIOR(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_PARTICLE_FX_LOOPED_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int ptfxHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_LOOPED_OFFSETS(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_LOOPED_EVOLUTION(System.Int32,System.String,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: int ptfxHandle, const char* propertyName, float amount, BOOL noNetwork
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_LOOPED_COLOUR(System.Int32,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: int ptfxHandle, float r, float g, float b, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
only works on some fx's<br/>
|
|
p4 = 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_LOOPED_ALPHA(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int ptfxHandle, float alpha
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_LOOPED_SCALE(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int ptfxHandle, float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int ptfxHandle, float range
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PARTICLE_FX_LOOPED_RANGE(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_CAM_INSIDE_VEHICLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_CAM_INSIDE_NONPLAYER_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_SHOOTOUT_BOAT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_BLOOD_SCALE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_IN_WATER_PTFX(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_DOWNWASH_PTFX(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_SLIPSTREAM_LODRANGE_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_CLOWN_BLOOD_VFX(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Creates cartoon effect when Michel smokes the weed<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAMERA_ENDTIME(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ENABLE_CLOWN_BLOOD_VFX(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_ALIEN_BLOOD_VFX(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Creates a motion-blur sort of effect, this native does not seem to work, however by using the `START_SCREEN_EFFECT` native with `DrugsMichaelAliensFight` as the effect parameter, you should be able to get the effect.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_BULLET_IMPACT_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_BULLET_IMPACT_LODRANGE_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_BULLET_TRACE_NO_ANGLE_REJECT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_BANG_SCRAPE_LODRANGE_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_FOOT_LODRANGE_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_FOOT_OVERRIDE_NAME(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SKIDMARK_RANGE_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PTFX_FORCE_VEHICLE_INTERIOR_FLAG(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_POSTFX_BULLET_IMPACTS_AFTER_HUD(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_PARTICLE_FX_ASSET(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
<remarks>
|
|
From the b678d decompiled scripts:<br/>
|
|
GRAPHICS::USE_PARTICLE_FX_ASSET("FM_Mission_Controler");<br/>
|
|
GRAPHICS::USE_PARTICLE_FX_ASSET("scr_apartment_mp");<br/>
|
|
GRAPHICS::USE_PARTICLE_FX_ASSET("scr_indep_fireworks");<br/>
|
|
GRAPHICS::USE_PARTICLE_FX_ASSET("scr_mp_cig_plane");<br/>
|
|
GRAPHICS::USE_PARTICLE_FX_ASSET("scr_mp_creator");<br/>
|
|
GRAPHICS::USE_PARTICLE_FX_ASSET("scr_ornate_heist");<br/>
|
|
GRAPHICS::USE_PARTICLE_FX_ASSET("scr_prison_break_heist_station");<br/>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PTFX_ASSET_NEXT_CALL(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.USE_PARTICLE_FX_ASSET(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._USE_PARTICLE_FX_ASSET_NEXT_CALL(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.USE_PARTICLE_FX_ASSET(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_OVERRIDE(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* oldAsset, const char* newAsset
|
|
</summary>
|
|
<remarks>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PTFX_ASSET_OLD_2_NEW(System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_OVERRIDE(System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PARTICLE_FX_ASSET_OLD_TO_NEW(System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PARTICLE_FX_OVERRIDE(System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PARTICLE_FX_OVERRIDE(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
<remarks>
|
|
Resets the effect of SET_PARTICLE_FX_OVERRIDE<br/>
|
|
Full list of particle effect dictionaries and effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/particleEffectsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_PARTICLE_FX_ASSET_OLD_TO_NEW(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESET_PARTICLE_FX_OVERRIDE(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEATHER_PTFX_USE_OVERRIDE_SETTINGS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEATHER_PTFX_OVERRIDE_CURR_LEVEL(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WASH_DECALS_IN_RANGE(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float range, float p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WASH_DECALS_FROM_VEHICLE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FADE_DECALS_IN_RANGE(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3, float p4
|
|
</summary>
|
|
<remarks>
|
|
Fades nearby decals within the range specified<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_DECALS_IN_RANGE(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float range
|
|
</summary>
|
|
<remarks>
|
|
Removes all decals in range from a position, it includes the bullet holes, blood pools, petrol...<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_DECALS_FROM_OBJECT(System.Int32)">
|
|
<summary>
|
|
Parameters: Object obj
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_DECALS_FROM_OBJECT_FACING(System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Object obj, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_DECALS_FROM_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_DECAL(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int decalType, float posX, float posY, float posZ, float p4, float p5, float p6, float p7, float p8, float p9, float width, float height, float rCoef, float gCoef, float bCoef, float opacity, float timeout, BOOL p17, BOOL p18, BOOL p19
|
|
</summary>
|
|
<remarks>
|
|
decal types:<br/>
|
|
public enum DecalTypes<br/>
|
|
{<br/>
|
|
splatters_blood = 1010,<br/>
|
|
splatters_blood_dir = 1015,<br/>
|
|
splatters_blood_mist = 1017,<br/>
|
|
splatters_mud = 1020,<br/>
|
|
splatters_paint = 1030,<br/>
|
|
splatters_water = 1040,<br/>
|
|
splatters_water_hydrant = 1050,<br/>
|
|
splatters_blood2 = 1110,<br/>
|
|
weapImpact_metal = 4010,<br/>
|
|
weapImpact_concrete = 4020,<br/>
|
|
weapImpact_mattress = 4030,<br/>
|
|
weapImpact_mud = 4032,<br/>
|
|
weapImpact_wood = 4050,<br/>
|
|
weapImpact_sand = 4053,<br/>
|
|
weapImpact_cardboard = 4040,<br/>
|
|
weapImpact_melee_glass = 4100,<br/>
|
|
weapImpact_glass_blood = 4102,<br/>
|
|
weapImpact_glass_blood2 = 4104,<br/>
|
|
weapImpact_shotgun_paper = 4200,<br/>
|
|
weapImpact_shotgun_mattress,<br/>
|
|
weapImpact_shotgun_metal,<br/>
|
|
weapImpact_shotgun_wood,<br/>
|
|
weapImpact_shotgun_dirt,<br/>
|
|
weapImpact_shotgun_tvscreen,<br/>
|
|
weapImpact_shotgun_tvscreen2,<br/>
|
|
weapImpact_shotgun_tvscreen3,<br/>
|
|
weapImpact_melee_concrete = 4310,<br/>
|
|
weapImpact_melee_wood = 4312,<br/>
|
|
weapImpact_melee_metal = 4314,<br/>
|
|
burn1 = 4421,<br/>
|
|
burn2,<br/>
|
|
burn3,<br/>
|
|
burn4,<br/>
|
|
burn5,<br/>
|
|
bang_concrete_bang = 5000,<br/>
|
|
bang_concrete_bang2,<br/>
|
|
bang_bullet_bang,<br/>
|
|
bang_bullet_bang2 = 5004,<br/>
|
|
bang_glass = 5031,<br/>
|
|
bang_glass2,<br/>
|
|
solidPool_water = 9000,<br/>
|
|
solidPool_blood,<br/>
|
|
solidPool_oil,<br/>
|
|
solidPool_petrol,<br/>
|
|
solidPool_mud,<br/>
|
|
porousPool_water,<br/>
|
|
porousPool_blood,<br/>
|
|
porousPool_oil,<br/>
|
|
porousPool_petrol,<br/>
|
|
porousPool_mud,<br/>
|
|
porousPool_water_ped_drip,<br/>
|
|
liquidTrail_water = 9050<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_PETROL_DECAL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float groundLvl, float width, float transparency
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_OIL_DECAL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float groundLvl, float width, float transparency
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_PETROL_DECAL_2(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_OIL_DECAL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_OIL_DECAL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_OIL_DECAL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PETROL_TRAIL_DECALS(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_PETROL_TRAIL_DECAL_INFO(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_DECAL(System.Int32)">
|
|
<summary>
|
|
Parameters: int decal
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DECAL_ALIVE(System.Int32)">
|
|
<summary>
|
|
Parameters: int decal
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DECAL_WASH_LEVEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int decal
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_PETROL_DECAL_IN_RANGE(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float xCoord, float yCoord, float zCoord, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PATCH_DECAL_DIFFUSE_MAP(System.Int32,System.String,System.String)">
|
|
<summary>
|
|
Parameters: int decalType, const char* textureDict, const char* textureName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_DECAL_TO_MARKER(System.Int32,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PATCH_DECAL_DIFFUSE_MAP(System.Int32,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OVERRIDE_DECAL_TEXTURE(System.Int32,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PATCH_DECAL_DIFFUSE_MAP(System.Int32,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNPATCH_DECAL_DIFFUSE_MAP(System.Int32)">
|
|
<summary>
|
|
Parameters: int decalType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UNDO_DECAL_TEXTURE_OVERRIDE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UNPATCH_DECAL_DIFFUSE_MAP(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.MOVE_VEHICLE_DECALS(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_VEHICLE_CREW_EMBLEM(GTA.Vehicle,GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Ped ped, int boneIndex, float x1, float x2, float x3, float y1, float y2, float y3, float z1, float z2, float z3, float scale, Any p13, int alpha
|
|
</summary>
|
|
<remarks>
|
|
boneIndex is always chassis_dummy in the scripts. The x/y/z params are location relative to the chassis bone.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_CLAN_DECAL_TO_VEHICLE(GTA.Vehicle,GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_VEHICLE_CREW_EMBLEM(GTA.Vehicle,GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ABORT_VEHICLE_CREW_EMBLEM_REQUEST(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLE_CREW_EMBLEM(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CREW_EMBLEM_REQUEST_STATE(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_VEHICLE_HAVE_CREW_EMBLEM(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_VEHICLE_GOT_DECAL(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_VEHICLE_HAVE_CREW_EMBLEM(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_HAVE_DECAL(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_VEHICLE_HAVE_CREW_EMBLEM(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_COMPOSITE_SHOTGUN_DECALS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_SCUFF_DECALS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DECAL_BULLET_IMPACT_RANGE_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_INTERIOR_SMOKE_NAME(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_INTERIOR_SMOKE_LEVEL(System.Single)">
|
|
<summary>
|
|
Parameters: float level
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_NOIR_LENS_EFFECT">
|
|
<remarks>
|
|
Used with 'NG_filmnoir_BW{01,02}' timecycles and the "NOIR_FILTER_SOUNDS" audioref.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REGISTER_NOIR_SCREEN_EFFECT_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REGISTER_NOIR_LENS_EFFECT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_VEHICLE_DISTANTLIGHTS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RENDER_SHADOWED_LIGHTS_WITH_NO_SHADOWS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_SNOW_FOOT_VFX_WHEN_UNSHELTERED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Forces footstep tracks on all surfaces.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FORCE_PED_FOOTSTEPS_TRACKS(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.USE_SNOW_FOOT_VFX_WHEN_UNSHELTERED(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_SNOW_WHEEL_VFX_WHEN_UNSHELTERED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Forces vehicle trails on all surfaces.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FORCE_VEHICLE_TRAILS(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.USE_SNOW_WHEEL_VFX_WHEN_UNSHELTERED(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_REGION_VFX(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_SCRIPT_AMBIENT_EFFECTS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISABLE_REGION_VFX(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PRESET_INTERIOR_AMBIENT_CACHE(System.String)">
|
|
<summary>
|
|
Parameters: const char* timecycleModifierName
|
|
</summary>
|
|
<remarks>
|
|
Only one match in the scripts:<br/>
|
|
GRAPHICS::PRESET_INTERIOR_AMBIENT_CACHE("int_carrier_hanger");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PRESET_INTERIOR_AMBIENT_CACHE(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PRESET_INTERIOR_AMBIENT_CACHE(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TIMECYCLE_MODIFIER(System.String)">
|
|
<summary>
|
|
Parameters: const char* modifierName
|
|
</summary>
|
|
<remarks>
|
|
Loads the specified timecycle modifier. Modifiers are defined separately in another file (e.g. "timecycle_mods_1.xml")<br/>
|
|
Parameters:<br/>
|
|
modifierName - The modifier to load (e.g. "V_FIB_IT3", "scanline_cam", etc.)<br/>
|
|
Full list of timecycle modifiers by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/timecycleModifiers.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/timecycleModifiers.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TIMECYCLE_MODIFIER_STRENGTH(System.Single)">
|
|
<summary>
|
|
Parameters: float strength
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRANSITION_TIMECYCLE_MODIFIER(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* modifierName, float transition
|
|
</summary>
|
|
<remarks>
|
|
Full list of timecycle modifiers by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/timecycleModifiers.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/timecycleModifiers.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER(System.Single)">
|
|
<summary>
|
|
Parameters: float strength
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TRANSITION_TIMECYCLE_MODIFIER_STOP_WITH_BLEND(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TRANSITION_OUT_OF_TIMECYCLE_MODIFIER(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIMECYCLE_MODIFIER_INDEX">
|
|
<remarks>
|
|
Only use for this in the PC scripts is:<br/>
|
|
if (GRAPHICS::GET_TIMECYCLE_MODIFIER_INDEX() != -1)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CURRENT_PLAYER_TCMODIFIER(System.String)">
|
|
<summary>
|
|
Parameters: const char* modifierName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_TCMODIFIER_TRANSITION(System.Single)">
|
|
<summary>
|
|
Parameters: float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NEXT_PLAYER_TCMODIFIER(System.String)">
|
|
<summary>
|
|
Parameters: const char* modifierName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TCMODIFIER_OVERRIDE(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* modifierName1, const char* modifierName2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_ALL_TCMODIFIER_OVERRIDES(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_TCMODIFIER_OVERRIDE(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_ALL_TCMODIFIER_OVERRIDES(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EXTRA_TCMODIFIER(System.String)">
|
|
<summary>
|
|
Parameters: const char* modifierName
|
|
</summary>
|
|
<remarks>
|
|
Full list of timecycle modifiers by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/timecycleModifiers.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/timecycleModifiers.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_EXTRA_TIMECYCLE_MODIFIER(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_EXTRA_TCMODIFIER(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_EXTRA_TCMODIFIER">
|
|
<remarks>
|
|
Clears the secondary timecycle modifier usually set with _SET_EXTRA_TIMECYCLE_MODIFIER<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_EXTRA_TIMECYCLE_MODIFIER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_EXTRA_TCMODIFIER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_EXTRA_TCMODIFIER">
|
|
<remarks>
|
|
See GET_TIMECYCLE_MODIFIER_INDEX for use, works the same just for the secondary timecycle modifier.<br/>
|
|
Returns an integer representing the Timecycle modifier<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_EXTRA_TIMECYCLE_MODIFIER_INDEX">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_EXTRA_TCMODIFIER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_MOON_CYCLE_OVERRIDE(System.Single)">
|
|
<summary>
|
|
Parameters: float strength
|
|
</summary>
|
|
<remarks>
|
|
The same as SET_TIMECYCLE_MODIFIER_STRENGTH but for the secondary timecycle modifier.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_EXTRA_TIMECYCLE_MODIFIER_STRENGTH(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ENABLE_MOON_CYCLE_OVERRIDE(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ENABLE_EXTRA_TIMECYCLE_MODIFIER_STRENGTH(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ENABLE_MOON_CYCLE_OVERRIDE(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_MOON_CYCLE_OVERRIDE">
|
|
<remarks>
|
|
Resets the extra timecycle modifier strength normally set with 0x2C328AF17210F009<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_EXTRA_TIMECYCLE_MODIFIER_STRENGTH">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISABLE_MOON_CYCLE_OVERRIDE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_SCALEFORM_MOVIE(System.String)">
|
|
<summary>
|
|
Parameters: const char* scaleformName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_SCALEFORM_MOVIE_WITH_IGNORE_SUPER_WIDESCREEN(System.String)">
|
|
<summary>
|
|
Parameters: const char* scaleformName
|
|
</summary>
|
|
<remarks>
|
|
Another REQUEST_SCALEFORM_MOVIE equivalent.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_SCALEFORM_MOVIE_2(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_SCALEFORM_MOVIE_WITH_IGNORE_SUPER_WIDESCREEN(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_SCALEFORM_MOVIE_INSTANCE(System.String)">
|
|
<summary>
|
|
Parameters: const char* scaleformName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_SCALEFORM_MOVIE_SKIP_RENDER_WHILE_PAUSED(System.String)">
|
|
<summary>
|
|
Parameters: const char* scaleformName
|
|
</summary>
|
|
<remarks>
|
|
Similar to REQUEST_SCALEFORM_MOVIE, but seems to be some kind of "interactive" scaleform movie?<br/>
|
|
These seem to be the only scaleforms ever requested by this native:<br/>
|
|
"breaking_news"<br/>
|
|
"desktop_pc"<br/>
|
|
"ECG_MONITOR"<br/>
|
|
"Hacking_PC"<br/>
|
|
"TEETH_PULLING"<br/>
|
|
Note: Unless this hash is out-of-order, this native is next-gen only.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_SCALEFORM_MOVIE3(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_SCALEFORM_MOVIE_SKIP_RENDER_WHILE_PAUSED(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_SCALEFORM_MOVIE_INTERACTIVE(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_SCALEFORM_MOVIE_SKIP_RENDER_WHILE_PAUSED(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_SCALEFORM_MOVIE_LOADED(System.Int32)">
|
|
<summary>
|
|
Parameters: int scaleformHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ACTIVE_SCALEFORM_MOVIE_DELETING(System.Int32)">
|
|
<summary>
|
|
Parameters: int val
|
|
</summary>
|
|
<remarks>
|
|
val is 1-20 (0 will return false)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCALEFORM_MOVIE_DELETING(System.Int32)">
|
|
<summary>
|
|
Parameters: int val
|
|
</summary>
|
|
<remarks>
|
|
val is 1-20. Return is related to INSTRUCTIONAL_BUTTONS, COLOUR_SWITCHER_02, etc?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_SCALEFORM_MOVIE_FILENAME_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* scaleformName
|
|
</summary>
|
|
<remarks>
|
|
Only values used in the scripts are:<br/>
|
|
"heist_mp"<br/>
|
|
"heistmap_mp"<br/>
|
|
"instructional_buttons"<br/>
|
|
"heist_pre"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_NAMED_SCALEFORM_MOVIE_LOADED(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_SCALEFORM_MOVIE_FILENAME_LOADED(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_SCALEFORM_CONTAINER_MOVIE_LOADED_INTO_PARENT(System.Int32)">
|
|
<summary>
|
|
Parameters: int scaleformHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCALEFORM_MOVIE_AS_NO_LONGER_NEEDED(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* scaleformHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCALEFORM_MOVIE_TO_USE_SYSTEM_TIME(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int scaleform, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCALEFORM_MOVIE_TO_USE_LARGE_RT(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int scaleformHandle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCALEFORM_MOVIE_TO_USE_SUPER_LARGE_RT(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int scaleformHandle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
This native is used in some casino scripts to fit the scaleform in the rendertarget.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SCALEFORM_FIT_RENDERTARGET(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SCALEFORM_MOVIE_TO_USE_SUPER_LARGE_RT(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SCALEFORM_MOVIE(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int scaleformHandle, float x, float y, float width, float height, int red, int green, int blue, int alpha, int p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SCALEFORM_MOVIE_FULLSCREEN(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int scaleform, int red, int green, int blue, int alpha, int p5
|
|
</summary>
|
|
<remarks>
|
|
unk is not used so no need<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SCALEFORM_MOVIE_FULLSCREEN_MASKED(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int scaleform1, int scaleform2, int red, int green, int blue, int alpha
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SCALEFORM_MOVIE_3D(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: int scaleform, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float p7, float p8, float p9, float scaleX, float scaleY, float scaleZ, int rotationOrder
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_SCALEFORM_MOVIE_3D_SOLID(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: int scaleform, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float p7, float p8, float p9, float scaleX, float scaleY, float scaleZ, int rotationOrder
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_SCALEFORM_MOVIE_3D_NON_ADDITIVE(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DRAW_SCALEFORM_MOVIE_3D_SOLID(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CALL_SCALEFORM_MOVIE_METHOD(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int scaleform, const char* method
|
|
</summary>
|
|
<remarks>
|
|
Calls the Scaleform function.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CALL_SCALEFORM_MOVIE_FUNCTION_VOID(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CALL_SCALEFORM_MOVIE_METHOD(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int scaleform, const char* methodName, float param1, float param2, float param3, float param4, float param5
|
|
</summary>
|
|
<remarks>
|
|
Calls the Scaleform function and passes the parameters as floats.<br/>
|
|
The number of parameters passed to the function varies, so the end of the parameter list is represented by -1.0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CALL_SCALEFORM_MOVIE_FUNCTION_FLOAT_PARAMS(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CALL_SCALEFORM_MOVIE_METHOD_WITH_STRING(System.Int32,System.String,System.String,System.String,System.String,System.String,System.String)">
|
|
<summary>
|
|
Parameters: int scaleform, const char* methodName, const char* param1, const char* param2, const char* param3, const char* param4, const char* param5
|
|
</summary>
|
|
<remarks>
|
|
Calls the Scaleform function and passes the parameters as strings.<br/>
|
|
The number of parameters passed to the function varies, so the end of the parameter list is represented by 0 (NULL).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CALL_SCALEFORM_MOVIE_FUNCTION_STRING_PARAMS(System.Int32,System.String,System.String,System.String,System.String,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CALL_SCALEFORM_MOVIE_METHOD_WITH_STRING(System.Int32,System.String,System.String,System.String,System.String,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.String,System.String,System.String,System.String,System.String)">
|
|
<summary>
|
|
Parameters: int scaleform, const char* methodName, float floatParam1, float floatParam2, float floatParam3, float floatParam4, float floatParam5, const char* stringParam1, const char* stringParam2, const char* stringParam3, const char* stringParam4, const char* stringParam5
|
|
</summary>
|
|
<remarks>
|
|
Calls the Scaleform function and passes both float and string parameters (in their respective order).<br/>
|
|
The number of parameters passed to the function varies, so the end of the float parameters is represented by -1.0, and the end of the string parameters is represented by 0 (NULL).<br/>
|
|
NOTE: The order of parameters in the function prototype is important! All float parameters must come first, followed by the string parameters.<br/>
|
|
Examples:<br/>
|
|
// function MY_FUNCTION(floatParam1, floatParam2, stringParam)<br/>
|
|
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING(scaleform, "MY_FUNCTION", 10.0, 20.0, -1.0, -1.0, -1.0, "String param", 0, 0, 0, 0);<br/>
|
|
// function MY_FUNCTION_2(floatParam, stringParam1, stringParam2)<br/>
|
|
GRAPHICS::CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING(scaleform, "MY_FUNCTION_2", 10.0, -1.0, -1.0, -1.0, -1.0, "String param #1", "String param #2", 0, 0, 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CALL_SCALEFORM_MOVIE_FUNCTION_MIXED_PARAMS(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.String,System.String,System.String,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER_AND_STRING(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.String,System.String,System.String,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_SCRIPT_HUD_MOVIE_METHOD(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int hudComponent, const char* methodName
|
|
</summary>
|
|
<remarks>
|
|
Pushes a function from the Hud component Scaleform onto the stack. Same behavior as GRAPHICS::BEGIN_SCALEFORM_MOVIE_METHOD, just a hud component id instead of a Scaleform.<br/>
|
|
Known components:<br/>
|
|
19 - MP_RANK_BAR<br/>
|
|
20 - HUD_DIRECTOR_MODE<br/>
|
|
This native requires more research - all information can be found inside of 'hud.gfx'. Using a decompiler, the different components are located under "scripts\__Packages\com\rockstargames\gtav\hud\hudComponents" and "scripts\__Packages\com\rockstargames\gtav\Multiplayer".<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_FUNCTION_FROM_HUD_COMPONENT(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_SCRIPT_HUD_MOVIE_METHOD(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_SCALEFORM_MOVIE_METHOD_HUD_COMPONENT(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_SCRIPT_HUD_MOVIE_METHOD(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_MOVIE_METHOD(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int scaleform, const char* methodName
|
|
</summary>
|
|
<remarks>
|
|
Push a function from the Scaleform onto the stack<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_FUNCTION(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_MOVIE_METHOD(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND(System.String)">
|
|
<summary>
|
|
Parameters: const char* methodName
|
|
</summary>
|
|
<remarks>
|
|
Starts frontend (pause menu) scaleform movie methods.<br/>
|
|
This can be used when you want to make custom frontend menus, and customize things like images or text in the menus etc.<br/>
|
|
Use `BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND_HEADER` for header scaleform functions.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_FUNCTION_N(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_SCALEFORM_MOVIE_METHOD_N(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND_HEADER(System.String)">
|
|
<summary>
|
|
Parameters: const char* methodName
|
|
</summary>
|
|
<remarks>
|
|
Starts frontend (pause menu) scaleform movie methods for header options.<br/>
|
|
Use `BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND` to customize the content inside the frontend menus.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_SCALEFORM_MOVIE_METHOD_V(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND_HEADER(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_SCALEFORM_MOVIE_METHOD">
|
|
<remarks>
|
|
Pops and calls the Scaleform function on the stack<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._POP_SCALEFORM_MOVIE_FUNCTION_VOID">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_SCALEFORM_MOVIE_METHOD"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._POP_SCALEFORM_MOVIE_FUNCTION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_SCALEFORM_MOVIE_METHOD_RETURN">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_READY(System.Int32)">
|
|
<summary>
|
|
Parameters: int methodReturn
|
|
</summary>
|
|
<remarks>
|
|
methodReturn: The return value of this native: END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE<br/>
|
|
Returns true if the return value of a scaleform function is ready to be collected (using GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_STRING or GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_INT).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SCALEFORM_MOVIE_FUNCTION_RETURN_BOOL(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_READY(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_INT(System.Int32)">
|
|
<summary>
|
|
Parameters: int methodReturn
|
|
</summary>
|
|
<remarks>
|
|
methodReturn: The return value of this native: END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE<br/>
|
|
Used to get a return value from a scaleform function. Returns an int in the same way GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_STRING returns a string.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SCALEFORM_MOVIE_FUNCTION_RETURN_INT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_INT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_BOOL(System.Int32)">
|
|
<summary>
|
|
Parameters: int methodReturn
|
|
</summary>
|
|
<remarks>
|
|
methodReturn: The return value of this native: END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_BOOL(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_BOOL(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_STRING(System.Int32)">
|
|
<summary>
|
|
Parameters: int methodReturn
|
|
</summary>
|
|
<remarks>
|
|
methodReturn: The return value of this native: END_SCALEFORM_MOVIE_METHOD_RETURN_VALUE<br/>
|
|
Used to get a return value from a scaleform function. Returns a string in the same way GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_INT returns an int.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SITTING_TV(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_STRING(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SCALEFORM_MOVIE_FUNCTION_RETURN_STRING(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SCALEFORM_MOVIE_METHOD_RETURN_VALUE_STRING(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_INT(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
<remarks>
|
|
Pushes an integer for the Scaleform function onto the stack.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_INT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_INT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_METHOD_PARAMETER_INT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_INT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_FLOAT(System.Single)">
|
|
<summary>
|
|
Parameters: float value
|
|
</summary>
|
|
<remarks>
|
|
Pushes a float for the Scaleform function onto the stack.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_FLOAT(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_FLOAT(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_METHOD_PARAMETER_FLOAT(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_FLOAT(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_BOOL(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL value
|
|
</summary>
|
|
<remarks>
|
|
Pushes a boolean for the Scaleform function onto the stack.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_BOOL(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_BOOL(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_METHOD_PARAMETER_BOOL(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_BOOL(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_SCALEFORM_STRING(System.String)">
|
|
<summary>
|
|
Parameters: const char* componentType
|
|
</summary>
|
|
<remarks>
|
|
Called prior to adding a text component to the UI. After doing so, GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING is called.<br/>
|
|
Examples:<br/>
|
|
GRAPHICS::BEGIN_TEXT_COMMAND_SCALEFORM_STRING("NUMBER");<br/>
|
|
HUD::ADD_TEXT_COMPONENT_INTEGER(MISC::ABSI(a_1));<br/>
|
|
GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING();<br/>
|
|
GRAPHICS::BEGIN_TEXT_COMMAND_SCALEFORM_STRING("STRING");<br/>
|
|
HUD::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(a_2);<br/>
|
|
GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING();<br/>
|
|
GRAPHICS::BEGIN_TEXT_COMMAND_SCALEFORM_STRING("STRTNM2");<br/>
|
|
HUD::ADD_TEXT_COMPONENT_SUBSTRING_TEXT_LABEL_HASH_KEY(v_3);<br/>
|
|
HUD::ADD_TEXT_COMPONENT_SUBSTRING_TEXT_LABEL_HASH_KEY(v_4);<br/>
|
|
GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING();<br/>
|
|
GRAPHICS::BEGIN_TEXT_COMMAND_SCALEFORM_STRING("STRTNM1");<br/>
|
|
HUD::ADD_TEXT_COMPONENT_SUBSTRING_TEXT_LABEL_HASH_KEY(v_3);<br/>
|
|
GRAPHICS::END_TEXT_COMMAND_SCALEFORM_STRING();<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_TEXT_COMPONENT(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_SCALEFORM_STRING(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMPONENT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_SCALEFORM_STRING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_UNPARSED_SCALEFORM_STRING">
|
|
<remarks>
|
|
Same as END_TEXT_COMMAND_SCALEFORM_STRING but does not perform HTML conversion for text tokens.<br/>
|
|
END_TEXT_COMMAND_VIA_SPECIAL_MODIFIABLE_STRING?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_SCALEFORM_STRING_2">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_UNPARSED_SCALEFORM_STRING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_LITERAL_STRING(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
<remarks>
|
|
Same as SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING<br/>
|
|
Both SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING / _SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING_2 works, but _SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING_2 is usually used for "name" (organisation, players..).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_METHOD_PARAMETER_STRING_2(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_LITERAL_STRING(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING_2(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_LITERAL_STRING(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_FUNCTION_PARAMETER_STRING(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_METHOD_PARAMETER_STRING(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_TEXTURE_NAME_STRING(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_PLAYER_NAME_STRING(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PUSH_SCALEFORM_MOVIE_METHOD_PARAMETER_BUTTON_NAME(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_PLAYER_NAME_STRING(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_LATEST_BRIEF_STRING_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_LATEST_BRIEF_STRING(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SCALEFORM_MOVIE_METHOD_ADD_PARAM_INT_STRING(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCALEFORM_MOVIE_METHOD_ADD_PARAM_LATEST_BRIEF_STRING(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_SCALEFORM_SCRIPT_HUD_MOVIE(System.Int32)">
|
|
<summary>
|
|
Parameters: int hudComponent
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_HUD_SCALEFORM(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_SCALEFORM_SCRIPT_HUD_MOVIE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_SCALEFORM_SCRIPT_HUD_MOVIE_LOADED(System.Int32)">
|
|
<summary>
|
|
Parameters: int hudComponent
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_HUD_SCALEFORM_LOADED(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_SCALEFORM_SCRIPT_HUD_MOVIE_LOADED(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_SCALEFORM_SCRIPT_HUD_MOVIE(System.Int32)">
|
|
<summary>
|
|
Parameters: int hudComponent
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PASS_KEYBOARD_INPUT_TO_SCALEFORM(System.Int32)">
|
|
<summary>
|
|
Parameters: int scaleformHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TV_CHANNEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int channel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TV_VOLUME(System.Single)">
|
|
<summary>
|
|
Parameters: float volume
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_TV_CHANNEL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float xPos, float yPos, float xScale, float yScale, float rotation, int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
All calls to this native are preceded by calls to GRAPHICS::SET_SCRIPT_GFX_DRAW_ORDER and GRAPHICS::SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU, respectively.<br/>
|
|
"act_cinema.ysc", line 1483:<br/>
|
|
HUD::SET_HUD_COMPONENT_POSITION(15, 0.0, -0.0375);<br/>
|
|
HUD::SET_TEXT_RENDER_ID(l_AE);<br/>
|
|
GRAPHICS::SET_SCRIPT_GFX_DRAW_ORDER(4);<br/>
|
|
GRAPHICS::SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU(1);<br/>
|
|
if (GRAPHICS::IS_TVSHOW_CURRENTLY_PLAYING(${movie_arthouse})) {<br/>
|
|
GRAPHICS::DRAW_TV_CHANNEL(0.5, 0.5, 0.7375, 1.0, 0.0, 255, 255, 255, 255);<br/>
|
|
} else { <br/>
|
|
GRAPHICS::DRAW_TV_CHANNEL(0.5, 0.5, 1.0, 1.0, 0.0, 255, 255, 255, 255);<br/>
|
|
}<br/>
|
|
"am_mp_property_int.ysc", line 102545:<br/>
|
|
if (ENTITY::DOES_ENTITY_EXIST(a_2._f3)) {<br/>
|
|
if (HUD::IS_NAMED_RENDERTARGET_LINKED(ENTITY::GET_ENTITY_MODEL(a_2._f3))) {<br/>
|
|
HUD::SET_TEXT_RENDER_ID(a_2._f1);<br/>
|
|
GRAPHICS::SET_SCRIPT_GFX_DRAW_ORDER(4);<br/>
|
|
GRAPHICS::SET_SCRIPT_GFX_DRAW_BEHIND_PAUSEMENU(1);<br/>
|
|
GRAPHICS::DRAW_TV_CHANNEL(0.5, 0.5, 1.0, 1.0, 0.0, 255, 255, 255, 255);<br/>
|
|
if (GRAPHICS::GET_TV_CHANNEL() == -1) {<br/>
|
|
sub_a8fa5(a_2, 1);<br/>
|
|
} else { <br/>
|
|
sub_a8fa5(a_2, 1);<br/>
|
|
GRAPHICS::ATTACH_TV_AUDIO_TO_ENTITY(a_2._f3);<br/>
|
|
}<br/>
|
|
HUD::SET_TEXT_RENDER_ID(HUD::GET_DEFAULT_SCRIPT_RENDERTARGET_RENDER_ID());<br/>
|
|
}<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TV_CHANNEL_PLAYLIST(System.Int32,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: int tvChannel, const char* playlistName, BOOL restart
|
|
</summary>
|
|
<remarks>
|
|
Loads specified video sequence into the TV Channel<br/>
|
|
TV_Channel ranges from 0-2<br/>
|
|
VideoSequence can be any of the following:<br/>
|
|
"PL_STD_CNT" CNT Standard Channel<br/>
|
|
"PL_STD_WZL" Weazel Standard Channel<br/>
|
|
"PL_LO_CNT"<br/>
|
|
"PL_LO_WZL"<br/>
|
|
"PL_SP_WORKOUT"<br/>
|
|
"PL_SP_INV" - Jay Norris Assassination Mission Fail<br/>
|
|
"PL_SP_INV_EXP" - Jay Norris Assassination Mission Success<br/>
|
|
"PL_LO_RS" - Righteous Slaughter Ad<br/>
|
|
"PL_LO_RS_CUTSCENE" - Righteous Slaughter Cut-scene<br/>
|
|
"PL_SP_PLSH1_INTRO"<br/>
|
|
"PL_LES1_FAME_OR_SHAME"<br/>
|
|
"PL_STD_WZL_FOS_EP2"<br/>
|
|
"PL_MP_WEAZEL" - Weazel Logo on loop<br/>
|
|
"PL_MP_CCTV" - Generic CCTV loop<br/>
|
|
Restart:<br/>
|
|
0=video sequence continues as normal<br/>
|
|
1=sequence restarts from beginning every time that channel is selected<br/>
|
|
The above playlists work as intended, and are commonly used, but there are many more playlists, as seen in `tvplaylists.xml`. A pastebin below outlines all playlists, they will be surronded by the name tag I.E. (&lt;Name&gt;PL_STD_CNT&lt;/Name&gt; = PL_STD_CNT).<br/>
|
|
<see href='https://pastebin.com/zUzGB6h7'>https://pastebin.com/zUzGB6h7</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOAD_TV_CHANNEL_SEQUENCE(System.Int32,System.String,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TV_CHANNEL_PLAYLIST(System.Int32,System.String,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TV_CHANNEL_PLAYLIST_AT_HOUR(System.Int32,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: int tvChannel, const char* playlistName, int hour
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_TV_CHANNEL_PLAYLIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int tvChannel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYLIST_ON_CHANNEL(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int tvChannel, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PLAYLIST_UNK(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PLAYLIST_ON_CHANNEL(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TVSHOW_CURRENTLY_PLAYING(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash videoCliphash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOAD_TV_CHANNEL(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_TVSHOW_CURRENTLY_PLAYING(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_TV_PLAYLIST_ITEM_PLAYING(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_TVSHOW_CURRENTLY_PLAYING(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_MOVIE_KEYFRAME_WAIT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TV_PLAYER_WATCHING_THIS_FRAME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_MOVIE_SUBTITLES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UI3DSCENE_PUSH_PRESET(System.String)">
|
|
<summary>
|
|
Parameters: const char* presetName
|
|
</summary>
|
|
<remarks>
|
|
All presets can be found in common\data\ui\uiscenes.meta<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UI3DSCENE_ASSIGN_PED_TO_SLOT(System.String,GTA.Ped,System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: const char* presetName, Ped ped, int p2, float posX, float posY, float posZ
|
|
</summary>
|
|
<remarks>
|
|
It's called after UI3DSCENE_IS_AVAILABLE and UI3DSCENE_PUSH_PRESET<br/>
|
|
presetName was always "CELEBRATION_WINNER"<br/>
|
|
All presets can be found in common\data\ui\uiscenes.meta<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UI3DSCENE_MAKE_PUSHED_PRESET_PERSISTENT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TERRAINGRID_ACTIVATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
This native enables/disables the gold putting grid display (<see href='https://i.imgur.com/TC6cku6.png'>https://i.imgur.com/TC6cku6.png</see>).<br/>
|
|
This requires these two natives to be called as well to configure the grid: `TERRAINGRID_SET_PARAMS` and `TERRAINGRID_SET_COLOURS`.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TERRAINGRID_SET_PARAMS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float forwardX, float forwardY, float forwardZ, float sizeX, float sizeY, float sizeZ, float gridScale, float glowIntensity, float normalHeight, float heightDiff
|
|
</summary>
|
|
<remarks>
|
|
This native is used along with these two natives: `TERRAINGRID_ACTIVATE` and `TERRAINGRID_SET_COLOURS`.<br/>
|
|
This native configures the location, size, rotation, normal height, and the difference ratio between min, normal and max.<br/>
|
|
All those natives combined they will output something like this: <see href='https://i.imgur.com/TC6cku6.png'>https://i.imgur.com/TC6cku6.png</see><br/>
|
|
This native renders a box at the given position, with a special shader that renders a grid on world geometry behind it. This box does not have backface culling.<br/>
|
|
The forward args here are a direction vector, something similar to what's returned by GET_ENTITY_FORWARD_VECTOR.<br/>
|
|
normalHeight and heightDiff are used for positioning the color gradient of the grid, colors specified via TERRAINGRID_SET_COLOURS.<br/>
|
|
Example with box superimposed on the image to demonstrate: <see href='https://i.imgur.com/wdqskxd.jpg'>https://i.imgur.com/wdqskxd.jpg</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TERRAINGRID_SET_COLOURS(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int lowR, int lowG, int lowB, int lowAlpha, int r, int g, int b, int alpha, int highR, int highG, int highB, int highAlpha
|
|
</summary>
|
|
<remarks>
|
|
This native is used along with these two natives: `TERRAINGRID_ACTIVATE` and `TERRAINGRID_SET_PARAMS`.<br/>
|
|
This native sets the colors for the golf putting grid. the 'min...' values are for the lower areas that the grid covers, the 'max...' values are for the higher areas that the grid covers, all remaining values are for the 'normal' ground height.<br/>
|
|
All those natives combined they will output something like this: <see href='https://i.imgur.com/TC6cku6.png'>https://i.imgur.com/TC6cku6.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ANIMPOSTFX_PLAY(System.String,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* effectName, int duration, BOOL looped
|
|
</summary>
|
|
<remarks>
|
|
duration - is how long to play the effect for in milliseconds. If 0, it plays the default length<br/>
|
|
if loop is true, the effect won't stop until you call ANIMPOSTFX_STOP on it. (only loopable effects)<br/>
|
|
Full list of animpostFX / screen effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_SCREEN_EFFECT(System.String,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ANIMPOSTFX_PLAY(System.String,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ANIMPOSTFX_STOP(System.String)">
|
|
<summary>
|
|
Parameters: const char* effectName
|
|
</summary>
|
|
<remarks>
|
|
See ANIMPOSTFX_PLAY<br/>
|
|
Full list of animpostFX / screen effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STOP_SCREEN_EFFECT(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ANIMPOSTFX_STOP(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ANIMPOSTFX_GET_CURRENT_TIME(System.String)">
|
|
<summary>
|
|
Parameters: const char* effectName
|
|
</summary>
|
|
<remarks>
|
|
See ANIMPOSTFX_PLAY<br/>
|
|
Full list of animpostFX / screen effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ANIMPOSTFX_GET_UNK(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ANIMPOSTFX_GET_CURRENT_TIME(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ANIMPOSTFX_IS_RUNNING(System.String)">
|
|
<summary>
|
|
Parameters: const char* effectName
|
|
</summary>
|
|
<remarks>
|
|
Returns whether the specified effect is active.<br/>
|
|
See ANIMPOSTFX_PLAY<br/>
|
|
Full list of animpostFX / screen effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SCREEN_EFFECT_IS_ACTIVE(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ANIMPOSTFX_IS_RUNNING(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ANIMPOSTFX_STOP_ALL">
|
|
<remarks>
|
|
Stops ALL currently playing effects.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STOP_ALL_SCREEN_EFFECTS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ANIMPOSTFX_STOP_ALL"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ANIMPOSTFX_STOP_AND_FLUSH_REQUESTS(System.String)">
|
|
<summary>
|
|
Parameters: const char* effectName
|
|
</summary>
|
|
<remarks>
|
|
Stops the effect and sets a value (bool) in its data (+0x199) to false.<br/>
|
|
See ANIMPOSTFX_PLAY<br/>
|
|
Full list of animpostFX / screen effects by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animPostFxNamesCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ANIMPOSTFX_STOP_AND_DO_UNK(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ANIMPOSTFX_STOP_AND_FLUSH_REQUESTS(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_BUSYSPINNER_ON(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
<remarks>
|
|
Initializes the text entry for the the text next to a loading prompt. All natives for building UI texts can be used here<br/>
|
|
e.g<br/>
|
|
void StartLoadingMessage(char *text, int spinnerType = 3)<br/>
|
|
{<br/>
|
|
BEGIN_TEXT_COMMAND_BUSYSPINNER_ON("STRING");<br/>
|
|
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);<br/>
|
|
END_TEXT_COMMAND_BUSYSPINNER_ON(spinnerType);<br/>
|
|
}<br/>
|
|
/*OR*/<br/>
|
|
void ShowLoadingMessage(char *text, int spinnerType = 3, int timeMs = 10000)<br/>
|
|
{<br/>
|
|
BEGIN_TEXT_COMMAND_BUSYSPINNER_ON("STRING");<br/>
|
|
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);<br/>
|
|
END_TEXT_COMMAND_BUSYSPINNER_ON(spinnerType);<br/>
|
|
WAIT(timeMs);<br/>
|
|
BUSYSPINNER_OFF();<br/>
|
|
}<br/>
|
|
These are some localized strings used in the loading spinner.<br/>
|
|
"PM_WAIT" = Please Wait<br/>
|
|
"CELEB_WPLYRS" = Waiting For Players.<br/>
|
|
"CELL_SPINNER2" = Scanning storage.<br/>
|
|
"ERROR_CHECKYACHTNAME" = Registering your yacht's name. Please wait.<br/>
|
|
"ERROR_CHECKPROFANITY" = Checking your text for profanity. Please wait.<br/>
|
|
"FM_COR_AUTOD" = Just spinner no text<br/>
|
|
"FM_IHELP_WAT2" = Waiting for other players<br/>
|
|
"FM_JIP_WAITO" = Game options are being set<br/>
|
|
"FMMC_DOWNLOAD" = Downloading<br/>
|
|
"FMMC_PLYLOAD" = Loading<br/>
|
|
"FMMC_STARTTRAN" = Launching session<br/>
|
|
"HUD_QUITTING" = Quiting session<br/>
|
|
"KILL_STRIP_IDM" = Waiting for to accept<br/>
|
|
"MP_SPINLOADING" = Loading<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_LOADING_PROMPT_TEXT_ENTRY(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_BUSYSPINNER_ON(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_TEXT_COMMAND_BUSY_STRING(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_BUSYSPINNER_ON(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_BUSYSPINNER_ON(System.Int32)">
|
|
<summary>
|
|
Parameters: int busySpinnerType
|
|
</summary>
|
|
<remarks>
|
|
enum eBusySpinnerType<br/>
|
|
{<br/>
|
|
BUSY_SPINNER_LEFT,<br/>
|
|
BUSY_SPINNER_LEFT_2,<br/>
|
|
BUSY_SPINNER_LEFT_3,<br/>
|
|
BUSY_SPINNER_SAVE,<br/>
|
|
BUSY_SPINNER_RIGHT,<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_LOADING_PROMPT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_BUSYSPINNER_ON(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_BUSY_STRING(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_BUSYSPINNER_ON(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BUSYSPINNER_OFF">
|
|
<remarks>
|
|
Removes the loading prompt at the bottom right of the screen.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_LOADING_PROMPT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BUSYSPINNER_OFF"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_LOADING_PROMPT_BEING_DISPLAYED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BUSYSPINNER_IS_ON"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_PAUSEMENU_SPINNER(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_PAUSE_MENU_BUSYSPINNER(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISABLE_PAUSEMENU_SPINNER(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOUSE_CURSOR_THIS_FRAME">
|
|
<remarks>
|
|
Shows the cursor on screen for one frame.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_CURSOR_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MOUSE_CURSOR_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MOUSE_CURSOR_ACTIVE_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MOUSE_CURSOR_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOUSE_CURSOR_STYLE(System.Int32)">
|
|
<summary>
|
|
Parameters: int spriteId
|
|
</summary>
|
|
<remarks>
|
|
Changes the mouse cursor's sprite. <br/>
|
|
1 = Normal<br/>
|
|
6 = Left Arrow<br/>
|
|
7 = Right Arrow<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CURSOR_SPRITE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MOUSE_CURSOR_STYLE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MOUSE_CURSOR_SPRITE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MOUSE_CURSOR_STYLE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOUSE_CURSOR_VISIBLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Shows/hides the frontend cursor on the pause menu or similar menus.<br/>
|
|
Clicking off and then on the game window will show it again.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MOUSE_CURSOR_VISIBLE_IN_MENUS(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MOUSE_CURSOR_VISIBLE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MOUSE_ROLLED_OVER_INSTRUCTIONAL_BUTTONS">
|
|
<remarks>
|
|
Returns TRUE if mouse is hovering above instructional buttons. Works with all buttons gfx, such as popup_warning, pause_menu_instructional_buttons, instructional_buttons, etc. Note: You have to call TOGGLE_MOUSE_BUTTONS on the scaleform if you want this native to work.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_MOUSE_CURSOR_ABOVE_INSTRUCTIONAL_BUTTONS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_MOUSE_ROLLED_OVER_INSTRUCTIONAL_BUTTONS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MOUSE_EVENT(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int scaleformHandle, Any* p1, Any* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_ONLY_SHOW_TOOLTIPS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_SET_SCRIPTED_MENU_HEIGHT(System.Single)">
|
|
<summary>
|
|
Parameters: float pos
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_NOTIFICATIONS_POS(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SET_SCRIPTED_MENU_HEIGHT(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_HIDE">
|
|
<remarks>
|
|
Stops loading screen tips shown by invoking `THEFEED_SHOW`<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_DISABLE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_HIDE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_DISABLE_LOADING_SCREEN_TIPS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_HIDE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_HIDE_THIS_FRAME">
|
|
<remarks>
|
|
Once called each frame hides all above radar notifications.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HIDE_HUD_NOTIFICATIONS_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_HIDE_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_SHOW">
|
|
<remarks>
|
|
Displays loading screen tips, requires `THEFEED_AUTO_POST_GAMETIPS_ON` to be called beforehand.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_ENABLE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SHOW"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_DISPLAY_LOADING_SCREEN_TIPS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SHOW"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_REMOVE_ITEM(System.Int32)">
|
|
<summary>
|
|
Parameters: int notificationId
|
|
</summary>
|
|
<remarks>
|
|
Removes a notification instantly instead of waiting for it to disappear<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_NOTIFICATION(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_REMOVE_ITEM(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_FORCE_RENDER_OFF">
|
|
<remarks>
|
|
Enables loading screen tips to be be shown (`THEFEED_SHOW`), blocks other kinds of notifications from being displayed (at least from current script). Call `0xADED7F5748ACAFE6` to display those again.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_HIDE_GTAO_TOOLTIPS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_FORCE_RENDER_OFF"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_ENABLE_BASELINE_OFFSET">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_REPORT_LOGO_ON"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_SPS_EXTEND_WIDESCREEN_ON">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_REPORT_LOGO_ON"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_DISABLE_BASELINE_OFFSET">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_REPORT_LOGO_OFF"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_SPS_EXTEND_WIDESCREEN_OFF">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_REPORT_LOGO_OFF"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_GET_LAST_SHOWN_PHONE_ACTIVATABLE_FEED_ID">
|
|
<remarks>
|
|
Returns the handle for the notification currently displayed on the screen. Name may be a hash collision, but describes the function accurately.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CURRENT_NOTIFICATION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_GET_LAST_SHOWN_PHONE_ACTIVATABLE_FEED_ID"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_GET_CURRENT_NOTIFICATION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_GET_LAST_SHOWN_PHONE_ACTIVATABLE_FEED_ID"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_GET_FIRST_VISIBLE_DELETE_REMAINING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_GET_LAST_SHOWN_PHONE_ACTIVATABLE_FEED_ID"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_AUTO_POST_GAMETIPS_ON">
|
|
<remarks>
|
|
Enables loading screen tips to be be shown (`THEFEED_SHOW`), blocks other kinds of notifications from being displayed (at least from current script). Call `THEFEED_AUTO_POST_GAMETIPS_OFF` to display those again.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_COMMENT_TELEPORT_POOL_ON">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_AUTO_POST_GAMETIPS_ON"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_AUTO_POST_GAMETIPS_OFF">
|
|
<remarks>
|
|
Displays "normal" notifications again after calling `THEFEED_AUTO_POST_GAMETIPS_ON` (those that were drawn before calling this native too), though those will have a weird offset and stay on screen forever (tested with notifications created from same script).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_SHOW_GTAO_TOOLTIPS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_AUTO_POST_GAMETIPS_OFF"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_COMMENT_TELEPORT_POOL_OFF">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_AUTO_POST_GAMETIPS_OFF"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_SET_BACKGROUND_COLOR_FOR_NEXT_POST(System.Int32)">
|
|
<summary>
|
|
Parameters: int hudColorIndex
|
|
</summary>
|
|
<remarks>
|
|
From the decompiled scripts:<br/>
|
|
HUD::THEFEED_SET_BACKGROUND_COLOR_FOR_NEXT_POST(6);<br/>
|
|
HUD::THEFEED_SET_BACKGROUND_COLOR_FOR_NEXT_POST(184);<br/>
|
|
HUD::THEFEED_SET_BACKGROUND_COLOR_FOR_NEXT_POST(190);<br/>
|
|
sets background color for the next notification<br/>
|
|
6 = red<br/>
|
|
184 = green<br/>
|
|
190 = yellow<br/>
|
|
Here is a list of some colors that can be used: <see href='https://gyazo.com/68bd384455fceb0a85a8729e48216e15'>https://gyazo.com/68bd384455fceb0a85a8729e48216e15</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_BACKGROUND_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SET_BACKGROUND_COLOR_FOR_NEXT_POST(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_NEXT_POST_BACKGROUND_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SET_BACKGROUND_COLOR_FOR_NEXT_POST(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_SET_NEXT_POST_BACKGROUND_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SET_BACKGROUND_COLOR_FOR_NEXT_POST(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_SET_RGBA_PARAMETER_FOR_NEXT_MESSAGE(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int red, int green, int blue, int alpha
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_FLASH_COLOR(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SET_RGBA_PARAMETER_FOR_NEXT_MESSAGE(System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_SET_ANIMPOSTFX_COLOR(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SET_RGBA_PARAMETER_FOR_NEXT_MESSAGE(System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_SET_FLASH_DURATION_PARAMETER_FOR_NEXT_MESSAGE(System.Int32)">
|
|
<summary>
|
|
Parameters: int count
|
|
</summary>
|
|
<remarks>
|
|
Related to notification color flashing, setting count to 0 invalidates a `THEFEED_SET_RGBA_PARAMETER_FOR_NEXT_MESSAGE` call for the target notification.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_SET_ANIMPOSTFX_COUNT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SET_FLASH_DURATION_PARAMETER_FOR_NEXT_MESSAGE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_SET_VIBRATE_PARAMETER_FOR_NEXT_MESSAGE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_SET_ANIMPOSTFX_SOUND(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SET_VIBRATE_PARAMETER_FOR_NEXT_MESSAGE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_CLEAR_ANIMPOSTFX">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_RESET_ALL_PARAMETERS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_FREEZE_NEXT_POST">
|
|
<remarks>
|
|
Requires manual management of game stream handles (i.e., 0xBE4390CB40B3E627).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_SET_NEXT_POST_PERSISTENT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_FREEZE_NEXT_POST"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_FLUSH_PERSISTENT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_CLEAR_FROZEN_POST"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_SET_SNAP_FEED_ITEM_POSITIONS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_SET_FLUSH_ANIMPOSTFX(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_SET_SNAP_FEED_ITEM_POSITIONS(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.THEFEED_UPDATE_ITEM_TEXTURE(System.String,System.String,System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* txdString1, const char* txnString1, const char* txdString2, const char* txnString2
|
|
</summary>
|
|
<remarks>
|
|
Used in the native scripts to reference "GET_PEDHEADSHOT_TXD_STRING" and "CHAR_DEFAULT".<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._THEFEED_ADD_TXD_REF(System.String,System.String,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.THEFEED_UPDATE_ITEM_TEXTURE(System.String,System.String,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_THEFEED_POST(System.String)">
|
|
<summary>
|
|
Parameters: const char* text
|
|
</summary>
|
|
<remarks>
|
|
Declares the entry type of a notification, for example "STRING".<br/>
|
|
int ShowNotification(char *text)<br/>
|
|
{<br/>
|
|
BEGIN_TEXT_COMMAND_THEFEED_POST("STRING");<br/>
|
|
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);<br/>
|
|
return END_TEXT_COMMAND_THEFEED_POST_TICKER(1, 1);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_TEXT_ENTRY(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_THEFEED_POST(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_STATS(System.String,System.Int32,System.Boolean,System.Int32,System.Boolean,System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* statTitle, int iconEnum, BOOL stepVal, int barValue, BOOL isImportant, const char* pictureTextureDict, const char* pictureTextureName
|
|
</summary>
|
|
<remarks>
|
|
List of picture names: <see href='https://pastebin.com/XdpJVbHz'>https://pastebin.com/XdpJVbHz</see><br/>
|
|
Example result: <see href='https://i.imgur.com/SdEZ22m.png'>https://i.imgur.com/SdEZ22m.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_MESSAGE_2(System.String,System.Int32,System.Boolean,System.Int32,System.Boolean,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_STATS(System.String,System.Int32,System.Boolean,System.Int32,System.Boolean,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* txdName, const char* textureName, BOOL flash, int iconType, const char* sender, const char* subject
|
|
</summary>
|
|
<remarks>
|
|
This function can show pictures of every texture that can be requested by REQUEST_STREAMED_TEXTURE_DICT.<br/>
|
|
List of picNames: <see href='https://pastebin.com/XdpJVbHz'>https://pastebin.com/XdpJVbHz</see><br/>
|
|
flash is a bool for fading in.<br/>
|
|
iconTypes:<br/>
|
|
1 : Chat Box<br/>
|
|
2 : Email<br/>
|
|
3 : Add Friend Request<br/>
|
|
4 : Nothing<br/>
|
|
5 : Nothing<br/>
|
|
6 : Nothing<br/>
|
|
7 : Right Jumping Arrow<br/>
|
|
8 : RP Icon<br/>
|
|
9 : $ Icon<br/>
|
|
"sender" is the very top header. This can be any old string.<br/>
|
|
"subject" is the header under the sender.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_MESSAGE(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_SUBTITLE_LABEL(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* txdName, const char* textureName, BOOL flash, int iconType, const char* sender, const char* subject
|
|
</summary>
|
|
<remarks>
|
|
This function can show pictures of every texture that can be requested by REQUEST_STREAMED_TEXTURE_DICT.<br/>
|
|
Needs more research.<br/>
|
|
Only one type of usage in the scripts:<br/>
|
|
HUD::END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_SUBTITLE_LABEL("CHAR_ACTING_UP", "CHAR_ACTING_UP", 0, 0, "DI_FEED_CHAR", a_0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_MESSAGE_3(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_SUBTITLE_LABEL(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_ENTRY(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_SUBTITLE_LABEL(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_GXT_ENTRY(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_SUBTITLE_LABEL(System.String,System.String,System.Boolean,System.Int32,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_TU(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* txdName, const char* textureName, BOOL flash, int iconType, const char* sender, const char* subject, float duration
|
|
</summary>
|
|
<remarks>
|
|
This function can show pictures of every texture that can be requested by REQUEST_STREAMED_TEXTURE_DICT.<br/>
|
|
NOTE: 'duration' is a multiplier, so 1.0 is normal, 2.0 is twice as long (very slow), and 0.5 is half as long.<br/>
|
|
Example, only occurrence in the scripts:<br/>
|
|
v_8 = HUD::END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_TU("CHAR_SOCIAL_CLUB", "CHAR_SOCIAL_CLUB", 0, 0, &v_9, "", a_5);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_MESSAGE_4(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_TU(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_WITH_CREW_TAG(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: const char* txdName, const char* textureName, BOOL flash, int iconType, const char* sender, const char* subject, float duration, const char* clanTag
|
|
</summary>
|
|
<remarks>
|
|
This function can show pictures of every texture that can be requested by REQUEST_STREAMED_TEXTURE_DICT.<br/>
|
|
List of picNames <see href='https://pastebin.com/XdpJVbHz'>https://pastebin.com/XdpJVbHz</see><br/>
|
|
flash is a bool for fading in.<br/>
|
|
iconTypes:<br/>
|
|
1 : Chat Box<br/>
|
|
2 : Email<br/>
|
|
3 : Add Friend Request<br/>
|
|
4 : Nothing<br/>
|
|
5 : Nothing<br/>
|
|
6 : Nothing<br/>
|
|
7 : Right Jumping Arrow<br/>
|
|
8 : RP Icon<br/>
|
|
9 : $ Icon<br/>
|
|
"sender" is the very top header. This can be any old string.<br/>
|
|
"subject" is the header under the sender.<br/>
|
|
"duration" is a multiplier, so 1.0 is normal, 2.0 is twice as long (very slow), and 0.5 is half as long.<br/>
|
|
"clanTag" shows a crew tag in the "sender" header, after the text. You need to use 3 underscores as padding. Maximum length of this field seems to be 7. (e.g. "MK" becomes "___MK", "ACE" becomes "___ACE", etc.)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_MESSAGE_CLAN_TAG(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_WITH_CREW_TAG(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_WITH_CREW_TAG_AND_ADDITIONAL_ICON(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* txdName, const char* textureName, BOOL flash, int iconType1, const char* sender, const char* subject, float duration, const char* clanTag, int iconType2, int p9
|
|
</summary>
|
|
<remarks>
|
|
This function can show pictures of every texture that can be requested by REQUEST_STREAMED_TEXTURE_DICT.<br/>
|
|
List of picNames: <see href='https://pastebin.com/XdpJVbHz'>https://pastebin.com/XdpJVbHz</see><br/>
|
|
flash is a bool for fading in.<br/>
|
|
iconTypes:<br/>
|
|
1 : Chat Box<br/>
|
|
2 : Email<br/>
|
|
3 : Add Friend Request<br/>
|
|
4 : Nothing<br/>
|
|
5 : Nothing<br/>
|
|
6 : Nothing<br/>
|
|
7 : Right Jumping Arrow<br/>
|
|
8 : RP Icon<br/>
|
|
9 : $ Icon<br/>
|
|
"sender" is the very top header. This can be any old string.<br/>
|
|
"subject" is the header under the sender.<br/>
|
|
"duration" is a multiplier, so 1.0 is normal, 2.0 is twice as long (very slow), and 0.5 is half as long.<br/>
|
|
"clanTag" shows a crew tag in the "sender" header, after the text. You need to use 3 underscores as padding. Maximum length of this field seems to be 7. (e.g. "MK" becomes "___MK", "ACE" becomes "___ACE", etc.)<br/>
|
|
iconType2 is a mirror of iconType. It shows in the "subject" line, right under the original iconType.<br/>
|
|
int IconNotification(char *text, char *text2, char *Subject)<br/>
|
|
{<br/>
|
|
BEGIN_TEXT_COMMAND_THEFEED_POST("STRING");<br/>
|
|
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);<br/>
|
|
_SET_NOTIFICATION_MESSAGE_CLAN_TAG_2("CHAR_SOCIAL_CLUB", "CHAR_SOCIAL_CLUB", 1, 7, text2, Subject, 1.0f, "__EXAMPLE", 7);<br/>
|
|
return END_TEXT_COMMAND_THEFEED_POST_TICKER(1, 1);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_MESSAGE_CLAN_TAG_2(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_WITH_CREW_TAG_AND_ADDITIONAL_ICON(System.String,System.String,System.Boolean,System.Int32,System.String,System.String,System.Single,System.String,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_TICKER(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL blink, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION(System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_TICKER(System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_TICKER_FORCED(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL blink, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION_2(System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_TICKER_FORCED(System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_TICKER_WITH_TOKENS(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL blink, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION_3(System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_TICKER_WITH_TOKENS(System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_AWARD(System.String,System.String,System.Int32,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: const char* textureDict, const char* textureName, int rpBonus, int colorOverlay, const char* titleLabel
|
|
</summary>
|
|
<remarks>
|
|
Shows an "award" notification above the minimap, example: <see href='https://i.imgur.com/e2DNaKX.png'>https://i.imgur.com/e2DNaKX.png</see><br/>
|
|
Example:<br/>
|
|
HUD::BEGIN_TEXT_COMMAND_THEFEED_POST("HUNT");<br/>
|
|
HUD::END_TEXT_COMMAND_THEFEED_POST_AWARD("Hunting", "Hunting_Gold_128", 0, 109, "HUD_MED_UNLKED");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION_ICON(System.String,System.String,System.Int32,System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_AWARD(System.String,System.String,System.Int32,System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION_AWARD(System.String,System.String,System.Int32,System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_AWARD(System.String,System.String,System.Int32,System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_CREWTAG(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1, int* p2, int p3, BOOL isLeader, BOOL unk0, int clanDesc, int R, int G, int B
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NOTIFICATION_SEND_APARTMENT_INVITE(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_CREWTAG(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION_APARTMENT_INVITE(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_CREWTAG(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_CREWTAG_WITH_GAME_NAME(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.String,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1, int* p2, int p3, BOOL isLeader, BOOL unk0, int clanDesc, const char* playerName, int R, int G, int B
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NOTIFICATION_SEND_CLAN_INVITE(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.String,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_CREWTAG_WITH_GAME_NAME(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.String,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION_CLAN_INVITE(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.String,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_CREWTAG_WITH_GAME_NAME(System.Boolean,System.Boolean,System.Int32*,System.Int32,System.Boolean,System.Boolean,System.Int32,System.String,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_UNLOCK(System.String,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: const char* gxtLabel1, int p1, const char* gxtLabel2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_UNLOCK_TU(System.String,System.Int32,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* gxtLabel1, int p1, const char* gxtLabel2, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_UNLOCK_TU_WITH_COLOR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MPTICKER(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL blink, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION_4(System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_MPTICKER(System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_CREW_RANKUP_WITH_LITERAL_FLAG(System.String,System.String,System.String,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* p0, const char* p1, const char* p2, BOOL p3, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_CREW_RANKUP(System.String,System.String,System.String,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_CREW_RANKUP_WITH_LITERAL_FLAG(System.String,System.String,System.String,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_VERSUS_TU(System.String,System.String,System.Int32,System.String,System.String,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* txdName1, const char* textureName1, int count1, const char* txdName2, const char* textureName2, int count2, int hudColor1, int hudColor2
|
|
</summary>
|
|
<remarks>
|
|
This function can show pictures of every texture that can be requested by REQUEST_STREAMED_TEXTURE_DICT.<br/>
|
|
List of picNames: <see href='https://pastebin.com/XdpJVbHz'>https://pastebin.com/XdpJVbHz</see><br/>
|
|
HUD colors and their values: <see href='https://pastebin.com/d9aHPbXN'>https://pastebin.com/d9aHPbXN</see><br/>
|
|
Shows a deathmatch score above the minimap, example: <see href='https://i.imgur.com/YmoMklG.png'>https://i.imgur.com/YmoMklG.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_REPLAY(System.Int32,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int type, int image, const char* text
|
|
</summary>
|
|
<remarks>
|
|
returns a notification handle, prints out a notification like below:<br/>
|
|
type range: 0 - 2<br/>
|
|
if you set type to 1, image goes from 0 - 39 - Xbox you can add text to<br/>
|
|
example: <br/>
|
|
HUD::END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(1, 20, "Who you trynna get crazy with, ese? Don't you know I'm LOCO?!");<br/>
|
|
- <see href='https://imgur.com/lGBPCz3'>https://imgur.com/lGBPCz3</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION_WITH_ICON(System.Int32,System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_REPLAY(System.Int32,System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_THEFEED_POST_REPLAY_ICON(System.Int32,System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_REPLAY(System.Int32,System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(System.Int32,System.String,System.String)">
|
|
<summary>
|
|
Parameters: int type, const char* button, const char* text
|
|
</summary>
|
|
<remarks>
|
|
returns a notification handle, prints out a notification like below:<br/>
|
|
type range: 0 - 2<br/>
|
|
if you set type to 1, button accepts "~INPUT_SOMETHING~"<br/>
|
|
example:<br/>
|
|
HUD::END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(1, "~INPUT_TALK~", "Who you trynna get crazy with, ese? Don't you know I'm LOCO?!");<br/>
|
|
- <see href='https://imgur.com/UPy0Ial'>https://imgur.com/UPy0Ial</see><br/>
|
|
Examples from the scripts:<br/>
|
|
l_D1[1/*1*/]=HUD::END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(1,"~INPUT_REPLAY_START_STOP_RECORDING~","");<br/>
|
|
l_D1[2/*1*/]=HUD::END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(1,"~INPUT_SAVE_REPLAY_CLIP~","");<br/>
|
|
l_D1[1/*1*/]=HUD::END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(1,"~INPUT_REPLAY_START_STOP_RECORDING~","");<br/>
|
|
l_D1[2/*1*/]=HUD::END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(1,"~INPUT_REPLAY_START_STOP_RECORDING_SECONDARY~","");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_NOTIFICATION_WITH_BUTTON(System.Int32,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(System.Int32,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(System.Int32,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_THEFEED_POST_REPLAY_INPUT(System.Int32,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_PRINT(System.String)">
|
|
<summary>
|
|
Parameters: const char* GxtEntry
|
|
</summary>
|
|
<remarks>
|
|
void ShowSubtitle(const char *text)<br/>
|
|
{<br/>
|
|
BEGIN_TEXT_COMMAND_PRINT("STRING");<br/>
|
|
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);<br/>
|
|
END_TEXT_COMMAND_PRINT(2000, true);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TEXT_ENTRY_2(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_PRINT(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_PRINT(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int duration, BOOL drawImmediately
|
|
</summary>
|
|
<remarks>
|
|
Draws the subtitle at middle center of the screen.<br/>
|
|
int duration = time in milliseconds to show text on screen before disappearing<br/>
|
|
drawImmediately = If true, the text will be drawn immediately, if false, the text will be drawn after the previous subtitle has finished<br/>
|
|
Used to be known as _DRAW_SUBTITLE_TIMED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_SUBTITLE_TIMED(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_PRINT(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_IS_MESSAGE_DISPLAYED(System.String)">
|
|
<summary>
|
|
Parameters: const char* text
|
|
</summary>
|
|
<remarks>
|
|
nothin doin. <br/>
|
|
BOOL Message(const char* text)<br/>
|
|
{<br/>
|
|
BEGIN_TEXT_COMMAND_IS_MESSAGE_DISPLAYED("STRING");<br/>
|
|
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);<br/>
|
|
return END_TEXT_COMMAND_IS_MESSAGE_DISPLAYED();<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_DISPLAY_TEXT(System.String)">
|
|
<summary>
|
|
Parameters: const char* text
|
|
</summary>
|
|
<remarks>
|
|
The following were found in the decompiled script files:<br/>
|
|
STRING, TWOSTRINGS, NUMBER, PERCENTAGE, FO_TWO_NUM, ESMINDOLLA, ESDOLLA, MTPHPER_XPNO, AHD_DIST, CMOD_STAT_0, CMOD_STAT_1, CMOD_STAT_2, CMOD_STAT_3, DFLT_MNU_OPT, F3A_TRAFDEST, ES_HELP_SOC3<br/>
|
|
ESDOLLA - cash<br/>
|
|
ESMINDOLLA - cash (negative)<br/>
|
|
Used to be known as _SET_TEXT_ENTRY<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TEXT_ENTRY(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_DISPLAY_TEXT(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_DISPLAY_TEXT(System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, int p2
|
|
</summary>
|
|
<remarks>
|
|
After applying the properties to the text (See HUD::SET_TEXT_), this will draw the text in the applied position. Also 0.0f &lt; x, y &lt; 1.0f, percentage of the axis.<br/>
|
|
Used to be known as _DRAW_TEXT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_TEXT(System.Single,System.Single,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_DISPLAY_TEXT(System.Single,System.Single,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_GET_SCREEN_WIDTH_OF_DISPLAY_TEXT(System.String)">
|
|
<summary>
|
|
Parameters: const char* text
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TEXT_ENTRY_FOR_WIDTH(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_GET_SCREEN_WIDTH_OF_DISPLAY_TEXT(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_TEXT_COMMAND_WIDTH(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_GET_SCREEN_WIDTH_OF_DISPLAY_TEXT(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_TEXT_COMMAND_GET_WIDTH(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_GET_SCREEN_WIDTH_OF_DISPLAY_TEXT(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_GET_SCREEN_WIDTH_OF_DISPLAY_TEXT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TEXT_SCREEN_WIDTH(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_GET_SCREEN_WIDTH_OF_DISPLAY_TEXT(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_GET_WIDTH(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_GET_SCREEN_WIDTH_OF_DISPLAY_TEXT(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_GET_NUMBER_OF_LINES_FOR_STRING(System.String)">
|
|
<summary>
|
|
Parameters: const char* entry
|
|
</summary>
|
|
<remarks>
|
|
int GetLineCount(char *text, float x, float y)<br/>
|
|
{<br/>
|
|
BEGIN_TEXT_COMMAND_GET_NUMBER_OF_LINES_FOR_STRING("STRING");<br/>
|
|
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);<br/>
|
|
return BEGIN_TEXT_COMMAND_GET_NUMBER_OF_LINES_FOR_STRING(x, y);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TEXT_GXT_ENTRY(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_GET_NUMBER_OF_LINES_FOR_STRING(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_TEXT_COMMAND_LINE_COUNT(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_GET_NUMBER_OF_LINES_FOR_STRING(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_GET_NUMBER_OF_LINES_FOR_STRING(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y
|
|
</summary>
|
|
<remarks>
|
|
Determines how many lines the text string will use when drawn on screen. <br/>
|
|
Must use 0x521FB041D93DD0E4 for setting up<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TEXT_SCREEN_LINE_COUNT(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_GET_NUMBER_OF_LINES_FOR_STRING(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_GET_LINE_COUNT(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_GET_NUMBER_OF_LINES_FOR_STRING(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_LINE_COUNT(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_GET_NUMBER_OF_LINES_FOR_STRING(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_DISPLAY_HELP(System.String)">
|
|
<summary>
|
|
Parameters: const char* inputType
|
|
</summary>
|
|
<remarks>
|
|
Used to be known as _SET_TEXT_COMPONENT_FORMAT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TEXT_COMPONENT_FORMAT(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_DISPLAY_HELP(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_DISPLAY_HELP(System.Int32,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, BOOL loop, BOOL beep, int shape
|
|
</summary>
|
|
<remarks>
|
|
shape goes from -1 to 50 (may be more).<br/>
|
|
p0 is always 0.<br/>
|
|
Example:<br/>
|
|
void FloatingHelpText(const char* text)<br/>
|
|
{<br/>
|
|
BEGIN_TEXT_COMMAND_DISPLAY_HELP("STRING");<br/>
|
|
ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(text);<br/>
|
|
END_TEXT_COMMAND_DISPLAY_HELP (0, 0, 1, -1);<br/>
|
|
}<br/>
|
|
Image:<br/>
|
|
- imgbin.org/images/26209.jpg<br/>
|
|
more inputs/icons:<br/>
|
|
- <see href='https://pastebin.com/nqNYWMSB'>https://pastebin.com/nqNYWMSB</see><br/>
|
|
Used to be known as _DISPLAY_HELP_TEXT_FROM_STRING_LABEL<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISPLAY_HELP_TEXT_FROM_STRING_LABEL(System.Int32,System.Boolean,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_DISPLAY_HELP(System.Int32,System.Boolean,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED(System.String)">
|
|
<summary>
|
|
Parameters: const char* labelName
|
|
</summary>
|
|
<remarks>
|
|
BOOL IsContextActive(char *ctx)<br/>
|
|
{<br/>
|
|
BEGIN_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED(ctx);<br/>
|
|
return END_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED(0);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_IS_THIS_HELP_MESSAGE_BEING_DISPLAYED(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_SET_BLIP_NAME(System.String)">
|
|
<summary>
|
|
Parameters: const char* textLabel
|
|
</summary>
|
|
<remarks>
|
|
Starts a text command to change the name of a blip displayed in the pause menu.<br/>
|
|
This should be paired with `END_TEXT_COMMAND_SET_BLIP_NAME`, once adding all required text components.<br/>
|
|
Example:<br/>
|
|
HUD::BEGIN_TEXT_COMMAND_SET_BLIP_NAME("STRING");<br/>
|
|
HUD::ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME("Name");<br/>
|
|
HUD::END_TEXT_COMMAND_SET_BLIP_NAME(blip);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_SET_BLIP_NAME(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
<remarks>
|
|
Finalizes a text command started with BEGIN_TEXT_COMMAND_SET_BLIP_NAME, setting the name of the specified blip.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_ADD_DIRECTLY_TO_PREVIOUS_BRIEFS(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_TEXT_COMMAND_OBJECTIVE(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_ADD_DIRECTLY_TO_PREVIOUS_BRIEFS(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_ADD_DIRECTLY_TO_PREVIOUS_BRIEFS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_OBJECTIVE(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_ADD_DIRECTLY_TO_PREVIOUS_BRIEFS(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_CLEAR_PRINT(System.String)">
|
|
<summary>
|
|
Parameters: const char* text
|
|
</summary>
|
|
<remarks>
|
|
clears a print text command with this text<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_OVERRIDE_BUTTON_TEXT(System.String)">
|
|
<summary>
|
|
Parameters: const char* gxtEntry
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_TEXT_COMMAND_TIMER(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BEGIN_TEXT_COMMAND_OVERRIDE_BUTTON_TEXT(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_OVERRIDE_BUTTON_TEXT(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._END_TEXT_COMMAND_TIMER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_TEXT_COMMAND_OVERRIDE_BUTTON_TEXT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_INTEGER(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_FLOAT(System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float value, int decimalPlaces
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_TEXT_LABEL(System.String)">
|
|
<summary>
|
|
Parameters: const char* labelName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_TEXT_COMPONENT_ITEM_STRING(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_TEXT_LABEL(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_TEXT_LABEL_HASH_KEY(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash gxtEntryHash
|
|
</summary>
|
|
<remarks>
|
|
It adds the localized text of the specified GXT entry name. Eg. if the argument is GET_HASH_KEY("ES_HELP"), adds "Continue". Just uses a text labels hash key<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_BLIP_NAME(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(System.String)">
|
|
<summary>
|
|
Parameters: const char* text
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_TEXT_COMPONENT_STRING(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_TIME(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int timestamp, int flags
|
|
</summary>
|
|
<remarks>
|
|
Adds a timer (e.g. "00:00:00:000"). The appearance of the timer depends on the flags, which needs more research.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_FORMATTED_INTEGER(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int value, BOOL commaSeparated
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_PHONE_NUMBER(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* p0, int p1
|
|
</summary>
|
|
<remarks>
|
|
p1 was always -1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_TEXT_COMPONENT_APP_TITLE(System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_PHONE_NUMBER(System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_WEBSITE(System.String)">
|
|
<summary>
|
|
Parameters: const char* website
|
|
</summary>
|
|
<remarks>
|
|
This native (along with ADD_TEXT_COMPONENT_SUBSTRING_KEYBOARD_DISPLAY and ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME) do not actually filter anything. They simply add the provided text (as of 944)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_TEXT_COMPONENT_STRING2(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_WEBSITE(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_KEYBOARD_DISPLAY(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_TEXT_COMPONENT_STRING3(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_KEYBOARD_DISPLAY(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_TEXT_COMPONENT_SCALEFORM(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_TEXT_COMPONENT_SUBSTRING_KEYBOARD_DISPLAY(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_COLOUR_OF_NEXT_TEXT_COMPONENT(System.Int32)">
|
|
<summary>
|
|
Parameters: int hudColor
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NOTIFICATION_COLOR_NEXT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_COLOUR_OF_NEXT_TEXT_COMPONENT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME(System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* text, int position, int length
|
|
</summary>
|
|
<remarks>
|
|
Returns a substring of a specified length starting at a specified position.<br/>
|
|
Example:<br/>
|
|
// Get "STRING" text from "MY_STRING"<br/>
|
|
subStr = HUD::GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME("MY_STRING", 3, 6);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TEXT_SUBSTRING(System.String,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME(System.String,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME_WITH_BYTE_LIMIT(System.String,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* text, int position, int length, int maxLength
|
|
</summary>
|
|
<remarks>
|
|
Returns a substring of a specified length starting at a specified position. The result is guaranteed not to exceed the specified max length.<br/>
|
|
NOTE: The 'maxLength' parameter might actually be the size of the buffer that is returned. More research is needed. -CL69<br/>
|
|
Example:<br/>
|
|
// Condensed example of how Rockstar uses this function<br/>
|
|
strLen = HUD::GET_LENGTH_OF_LITERAL_STRING(MISC::GET_ONSCREEN_KEYBOARD_RESULT());<br/>
|
|
subStr = HUD::GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME_WITH_BYTE_LIMIT(MISC::GET_ONSCREEN_KEYBOARD_RESULT(), 0, strLen, 63);<br/>
|
|
--<br/>
|
|
"fm_race_creator.ysc", line 85115:<br/>
|
|
// parameters modified for clarity<br/>
|
|
BOOL sub_8e5aa(char *text, int length) {<br/>
|
|
for (i = 0; i &lt;= (length - 2); i += 1) {<br/>
|
|
if (!MISC::ARE_STRINGS_EQUAL(HUD::GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME_WITH_BYTE_LIMIT(text, i, i + 1, 1), " ")) {<br/>
|
|
return FALSE;<br/>
|
|
}<br/>
|
|
}<br/>
|
|
return TRUE;<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TEXT_SUBSTRING_SAFE(System.String,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME_WITH_BYTE_LIMIT(System.String,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME_BYTES(System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* text, int startPosition, int endPosition
|
|
</summary>
|
|
<remarks>
|
|
Returns a substring that is between two specified positions. The length of the string will be calculated using (endPosition - startPosition).<br/>
|
|
Example:<br/>
|
|
// Get "STRING" text from "MY_STRING"<br/>
|
|
subStr = HUD::GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME_BYTES("MY_STRING", 3, 9);<br/>
|
|
// Overflows are possibly replaced with underscores (needs verification)<br/>
|
|
subStr = HUD::GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME_BYTES("MY_STRING", 3, 10); // "STRING_"?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TEXT_SUBSTRING_SLICE(System.String,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME_BYTES(System.String,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FILENAME_FOR_AUDIO_CONVERSATION(System.String)">
|
|
<summary>
|
|
Parameters: const char* labelName
|
|
</summary>
|
|
<remarks>
|
|
Gets a string literal from a label name.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_LABEL_TEXT(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FILENAME_FOR_AUDIO_CONVERSATION(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_THIS_PRINT(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
p0: found arguments in the b617d scripts: <see href='https://pastebin.com/X5akCN7z'>https://pastebin.com/X5akCN7z</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_TEXT_BLOCK_EXIST(System.String)">
|
|
<summary>
|
|
Parameters: const char* gxt
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_ADDITIONAL_TEXT(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* gxt, int slot
|
|
</summary>
|
|
<remarks>
|
|
Request a gxt into the passed slot.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_ADDITIONAL_TEXT_FOR_DLC(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* gxt, int slot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_ADDITIONAL_TEXT_2(System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_ADDITIONAL_TEXT_FOR_DLC(System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ADDITIONAL_TEXT_LOADED(System.Int32)">
|
|
<summary>
|
|
Parameters: int slot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_ADDITIONAL_TEXT(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_STREAMING_ADDITIONAL_TEXT(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_THIS_ADDITIONAL_TEXT_LOADED(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* gxt, int slot
|
|
</summary>
|
|
<remarks>
|
|
Checks if the specified gxt has loaded into the passed slot.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_TEXT_LABEL_EXIST(System.String)">
|
|
<summary>
|
|
Parameters: const char* gxt
|
|
</summary>
|
|
<remarks>
|
|
Checks if the passed gxt name exists in the game files.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FIRST_N_CHARACTERS_OF_LITERAL_STRING(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* @string, int length
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LENGTH_OF_STRING_WITH_THIS_TEXT_LABEL(System.String)">
|
|
<summary>
|
|
Parameters: const char* gxt
|
|
</summary>
|
|
<remarks>
|
|
Returns the string length of the string from the gxt string .<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LENGTH_OF_LITERAL_STRING(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
<remarks>
|
|
Returns the length of the string passed (much like strlen).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LENGTH_OF_LITERAL_STRING_IN_BYTES(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_LENGTH_OF_STRING(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_LENGTH_OF_LITERAL_STRING_IN_BYTES(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_STREET_NAME_FROM_HASH_KEY(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash hash
|
|
</summary>
|
|
<remarks>
|
|
This functions converts the hash of a street name into a readable string.<br/>
|
|
For how to get the hashes, see PATHFIND::GET_STREET_NAME_AT_COORD.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_HUD(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If Hud should be displayed<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_HUD_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME">
|
|
<remarks>
|
|
Enables drawing some hud components, such as help labels, this frame, when the player is dead.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISPLAY_HUD_WHEN_DEAD_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISPLAY_HUD_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_RADAR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If Minimap / Radar should be displayed.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FAKE_SPECTATOR_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Setter for GET_FAKE_SPECTATOR_MODE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FAKE_SPECTATOR_MODE">
|
|
<remarks>
|
|
Getter for SET_FAKE_SPECTATOR_MODE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_RADAR_ENABLED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_MINIMAP_RENDERING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_VEHICLE_TARGETING_RETICULE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_VALID_VEHICLE_HIT_HASH(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_ROUTE(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL enabled
|
|
</summary>
|
|
<remarks>
|
|
Enable / disable showing route for the Blip-object.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_ALL_BLIP_ROUTES">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_ALL_BLIP_ROUTES"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_ROUTE_COLOUR(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int colour
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCE_SHOW_GPS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FORCE_BLIP_ROUTES_ON_FOOT(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FORCE_SHOW_GPS(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USE_SET_DESTINATION_IN_PAUSE_MAP(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_USE_WAYPOINT_AS_DESTINATION(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_USE_SET_DESTINATION_IN_PAUSE_MAP(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLOCK_WANTED_FLASH(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL disabled
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_NEXT_MESSAGE_TO_PREVIOUS_BRIEFS_LIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADAR_ZOOM_PRECISE(System.Single)">
|
|
<summary>
|
|
Parameters: float zoom
|
|
</summary>
|
|
<remarks>
|
|
zoom ranges from 0 to 90f in R* Scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESPONDING_AS_TEMP(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RADAR_ZOOM_PRECISE(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADAR_ZOOM(System.Int32)">
|
|
<summary>
|
|
Parameters: int zoomLevel
|
|
</summary>
|
|
<remarks>
|
|
zoomLevel ranges from 0 to 1400 in R* Scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADAR_ZOOM_TO_BLIP(GTA.Blip,System.Single)">
|
|
<summary>
|
|
Parameters: Blip blip, float zoom
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADAR_ZOOM_TO_DISTANCE(System.Single)">
|
|
<summary>
|
|
Parameters: float zoom
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RADAR_ZOOM_LEVEL_THIS_FRAME(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RADAR_ZOOM_TO_DISTANCE(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_RADAR_ZOOM_TO_BLIP">
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HUD_COLOUR(System.Int32,System.Int32*,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int hudColorIndex, int* r, int* g, int* b, int* a
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_VARIABLE_HUD_COLOUR(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int r, int g, int b, int a
|
|
</summary>
|
|
<remarks>
|
|
Sets the color of HUD_COLOUR_SCRIPT_VARIABLE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SECOND_SCRIPT_VARIABLE_HUD_COLOUR(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int r, int g, int b, int a
|
|
</summary>
|
|
<remarks>
|
|
Sets the color of HUD_COLOUR_SCRIPT_VARIABLE_2<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SCRIPT_VARIABLE_2_HUD_COLOUR(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SECOND_SCRIPT_VARIABLE_HUD_COLOUR(System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPLACE_HUD_COLOUR(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int hudColorIndex, int hudColorIndex2
|
|
</summary>
|
|
<remarks>
|
|
makes hudColorIndex2 color into hudColorIndex color<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HUD_COLOURS_SWITCH(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REPLACE_HUD_COLOUR(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPLACE_HUD_COLOUR_WITH_RGBA(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int hudColorIndex, int r, int g, int b, int a
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HUD_COLOUR(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REPLACE_HUD_COLOUR_WITH_RGBA(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ABILITY_BAR_VISIBILITY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL visible
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ABILITY_BAR_VISIBILITY_IN_MULTIPLAYER(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ABILITY_BAR_VISIBILITY(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_ABILITY_BAR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ALLOW_ABILITY_BAR_IN_MULTIPLAYER(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ALLOW_ABILITY_BAR(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FLASH_ABILITY_BAR(System.Int32)">
|
|
<summary>
|
|
Parameters: int millisecondsToFlash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ABILITY_BAR_VALUE(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FLASH_WANTED_DISPLAY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_OFF_WANTED_STAR_FLASH(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUSTOM_MP_HUD_COLOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int hudColorId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CURRENT_CHARACTER_HUD_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CUSTOM_MP_HUD_COLOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RENDERED_CHARACTER_HEIGHT(System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float size, int font
|
|
</summary>
|
|
<remarks>
|
|
This gets the height of the FONT and not the total text. You need to get the number of lines your text uses, and get the height of a newline (I'm using a smaller value) to get the total text height.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TEXT_SCALE_HEIGHT(System.Single,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_RENDERED_CHARACTER_HEIGHT(System.Single,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_SCALE(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float scale, float size
|
|
</summary>
|
|
<remarks>
|
|
Size range : 0F to 1.0F<br/>
|
|
p0 is unknown and doesn't seem to have an effect, yet in the game scripts it changes to 1.0F sometimes.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_COLOUR(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int red, int green, int blue, int alpha
|
|
</summary>
|
|
<remarks>
|
|
colors you input not same as you think?<br/>
|
|
A: for some reason its R B G A<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_CENTRE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL align
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_RIGHT_JUSTIFY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_JUSTIFICATION(System.Int32)">
|
|
<summary>
|
|
Parameters: int justifyType
|
|
</summary>
|
|
<remarks>
|
|
Types -<br/>
|
|
0: Center-Justify<br/>
|
|
1: Left-Justify<br/>
|
|
2: Right-Justify<br/>
|
|
Right-Justify requires SET_TEXT_WRAP, otherwise it will draw to the far right of the screen<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_WRAP(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float start, float end
|
|
</summary>
|
|
<remarks>
|
|
It sets the text in a specified box and wraps the text if it exceeds the boundries. Both values are for X axis. Useful when positioning text set to center or aligned to the right.<br/>
|
|
start - left boundry on screen position (0.0 - 1.0)<br/>
|
|
end - right boundry on screen position (0.0 - 1.0)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_LEADING(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_PROPORTIONAL(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_FONT(System.Int32)">
|
|
<summary>
|
|
Parameters: int fontType
|
|
</summary>
|
|
<remarks>
|
|
fonts that mess up your text where made for number values/misc stuff<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_DROPSHADOW(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int distance, int r, int g, int b, int a
|
|
</summary>
|
|
<remarks>
|
|
distance - shadow distance in pixels, both horizontal and vertical<br/>
|
|
r, g, b, a - color<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_EDGE(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int r, int g, int b, int a
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_RENDER_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int renderId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DEFAULT_SCRIPT_RENDERTARGET_RENDER_ID">
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_NAMED_RENDERTARGET(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* name, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_NAMED_RENDERTARGET_REGISTERED(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_NAMED_RENDERTARGET(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LINK_NAMED_RENDERTARGET(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NAMED_RENDERTARGET_RENDER_ID(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_NAMED_RENDERTARGET_LINKED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_HELP(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELP_MESSAGE_STYLE(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int style, int hudColor, int alpha, int p3, int p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HELP_MESSAGE_TEXT_STYLE(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HELP_MESSAGE_STYLE(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_LEVEL_BLIP_SPRITE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_STANDARD_BLIP_ENUM_ID"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BLIP_INFO_ID_ITERATOR">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_WAYPOINT_BLIP_ENUM_ID"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NEXT_BLIP_INFO_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int blipSprite
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FIRST_BLIP_INFO_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int blipSprite
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_BLIP_INFO_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int blipSprite
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CLOSEST_BLIP_OF_TYPE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CLOSEST_BLIP_INFO_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_INFO_ID_COORD(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_INFO_ID_DISPLAY(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_INFO_ID_TYPE(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
<remarks>
|
|
Returns a value based on what the blip is attached to<br/>
|
|
1 - Vehicle<br/>
|
|
2 - Ped<br/>
|
|
3 - Object<br/>
|
|
4 - Coord<br/>
|
|
5 - unk<br/>
|
|
6 - Pickup<br/>
|
|
7 - Radius<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_INFO_ID_ENTITY_INDEX(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_INFO_ID_PICKUP_INDEX(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_FROM_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Returns the Blip handle of given Entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_BLIP_FOR_RADIUS(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_BLIP_FOR_AREA(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float width, float height
|
|
</summary>
|
|
<remarks>
|
|
Adds a rectangular blip for the specified coordinates/area.<br/>
|
|
It is recommended to use SET_BLIP_ROTATION and SET_BLIP_COLOUR to make the blip not rotate along with the camera.<br/>
|
|
By default, the blip will show as a _regular_ blip with the specified color/sprite if it is outside of the minimap view.<br/>
|
|
Example image:<br/>
|
|
minimap <see href='https://w.wew.wtf/pdcjig.png'>https://w.wew.wtf/pdcjig.png</see><br/>
|
|
big map <see href='https://w.wew.wtf/zgcjcm.png'>https://w.wew.wtf/zgcjcm.png</see><br/>
|
|
(Native name is _likely_ to actually be ADD_BLIP_FOR_AREA, but due to the usual reasons this can't be confirmed)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_BLIP_FOR_AREA(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_BLIP_FOR_AREA(System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_BLIP_FOR_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Returns red ( default ) blip attached to entity.<br/>
|
|
Example:<br/>
|
|
Blip blip; //Put this outside your case or option<br/>
|
|
blip = HUD::ADD_BLIP_FOR_ENTITY(YourPedOrBodyguardName);<br/>
|
|
HUD::SET_BLIP_AS_FRIENDLY(blip, true);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_BLIP_FOR_PICKUP(GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_BLIP_FOR_COORD(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Creates an orange ( default ) Blip-object. Returns a Blip-object which can then be modified.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_SONAR_BLIP(System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ, float radius, int p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_SONAR_BLIPS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_COORDS(GTA.Blip,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Blip blip, float posX, float posY, float posZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_COORDS(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_SPRITE(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int spriteId
|
|
</summary>
|
|
<remarks>
|
|
Sets the displayed sprite for a specific blip..<br/>
|
|
You may have your own list, but since dev-c didn't show it I was bored and started looking through scripts and functions to get a presumable almost positive list of a majority of blip IDs<br/>
|
|
<see href='https://pastebin.com/Bpj9Sfft'>https://pastebin.com/Bpj9Sfft</see><br/>
|
|
Blips Images + IDs:<br/>
|
|
<see href='https://gtaxscripting.blogspot.com/2016/05/gta-v-blips-id-and-image.html'>https://gtaxscripting.blogspot.com/2016/05/gta-v-blips-id-and-image.html</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_SPRITE(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
<remarks>
|
|
Blips Images + IDs:<br/>
|
|
gtaxscripting.blogspot.com/2016/05/gta-v-blips-id-and-image.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_COP_BLIP_SPRITE(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_NAME_FROM_TEXT_FILE(GTA.Blip,System.String)">
|
|
<summary>
|
|
Parameters: Blip blip, const char* gxtEntry
|
|
</summary>
|
|
<remarks>
|
|
Doesn't work if the label text of gxtEntry is &gt;= 80.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_NAME_TO_PLAYER_NAME(GTA.Blip,GTA.Player)">
|
|
<summary>
|
|
Parameters: Blip blip, Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_ALPHA(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int alpha
|
|
</summary>
|
|
<remarks>
|
|
Sets alpha-channel for blip color.<br/>
|
|
Example:<br/>
|
|
Blip blip = HUD::ADD_BLIP_FOR_ENTITY(entity);<br/>
|
|
HUD::SET_BLIP_COLOUR(blip , 3);<br/>
|
|
HUD::SET_BLIP_ALPHA(blip , 64);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_ALPHA(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_FADE(GTA.Blip,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int opacity, int duration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_FADE_DIRECTION(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
<remarks>
|
|
Returns -1, 0, +1, depending on if the blip is fading out, doing nothing, or fading in respectively.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BLIP_FADE_STATUS(GTA.Blip)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_BLIP_FADE_DIRECTION(GTA.Blip)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_ROTATION(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int rotation
|
|
</summary>
|
|
<remarks>
|
|
After some testing, looks like you need to use CEIL() on the rotation (vehicle/ped heading) before using it there.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_ROTATION_WITH_FLOAT(GTA.Blip,System.Single)">
|
|
<summary>
|
|
Parameters: Blip blip, float heading
|
|
</summary>
|
|
<remarks>
|
|
Does not require whole number/integer rotations.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BLIP_SQUARED_ROTATION(GTA.Blip,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BLIP_ROTATION_WITH_FLOAT(GTA.Blip,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_ROTATION(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BLIP_ROTATION(GTA.Blip)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_BLIP_ROTATION(GTA.Blip)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_FLASH_TIMER(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int duration
|
|
</summary>
|
|
<remarks>
|
|
Adds up after viewing multiple R* scripts. I believe that the duration is in miliseconds.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_FLASH_INTERVAL(GTA.Blip,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Blip blip, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_COLOUR(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int color
|
|
</summary>
|
|
<remarks>
|
|
<see href='https://gtaforums.com/topic/864881-all-blip-color-ids-pictured/'>https://gtaforums.com/topic/864881-all-blip-color-ids-pictured/</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_SECONDARY_COLOUR(GTA.Blip,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int r, int g, int b
|
|
</summary>
|
|
<remarks>
|
|
Can be used to give blips any RGB colour with SET_BLIP_COLOUR(blip, 84).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_COLOUR(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BLIP_HUD_COLOUR(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_BLIP_SHORT_RANGE(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_BLIP_ON_MINIMAP(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_BLIP_HAVE_GPS_ROUTE(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_HIDDEN_ON_LEGEND(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_HIGH_DETAIL(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_AS_MISSION_CREATOR_BLIP(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MISSION_CREATOR_BLIP(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_BLIP_NAME_FOR_VAR">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NEW_SELECTED_MISSION_CREATOR_BLIP"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_START_MISSION_INSTRUCTIONAL_BUTTON(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_CONTACT_INSTRUCTIONAL_BUTTON(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_CONTACT_INSTRUCTIONAL_BUTTON(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOW_CONTACT_INSTRUCTIONAL_BUTTON(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_MARKER_LONG_DISTANCE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_FLASHES(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_FLASHES_ALTERNATE(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_BLIP_FLASHING(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_AS_SHORT_RANGE(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets whether or not the specified blip should only be displayed when nearby, or on the minimap.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_SCALE(GTA.Blip,System.Single)">
|
|
<summary>
|
|
Parameters: Blip blip, float scale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_SCALE_2D(GTA.Blip,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Blip blip, float xScale, float yScale
|
|
</summary>
|
|
<remarks>
|
|
See <see href='https://imgur.com/a/lLkEsMN'>https://imgur.com/a/lLkEsMN</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BLIP_SCALE_TRANSFORMATION(GTA.Blip,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BLIP_SCALE_2D(GTA.Blip,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_PRIORITY(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int priority
|
|
</summary>
|
|
<remarks>
|
|
See this topic for more details : gtaforums.com/topic/717612-v-scriptnative-documentation-and-research/page-35?p=1069477935<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_DISPLAY(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int displayId
|
|
</summary>
|
|
<remarks>
|
|
Display Id behaviours:<br/>
|
|
0 = Doesn't show up, ever, anywhere.<br/>
|
|
1 = Doesn't show up, ever, anywhere.<br/>
|
|
2 = Shows on both main map and minimap. (Selectable on map)<br/>
|
|
3 = Shows on main map only. (Selectable on map)<br/>
|
|
4 = Shows on main map only. (Selectable on map)<br/>
|
|
5 = Shows on minimap only.<br/>
|
|
6 = Shows on both main map and minimap. (Selectable on map)<br/>
|
|
7 = Doesn't show up, ever, anywhere.<br/>
|
|
8 = Shows on both main map and minimap. (Not selectable on map)<br/>
|
|
9 = Shows on minimap only.<br/>
|
|
10 = Shows on both main map and minimap. (Not selectable on map)<br/>
|
|
Anything higher than 10 seems to be exactly the same as 10.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_CATEGORY(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int index
|
|
</summary>
|
|
<remarks>
|
|
Example: <see href='https://i.imgur.com/skY6vAJ.png'>https://i.imgur.com/skY6vAJ.png</see><br/>
|
|
Index:<br/>
|
|
1 = No distance shown in legend<br/>
|
|
2 = Distance shown in legend<br/>
|
|
7 = "Other Players" category, also shows distance in legend<br/>
|
|
10 = "Property" category<br/>
|
|
11 = "Owned Property" category<br/>
|
|
Any other value behaves like index = 1, index wraps around after 255<br/>
|
|
Blips with categories 7, 10 or 11 will all show under the specific categories listing in the map legend, regardless of sprite or name.<br/>
|
|
Legend entries:<br/>
|
|
7 = Other Players (BLIP_OTHPLYR)<br/>
|
|
10 = Property (BLIP_PROPCAT)<br/>
|
|
11 = Owned Property (BLIP_APARTCAT)<br/>
|
|
Category needs to be `7` in order for blip names to show on the expanded minimap when using DISPLAY_PLAYER_NAME_TAGS_ON_BLIPS.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_BLIP(System.Int32*)">
|
|
<summary>
|
|
Parameters: Blip* blip
|
|
</summary>
|
|
<remarks>
|
|
In the C++ SDK, this seems not to work-- the blip isn't removed immediately. I use it for saving cars.<br/>
|
|
E.g.:<br/>
|
|
Ped pped = PLAYER::PLAYER_PED_ID();<br/>
|
|
Vehicle v = PED::GET_VEHICLE_PED_IS_USING(pped);<br/>
|
|
Blip b = HUD::ADD_BLIP_FOR_ENTITY(v);<br/>
|
|
works fine.<br/>
|
|
But later attempting to delete it with:<br/>
|
|
Blip b = HUD::GET_BLIP_FROM_ENTITY(v);<br/>
|
|
if (HUD::DOES_BLIP_EXIST(b)) HUD::REMOVE_BLIP(&b);<br/>
|
|
doesn't work. And yes, doesn't work without the DOES_BLIP_EXIST check either. Also, if you attach multiple blips to the same thing (say, a vehicle), and that thing disappears, the blips randomly attach to other things (in my case, a vehicle).<br/>
|
|
Thus for me, HUD::REMOVE_BLIP(&b) only works if there's one blip, (in my case) the vehicle is marked as no longer needed, you drive away from it and it eventually despawns, AND there is only one blip attached to it. I never intentionally attach multiple blips but if the user saves the car, this adds a blip. Then if they delete it, it is supposed to remove the blip, but it doesn't. Then they can immediately save it again, causing another blip to re-appear.<br/>
|
|
-------------<br/>
|
|
Passing the address of the variable instead of the value works for me.<br/>
|
|
e.g.<br/>
|
|
int blip = HUD::ADD_BLIP_FOR_ENTITY(ped);<br/>
|
|
HUD::REMOVE_BLIP(&blip);<br/>
|
|
Remove blip will currently crash your game, just artificially remove the blip by setting the sprite to a id that is 'invisible'.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_AS_FRIENDLY(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
false for enemy<br/>
|
|
true for friendly<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PULSE_BLIP(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_NUMBER_ON_BLIP(GTA.Blip,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, int number
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_NUMBER_ON_BLIP(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_HEIGHT_ON_BLIP(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_TICK_ON_BLIP(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Adds a green checkmark on top of a blip.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BLIP_CHECKED(GTA.Blip,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOW_TICK_ON_BLIP(GTA.Blip,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_GOLD_TICK_ON_BLIP(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Adds a orange checkmark on top of a given blip handle: <see href='https://imgur.com/a/aw5OTMF'>https://imgur.com/a/aw5OTMF</see><br/>
|
|
_SHOW_FRIEND_INDICATOR_ON_BLIP* - _SHOW_HEADING_INDICATOR_ON_BLIP*<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_TICK_ON_BLIP_2(GTA.Blip,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOW_GOLD_TICK_ON_BLIP(GTA.Blip,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_HAS_COMPLETED_INDICATOR_ON_BLIP(GTA.Blip,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOW_GOLD_TICK_ON_BLIP(GTA.Blip,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_HEADING_INDICATOR_ON_BLIP(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Adds the GTA: Online player heading indicator to a blip.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_OUTLINE_INDICATOR_ON_BLIP(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Highlights a blip by a cyan color circle.<br/>
|
|
Color can be changed with SET_BLIP_SECONDARY_COLOUR<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_FRIENDLY(GTA.Blip,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOW_OUTLINE_INDICATOR_ON_BLIP(GTA.Blip,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_FRIEND_INDICATOR_ON_BLIP(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Highlights a blip by a half cyan circle on the right side of the blip. <see href='https://i.imgur.com/FrV9M4e.png'>https://i.imgur.com/FrV9M4e.png</see><br/>
|
|
.Indicating that that player is a friend (in GTA:O). This color can not be changed.<br/>
|
|
To toggle the left side (crew member indicator) of the half circle around the blip, use: `SHOW_CREW_INDICATOR_ON_BLIP`<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_FRIEND(GTA.Blip,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOW_FRIEND_INDICATOR_ON_BLIP(GTA.Blip,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_CREW_INDICATOR_ON_BLIP(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enables or disables the blue half circle <see href='https://i.imgur.com/iZes9Ec.png'>https://i.imgur.com/iZes9Ec.png</see> around the specified blip on the left side of the blip. This is used to indicate that the player is in your crew in GTA:O. Color is changeable by using `SET_BLIP_SECONDARY_COLOUR`.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_CREW(GTA.Blip,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOW_CREW_INDICATOR_ON_BLIP(GTA.Blip,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_EXTENDED_HEIGHT_THRESHOLD(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Must be toggled before being queued for animation<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BLIP_DISPLAY_INDICATOR_ON_BLIP(GTA.Blip,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BLIP_EXTENDED_HEIGHT_THRESHOLD(GTA.Blip,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_SHORT_HEIGHT_THRESHOLD(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_USE_HEIGHT_INDICATOR_ON_EDGE(GTA.Blip,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Blip blip, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_AS_MINIMAL_ON_EDGE(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Makes a blip go small when off the minimap.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BLIP_SHRINK(GTA.Blip,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BLIP_AS_MINIMAL_ON_EDGE(GTA.Blip,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADIUS_BLIP_EDGE(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enabling this on a radius blip will make it outline only. See <see href='https://cdn.discordapp.com/attachments/553235301632573459/575132227935928330/unknown.png'>https://cdn.discordapp.com/attachments/553235301632573459/575132227935928330/unknown.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_BLIP_EXIST(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WAYPOINT_OFF">
|
|
<remarks>
|
|
This native removes the current waypoint from the map.<br/>
|
|
Example:<br/>
|
|
C#:<br/>
|
|
Function.Call(Hash.SET_WAYPOINT_OFF);<br/>
|
|
C++:<br/>
|
|
HUD::SET_WAYPOINT_OFF();<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DELETE_WAYPOINT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DELETE_WAYPOINTS_FROM_THIS_PLAYER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NEW_WAYPOINT(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_BRIGHT(GTA.Blip,System.Boolean)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLIP_SHOW_CONE(GTA.Blip,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, BOOL toggle, int hudColorIndex
|
|
</summary>
|
|
<remarks>
|
|
As of b2189, the third parameter sets the color of the cone (before b2189 it was ignored). Note that it uses HUD colors, not blip colors.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_COP_BLIP_FROM_PED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Interesting fact: A hash collision for this is RESET_JETPACK_MODEL_SETTINGS<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SETUP_FAKE_CONE_DATA(GTA.Blip,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Blip blip, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, int p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_FAKE_CONE_DATA(GTA.Blip)">
|
|
<summary>
|
|
Parameters: Blip blip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIMAP_COMPONENT(System.Int32,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: int componentId, BOOL toggle, int overrideColor
|
|
</summary>
|
|
<remarks>
|
|
This native is used to colorize certain map components like the army base at the top of the map.<br/>
|
|
p2 appears to be always -1. If p2 is -1 then native wouldn't change the color. See <see href='https://gfycat.com/SkinnyPinkChupacabra'>https://gfycat.com/SkinnyPinkChupacabra</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIMAP_SONAR_SWEEP(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MINIMAP_SONAR_ENABLED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MINIMAP_SONAR_SWEEP(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_SIGNIN_UI">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOW_ACCOUNT_PICKER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PM_WARNINGSCREEN_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RADAR_AS_INTERIOR_THIS_FRAME(System.UInt32,System.Single,System.Single,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash interior, float x, float y, int z, int zoom
|
|
</summary>
|
|
<remarks>
|
|
List of interior hashes: <see href='https://pastebin.com/1FUyXNqY'>https://pastebin.com/1FUyXNqY</see><br/>
|
|
Not for every interior zoom &gt; 0 available.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INSIDE_VERY_SMALL_INTERIOR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_INTERIOR_ZOOM_LEVEL_INCREASED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INSIDE_VERY_SMALL_INTERIOR(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INSIDE_VERY_LARGE_INTERIOR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_INTERIOR_ZOOM_LEVEL_DECREASED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INSIDE_VERY_LARGE_INTERIOR(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FAKE_PAUSEMAP_PLAYER_POSITION_THIS_FRAME(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y
|
|
</summary>
|
|
<remarks>
|
|
Sets the position of the arrow icon representing the player on both the minimap and world map.<br/>
|
|
Too bad this wouldn't work over the network (obviously not). Could spoof where we would be.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_BLIP_POSITION_THIS_FRAME(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FAKE_PAUSEMAP_PLAYER_POSITION_THIS_FRAME(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FAKE_GPS_PLAYER_POSITION_THIS_FRAME(System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x, float y, Any p2
|
|
</summary>
|
|
<remarks>
|
|
p2 maybe z float?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_MINIMAP_IN_INTERIOR">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PAUSEMAP_IN_INTERIOR_MODE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_RADAR_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HIDE_MINIMAP_EXTERIOR_MAP_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USE_ISLAND_MAP(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles the Cayo Perico map.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TOGGLE_MINIMAP_HEIST_ISLAND(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_USE_ISLAND_MAP(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DONT_TILT_MINIMAP_THIS_FRAME">
|
|
<remarks>
|
|
When calling this, the current frame will have the players "arrow icon" be focused on the dead center of the radar.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CENTER_PLAYER_ON_RADAR_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DONT_TILT_MINIMAP_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WIDESCREEN_FORMAT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_AREA_NAME(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_CASH(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
"DISPLAY_CASH(false);" makes the cash amount render on the screen when appropriate<br/>
|
|
"DISPLAY_CASH(true);" disables cash amount rendering<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_FAKE_MP_CASH(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Related to displaying cash on the HUD<br/>
|
|
Always called before HUD::CHANGE_FAKE_MP_CASH in decompiled scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CHANGE_FAKE_MP_CASH(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int cash, int bank
|
|
</summary>
|
|
<remarks>
|
|
Displays cash change notifications on HUD.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SINGLEPLAYER_HUD_CASH(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CHANGE_FAKE_MP_CASH(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_AMMO_THIS_FRAME(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL display
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_SNIPER_SCOPE_THIS_FRAME">
|
|
<remarks>
|
|
Displays the crosshair for this frame.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_HUD_AND_RADAR_THIS_FRAME">
|
|
<remarks>
|
|
Hides HUD and radar this frame and prohibits switching to other weapons (or accessing the weapon wheel)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_DISPLAY_OF_MULTIPLAYER_CASH_TEXT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL allow
|
|
</summary>
|
|
<remarks>
|
|
Controls whether to display 'Cash'/'Bank' next to the money balance HUD in Multiplayer (<see href='https://i.imgur.com/MiYUtNl.png'>https://i.imgur.com/MiYUtNl.png</see>)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ALLOW_ADDITIONAL_INFO_FOR_MULTIPLAYER_HUD_CASH(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ALLOW_DISPLAY_OF_MULTIPLAYER_CASH_TEXT(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MULTIPLAYER_HUD_CASH(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_MULTIPLAYER_HUD_CASH">
|
|
<remarks>
|
|
Removes multiplayer cash hud each frame<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_HELP_TEXT_THIS_FRAME(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* message, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
The messages are localized strings.<br/>
|
|
Examples:<br/>
|
|
"No_bus_money"<br/>
|
|
"Enter_bus"<br/>
|
|
"Tour_help"<br/>
|
|
"LETTERS_HELP2"<br/>
|
|
"Dummy"<br/>
|
|
**The bool appears to always be false (if it even is a bool, as it's represented by a zero)**<br/>
|
|
--------<br/>
|
|
p1 doesn't seem to make a difference, regardless of the state it's in. <br/>
|
|
picture of where on the screen this is displayed? <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HUD_FORCE_WEAPON_WHEEL(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL show
|
|
</summary>
|
|
<remarks>
|
|
Forces the weapon wheel to show/hide.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_WEAPON_WHEEL(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HUD_FORCE_WEAPON_WHEEL(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HUD_FORCE_SPECIAL_VEHICLE_WEAPON_WHEEL">
|
|
<remarks>
|
|
Displays "blazer_wheels_up" and "blazer_wheels_down" "weapon" icons when switching between jetski and quadbike modes. Works only on vehicles using "VEHICLE_TYPE_AMPHIBIOUS_QUADBIKE" vehicle type. Needs to be called every time prior to switching modes, otherwise the icon will only appear when switching modes once.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HUD_DISPLAY_LOADING_SCREEN_TIPS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HUD_FORCE_SPECIAL_VEHICLE_WEAPON_WHEEL"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HUD_SUPPRESS_WEAPON_WHEEL_RESULTS_THIS_FRAME">
|
|
<remarks>
|
|
Calling this each frame, stops the player from receiving a weapon via the weapon wheel.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BLOCK_WEAPON_WHEEL_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HUD_SUPPRESS_WEAPON_WHEEL_RESULTS_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HUD_WEAPON_WHEEL_IGNORE_SELECTION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HUD_SUPPRESS_WEAPON_WHEEL_RESULTS_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HUD_GET_WEAPON_WHEEL_CURRENTLY_HIGHLIGHTED">
|
|
<remarks>
|
|
Returns the weapon hash to the selected/highlighted weapon in the wheel<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HUD_WEAPON_WHEEL_GET_SELECTED_HASH">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HUD_GET_WEAPON_WHEEL_CURRENTLY_HIGHLIGHTED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HUD_SET_WEAPON_WHEEL_TOP_SLOT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Set the active slotIndex in the wheel weapon to the slot associated with the provided Weapon hash<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HUD_WEAPON_WHEEL_SET_SLOT_HASH(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HUD_SET_WEAPON_WHEEL_TOP_SLOT(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HUD_GET_WEAPON_WHEEL_TOP_SLOT(System.Int32)">
|
|
<summary>
|
|
Parameters: int weaponTypeIndex
|
|
</summary>
|
|
<remarks>
|
|
Returns the weapon hash active in a specific weapon wheel slotList<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HUD_WEAPON_WHEEL_GET_SLOT_HASH(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HUD_GET_WEAPON_WHEEL_TOP_SLOT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HUD_SHOWING_CHARACTER_SWITCH_SELECTION(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets a global that disables many weapon input tasks (shooting, aiming, etc.). Does not work with vehicle weapons, only used in selector.ysc<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HUD_WEAPON_WHEEL_IGNORE_CONTROL_INPUT(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HUD_SHOWING_CHARACTER_SWITCH_SELECTION(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GPS_FLAGS(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int p0, float p1
|
|
</summary>
|
|
<remarks>
|
|
Only the script that originally called SET_GPS_FLAGS can set them again. Another script cannot set the flags, until the first script that called it has called CLEAR_GPS_FLAGS.<br/>
|
|
Doesn't seem like the flags are actually read by the game at all.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_GPS_FLAGS">
|
|
<remarks>
|
|
Clears the GPS flags. Only the script that originally called SET_GPS_FLAGS can clear them.<br/>
|
|
Doesn't seem like the flags are actually read by the game at all.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RACE_TRACK_RENDER(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_GPS_RACE_TRACK">
|
|
<remarks>
|
|
Does the same as SET_RACE_TRACK_RENDER(false);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_GPS_CUSTOM_ROUTE(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int hudColor, BOOL displayOnFoot, BOOL followPlayer
|
|
</summary>
|
|
<remarks>
|
|
Starts a new GPS custom-route, allowing you to plot lines on the map.<br/>
|
|
Lines are drawn directly between points.<br/>
|
|
The GPS custom route works like the GPS multi route, except it does not follow roads.<br/>
|
|
Example result: <see href='https://i.imgur.com/BDm5pzt.png'>https://i.imgur.com/BDm5pzt.png</see><br/>
|
|
hudColor: The HUD color of the GPS path.<br/>
|
|
displayOnFoot: Draws the path regardless if the player is in a vehicle or not.<br/>
|
|
followPlayer: Draw the path partially between the previous and next point based on the players position between them. When false, the GPS appears to not disappear after the last leg is completed.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_POINT_TO_GPS_CUSTOM_ROUTE(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GPS_CUSTOM_ROUTE_RENDER(System.Boolean,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL toggle, int radarThickness, int mapThickness
|
|
</summary>
|
|
<remarks>
|
|
radarThickness: The width of the GPS route on the radar<br/>
|
|
mapThickness: The width of the GPS route on the map<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_GPS_MULTI_ROUTE(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int hudColor, BOOL routeFromPlayer, BOOL displayOnFoot
|
|
</summary>
|
|
<remarks>
|
|
Starts a new GPS multi-route, allowing you to create custom GPS paths.<br/>
|
|
GPS functions like the waypoint, except it can contain multiple points it's forced to go through.<br/>
|
|
Once the player has passed a point, the GPS will no longer force its path through it.<br/>
|
|
Works independently from the player-placed waypoint and blip routes.<br/>
|
|
Example result: <see href='https://i.imgur.com/ZZHQatX.png'>https://i.imgur.com/ZZHQatX.png</see><br/>
|
|
hudColor: The HUD color of the GPS path.<br/>
|
|
routeFromPlayer: Makes the GPS draw a path from the player to the next point, rather than the original path from the previous point.<br/>
|
|
displayOnFoot: Draws the GPS path regardless if the player is in a vehicle or not.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_POINT_TO_GPS_MULTI_ROUTE(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GPS_MULTI_ROUTE_RENDER(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_GPS_MULTI_ROUTE">
|
|
<remarks>
|
|
Does the same as SET_GPS_MULTI_ROUTE_RENDER(false);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GPS_FLASHES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_ICON_COLOUR(System.Int32)">
|
|
<summary>
|
|
Parameters: int color
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MAIN_PLAYER_BLIP_COLOUR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_ICON_COLOUR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FLASH_MINIMAP_DISPLAY">
|
|
<remarks>
|
|
adds a short flash to the Radar/Minimap<br/>
|
|
Usage: UI.FLASH_MINIMAP_DISPLAY<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FLASH_MINIMAP_DISPLAY_WITH_COLOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int hudColorIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TOGGLE_STEALTH_RADAR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIMAP_IN_SPECTATOR_MODE(System.Boolean,GTA.Ped)">
|
|
<summary>
|
|
Parameters: BOOL toggle, Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.KEY_HUD_COLOUR(System.Boolean,GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MINIMAP_IN_SPECTATOR_MODE(System.Boolean,GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MISSION_NAME(System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: BOOL p0, const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MISSION_NAME_FOR_UGC_MISSION(System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: BOOL p0, const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MISSION_NAME_2(System.Boolean,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MISSION_NAME_FOR_UGC_MISSION(System.Boolean,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DESCRIPTION_FOR_UGC_MISSION_EIGHT_STRINGS(System.Boolean,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String)">
|
|
<summary>
|
|
Parameters: BOOL p0, const char* p1, const char* p2, const char* p3, const char* p4, const char* p5, const char* p6, const char* p7, const char* p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIMAP_BLOCK_WAYPOINT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIMAP_IN_PROLOGUE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles the North Yankton map<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DRAW_MAP_VISIBLE(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MINIMAP_IN_PROLOGUE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NORTH_YANKTON_MAP(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MINIMAP_IN_PROLOGUE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIMAP_HIDE_FOW(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If true, the entire map will be revealed.<br/>
|
|
FOW = Fog of War<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MINIMAP_REVEALED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MINIMAP_HIDE_FOW(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_MINIMAP_REVEAL_PERCENTAGE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MINIMAP_FOW_DISCOVERY_RATIO"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MINIMAP_FOW_COORDINATE_IS_REVEALED(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_MINIMAP_AREA_REVEALED(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MINIMAP_FOW_COORDINATE_IS_REVEALED(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIMAP_FOW_DO_NOT_UPDATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIMAP_FOW_REVEAL_COORDINATE(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Up to eight coordinates may be revealed per frame<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIMAP_GOLF_COURSE(System.Int32)">
|
|
<summary>
|
|
Parameters: int hole
|
|
</summary>
|
|
<remarks>
|
|
Not much is known so far on what it does _exactly_.<br/>
|
|
All I know for sure is that it draws the specified hole ID on the pause menu map as well as on the mini-map/radar. This native also seems to change some other things related to the pause menu map's behaviour, for example: you can no longer set waypoints, the pause menu map starts up in a 'zoomed in' state. This native does not need to be executed every tick.<br/>
|
|
You need to center the minimap manually as well as change/lock it's zoom and angle in order for it to appear correctly on the minimap.<br/>
|
|
You'll also need to use the `GOLF` scaleform in order to get the correct minmap border to show up.<br/>
|
|
Use `0x35edd5b2e3ff01c0` to reset the map when you no longer want to display any golf holes (you still need to unlock zoom, position and angle of the radar manually after calling this).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOCK_MINIMAP_ANGLE(System.Int32)">
|
|
<summary>
|
|
Parameters: int angle
|
|
</summary>
|
|
<remarks>
|
|
Locks the minimap to the specified angle in integer degrees.<br/>
|
|
angle: The angle in whole degrees. If less than 0 or greater than 360, unlocks the angle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOCK_MINIMAP_POSITION(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y
|
|
</summary>
|
|
<remarks>
|
|
Locks the minimap to the specified world position.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FAKE_MINIMAP_MAX_ALTIMETER_HEIGHT(System.Single,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float altitude, BOOL p1, Any p2
|
|
</summary>
|
|
<remarks>
|
|
Argument must be 0.0f or above 38.0f, or it will be ignored.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MINIMAP_ATTITUDE_INDICATOR_LEVEL(System.Single,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FAKE_MINIMAP_MAX_ALTIMETER_HEIGHT(System.Single,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MINIMAP_ALTITUDE_INDICATOR_LEVEL(System.Single,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FAKE_MINIMAP_MAX_ALTIMETER_HEIGHT(System.Single,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HEALTH_HUD_DISPLAY_VALUES(System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int health, int capacity, BOOL wasAdded
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MAX_HEALTH_HUD_DISPLAY(System.Int32)">
|
|
<summary>
|
|
Parameters: int maximumValue
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MAX_ARMOUR_HUD_DISPLAY(System.Int32)">
|
|
<summary>
|
|
Parameters: int maximumValue
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BIGMAP_ACTIVE(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggleBigMap, BOOL showFullMap
|
|
</summary>
|
|
<remarks>
|
|
Toggles the big minimap state like in GTA:Online.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RADAR_BIGMAP_ENABLED(System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BIGMAP_ACTIVE(System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_HUD_COMPONENT_ACTIVE(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
<remarks>
|
|
Full list of components below<br/>
|
|
HUD = 0;<br/>
|
|
HUD_WANTED_STARS = 1;<br/>
|
|
HUD_WEAPON_ICON = 2;<br/>
|
|
HUD_CASH = 3;<br/>
|
|
HUD_MP_CASH = 4;<br/>
|
|
HUD_MP_MESSAGE = 5;<br/>
|
|
HUD_VEHICLE_NAME = 6;<br/>
|
|
HUD_AREA_NAME = 7;<br/>
|
|
HUD_VEHICLE_CLASS = 8;<br/>
|
|
HUD_STREET_NAME = 9;<br/>
|
|
HUD_HELP_TEXT = 10;<br/>
|
|
HUD_FLOATING_HELP_TEXT_1 = 11;<br/>
|
|
HUD_FLOATING_HELP_TEXT_2 = 12;<br/>
|
|
HUD_CASH_CHANGE = 13;<br/>
|
|
HUD_RETICLE = 14;<br/>
|
|
HUD_SUBTITLE_TEXT = 15;<br/>
|
|
HUD_RADIO_STATIONS = 16;<br/>
|
|
HUD_SAVING_GAME = 17;<br/>
|
|
HUD_GAME_STREAM = 18;<br/>
|
|
HUD_WEAPON_WHEEL = 19;<br/>
|
|
HUD_WEAPON_WHEEL_STATS = 20;<br/>
|
|
MAX_HUD_COMPONENTS = 21;<br/>
|
|
MAX_HUD_WEAPONS = 22;<br/>
|
|
MAX_SCRIPTED_HUD_COMPONENTS = 141;<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCRIPTED_HUD_COMPONENT_ACTIVE(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_SCRIPTED_HUD_COMPONENT_THIS_FRAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_SCRIPTED_HUD_COMPONENT_THIS_FRAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_SCRIPTED_HUD_COMPONENT_THIS_FRAME(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOW_SCRIPTED_HUD_COMPONENT_THIS_FRAME(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCRIPTED_HUD_COMPONENT_HIDDEN_THIS_FRAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_HUD_COMPONENT_THIS_FRAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
<remarks>
|
|
This function hides various HUD (Heads-up Display) components.<br/>
|
|
Listed below are the integers and the corresponding HUD component.<br/>
|
|
- 1 : WANTED_STARS<br/>
|
|
- 2 : WEAPON_ICON<br/>
|
|
- 3 : CASH<br/>
|
|
- 4 : MP_CASH<br/>
|
|
- 5 : MP_MESSAGE<br/>
|
|
- 6 : VEHICLE_NAME<br/>
|
|
- 7 : AREA_NAME<br/>
|
|
- 8 : VEHICLE_CLASS<br/>
|
|
- 9 : STREET_NAME<br/>
|
|
- 10 : HELP_TEXT<br/>
|
|
- 11 : FLOATING_HELP_TEXT_1<br/>
|
|
- 12 : FLOATING_HELP_TEXT_2<br/>
|
|
- 13 : CASH_CHANGE<br/>
|
|
- 14 : RETICLE<br/>
|
|
- 15 : SUBTITLE_TEXT<br/>
|
|
- 16 : RADIO_STATIONS<br/>
|
|
- 17 : SAVING_GAME<br/>
|
|
- 18 : GAME_STREAM<br/>
|
|
- 19 : WEAPON_WHEEL<br/>
|
|
- 20 : WEAPON_WHEEL_STATS<br/>
|
|
- 21 : HUD_COMPONENTS<br/>
|
|
- 22 : HUD_WEAPONS<br/>
|
|
These integers also work for the `SHOW_HUD_COMPONENT_THIS_FRAME` native, but instead shows the HUD Component.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOW_HUD_COMPONENT_THIS_FRAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
<remarks>
|
|
This function hides various HUD (Heads-up Display) components.<br/>
|
|
Listed below are the integers and the corresponding HUD component.<br/>
|
|
- 1 : WANTED_STARS<br/>
|
|
- 2 : WEAPON_ICON<br/>
|
|
- 3 : CASH<br/>
|
|
- 4 : MP_CASH<br/>
|
|
- 5 : MP_MESSAGE<br/>
|
|
- 6 : VEHICLE_NAME<br/>
|
|
- 7 : AREA_NAME<br/>
|
|
- 8 : VEHICLE_CLASS<br/>
|
|
- 9 : STREET_NAME<br/>
|
|
- 10 : HELP_TEXT<br/>
|
|
- 11 : FLOATING_HELP_TEXT_1<br/>
|
|
- 12 : FLOATING_HELP_TEXT_2<br/>
|
|
- 13 : CASH_CHANGE<br/>
|
|
- 14 : RETICLE<br/>
|
|
- 15 : SUBTITLE_TEXT<br/>
|
|
- 16 : RADIO_STATIONS<br/>
|
|
- 17 : SAVING_GAME<br/>
|
|
- 18 : GAME_STREAM<br/>
|
|
- 19 : WEAPON_WHEEL<br/>
|
|
- 20 : WEAPON_WHEEL_STATS<br/>
|
|
- 21 : HUD_COMPONENTS<br/>
|
|
- 22 : HUD_WEAPONS<br/>
|
|
These integers also work for the `HIDE_HUD_COMPONENT_THIS_FRAME` native, but instead hides the HUD Component.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_STREET_AND_CAR_NAMES_THIS_FRAME">
|
|
<remarks>
|
|
Hides area and vehicle name HUD components for one frame.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HIDE_AREA_AND_VEHICLE_NAME_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HIDE_STREET_AND_CAR_NAMES_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_HUD_COMPONENT_VALUES(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HUD_COMPONENT_POSITION(System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int id, float x, float y
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HUD_COMPONENT_POSITION(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_REMINDER_MESSAGE">
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(System.Single,System.Single,System.Single,System.Single*,System.Single*)">
|
|
<summary>
|
|
Parameters: float worldX, float worldY, float worldZ, float* screenX, float* screenY
|
|
</summary>
|
|
<remarks>
|
|
World to relative screen coords, this world to screen will keep the text on screen. Was named _GET_SCREEN_COORD_FROM_WORLD_COORD, but this conflicts with 0x34E82F05DF2974F5. As that hash actually matches GET_SCREEN_COORD_FROM_WORLD_COORD that one supercedes and this one was renamed to _GET_2D_COORD_FROM_3D_COORD<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_2D_COORD_FROM_3D_COORD(System.Single,System.Single,System.Single,System.Single*,System.Single*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(System.Single,System.Single,System.Single,System.Single*,System.Single*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OPEN_REPORTUGC_MENU">
|
|
<remarks>
|
|
Shows a menu for reporting UGC content.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISPLAY_JOB_REPORT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.OPEN_REPORTUGC_MENU"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_FLOATING_HELP_TEXT_ON_SCREEN(System.Int32)">
|
|
<summary>
|
|
Parameters: int hudIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLOATING_HELP_TEXT_SCREEN_POSITION(System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int hudIndex, float x, float y
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLOATING_HELP_TEXT_WORLD_POSITION(System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int hudIndex, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLOATING_HELP_TEXT_TO_ENTITY(System.Int32,GTA.Entity,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int hudIndex, Entity entity, float offsetX, float offsetY
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLOATING_HELP_TEXT_STYLE(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int hudIndex, int p1, int p2, int p3, int p4, int p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_FLOATING_HELP(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int hudIndex, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_MP_GAMER_TAG_WITH_CREW_COLOR(GTA.Player,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag, int r, int g, int b
|
|
</summary>
|
|
<remarks>
|
|
clanFlag: takes a number 0-5<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_MP_GAMER_TAG_COLOR(GTA.Player,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_MP_GAMER_TAG_WITH_CREW_COLOR(GTA.Player,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_TAG_COLOR(GTA.Player,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_MP_GAMER_TAG_WITH_CREW_COLOR(GTA.Player,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_MP_GAMER_TAG_FOR_NET_PLAYER(GTA.Player,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_MP_GAMER_TAG_WITH_CREW_COLOR(GTA.Player,System.String,System.Boolean,System.Boolean,System.String,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_MP_GAMER_TAG">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_MP_GAMER_TAG_MOVIE_ACTIVE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_FAKE_MP_GAMER_TAG(GTA.Ped,System.String,System.Boolean,System.Boolean,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* username, BOOL pointedClanTag, BOOL isRockstarClan, const char* clanTag, int clanFlag
|
|
</summary>
|
|
<remarks>
|
|
clanFlag: takes a number 0-5<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_MP_GAMER_TAG(GTA.Ped,System.String,System.Boolean,System.Boolean,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_FAKE_MP_GAMER_TAG(GTA.Ped,System.String,System.Boolean,System.Boolean,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_MP_GAMER_TAG(System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MP_GAMER_TAG_ACTIVE(System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MP_GAMER_TAG_FREE(System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TREVOR_RANDOM_MODIFIER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_MP_GAMER_TAG_FREE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_VISIBILITY(System.Int32,System.Int32,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int gamerTagId, int component, BOOL toggle, Any p3
|
|
</summary>
|
|
<remarks>
|
|
enum eMpGamerTagComponent<br/>
|
|
{<br/>
|
|
MP_TAG_GAMER_NAME,<br/>
|
|
MP_TAG_CREW_TAG,<br/>
|
|
MP_TAG_HEALTH_ARMOUR,<br/>
|
|
MP_TAG_BIG_TEXT,<br/>
|
|
MP_TAG_AUDIO_ICON,<br/>
|
|
MP_TAG_USING_MENU,<br/>
|
|
MP_TAG_PASSIVE_MODE,<br/>
|
|
MP_TAG_WANTED_STARS,<br/>
|
|
MP_TAG_DRIVER,<br/>
|
|
MP_TAG_CO_DRIVER,<br/>
|
|
MP_TAG_TAGGED,<br/>
|
|
MP_TAG_GAMER_NAME_NEARBY,<br/>
|
|
MP_TAG_ARROW,<br/>
|
|
MP_TAG_PACKAGES,<br/>
|
|
MP_TAG_INV_IF_PED_FOLLOWING,<br/>
|
|
MP_TAG_RANK_TEXT,<br/>
|
|
MP_TAG_TYPING,<br/>
|
|
MP_TAG_BAG_LARGE,<br/>
|
|
MP_TAG_ARROW,<br/>
|
|
MP_TAG_GANG_CEO,<br/>
|
|
MP_TAG_GANG_BIKER,<br/>
|
|
MP_TAG_BIKER_ARROW,<br/>
|
|
MP_TAG_MC_ROLE_PRESIDENT,<br/>
|
|
MP_TAG_MC_ROLE_VICE_PRESIDENT,<br/>
|
|
MP_TAG_MC_ROLE_ROAD_CAPTAIN,<br/>
|
|
MP_TAG_MC_ROLE_SARGEANT,<br/>
|
|
MP_TAG_MC_ROLE_ENFORCER,<br/>
|
|
MP_TAG_MC_ROLE_PROSPECT,<br/>
|
|
MP_TAG_TRANSMITTER,<br/>
|
|
MP_TAG_BOMB<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_MP_GAMER_TAGS_VISIBILITY(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int gamerTagId, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_TAG_(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ALL_MP_GAMER_TAGS_VISIBILITY(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_TAG(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ALL_MP_GAMER_TAGS_VISIBILITY(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_TAG_ENABLED(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ALL_MP_GAMER_TAGS_VISIBILITY(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAGS_SHOULD_USE_VEHICLE_HEALTH(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int gamerTagId, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Displays a bunch of icons above the players name, and level, and their name twice<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_TAG_ICONS(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAGS_SHOULD_USE_VEHICLE_HEALTH(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAGS_SHOULD_USE_POINTS_HEALTH(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int gamerTagId, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_HEALTH_BAR_DISPLAY(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAGS_SHOULD_USE_POINTS_HEALTH(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAGS_POINT_HEALTH(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId, int value, int maximumValue
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_HEALTH_BAR_MAX(System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAGS_POINT_HEALTH(System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_COLOUR(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId, int component, int hudColorIndex
|
|
</summary>
|
|
<remarks>
|
|
Sets a gamer tag's component colour<br/>
|
|
gamerTagId is obtained using for example CREATE_FAKE_MP_GAMER_TAG<br/>
|
|
Ranges from 0 to 255. 0 is grey health bar, ~50 yellow, 200 purple.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_HEALTH_BAR_COLOUR(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId, int hudColorIndex
|
|
</summary>
|
|
<remarks>
|
|
Ranges from 0 to 255. 0 is grey health bar, ~50 yellow, 200 purple.<br/>
|
|
Should be enabled as flag (2). Has 0 opacity by default.<br/>
|
|
- This was _SET_MP_GAMER_TAG_HEALTH_BAR_COLOR,<br/>
|
|
-&gt; Rockstar use the EU spelling of 'color' so I hashed the same name with COLOUR and it came back as the correct hash, so it has been corrected above.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_TAG_HEALTH_BAR_COLOR(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_HEALTH_BAR_COLOUR(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_ALPHA(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId, int component, int alpha
|
|
</summary>
|
|
<remarks>
|
|
Sets flag's sprite transparency. 0-255.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_WANTED_LEVEL(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId, int wantedlvl
|
|
</summary>
|
|
<remarks>
|
|
displays wanted star above head<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_NUM_PACKAGES(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_TAG_UNK(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_NUM_PACKAGES(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_NAME(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int gamerTagId, const char* @string
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_UPDATING_MP_GAMER_TAG_NAME_AND_CREW_DETAILS(System.Int32)">
|
|
<summary>
|
|
Parameters: int gamerTagId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_MP_GAMER_TAG_2(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_UPDATING_MP_GAMER_TAG_NAME_AND_CREW_DETAILS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_MP_GAMER_TAG_CREW_FLAGS_SET(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_UPDATING_MP_GAMER_TAG_NAME_AND_CREW_DETAILS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VALID_MP_GAMER_TAG_MOVIE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_UPDATING_MP_GAMER_TAG_NAME_AND_CREW_DETAILS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_BIG_TEXT(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int gamerTagId, const char* @string
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MP_GAMER_TAG_CHATTING(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MP_GAMER_TAG_BIG_TEXT(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ACTIVE_WEBSITE_ID">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CURRENT_WEBPAGE_ID"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_GLOBAL_ACTIONSCRIPT_FLAG(System.Int32)">
|
|
<summary>
|
|
Parameters: int flagIndex
|
|
</summary>
|
|
<remarks>
|
|
Returns the ActionScript flagValue.<br/>
|
|
ActionScript flags are global flags that scaleforms use<br/>
|
|
Flags found during testing<br/>
|
|
0: Returns 1 if the web_browser keyboard is open, otherwise 0<br/>
|
|
1: Returns 1 if the player has clicked back twice on the opening page, otherwise 0 (web_browser)<br/>
|
|
2: Returns how many links the player has clicked in the web_browser scaleform, returns 0 when the browser gets closed<br/>
|
|
9: Returns the current selection on the mobile phone scaleform<br/>
|
|
There are 20 flags in total.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_GLOBAL_ACTIONSCRIPT_FLAG(System.Int32)">
|
|
<summary>
|
|
Parameters: int flagIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_WARNING_MESSAGE_ACTIVE_2">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_WARNING_MESSAGE_READY_FOR_CONTROL"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE(System.String,System.Int32,System.String,System.Boolean,System.Int32,System.String,System.String,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* titleMsg, int flags, const char* promptMsg, BOOL p3, int p4, const char* p5, const char* p6, BOOL showBackground, int errorCode
|
|
</summary>
|
|
<remarks>
|
|
You can only use text entries. No custom text.<br/>
|
|
Example: SET_WARNING_MESSAGE("t20", 3, "adder", false, -1, 0, 0, true);<br/>
|
|
errorCode: shows an error code at the bottom left if nonzero<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_WITH_HEADER(System.String,System.String,System.Int32,System.String,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* entryHeader, const char* entryLine1, int instructionalKey, const char* entryLine2, BOOL p4, Any p5, Any* showBackground, Any* p7, BOOL p8, Any p9
|
|
</summary>
|
|
<remarks>
|
|
Shows a warning message on screen with a header.<br/>
|
|
Note: You can only use text entries. No custom text. You can recreate this easily with scaleforms.<br/>
|
|
Example: <see href='https://i.imgur.com/ITJt8bJ.png'>https://i.imgur.com/ITJt8bJ.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WARNING_MESSAGE_2(System.String,System.String,System.Int32,System.String,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_WITH_HEADER(System.String,System.String,System.Int32,System.String,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_WITH_HEADER_AND_SUBSTRING_FLAGS(System.String,System.String,System.Int32,System.String,System.Boolean,System.IntPtr,System.IntPtr,System.String,System.String,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* entryHeader, const char* entryLine1, int instructionalKey, const char* entryLine2, BOOL p4, Any p5, Any additionalIntInfo, const char* additionalTextInfoLine1, const char* additionalTextInfoLine2, BOOL showBackground, int errorCode
|
|
</summary>
|
|
<remarks>
|
|
You can use this native for custom input, without having to use any scaleform-related natives.<br/>
|
|
The native must be called on tick.<br/>
|
|
The entryHeader must be a valid label.<br/>
|
|
For Single lines use JL_INVITE_N as entryLine1, JL_INVITE_ND for multiple.<br/>
|
|
Notes:<br/>
|
|
- additionalIntInfo: replaces first occurrence of ~1~ in provided label with an integer<br/>
|
|
- additionalTextInfoLine1: replaces first occurrence of ~a~ in provided label, with your custom text<br/>
|
|
- additionalTextInfoLine2: replaces second occurrence of ~a~ in provided label, with your custom text<br/>
|
|
- showBackground: shows black background of the warning screen<br/>
|
|
- errorCode: shows an error code at the bottom left if nonzero<br/>
|
|
Example of usage:<br/>
|
|
SET_WARNING_MESSAGE_WITH_HEADER_AND_SUBSTRING_FLAGS("ALERT", "JL_INVITE_ND", 66, "", true, -1, -1, "Testing line 1", "Testing line 2", true, 0);<br/>
|
|
Screenshot:<br/>
|
|
<see href='https://imgur.com/a/IYA7vJ8'>https://imgur.com/a/IYA7vJ8</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WARNING_MESSAGE_3(System.String,System.String,System.Int32,System.String,System.Boolean,System.IntPtr,System.IntPtr,System.String,System.String,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_WITH_HEADER_AND_SUBSTRING_FLAGS(System.String,System.String,System.Int32,System.String,System.Boolean,System.IntPtr,System.IntPtr,System.String,System.String,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_WITH_HEADER_EXTENDED(System.String,System.String,System.Int32,System.String,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* entryHeader, const char* entryLine1, int flags, const char* entryLine2, BOOL p4, Any p5, Any* p6, Any* p7, BOOL showBg, Any p9, Any p10
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WARNING_MESSAGE_WITH_HEADER_UNK(System.String,System.String,System.Int32,System.String,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_WITH_HEADER_EXTENDED(System.String,System.String,System.Int32,System.String,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_WITH_HEADER_AND_SUBSTRING_FLAGS_EXTENDED(System.String,System.String,System.Int32,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,System.String,System.String,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* labelTitle, const char* labelMessage, int p2, int p3, const char* labelMessage2, BOOL p5, int p6, int p7, const char* p8, const char* p9, BOOL background, int errorCode
|
|
</summary>
|
|
<remarks>
|
|
labelTitle: Label of the alert's title.<br/>
|
|
labelMsg: Label of the alert's message.<br/>
|
|
p2: This is an enum, check the description for a list.<br/>
|
|
p3: This is an enum, check the description for a list.<br/>
|
|
labelMsg2: Label of another message line<br/>
|
|
p5: usually 0<br/>
|
|
p6: usually -1<br/>
|
|
p7: usually 0<br/>
|
|
p8: unknown label<br/>
|
|
p9: unknown label<br/>
|
|
background: Set to anything other than 0 or false (even any string) and it will draw a background. Setting it to 0 or false will draw no background.<br/>
|
|
errorCode: Error code, shown at the bottom left if set to value other than 0.<br/>
|
|
instructionalKey enum list:<br/>
|
|
Buttons = {<br/>
|
|
Empty = 0,<br/>
|
|
Select = 1, -- (RETURN)<br/>
|
|
Ok = 2, -- (RETURN)<br/>
|
|
Yes = 4, -- (RETURN)<br/>
|
|
Back = 8, -- (ESC)<br/>
|
|
Cancel = 16, -- (ESC)<br/>
|
|
No = 32, -- (ESC)<br/>
|
|
RetrySpace = 64, -- (SPACE)<br/>
|
|
Restart = 128, -- (SPACE)<br/>
|
|
Skip = 256, -- (SPACE)<br/>
|
|
Quit = 512, -- (ESC)<br/>
|
|
Adjust = 1024, -- (ARROWS)<br/>
|
|
SpaceKey = 2048, -- (SPACE)<br/>
|
|
Share = 4096, -- (SPACE)<br/>
|
|
SignIn = 8192, -- (SPACE)<br/>
|
|
Continue = 16384, -- (RETURN)<br/>
|
|
AdjustLeftRight = 32768, -- (SCROLL L/R)<br/>
|
|
AdjustUpDown = 65536, -- (SCROLL U/D)<br/>
|
|
Overwrite = 131072, -- (SPACE)<br/>
|
|
SocialClubSignup = 262144, -- (RETURN)<br/>
|
|
Confirm = 524288, -- (RETURN)<br/>
|
|
Queue = 1048576, -- (RETURN)<br/>
|
|
RetryReturn = 2097152, -- (RETURN)<br/>
|
|
BackEsc = 4194304, -- (ESC)<br/>
|
|
SocialClub = 8388608, -- (RETURN)<br/>
|
|
Spectate = 16777216, -- (SPACE)<br/>
|
|
OkEsc = 33554432, -- (ESC)<br/>
|
|
CancelTransfer = 67108864, -- (ESC)<br/>
|
|
LoadingSpinner = 134217728,<br/>
|
|
NoReturnToGTA = 268435456, -- (ESC)<br/>
|
|
CancelEsc = 536870912, -- (ESC)<br/>
|
|
}<br/>
|
|
Alt = {<br/>
|
|
Empty = 0,<br/>
|
|
No = 1, -- (SPACE)<br/>
|
|
Host = 2, -- (ESC)<br/>
|
|
SearchForJob = 4, -- (RETURN)<br/>
|
|
ReturnKey = 8, -- (TURN)<br/>
|
|
Freemode = 16, -- (ESC)<br/>
|
|
}<br/>
|
|
Example: <see href='https://i.imgur.com/TvmNF4k.png'>https://i.imgur.com/TvmNF4k.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DRAW_FRONTEND_ALERT(System.String,System.String,System.Int32,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,System.String,System.String,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_WITH_HEADER_AND_SUBSTRING_FLAGS_EXTENDED(System.String,System.String,System.Int32,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,System.String,System.String,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WARNING_MESSAGE_WITH_ALERT(System.String,System.String,System.Int32,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,System.String,System.String,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_WITH_HEADER_AND_SUBSTRING_FLAGS_EXTENDED(System.String,System.String,System.Int32,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,System.String,System.String,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WARNING_SCREEN_MESSAGE_HASH">
|
|
<remarks>
|
|
Has to do with the confirmation overlay (E.g. confirm exit)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WARNING_MESSAGE_TITLE_HASH">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_WARNING_SCREEN_MESSAGE_HASH"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_OPTION_ITEMS(System.Int32,System.String,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int index, const char* name, int cash, int rp, int lvl, int colour
|
|
</summary>
|
|
<remarks>
|
|
Some sort of list displayed in a warning message. Yet unknown how to prevent repeating.<br/>
|
|
Param names copied from the corresponding scaleform function "SET_LIST_ROW".<br/>
|
|
Example: <see href='https://i.imgur.com/arKvOYx.png'>https://i.imgur.com/arKvOYx.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WARNING_MESSAGE_LIST_ROW(System.Int32,System.String,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_OPTION_ITEMS(System.Int32,System.String,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WARNING_MESSAGE_OPTION_HIGHLIGHT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_WARNING_MESSAGE_LIST_ITEMS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOVE_WARNING_MESSAGE_OPTION_ITEMS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MEDICAL_DISABLED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_WARNING_MESSAGE_ACTIVE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CUSTOM_MINIMAP_SET_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If toggle is true, the map is shown in full screen<br/>
|
|
If toggle is false, the map is shown in normal mode<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MAP_FULL_SCREEN(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CUSTOM_MINIMAP_SET_ACTIVE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RACE_GALLERY_FULLSCREEN(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CUSTOM_MINIMAP_SET_ACTIVE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CUSTOM_MINIMAP_SET_BLIP_OBJECT(System.Int32)">
|
|
<summary>
|
|
Parameters: int spriteId
|
|
</summary>
|
|
<remarks>
|
|
Sets the sprite of the next BLIP_GALLERY blip, values used in the native scripts: 143 (ObjectiveBlue), 144 (ObjectiveGreen), 145 (ObjectiveRed), 146 (ObjectiveYellow).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RACE_GALLERY_NEXT_BLIP_SPRITE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CUSTOM_MINIMAP_SET_BLIP_OBJECT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CUSTOM_MINIMAP_CREATE_BLIP(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Add a BLIP_GALLERY at the specific coordinate. Used in fm_maintain_transition_players to display race track points.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RACE_GALLERY_ADD_BLIP(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CUSTOM_MINIMAP_CREATE_BLIP(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_RACE_GALLERY_BLIPS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CUSTOM_MINIMAP_CLEAR_BLIPS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_SONAR_BLIPS_THIS_FRAME">
|
|
<remarks>
|
|
Doesn't actually return anything.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NORTH_RADAR_BLIP">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NORTH_BLID_INDEX"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_PLAYER_NAME_TAGS_ON_BLIPS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles whether or not name labels are shown on the expanded minimap next to player blips, like in GTA:O.<br/>
|
|
Doesn't need to be called every frame.<br/>
|
|
Preview: <see href='https://i.imgur.com/DfqKWfJ.png'>https://i.imgur.com/DfqKWfJ.png</see><br/>
|
|
Make sure to call SET_BLIP_CATEGORY with index 7 for this to work on the desired blip.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DRAW_FRONTEND_BACKGROUND_THIS_FRAME">
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVATE_FRONTEND_MENU(System.UInt32,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash menuhash, BOOL togglePause, int component
|
|
</summary>
|
|
<remarks>
|
|
Does stuff like this:<br/>
|
|
gyazo.com/7fcb78ea3520e3dbc5b2c0c0f3712617<br/>
|
|
Example:<br/>
|
|
int GetHash = GET_HASH_KEY("fe_menu_version_corona_lobby");<br/>
|
|
ACTIVATE_FRONTEND_MENU(GetHash, 0, -1);<br/>
|
|
BOOL p1 is a toggle to define the game in pause.<br/>
|
|
int p2 is unknown but -1 always works, not sure why though.<br/>
|
|
[30/03/2017] ins1de :<br/>
|
|
the int p2 is actually a component variable. When the pause menu is visible, it opens the tab related to it.<br/>
|
|
Example : Function.Call(Hash.ACTIVATE_FRONTEND_MENU,-1171018317, 0, 42);<br/>
|
|
Result : Opens the "Online" tab without pausing the menu, with -1 it opens the map.Below is a list of all known Frontend Menu Hashes.<br/>
|
|
- FE_MENU_VERSION_SP_PAUSE<br/>
|
|
- FE_MENU_VERSION_MP_PAUSE<br/>
|
|
- FE_MENU_VERSION_CREATOR_PAUSE<br/>
|
|
- FE_MENU_VERSION_CUTSCENE_PAUSE<br/>
|
|
- FE_MENU_VERSION_SAVEGAME<br/>
|
|
- FE_MENU_VERSION_PRE_LOBBY<br/>
|
|
- FE_MENU_VERSION_LOBBY<br/>
|
|
- FE_MENU_VERSION_MP_CHARACTER_SELECT<br/>
|
|
- FE_MENU_VERSION_MP_CHARACTER_CREATION<br/>
|
|
- FE_MENU_VERSION_EMPTY<br/>
|
|
- FE_MENU_VERSION_EMPTY_NO_BACKGROUND<br/>
|
|
- FE_MENU_VERSION_TEXT_SELECTION<br/>
|
|
- FE_MENU_VERSION_CORONA<br/>
|
|
- FE_MENU_VERSION_CORONA_LOBBY<br/>
|
|
- FE_MENU_VERSION_CORONA_JOINED_PLAYERS<br/>
|
|
- FE_MENU_VERSION_CORONA_INVITE_PLAYERS<br/>
|
|
- FE_MENU_VERSION_CORONA_INVITE_FRIENDS<br/>
|
|
- FE_MENU_VERSION_CORONA_INVITE_CREWS<br/>
|
|
- FE_MENU_VERSION_CORONA_INVITE_MATCHED_PLAYERS<br/>
|
|
- FE_MENU_VERSION_CORONA_INVITE_LAST_JOB_PLAYERS<br/>
|
|
- FE_MENU_VERSION_CORONA_RACE<br/>
|
|
- FE_MENU_VERSION_CORONA_BETTING<br/>
|
|
- FE_MENU_VERSION_JOINING_SCREEN<br/>
|
|
- FE_MENU_VERSION_LANDING_MENU<br/>
|
|
- FE_MENU_VERSION_LANDING_KEYMAPPING_MENU<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESTART_FRONTEND_MENU(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash menuHash, int p1
|
|
</summary>
|
|
<remarks>
|
|
Before using this native click the native above and look at the decription.<br/>
|
|
Example:<br/>
|
|
int GetHash = Function.Call&lt;int&gt;(Hash.GET_HASH_KEY, "fe_menu_version_corona_lobby");<br/>
|
|
Function.Call(Hash.ACTIVATE_FRONTEND_MENU, GetHash, 0, -1);<br/>
|
|
Function.Call(Hash.RESTART_FRONTEND_MENU(GetHash, -1);<br/>
|
|
This native refreshes the frontend menu.<br/>
|
|
p1 = Hash of Menu<br/>
|
|
p2 = Unknown but always works with -1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CURRENT_FRONTEND_MENU_VERSION">
|
|
<remarks>
|
|
if (HUD::GET_CURRENT_FRONTEND_MENU_VERSION() == joaat("fe_menu_version_empty_no_background"))<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CURRENT_FRONTEND_MENU">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CURRENT_FRONTEND_MENU_VERSION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PAUSE_MENU_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_PAUSE_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME">
|
|
<remarks>
|
|
Allows opening the pause menu this frame, when the player is dead.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ALLOW_PAUSE_MENU_WHEN_DEAD_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ALLOW_PAUSE_WHEN_NOT_IN_STATE_OF_PLAY_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FRONTEND_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL active
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PAUSE_MENU_STATE">
|
|
<remarks>
|
|
Returns:<br/>
|
|
0<br/>
|
|
5<br/>
|
|
10<br/>
|
|
15<br/>
|
|
20<br/>
|
|
25<br/>
|
|
30<br/>
|
|
35<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
Not present in retail version of the game, actual definiton seems to be<br/>
|
|
_LOG_DEBUG_INFO(const char* category, const char* debugText);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOG_DEBUG_INFO(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_MENUCEPTION_GO_DEEPER(System.Int32)">
|
|
<summary>
|
|
Parameters: int page
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_TOGGLE_FULLSCREEN_MAP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_MENU_ACTIVATE_CONTEXT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash contextHash
|
|
</summary>
|
|
<remarks>
|
|
Activates the specified frontend menu context.<br/>
|
|
pausemenu.xml defines some specific menu options using 'context'. Context is basically a 'condition'. <br/>
|
|
The `*ALL*` part of the context means that whatever is being defined, will be active when any or all of those conditions after `*ALL*` are met.<br/>
|
|
The `*NONE*` part of the context section means that whatever is being defined, will NOT be active if any or all of the conditions after `*NONE*` are met.<br/>
|
|
This basically allows you to hide certain menu sections, or things like instructional buttons.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_FRONTEND_MENU_CONTEXT(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PAUSE_MENU_ACTIVATE_CONTEXT(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_MENU_DEACTIVATE_CONTEXT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash contextHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OBJECT_DECAL_TOGGLE(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PAUSE_MENU_DEACTIVATE_CONTEXT(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_MENU_IS_CONTEXT_ACTIVE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash contextHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_MENU_GET_MOUSE_CLICK_EVENT(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_MENU_REDRAW_INSTRUCTIONAL_BUTTONS(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_DEATHBLOOD_SEETHROUGH(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PAUSE_MENU_REDRAW_INSTRUCTIONAL_BUTTONS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_MENU_SET_BUSY_SPINNER(System.Boolean,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL p0, int position, int spinnerIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_MENU_SET_WARN_ON_TAB_CHANGE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TAKE_CONTROL_OF_FRONTEND">
|
|
<remarks>
|
|
Disables frontend (works in custom frontends, not sure about regular pause menu) navigation keys on keyboard. Not sure about controller. Does not disable mouse controls. No need to call this every tick.<br/>
|
|
To enable the keys again, use `0x14621BB1DF14E2B2`.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_CONTROL_OF_FRONTEND">
|
|
<remarks>
|
|
Enables frontend (works in custom frontends, not sure about regular pause menu) navigation keys on keyboard if they were disabled using the native below.<br/>
|
|
To disable the keys, use `0xEC9264727EEC0F28`<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SAVEGAME_LIST_UNIQUE_ID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MENU_TRIGGER_EVENT_DETAILS(System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* lastItemMenuId, int* selectedItemUniqueId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PAUSE_MENU_SELECTION(System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MENU_TRIGGER_EVENT_DETAILS(System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MENU_LAYOUT_CHANGED_EVENT_DETAILS(System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* lastItemMenuId, int* selectedItemMenuId, int* selectedItemUniqueId
|
|
</summary>
|
|
<remarks>
|
|
lastItemMenuId: this is the menuID of the last selected item minus 1000 (lastItem.menuID - 1000)<br/>
|
|
selectedItemMenuId: same as lastItemMenuId except for the currently selected menu item<br/>
|
|
selectedItemUniqueId: this is uniqueID of the currently selected menu item<br/>
|
|
when the pausemenu is closed:<br/>
|
|
lastItemMenuId = -1<br/>
|
|
selectedItemMenuId = -1<br/>
|
|
selectedItemUniqueId = 0<br/>
|
|
when the header gains focus:<br/>
|
|
lastItemMenuId updates as normal or 0 if the pausemenu was just opened<br/>
|
|
selectedItemMenuId becomes a unique id for the pausemenu page that focus was taken from (?) or 0 if the pausemenu was just opened<br/>
|
|
selectedItemUniqueId = -1<br/>
|
|
when focus is moved from the header to a pausemenu page:<br/>
|
|
lastItemMenuId becomes a unique id for the pausemenu page that focus was moved to (?)<br/>
|
|
selectedItemMenuId = -1<br/>
|
|
selectedItemUniqueId updates as normal<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PAUSE_MENU_SELECTION_DATA(System.Int32*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MENU_LAYOUT_CHANGED_EVENT_DETAILS(System.Int32*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PM_PLAYER_CREW_COLOR(System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* r, int* g, int* b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MENU_PED_INT_STAT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USERIDS_UIHIDDEN(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MENU_PED_INT_STAT(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CHARACTER_MENU_PED_INT_STAT(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MENU_PED_MASKED_INT_STAT(System.UInt32,System.Int32*,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statHash, int* outValue, int mask, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CHARACTER_MENU_PED_MASKED_INT_STAT(System.UInt32,System.IntPtr,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statHash, Any* outValue, int p2, int mask, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MENU_PED_FLOAT_STAT(System.UInt32,System.Single*)">
|
|
<summary>
|
|
Parameters: Hash statHash, float* outValue
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CHARACTER_MENU_PED_FLOAT_STAT(System.Single,System.Single*,System.Boolean)">
|
|
<summary>
|
|
Parameters: float statHash, float* outValue, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MENU_PED_BOOL_STAT(System.UInt32,System.Boolean*)">
|
|
<summary>
|
|
Parameters: Hash statHash, BOOL* outValue
|
|
</summary>
|
|
<remarks>
|
|
p0 was always 0xAE2602A3.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_PED_TO_PAUSE_MENU(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is either 1 or 2 in the PC scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PAUSE_MENU_PED_LIGHTING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL state
|
|
</summary>
|
|
<remarks>
|
|
Toggles the light state for the pause menu ped in frontend menus.<br/>
|
|
This is used by R* in combination with `SET_PAUSE_MENU_PED_SLEEP_STATE` to toggle the "offline" or "online" state in the "friends" tab of the pause menu in GTA Online.<br/>
|
|
Example:<br/>
|
|
Lights On: <see href='https://vespura.com/hi/i/2019-04-01_16-09_540ee_1015.png'>https://vespura.com/hi/i/2019-04-01_16-09_540ee_1015.png</see><br/>
|
|
Lights Off: <see href='https://vespura.com/hi/i/2019-04-01_16-10_8b5e7_1016.png'>https://vespura.com/hi/i/2019-04-01_16-10_8b5e7_1016.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PAUSE_MENU_PED_SLEEP_STATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL state
|
|
</summary>
|
|
<remarks>
|
|
Toggles the pause menu ped sleep state for frontend menus.<br/>
|
|
Example: <see href='https://vespura.com/hi/i/2019-04-01_15-51_8ed38_1014.gif'>https://vespura.com/hi/i/2019-04-01_15-51_8ed38_1014.gif</see><br/>
|
|
`state` 0 will make the ped slowly fall asleep, 1 will slowly wake the ped up.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_SOCIAL_CLUB_LEGAL_SCREEN">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.OPEN_ONLINE_POLICIES_MENU"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ONLINE_POLICIES_MENU_ACTIVE">
|
|
<remarks>
|
|
Returns the same as IS_SOCIAL_CLUB_ACTIVE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OPEN_SOCIAL_CLUB_MENU">
|
|
<remarks>
|
|
Uses the `SOCIAL_CLUB2` scaleform.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SOCIAL_CLUB_TOUR(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
<remarks>
|
|
HUD::SET_SOCIAL_CLUB_TOUR("Gallery");<br/>
|
|
HUD::SET_SOCIAL_CLUB_TOUR("Missions");<br/>
|
|
HUD::SET_SOCIAL_CLUB_TOUR("General");<br/>
|
|
HUD::SET_SOCIAL_CLUB_TOUR("Playlists");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEXT_INPUT_BOX_ENABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FORCE_CLOSE_TEXT_INPUT_BOX">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_CLOSE_TEXT_INPUT_BOX"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_COMMA_ON_TEXT_INPUT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_MP_TEXT_CHAT_TEAM_STRING(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash gxtEntryHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OVERRIDE_MULTIPLAYER_CHAT_PREFIX(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.OVERRIDE_MP_TEXT_CHAT_TEAM_STRING(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MP_TEXT_CHAT_TYPING">
|
|
<remarks>
|
|
Returns whether or not the text chat (MULTIPLAYER_CHAT Scaleform component) is active.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_TEXT_CHAT_ACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_MP_TEXT_CHAT_TYPING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_MULTIPLAYER_CHAT_ACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_MP_TEXT_CHAT_TYPING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ABORT_TEXT_CHAT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLOSE_MP_TEXT_CHAT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLOSE_MULTIPLAYER_CHAT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLOSE_MP_TEXT_CHAT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.MP_TEXT_CHAT_IS_TEAM_JOB(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_MP_TEXT_CHAT_COLOR(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int hudColor
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OVERRIDE_MULTIPLAYER_CHAT_COLOUR(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.OVERRIDE_MP_TEXT_CHAT_COLOR(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.MP_TEXT_CHAT_DISABLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Hides the chat history, closes the input box and makes it unable to be opened unless called again with FALSE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TEXT_CHAT_UNK(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.MP_TEXT_CHAT_DISABLE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._MULTIPLAYER_CHAT_SET_DISABLED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.MP_TEXT_CHAT_DISABLE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FLAG_PLAYER_CONTEXT_IN_TOURNAMENT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_IS_IN_TOURNAMENT(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FLAG_PLAYER_CONTEXT_IN_TOURNAMENT(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HAS_AI_BLIP(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL hasCone
|
|
</summary>
|
|
<remarks>
|
|
This native turns on the AI blip on the specified ped. It also disappears automatically when the ped is too far or if the ped is dead. You don't need to control it with other natives.<br/>
|
|
See gtaforums.com/topic/884370-native-research-ai-blips for further information.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_ENEMY_AI_BLIP(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_HAS_AI_BLIP(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_AI_BLIP(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_HAS_AI_BLIP(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HAS_AI_BLIP_WITH_COLOUR(GTA.Ped,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL hasCone, int color
|
|
</summary>
|
|
<remarks>
|
|
color: see SET_BLIP_COLOUR<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_HAS_AI_BLIP_WITH_COLOR(GTA.Ped,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_HAS_AI_BLIP_WITH_COLOUR(GTA.Ped,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_PED_HAVE_AI_BLIP(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_GANG_ID(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int gangId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_AI_BLIP_TYPE(GTA.Ped,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_GANG_ID(GTA.Ped,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_HAS_CONE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_SPECIAL_ABILITY_LOCKON_OPERATION(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_HAS_CONE(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_FORCED_ON(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_AI_BLIP_ALWAYS_SHOWN(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_FORCED_ON(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_NOTICE_RANGE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float range
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_AI_BLIP_MAX_DISTANCE(GTA.Ped,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_NOTICE_RANGE(GTA.Ped,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_SPRITE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int spriteId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_AI_BLIP_SPRITE(GTA.Ped,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_AI_BLIP_SPRITE(GTA.Ped,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_AI_PED_PED_BLIP_INDEX(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_AI_BLIP_2(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_AI_PED_PED_BLIP_INDEX(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_AI_PED_VEHICLE_BLIP_INDEX(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns the current AI BLIP for the specified ped<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_AI_BLIP(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_AI_PED_VEHICLE_BLIP_INDEX(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_DIRECTOR_MODE_BEEN_TRIGGERED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_DIRECTOR_MODE_BEEN_LAUNCHED_BY_CODE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DIRECTOR_MODE_CLEAR_TRIGGERED_FLAG">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DIRECTOR_MODE_LAUNCHED_BY_SCRIPT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_IS_IN_DIRECTOR_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If toggle is true, hides special ability bar / character name in the pause menu<br/>
|
|
If toggle is false, shows special ability bar / character name in the pause menu<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DIRECTOR_MODE(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_IS_IN_DIRECTOR_MODE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_IS_IN_DIRECTOR_MODE(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_IS_IN_DIRECTOR_MODE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DIRECTOR_MODE_AVAILABLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INTERIOR_HEADING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_INTERIOR_HEADING(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_INTERIOR_HEADING(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INTERIOR_LOCATION_AND_NAMEHASH(System.IntPtr,GTA.Math.Vector3*,GTA.Native.Hash*)">
|
|
<summary>
|
|
Parameters: Interior interior, Vector3* position, Hash* nameHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_INTERIOR_INFO(System.IntPtr,GTA.Math.Vector3*,GTA.Native.Hash*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_INTERIOR_LOCATION_AND_NAMEHASH(System.IntPtr,GTA.Math.Vector3*,GTA.Native.Hash*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INTERIOR_GROUP_ID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
<remarks>
|
|
Returns the group ID of the specified interior. For example, regular interiors have group 0, subway interiors have group 1. There are a few other groups too.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OFFSET_FROM_INTERIOR_IN_WORLD_COORDS(System.IntPtr,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Interior interior, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VALID_INTERIOR(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_ROOM_FOR_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_ROOM_FOR_ENTITY(GTA.Entity,System.IntPtr,System.UInt32)">
|
|
<summary>
|
|
Parameters: Entity entity, Interior interior, Hash roomHashKey
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ROOM_KEY_FROM_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Gets the room hash key from the room that the specified entity is in. Each room in every interior has a unique key. Returns 0 if the entity is outside.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_KEY_FOR_ENTITY_IN_ROOM(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Seems to do the exact same as INTERIOR::GET_ROOM_KEY_FROM_ENTITY<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INTERIOR_FROM_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Returns the handle of the interior that the entity is in. Returns 0 if outside.<br/>
|
|
</remarks>
|
|
<returns>Interior</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RETAIN_ENTITY_IN_INTERIOR(GTA.Entity,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, Interior interior
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_INTERIOR_STATE_OF_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Immediately removes entity from an interior. Like sets entity to `limbo` room.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_INTERIOR_FOR_ENTITY(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_INTERIOR_STATE_OF_ENTITY(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_ACTIVATING_TRACKING_ON_ENTITY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_ROOM_FOR_GAME_VIEWPORT(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int interiorID, Hash roomHashKey
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ROOM_FOR_GAME_VIEWPORT_BY_NAME(System.String)">
|
|
<summary>
|
|
Parameters: const char* roomName
|
|
</summary>
|
|
<remarks>
|
|
Example of use (carmod_shop)<br/>
|
|
INTERIOR::SET_ROOM_FOR_GAME_VIEWPORT_BY_NAME("V_CarModRoom");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ROOM_FOR_GAME_VIEWPORT_BY_KEY(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash roomHashKey
|
|
</summary>
|
|
<remarks>
|
|
Usage: INTERIOR::SET_ROOM_FOR_GAME_VIEWPORT_BY_KEY(INTERIOR::GET_KEY_FOR_ENTITY_IN_ROOM(PLAYER::PLAYER_PED_ID()));<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ROOM_KEY_FROM_GAMEPLAY_CAM">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ROOM_KEY_FOR_GAME_VIEWPORT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INTERIOR_FROM_PRIMARY_VIEW">
|
|
<remarks>
|
|
Returns the current interior id from gameplay camera<br/>
|
|
</remarks>
|
|
<returns>Interior</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_INTERIOR_FROM_GAMEPLAY_CAM">
|
|
<returns>Interior</returns>
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_INTERIOR_FROM_PRIMARY_VIEW"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INTERIOR_AT_COORDS(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Returns interior ID from specified coordinates. If coordinates are outside, then it returns 0.<br/>
|
|
Example for VB.NET<br/>
|
|
Dim interiorID As Integer = Native.Function.Call(Of Integer)(Hash.GET_INTERIOR_AT_COORDS, X, Y, Z)<br/>
|
|
</remarks>
|
|
<returns>Interior</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME(GTA.Pickup,System.String)">
|
|
<summary>
|
|
Parameters: Pickup pickup, const char* roomName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PIN_INTERIOR_IN_MEMORY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOAD_INTERIOR(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PIN_INTERIOR_IN_MEMORY(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNPIN_INTERIOR(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
<remarks>
|
|
Does something similar to INTERIOR::DISABLE_INTERIOR.<br/>
|
|
You don't fall through the floor but everything is invisible inside and looks the same as when INTERIOR::DISABLE_INTERIOR is used. Peds behaves normally inside. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_INTERIOR_READY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INTERIOR_IN_USE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
<remarks>
|
|
Only used once in the entire game scripts.<br/>
|
|
Does not actually return anything.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INTERIOR_AT_COORDS_WITH_TYPE(System.Single,System.Single,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, const char* interiorType
|
|
</summary>
|
|
<remarks>
|
|
Returns the interior ID representing the requested interior at that location (if found?). The supplied interior string is not the same as the one used to load the interior.<br/>
|
|
Use: INTERIOR::UNPIN_INTERIOR(INTERIOR::GET_INTERIOR_AT_COORDS_WITH_TYPE(x, y, z, interior))<br/>
|
|
Interior types include: "V_Michael", "V_Franklins", "V_Franklinshouse", etc.. you can find them in the scripts.<br/>
|
|
Not a very useful native as you could just use GET_INTERIOR_AT_COORDS instead and get the same result, without even having to specify the interior type.<br/>
|
|
</remarks>
|
|
<returns>Interior</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INTERIOR_AT_COORDS_WITH_TYPEHASH(System.Single,System.Single,System.Single,System.UInt32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Hash typeHash
|
|
</summary>
|
|
<remarks>
|
|
Hashed version of GET_INTERIOR_AT_COORDS_WITH_TYPE<br/>
|
|
</remarks>
|
|
<returns>Interior</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UNK_GET_INTERIOR_AT_COORDS(System.Single,System.Single,System.Single,System.UInt32)">
|
|
<returns>Interior</returns>
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_INTERIOR_AT_COORDS_WITH_TYPEHASH(System.Single,System.Single,System.Single,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_COLLISION_MARKED_OUTSIDE(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the collision at the specified coords is marked as being outside (false if there's an interior)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_COORDS_COLLIDING_WITH_EXTERIOR(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_COLLISION_MARKED_OUTSIDE(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INTERIOR_FROM_COLLISION(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<returns>Interior</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_STADIUM_PROBES_THIS_FRAME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVATE_INTERIOR_ENTITY_SET(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Interior interior, const char* entitySetName
|
|
</summary>
|
|
<remarks>
|
|
More info: <see href='http://gtaforums.com/topic/836367-adding-props-to-interiors/'>http://gtaforums.com/topic/836367-adding-props-to-interiors/</see><br/>
|
|
Full list of IPLs and interior entity sets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ENABLE_INTERIOR_PROP(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ACTIVATE_INTERIOR_ENTITY_SET(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DEACTIVATE_INTERIOR_ENTITY_SET(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Interior interior, const char* entitySetName
|
|
</summary>
|
|
<remarks>
|
|
Full list of IPLs and interior entity sets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_INTERIOR_PROP(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DEACTIVATE_INTERIOR_ENTITY_SET(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_INTERIOR_ENTITY_SET_ACTIVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Interior interior, const char* entitySetName
|
|
</summary>
|
|
<remarks>
|
|
Full list of IPLs and interior entity sets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_INTERIOR_PROP_ENABLED(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_INTERIOR_ENTITY_SET_ACTIVE(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INTERIOR_ENTITY_SET_TINT_INDEX(System.IntPtr,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Interior interior, const char* entitySetName, int color
|
|
</summary>
|
|
<remarks>
|
|
Full list of IPLs and interior entity sets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_INTERIOR_PROP_COLOR(System.IntPtr,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INTERIOR_ENTITY_SET_TINT_INDEX(System.IntPtr,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_INTERIOR_ENTITY_SET_COLOR(System.IntPtr,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INTERIOR_ENTITY_SET_TINT_INDEX(System.IntPtr,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REFRESH_INTERIOR(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash mapObjectHash
|
|
</summary>
|
|
<remarks>
|
|
This is the native that is used to hide the exterior of GTA Online apartment buildings when you are inside an apartment.<br/>
|
|
More info: <see href='http://gtaforums.com/topic/836301-hiding-gta-online-apartment-exteriors/'>http://gtaforums.com/topic/836301-hiding-gta-online-apartment-exteriors/</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HIDE_MAP_OBJECT_THIS_FRAME(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_SHADOW_CULL_MODEL_THIS_FRAME(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash mapObjectHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ENABLE_SCRIPT_CULL_MODEL_THIS_FRAME(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ENABLE_SHADOW_CULL_MODEL_THIS_FRAME(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_INTERIOR(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Interior interior, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Example: <br/>
|
|
This removes the interior from the strip club and when trying to walk inside the player just falls:<br/>
|
|
INTERIOR::DISABLE_INTERIOR(118018, true);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_INTERIOR_DISABLED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAP_INTERIOR(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Interior interior, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Does something similar to INTERIOR::DISABLE_INTERIOR<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_INTERIOR_CAPPED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Interior interior
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_METRO_SYSTEM(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IS_EXTERIOR_ONLY(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Jenkins hash _might_ be 0xFC227584.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_ITEMSET(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
<returns>ScrHandle</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DESTROY_ITEMSET(System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle itemset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ITEMSET_VALID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle itemset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TO_ITEMSET(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle item, ScrHandle itemset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_FROM_ITEMSET(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle item, ScrHandle itemset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ITEMSET_SIZE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle itemset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_INDEXED_ITEM_IN_ITEMSET(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int index, ScrHandle itemset
|
|
</summary>
|
|
<returns>ScrHandle</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_IN_ITEMSET(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle item, ScrHandle itemset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAN_ITEMSET(System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle itemset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOBBY_AUTO_MULTIPLAYER_MENU">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RETURN_ZERO">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_AUTO_MULTIPLAYER_MENU"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOADINGSCREEN_GET_LOAD_FREEMODE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_AUTO_MULTIPLAYER_FREEMODE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOBBY_SET_AUTO_MULTIPLAYER(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BROADCAST_FINSHED_LOS_SOUND(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_SET_AUTO_MULTIPLAYER(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOADINGSCREEN_SET_LOAD_FREEMODE(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_SET_AUTO_MULTIPLAYER(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOADINGSCREEN_GET_LOAD_FREEMODE_WITH_EVENT_NAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_AUTO_MULTIPLAYER_EVENT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOBBY_SET_AUTO_MULTIPLAYER_EVENT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_IN_LOADING_SCREEN(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_SET_AUTO_MULTIPLAYER_EVENT(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOADINGSCREEN_SET_LOAD_FREEMODE_WITH_EVENT_NAME(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_SET_AUTO_MULTIPLAYER_EVENT(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_UI_LOADING_MULTIPLAYER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_AUTO_MULTIPLAYER_RANDOM_JOB"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOADINGSCREEN_IS_LOADING_FREEMODE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_AUTO_MULTIPLAYER_RANDOM_JOB"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOBBY_SET_AUTO_MP_RANDOM_JOB(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOADINGSCREEN_SET_IS_LOADING_FREEMODE(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOBBY_SET_AUTO_MP_RANDOM_JOB(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHUTDOWN_SESSION_CLEARS_AUTO_MULTIPLAYER(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOCALIZATION_GET_SYSTEM_LANGUAGE">
|
|
<remarks>
|
|
Same return values as GET_CURRENT_LANGUAGE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOCALIZATION_GET_SYSTEM_LANGUAGE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOCALIZATION_GET_SYSTEM_LANGUAGE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CURRENT_LANGUAGE">
|
|
<remarks>
|
|
0 = american (en-US)<br/>
|
|
1 = french (fr-FR)<br/>
|
|
2 = german (de-DE)<br/>
|
|
3 = italian (it-IT)<br/>
|
|
4 = spanish (es-ES)<br/>
|
|
5 = brazilian (pt-BR)<br/>
|
|
6 = polish (pl-PL)<br/>
|
|
7 = russian (ru-RU)<br/>
|
|
8 = korean (ko-KR)<br/>
|
|
9 = chinesetrad (zh-TW)<br/>
|
|
10 = japanese (ja-JP)<br/>
|
|
11 = mexican (es-MX)<br/>
|
|
12 = chinesesimp (zh-CN)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_UI_LANGUAGE_ID">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CURRENT_LANGUAGE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CURRENT_LANGUAGE_ID">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CURRENT_LANGUAGE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOCALIZATION_GET_SYSTEM_DATE_TYPE">
|
|
<remarks>
|
|
Possible return values: 0, 1, 2<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_USER_LANGUAGE_ID">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOCALIZATION_GET_SYSTEM_DATE_TYPE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOCALIZATION_GET_SYSTEM_DATE_FORMAT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOCALIZATION_GET_SYSTEM_DATE_TYPE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE(System.Int32)">
|
|
<summary>
|
|
Parameters: int stackSize
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_FREE_STACK_SLOTS_COUNT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_FREE_STACKS_OF_THIS_SIZE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RANDOM_SEED(System.Int32)">
|
|
<summary>
|
|
Parameters: int seed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TIME_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float timeScale
|
|
</summary>
|
|
<remarks>
|
|
Maximum value is 1.<br/>
|
|
At a value of 0 the game will still run at a minimum time scale.<br/>
|
|
Slow Motion 1: 0.6<br/>
|
|
Slow Motion 2: 0.4<br/>
|
|
Slow Motion 3: 0.2<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MISSION_FLAG(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If true, the player can't save the game. <br/>
|
|
If the parameter is true, sets the mission flag to true, if the parameter is false, the function does nothing at all.<br/>
|
|
^ also, if the mission flag is already set, the function does nothing at all<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RANDOM_EVENT_FLAG(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If the parameter is true, sets the random event flag to true, if the parameter is false, the function does nothing at all.<br/>
|
|
Does nothing if the mission flag is set.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTENT_TO_LOAD">
|
|
<remarks>
|
|
Returns pointer to an empty string.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GLOBAL_CHAR_BUFFER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CONTENT_TO_LOAD"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVITY_FEED_CREATE(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* p0, const char* p1
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub). Seems to be PS4 specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVITY_FEED_ADD_SUBSTRING_TO_CAPTION(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub). Seems to be PS4 specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVITY_FEED_ADD_LITERAL_SUBSTRING_TO_CAPTION(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub). Seems to be PS4 specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVITY_FEED_ADD_INT_TO_CAPTION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub). Seems to be PS4 specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVITY_FEED_LARGE_IMAGE_URL(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub). Seems to be PS4 specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINE(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* p0, const char* p1
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub). Seems to be PS4 specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVITY_FEED_ACTION_START_WITH_COMMAND_LINE_ADD(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub). Seems to be PS4 specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVITY_FEED_POST">
|
|
<remarks>
|
|
Does nothing (it's a nullsub). Seems to be PS4 specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVITY_FEED_ONLINE_PLAYED_WITH_POST(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub). Seems to be PS4 specific.<br/>
|
|
Used only once in the scripts (ingamehud) with p0 = "AF_GAMEMODE"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_RESUMED_FROM_SUSPEND">
|
|
<remarks>
|
|
Hardcoded to return false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_RESUMED_FROM_SUSPEND">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_RESUMED_FROM_SUSPEND"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_HIGH_PRIO(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets GtaThread+0x14A<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_THIS_IS_A_TRIGGER_SCRIPT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets bit 3 in GtaThread+0x150<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INFORM_CODE_OF_CONTENT_ID_OF_CURRENT_UGC_MISSION(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BASE_ELEMENT_LOCATION_FROM_METADATA_BLOCK(System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BASE_ELEMENT_METADATA(System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_BASE_ELEMENT_LOCATION_FROM_METADATA_BLOCK(System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PREV_WEATHER_TYPE_HASH_NAME">
|
|
<remarks>
|
|
Returns current weather name hash<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PREV_WEATHER_TYPE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PREV_WEATHER_TYPE_HASH_NAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NEXT_WEATHER_TYPE_HASH_NAME">
|
|
<remarks>
|
|
Returns weather name hash<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NEXT_WEATHER_TYPE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NEXT_WEATHER_TYPE_HASH_NAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PREV_WEATHER_TYPE(System.String)">
|
|
<summary>
|
|
Parameters: const char* weatherType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_NEXT_WEATHER_TYPE(System.String)">
|
|
<summary>
|
|
Parameters: const char* weatherType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEATHER_TYPE_PERSIST(System.String)">
|
|
<summary>
|
|
Parameters: const char* weatherType
|
|
</summary>
|
|
<remarks>
|
|
The following weatherTypes are used in the scripts:<br/>
|
|
"CLEAR"<br/>
|
|
"EXTRASUNNY"<br/>
|
|
"CLOUDS"<br/>
|
|
"OVERCAST"<br/>
|
|
"RAIN"<br/>
|
|
"CLEARING"<br/>
|
|
"THUNDER"<br/>
|
|
"SMOG"<br/>
|
|
"FOGGY"<br/>
|
|
"XMAS"<br/>
|
|
"SNOW"<br/>
|
|
"SNOWLIGHT"<br/>
|
|
"BLIZZARD"<br/>
|
|
"HALLOWEEN"<br/>
|
|
"NEUTRAL"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEATHER_TYPE_NOW_PERSIST(System.String)">
|
|
<summary>
|
|
Parameters: const char* weatherType
|
|
</summary>
|
|
<remarks>
|
|
The following weatherTypes are used in the scripts:<br/>
|
|
"CLEAR"<br/>
|
|
"EXTRASUNNY"<br/>
|
|
"CLOUDS"<br/>
|
|
"OVERCAST"<br/>
|
|
"RAIN"<br/>
|
|
"CLEARING"<br/>
|
|
"THUNDER"<br/>
|
|
"SMOG"<br/>
|
|
"FOGGY"<br/>
|
|
"XMAS"<br/>
|
|
"SNOW"<br/>
|
|
"SNOWLIGHT"<br/>
|
|
"BLIZZARD"<br/>
|
|
"HALLOWEEN"<br/>
|
|
"NEUTRAL"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEATHER_TYPE_NOW(System.String)">
|
|
<summary>
|
|
Parameters: const char* weatherType
|
|
</summary>
|
|
<remarks>
|
|
The following weatherTypes are used in the scripts:<br/>
|
|
"CLEAR"<br/>
|
|
"EXTRASUNNY"<br/>
|
|
"CLOUDS"<br/>
|
|
"OVERCAST"<br/>
|
|
"RAIN"<br/>
|
|
"CLEARING"<br/>
|
|
"THUNDER"<br/>
|
|
"SMOG"<br/>
|
|
"FOGGY"<br/>
|
|
"XMAS"<br/>
|
|
"SNOW"<br/>
|
|
"SNOWLIGHT"<br/>
|
|
"BLIZZARD"<br/>
|
|
"HALLOWEEN"<br/>
|
|
"NEUTRAL"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEATHER_TYPE_OVERTIME_PERSIST(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* weatherType, float time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WEATHER_TYPE_OVER_TIME(System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WEATHER_TYPE_OVERTIME_PERSIST(System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_WEATHER_TYPE_NOW_PERSIST_NETWORK(System.Int32)">
|
|
<summary>
|
|
Parameters: int milliseconds
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_WEATHER_TYPE_OVERTIME_PERSIST(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_WEATHER_TYPE_NOW_PERSIST_NETWORK(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CURR_WEATHER_STATE(GTA.Native.Hash*,GTA.Native.Hash*,System.Single*)">
|
|
<summary>
|
|
Parameters: Hash* weatherType1, Hash* weatherType2, float* percentWeather2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WEATHER_TYPE_TRANSITION(GTA.Native.Hash*,GTA.Native.Hash*,System.Single*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CURR_WEATHER_STATE(GTA.Native.Hash*,GTA.Native.Hash*,System.Single*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CURR_WEATHER_STATE(System.UInt32,System.UInt32,System.Single)">
|
|
<summary>
|
|
Parameters: Hash weatherType1, Hash weatherType2, float percentWeather2
|
|
</summary>
|
|
<remarks>
|
|
Mixes two weather types. If percentWeather2 is set to 0.0f, then the weather will be entirely of weatherType1, if it is set to 1.0f it will be entirely of weatherType2. If it's set somewhere in between, there will be a mixture of weather behaviors. To test, try this in the RPH console, and change the float to different values between 0 and 1:<br/>
|
|
execute "NativeFunction.Natives.x578C752848ECFA0C(Game.GetHashKey(""RAIN""), Game.GetHashKey(""SMOG""), 0.50f);<br/>
|
|
Note that unlike most of the other weather natives, this native takes the hash of the weather name, not the plain string. These are the weather names and their hashes:<br/>
|
|
CLEAR 0x36A83D84<br/>
|
|
EXTRASUNNY 0x97AA0A79<br/>
|
|
CLOUDS 0x30FDAF5C<br/>
|
|
OVERCAST 0xBB898D2D<br/>
|
|
RAIN 0x54A69840<br/>
|
|
CLEARING 0x6DB1A50D<br/>
|
|
THUNDER 0xB677829F<br/>
|
|
SMOG 0x10DCF4B5<br/>
|
|
FOGGY 0xAE737644<br/>
|
|
XMAS 0xAAC9C895<br/>
|
|
SNOWLIGHT 0x23FB812B<br/>
|
|
BLIZZARD 0x27EA2814<br/>
|
|
/* OLD INVALID INFO BELOW */<br/>
|
|
Not tested. Based purely on disassembly. Instantly sets the weather to sourceWeather, then transitions to targetWeather over the specified transitionTime in seconds.<br/>
|
|
If an invalid hash is specified for sourceWeather, the current weather type will be used.<br/>
|
|
If an invalid hash is specified for targetWeather, the next weather type will be used.<br/>
|
|
If an invalid hash is specified for both sourceWeather and targetWeather, the function just changes the transition time of the current transition.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WEATHER_TYPE_TRANSITION(System.UInt32,System.UInt32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CURR_WEATHER_STATE(System.UInt32,System.UInt32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OVERRIDE_WEATHER(System.String)">
|
|
<summary>
|
|
Parameters: const char* weatherType
|
|
</summary>
|
|
<remarks>
|
|
Appears to have an optional bool parameter that is unused in the scripts.<br/>
|
|
If you pass true, something will be set to zero.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OVERRIDE_WEATHEREX(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* weatherType, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Identical to SET_OVERRIDE_WEATHER but has an additional BOOL param that sets some weather var to 0 if true<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_SHOREWAVEAMPLITUDE(System.Single)">
|
|
<summary>
|
|
Parameters: float amplitude
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_SHOREWAVEMINAMPLITUDE(System.Single)">
|
|
<summary>
|
|
Parameters: float minAmplitude
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_SHOREWAVEMAXAMPLITUDE(System.Single)">
|
|
<summary>
|
|
Parameters: float maxAmplitude
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDE(System.Single)">
|
|
<summary>
|
|
Parameters: float minAmplitude
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDE(System.Single)">
|
|
<summary>
|
|
Parameters: float amplitude
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDE(System.Single)">
|
|
<summary>
|
|
Parameters: float minAmplitude
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_OCEANWAVEMAXAMPLITUDE(System.Single)">
|
|
<summary>
|
|
Parameters: float maxAmplitude
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_RIPPLEBUMPINESS(System.Single)">
|
|
<summary>
|
|
Parameters: float bumpiness
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS(System.Single)">
|
|
<summary>
|
|
Parameters: float minBumpiness
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESS(System.Single)">
|
|
<summary>
|
|
Parameters: float maxBumpiness
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_RIPPLEDISTURB(System.Single)">
|
|
<summary>
|
|
Parameters: float disturb
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_SET_STRENGTH(System.Single)">
|
|
<summary>
|
|
Parameters: float strength
|
|
</summary>
|
|
<remarks>
|
|
This seems to edit the water wave, intensity around your current location.<br/>
|
|
0.0f = Normal<br/>
|
|
1.0f = So Calm and Smooth, a boat will stay still.<br/>
|
|
3.0f = Really Intense.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_FADE_IN(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WATER_OVERRIDE_FADE_OUT(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WIND(System.Single)">
|
|
<summary>
|
|
Parameters: float speed
|
|
</summary>
|
|
<remarks>
|
|
Sets the the normalized wind speed value. The wind speed clamps always at 12.0, SET_WIND sets the wind in a percentage, 0.0 is 0 and 1.0 is 12.0. Setting this value to a negative number resumes the random wind speed changes provided by the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WIND_SPEED(System.Single)">
|
|
<summary>
|
|
Parameters: float speed
|
|
</summary>
|
|
<remarks>
|
|
Using this native will set the absolute wind speed value. The wind speed clamps to a range of 0.0- 12.0. Setting this value to a negative number resumes the random wind speed changes provided by the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WIND_DIRECTION(System.Single)">
|
|
<summary>
|
|
Parameters: float direction
|
|
</summary>
|
|
<remarks>
|
|
The wind direction in radians<br/>
|
|
180 degrees (PI), wind will blow from the south. Setting this value to a negative number resumes the random wind direction changes provided by the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RAIN(System.Single)">
|
|
<summary>
|
|
Parameters: float intensity
|
|
</summary>
|
|
<remarks>
|
|
With an `intensity` higher than `0.5f`, only the creation of puddles gets faster, rain and rain sound won't increase after that.<br/>
|
|
With an `intensity` of `0.0f` rain and rain sounds are disabled and there won't be any new puddles.<br/>
|
|
To use the rain intensity of the current weather, call this native with `-1f` as `intensity`.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RAIN_FX_INTENSITY(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RAIN(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RAIN_LEVEL(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RAIN(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SNOW(System.Single)">
|
|
<summary>
|
|
Parameters: float level
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SNOW_LEVEL(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SNOW(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_LIGHTNING_FLASH">
|
|
<remarks>
|
|
creates single lightning+thunder at random position<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_LIGHTNING_THUNDER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_LIGHTNING_FLASH"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CLOUD_SETTINGS_OVERRIDE(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PRELOAD_CLOUD_HAT(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOAD_CLOUD_HAT(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* name, float transitionTime
|
|
</summary>
|
|
<remarks>
|
|
The following cloudhats are useable:<br/>
|
|
altostratus<br/>
|
|
Cirrus<br/>
|
|
cirrocumulus<br/>
|
|
Clear 01<br/>
|
|
Cloudy 01<br/>
|
|
Contrails<br/>
|
|
Horizon<br/>
|
|
horizonband1<br/>
|
|
horizonband2<br/>
|
|
horizonband3<br/>
|
|
horsey<br/>
|
|
Nimbus<br/>
|
|
Puffs<br/>
|
|
RAIN<br/>
|
|
Snowy 01<br/>
|
|
Stormy 01<br/>
|
|
stratoscumulus<br/>
|
|
Stripey<br/>
|
|
shower<br/>
|
|
Wispy<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CLOUD_HAT_TRANSITION(System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOAD_CLOUD_HAT(System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNLOAD_CLOUD_HAT(System.String,System.Single)">
|
|
<summary>
|
|
Parameters: const char* name, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_CLOUD_HAT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UNLOAD_ALL_CLOUD_HATS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CLOUDS_ALPHA(System.Single)">
|
|
<summary>
|
|
Parameters: float opacity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CLOUD_HAT_OPACITY(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CLOUDS_ALPHA(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CLOUD_HAT_OPACITY">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CLOUDS_ALPHA"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BENCHMARK_TIME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SYSTEM_TIME_STEP"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RANDOM_FLOAT_IN_RANGE(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float startRange, float endRange
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RANDOM_INT_IN_RANGE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int startRange, int endRange
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RANDOM_MWC_INT_IN_RANGE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int startRange, int endRange
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_RANDOM_INT_IN_RANGE_2(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_RANDOM_MWC_INT_IN_RANGE(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_GROUND_Z_FOR_3D_COORD(System.Single,System.Single,System.Single,System.Single*,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float* groundZ, BOOL ignoreWater, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
Gets the ground elevation at the specified position. Note that if the specified position is below ground level, the function will output zero!<br/>
|
|
x: Position on the X-axis to get ground elevation at.<br/>
|
|
y: Position on the Y-axis to get ground elevation at.<br/>
|
|
z: Position on the Z-axis to get ground elevation at.<br/>
|
|
groundZ: The ground elevation at the specified position.<br/>
|
|
ignoreWater: Nearly always 0, very rarely 1 in the scripts: <see href='https://gfycat.com/NiftyTatteredCricket'>https://gfycat.com/NiftyTatteredCricket</see><br/>
|
|
Bear in mind this native can only calculate the elevation when the coordinates are within the client's render distance.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(System.Single,System.Single,System.Single,System.Single*,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float* groundZ, Vector3* normal
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GROUND_Z_COORD_WITH_OFFSETS(System.Single,System.Single,System.Single,System.Single*,GTA.Math.Vector3*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_GROUND_Z_AND_NORMAL_FOR_3D_COORD(System.Single,System.Single,System.Single,System.Single*,GTA.Math.Vector3*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_GROUND_Z_EXCLUDING_OBJECTS_FOR_3D_COORD(System.Single,System.Single,System.Single,System.Single*,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float* groundZ, BOOL p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GROUND_Z_FOR_3D_COORD_2(System.Single,System.Single,System.Single,System.Single*,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_GROUND_Z_EXCLUDING_OBJECTS_FOR_3D_COORD(System.Single,System.Single,System.Single,System.Single*,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ASIN(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACOS(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TAN(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATAN(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATAN2(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DISTANCE_BETWEEN_COORDS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, BOOL useZ
|
|
</summary>
|
|
<remarks>
|
|
Returns the distance between two three-dimensional points, optionally ignoring the Z values.<br/>
|
|
If useZ is false, only the 2D plane (X-Y) will be considered for calculating the distance.<br/>
|
|
Consider using this faster native instead: SYSTEM::VDIST - DVIST always takes in consideration the 3D coordinates.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ANGLE_BETWEEN_2D_VECTORS(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float x2, float y2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HEADING_FROM_VECTOR_2D(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float dx, float dy
|
|
</summary>
|
|
<remarks>
|
|
dx = x1 - x2<br/>
|
|
dy = y1 - y2<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RATIO_OF_CLOSEST_POINT_ON_LINE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp
|
|
</summary>
|
|
<remarks>
|
|
returns a float between 0.0 and 1.0, clamp: sets whether the product should be clamped between the given coordinates<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PROGRESS_ALONG_LINE_BETWEEN_COORDS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_RATIO_OF_CLOSEST_POINT_ON_LINE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_POINT_ON_LINE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, BOOL clamp
|
|
</summary>
|
|
<remarks>
|
|
clamp: sets whether the product should be clamped between the given coordinates<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LINE_PLANE_INTERSECTION(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single*)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float* p12
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_POINT_AREA_OVERLAP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BIT(System.Int32*,System.Int32)">
|
|
<summary>
|
|
Parameters: int* address, int offset
|
|
</summary>
|
|
<remarks>
|
|
This sets bit [offset] of [address] to on.<br/>
|
|
The offsets used are different bits to be toggled on and off, typically there is only one address used in a script.<br/>
|
|
Example:<br/>
|
|
MISC::SET_BIT(&bitAddress, 1);<br/>
|
|
To check if this bit has been enabled:<br/>
|
|
MISC::IS_BIT_SET(bitAddress, 1); // will return 1 afterwards<br/>
|
|
Please note, this method may assign a value to [address] when used.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_BIT(System.Int32*,System.Int32)">
|
|
<summary>
|
|
Parameters: int* address, int offset
|
|
</summary>
|
|
<remarks>
|
|
This sets bit [offset] of [address] to off.<br/>
|
|
Example:<br/>
|
|
MISC::CLEAR_BIT(&bitAddress, 1);<br/>
|
|
To check if this bit has been enabled:<br/>
|
|
MISC::IS_BIT_SET(bitAddress, 1); // will return 0 afterwards<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HASH_KEY(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
<remarks>
|
|
This native converts its past string to hash. It is hashed using jenkins one at a time method.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SLERP_NEAR_QUATERNION(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single*,System.Single*,System.Single*,System.Single*)">
|
|
<summary>
|
|
Parameters: float t, float x, float y, float z, float w, float x1, float y1, float z1, float w1, float* outX, float* outY, float* outZ, float* outW
|
|
</summary>
|
|
<remarks>
|
|
This native always come right before SET_ENTITY_QUATERNION where its final 4 parameters are SLERP_NEAR_QUATERNION p9 to p12<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_AREA_OCCUPIED(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9, BOOL p10, Any p11, BOOL p12
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_AREA_OCCUPIED_SLOW(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_POSITION_OCCUPIED(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float range, BOOL p4, BOOL checkVehicles, BOOL checkPeds, BOOL p7, BOOL p8, Entity ignoreEntity, BOOL p10
|
|
</summary>
|
|
<remarks>
|
|
`range`: The range, seems to not be very accurate during testing.<br/>
|
|
`p4`: Unknown, when set to true it seems to always return true no matter what I try.<br/>
|
|
`checkVehicle`: Check for any vehicles in that area.<br/>
|
|
`checkPeds`: Check for any peds in that area.<br/>
|
|
`ignoreEntity`: This entity will be ignored if it's in the area. Set to 0 if you don't want to exclude any entities.<br/>
|
|
The BOOL parameters that are documented have not been confirmed. They are just documented from what I've found during testing. They may not work as expected in all cases.<br/>
|
|
Returns true if there is anything in that location matching the provided parameters.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_POINT_OBSCURED_BY_A_MISSION_ENTITY(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_AREA(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float X, float Y, float Z, float radius, BOOL p4, BOOL ignoreCopCars, BOOL ignoreObjects, BOOL p7
|
|
</summary>
|
|
<remarks>
|
|
Example: CLEAR_AREA(0, 0, 0, 30, true, false, false, false);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_AREA_LEAVE_VEHICLE_HEALTH(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7
|
|
</summary>
|
|
<remarks>
|
|
MISC::CLEAR_AREA_LEAVE_VEHICLE_HEALTH(x, y, z, radius, false, false, false, false); seem to make all objects go away, peds, vehicles etc. All booleans set to true doesn't seem to change anything. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_AREA_OF_EVERYTHING(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_AREA_LEAVE_VEHICLE_HEALTH(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_AREA_OF_VEHICLES(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, BOOL p7, BOOL p8, BOOL p9, Any p10
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
CLEAR_AREA_OF_VEHICLES(0.0f, 0.0f, 0.0f, 10000.0f, false, false, false, false, false, false);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_ANGLED_AREA_OF_VEHICLES(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL p7, BOOL p8, BOOL p9, BOOL p10, BOOL p11, Any p12, Any p13
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_AREA_OF_OBJECTS(System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, int flags
|
|
</summary>
|
|
<remarks>
|
|
I looked through the PC scripts that this site provides you with a link to find. It shows the last param mainly uses, (0, 2, 6, 16, and 17) so I am going to assume it is a type of flag. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_AREA_OF_PEDS(System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, int flags
|
|
</summary>
|
|
<remarks>
|
|
Example: CLEAR_AREA_OF_PEDS(0, 0, 0, 10000, 1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_AREA_OF_COPS(System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, int flags
|
|
</summary>
|
|
<remarks>
|
|
flags appears to always be 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_AREA_OF_PROJECTILES(System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, int flags
|
|
</summary>
|
|
<remarks>
|
|
flags is usually 0 in the scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_SCENARIO_SPAWN_HISTORY">
|
|
<remarks>
|
|
Possibly used to clear scenario points.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SAVE_MENU_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL ignoreVehicle
|
|
</summary>
|
|
<remarks>
|
|
ignoreVehicle - bypasses vehicle check of the local player (it will not open if you are in a vehicle and this is set to false)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CREDITS_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CREDITS_FADE_OUT_WITH_SCREEN(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(System.String)">
|
|
<summary>
|
|
Parameters: const char* scriptName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_HOSPITAL_RESTART(System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3, Any p4
|
|
</summary>
|
|
<remarks>
|
|
Returns the index of the newly created hospital spawn point.<br/>
|
|
p3 might be radius?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_HOSPITAL_RESTART(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int hospitalIndex, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
The game by default has 5 hospital respawn points. Disabling them all will cause the player to respawn at the last position they were.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_POLICE_RESTART(System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_POLICE_RESTART(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int policeIndex, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Disables the spawn point at the police house on the specified index.<br/>
|
|
policeIndex: The police house index.<br/>
|
|
toggle: true to enable the spawn point, false to disable.<br/>
|
|
- Nacorpio<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RESTART_COORD_OVERRIDE(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float heading
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CUSTOM_RESPAWN_POSITION(System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RESTART_COORD_OVERRIDE(System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RESTART_CUSTOM_POSITION(System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RESTART_COORD_OVERRIDE(System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NEXT_RESPAWN_TO_CUSTOM">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_RESTART_COORD_OVERRIDE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_RESTART_CUSTOM_POSITION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_RESTART_COORD_OVERRIDE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_DEATH_ARREST_RESTART(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_AUTOMATIC_RESPAWN(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PAUSE_DEATH_ARREST_RESTART(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IGNORE_NEXT_RESTART(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FADE_OUT_AFTER_DEATH(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets whether the game should fade out after the player dies.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FADE_OUT_AFTER_ARREST(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets whether the game should fade out after the player is arrested.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FADE_IN_AFTER_DEATH_ARREST(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets whether the game should fade in after the player dies or is arrested.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FADE_IN_AFTER_LOAD(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_SAVE_HOUSE(System.Single,System.Single,System.Single,System.Single,System.String,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3, const char* p4, Any p5, Any p6
|
|
</summary>
|
|
<remarks>
|
|
returns savehouseHandle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SAVE_HOUSE(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int savehouseHandle, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_SAVE_HOUSE(System.Boolean,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SAVE_HOUSE_DETAILS_AFTER_SUCCESSFUL_LOAD(GTA.Math.Vector3*,System.Single*,System.Boolean*,System.Boolean*)">
|
|
<summary>
|
|
Parameters: Vector3* p0, float* p1, BOOL* fadeInAfterLoad, BOOL* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_AUTO_SAVE_OFF">
|
|
<remarks>
|
|
Returns true if profile setting 208 is equal to 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BEGIN_REPLAY_STATS(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_REPLAY_STAT_VALUE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_REPLAY_STAT_AT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.QUEUE_MISSION_REPEAT_SAVE">
|
|
<remarks>
|
|
Shows the screen which is visible before you redo a mission? The game will make a restoration point where you will cameback when the mission is over.<br/>
|
|
Returns 1 if the message isn't currently on screen<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOOT_SINGLE_BULLET_BETWEEN_COORDS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,GTA.Ped,System.Boolean,System.Boolean,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,GTA.Ped,System.Boolean,System.Boolean,System.Single,GTA.Entity,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, Any p14
|
|
</summary>
|
|
<remarks>
|
|
entity - entity to ignore<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOOT_SINGLE_BULLET_BETWEEN_COORDS_PRESET_PARAMS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,GTA.Ped,System.Boolean,System.Boolean,System.Single,GTA.Entity,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,GTA.Ped,System.Boolean,System.Boolean,System.Single,GTA.Entity,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,GTA.Ped,System.Boolean,System.Boolean,System.Single,GTA.Entity,System.Boolean,System.Boolean,GTA.Entity,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int damage, BOOL p7, Hash weaponHash, Ped ownerPed, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, BOOL p14, BOOL p15, Entity targetEntity, BOOL p17, Any p18, Any p19, Any p20
|
|
</summary>
|
|
<remarks>
|
|
entity - entity to ignore<br/>
|
|
targetEntity - entity to home in on, if the weapon hash provided supports homing<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOOT_SINGLE_BULLET_BETWEEN_COORDS_WITH_EXTRA_PARAMS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,GTA.Ped,System.Boolean,System.Boolean,System.Single,GTA.Entity,System.Boolean,System.Boolean,GTA.Entity,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32,GTA.Ped,System.Boolean,System.Boolean,System.Single,GTA.Entity,System.Boolean,System.Boolean,GTA.Entity,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MODEL_DIMENSIONS(System.UInt32,GTA.Math.Vector3*,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: Hash modelHash, Vector3* minimum, Vector3* maximum
|
|
</summary>
|
|
<remarks>
|
|
Gets the dimensions of a model.<br/>
|
|
Calculate (maximum - minimum) to get the size, in which case, Y will be how long the model is.<br/>
|
|
Example from the scripts: MISC::GET_MODEL_DIMENSIONS(ENTITY::GET_ENTITY_MODEL(PLAYER::PLAYER_PED_ID()), &v_1A, &v_17);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FAKE_WANTED_LEVEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int fakeWantedLevel
|
|
</summary>
|
|
<remarks>
|
|
Sets a visually fake wanted level on the user interface. Used by Rockstar's scripts to "override" regular wanted levels and make custom ones while the real wanted level and multipliers are still in effect.<br/>
|
|
Max is 6, anything above this makes it just 6. Also the mini-map gets the red & blue flashing effect.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USING_MISSION_CREATOR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_MISSION_CREATOR_WARP(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MINIGAME_IN_PROGRESS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SNIPER_INVERTED">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHOULD_USE_METRIC_MEASUREMENTS">
|
|
<remarks>
|
|
Returns true if the game is using the metric measurement system (profile setting 227), false if imperial is used.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_GAME_USING_METRIC_MEASUREMENT_SYSTEM">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHOULD_USE_METRIC_MEASUREMENTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PROFILE_SETTING(System.Int32)">
|
|
<summary>
|
|
Parameters: int profileSetting
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_STRINGS_EQUAL(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* string1, const char* string2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.COMPARE_STRINGS(System.String,System.String,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* str1, const char* str2, BOOL matchCase, int maxLength
|
|
</summary>
|
|
<remarks>
|
|
Compares two strings up to a specified number of characters.<br/>
|
|
Parameters:<br/>
|
|
str1 - String to be compared.<br/>
|
|
str2 - String to be compared.<br/>
|
|
matchCase - Comparison will be case-sensitive.<br/>
|
|
maxLength - Maximum number of characters to compare. A value of -1 indicates an infinite length.<br/>
|
|
Returns:<br/>
|
|
A value indicating the relationship between the strings:<br/>
|
|
&lt;0 - The first non-matching character in 'str1' is less than the one in 'str2'. (e.g. 'A' &lt; 'B', so result = -1)<br/>
|
|
0 - The contents of both strings are equal.<br/>
|
|
&gt;0 - The first non-matching character in 'str1' is less than the one in 'str2'. (e.g. 'B' &gt; 'A', so result = 1)<br/>
|
|
Examples:<br/>
|
|
MISC::COMPARE_STRINGS("STRING", "string", false, -1); // 0; equal<br/>
|
|
MISC::COMPARE_STRINGS("TESTING", "test", false, 4); // 0; equal<br/>
|
|
MISC::COMPARE_STRINGS("R2D2", "R2xx", false, 2); // 0; equal<br/>
|
|
MISC::COMPARE_STRINGS("foo", "bar", false, -1); // 4; 'f' &gt; 'b'<br/>
|
|
MISC::COMPARE_STRINGS("A", "A", true, 1); // 0; equal<br/>
|
|
When comparing case-sensitive strings, lower-case characters are greater than upper-case characters:<br/>
|
|
MISC::COMPARE_STRINGS("A", "a", true, 1); // -1; 'A' &lt; 'a'<br/>
|
|
MISC::COMPARE_STRINGS("a", "A", true, 1); // 1; 'a' &gt; 'A'<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ABSI(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ABSF(System.Single)">
|
|
<summary>
|
|
Parameters: float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SNIPER_BULLET_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
<remarks>
|
|
Determines whether there is a sniper bullet within the specified coordinates. The coordinates form an axis-aligned bounding box.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PROJECTILE_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer
|
|
</summary>
|
|
<remarks>
|
|
Determines whether there is a projectile within the specified coordinates. The coordinates form a rectangle.<br/>
|
|
- Nacorpio<br/>
|
|
ownedByPlayer = only projectiles fired by the player will be detected.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PROJECTILE_TYPE_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int type, BOOL ownedByPlayer
|
|
</summary>
|
|
<remarks>
|
|
Determines whether there is a projectile of a specific type within the specified coordinates. The coordinates form a axis-aligned bounding box.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PROJECTILE_TYPE_IN_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float width, Any p7, BOOL ownedByPlayer
|
|
</summary>
|
|
<remarks>
|
|
See IS_POINT_IN_ANGLED_AREA for the definition of an angled area.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PROJECTILE_TYPE_WITHIN_DISTANCE(System.Single,System.Single,System.Single,System.UInt32,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Hash projectileHash, float radius, BOOL ownedByPlayer
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PROJECTILE_TYPE_IN_RADIUS(System.Single,System.Single,System.Single,System.UInt32,System.Single,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PROJECTILE_TYPE_WITHIN_DISTANCE(System.Single,System.Single,System.Single,System.UInt32,System.Single,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COORDS_OF_PROJECTILE_TYPE_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32,GTA.Math.Vector3*,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, Hash projectileHash, Vector3* projectilePos, BOOL ownedByPlayer
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_IS_PROJECTILE_TYPE_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32,GTA.Math.Vector3*,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_COORDS_OF_PROJECTILE_TYPE_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32,GTA.Math.Vector3*,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE(GTA.Ped,System.UInt32,System.Single,GTA.Math.Vector3*,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, float distance, Vector3* outCoords, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PROJECTILE_NEAR_PED_COORDS(GTA.Ped,System.UInt32,System.Single,GTA.Math.Vector3*,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_COORDS_OF_PROJECTILE_TYPE_WITHIN_DISTANCE(GTA.Ped,System.UInt32,System.Single,GTA.Math.Vector3*,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE(GTA.Ped,System.UInt32,System.Single,GTA.Math.Vector3*,System.Int32*,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, float distance, Vector3* outCoords, Object* outProjectile, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PROJECTILE_NEAR_PED(GTA.Ped,System.UInt32,System.Single,GTA.Math.Vector3*,System.Int32*,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PROJECTILE_OF_PROJECTILE_TYPE_WITHIN_DISTANCE(GTA.Ped,System.UInt32,System.Single,GTA.Math.Vector3*,System.Int32*,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_BULLET_IN_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL ownedByPlayer
|
|
</summary>
|
|
<remarks>
|
|
For projectiles, see: IS_PROJECTILE_TYPE_IN_ANGLED_AREA<br/>
|
|
See IS_POINT_IN_ANGLED_AREA for the definition of an angled area.<br/>
|
|
Returns True if a bullet, as maintained by a pool within CWeaponManager, has been fired into the defined angled area.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_BULLET_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, BOOL ownedByPlayer
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_BULLET_IN_BOX(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, BOOL ownedByPlayer
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_BULLET_IMPACTED_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3, BOOL p4, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
p3 - possibly radius?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_BULLET_IMPACTED_IN_BOX(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, BOOL p6, BOOL p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ORBIS_VERSION">
|
|
<remarks>
|
|
PS4<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DURANGO_VERSION">
|
|
<remarks>
|
|
XBOX ONE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_AUSSIE_VERSION">
|
|
<remarks>
|
|
Used to block some of the prostitute stuff due to laws in Australia.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_JAPANESE_VERSION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_JAPANESE_VERSION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCARLETT_VERSION">
|
|
<remarks>
|
|
Xbox Series (Scarlett) version...<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PROSPERO_VERSION">
|
|
<remarks>
|
|
PS5 (Prospero) version...<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_STRING_NULL(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_STRING_NULL_OR_EMPTY(System.String)">
|
|
<summary>
|
|
Parameters: const char* @string
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STRING_TO_INT(System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* @string, int* outInteger
|
|
</summary>
|
|
<remarks>
|
|
Returns false if it's a null or empty string or if the string is too long. outInteger will be set to -999 in that case.<br/>
|
|
If all checks have passed successfully, the return value will be set to whatever strtol(string, 0i64, 10); returns.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BITS_IN_RANGE(System.Int32*,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int* var, int rangeStart, int rangeEnd, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BITS_IN_RANGE(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int var, int rangeStart, int rangeEnd
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_STUNT_JUMP(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4, float camX, float camY, float camZ, int p15, int p16, int p17
|
|
</summary>
|
|
<remarks>
|
|
See description of `ADD_STUNT_JUMP_ANGLED` for detailed info. The only difference really is this one does not have the radius (or angle, not sure) floats parameters for entry and landing zones.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_STUNT_JUMP_ANGLED(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float radius1, float x3, float y3, float z3, float x4, float y4, float z4, float radius2, float camX, float camY, float camZ, int p17, int p18, int p19
|
|
</summary>
|
|
<remarks>
|
|
Creates a new stunt jump.<br/>
|
|
The radius1 and radius2 might actually not be a radius at all, but that's what it seems to me testing them in-game. But they may be 'angle' floats instead, considering this native is named ADD_STUNT_JUMP_**ANGLED**.<br/>
|
|
Info about the specific 'parameter sections':<br/>
|
|
**x1, y1, z1, x2, y2, z2 and radius1:**<br/>
|
|
First coordinates are for the jump entry area, and the radius that will be checked around that area. So if you're not exactly within the coordinates, but you are within the outter radius limit then it will still register as entering the stunt jump. Note as mentioned above, the radius is just a guess, I'm not really sure about it's exact purpose.<br/>
|
|
**x3, y3, z3, x4, y4, z4 and radius2:**<br/>
|
|
Next part is the landing area, again starting with the left bottom (nearest to the stunt jump entry zone) coordinate, and the second one being the top right furthest away part of the landing area. Followed by another (most likely) radius float, this is usually slightly larger than the entry zone 'radius' float value, just because you have quite a lot of places where you can land (I'm guessing).<br/>
|
|
**camX, camY and camZ:**<br/>
|
|
The final coordinate in this native is the Camera position. Rotation and zoom/FOV is managed by the game itself, you just need to provide the camera location.<br/>
|
|
**unk1, unk2 and unk3:**<br/>
|
|
Not sure what these are for, but they're always `150, 0, 0` in decompiled scripts.<br/>
|
|
Here is a list of almost all of the stunt jumps from GTA V (taken from decompiled scripts): <see href='https://pastebin.com/EW1jBPkY'>https://pastebin.com/EW1jBPkY</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TOGGLE_SHOW_OPTIONAL_STUNT_JUMP_CAMERA(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles some stunt jump stuff.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_STUNT_JUMP(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_STUNT_JUMP_SET(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_STUNT_JUMP_SET(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_STUNT_JUMPS_CAN_TRIGGER(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAME_PAUSED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Make sure to call this from the correct thread if you're using multiple threads because all other threads except the one which is calling SET_GAME_PAUSED will be paused which means you will lose control and the game remains in paused mode until you exit GTA5.exe<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_THIS_SCRIPT_CAN_BE_PAUSED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_CHEAT_WITH_HASH_BEEN_ACTIVATED(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash hash, int amount
|
|
</summary>
|
|
<remarks>
|
|
This native appears on the cheat_controller script and tracks a combination of buttons, which may be used to toggle cheats in-game. Credits to ThreeSocks for the info. The hash contains the combination, while the "amount" represents the amount of buttons used in a combination. The following page can be used to make a button combination: gta5offset.com/ts/hash/<br/>
|
|
INT_SCORES_SCORTED was a hash collision<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_BUTTON_COMBINATION_JUST_BEEN_ENTERED(System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_CHEAT_WITH_HASH_BEEN_ACTIVATED(System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PC_CHEAT_WITH_HASH_BEEN_ACTIVATED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash hash
|
|
</summary>
|
|
<remarks>
|
|
Get inputted "Cheat code", for example:<br/>
|
|
while (TRUE)<br/>
|
|
{<br/>
|
|
if (MISC::HAS_PC_CHEAT_WITH_HASH_BEEN_ACTIVATED(${fugitive}))<br/>
|
|
{<br/>
|
|
// Do something.<br/>
|
|
}<br/>
|
|
SYSTEM::WAIT(0);<br/>
|
|
}<br/>
|
|
Calling this will also set the last saved string hash to zero.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_CHEAT_STRING_JUST_BEEN_ENTERED(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_PC_CHEAT_WITH_HASH_BEEN_ACTIVATED(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_FREEZE_FLAGS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INSTANCE_PRIORITY_MODE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Formerly known as _LOWER_MAP_PROP_DENSITY and wrongly due to idiots as _ENABLE_MP_DLC_MAPS.<br/>
|
|
Sets the maximum prop density and changes a loading screen flag from 'loading story mode' to 'loading GTA Online'. Does not touch DLC map data at all.<br/>
|
|
In fact, I doubt this changes the flag whatsoever, that's the OTHER native idiots use together with this that does so, this one only causes a loading screen to show as it reloads map data.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ENABLE_MP_DLC_MAPS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INSTANCE_PRIORITY_MODE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._USE_FREEMODE_MAP_BEHAVIOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INSTANCE_PRIORITY_MODE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOWER_MAP_PROP_DENSITY(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INSTANCE_PRIORITY_MODE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INSTANCE_PRIORITY_HINT(System.Int32)">
|
|
<summary>
|
|
Parameters: int flag
|
|
</summary>
|
|
<remarks>
|
|
Sets an unknown flag used by CScene in determining which entities from CMapData scene nodes to draw, similar to SET_INSTANCE_PRIORITY_MODE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_UNK_MAP_FLAG(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INSTANCE_PRIORITY_HINT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_FRONTEND_FADING">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.POPULATE_NOW">
|
|
<remarks>
|
|
spawns a few distant/out-of-sight peds, vehicles, animals etc each time it is called<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GRAVITY_LEVEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int level
|
|
</summary>
|
|
<remarks>
|
|
level can be from 0 to 3<br/>
|
|
0: 9.8 - normal<br/>
|
|
1: 2.4 - low<br/>
|
|
2: 0.1 - very low<br/>
|
|
3: 0.0 - off<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SAVE_DATA(System.IntPtr,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SIZE_OF_SAVE_DATA(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_INT_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_INT64_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REGISTER_INT64_TO_SAVE(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REGISTER_INT64_TO_SAVE(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_ENUM_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_FLOAT_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_BOOL_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_TEXT_LABEL_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_TEXT_LABEL_15_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
<remarks>
|
|
MISC::REGISTER_TEXT_LABEL_15_TO_SAVE(&a_0._f1, "tlPlateText");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_15_TO_SAVE(&a_0._f1C, "tlPlateText_pending");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_15_TO_SAVE(&a_0._f10B, "tlCarAppPlateText");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REGISTER_TEXT_LABEL_TO_SAVE_2(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REGISTER_TEXT_LABEL_15_TO_SAVE(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_TEXT_LABEL_23_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
<remarks>
|
|
Only found 3 times in decompiled scripts.<br/>
|
|
MISC::REGISTER_TEXT_LABEL_23_TO_SAVE(a_0, "Movie_Name_For_This_Player");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_23_TO_SAVE(&a_0._fB, "Ringtone_For_This_Player");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_23_TO_SAVE(&a_0._f1EC4._f12[v_A/*6*/], &v_13); // where v_13 is "MPATMLOGSCRS0" thru "MPATMLOGSCRS15"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_TEXT_LABEL_31_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
<remarks>
|
|
Only found 2 times in decompiled scripts.<br/>
|
|
MISC::REGISTER_TEXT_LABEL_31_TO_SAVE(&a_0._f1F5A._f6[0/*8*/], "TEMPSTAT_LABEL"); // gets saved in a struct called "g_SaveData_STRING_ScriptSaves"<br/>
|
|
MISC::REGISTER_TEXT_LABEL_31_TO_SAVE(&a_0._f4B4[v_1A/*8*/], &v_5); // where v_5 is "Name0" thru "Name9", gets saved in a struct called "OUTFIT_Name"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_TEXT_LABEL_63_TO_SAVE(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* name
|
|
</summary>
|
|
<remarks>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(a_0, "Thumb_label");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(&a_0._f10, "Photo_label");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(a_0, "GXTlabel");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(&a_0._f21, "StringComp");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(&a_0._f43, "SecondStringComp");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(&a_0._f53, "ThirdStringComp");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(&a_0._f32, "SenderStringComp");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(&a_0._f726[v_1A/*16*/], &v_20); // where v_20 is "LastJobTL_0_1" thru "LastJobTL_2_1", gets saved in a struct called "LAST_JobGamer_TL"<br/>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(&a_0._f4B, "PAID_PLAYER");<br/>
|
|
MISC::REGISTER_TEXT_LABEL_63_TO_SAVE(&a_0._f5B, "RADIO_STATION");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SAVE_STRUCT_WITH_SIZE(System.IntPtr,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, int size, const char* structName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_SAVE_STRUCT(System.IntPtr,System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_SAVE_STRUCT_WITH_SIZE(System.IntPtr,System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SAVE_ARRAY_WITH_SIZE(System.IntPtr,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, int size, const char* arrayName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_SAVE_ARRAY(System.IntPtr,System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_SAVE_ARRAY_WITH_SIZE(System.IntPtr,System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.COPY_SCRIPT_STRUCT(System.IntPtr,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* dst, Any* src, int size
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._COPY_MEMORY(System.IntPtr,System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.COPY_SCRIPT_STRUCT(System.IntPtr,System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_DISPATCH_SERVICE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int dispatchService, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
<see href='https://alloc8or.re/gta5/doc/enums/DispatchType.txt'>https://alloc8or.re/gta5/doc/enums/DispatchType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BLOCK_DISPATCH_SERVICE_RESOURCE_CREATION(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int dispatchService, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_RESOURCES_ALLOCATED_TO_WANTED_LEVEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int dispatchService
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUMBER_OF_DISPATCHED_UNITS_FOR_PLAYER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUMBER_RESOURCES_ALLOCATED_TO_WANTED_LEVEL(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_DISPATCHED_UNITS_FOR_PLAYER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUMBER_RESOURCES_ALLOCATED_TO_WANTED_LEVEL(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_INCIDENT(System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32*,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int dispatchService, float x, float y, float z, int numUnits, float radius, int* outIncidentID, Any p7, Any p8
|
|
</summary>
|
|
<remarks>
|
|
As for the 'police' incident, it will call police cars to you, but unlike PedsInCavalcades & Merryweather they won't start shooting at you unless you shoot first or shoot at them. The top 2 however seem to cancel theirselves if there is noone dead around you or a fire. I only figured them out as I found out the 3rd param is definately the amountOfPeople and they called incident 3 in scripts with 4 people (which the firetruck has) and incident 5 with 2 people (which the ambulence has). The 4 param I cant say is radius, but for the pedsInCavalcades and Merryweather R* uses 0.0f and for the top 3 (Emergency Services) they use 3.0f. <br/>
|
|
Side Note: It seems calling the pedsInCavalcades or Merryweather then removing it seems to break you from calling the EmergencyEvents and I also believe pedsInCavalcades. (The V cavalcades of course not IV).<br/>
|
|
Side Note 2: I say it breaks as if you call this proper,<br/>
|
|
if(CREATE_INCIDENT) etc it will return false if you do as I said above.<br/>
|
|
=====================================================<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_INCIDENT_WITH_ENTITY(System.Int32,GTA.Ped,System.Int32,System.Single,System.Int32*,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int dispatchService, Ped ped, int numUnits, float radius, int* outIncidentID, Any p5, Any p6
|
|
</summary>
|
|
<remarks>
|
|
As for the 'police' incident, it will call police cars to you, but unlike PedsInCavalcades & Merryweather they won't start shooting at you unless you shoot first or shoot at them. The top 2 however seem to cancel theirselves if there is noone dead around you or a fire. I only figured them out as I found out the 3rd param is definately the amountOfPeople and they called incident 3 in scripts with 4 people (which the firetruck has) and incident 5 with 2 people (which the ambulence has). The 4 param I cant say is radius, but for the pedsInCavalcades and Merryweather R* uses 0.0f and for the top 3 (Emergency Services) they use 3.0f. <br/>
|
|
Side Note: It seems calling the pedsInCavalcades or Merryweather then removing it seems to break you from calling the EmergencyEvents and I also believe pedsInCavalcades. (The V cavalcades of course not IV).<br/>
|
|
Side Note 2: I say it breaks as if you call this proper,<br/>
|
|
if(CREATE_INCIDENT) etc it will return false if you do as I said above.<br/>
|
|
=====================================================<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_INCIDENT(System.Int32)">
|
|
<summary>
|
|
Parameters: int incidentId
|
|
</summary>
|
|
<remarks>
|
|
Delete an incident with a given id.<br/>
|
|
=======================================================<br/>
|
|
Correction, I have change this to int, instead of int*<br/>
|
|
as it doesn't use a pointer to the createdIncident.<br/>
|
|
If you try it you will crash (or) freeze.<br/>
|
|
=======================================================<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_INCIDENT_VALID(System.Int32)">
|
|
<summary>
|
|
Parameters: int incidentId
|
|
</summary>
|
|
<remarks>
|
|
=======================================================<br/>
|
|
Correction, I have change this to int, instead of int*<br/>
|
|
as it doesn't use a pointer to the createdIncident.<br/>
|
|
If you try it you will crash (or) freeze.<br/>
|
|
=======================================================<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INCIDENT_REQUESTED_UNITS(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int incidentId, int dispatchService, int numUnits
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IDEAL_SPAWN_DISTANCE_FOR_INCIDENT(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int incidentId, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_INCIDENT_UNK(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_IDEAL_SPAWN_DISTANCE_FOR_INCIDENT(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FIND_SPAWN_POINT_IN_DIRECTION(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ, float fwdVecX, float fwdVecY, float fwdVecZ, float distance, Vector3* spawnPoint
|
|
</summary>
|
|
<remarks>
|
|
Finds a position ahead of the player by predicting the players next actions.<br/>
|
|
The positions match path finding node positions.<br/>
|
|
When roads diverge, the position may rapidly change between two or more positions. This is due to the engine not being certain of which path the player will take.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_POP_MULTIPLIER_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float p6, float p7, BOOL p8, BOOL p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_POP_MULTIPLIER_AREA_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_POP_MULTIPLIER_AREA(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int id, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_POP_MULTIPLIER_AREA_NETWORKED(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_POP_MULTIPLIER_AREA_UNK(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_POP_MULTIPLIER_AREA_NETWORKED(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_POP_MULTIPLIER_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, float pedMultiplier, float vehicleMultiplier, BOOL p6, BOOL p7
|
|
</summary>
|
|
<remarks>
|
|
This native is adding a zone, where you can change density settings. For example, you can add a zone on 0.0, 0.0, 0.0 with radius 900.0 and vehicleMultiplier 0.0, and you will not see any new population vehicle spawned in a radius of 900.0 from 0.0, 0.0, 0.0. Returns the id. You can have only 15 zones at the same time. You can remove zone using REMOVE_POP_MULTIPLIER_SPHERE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_POP_MULTIPLIER_SPHERE_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_POP_MULTIPLIER_SPHERE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int id, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Removes population multiplier sphere<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_TENNIS_MODE(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Makes the ped jump around like they're in a tennis match<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TENNIS_MODE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_TENNIS_SWING_ANIM(GTA.Ped,System.String,System.String,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDict, const char* animName, float p3, float p4, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TENNIS_SWING_ANIM_COMPLETE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TENNIS_SWING_ANIM_CAN_BE_INTERRUPTED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TENNIS_SWING_ANIM_SWUNG(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_TENNIS_DIVE_ANIM(GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1, float p2, float p3, float p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TENNIS_MOVE_NETWORK_SIGNAL_FLOAT(GTA.Ped,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* p1, float p2
|
|
</summary>
|
|
<remarks>
|
|
From the scripts:<br/>
|
|
MISC::SET_TENNIS_MOVE_NETWORK_SIGNAL_FLOAT(sub_aa49(a_0), "ForcedStopDirection", v_E);<br/>
|
|
Related to tennis mode.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_DISPATCH_SPAWN_LOCATION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESET_DISPATCH_SPAWN_LOCATION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISPATCH_SPAWN_LOCATION(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISPATCH_IDEAL_SPAWN_DISTANCE(System.Single)">
|
|
<summary>
|
|
Parameters: float distance
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS(System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: Any p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER(System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: Any p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_DISPATCH_SPAWN_ANGLED_BLOCKING_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float width
|
|
</summary>
|
|
<remarks>
|
|
To remove, see: REMOVE_DISPATCH_SPAWN_BLOCKING_AREA<br/>
|
|
See IS_POINT_IN_ANGLED_AREA for the definition of an angled area.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_DISPATCH_SPAWN_BLOCKING_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_DISPATCH_SPAWN_ANGLED_BLOCKING_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_DISPATCH_SPAWN_SPHERE_BLOCKING_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float x2, float y2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_DISPATCH_SPAWN_BLOCKING_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_DISPATCH_SPAWN_SPHERE_BLOCKING_AREA(System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_DISPATCH_SPAWN_BLOCKING_AREA(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WANTED_RESPONSE_NUM_PEDS_TO_SPAWN(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_TACTICAL_NAV_MESH_POINT(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_TACTICAL_ANALYSIS_POINT(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_TACTICAL_NAV_MESH_POINT(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_TACTICAL_ANALYSIS_POINTS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_TACTICAL_NAV_MESH_POINTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RIOT_MODE_ENABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Activates (usused?) riot mode. All NPCs are being hostile to each other (including player). Also the game will give weapons (pistols, smgs) to random NPCs.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_ONSCREEN_KEYBOARD_WITH_LONGER_INITIAL_STRING(System.Int32,System.String,System.IntPtr,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, const char* windowTitle, Any* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, const char* defaultConcat4, const char* defaultConcat5, const char* defaultConcat6, const char* defaultConcat7, int maxInputLength
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISPLAY_ONSCREEN_KEYBOARD_2(System.Int32,System.String,System.IntPtr,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISPLAY_ONSCREEN_KEYBOARD_WITH_LONGER_INITIAL_STRING(System.Int32,System.String,System.IntPtr,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_ONSCREEN_KEYBOARD(System.Int32,System.String,System.String,System.String,System.String,System.String,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, const char* windowTitle, const char* p2, const char* defaultText, const char* defaultConcat1, const char* defaultConcat2, const char* defaultConcat3, int maxInputLength
|
|
</summary>
|
|
<remarks>
|
|
sfink: note, p0 is set to 6 for PC platform in at least 1 script, or to `unk::_get_ui_language_id() == 0` otherwise.<br/>
|
|
NOTE: windowTitle uses text labels, and an invalid value will display nothing.<br/>
|
|
www.gtaforums.com/topic/788343-vrel-script-hook-v/?p=1067380474<br/>
|
|
windowTitle's<br/>
|
|
-----------------<br/>
|
|
CELL_EMAIL_BOD = "Enter your Eyefind message"<br/>
|
|
CELL_EMAIL_BODE = "Message too long. Try again"<br/>
|
|
CELL_EMAIL_BODF = "Forbidden message. Try again"<br/>
|
|
CELL_EMAIL_SOD = "Enter your Eyefind subject"<br/>
|
|
CELL_EMAIL_SODE = "Subject too long. Try again"<br/>
|
|
CELL_EMAIL_SODF = "Forbidden text. Try again"<br/>
|
|
CELL_EMASH_BOD = "Enter your Eyefind message"<br/>
|
|
CELL_EMASH_BODE = "Message too long. Try again"<br/>
|
|
CELL_EMASH_BODF = "Forbidden message. Try again"<br/>
|
|
CELL_EMASH_SOD = "Enter your Eyefind subject"<br/>
|
|
CELL_EMASH_SODE = "Subject too long. Try again"<br/>
|
|
CELL_EMASH_SODF = "Forbidden Text. Try again"<br/>
|
|
FMMC_KEY_TIP10 = "Enter Synopsis"<br/>
|
|
FMMC_KEY_TIP12 = "Enter Custom Team Name"<br/>
|
|
FMMC_KEY_TIP12F = "Forbidden Text. Try again"<br/>
|
|
FMMC_KEY_TIP12N = "Custom Team Name"<br/>
|
|
FMMC_KEY_TIP8 = "Enter Message"<br/>
|
|
FMMC_KEY_TIP8F = "Forbidden Text. Try again"<br/>
|
|
FMMC_KEY_TIP8FS = "Invalid Message. Try again"<br/>
|
|
FMMC_KEY_TIP8S = "Enter Message"<br/>
|
|
FMMC_KEY_TIP9 = "Enter Outfit Name"<br/>
|
|
FMMC_KEY_TIP9F = "Invalid Outfit Name. Try again"<br/>
|
|
FMMC_KEY_TIP9N = "Outfit Name"<br/>
|
|
PM_NAME_CHALL = "Enter Challenge Name"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_ONSCREEN_KEYBOARD">
|
|
<remarks>
|
|
Returns the current status of the onscreen keyboard, and updates the output.<br/>
|
|
Status Codes:<br/>
|
|
-1: Keyboard isn't active<br/>
|
|
0: User still editing<br/>
|
|
1: User has finished editing<br/>
|
|
2: User has canceled editing<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ONSCREEN_KEYBOARD_RESULT">
|
|
<remarks>
|
|
Returns NULL unless UPDATE_ONSCREEN_KEYBOARD() returns 1 in the same tick.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CANCEL_ONSCREEN_KEYBOARD">
|
|
<remarks>
|
|
DO NOT use this as it doesn't clean up the text input box properly and your script will get stuck in the UPDATE_ONSCREEN_KEYBOARD() loop.<br/>
|
|
Use FORCE_CLOSE_TEXT_INPUT_BOX instead.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CANCEL_ONSCREEN_KEYBOARD">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CANCEL_ONSCREEN_KEYBOARD"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NEXT_ONSCREEN_KEYBOARD_RESULT_WILL_DISPLAY_USING_THESE_FONTS(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
p0 was always 2 in R* scripts.<br/>
|
|
Called before calling DISPLAY_ONSCREEN_KEYBOARD if the input needs to be saved.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTION_MANAGER_ENABLE_ACTION(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash hash, BOOL enable
|
|
</summary>
|
|
<remarks>
|
|
Appears to remove stealth kill action from memory<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_STEALTH_KILL(System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ACTION_MANAGER_ENABLE_ACTION(System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_REAL_WORLD_TIME">
|
|
<remarks>
|
|
GET_GAME_TIMER() / 1000<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SUPRESS_RANDOM_EVENT_THIS_FRAME(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int eventType, BOOL suppress
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EXPLOSIVE_AMMO_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FIRE_AMMO_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EXPLOSIVE_MELEE_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SUPER_JUMP_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BEAST_JUMP_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BEAST_MODE_ACTIVE(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BEAST_JUMP_THIS_FRAME(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCED_JUMP_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FORCE_PLAYER_TO_JUMP(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FORCED_JUMP_THIS_FRAME(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_GAME_STATE_PLAYING">
|
|
<remarks>
|
|
Sets the localplayer playerinfo state back to playing (State 0)<br/>
|
|
States are:<br/>
|
|
-1: "Invalid"<br/>
|
|
0: "Playing"<br/>
|
|
1: "Died"<br/>
|
|
2: "Arrested"<br/>
|
|
3: "Failed Mission"<br/>
|
|
4: "Left Game"<br/>
|
|
5: "Respawn"<br/>
|
|
6: "In MP Cutscene"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_LOCALPLAYER_STATE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_GAME_STATE_PLAYING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCRIPT_RACE_INIT(System.Int32,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, int p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCRIPT_RACE_PLAYER_HIT_CHECKPOINT(GTA.Player,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCRIPT_RACE_GET_PLAYER_SPLIT_TIME(GTA.Player,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, int* p1, int* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_BENCHMARK_RECORDING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_END_USER_BENCHMARK"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STOP_BENCHMARK_RECORDING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STOP_END_USER_BENCHMARK"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_BENCHMARK_RECORDING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESET_END_USER_BENCHMARK"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SAVE_END_USER_BENCHMARK">
|
|
<remarks>
|
|
Saves the benchmark recording to %USERPROFILE%\Documents\Rockstar Games\GTA V\Benchmarks and submits some metrics.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SAVE_BENCHMARK_RECORDING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SAVE_END_USER_BENCHMARK"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UI_STARTED_END_USER_BENCHMARK">
|
|
<remarks>
|
|
Returns true if the current frontend menu is FE_MENU_VERSION_SP_PAUSE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UI_IS_SINGLEPLAYER_PAUSE_MENU_ACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UI_STARTED_END_USER_BENCHMARK"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LANDING_SCREEN_STARTED_END_USER_BENCHMARK">
|
|
<remarks>
|
|
Returns true if the current frontend menu is FE_MENU_VERSION_LANDING_MENU<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LANDING_MENU_IS_ACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LANDING_SCREEN_STARTED_END_USER_BENCHMARK"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_COMMANDLINE_END_USER_BENCHMARK">
|
|
<remarks>
|
|
Returns true if command line option '-benchmark' is set.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_COMMAND_LINE_BENCHMARK_VALUE_SET">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_COMMANDLINE_END_USER_BENCHMARK"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BENCHMARK_ITERATIONS">
|
|
<remarks>
|
|
Returns value of the '-benchmarkIterations' command line option.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BENCHMARK_ITERATIONS_FROM_COMMAND_LINE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_BENCHMARK_ITERATIONS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BENCHMARK_PASS">
|
|
<remarks>
|
|
Returns value of the '-benchmarkPass' command line option.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BENCHMARK_PASS_FROM_COMMAND_LINE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_BENCHMARK_PASS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESTART_GAME">
|
|
<remarks>
|
|
In singleplayer it does exactly what the name implies. In FiveM / GTA:Online it shows `Disconnecting from GTA Online` HUD and then quits the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESTART_GAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESTART_GAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.QUIT_GAME">
|
|
<remarks>
|
|
Exits the game and downloads a fresh social club update on next restart.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FORCE_SOCIAL_CLUB_UPDATE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.QUIT_GAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ASYNC_INSTALL_FINISHED">
|
|
<remarks>
|
|
Hardcoded to always return true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_ASYNC_INSTALL_FINISHED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_ASYNC_INSTALL_FINISHED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEANUP_ASYNC_INSTALL">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEANUP_ASYNC_INSTALL"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLM_IS_IN_CONSTRAINED_MODE">
|
|
<remarks>
|
|
aka "constrained"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_IN_POWER_SAVING_MODE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLM_IS_IN_CONSTRAINED_MODE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLM_GET_CONSTRAINED_DURATION_MS">
|
|
<remarks>
|
|
Returns duration of how long the game has been in power-saving mode (aka "constrained") in milliseconds.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_POWER_SAVING_MODE_DURATION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLM_GET_CONSTRAINED_DURATION_MS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_IS_IN_ANIMAL_FORM(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If toggle is true, the ped's head is shown in the pause menu<br/>
|
|
If toggle is false, the ped's head is not shown in the pause menu<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHOW_PED_IN_PAUSE_MENU(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_IS_IN_ANIMAL_FORM(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_IS_IN_ANIMAL_FORM(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_IS_IN_ANIMAL_FORM(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_PLAYER_IN_ANIMAL_FORM">
|
|
<remarks>
|
|
Although we don't have a jenkins hash for this one, the name is 100% confirmed.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_IS_REPEATING_A_MISSION(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_ROCKSTAR_EDITOR_DISABLED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_IS_REPEATING_A_MISSION(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_SCREEN_DIMMING_THIS_FRAME">
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CONTENT_ID_INDEX(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash contentId, int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CONTENT_MAP_INDEX(System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CONTENT_ID_INDEX(System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTENT_ID_INDEX(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash contentId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CONTENT_MAP_INDEX(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CONTENT_ID_INDEX(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_MOBILE_PHONE(System.Int32)">
|
|
<summary>
|
|
Parameters: int phoneType
|
|
</summary>
|
|
<remarks>
|
|
Creates a mobile phone of the specified type.<br/>
|
|
Possible phone types:<br/>
|
|
0 - Default phone / Michael's phone<br/>
|
|
1 - Trevor's phone<br/>
|
|
2 - Franklin's phone<br/>
|
|
3 - Unused police phone<br/>
|
|
4 - Prologue phone<br/>
|
|
Higher values may crash your game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DESTROY_MOBILE_PHONE">
|
|
<remarks>
|
|
Destroys the currently active mobile phone.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOBILE_PHONE_SCALE(System.Single)">
|
|
<summary>
|
|
Parameters: float scale
|
|
</summary>
|
|
<remarks>
|
|
The minimum/default is 500.0f. If you plan to make it bigger set it's position as well. Also this seems to need to be called in a loop as when you close the phone the scale is reset. If not in a loop you'd need to call it everytime before you re-open the phone.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOBILE_PHONE_ROTATION(System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float rotX, float rotY, float rotZ, Any p3
|
|
</summary>
|
|
<remarks>
|
|
Last parameter is unknown and always zero.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MOBILE_PHONE_ROTATION(GTA.Math.Vector3*,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vector3* rotation, Vehicle p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOBILE_PHONE_POSITION(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MOBILE_PHONE_POSITION(GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: Vector3* position
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCRIPT_IS_MOVING_MOBILE_PHONE_OFFSCREEN(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If bool Toggle = true so the mobile is hide to screen.<br/>
|
|
If bool Toggle = false so the mobile is show to screen.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_PHONE_BE_SEEN_ON_SCREEN">
|
|
<remarks>
|
|
This one is weird and seems to return a TRUE state regardless of whether the phone is visible on screen or tucked away.<br/>
|
|
I can confirm the above. This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOBILE_PHONE_DOF_STATE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_MOBILE_PHONE_UNK(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_MOBILE_PHONE_DOF_STATE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_SET_INPUT(System.Int32)">
|
|
<summary>
|
|
Parameters: int direction
|
|
</summary>
|
|
<remarks>
|
|
For move the finger of player, the value of int goes 1 at 5.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._MOVE_FINGER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CELL_SET_INPUT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CELL_CAM_MOVE_FINGER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CELL_SET_INPUT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_HORIZONTAL_MODE_TOGGLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
if the bool "Toggle" is "true" so the phone is lean.<br/>
|
|
if the bool "Toggle" is "false" so the phone is not lean.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PHONE_LEAN(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CELL_HORIZONTAL_MODE_TOGGLE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CELL_CAM_SET_LEAN(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CELL_HORIZONTAL_MODE_TOGGLE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_ACTIVATE(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_ACTIVATE_SELFIE_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_PHONE_THIS_FRAME(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CELL_CAM_ACTIVATE_SELFIE_MODE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CELL_CAM_DISABLE_THIS_FRAME(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CELL_CAM_ACTIVATE_SELFIE_MODE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_ACTIVATE_SHALLOW_DOF_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_SET_SELFIE_MODE_SIDE_OFFSET_SCALING(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_SET_SELFIE_MODE_HORZ_PAN_OFFSET(System.Single)">
|
|
<summary>
|
|
Parameters: float horizontalPan
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_SET_SELFIE_MODE_VERT_PAN_OFFSET(System.Single)">
|
|
<summary>
|
|
Parameters: float vertPan
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_SET_SELFIE_MODE_ROLL_OFFSET(System.Single)">
|
|
<summary>
|
|
Parameters: float roll
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_SET_SELFIE_MODE_DISTANCE_SCALING(System.Single)">
|
|
<summary>
|
|
Parameters: float distanceScaling
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_SET_SELFIE_MODE_HEAD_YAW_OFFSET(System.Single)">
|
|
<summary>
|
|
Parameters: float yaw
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_SET_SELFIE_MODE_HEAD_ROLL_OFFSET(System.Single)">
|
|
<summary>
|
|
Parameters: float roll
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_SET_SELFIE_MODE_HEAD_PITCH_OFFSET(System.Single)">
|
|
<summary>
|
|
Parameters: float pitch
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CELL_CAM_IS_CHAR_VISIBLE_NO_FACE_CHECK(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MOBILE_PHONE_RENDER_ID(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* renderId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_INITIALIZE_CASH(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int wallet, int bank
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DELETE_CHARACTER(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int characterSlot, BOOL p1, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Note the 2nd parameters are always 1, 0. I have a feeling it deals with your money, wallet, bank. So when you delete the character it of course wipes the wallet cash at that time. So if that was the case, it would be eg, NETWORK_DELETE_CHARACTER(characterIndex, deleteWalletCash, deleteBankCash);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_MANUAL_DELETE_CHARACTER(System.Int32)">
|
|
<summary>
|
|
Parameters: int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_MANUAL_DELETE_CHARACTER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_MANUAL_DELETE_CHARACTER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_IS_HIGH_EARNER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_PLAYER_IS_HIGH_EARNER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLEAR_CHARACTER_WALLET(System.Int32)">
|
|
<summary>
|
|
Parameters: int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GIVE_PLAYER_JOBSHARE_CASH(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_RECEIVE_PLAYER_JOBSHARE_CASH(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int value, Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REFUND_CASH(System.Int32,System.String,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: int index, const char* context, const char* reason, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
index<br/>
|
|
-------<br/>
|
|
See function sub_1005 in am_boat_taxi.ysc<br/>
|
|
context<br/>
|
|
----------<br/>
|
|
"BACKUP_VAGOS"<br/>
|
|
"BACKUP_LOST"<br/>
|
|
"BACKUP_FAMILIES"<br/>
|
|
"HIRE_MUGGER"<br/>
|
|
"HIRE_MERCENARY"<br/>
|
|
"BUY_CARDROPOFF"<br/>
|
|
"HELI_PICKUP"<br/>
|
|
"BOAT_PICKUP"<br/>
|
|
"CLEAR_WANTED"<br/>
|
|
"HEAD_2_HEAD"<br/>
|
|
"CHALLENGE"<br/>
|
|
"SHARE_LAST_JOB"<br/>
|
|
"DEFAULT"<br/>
|
|
reason<br/>
|
|
---------<br/>
|
|
"NOTREACHTARGET"<br/>
|
|
"TARGET_ESCAPE"<br/>
|
|
"DELIVERY_FAIL"<br/>
|
|
"NOT_USED"<br/>
|
|
"TEAM_QUIT"<br/>
|
|
"SERVER_ERROR"<br/>
|
|
"RECEIVE_LJ_L"<br/>
|
|
"CHALLENGE_PLAYER_LEFT"<br/>
|
|
"DEFAULT"<br/>
|
|
unk<br/>
|
|
-----<br/>
|
|
Unknown bool value<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DEDUCT_CASH(System.Int32,System.String,System.String,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, const char* p1, const char* p2, BOOL p3, BOOL p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_DEDUCT_CASH(System.Int32,System.String,System.String,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_DEDUCT_CASH(System.Int32,System.String,System.String,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_MONEY_CAN_BET(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_BET(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CASINO_CAN_BET(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash hash
|
|
</summary>
|
|
<remarks>
|
|
GTAO_CASINO_HOUSE<br/>
|
|
GTAO_CASINO_INSIDETRACK<br/>
|
|
GTAO_CASINO_LUCKYWHEEL<br/>
|
|
GTAO_CASINO_BLACKJACK<br/>
|
|
GTAO_CASINO_ROULETTE<br/>
|
|
GTAO_CASINO_SLOTS<br/>
|
|
GTAO_CASINO_PURCHASE_CHIPS<br/>
|
|
NETWORK_C*<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CASINO_CAN_USE_GAMBLING_TYPE(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CASINO_CAN_BET(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CASINO_CAN_PURCHASE_CHIPS_WITH_PVC">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CASINO_CAN_BET_PVC"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CASINO_CAN_BET_AMOUNT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CASINO_CAN_GAMBLE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CASINO_CAN_BET_AMOUNT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CASINO_CAN_PURCHASE_CHIPS_WITH_PVC_2">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CASINO_CAN_BUY_CHIPS_PVC"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CASINO_BUY_CHIPS(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CASINO_PURCHASE_CHIPS(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CASINO_BUY_CHIPS(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CASINO_SELL_CHIPS(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CASINO_SELL_CHIPS(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CASINO_SELL_CHIPS(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DEFER_CASH_TRANSACTIONS_UNTIL_SHOP_SAVE">
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_PAY_AMOUNT_TO_BOSS(System.Int32,System.Int32,System.Int32,System.Int32*)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int amount, int* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAN_PAY_GOON(System.Int32,System.Int32,System.Int32,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CAN_PAY_AMOUNT_TO_BOSS(System.Int32,System.Int32,System.Int32,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_PICKUP(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_CASHING_OUT(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_CASHING_OUT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_CASHING_OUT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_GANGATTACK_PICKUP(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_ASSASSINATE_TARGET_KILLED(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ASSASSINATE_TARGET_KILLED(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_ASSASSINATE_TARGET_KILLED(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_ROB_ARMORED_CARS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
<remarks>
|
|
For the money bags that drop a max of $40,000. Often called 40k bags.<br/>
|
|
Most likely NETWORK_EARN_FROM_ROB***<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ARMOUR_TRUCK(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_ROB_ARMORED_CARS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_CRATE_DROP(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BETTING(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int amount, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_JOB(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int amount, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_JOBX2(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int amount, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_JOB_X2(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_JOBX2(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_PREMIUM_JOB(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int amount, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_PREMIUM_JOB(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_PREMIUM_JOB(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BEND_JOB(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int amount, const char* heistHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_MISSION_H(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BEND_JOB(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_CHALLENGE_WIN(System.IntPtr,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BOUNTY(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any* gamerHandle, Any* p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_IMPORT_EXPORT(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int amount, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_HOLDUPS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_PROPERTY(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int amount, Hash propertyName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_AI_TARGET_KILL(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
<remarks>
|
|
DSPORT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_NOT_BADSPORT(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_ROCKSTAR(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_PERSONAL_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_DAILY_OBJECTIVES(System.Int32,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount, const char* type, int characterSlot
|
|
</summary>
|
|
<remarks>
|
|
type either Monthly,Weekly,Daily<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_DAILY_OBJECTIVE(System.Int32,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_DAILY_OBJECTIVES(System.Int32,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_AMBIENT_JOB(System.Int32,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, const char* p1, Any* p2
|
|
</summary>
|
|
<remarks>
|
|
Example for p1: "AM_DISTRACT_COPS"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AMBIENT_JOB(System.Int32,System.String,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_AMBIENT_JOB(System.Int32,System.String,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_JOB_BONUS(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1, Any* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_JOB_BONUS(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_JOB_BONUS(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_CRIMINAL_MASTERMIND(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_HEIST_AWARD(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_JOB_BONUS_HEIST_AWARD(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_HEIST_AWARD(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIRST_TIME_BONUS(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_JOB_BONUS_FIRST_TIME_BONUS(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIRST_TIME_BONUS(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_GOON(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_GOON(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_GOON(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_BOSS(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_BOSS(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_BOSS(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_BOSS_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_WAREHOUSE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount, int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_WAREHOUSE(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_WAREHOUSE(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_CONTRABAND(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_CONTRABAND(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_CONTRABAND(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_DESTROYING_CONTRABAND(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_DESTROYING_CONTRABAND(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_DESTROYING_CONTRABAND(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_SMUGGLER_WORK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_SMUGGLER_WORK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_SMUGGLER_WORK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_HANGAR_TRADE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_HANGAR_TRADE(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_HANGAR_TRADE(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_PURCHASE_CLUB_HOUSE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_PURCHASE_CLUBHOUSE(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_PURCHASE_CLUB_HOUSE(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BUSINESS_PRODUCT(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_BUSINESS_PRODUCT(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BUSINESS_PRODUCT(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_VEHICLE_EXPORT(System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_VEHICLE_EXPORT(System.Int32,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_VEHICLE_EXPORT(System.Int32,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_SMUGGLER_AGENCY(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_SMUGGLING(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_SMUGGLER_AGENCY(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_BOUNTY_HUNTER_REWARD(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_BOUNTY_HUNTER_REWARD(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_BOUNTY_HUNTER_REWARD(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BUSINESS_BATTLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_BUSINESS_BATTLE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BUSINESS_BATTLE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_CLUB_MANAGEMENT_PARTICIPATION(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_CLUB_MANAGEMENT_PARTICIPATION(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_CLUB_MANAGEMENT_PARTICIPATION(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_FMBB_PHONECALL_MISSION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_FMBB_PHONECALL_MISSION(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_FMBB_PHONECALL_MISSION(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BUSINESS_HUB_SELL(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_BUSINESS_HUB_SELL(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_BUSINESS_HUB_SELL(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_FMBB_BOSS_WORK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_FMBB_BOSS_WORK(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_FMBB_BOSS_WORK(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FMBB_WAGE_BONUS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FMBB_WAGE_BONUS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FMBB_WAGE_BONUS(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_SPEND_MONEY(System.IntPtr,System.Boolean,System.Boolean,System.Boolean,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, BOOL p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_SPEND_MONEY2(System.IntPtr,System.Boolean,System.Boolean,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, BOOL p3, Any* p4, Any p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CAN_SPEND_MONEY_2(System.IntPtr,System.Boolean,System.Boolean,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CAN_SPEND_MONEY2(System.IntPtr,System.Boolean,System.Boolean,System.Boolean,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_ITEM(System.Int32,System.UInt32,System.IntPtr,System.IntPtr,System.Boolean,System.String,System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, Hash item, Any p2, Any p3, BOOL p4, const char* item_name, Any p6, Any p7, Any p8, BOOL p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_TAXI(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PAY_EMPLOYEE_WAGE(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PAY_MATCH_ENTRY_FEE(System.Int32,System.String,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, const char* matchId, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BETTING(System.Int32,System.Int32,System.String,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, int p1, const char* matchId, BOOL p3, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_WAGER(System.IntPtr,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_WAGER(System.IntPtr,System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_WAGER(System.IntPtr,System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_IN_STRIPCLUB(System.IntPtr,System.Boolean,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, Any p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_HEALTHCARE(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int cost, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_AIRSTRIKE(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int cost, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
p1 = 0 (always)<br/>
|
|
p2 = 1 (always)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_BACKUP_GANG(System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, int p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_HELI_STRIKE(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int cost, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
p1 = 0 (always)<br/>
|
|
p2 = 1 (always)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_AMMO_DROP(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_BOUNTY(System.Int32,GTA.Player,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Player victim, BOOL p2, BOOL p3, Any p4
|
|
</summary>
|
|
<remarks>
|
|
p1 is just an assumption. p2 was false and p3 was true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_PROPERTY(System.Int32,System.UInt32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int cost, Hash propertyName, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_SMOKES(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_HELI_PICKUP(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BOAT_PICKUP(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BULL_SHARK(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_CASH_DROP(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_HIRE_MUGGER(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
Only used once in a script (am_contact_requests)<br/>
|
|
p1 = 0<br/>
|
|
p2 = 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_ROBBED_BY_MUGGER(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_HIRE_MERCENARY(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_WANTEDLEVEL(System.IntPtr,System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1, BOOL p2, BOOL p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_OFFTHERADAR(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_REVEAL_PLAYERS(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_CARWASH(System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, BOOL p3, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_CINEMA(System.IntPtr,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_TELESCOPE(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_HOLDUPS(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_PASSIVE_MODE(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BANK_INTEREST(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PROSTITUTES(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_ARREST_BAIL(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PAY_VEHICLE_INSURANCE_PREMIUM(System.Int32,System.UInt32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, Hash vehicleModel, Any* gamerHandle, BOOL notBankrupt, BOOL hasTheMoney
|
|
</summary>
|
|
<remarks>
|
|
According to how I understood this in the freemode script alone,<br/>
|
|
The first parameter is determined by a function named, func_5749 within the freemode script which has a list of all the vehicles and a set price to return which some vehicles deals with globals as well. So the first parameter is basically the set in stone insurance cost it's gonna charge you for that specific vehicle model.<br/>
|
|
The second parameter whoever put it was right, they call GET_ENTITY_MODEL with the vehicle as the paremeter.<br/>
|
|
The third parameter is the network handle as they call their little struct&lt;13&gt; func or atleast how the script decompiled it to look which in lamens terms just returns the network handle of the previous owner based on DECOR_GET_INT(vehicle, "Previous_Owner").<br/>
|
|
The fourth parameter is a bool that returns true/false depending on if your bank balance is greater then 0.<br/>
|
|
The fifth and last parameter is a bool that returns true/false depending on if you have the money for the car based on the cost returned by func_5749. In the freemode script eg,<br/>
|
|
bool hasTheMoney = MONEY::_GET_BANK_BALANCE() &lt; carCost.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_CALL_PLAYER(System.IntPtr,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BOUNTY(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_FROM_ROCKSTAR(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_EARNED_FROM_BANK_AND_WALLETS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
<remarks>
|
|
Hardcoded to return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PROCESS_CASH_GIFT(System.Int32*,System.Int32*,System.String)">
|
|
<summary>
|
|
Parameters: int* p0, int* p1, const char* p2
|
|
</summary>
|
|
<remarks>
|
|
This isn't a hash collision.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_MOVE_SUBMARINE(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ON_MOVE_SUBMARINE(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_MOVE_SUBMARINE(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PLAYER_HEALTHCARE(System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, int p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_NO_COPS(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_CARGO_SOURCING(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CARGO_SOURCING(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_CARGO_SOURCING(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_REQUEST_JOB(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_REQUEST_HEIST(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_REQUEST_HEIST(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_REQUEST_HEIST(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_FAIRGROUND_RIDE(System.Int32,System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, BOOL p2, BOOL p3, Any p4
|
|
</summary>
|
|
<remarks>
|
|
The first parameter is the amount spent which is store in a global when this native is called. The global returns 10. Which is the price for both rides.<br/>
|
|
The last 3 parameters are, <br/>
|
|
2,0,1 in the am_ferriswheel.c<br/>
|
|
1,0,1 in the am_rollercoaster.c<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_JOB_SKIP(System.Int32,System.String,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, const char* matchId, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_JOB_SKIP(System.Int32,System.String,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_JOB_SKIP(System.Int32,System.String,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BOSS_GOON(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BOSS(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BOSS_GOON(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GOON(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PAY_GOON(System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GOON(System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_GOON_PAY(System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GOON(System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BOSS(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PAY_BOSS(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BOSS(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BOSS_PAY(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BOSS(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_MOVE_YACHT(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_MOVE_YACHT(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_MOVE_YACHT(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_RENAME_ORGANIZATION(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_RENAME_ORGANIZATION(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_RENAME_ORGANIZATION(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BUY_CONTRABAND_MISSION(System.Int32,System.Int32,System.UInt32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, int p1, Hash p2, BOOL p3, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_BUY_CONTRABAND(System.Int32,System.Int32,System.UInt32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_BUY_CONTRABAND_MISSION(System.Int32,System.Int32,System.UInt32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_HELI(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PA_SERVICE_HELI(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_HELI(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PA_SERVICE_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_SNACK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PA_SERVICE_SNACK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_SNACK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_DANCER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PA_SERVICE_DANCER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_DANCER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_IMPOUND(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PA_SERVICE_IMPOUND(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_SERVICE_IMPOUND(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_HELI_PICKUP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PA_SERVICE_HELI_PICKUP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PA_HELI_PICKUP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_OFFICE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PURCHASE_OFFICE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_OFFICE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_OFFICE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_OFFICE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_OFFICE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_WAREHOUSE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PURCHASE_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_WAREHOUSE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_WAREHOUSE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_WAREHOUSE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_IMPEXP_WAREHOUSE_PROPERTY(System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, Any* data, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PURCHASE_IMPORTEXPORT_WAREHOUSE(System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_IMPEXP_WAREHOUSE_PROPERTY(System.Int32,System.IntPtr,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_IMPEXP_WAREHOUSE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_IMPORTEXPORT_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_IMPEXP_WAREHOUSE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_TRADE_IMPEXP_WAREHOUSE_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_ORDER_WAREHOUSE_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ORDER_WAREHOUSE_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_ORDER_WAREHOUSE_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_ORDER_BODYGUARD_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ORDER_BODYGUARD_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_ORDER_BODYGUARD_VEHICLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_JUKEBOX(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_JUKEBOX(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_JUKEBOX(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_CLUB_HOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PURCHASE_CLUBHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_CLUB_HOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_CLUB_HOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_CLUBHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_CLUB_HOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_BUSINESS_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_BUSINESS_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_BUSINESS_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_BUSINESS_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_TRADE_BUSINESS_PROPERTY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_MC_ABILITY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BA_SERVICE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_MC_ABILITY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PAY_BUSINESS_SUPPLIES(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUSINESS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PAY_BUSINESS_SUPPLIES(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_CHANGE_APPEARANCE(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CHANGE_APPEARANCE(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_CHANGE_APPEARANCE(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_VEHICLE_EXPORT_MODS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_VEHICLE_EXPORT_MODS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_VEHICLE_EXPORT_MODS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_OFFICE_GARAGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PURCHASE_OFFICE_GARAGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_OFFICE_GARAGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_OFFICE_GARAGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_OFFICE_GARAGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_OFFICE_GARAGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_IMPORT_EXPORT_REPAIR(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_IMPORT_EXPORT_REPAIR(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_IMPORT_EXPORT_REPAIR(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_HANGAR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PURCHASE_HANGAR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_HANGAR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_HANGAR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_HANGAR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_HANGAR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_HANGAR_UTILITY_CHARGES(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_HANGAR_UTILITY_CHARGES(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_HANGAR_UTILITY_CHARGES(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_HANGAR_STAFF_CHARGES(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_HANGAR_STAFF_CHARGES(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_HANGAR_STAFF_CHARGES(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_BUNKER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_BUNKER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_BUNKER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPRADE_BUNKER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_BUNKER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPRADE_BUNKER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_SELL_BUNKER(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int amount, Hash bunkerHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_SELL_BUNKER(System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_SELL_BUNKER(System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BALLISTIC_EQUIPMENT(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BALLISTIC_EQUIPMENT(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BALLISTIC_EQUIPMENT(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_RDR_BONUS(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_RDR_BONUS(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_RDR_BONUS(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_WAGE_PAYMENT(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_WAGE_PAYMENT(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_WAGE_PAYMENT(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_WAGE_PAYMENT_BONUS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_WAGE_PAYMENT_BONUS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_WAGE_PAYMENT_BONUS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_BASE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_BASE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_BASE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_BASE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_BASE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_BASE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_TILTROTOR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_TILTROTOR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_BUY_TILTROTOR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_TILTROTOR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_TILTROTOR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_TILTROTOR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_EMPLOY_ASSASSINS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_EMPLOY_ASSASSINS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_EMPLOY_ASSASSINS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_CANNON(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_GANGOPS_CANNON(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_CANNON(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_SKIP_MISSION(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_GANGOPS_START_MISSION(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_SKIP_MISSION(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_HEIST_SKIP_MISSION(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CASINO_HEIST_SKIP_MISSION(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_HEIST_SKIP_MISSION(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_SELL_BASE(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int amount, Hash baseNameHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_SELL_BASE(System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_SELL_BASE(System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_TARGET_REFUND(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_TARGET_REFUND(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_TARGET_REFUND(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_WAGES(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_GANGOPS_WAGES(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_WAGES(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_WAGES_BONUS(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_GANGOPS_WAGES_BONUS(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_WAGES_BONUS(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_DAR_CHALLENGE(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_DAR_CHALLENGE(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_DAR_CHALLENGE(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_DOOMSDAY_FINALE_BONUS(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int amount, Hash vehicleHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_DOOMSDAY_FINALE_BONUS(System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_DOOMSDAY_FINALE_BONUS(System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_AWARD(System.Int32,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, const char* p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_GANGOPS_AWARDS(System.Int32,System.String,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_AWARD(System.Int32,System.String,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_ELITE(System.Int32,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount, const char* p1, int actIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_GANGOPS_ELITE(System.Int32,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_ELITE(System.Int32,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SERVICE_EARN_GANGOPS_RIVAL_DELIVERY(System.Int32)">
|
|
<summary>
|
|
Parameters: int earnedMoney
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_RIVAL_DELIVERY_COMPLETED(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SERVICE_EARN_GANGOPS_RIVAL_DELIVERY(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_START_STRAND(System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int type, int amount, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_GANGOPS_START_STRAND(System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_START_STRAND(System.Int32,System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_TRIP_SKIP(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_GANGOPS_TRIP_SKIP(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_TRIP_SKIP(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_PREP_PARTICIPATION(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_GANGOPS_JOBS_PREP_PARTICIPATION(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_PREP_PARTICIPATION(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_SETUP(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int amount, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_GANGOPS_JOBS_SETUP(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_SETUP(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_FINALE(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int amount, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_GANGOPS_JOBS_FINALE(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_GANGOPS_FINALE(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_REPAIR_COST(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_GANGOPS_REPAIR_COST(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GANGOPS_REPAIR_COST(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_NIGHTCLUB(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_NIGHTCLUB_INCOME(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_NIGHTCLUB(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_NIGHTCLUB_DANCING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_NIGHTCLUB_DANCING(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_NIGHTCLUB_DANCING(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_BB_EVENT_BONUS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_BB_EVENT_BONUS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_BB_EVENT_BONUS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_HACKER_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PURCHASE_HACKER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_HACKER_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_HACKER_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_HACKER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_HACKER_TRUCK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_HACKER_TRUCK(System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, int amount, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_HACKER_TRUCK_MISSION(System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_HACKER_TRUCK(System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_NIGHTCLUB_AND_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PURCHASE_NIGHTCLUB(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_PURCHASE_NIGHTCLUB_AND_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_NIGHTCLUB_AND_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_NIGHTCLUB(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_UPGRADE_NIGHTCLUB_AND_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_NIGHTCLUB_AND_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_NIGHTCLUB_LOCATION(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_NIGHTCLUB_AND_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_NIGHTCLUB_AND_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_NIGHTCLUB_BATHROOM_ATTENDANT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_NIGHTCLUB_AND_WAREHOUSE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_RDR_HATCHET_BONUS(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_RDRHATCHET_BONUS(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_RDR_HATCHET_BONUS(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_NIGHTCLUB_ENTRY_FEE(GTA.Player,System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, int amount, Any p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_NIGHTCLUB_ENTRY_FEE(GTA.Player,System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_NIGHTCLUB_ENTRY_FEE(GTA.Player,System.Int32,System.IntPtr,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_NIGHTCLUB_BAR_DRINK(System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_NIGHTCLUB_BAR_DRINK(System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_NIGHTCLUB_BAR_DRINK(System.Int32,System.IntPtr,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BOUNTY_HUNTER_MISSION(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BOUNTY_HUNTER_MISSION(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BOUNTY_HUNTER_MISSION(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_REHIRE_DJ(System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_REHIRE_DJ(System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_REHIRE_DJ(System.Int32,System.IntPtr,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPENT_ARENA_JOIN_SPECTATOR(System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ARENA_JOIN_SPECTATOR(System.Int32,System.IntPtr,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPENT_ARENA_JOIN_SPECTATOR(System.Int32,System.IntPtr,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_SKILL_LEVEL_PROGRESSION(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ARENA_SKILL_LEVEL_PROGRESSION(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_SKILL_LEVEL_PROGRESSION(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_CAREER_PROGRESSION(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ARENA_CAREER_PROGRESSION(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_CAREER_PROGRESSION(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_MAKE_IT_RAIN(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_MAKE_IT_RAIN(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_MAKE_IT_RAIN(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_ARENA(System.Int32,System.Boolean,System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2, const char* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_ARENA(System.Int32,System.Boolean,System.Boolean,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_ARENA(System.Int32,System.Boolean,System.Boolean,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_ARENA(System.Int32,System.Boolean,System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2, const char* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_ARENA(System.Int32,System.Boolean,System.Boolean,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_ARENA(System.Int32,System.Boolean,System.Boolean,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ARENA_SPECTATOR_BOX(System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, int type, BOOL p2, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
type either, 1 for cam spectate, 2 for drone<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ARENA_SPECTATOR_BOX(System.Int32,System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ARENA_SPECTATOR_BOX(System.Int32,System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SPIN_THE_WHEEL_PAYMENT(System.Int32,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_SPIN_THE_WHEEL_PAYMENT(System.Int32,System.IntPtr,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SPIN_THE_WHEEL_PAYMENT(System.Int32,System.IntPtr,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_SPIN_THE_WHEEL_CASH(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_SPIN_THE_WHEEL_CASH(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_SPIN_THE_WHEEL_CASH(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ARENA_PREMIUM(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ARENA_PREMIUM(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ARENA_PREMIUM(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_WAR(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ARENA_WAR(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_WAR(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_WAR_ASSASSINATE_TARGET(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ASSASSINATE_TARGET_KILLED_2(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_WAR_ASSASSINATE_TARGET(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_WAR_EVENT_CARGO(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_BB_EVENT_CARGO(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARENA_WAR_EVENT_CARGO(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_RC_TIME_TRIAL(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_RC_TIME_TRIAL(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_RC_TIME_TRIAL(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_DAILY_OBJECTIVE_EVENT(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_DAILY_OBJECTIVE_EVENT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_DAILY_OBJECTIVE_EVENT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_MEMBERSHIP(System.Int32,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CASINO_MEMBERSHIP(System.Int32,System.Boolean,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_MEMBERSHIP(System.Int32,System.Boolean,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_CASINO(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2, Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_CASINO(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_CASINO(System.Int32,System.Boolean,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_CASINO(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2, Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_CASINO(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_CASINO(System.Int32,System.Boolean,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_GENERIC(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CASINO_GENERIC(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_GENERIC(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_TIME_TRIAL_WIN(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_TIME_TRIAL_WIN(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_TIME_TRIAL_WIN(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_COLLECTABLES_ACTION_FIGURES(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_COLLECTABLES_ACTION_FIGURES(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_COLLECTABLES_ACTION_FIGURES(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_COLLECTABLE_COMPLETED_COLLECTION(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_COMPLETE_COLLECTION(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_COLLECTABLE_COMPLETED_COLLECTION(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_SELL_PRIZE_VEHICLE(System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_SELLING_VEHICLE(System.Int32,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_SELL_PRIZE_VEHICLE(System.Int32,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_MISSION_REWARD(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_CASINO_MISSION_REWARD(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_MISSION_REWARD(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_STORY_MISSION_REWARD(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_CASINO_STORY_MISSION_REWARD(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_STORY_MISSION_REWARD(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_MISSION_PARTICIPATION(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_CASINO_MISSION_PARTICIPATION(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_MISSION_PARTICIPATION(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_AWARD(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int amount, Hash hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_CASINO_AWARD(System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_AWARD(System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_HEIST(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CASINO_HEIST(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_HEIST(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ARCADE_MGMT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ARCADE_MGMT_CABINET(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ARCADE_MGMT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_PLAY_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ARCADE_GAME(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_PLAY_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_PLAY_ARCADE_CABINET(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_PLAY_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ARCADE_GENERIC(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_HEIST(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_CASINO_HEIST(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_HEIST(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_UPGRADE_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_UPGRADE_ARCADE_LOCATION(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_UPGRADE_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ARCADE_AWARD(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_ARCADE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_COLLECTABLES(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ARCADE_COLLECTABLES(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_COLLECTABLES(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CHALLENGE(System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ARCADE_KILLS_CHALLENGE(System.Int32,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CHALLENGE(System.Int32,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_HEIST_AWARDS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_CASINO_HEIST_BONUS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CASINO_HEIST_AWARDS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_COLLECTABLE_ITEM(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_COLLECTION_ITEM(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_COLLECTABLE_ITEM(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_COLLECTABLE_COMPLETED_COLLECTION(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_COLLECTABLE_COMPLETED_COLLECTION(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_COLLECTABLE_COMPLETED_COLLECTION(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_YATCH_MISSION(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_YACHT_MISSION(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_YATCH_MISSION(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_DISPATCH_CALL(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_YACHT_MISSION_2(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_DISPATCH_CALL(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BEACH_PARTY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BEACH_PARTY_GENERIC(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BEACH_PARTY(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SUBMARINE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_SUBMARINE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SUBMARINE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_CLUB(System.Int32,System.IntPtr,System.Boolean,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount1, Any p1, BOOL p2, Any p3, int p4, int p5, int p6, int amount2, Any p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CASINO_CLUB_GENERIC(System.Int32,System.IntPtr,System.Boolean,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CASINO_CLUB(System.Int32,System.IntPtr,System.Boolean,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_SUB(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_SUB(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_SUB(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_SUB(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_SUB(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_SUB(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ISLAND_HEIST(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_ISLAND_HEIST(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_ISLAND_HEIST(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_ISLAND_HEIST(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount1, Any p1, Any p2, Any p3, int amount2, int p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_ISLAND_HEIST(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_ISLAND_HEIST(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_BEACH_PARTY_LOST_FOUND(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_BEACH_PARTY_LOST_FOUND(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_BEACH_PARTY_LOST_FOUND(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_ISLAND_HEIST_DJ_MISSION(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_ISLAND_HEIST_DJMISSION(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FROM_ISLAND_HEIST_DJ_MISSION(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CAR_CLUB_MEMBERSHIP(System.Int32,System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount1, Any p1, Any p2, int amount2, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CARCLUB_MEMBERSHIP(System.Int32,System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CAR_CLUB_MEMBERSHIP(System.Int32,System.IntPtr,System.IntPtr,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CAR_CLUB_BAR(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CARCLUB(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CAR_CLUB_BAR(System.IntPtr,System.Boolean,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_AUTOSHOP_MODIFY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_AUTOSHOP_MODIFICATIONS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_AUTOSHOP_MODIFY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CAR_CLUB_TAKEOVER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_CARCLUB_TAKEOVER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_CAR_CLUB_TAKEOVER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_AUTOSHOP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_AUTOSHOP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_AUTOSHOP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_AUTOSHOP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_AUTOSHOP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_AUTOSHOP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AUTOSHOP_BUSINESS(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AUTOSHOP_BUSINESS(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AUTOSHOP_BUSINESS(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AUTOSHOP_INCOME(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AUTOSHOP_INCOME(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AUTOSHOP_INCOME(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_CARCLUB_MEMBERSHIP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_CARCLUB_MEMBERSHIP(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_CARCLUB_MEMBERSHIP(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_DAILY_VEHICLE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_VEHICLE_AUTOSHOP(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_DAILY_VEHICLE(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_DAILY_VEHICLE_BONUS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_VEHICLE_AUTOSHOP_BONUS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_DAILY_VEHICLE_BONUS(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_TUNER_AWARD(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_TUNER_AWARD(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_TUNER_AWARD(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_TUNER_ROBBERY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_TUNER_FINALE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_TUNER_ROBBERY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_UPGRADE_AUTOSHOP(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_UPGRADE_AUTOSHOP_LOCATION(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_UPGRADE_AUTOSHOP(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_INTERACTION_MENU_ABILITY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_INTERACTION_MENU_ABILITY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_INTERACTION_MENU_ABILITY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SET_COMMON_FIELDS(System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_FROM_BANK(System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SET_COMMON_FIELDS(System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SET_DISCOUNT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_SALES_DISPLAY(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SET_DISCOUNT(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUY_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUY_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_UPGRADE_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_UPGRADE_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_AGENCY_CONCIERGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_AGENCY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_HIDDEN(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_HIDDEN_CONTACT_SERVICE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_HIDDEN(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SOURCE_BIKE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_SOURCE_BIKE_CONTACT_SERVICE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SOURCE_BIKE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_COMP_SUV(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_COMPANY_SUV_CONTACT_SERVICE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_COMP_SUV(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SUV_FST_TRVL(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_SUV_FAST_TRAVEL(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SUV_FST_TRVL(System.Int32,System.Boolean,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SUPPLY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_SUPPLY_CONTACT_SERVICE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_SUPPLY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BIKE_SHOP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BIKE_SHOP_MODIFY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BIKE_SHOP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_VEHICLE_REQUESTED(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_VEHICLE_REQUESTED(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_VEHICLE_REQUESTED(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GUNRUNNING(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_GUNRUNNING_CONTACT_SERVICE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_GUNRUNNING(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AGENCY_SAFE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AGENCY_INCOME(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AGENCY_SAFE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AWARD_CONTRACT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AWARD_SECURITY_CONTRACT(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AWARD_CONTRACT(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AGENCY_CONTRACT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AGENCY_SECURITY_CONTRACT(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AGENCY_CONTRACT(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AWARD_PHONE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AWARD_PHONE_HIT(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AWARD_PHONE(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AGENCY_PHONE(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AGENCY_PHONE_HIT(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AGENCY_PHONE(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AWARD_FIXER_MISSION(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AWARD_AGENCY_STORY(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AWARD_FIXER_MISSION(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIXER_PREP(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AGENCY_STORY_PREP(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIXER_PREP(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIXER_FINALE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AGENCY_STORY_FINALE(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIXER_FINALE(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIXER_AGENCY_SHORT_TRIP(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AGENCY_SHORT_TRIP(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIXER_AGENCY_SHORT_TRIP(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_AWARD_SHORT_TRIP(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_AWARD_SHORT_TRIP(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_AWARD_SHORT_TRIP(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIXER_RIVAL_DELIVERY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_RIVAL_DELIVERY_SECURITY_CONTRACT(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_FIXER_RIVAL_DELIVERY(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_UPGRADE_AGENCY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_UPGRADE_AGENCY_LOCATION(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_UPGRADE_AGENCY(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_APARTMENT_UTILITIES(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int amount, BOOL p1, BOOL p2, Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_AGGREGATED_UTILITY_BILLS(System.Int32,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_APARTMENT_UTILITIES(System.Int32,System.Boolean,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUSINESS_PROPERTY_FEES(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SPENT_BUSINESS_EXPENSES(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SPEND_BUSINESS_PROPERTY_FEES(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_SIGHTSEEING_REWARD(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_SIGHTSEEING(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_SIGHTSEEING_REWARD(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_BIKER_SHOP(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_BIKE_SHOP_BUSINESS(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_BIKER_SHOP(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EARN_BIKER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_BIKER_INCOME(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_EARN_BIKER(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_YOHAN_SOURCE_GOODS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_EARN_FROM_BUSINESS_HUB_SOURCE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_YOHAN_SOURCE_GOODS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_VC_WALLET_BALANCE(System.Int32)">
|
|
<summary>
|
|
Parameters: int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_STRING_WALLET_BALANCE(System.Int32)">
|
|
<summary>
|
|
Parameters: int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_BANK_BALANCE_STRING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_STRING_BANK_BALANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_CAN_SPEND_FROM_WALLET(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount, int characterSlot
|
|
</summary>
|
|
<remarks>
|
|
Returns true if wallet balance &gt;= amount.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_VC_WALLET_BALANCE_IS_NOT_LESS_THAN(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_CAN_SPEND_FROM_WALLET(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_CAN_SPEND_FROM_BANK(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
<remarks>
|
|
Returns true if bank balance &gt;= amount.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_VC_BANK_BALANCE_IS_NOT_LESS_THAN(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_CAN_SPEND_FROM_BANK(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_CAN_SPEND_FROM_BANK_AND_WALLET(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int amount, int characterSlot
|
|
</summary>
|
|
<remarks>
|
|
Returns true if bank balance + wallet balance &gt;= amount.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_VC_BANK_WALLET_BALANCE_IS_NOT_LESS_THAN(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_CAN_SPEND_FROM_BANK_AND_WALLET(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PVC_TRANSFER_BALANCE">
|
|
<remarks>
|
|
Retturns the same value as NETWORK_GET_REMAINING_TRANSFER_BALANCE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_REMAINING_VC_DAILY_TRANSFERS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_PVC_TRANSFER_BALANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_CAN_TRANSFER_CASH(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
<remarks>
|
|
Returns false if amount &gt; wallet balance or daily transfer limit has been hit.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_RECEIVE_PLAYER_CASH(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_REMAINING_TRANSFER_BALANCE">
|
|
<remarks>
|
|
Returns the same value as NETWORK_GET_PVC_TRANSFER_BALANCE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_REMAINING_VC_DAILY_TRANSFERS_2">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_REMAINING_TRANSFER_BALANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WITHDRAW_VC(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
<remarks>
|
|
Does nothing and always returns 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DEPOSIT_VC(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
<remarks>
|
|
Does nothing and always returns false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_VC_WITHDRAWAL_COMPLETED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAS_VC_WITHDRAWAL_SUCCESSFUL(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_USE_SERVER_TRANSACTIONS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_USE_SERVER_TRANSACTIONS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CATALOG_ITEM_IS_VALID(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_IS_ITEM_UNLOCKED(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CATALOG_ITEM_IS_VALID(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_DOES_ITEM_EXIST(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CATALOG_ITEM_IS_VALID(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_CATALOG_ITEM_EXISTS(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CATALOG_ITEM_IS_VALID(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CATALOG_ITEM_KEY_IS_VALID(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_IS_ITEM_UNLOCKED_HASH(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CATALOG_ITEM_KEY_IS_VALID(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_DOES_ITEM_EXIST_HASH(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CATALOG_ITEM_KEY_IS_VALID(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_CATALOG_ITEM_EXISTS_HASH(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CATALOG_ITEM_KEY_IS_VALID(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_GET_PRICE(System.UInt32,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash itemHash, Hash categoryHash, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
bool is always true in game scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_GET_PRICE(System.UInt32,System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_GET_PRICE(System.UInt32,System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_CATALOG_IS_READY">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CATALOG_IS_VALID"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_IS_CATALOG_VALID">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_IS_CATALOG_CURRENT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_GET_CATALOG_CRC">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_GET_CATALOG_CLOUD_CRC"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_RETRIEVE_CATALOG_REFRESH_STATUS(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* state
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_GET_CATALOG_STATE(System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_RETRIEVE_CATALOG_REFRESH_STATUS(System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_RETRIEVE_INIT_SESSION_STATUS(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_START_SESSION(System.Int32)">
|
|
<summary>
|
|
Parameters: int charSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_START_SESSION(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_START_SESSION(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_RETRIEVE_START_SESSION_STATUS(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_RETRIEVE_SESSION_ERROR_CODE(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_IS_SESSION_VALID(System.Int32)">
|
|
<summary>
|
|
Parameters: int charSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_GET_TRANSACTIONS_ENABLED_FOR_CHARACTER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_IS_SESSION_VALID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CLEAR_SESSION(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_SESSION_APPLY_RECEIVED_DATA(System.Int32)">
|
|
<summary>
|
|
Parameters: int charSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_SESSION_APPLY_RECEIVED_DATA(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_SESSION_APPLY_RECEIVED_DATA(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_GET_TRANSACTIONS_DISABLED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_IS_SESSION_REFRESH_PENDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_START_SESSION_RESTART(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL inventory, BOOL playerbalance
|
|
</summary>
|
|
<remarks>
|
|
Note: only one of the arguments can be set to true at a time<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_UPDATE_BALANCE(System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_START_SESSION_RESTART(System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_GET_SESSION_STATE_AND_STATUS(System.Int32*,System.Boolean*)">
|
|
<summary>
|
|
Parameters: int* p0, BOOL* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_GET_TRANSACTION_MANAGER_DATA(System.Int32*,System.Boolean*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_GET_SESSION_STATE_AND_STATUS(System.Int32*,System.Boolean*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BASKET_START(System.Int32*,System.UInt32,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: int* transactionId, Hash categoryHash, Hash actionHash, int flags
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_BASKET_START(System.Int32*,System.UInt32,System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BASKET_START(System.Int32*,System.UInt32,System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_BASKET_DELETE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BASKET_END"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_BASKET_END">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BASKET_IS_ACTIVE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BASKET_ADD_ITEM(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* itemData, int quantity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_BASKET_ADD_ITEM(System.IntPtr,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BASKET_ADD_ITEM(System.IntPtr,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_BASKET_IS_FULL">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BASKET_IS_FULL"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BASKET_APPLY_SERVER_DATA(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_BASKET_APPLY_SERVER_DATA(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BASKET_APPLY_SERVER_DATA(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CHECKOUT_START(System.Int32)">
|
|
<summary>
|
|
Parameters: int transactionId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_CHECKOUT_START(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_CHECKOUT_START(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BEGIN_SERVICE(System.Int32*,System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int* transactionId, Hash categoryHash, Hash itemHash, Hash actionTypeHash, int value, int flags
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_BEGIN_SERVICE(System.Int32*,System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_BEGIN_SERVICE(System.Int32*,System.UInt32,System.UInt32,System.UInt32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_END_SERVICE(System.Int32)">
|
|
<summary>
|
|
Parameters: int transactionId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_END_SERVICE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_END_SERVICE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_TERMINATE_SERVICE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_END_SERVICE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_DELETE_CHARACTER(System.Int32,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: int slot, BOOL transfer, Hash reason
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_DELETE_CHARACTER_SLOT(System.Int32,System.Boolean,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_DELETE_CHARACTER(System.Int32,System.Boolean,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_DELETE_CHARACTER_SLOT_GET_STATUS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_DELETE_CHARACTER_GET_STATUS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_DELETE_SET_TELEMETRY_NONCE_SEED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_DELETE_SET_TELEMETRY_NONCE_SEED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_BANK_TO_WALLET(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int charSlot, int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_TRANSFER_BANK_TO_WALLET(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_BANK_TO_WALLET(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_TRANSFER_BANK_TO_WALLET(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_BANK_TO_WALLET(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_WALLET_TO_BANK(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int charSlot, int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_TRANSFER_WALLET_TO_BANK(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_WALLET_TO_BANK(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_TRANSFER_WALLET_TO_BANK(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_WALLET_TO_BANK(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_BANK_TO_WALLET_GET_STATUS">
|
|
<remarks>
|
|
Same as 0x350AA5EBC03D3BD2<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_TRANSFER_CASH_GET_STATUS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_BANK_TO_WALLET_GET_STATUS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_WALLET_TO_BANK_GET_STATUS">
|
|
<remarks>
|
|
Same as 0x23789E777D14CE44<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_TRANSFER_CASH_GET_STATUS_2">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_WALLET_TO_BANK_GET_STATUS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_CASH_SET_TELEMETRY_NONCE_SEED">
|
|
<remarks>
|
|
Used to be NETWORK_SHOP_CASH_TRANSFER_SET_TELEMETRY_NONCE_SEED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_CASH_TRANSFER_SET_TELEMETRY_NONCE_SEED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_CASH_SET_TELEMETRY_NONCE_SEED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NET_GAMESERVER_TRANSFER_CASH_SET_TELEMETRY_NONCE_SEED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_TRANSFER_CASH_SET_TELEMETRY_NONCE_SEED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_GAMESERVER_SET_TELEMETRY_NONCE_SEED(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOP_SET_TELEMETRY_NONCE_SEED(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NET_GAMESERVER_SET_TELEMETRY_NONCE_SEED(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ONLINE_VERSION">
|
|
<remarks>
|
|
Online version is defined here: update\update.rpf\common\data\version.txt<br/>
|
|
Example:<br/>
|
|
[ONLINE_VERSION_NUMBER]<br/>
|
|
1.33<br/>
|
|
_GET_ONLINE_VERSION() will return "1.33"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GAME_VERSION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ONLINE_VERSION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ONLINE_VERSION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ONLINE_VERSION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_SIGNED_IN">
|
|
<remarks>
|
|
Returns whether the player is signed into Social Club.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_SIGNED_ONLINE">
|
|
<remarks>
|
|
Returns whether the game is not in offline mode.<br/>
|
|
seemed not to work for some ppl<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_NP_AVAILABLE">
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_NP_PENDING">
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_NP_UNAVAILABLE_REASON">
|
|
<remarks>
|
|
Hardcoded to return zero.<br/>
|
|
==== PS4 specific info ====<br/>
|
|
Returns some sort of unavailable reason:<br/>
|
|
-1 = REASON_INVALID<br/>
|
|
0 = REASON_OTHER<br/>
|
|
1 = REASON_SYSTEM_UPDATE<br/>
|
|
2 = REASON_GAME_UPDATE<br/>
|
|
3 = REASON_SIGNED_OUT<br/>
|
|
4 = REASON_AGE<br/>
|
|
5 = REASON_CONNECTION<br/>
|
|
=================================<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_CONNETED_TO_NP_PRESENCE">
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_LOGGED_IN_TO_PSN">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_VALID_ROS_CREDENTIALS">
|
|
<remarks>
|
|
Returns whether the signed-in user has valid Rockstar Online Services (ROS) credentials.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ARE_ROS_AVAILABLE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAS_VALID_ROS_CREDENTIALS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAVE_JUST_UPLOAD_LATER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAS_VALID_ROS_CREDENTIALS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_HOST">
|
|
<remarks>
|
|
If you are host, returns true else returns false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_HOST">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_HOST_PLAYER_INDEX"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_HAS_AGE_RESTRICTED_PROFILE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAS_AGE_RESTRICTIONS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAVE_USER_CONTENT_PRIVILEGES(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAVE_COMMUNICATION_PRIVILEGES(System.Int32,GTA.Player)">
|
|
<summary>
|
|
Parameters: int p0, Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CHECK_ONLINE_PRIVILEGES(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CHECK_USER_CONTENT_PRIVILEGES(System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, int p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CHECK_COMMUNICATION_PRIVILEGES(System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, int p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CHECK_PRIVILEGES(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS">
|
|
<remarks>
|
|
Hardcoded to return false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_RESOLVE_PRIVILEGE_USER_CONTENT">
|
|
<remarks>
|
|
Hardcoded to return true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_HAVE_ONLINE_PRIVILEGE_2">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_PLATFORM_SUBSCRIPTION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BAIL(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRANSITION_START(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRANSITION_ADD_STAGE(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash hash, int p1, int p2, int state, int p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_TRANSITION_TRACK(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_TRANSITION_ADD_STAGE(System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRANSITION_FINISH(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_ACCESS_MULTIPLAYER(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* loadingState
|
|
</summary>
|
|
<remarks>
|
|
11 - Need to download tunables.<br/>
|
|
12 - Need to download background script.<br/>
|
|
Returns 1 if the multiplayer is loaded, otherwhise 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_DO_FREEROAM_QUICKMATCH(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, int maxPlayers, Any p4, Any p5
|
|
</summary>
|
|
<remarks>
|
|
unknown params<br/>
|
|
p0 = 0, 2, or 999 (The global is 999 by default.)<br/>
|
|
p1 = 0 (Always in every script it's found in atleast.)<br/>
|
|
p2 = 0, 3, or 4 (Based on a var that is determined by a function.)<br/>
|
|
p3 = maxPlayers (It's obvious in x360 scripts it's always 18)<br/>
|
|
p4 = 0 (Always in every script it's found in atleast.)<br/>
|
|
p5 = 0 or 1. (1 if network_can_enter_multiplayer, but set to 0 if other checks after that are passed.)<br/>
|
|
p5 is reset to 0 if,<br/>
|
|
Global_1315318 = 0 or Global_1315323 = 9 or 12 or (Global_1312629 = 0 && Global_1312631 = true/1) those are passed.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_ENTER(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_DO_FREEROAM_QUICKMATCH(System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_DO_FRIEND_MATCHMAKING(System.Int32,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int maxPlayers, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_FRIEND_MATCHMAKING(System.Int32,System.Int32,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_DO_FRIEND_MATCHMAKING(System.Int32,System.Int32,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_DO_CREW_MATCHMAKING(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int crewId, int p1, int p2, int maxPlayers, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
p4 seems to be unused in 1.60/build 2628<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_CREW_MATCHMAKING(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_DO_CREW_MATCHMAKING(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_ACTIVITY_QUICKMATCH(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_DO_ACTIVITY_QUICKMATCH(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_HOST(System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, int maxPlayers, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Does nothing in online but in offline it will cause the screen to fade to black. Nothing happens past then, the screen will sit at black until you restart GTA. Other stuff must be needed to actually host a session.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_HOST_CLOSED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int maxPlayers
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_HOST_FRIENDS_ONLY(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int maxPlayers
|
|
</summary>
|
|
<remarks>
|
|
Does nothing in online but in offline it will cause the screen to fade to black. Nothing happens past then, the screen will sit at black until you restart GTA. Other stuff must be needed to actually host a session.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_END(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
p0 is always false and p1 varies.<br/>
|
|
NETWORK_SESSION_END(0, 1)<br/>
|
|
NETWORK_SESSION_END(0, 0)<br/>
|
|
Results in: "Connection to session lost due to an unknown network error. Please return to Grand Theft Auto V and try again later."<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_LEAVE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_KICK_PLAYER(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Only works as host.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_GET_KICK_VOTE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SESSION_ARE_PLAYERS_VOTING_TO_KICK(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_GET_KICK_VOTE(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SESSION_IS_PLAYER_VOTED_TO_KICK(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_GET_KICK_VOTE(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_RESERVE_SLOTS_TRANSITION(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_MATCHMAKING_GROUP(System.Int32)">
|
|
<summary>
|
|
Parameters: int matchmakingGroup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SCTV_SLOTS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_MATCHMAKING_GROUP(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int playerType, int playerCount
|
|
</summary>
|
|
<remarks>
|
|
playerType is an unsigned int from 0 to 4<br/>
|
|
0 = regular joiner<br/>
|
|
4 = spectator<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SESSION_SET_MAX_PLAYERS(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_MATCHMAKING_GROUP_MAX(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SESSION_GET_UNK(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_GET_MATCHMAKING_GROUP_FREE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_ADD_ACTIVE_MATCHMAKING_GROUP(System.Int32)">
|
|
<summary>
|
|
Parameters: int groupId
|
|
</summary>
|
|
<remarks>
|
|
groupId range: [0, 4]<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_UNIQUE_CREW_LIMIT_TRANSITION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_UNIQUE_CREW_ONLY_CREWS_TRANSITION(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_CREW_LIMIT_MAX_MEMBERS_TRANSITION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_MATCHMAKING_PROPERTY_ID(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_MATCHMAKING_MENTAL_STATE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
p0 in the decompiled scripts is always the stat mesh_texblend * 0.07 to int<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_NUM_BOSSES(System.Int32)">
|
|
<summary>
|
|
Parameters: int num
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_VALIDATE_JOIN(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SESSION_HOSTED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_VALIDATE_JOIN(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_FOLLOWERS(System.Int32*,System.Int32)">
|
|
<summary>
|
|
Parameters: int* p0, int p1
|
|
</summary>
|
|
<remarks>
|
|
..<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK(System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* hours, int* minutes, int* seconds
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_SERVER_TIME(System.Int32*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK(System.Int32*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_SET_GAMEMODE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_TARGETING_MODE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_GET_HOST_AIM_PREFERENCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_FIND_GAMERS_IN_CREW(System.Int32)">
|
|
<summary>
|
|
Parameters: int crewId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_X_AFFECTS_GAMERS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_FIND_GAMERS_IN_CREW(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_FIND_MATCHED_GAMERS(System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int attribute, float fallbackLimit, float lowerLimit, float upperLimit
|
|
</summary>
|
|
<remarks>
|
|
Uses attributes to find players with similar stats. Upper/Lower limit must be above zero or the fallback limit +/-0.1 is used.<br/>
|
|
There can be up to 15 attributes, they are as follows:<br/>
|
|
0 = Races<br/>
|
|
1 = Parachuting<br/>
|
|
2 = Horde<br/>
|
|
3 = Darts<br/>
|
|
4 = Arm Wrestling<br/>
|
|
5 = Tennis<br/>
|
|
6 = Golf<br/>
|
|
7 = Shooting Range<br/>
|
|
8 = Deathmatch<br/>
|
|
9 = MPPLY_MCMWIN/MPPLY_CRMISSION<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_FOUND_GAMER(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_QUEUE_GAMER_FOR_STATUS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_GAMER_STATUS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_QUEUE_GAMER_FOR_STATUS(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_GAMER_STATUS_RESULT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_ANIMATION_DRAWING_SYNCHRONIZED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_JOIN_INVITE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REQUEST_INVITE_CONFIRMED_EVENT">
|
|
<remarks>
|
|
Triggers a CEventNetworkInviteConfirmed event<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ACCEPT_INVITE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_REQUEST_INVITE_CONFIRMED_EVENT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_GET_INVITER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE">
|
|
<remarks>
|
|
Seems to be true while "Getting GTA Online session details" shows up.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SUPPRESS_INVITE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BLOCK_INVITES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BLOCK_JOIN_QUEUE_INVITES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_BLOCK_INVITES_2(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_BLOCK_JOIN_QUEUE_INVITES(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_CAN_RECEIVE_RS_INVITES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_BLOCK_KICKED_PLAYERS(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_SCRIPT_READY_FOR_EVENTS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_HOST_SINGLE_PLAYER(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Loads up the map that is loaded when beeing in mission creator<br/>
|
|
Player gets placed in a mix between online/offline mode<br/>
|
|
p0 is always 2 in R* scripts.<br/>
|
|
Appears to be patched in gtav b757 (game gets terminated) alonside with most other network natives to prevent online modding ~ghost30812<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_SESSION_STARTED">
|
|
<remarks>
|
|
This checks if player is playing on gta online or not.<br/>
|
|
Please add an if and block your mod if this is "true".<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_MARK_VISIBLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_BLOCK_JOIN_REQUESTS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_CHANGE_SLOTS(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int slots, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
num player slots allowed in session, seems to work? 32 max<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_VOICE_CONNECT_TO_PLAYER(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_VOICE_CONNECT_TO_PLAYER(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_KEEP_FOCUSPOINT(System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SESSION_VOICE_RESPOND_TO_REQUEST(System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SESSION_VOICE_SET_TIMEOUT(System.Int32)">
|
|
<summary>
|
|
Parameters: int timeout
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SEND_TEXT_MESSAGE(System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* message, Any* gamerHandle
|
|
</summary>
|
|
<remarks>
|
|
Message is limited to 64 characters.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_ACTIVITY_SPECTATOR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_ACTIVITY_PLAYER_MAX(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_ACTIVITY_SPECTATOR_MAX(System.Int32)">
|
|
<summary>
|
|
Parameters: int maxSpectators
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_ACTIVITY_PLAYER_NUM(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_ACTIVITY_SPECTATOR_FROM_HANDLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HOST_TRANSITION(System.Int32,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Boolean,System.Boolean,System.Int32,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2, int p3, Any p4, BOOL p5, BOOL p6, int p7, Any p8, int p9
|
|
</summary>
|
|
<remarks>
|
|
p0: Unknown int<br/>
|
|
p1: Unknown int<br/>
|
|
p2: Unknown int<br/>
|
|
p3: Unknown int<br/>
|
|
p4: Unknown always 0 in decompiled scripts<br/>
|
|
p5: BOOL purpose unknown, both 0 and 1 are used in decompiled scripts.<br/>
|
|
p6: BOOL purpose unknown, both 0 and 1 are used in decompiled scripts.<br/>
|
|
p7: Unknown int, it's an int according to decompiled scripts, however the value is always 0 or 1.<br/>
|
|
p8: Unknown int, it's an int according to decompiled scripts, however the value is always 0 or 1.<br/>
|
|
p9: Unknown int, sometimes 0, but also 32768 or 16384 appear in decompiled scripst, maybe a flag of some sort?<br/>
|
|
From what I can tell it looks like it does the following:<br/>
|
|
Creates/hosts a new transition to another online session, using this in FiveM will result in other players being disconencted from the server/preventing them from joining. This is most likely because I entered the wrong session parameters since they're pretty much all unknown right now.<br/>
|
|
You also need to use `NetworkJoinTransition(Player player)` and `NetworkLaunchTransition()`.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DO_TRANSITION_QUICKMATCH(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DO_TRANSITION_QUICKMATCH_ASYNC(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any* p4, Any p5, Any p6, Any p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_MARK_AS_PREFERRED_ACTIVITY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_MARK_AS_WAITING_ASYNC(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_IN_PROGRESS_FINISH_TIME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_TRANSITION_CREATOR_HANDLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_INVITE_GAMERS_TO_TRANSITION(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_GAMER_INVITED_TO_TRANSITION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Appears to set whether a transition should be started when the session is migrating.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_BAIL_TRANSITION_QUICKMATCH">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CANCEL_TRANSITION_MATCHMAKING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BAIL_TRANSITION(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DO_TRANSITION_TO_GAME(System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL p0, int maxPlayers
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DO_TRANSITION_TO_NEW_GAME(System.Boolean,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, int maxPlayers, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DO_TRANSITION_TO_FREEMODE(System.IntPtr,System.IntPtr,System.Boolean,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1, BOOL p2, int players, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
p2 is true 3/4 of the occurrences I found.<br/>
|
|
'players' is the number of players for a session. On PS3/360 it's always 18. On PC it's 32.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DO_TRANSITION_TO_NEW_FREEMODE(System.IntPtr,System.IntPtr,System.Int32,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1, int players, BOOL p3, BOOL p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_TRANSITION_MEMBERS(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* data, int dataCount
|
|
</summary>
|
|
<remarks>
|
|
Returns count.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_APPLY_TRANSITION_PARAMETER(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_APPLY_TRANSITION_PARAMETER_STRING(System.Int32,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, const char* @string, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION(System.IntPtr,System.String,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, const char* p1, int p2, int p3, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_MARK_TRANSITION_GAMER_AS_FULLY_JOINED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_TRANSITION_HOST_FROM_HANDLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_TRANSITION_HOST(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRANSITION_SET_IN_PROGRESS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRANSITION_SET_CONTENT_CREATOR(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRANSITION_SET_ACTIVITY_ISLAND(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_TRANSITION_VISIBILITY_LOCK(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_TRANSITION_ACTIVITY_ID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CHANGE_TRANSITION_SLOTS(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRANSITION_BLOCK_JOIN_REQUESTS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_PLAYER_STARTED_TRANSITION(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ARE_TRANSITION_DETAILS_VALID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_JOIN_TRANSITION(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
int handle[76];<br/>
|
|
NETWORK_HANDLE_FROM_FRIEND(iSelectedPlayer, &handle[0], 13);<br/>
|
|
Player uVar2 = NETWORK_GET_PLAYER_FROM_GAMER_HANDLE(&handle[0]);<br/>
|
|
NETWORK_JOIN_TRANSITION(uVar2);<br/>
|
|
nothing doin.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_INVITED_GAMER_TO_TRANSITION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_TRANSITION_INVITE_BEEN_ACKED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_PRESENCE_SESSION_INVITES_BLOCKED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Does nothing. It's just a nullsub.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SEND_INVITE_VIA_PRESENCE(System.IntPtr,System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, const char* p1, int dataCount, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SEND_PRESENCE_INVITE(System.IntPtr,System.String,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SEND_INVITE_VIA_PRESENCE(System.IntPtr,System.String,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE(System.IntPtr,System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, const char* p1, int dataCount, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SEND_PRESENCE_TRANSITION_INVITE(System.IntPtr,System.String,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SEND_TRANSITION_INVITE_VIA_PRESENCE(System.IntPtr,System.String,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SEND_IMPORTANT_TRANSITION_INVITE_VIA_PRESENCE(System.IntPtr,System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, const char* p1, int dataCount, int p3
|
|
</summary>
|
|
<remarks>
|
|
Contains the string "NETWORK_SEND_PRESENCE_TRANSITION_INVITE" but so does 0xC116FF9B4D488291; seems to fit alphabetically here, tho.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_INDEX_BY_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCEPT_PRESENCE_INVITE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REMOVE_PRESENCE_INVITE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_INVITER(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_HANDLE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_SESSION_ID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_CONTENT_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_PLAYLIST_LENGTH(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_PLAYLIST_CURRENT(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_FROM_ADMIN(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRESENCE_INVITE_IS_TOURNAMENT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REMOVE_TRANSITION_INVITE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_INVITE_GAMERS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1, Any* p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_INVITED_GAMER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_MADE_INVITE_DECISION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_INVITE_BEEN_ACKED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAS_MADE_INVITE_DECISION(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_INVITE_REPLY_STATUS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_CURRENTLY_SELECTED_GAMER_HANDLE_FROM_INVITE_MENU(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_INVITE_ON_CALL_FOR_INVITE_MENU(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CHECK_DATA_MANAGER_SUCCEEDED_FOR_HANDLE(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_INVITE_FAILED_MESSAGE_FOR_INVITE_MENU(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FILLOUT_PM_PLAYER_LIST(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FILLOUT_PM_PLAYER_LIST_WITH_NAMES(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REFRESH_PLAYER_LIST_STATS(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USING_NETWORK_WEAPONTYPE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REFRESH_PLAYER_LIST_STATS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CHECK_DATA_MANAGER_FOR_HANDLE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_CURRENT_DATA_MANAGER_HANDLE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_IN_PLATFORM_PARTY">
|
|
<remarks>
|
|
Hardcoded to return false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_PLATFORM_PARTY_UNK">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_PLATFORM_PARTY_MEMBER_COUNT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PLATFORM_PARTY_MEMBERS(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* data, int dataSize
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_IN_PLATFORM_PARTY_CHAT">
|
|
<remarks>
|
|
Hardcoded to return false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_CHATTING_IN_PLATFORM_PARTY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
<remarks>
|
|
This would be nice to see if someone is in party chat, but 2 sad notes.<br/>
|
|
1) It only becomes true if said person is speaking in that party at the time.<br/>
|
|
2) It will never, become true unless you are in that party with said person.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SEED_RANDOM_NUMBER_GENERATOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int seed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_RANDOM_INT_RANGED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int rangeStart, int rangeEnd
|
|
</summary>
|
|
<remarks>
|
|
Same as GET_RANDOM_INT_IN_RANGE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_RANDOM_INT_IN_RANGE(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_RANDOM_INT_RANGED(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_PLAYER_IS_UNK">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_PLAYER_GET_CHEATER_REASON"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_PLAYER_CRC_HACKER_CHECK(GTA.Player,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Player player, int p1, Hash scriptHash
|
|
</summary>
|
|
<remarks>
|
|
p1 = 6<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_PLAYER_IN_SCRIPT(GTA.Player,System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TRIGGER_PLAYER_CRC_HACKER_CHECK(GTA.Player,System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TRIGGER_SCRIPT_CRC_CHECK_ON_PLAYER(GTA.Player,System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TRIGGER_PLAYER_CRC_HACKER_CHECK(GTA.Player,System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_TUNING_CRC_HACKER_CHECK(GTA.Player,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Player player, const char* p1, const char* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_FILE_CRC_HACKER_CHECK(GTA.Player,System.String)">
|
|
<summary>
|
|
Parameters: Player player, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOTE_CHEATER_PLAYER_DETECTED(GTA.Player,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int a, int b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOTE_CHEAT_DETECTED(GTA.Player,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOTE_CHEATER_PLAYER_DETECTED(GTA.Player,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BAD_SPORT_PLAYER_LEFT_DETECTED(System.IntPtr,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, int @event, int amountReceived
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_INVALID_OBJECT_MODEL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ADD_INVALID_MODEL(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ADD_INVALID_OBJECT_MODEL(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REMOVE_INVALID_OBJECT_MODEL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_REMOVE_INVALID_MODEL(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_REMOVE_INVALID_OBJECT_MODEL(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CLEAR_INVALID_MODELS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CLEAR_INVALID_OBJECT_MODELS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_APPLY_PED_SCAR_DATA(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(System.Int32,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: int maxNumMissionParticipants, BOOL p1, int instanceId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(System.IntPtr,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_THIS_SCRIPT_MARKED(System.IntPtr,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(System.IntPtr,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_THIS_SCRIPT_MARKED(System.IntPtr,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT(System.IntPtr,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_NUM_PARTICIPANTS_HOST">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_MAX_NUM_PARTICIPANTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REGISTER_HOST_BROADCAST_VARIABLES(System.Int32*,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int* vars, int numVars, const char* debugName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REGISTER_PLAYER_BROADCAST_VARIABLES(System.Int32*,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int* vars, int numVars, const char* debugName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REGISTER_HIGH_FREQUENCY_HOST_BROADCAST_VARIABLES(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REGISTER_HIGH_FREQUENCY_PLAYER_BROADCAST_VARIABLES(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PLAYER_INDEX(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PARTICIPANT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PLAYER_INDEX_FROM_PED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns the Player associated to a given Ped when in an online session.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_NUM_CONNECTED_PLAYERS">
|
|
<remarks>
|
|
Returns the amount of players connected in the current session. Only works when connected to a session/server.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_CONNECTED(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PARTICIPANT_ACTIVE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_ACTIVE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_A_PARTICIPANT(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_HOST_OF_SCRIPT(System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* scriptName, int instance_id, int position_hash
|
|
</summary>
|
|
<remarks>
|
|
scriptName examples:<br/>
|
|
"freemode", "AM_CR_SecurityVan", ...<br/>
|
|
Most of the time, these values are used:<br/>
|
|
instance_id = -1<br/>
|
|
position_hash = 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_SCRIPT_ACTIVE(System.String,System.Int32,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* scriptName, int instance_id, BOOL p2, int position_hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_SCRIPT_ACTIVE_BY_HASH(System.UInt32,System.Int32,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash scriptHash, int p1, BOOL p2, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_THREAD_A_NETWORK_SCRIPT(System.Int32)">
|
|
<summary>
|
|
Parameters: int threadId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_THREAD_ACTIVE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_THREAD_A_NETWORK_SCRIPT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_NUM_SCRIPT_PARTICIPANTS(System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* scriptName, int instance_id, int position_hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_POSITION_HASH_OF_THIS_SCRIPT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT(GTA.Player,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, const char* script, int instance_id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PARTICIPANT_ID">
|
|
<remarks>
|
|
Return the local Participant ID<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PARTICIPANT_ID_TO_INT">
|
|
<remarks>
|
|
Return the local Participant ID.<br/>
|
|
This native is exactly the same as 'PARTICIPANT_ID' native.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_KILLER_OF_PLAYER(GTA.Player,GTA.Native.Hash*)">
|
|
<summary>
|
|
Parameters: Player player, Hash* weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_PLAYER_KILLER_OF_PLAYER(GTA.Player,GTA.Native.Hash*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_KILLER_OF_PLAYER(GTA.Player,GTA.Native.Hash*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_DESTROYER_OF_NETWORK_ID(System.Int32,GTA.Native.Hash*)">
|
|
<summary>
|
|
Parameters: int netId, Hash* weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_DESTROYER_OF_ENTITY(GTA.Entity,GTA.Native.Hash*)">
|
|
<summary>
|
|
Parameters: Entity entity, Hash* weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_DESTROYER_OF_ENTITY(GTA.Entity,GTA.Native.Hash*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_DESTROYER_OF_ENTITY(GTA.Entity,GTA.Native.Hash*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_ASSISTED_KILL_OF_ENTITY(GTA.Player,GTA.Entity,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, Entity entity, int* p2
|
|
</summary>
|
|
<remarks>
|
|
NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY that ensures the entity is dead (IS_ENTITY_DEAD)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_ASSISTED_DAMAGE_OF_DEAD_ENTITY(GTA.Player,GTA.Entity,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_ASSISTED_KILL_OF_ENTITY(GTA.Player,GTA.Entity,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY(GTA.Player,GTA.Entity,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, Entity entity, int* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_DESROYER_OF_ENTITY(GTA.Player,GTA.Entity,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_ASSISTED_DAMAGE_OF_ENTITY(GTA.Player,GTA.Entity,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_ENTITY_KILLER_OF_PLAYER(GTA.Player,GTA.Native.Hash*)">
|
|
<summary>
|
|
Parameters: Player player, Hash* weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID(System.String)">
|
|
<summary>
|
|
Parameters: const char* missionId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_CURRENT_MISSION_ID(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_CURRENT_PUBLIC_CONTENT_ID(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash mpSettingSpawn
|
|
</summary>
|
|
<remarks>
|
|
mpSettingSpawn:<br/>
|
|
enum eMpSettingSpawn<br/>
|
|
{<br/>
|
|
MP_SETTING_SPAWN_NULL,<br/>
|
|
MP_SETTING_SPAWN_PROPERTY,<br/>
|
|
MP_SETTING_SPAWN_LAST_POSITION,<br/>
|
|
MP_SETTING_SPAWN_GARAGE,<br/>
|
|
MP_SETTING_SPAWN_RANDOM,<br/>
|
|
MP_SETTING_SPAWN_PRIVATE_YACHT,<br/>
|
|
MP_SETTING_SPAWN_OFFICE,<br/>
|
|
MP_SETTING_SPAWN_CLUBHOUSE,<br/>
|
|
MP_SETTING_SPAWN_IE_WAREHOUSE,<br/>
|
|
MP_SETTING_SPAWN_BUNKER,<br/>
|
|
MP_SETTING_SPAWN_HANGAR,<br/>
|
|
MP_SETTING_SPAWN_DEFUNCT_BASE,<br/>
|
|
MP_SETTING_SPAWN_NIGHTCLUB,<br/>
|
|
MP_SETTING_SPAWN_ARENA_GARAGE,<br/>
|
|
MP_SETTING_SPAWN_CASINO_APARTMENT,<br/>
|
|
MP_SETTING_SPAWN_ARCADE,<br/>
|
|
MP_SETTING_SPAWN_SUBMARINE,<br/>
|
|
MP_SETTING_SPAWN_CAR_MEET,<br/>
|
|
MP_SETTING_SPAWN_AUTO_SHOP,<br/>
|
|
MP_SETTING_SPAWN_FIXER_HQ,<br/>
|
|
MP_SETTING_SPAWN_MAX,<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_CURRENT_SPAWN_SETTING(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_CURRENT_SPAWN_LOCATION_OPTION(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Used by MetricVEHICLE_DIST_DRIVEN<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_VEHICLE_TEST_DRIVE(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_VEHICLE_DRIVEN_IN_TEST_DRIVE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_RESURRECT_LOCAL_PLAYER(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float heading, BOOL p4, BOOL changetime, BOOL p6, int p7, int p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_LOCAL_PLAYER_INVINCIBLE_TIME(System.Int32)">
|
|
<summary>
|
|
Parameters: int time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DISABLE_INVINCIBLE_FLASHING(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_PED_FORCE_GAME_STATE_UPDATE(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_PATCH_POST_CUTSCENE_HS4F_TUN_ENT(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_LOCAL_PLAYER_SYNC_LOOK_AT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_ENTITY_BEEN_REGISTERED_WITH_THIS_THREAD(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_NETWORK_ID_FROM_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_ENTITY_FROM_NETWORK_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_ENTITY_IS_NETWORKED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_ENTITY_IS_LOCAL(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REGISTER_ENTITY_AS_NETWORKED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_UNREGISTER_NETWORKED_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DOES_NETWORK_ID_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DOES_ENTITY_EXIST_WITH_NETWORK_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REQUEST_CONTROL_OF_NETWORK_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_CONTROL_OF_NETWORK_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the specified network id is controlled by someone else.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_NETWORK_ID_A_CLONE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_NETWORK_ID_REMOTELY_CONTROLLED(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REQUEST_CONTROL_OF_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REQUEST_CONTROL_OF_DOOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int doorID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_CONTROL_OF_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_CONTROL_OF_PICKUP(GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_CONTROL_OF_DOOR(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash doorHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_DOOR_NETWORKED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash doorHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_HAS_CONTROL_OF_PAVEMENT_STATS(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_DOOR_NETWORKED(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEH_TO_NET(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
calls from vehicle to net.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PED_TO_NET(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
gets the network id of a ped<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OBJ_TO_NET(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
<remarks>
|
|
Lets objects spawn online simply do it like this:<br/>
|
|
int createdObject = OBJ_TO_NET(CREATE_OBJECT_NO_OFFSET(oball, pCoords.x, pCoords.y, pCoords.z, 1, 0, 0));<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_TO_VEH(System.Int32)">
|
|
<summary>
|
|
Parameters: int netHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_TO_PED(System.Int32)">
|
|
<summary>
|
|
Parameters: int netHandle
|
|
</summary>
|
|
<remarks>
|
|
gets the ped id of a network id<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_TO_OBJ(System.Int32)">
|
|
<summary>
|
|
Parameters: int netHandle
|
|
</summary>
|
|
<remarks>
|
|
gets the object id of a network id<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NET_TO_ENT(System.Int32)">
|
|
<summary>
|
|
Parameters: int netHandle
|
|
</summary>
|
|
<remarks>
|
|
gets the entity id of a network id<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_LOCAL_HANDLE(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, int gamerHandleSize
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HANDLE_FROM_USER_ID(System.String,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* userId, Any* gamerHandle, int gamerHandleSize
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HANDLE_FROM_MEMBER_ID(System.String,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* memberId, Any* gamerHandle, int gamerHandleSize
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HANDLE_FROM_PLAYER(GTA.Player,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, Any* gamerHandle, int gamerHandleSize
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HASH_FROM_PLAYER_HANDLE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_HASH_FROM_PLAYER_HANDLE(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HASH_FROM_PLAYER_HANDLE(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HASH_FROM_GAMER_HANDLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_HASH_FROM_GAMER_HANDLE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HASH_FROM_GAMER_HANDLE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HANDLE_FROM_FRIEND(System.Int32,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: int friendIndex, Any* gamerHandle, int gamerHandleSize
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GAMERTAG_FROM_HANDLE_START(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_GAMERTAG_FROM_HANDLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DISPLAYNAMES_FROM_HANDLES_START(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1
|
|
</summary>
|
|
<remarks>
|
|
Hardcoded to return -1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_DISPLAYNAMES_FROM_HANDLES(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ARE_HANDLES_THE_SAME(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle1, Any* gamerHandle2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_HANDLE_VALID(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, int gamerHandleSize
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PLAYER_FROM_GAMER_HANDLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_MEMBER_ID_FROM_GAMER_HANDLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_GAMER_IN_MY_SESSION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SHOW_PROFILE_UI(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PLAYER_GET_NAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Returns the name of a given player. Returns "**Invalid**" if rlGamerInfo of the given player cannot be retrieved or the player doesn't exist.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PLAYER_GET_USERID(GTA.Player,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, int* userID
|
|
</summary>
|
|
<remarks>
|
|
Returns a string of the player's Rockstar Id. <br/>
|
|
Takes a 24 char buffer. Returns the buffer or "**Invalid**" if rlGamerInfo of the given player cannot be retrieved or the player doesn't exist.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_PLAYER_GET_USER_ID(GTA.Player,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_PLAYER_GET_USERID(GTA.Player,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PLAYER_IS_ROCKSTAR_DEV(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Checks if a specific value (BYTE) in CNetGamePlayer is nonzero.<br/>
|
|
Returns always false in Singleplayer.<br/>
|
|
No longer used for dev checks since first mods were released on PS3 & 360.<br/>
|
|
R* now checks with the IS_DLC_PRESENT native for the dlc hash 2532323046,<br/>
|
|
if that is present it will unlock dev stuff.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PLAYER_INDEX_IS_CHEATER(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_PLAYER_SOMETHING(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_PLAYER_INDEX_IS_CHEATER(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ENTITY_GET_OBJECT_ID(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_ENTITY_NET_SCRIPT_ID(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ENTITY_GET_OBJECT_ID(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_ENTITY_FROM_OBJECT_ID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
I've had this return the player's ped handle sometimes, but also other random entities.<br/>
|
|
Whatever p0 is, it's at least not synced to other players.<br/>
|
|
At least not all the time, some p0 values actually output the same entity, (different handle of course, but same entity).<br/>
|
|
But another p0 value may return an entity for player x, but not for player y (it'll just return -1 even if the entity exists on both clients).<br/>
|
|
Returns an entity handle or -1, value changes based on p0's value.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_INACTIVE_PROFILE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_FRIEND_NAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int friendIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_FRIEND_DISPLAY_NAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int friendIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_FRIEND_NAME(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_FRIEND_DISPLAY_NAME(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_FRIEND_NAME_FROM_INDEX(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_FRIEND_DISPLAY_NAME(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_FRIEND_ONLINE(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_FRIEND_HANDLE_ONLINE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_FRIEND_ONLINE_2(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_FRIEND_HANDLE_ONLINE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_FRIEND_IN_SAME_TITLE(System.String)">
|
|
<summary>
|
|
Parameters: const char* friendName
|
|
</summary>
|
|
<remarks>
|
|
In scripts R* calls 'NETWORK_GET_FRIEND_NAME' in this param.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_FRIEND_IN_MULTIPLAYER(System.String)">
|
|
<summary>
|
|
Parameters: const char* friendName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_FRIEND(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PENDING_FRIEND(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_FRIEND(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, const char* message
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_FRIEND_INDEX_ONLINE(System.Int32)">
|
|
<summary>
|
|
Parameters: int friendIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_PLAYER_IS_PASSIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PLAYER_OWNS_WAYPOINT(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_SCRIPT_AUTOMUTED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_LOOK_AT_TALKERS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_LOCAL_TALKING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_PUSH_TO_TALK_ACTIVE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GAMER_HAS_HEADSET(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_GAMER_TALKING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PERMISSIONS_HAS_GAMER_RECORD(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_COMMUNICATE_WITH_GAMER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CAN_COMMUNICATE_WITH_GAMER_2(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CAN_COMMUNICATE_WITH_GAMER(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_TEXT_CHAT_WITH_GAMER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_GAMER_MUTED_BY_ME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_AM_I_MUTED_BY_GAMER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_GAMER_BLOCKED_BY_ME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_AM_I_BLOCKED_BY_GAMER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_VIEW_GAMER_USER_CONTENT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_VIEW_GAMER_USER_CONTENT_RESULT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_PLAY_MULTIPLAYER_WITH_GAMER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_GAMER_PLAY_MULTIPLAYER_WITH_ME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_SEND_LOCAL_INVITE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAN_RECEIVE_LOCAL_INVITE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_TALKING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
returns true if someone is screaming or talking in a microphone<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PLAYER_HAS_HEADSET(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_MUTED_BY_ME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_AM_I_MUTED_BY_PLAYER(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_BLOCKED_BY_ME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_AM_I_BLOCKED_BY_PLAYER(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PLAYER_LOUDNESS(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_TALKER_PROXIMITY(System.Single)">
|
|
<summary>
|
|
Parameters: float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_VOICE_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REMAIN_IN_GAME_CHAT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_TRANSITION_CHAT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_TEAM_ONLY_CHAT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_SCRIPT_CONTROLLING_TEAMS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_TEAM_RESTRICTIONS(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int team, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_OVERRIDE_SPECTATOR_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_OVERRIDE_TUTORIAL_SESSION_CHAT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_PROXIMITY_AFFECTS_TEAM(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_NO_SPECTATOR_CHAT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_IGNORE_SPECTATOR_CHAT_LIMITS_SAME_TEAM(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_CHAT_RESTRICTIONS(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Could possibly bypass being muted or automatically muted<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_SEND_RESTRICTIONS(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
This is used alongside the native,<br/>
|
|
'NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS'. Read its description for more info.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_OVERRIDE_SEND_RESTRICTIONS(GTA.Player,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_SEND_RESTRICTIONS(GTA.Player,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CHAT_MUTE(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_SEND_RESTRICTIONS_ALL(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
R* uses this to hear all player when spectating. <br/>
|
|
It allows you to hear other online players when their chat is on none, crew and or friends<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_RECEIVE_RESTRICTIONS_ALL(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
p0 is always false in scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_VOICE_CHANNEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int channel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_NETWORK_VEHICLE_BEEN_DAMAGED_BY_ANY_OBJECT(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_APPLY_VOICE_PROXIMITY_OVERRIDE(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ENABLE_VOICE_BANDWIDTH_RESTRICTION(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_MUTE_COUNT_FOR_PLAYER(GTA.Player,System.Single*,System.Single*)">
|
|
<summary>
|
|
Parameters: Player p0, float* p1, float* p2
|
|
</summary>
|
|
<remarks>
|
|
NETWORK_GET_M[A-U]<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TEXT_CHAT_IS_TYPING">
|
|
<remarks>
|
|
Same as _IS_TEXT_CHAT_ACTIVE, except it does not check if the text chat HUD component is initialized, and therefore may crash.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_TEXT_CHAT_ACTIVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_TEXT_CHAT_IS_TYPING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME">
|
|
<remarks>
|
|
Starts a new singleplayer game (at the prologue).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE">
|
|
<remarks>
|
|
In singleplayer this will re-load your game.<br/>
|
|
In FiveM / GTA:Online this disconnects you from the session, and starts loading single player, however you still remain connected to the server (only if you're the host, if you're not then you also (most likely) get disconnected from the server) and other players will not be able to join until you exit the game.<br/>
|
|
You might need to DoScreenFadeIn and ShutdownLoadingScreen otherwise you probably won't end up loading into SP at all.<br/>
|
|
Somewhat related note: opening the pause menu after loading into this 'singleplayer' mode crashes the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_FRIENDLY_FIRE_OPTION(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_RICH_PRESENCE(System.Int32,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, int p1, Any p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_RICH_PRESENCE_STRING(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int p0, const char* textLabel
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_RICH_PRESENCE_2(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_RICH_PRESENCE_STRING(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP(GTA.Player,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, float x, float y, float z, BOOL p4, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
p4 and p5 are always 0 in scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_RESPAWN_COORDS(GTA.Player,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP(GTA.Player,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_LEAVE_PED_BEHIND_BEFORE_CUTSCENE(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ALL_STICKY_BOMBS_FROM_ENTITY(GTA.Entity,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Entity entity, Ped ped
|
|
</summary>
|
|
<remarks>
|
|
entity must be a valid entity; ped can be NULL<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_KEEP_ENTITY_COLLISION_DISABLED_AFTER_ANIM_SCENE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_ANY_PLAYER_NEAR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_PLAYER_IS_IN_CLAN">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CLAN_SERVICE_IS_VALID"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_PLAYER_IS_ACTIVE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_PLAYER_GET_DESC(System.IntPtr,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* clanDesc, int bufferSize, Any* gamerHandle
|
|
</summary>
|
|
<remarks>
|
|
bufferSize is 35 in the scripts.<br/>
|
|
bufferSize is the elementCount of p0(desc), sizeof(p0) == 280 == p1*8 == 35 * 8, p2(netHandle) is obtained from NETWORK::NETWORK_HANDLE_FROM_PLAYER. And no, I can't explain why 35 * sizeof(int) == 280 and not 140, but I'll get back to you on that.<br/>
|
|
the answer is: because p0 an int64_t* / int64_t[35]. and FYI p2 is an int64_t[13]<br/>
|
|
<see href='https://pastebin.com/cSZniHak'>https://pastebin.com/cSZniHak</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_IS_ROCKSTAR_CLAN(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* clanDesc, int bufferSize
|
|
</summary>
|
|
<remarks>
|
|
bufferSize is 35 in the scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_GET_UI_FORMATTED_TAG(System.IntPtr,System.Int32,System.Char*)">
|
|
<summary>
|
|
Parameters: Any* clanDesc, int bufferSize, char* formattedTag
|
|
</summary>
|
|
<remarks>
|
|
bufferSize is 35 in the scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_MEMBERSHIP_DESC">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CLAN_GET_NUM_MEMBERSHIP_DESC">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_GET_MEMBERSHIP_DESC(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any* memberDesc, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_DOWNLOAD_MEMBERSHIP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_DOWNLOAD_MEMBERSHIP_PENDING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_CLAN_MEMBERSHIP_FINISHED_DOWNLOADING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_GET_MEMBERSHIP_COUNT(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_GET_MEMBERSHIP_VALID(System.Int32*,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int* p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_GET_MEMBERSHIP(System.Int32*,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: int* p0, Any* clanMembership, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_JOIN(System.Int32)">
|
|
<summary>
|
|
Parameters: int clanDesc
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_CREWINFO_GET_STRING_VALUE(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* animDict, const char* animName
|
|
</summary>
|
|
<remarks>
|
|
Only documented...<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CLAN_ANIMATION(System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CLAN_CREWINFO_GET_STRING_VALUE(System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_CREWINFO_GET_CREWRANKTITLE(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int p0, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_GET_EMBLEM_TXD_NAME(System.IntPtr,System.Char*)">
|
|
<summary>
|
|
Parameters: Any* netHandle, char* txdName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_PLAYER_CREW_EMBLEM_TXD_NAME(System.IntPtr,System.Char*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CLAN_GET_EMBLEM_TXD_NAME(System.IntPtr,System.Char*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_REQUEST_EMBLEM(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_IS_EMBLEM_READY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CLAN_RELEASE_EMBLEM(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRIMARY_CLAN_DATA_START(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PRIMARY_CLAN_DATA_NEW(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_CAN_MIGRATE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netId, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Whether or not another player is allowed to take control of the entity<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netId, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(System.Int32,GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netId, Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NETWORK_ID_SYNC_TO_PLAYER(System.Int32,GTA.Player,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_ALWAYS_EXISTS_FOR_PLAYER(System.Int32,GTA.Player,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_CAN_BE_REASSIGNED(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netId, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
"No Reassign" in CPhysicalScriptGameStateDataNode<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NETWORK_ID_CAN_BE_REASSIGNED(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_CAN_BE_REASSIGNED(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_ENTITY_CAN_BLEND(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_OBJECT_FORCE_STATIC_BLEND(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_OBJECT_CAN_BLEND_WHEN_FIXED(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
if set to true other network players can't see it<br/>
|
|
if set to false other network player can see it<br/>
|
|
=========================================<br/>
|
|
^^ I attempted this by grabbing an object with GET_ENTITY_PLAYER_IS_FREE_AIMING_AT and setting this naive no matter the toggle he could still see it.<br/>
|
|
pc or last gen?<br/>
|
|
^^ last-gen<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_ENTITY_VISIBLE_TO_NETWORK(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_ENTITY_INVISIBLE_TO_NETWORK(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_ENTITY_ONLY_EXISTS_FOR_PARTICIPANTS(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_VISIBLE_IN_CUTSCENE(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netId, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netId, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_NO_COLLISION(System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_HACK(System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_VISIBLE_IN_CUTSCENE_REMAIN_HACK(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_CUTSCENE_ENTITIES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_CUTSCENE_ENTITIES_NETWORKED">
|
|
<remarks>
|
|
Getter for SET_NETWORK_CUTSCENE_ENTITIES.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ARE_CUTSCENE_ENTITIES">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ARE_CUTSCENE_ENTITIES_NETWORKED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_ID_PASS_CONTROL_IN_TUTORIAL(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netId, BOOL state
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_NETWORK_ID_OWNED_BY_PARTICIPANT(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CAN_NETWORK_ID_BE_SEEN(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_NETWORK_ID_OWNED_BY_PARTICIPANT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LOCAL_PLAYER_VISIBLE_IN_CUTSCENE(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LOCAL_PLAYER_INVISIBLE_LOCALLY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LOCAL_PLAYER_VISIBLE_LOCALLY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_INVISIBLE_LOCALLY(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_VISIBLE_LOCALLY(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FADE_OUT_LOCAL_PLAYER(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
<remarks>
|
|
Hardcoded to not work in SP.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_FADE_OUT_ENTITY(GTA.Entity,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL normal, BOOL slow
|
|
</summary>
|
|
<remarks>
|
|
normal - transition like when your coming out of LSC<br/>
|
|
slow - transition like when you walk into a mission<br/>
|
|
<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_FADE_IN_ENTITY(GTA.Entity,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL state, Any p2
|
|
</summary>
|
|
<remarks>
|
|
state - 0 does 5 fades<br/>
|
|
state - 1 does 6 fades<br/>
|
|
p3: setting to 1 made vehicle fade in slower, probably "slow" as per NETWORK_FADE_OUT_ENTITY<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_FADING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_ENTITY_FADING(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_IN_CUTSCENE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_VISIBLE_IN_CUTSCENE(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_LOCALLY_INVISIBLE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Makes the provided entity visible for yourself for the current frame.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_LOCALLY_VISIBLE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DAMAGE_TRACKER_ACTIVE_ON_NETWORK_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int netID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVATE_DAMAGE_TRACKER_ON_NETWORK_ID(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netID, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_DAMAGE_TRACKER_ACTIVE_ON_PLAYER(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVATE_DAMAGE_TRACKER_ON_PLAYER(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ACTIVATE_DAMAGE_TRACKER_ON_PLAYER(GTA.Player,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ACTIVATE_DAMAGE_TRACKER_ON_PLAYER(GTA.Player,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SPHERE_VISIBLE_TO_ANOTHER_MACHINE(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SPHERE_VISIBLE_TO_PLAYER(System.IntPtr,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Any p0, float p1, float p2, float p3, float p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESERVE_NETWORK_MISSION_OBJECTS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESERVE_NETWORK_MISSION_PEDS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESERVE_NETWORK_MISSION_VEHICLES(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESERVE_LOCAL_NETWORK_MISSION_OBJECTS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESERVE_NETWORK_LOCAL_OBJECTS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESERVE_LOCAL_NETWORK_MISSION_OBJECTS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESERVE_LOCAL_NETWORK_MISSION_PEDS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESERVE_NETWORK_LOCAL_PEDS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESERVE_LOCAL_NETWORK_MISSION_PEDS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESERVE_LOCAL_NETWORK_MISSION_VEHICLES(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESERVE_NETWORK_LOCAL_VEHICLES(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESERVE_LOCAL_NETWORK_MISSION_VEHICLES(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_REGISTER_MISSION_OBJECTS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_REGISTER_MISSION_PEDS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_REGISTER_MISSION_VEHICLES(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_REGISTER_MISSION_PICKUPS(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAN_REGISTER_MISSION_PICKUPS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CAN_REGISTER_MISSION_PICKUPS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_REGISTER_MISSION_DOORS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_REGISTER_MISSION_ENTITIES(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int ped_amt, int vehicle_amt, int object_amt, int pickup_amt
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_RESERVED_MISSION_OBJECTS(System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: BOOL p0, Any p1
|
|
</summary>
|
|
<remarks>
|
|
p0 appears to be for MP<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_RESERVED_MISSION_PEDS(System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: BOOL p0, Any p1
|
|
</summary>
|
|
<remarks>
|
|
p0 appears to be for MP<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_RESERVED_MISSION_VEHICLES(System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: BOOL p0, Any p1
|
|
</summary>
|
|
<remarks>
|
|
p0 appears to be for MP<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_CREATED_MISSION_OBJECTS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_CREATED_MISSION_PEDS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_CREATED_MISSION_VEHICLES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RESERVED_MISSION_ENTITIES_IN_AREA(System.Single,System.Single,System.Single,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Any p3, Any* out1, Any* out2, Any* out3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_RESERVATIONS_FOR_SLOT_WORLD_POSITION(System.Single,System.Single,System.Single,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_RESERVED_MISSION_ENTITIES_IN_AREA(System.Single,System.Single,System.Single,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_OBJECT_SCOPE_DISTANCE(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Object @object, float range
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_OBJECT_INTEREST_RANGE(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_OBJECT_SCOPE_DISTANCE(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ALLOW_CLONING_WHILE_IN_TUTORIAL(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_TASK_CUTSCENE_INSCOPE_MULTIPLER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
A value between 1.0 and 5.0<br/>
|
|
_NETWORK_SET_TASK_CUTSCENE_PROXIMITY_SCALE?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NETWORK_TIME_ACCURATE">
|
|
<remarks>
|
|
Returns the same value as GET_NETWORK_TIME in freemode, but as opposed to `GET_NETWORK_TIME` it always gets the most recent time, instead of once per tick.<br/>
|
|
Could be used for benchmarking since it can return times in ticks.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_OFFSET(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int timeA, int timeB
|
|
</summary>
|
|
<remarks>
|
|
Adds the first argument to the second.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TIME_LESS_THAN(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int timeA, int timeB
|
|
</summary>
|
|
<remarks>
|
|
Subtracts the second argument from the first, then returns whether the result is negative.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SUBTRACT_B_FROM_A_AND_CHECK_IF_NEGATIVE(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_TIME_LESS_THAN(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TIME_MORE_THAN(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int timeA, int timeB
|
|
</summary>
|
|
<remarks>
|
|
Subtracts the first argument from the second, then returns whether the result is negative.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SUBTRACT_A_FROM_B_AND_CHECK_IF_NEGATIVE(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_TIME_MORE_THAN(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TIME_EQUAL_TO(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int timeA, int timeB
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the two times are equal; otherwise returns false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_INTEGERS_EQUAL(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_TIME_EQUAL_TO(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_DIFFERENCE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int timeA, int timeB
|
|
</summary>
|
|
<remarks>
|
|
Subtracts the second argument from the first.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_AS_STRING(System.Int32)">
|
|
<summary>
|
|
Parameters: int time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FORMAT_TIME(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_TIME_AS_STRING(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOUD_TIME_AS_STRING">
|
|
<remarks>
|
|
Same as GET_CLOUD_TIME_AS_INT but returns the value as a hex string (%I64X).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CLOUD_TIME_AS_STRING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CLOUD_TIME_AS_STRING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOUD_TIME_AS_INT">
|
|
<remarks>
|
|
Returns POSIX timestamp, an int representing the cloud time.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CONVERT_POSIX_TIME(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int posixTime, Any* timeStructure
|
|
</summary>
|
|
<remarks>
|
|
Takes the specified time and writes it to the structure specified in the second argument.<br/>
|
|
struct date_time<br/>
|
|
{<br/>
|
|
int year;<br/>
|
|
int PADDING1;<br/>
|
|
int month;<br/>
|
|
int PADDING2;<br/>
|
|
int day;<br/>
|
|
int PADDING3;<br/>
|
|
int hour;<br/>
|
|
int PADDING4;<br/>
|
|
int minute;<br/>
|
|
int PADDING5;<br/>
|
|
int second;<br/>
|
|
int PADDING6;<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DATE_AND_TIME_FROM_UNIX_EPOCH(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CONVERT_POSIX_TIME(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_IN_SPECTATOR_MODE(System.Boolean,GTA.Ped)">
|
|
<summary>
|
|
Parameters: BOOL toggle, Ped playerPed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_IN_SPECTATOR_MODE_EXTENDED(System.Boolean,GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle, Ped playerPed, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_IN_FREE_CAM_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_ANTAGONISTIC_TO_PLAYER(System.Boolean,GTA.Player)">
|
|
<summary>
|
|
Parameters: BOOL toggle, Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_CHOICE_MIGRATE_OPTIONS(System.Boolean,GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SET_ANTAGONISTIC_TO_PLAYER(System.Boolean,GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_IN_MP_CUTSCENE(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_IN_MP_CUTSCENE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_VEHICLE_RESPOT_TIMER(System.Int32,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int netId, int time, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_VEHICLE_AS_GHOST(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NETWORK_OBJECT_NON_CONTACT(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_NETWORK_VEHICLE_AS_GHOST(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
rage::netBlenderLinInterp::GetPositionMaxForUpdateLevel<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NETWORK_VEHICLE_POSITION_UPDATE_MULTIPLIER(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enables a periodic ShapeTest within the NetBlender and invokes rage::netBlenderLinInterp::GoStraightToTarget (or some functional wrapper).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_NETWORK_ENABLE_VEHICLE_POSITION_CORRECTION(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LOCAL_PLAYER_AS_GHOST(System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_LOCAL_PLAYER_AS_GHOST(System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_LOCAL_PLAYER_AS_GHOST(System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_A_GHOST(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_ENTITY_A_GHOST(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_ENTITY_A_GHOST(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_ENTITY_GHOSTED_TO_LOCAL_PLAYER(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_ENTITY_A_GHOST(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_REMOTE_PLAYER_AS_GHOST(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Enables ghosting between specific players<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RELATIONSHIP_TO_PLAYER(GTA.Player,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_REMOTE_PLAYER_AS_GHOST(GTA.Player,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GHOST_ALPHA(System.Int32)">
|
|
<summary>
|
|
Parameters: int alpha
|
|
</summary>
|
|
<remarks>
|
|
Must be a value between 1 and 254<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_GHOSTED_ENTITY_ALPHA(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_GHOST_ALPHA(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_GHOST_ALPHA">
|
|
<remarks>
|
|
Resets the entity ghost alpha to the default value (128)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_GHOSTED_ENTITY_ALPHA">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESET_GHOST_ALPHA"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_ENTITY_GHOSTED_WITH_OWNER(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INVERT_GHOSTING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_IN_GHOST_COLLISION(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_PLAYER_COLOUR_INSTEAD_OF_TEAM_COLOUR(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CREATE_SYNCHRONISED_SCENE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float xRot, float yRot, float zRot, int rotationOrder, BOOL useOcclusionPortal, BOOL looped, float p9, float animTime, float p11
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE(GTA.Ped,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, int netScene, const char* animDict, const char* animnName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, Any p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_PED_TO_SYNCHRONISED_SCENE_WITH_IK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE(GTA.Entity,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int netScene, const char* animDict, const char* animName, float speed, float speedMulitiplier, int flag
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_MAP_ENTITY_TO_SYNCHRONISED_SCENE(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Single,System.String,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: int netScene, Hash modelHash, float x, float y, float z, float p5, const char* p6, float p7, float p8, int flags
|
|
</summary>
|
|
<remarks>
|
|
Similar structure as NETWORK_ADD_ENTITY_TO_SYNCHRONISED_SCENE but it includes this time a hash.<br/>
|
|
In casino_slots it is used one time in a synced scene involving a ped and the slot machine?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_SYNCHRONISED_SCENE_CAMERA(System.Int32,System.String,System.String)">
|
|
<summary>
|
|
Parameters: int netScene, const char* animDict, const char* animName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ATTACH_SYNCHRONISED_SCENE_TO_ENTITY(System.Int32,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: int netScene, Entity entity, int bone
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_START_SYNCHRONISED_SCENE(System.Int32)">
|
|
<summary>
|
|
Parameters: int netScene
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_STOP_SYNCHRONISED_SCENE(System.Int32)">
|
|
<summary>
|
|
Parameters: int netScene
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_UNLINK_NETWORKED_SYNCHRONISED_SCENE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CONVERT_SYNCHRONISED_SCENE_TO_SYNCHRONIZED_SCENE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_LOCAL_SCENE_FROM_NETWORK_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA(System.Int32)">
|
|
<summary>
|
|
Parameters: int netScene
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_FORCE_LOCAL_USE_OF_SYNCED_SCENE_CAMERA(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ALLOW_REMOTE_SYNCED_SCENE_LOCAL_PLAYER_REQUESTS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_FIND_LARGEST_BUNCH_OF_PLAYERS(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any p1
|
|
</summary>
|
|
<remarks>
|
|
p0 is always 0. p1 is pointing to a global.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_START_RESPAWN_SEARCH_FOR_PLAYER(GTA.Player,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, float x, float y, float z, float radius, float p5, float p6, float p7, int flags
|
|
</summary>
|
|
<remarks>
|
|
One of the first things it does is get the players ped.<br/>
|
|
Then it calls a function that is used in some tasks and ped based functions.<br/>
|
|
p5, p6, p7 is another coordinate (or zero), often related to `GET_BLIP_COORDS, in the decompiled scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_START_RESPAWN_SEARCH_IN_ANGLED_AREA_FOR_PLAYER(GTA.Player,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, float x1, float y1, float z1, float x2, float y2, float z2, float width, float p8, float p9, float p10, int flags
|
|
</summary>
|
|
<remarks>
|
|
p8, p9, p10 is another coordinate, or zero, often related to `GET_BLIP_COORDS in the decompiled scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_QUERY_RESPAWN_RESULTS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_RESPAWN_RESULT(System.Int32,GTA.Math.Vector3*,System.Single*)">
|
|
<summary>
|
|
Parameters: int randomInt, Vector3* coordinates, float* heading
|
|
</summary>
|
|
<remarks>
|
|
Based on scripts such as in freemode.c how they call their vars vVar and fVar the 2nd and 3rd param it a Vector3 and Float, but the first is based on get_random_int_in_range..<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_RESPAWN_RESULT_FLAGS(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ALLOW_GANG_TO_JOIN_TUTORIAL_SESSION(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int teamId, int instanceId
|
|
</summary>
|
|
<remarks>
|
|
teamId must be &lt; 3, instanceId must be &lt; 64<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PLAYER_TUTORIAL_SESSION_INSTANCE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_PLAYER_EQUAL_TO_INDEX(GTA.Player,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ARE_PLAYERS_IN_SAME_TUTORIAL_SESSION(GTA.Player,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CONCEAL_PLAYER(GTA.Player,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_PLAYER_CONCEALED(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CONCEAL_ENTITY(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_CONCEAL_ENTITY(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_CONCEAL_ENTITY(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_ENTITY_CONCEALED(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Note: This only works for vehicles, which appears to be a bug (since the setter _does_ work for every entity type and the name is 99% correct).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_ENTITY_CONCEALED(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_ENTITY_CONCEALED(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_CLOCK_TIME(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int hours, int minutes, int seconds
|
|
</summary>
|
|
<remarks>
|
|
Works in Singleplayer too.<br/>
|
|
Passing wrong data (e.g. hours above 23) will cause the game to crash.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_CLOCK_RATE(System.Int32)">
|
|
<summary>
|
|
Parameters: int ms
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_OVERRIDE_CLOCK_MILLISECONDS_PER_GAME_MINUTE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_CLOCK_RATE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_ENTITY_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_ENTITY_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float width
|
|
</summary>
|
|
<remarks>
|
|
To remove, see: NETWORK_REMOVE_ENTITY_AREA<br/>
|
|
See IS_POINT_IN_ANGLED_AREA for the definition of an angled area.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ADD_ENTITY_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ADD_ENTITY_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_CLIENT_ENTITY_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_ENTITY_DISPLAYED_BOUNDARIES(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ADD_CLIENT_ENTITY_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ADD_CLIENT_ENTITY_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_REMOVE_ENTITY_AREA(System.Int32)">
|
|
<summary>
|
|
Parameters: int areaHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ENTITY_AREA_DOES_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int areaHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED(System.Int32)">
|
|
<summary>
|
|
Parameters: int areaHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ENTITY_AREA_IS_OCCUPIED(System.Int32)">
|
|
<summary>
|
|
Parameters: int areaHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_USE_HIGH_PRECISION_BLENDING(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netID, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_NETWORK_ID_DYNAMIC(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_USE_HIGH_PRECISION_BLENDING(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_CUSTOM_ARENA_BALL_PARAMS(System.Int32)">
|
|
<summary>
|
|
Parameters: int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ENTITY_USE_HIGH_PRECISION_ROTATION(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netId, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_REQUEST_CLOUD_BACKGROUND_SCRIPTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_BG_SCRIPT_BEEN_DOWNLOADED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_CLOUD_BACKGROUND_SCRIPTS_REQUEST_PENDING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_CLOUD_BACKGROUND_SCRIPT_REQUEST_PENDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_TUNABLES_BEEN_DOWNLOADED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_TUNABLE_CLOUD_CRC">
|
|
<remarks>
|
|
Actually returns the version (TUNABLE_VERSION)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_TUNABLES_VERSION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_TUNABLE_CLOUD_CRC"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DOES_TUNABLE_EXIST(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* tunableContext, const char* tunableName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_INT(System.String,System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* tunableContext, const char* tunableName, int* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_FLOAT(System.String,System.String,System.Single*)">
|
|
<summary>
|
|
Parameters: const char* tunableContext, const char* tunableName, float* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_BOOL(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* tunableContext, const char* tunableName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DOES_TUNABLE_EXIST_HASH(System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash tunableContext, Hash tunableName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_DOES_TUNABLE_EXIST_HASH(System.UInt32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_DOES_TUNABLE_EXIST_HASH(System.UInt32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_INT_HASH(System.UInt32,System.UInt32,System.Int32*)">
|
|
<summary>
|
|
Parameters: Hash tunableContext, Hash tunableName, int* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ACCESS_TUNABLE_INT_HASH(System.UInt32,System.UInt32,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_INT_HASH(System.UInt32,System.UInt32,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH(System.UInt32,System.UInt32,System.Int32*)">
|
|
<summary>
|
|
Parameters: Hash contextHash, Hash nameHash, int* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_REGISTER_TUNABLE_INT_HASH(System.UInt32,System.UInt32,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH(System.UInt32,System.UInt32,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_FLOAT_HASH(System.UInt32,System.UInt32,System.Single*)">
|
|
<summary>
|
|
Parameters: Hash tunableContext, Hash tunableName, float* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ACCESS_TUNABLE_FLOAT_HASH(System.UInt32,System.UInt32,System.Single*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_FLOAT_HASH(System.UInt32,System.UInt32,System.Single*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH(System.UInt32,System.UInt32,System.Single*)">
|
|
<summary>
|
|
Parameters: Hash contextHash, Hash nameHash, float* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_REGISTER_TUNABLE_FLOAT_HASH(System.UInt32,System.UInt32,System.Single*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_FLOAT_MODIFICATION_DETECTION_REGISTRATION_HASH(System.UInt32,System.UInt32,System.Single*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_BOOL_HASH(System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash tunableContext, Hash tunableName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ACCESS_TUNABLE_BOOL_HASH(System.UInt32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_BOOL_HASH(System.UInt32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH(System.UInt32,System.UInt32,System.Boolean*)">
|
|
<summary>
|
|
Parameters: Hash contextHash, Hash nameHash, BOOL* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_REGISTER_TUNABLE_BOOL_HASH(System.UInt32,System.UInt32,System.Boolean*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ACCESS_TUNABLE_BOOL_MODIFICATION_DETECTION_REGISTRATION_HASH(System.UInt32,System.UInt32,System.Boolean*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(System.UInt32,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash tunableContext, Hash tunableName, BOOL defaultValue
|
|
</summary>
|
|
<remarks>
|
|
Returns defaultValue if the tunable doesn't exist.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ACCESS_TUNABLE_BOOL_HASH_FAIL_VAL(System.UInt32,System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_TRY_ACCESS_TUNABLE_BOOL_HASH(System.UInt32,System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_CONTENT_MODIFIER_LIST_ID(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash contentHash
|
|
</summary>
|
|
<remarks>
|
|
Return the content modifier id (the tunables context if you want) of a specific content.<br/>
|
|
It takes the content hash (which is the mission id hash), and return the content modifier id, used as the tunables context.<br/>
|
|
The mission id can be found on the Social club, for example, 'socialclub.rockstargames.com/games/gtav/jobs/job/A8M6Bz8MLEC5xngvDCzGwA'<br/>
|
|
'A8M6Bz8MLEC5xngvDCzGwA' is the mission id, so the game hash this and use it as the parameter for this native.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TUNABLES_CONTENT_MODIFIER_ID(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_CONTENT_MODIFIER_LIST_ID(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_NUM_BODY_TRACKERS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_NUMBER_BODY_TRACKER_HITS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_BONE_BEEN_HIT_BY_KILLER(System.Int32)">
|
|
<summary>
|
|
Parameters: int boneIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_ATTRIBUTE_DAMAGE_TO_PLAYER(GTA.Ped,GTA.Player)">
|
|
<summary>
|
|
Parameters: Ped ped, Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Allows vehicle wheels to be destructible even when the vehicle entity is invincible.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SET_VEHICLE_WHEELS_DESTRUCTIBLE(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_NO_LONGER_NEEDED(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EXPLODE_VEHICLE(GTA.Vehicle,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL isAudible, BOOL isInvisible, int netId
|
|
</summary>
|
|
<remarks>
|
|
In the console script dumps, this is only referenced once. <br/>
|
|
NETWORK::NETWORK_EXPLODE_VEHICLE(vehicle, 1, 0, 0);<br/>
|
|
^^^^^ That must be PC script dumps? In X360 Script Dumps it is reference a few times with 2 differences in the parameters.<br/>
|
|
Which as you see below is 1, 0, 0 + 1, 1, 0 + 1, 0, and a *param?<br/>
|
|
am_plane_takedown.c <br/>
|
|
network_explode_vehicle(net_to_veh(Local_40.imm_2), 1, 1, 0);<br/>
|
|
armenian2.c <br/>
|
|
network_explode_vehicle(Local_80[6 &lt;2&gt;], 1, 0, 0);<br/>
|
|
fm_horde_controler.c<br/>
|
|
network_explode_vehicle(net_to_veh(*uParam0), 1, 0, *uParam0);<br/>
|
|
fm_mission_controller.c, has 6 hits so not going to list them.<br/>
|
|
Side note, setting the first parameter to 0 seems to mute sound or so?<br/>
|
|
Seems it's like ADD_EXPLOSION, etc. the first 2 params. The 3rd atm no need to worry since it always seems to be 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_EXPLODE_HELI(GTA.Vehicle,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL isAudible, BOOL isInvisible, int netId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_OVERRIDE_COORDS_AND_HEADING(GTA.Entity,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float x, float y, float z, float heading
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ENABLE_EXTRA_VEHICLE_ORIENTATION_BLEND_CHECKS(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int netId, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DISABLE_PROXIMITY_MIGRATION(System.Int32)">
|
|
<summary>
|
|
Parameters: int netID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_PROPERTY_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
<remarks>
|
|
value must be &lt; 255<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_PLAYER_MENTAL_STATE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
p0 in the decompiled scripts is always the stat mesh_texblend * 0.07 to int<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SET_MINIMUM_RANK_FOR_MISSION(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_CACHED_PLAYER_HEAD_BLEND_DATA(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA(GTA.Ped,GTA.Player)">
|
|
<summary>
|
|
Parameters: Ped ped, Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_COPY_PED_BLEND_DATA(GTA.Ped,GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_APPLY_CACHED_PLAYER_HEAD_BLEND_DATA(GTA.Ped,GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_COMMERCE_DATA_FETCH(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COMMERCE_ITEM_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COMMERCE_ITEM_NAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COMMERCE_PRODUCT_PRICE(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COMMERCE_ITEM_NUM_CATS(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COMMERCE_ITEM_CAT(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int index, int index2
|
|
</summary>
|
|
<remarks>
|
|
index2 is unused<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OPEN_COMMERCE_STORE(System.String,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* p0, const char* p1, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_STORE_ENABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Access to the store for shark cards etc...<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_COMMERCE_ITEM_IMAGE(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COMMERCE_ITEM_TEXTURENAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LAST_VIEWED_SHOP_ITEM(System.UInt32,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash p0, int p1, Hash p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_USER_PREMIUM_ACCESS">
|
|
<remarks>
|
|
Checks some commerce stuff<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_USER_STARTER_ACCESS">
|
|
<remarks>
|
|
Checks some commerce stuff<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLOUD_DELETE_MEMBER_FILE(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLOUD_HAS_REQUEST_COMPLETED(System.Int32)">
|
|
<summary>
|
|
Parameters: int requestId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLOUD_DID_REQUEST_SUCCEED(System.Int32)">
|
|
<summary>
|
|
Parameters: int requestId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLOUD_CHECK_AVAILABILITY">
|
|
<remarks>
|
|
Downloads prod.cloud.rockstargames.com/titles/gta5/[platform]/check.json<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOWNLOAD_CHECK">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLOUD_CHECK_AVAILABILITY"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ENABLE_MOTION_DRUGGED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLOUD_GET_AVAILABILITY_CHECK_RESULT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTENT_TO_LOAD_TYPE">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_LAUNCH_FROM_LIVE_AREA">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_LIVE_AREA_LAUNCH_WITH_CONTENT">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_SERVICE_EVENT_ARGUMENTS">
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_LAUNCH_PARAMS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_SERVICE_EVENT_ARGUMENTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_COPY_CONTENT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_QUERY_MY_CONTENT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any* p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_QUERY_BY_CATEGORY(System.IntPtr,System.IntPtr,System.IntPtr,System.String,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, const char* p3, Any p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_QUERY_BY_CONTENT_ID(System.String,System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: const char* contentId, BOOL latestVersion, const char* contentTypeName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_QUERY_BY_CONTENT_IDS(System.IntPtr,System.Int32,System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: Any* data, int count, BOOL latestVersion, const char* contentTypeName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT(System.Int32,System.Int32,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: int offset, int count, const char* contentTypeName, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UGC_QUERY_RECENTLY_CREATED_CONTENT(System.Int32,System.Int32,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT(System.Int32,System.Int32,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_BOOKMARKED_CONTENT(System.IntPtr,System.IntPtr,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, const char* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_MY_CONTENT(System.IntPtr,System.IntPtr,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, const char* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_FRIEND_CONTENT(System.IntPtr,System.IntPtr,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, const char* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CREW_CONTENT(System.IntPtr,System.IntPtr,System.IntPtr,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, const char* p3, Any* p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_GET_BY_CATEGORY(System.IntPtr,System.IntPtr,System.IntPtr,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, const char* p3, Any* p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_GET_BY_CONTENT_ID(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* contentId, const char* contentTypeName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BALANCE_ADD_MACHINE(System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_GET_BY_CONTENT_ID(System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_GET_BY_CONTENT_IDS(System.IntPtr,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: Any* data, int dataCount, const char* contentTypeName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BALANCE_ADD_MACHINES(System.IntPtr,System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_GET_BY_CONTENT_IDS(System.IntPtr,System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_MOST_RECENTLY_CREATED_CONTENT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_MOST_RECENTLY_PLAYED_CONTENT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_TOP_RATED_CONTENT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_USER_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CONTENT_USER_ID(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_USER_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_ADVANCED_MODIFIER_PRIVILEGES(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_USER_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_CREATOR_GAMER_HANDLE(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_CREATED_BY_LOCAL_PLAYER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_USER_NAME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_IS_USING_SC_NICKNAME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_CATEGORY(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CONTENT_CATEGORY(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_CATEGORY(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Return the mission id of a job.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CONTENT_ID(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_ROOT_CONTENT_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Return the root content id of a job.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ROOT_CONTENT_ID(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_ROOT_CONTENT_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_NAME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_DESCRIPTION_HASH(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CONTENT_DESCRIPTION_HASH(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_DESCRIPTION_HASH(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_PATH(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UGC_GET_CLOUD_PATH(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_PATH(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_UPDATED_DATE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_FILE_VERSION(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CONTENT_FILE_VERSION(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_FILE_VERSION(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_HAS_LO_RES_PHOTO(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_HAS_HI_RES_PHOTO(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_LANGUAGE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_IS_PUBLISHED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_IS_VERIFIED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_RATING(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_RATING_COUNT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_RATING_POSITIVE_COUNT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_RATING_NEGATIVE_COUNT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_HAS_PLAYER_RECORD(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CONTENT_HAS_PLAYER_BOOKMARKED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_REQUEST_CONTENT_DATA_FROM_INDEX(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_REQUEST_CONTENT_DATA_FROM_PARAMS(System.String,System.String,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* contentTypeName, const char* contentId, int p2, int p3, int p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_REQUEST_CACHED_DESCRIPTION(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_IS_DESCRIPTION_REQUEST_IN_PROGRESS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_HAS_DESCRIPTION_REQUEST_FINISHED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_DID_DESCRIPTION_REQUEST_SUCCEED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CACHED_DESCRIPTION(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_RELEASE_CACHED_DESCRIPTION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_PUBLISH(System.String,System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* contentId, const char* baseContentId, const char* contentTypeName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_SET_BOOKMARKED(System.String,System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: const char* contentId, BOOL bookmarked, const char* contentTypeName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_SET_DELETED(System.IntPtr,System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, BOOL p1, const char* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_GET_CREATORS_BY_USER_ID(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_LOAD_OFFLINE_QUERY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_POLICIES_MAKE_PRIVATE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UGC_LOAD_OFFLINE_QUERY(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_SET_QUERY_DATA_FROM_OFFLINE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_SET_USING_OFFLINE_CONTENT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_IS_LANGUAGE_SUPPORTED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FACEBOOK_POST_COMPLETED_HEIST(System.String,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* heistName, int cashEarned, int xpEarned
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FACEBOOK_SET_HEIST_COMPLETE(System.String,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FACEBOOK_POST_COMPLETED_HEIST(System.String,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FACEBOOK_SET_CREATE_CHARACTER_COMPLETE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FACEBOOK_POST_CREATE_CHARACTER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FACEBOOK_POST_COMPLETED_MILESTONE(System.Int32)">
|
|
<summary>
|
|
Parameters: int milestoneId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FACEBOOK_SET_MILESTONE_COMPLETE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FACEBOOK_POST_COMPLETED_MILESTONE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FACEBOOK_IS_SENDING_DATA">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FACEBOOK_HAS_POST_COMPLETED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FACEBOOK_DO_UNK_CHECK">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FACEBOOK_DID_POST_SUCCEED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FACEBOOK_IS_AVAILABLE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FACEBOOK_CAN_POST_TO_FACEBOOK"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TEXTURE_DOWNLOAD_REQUEST(System.IntPtr,System.String,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle, const char* filePath, const char* name, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TITLE_TEXTURE_DOWNLOAD_REQUEST(System.String,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* filePath, const char* name, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UGC_TEXTURE_DOWNLOAD_REQUEST(System.String,System.Int32,System.Int32,System.Int32,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* p0, int p1, int p2, int p3, const char* p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TEXTURE_DOWNLOAD_RELEASE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TEXTURE_DOWNLOAD_HAS_FAILED(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TEXTURE_DOWNLOAD_GET_NAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_STATUS_OF_TEXTURE_DOWNLOAD(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
0 = succeeded<br/>
|
|
1 = pending<br/>
|
|
2 = failed<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_STATUS_OF_TEXTURE_DOWNLOAD(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_STATUS_OF_TEXTURE_DOWNLOAD(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CHECK_ROS_LINK_WENTDOWN_NOT_NET">
|
|
<remarks>
|
|
Returns true if profile setting 901 is set to true and sets it to false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING">
|
|
<remarks>
|
|
Returns true if the NAT type is Strict (3) and a certain number of connections have failed.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_SHOULD_SHOW_CONNECTIVITY_TROUBLESHOOTING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SHOULD_SHOW_STRICT_NAT_WARNING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_ROS_PRIVILEGE_9">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_SCS_PRIVATE_MSG_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_ROS_PRIVILEGE_10">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_ROS_SOCIAL_CLUB_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_ROCKSTAR_BANNED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_ROS_BANNED_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_HAS_PLAYER_BEEN_BANNED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_ROS_BANNED_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_SOCIALCLUB_BANNED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_ROS_CREATE_TICKET_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_HAVE_SOCIAL_CLUB_PRIVILEGE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_ROS_CREATE_TICKET_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PLAYER_BANNED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_ROS_MULTIPLAYER_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAN_PLAY_ONLINE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_ROS_MULTIPLAYER_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_ROS_PRIVILEGE_3">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_ROS_MULTIPLAYER_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_ROS_PRIVILEGE_4">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_ROS_PRIVILEGE(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
<remarks>
|
|
index is always 18 in scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_HAS_ROS_PRIVILEGE_END_DATE(System.Int32,System.Int32*,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int privilege, int* banType, Any* timeData
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_BAN_DATA(System.Int32,System.Int32*,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAS_ROS_PRIVILEGE_END_DATE(System.Int32,System.Int32*,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_ROS_PRIVILEGE_24">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_ROS_PRIVILEGE_25">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* netHandle
|
|
</summary>
|
|
<remarks>
|
|
Always returns -1. Seems to be XB1 specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SKIP_RADIO_WARNING">
|
|
<remarks>
|
|
Returns true if dinput8.dll is present in the game directory.<br/>
|
|
You will get following error message if that is true: "You are attempting to access GTA Online servers with an altered version of the game."<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_HAS_GAME_BEEN_ALTERED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_SKIP_RADIO_WARNING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC">
|
|
<remarks>
|
|
NETWORK_F[I-O]<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_UPDATE_PLAYER_SCARS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_FORCE_LOCAL_PLAYER_SCAR_SYNC"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DISABLE_LEAVE_REMOTE_PED_BEHIND(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_ALLOW_LOCAL_ENTITY_ATTACHMENT(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_ALLOW_REMOTE_ATTACHMENT_MODIFICATION(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SHOW_CHAT_RESTRICTION_MSC(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_SHOW_PSN_UGC_RESTRICTION">
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_TITLE_UPDATE_REQUIRED">
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_IS_CONNECTED_VIA_RELAY(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_IS_CONNECTION_ENDPOINT_RELAY_SERVER(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_IS_CONNECTED_VIA_RELAY(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_AVERAGE_LATENCY(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_AVERAGE_LATENCY(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_AVERAGE_PING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Same as NETWORK_GET_AVERAGE_LATENCY<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_AVERAGE_LATENCY_FOR_PLAYER_2(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_AVERAGE_PING(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_AVERAGE_PACKET_LOSS(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_AVERAGE_PACKET_LOSS_FOR_PLAYER(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_AVERAGE_PACKET_LOSS(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_NUM_UNACKED_RELIABLES(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_NUM_UNACKED_FOR_PLAYER(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_NUM_UNACKED_RELIABLES(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_UNRELIABLE_RESEND_COUNT(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_UNRELIABLE_RESEND_COUNT_FOR_PLAYER(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_UNRELIABLE_RESEND_COUNT(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_OLDEST_RESEND_COUNT_FOR_PLAYER(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_REPORT_MYSELF">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_REPORT_CODE_TAMPER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Returns the coordinates of another player.<br/>
|
|
Does not work if you enter your own player id as p0 (will return `(0.0, 0.0, 0.0)` in that case).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_PLAYER_COORDS(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Used by NetBlender<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_GET_LAST_VELOCITY_RECEIVED(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PREDICTED_VELOCITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_DUMP_NET_IF_CONFIG">
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_SIGNALLING_INFO(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_NET_STATISTICS_INFO(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_GET_PLAYER_ACCOUNT_ID(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_UGC_NAV(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_UGC_NAV(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_UGC_NAV(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_OBJECT(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic
|
|
</summary>
|
|
<remarks>
|
|
List of object models that can be created without any additional effort like making sure ytyp is loaded etc: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ObjectList.ini'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ObjectList.ini</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_OBJECT_NO_OFFSET(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic
|
|
</summary>
|
|
<remarks>
|
|
List of object models that can be created without any additional effort like making sure ytyp is loaded etc: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ObjectList.ini'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ObjectList.ini</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_OBJECT(System.Int32*)">
|
|
<summary>
|
|
Parameters: Object* @object
|
|
</summary>
|
|
<remarks>
|
|
Deletes the specified object, then sets the handle pointed to by the pointer to NULL.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLACE_OBJECT_ON_GROUND_PROPERLY(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLACE_OBJECT_ON_GROUND_OR_OBJECT_PROPERLY(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLACE_OBJECT_ON_GROUND_PROPERLY_2(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLACE_OBJECT_ON_GROUND_OR_OBJECT_PROPERLY(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROTATE_OBJECT(System.Int32,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, float p1, float p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SLIDE_OBJECT(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the object has finished moving.<br/>
|
|
If false, moves the object towards the specified X, Y and Z coordinates with the specified X, Y and Z speed.<br/>
|
|
See also: <see href='https://gtagmodding.com/opcode-database/opcode/034E/'>https://gtagmodding.com/opcode-database/opcode/034E/</see><br/>
|
|
Has to be looped until it returns true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_TARGETTABLE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL targettable
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_FORCE_VEHICLES_TO_AVOID(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Overrides a flag on the object which determines if the object should be avoided by a vehicle in task CTaskVehicleGoToPointWithAvoidanceAutomobile.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_OBJECT_SOMETHING(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_OBJECT_FORCE_VEHICLES_TO_AVOID(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_OBJECT_OF_TYPE(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7
|
|
</summary>
|
|
<remarks>
|
|
Has 8 params in the latest patches.<br/>
|
|
isMission - if true doesn't return mission objects<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_OBJECT_BEEN_BROKEN(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Object @object, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, Hash modelHash, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_COMPLETELY_DESTROYED(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash modelHash, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HAS_OBJECT_BEEN_COMPLETELY_DESTROYED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_OBJECT_OFFSET_FROM_COORDS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COORDS_AND_ROTATION_OF_CLOSEST_OBJECT_OF_TYPE(System.Single,System.Single,System.Single,System.Single,System.UInt32,GTA.Math.Vector3*,GTA.Math.Vector3*,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash modelHash, Vector3* outPosition, Vector3* outRotation, int rotationOrder
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_STATE_OF_CLOSEST_DOOR_OF_TYPE(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash type, float x, float y, float z, BOOL locked, float heading, BOOL p6
|
|
</summary>
|
|
<remarks>
|
|
Hardcoded to not work in multiplayer.<br/>
|
|
Used to lock/unlock doors to interior areas of the game.<br/>
|
|
(Possible) Door Types:<br/>
|
|
<see href='https://pastebin.com/9S2m3qA4'>https://pastebin.com/9S2m3qA4</see><br/>
|
|
Heading is either 1, 0 or -1 in the scripts. Means default closed(0) or opened either into(1) or out(-1) of the interior.<br/>
|
|
Locked means that the heading is locked. <br/>
|
|
p6 is always 0. <br/>
|
|
225 door types, model names and coords found in stripclub.c4:<br/>
|
|
<see href='https://pastebin.com/gywnbzsH'>https://pastebin.com/gywnbzsH</see><br/>
|
|
get door info: <see href='https://pastebin.com/i14rbekD'>https://pastebin.com/i14rbekD</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_STATE_OF_CLOSEST_DOOR_OF_TYPE(System.UInt32,System.Single,System.Single,System.Single,System.Boolean*,System.Single*)">
|
|
<summary>
|
|
Parameters: Hash type, float x, float y, float z, BOOL* locked, float* heading
|
|
</summary>
|
|
<remarks>
|
|
locked is 0 if no door is found<br/>
|
|
locked is 0 if door is unlocked<br/>
|
|
locked is 1 if door is found and unlocked.<br/>
|
|
-------------<br/>
|
|
the locked bool is either 0(unlocked)(false) or 1(locked)(true)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LOCKED_UNSTREAMED_IN_DOOR_OF_TYPE(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Hash modelHash, float x, float y, float z, BOOL locked, float xRotMult, float yRotMult, float zRotMult
|
|
</summary>
|
|
<remarks>
|
|
Hardcoded not to work in multiplayer environments.<br/>
|
|
When you set locked to 0 the door open and to 1 the door close<br/>
|
|
OBJECT::SET_LOCKED_UNSTREAMED_IN_DOOR_OF_TYPE(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 0, 0.0, 50.0, 0); //door open<br/>
|
|
OBJECT::SET_LOCKED_UNSTREAMED_IN_DOOR_OF_TYPE(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 1, 0.0, 50.0, 0); //door close<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOOR_CONTROL(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_LOCKED_UNSTREAMED_IN_DOOR_OF_TYPE(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_OBJECT_AUTO_START_ANIM(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_DOOR_TO_SYSTEM(System.UInt32,System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash doorHash, Hash modelHash, float x, float y, float z, BOOL p5, BOOL scriptDoor, BOOL isLocal
|
|
</summary>
|
|
<remarks>
|
|
doorHash has to be unique. scriptDoor false; relies upon getNetworkGameScriptHandler. isLocal On true disables the creation CRequestDoorEvent's in DOOR_SYSTEM_SET_DOOR_STATE.<br/>
|
|
p5 only set to true in single player native scripts.<br/>
|
|
If scriptDoor is true, register the door on the script handler host (note: there's a hardcap on the number of script IDs that can be added to the system at a given time). If scriptDoor and isLocal are both false, the door is considered to be in a "Persists w/o netobj" state.<br/>
|
|
door hashes normally look like PROP_[int]_DOOR_[int] for interior doors and PROP_BUILDING_[int]_DOOR_[int] exterior doors but you can just make up your own hash if you want<br/>
|
|
All doors need to be registered with ADD_DOOR_TO_SYSTEM before they can be manipulated with the door natives and the easiest way to get door models is just find the door in codewalker.<br/>
|
|
Example: AddDoorToSystem("PROP_43_DOOR_0", "hei_v_ilev_fh_heistdoor2", -1456.818, -520.5037, 69.67043, 0, 0, 0)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_DOOR_FROM_SYSTEM(System.UInt32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash doorHash, Any p1
|
|
</summary>
|
|
<remarks>
|
|
CDoor and CDoorSystemData still internally allocated (and their associations between doorHash, modelHash, and coordinates).<br/>
|
|
Only its NetObj removed and flag ``*(v2 + 192) |= 8u`` (1604 retail) toggled.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_SET_DOOR_STATE(System.UInt32,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash doorHash, int state, BOOL requestDoor, BOOL forceUpdate
|
|
</summary>
|
|
<remarks>
|
|
Lockstates not applied and CNetObjDoor's not created until DOOR_SYSTEM_GET_IS_PHYSICS_LOADED returns true.<br/>
|
|
`requestDoor` on true, and when door system is configured to, i.e., "persists w/o netobj", generate a CRequestDoorEvent.<br/>
|
|
`forceUpdate` on true, forces an update on the door system (same path as netObjDoor_applyDoorStuff)<br/>
|
|
Door lock states:<br/>
|
|
0: UNLOCKED<br/>
|
|
1: LOCKED<br/>
|
|
2: DOORSTATE_FORCE_LOCKED_UNTIL_OUT_OF_AREA<br/>
|
|
3: DOORSTATE_FORCE_UNLOCKED_THIS_FRAME<br/>
|
|
4: DOORSTATE_FORCE_LOCKED_THIS_FRAME<br/>
|
|
5: DOORSTATE_FORCE_OPEN_THIS_FRAME<br/>
|
|
6: DOORSTATE_FORCE_CLOSED_THIS_FRAME<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DOOR_ACCELERATION_LIMIT(System.UInt32,System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_SET_DOOR_STATE(System.UInt32,System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_GET_DOOR_STATE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash doorHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_GET_DOOR_PENDING_STATE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash doorHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_SET_AUTOMATIC_RATE(System.UInt32,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash doorHash, float rate, BOOL requestDoor, BOOL forceUpdate
|
|
</summary>
|
|
<remarks>
|
|
Includes networking check: ownership vs. or the door itself **isn't** networked.<br/>
|
|
`forceUpdate` on true invokes DOOR_SYSTEM_SET_DOOR_STATE otherwise requestDoor is unused.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE(System.UInt32,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash doorHash, float distance, BOOL requestDoor, BOOL forceUpdate
|
|
</summary>
|
|
<remarks>
|
|
`forceUpdate` on true invokes DOOR_SYSTEM_SET_DOOR_STATE otherwise requestDoor is unused.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_SET_OPEN_RATIO(System.UInt32,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash doorHash, float ajar, BOOL requestDoor, BOOL forceUpdate
|
|
</summary>
|
|
<remarks>
|
|
Sets the ajar angle of a door.<br/>
|
|
Ranges from -1.0 to 1.0, and 0.0 is closed / default.<br/>
|
|
`forceUpdate` on true invokes DOOR_SYSTEM_SET_DOOR_STATE otherwise requestDoor is unused.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DOOR_AJAR_ANGLE(System.UInt32,System.Single,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_SET_OPEN_RATIO(System.UInt32,System.Single,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_GET_AUTOMATIC_DISTANCE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash doorHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOOR_SYSTEM_GET_AUTOMATIC_DISTANCE(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_GET_AUTOMATIC_DISTANCE(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_GET_OPEN_RATIO(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash doorHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_SET_SPRING_REMOVED(System.UInt32,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash doorHash, BOOL removed, BOOL requestDoor, BOOL forceUpdate
|
|
</summary>
|
|
<remarks>
|
|
Includes networking check: ownership vs. or the door itself **isn't** networked.<br/>
|
|
`forceUpdate` on true invokes DOOR_SYSTEM_SET_DOOR_STATE otherwise requestDoor is unused.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_SET_HOLD_OPEN(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash doorHash, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Includes networking check: ownership vs. or the door itself **isn't** networked.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_SET_DOOR_OPEN_FOR_RACES(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash doorHash, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Some property related to gates. Native name between ``DOOR_SYSTEM_SET_AUTOMATIC_RATE`` and ``DOOR_SYSTEM_SET_DOOR_STATE``.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DOOR_REGISTERED_WITH_SYSTEM(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash doorHash
|
|
</summary>
|
|
<remarks>
|
|
if (OBJECT::IS_DOOR_REGISTERED_WITH_SYSTEM(doorHash)) <br/>
|
|
{<br/>
|
|
OBJECT::REMOVE_DOOR_FROM_SYSTEM(doorHash);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_DOOR_EXIST(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_DOOR_REGISTERED_WITH_SYSTEM(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DOOR_CLOSED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash doorHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OPEN_ALL_BARRIERS_FOR_RACE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLOSE_ALL_BARRIERS_FOR_RACE">
|
|
<remarks>
|
|
Clears the fields sets by 0xC7F29CA00F46350E (1604 retail: 0x1424A7A10, 0x1424A7A11) and iterates over the global CDoor's bucket-list.<br/>
|
|
Related to its "Pre-networked state"?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_GET_IS_PHYSICS_LOADED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOOR_SYSTEM_FIND_EXISTING_DOOR(System.Single,System.Single,System.Single,System.UInt32,GTA.Native.Hash*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Hash modelHash, Hash* outDoorHash
|
|
</summary>
|
|
<remarks>
|
|
Search radius: 0.5<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_GARAGE_EMPTY(System.UInt32,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash garageHash, BOOL p1, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_ENTIRELY_INSIDE_GARAGE(System.UInt32,GTA.Player,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash garageHash, Player player, float p2, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_PARTIALLY_INSIDE_GARAGE(System.UInt32,GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash garageHash, Player player, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_ENTITIES_ENTIRELY_INSIDE_GARAGE(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANY_ENTITY_ENTIRELY_INSIDE_GARAGE(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash garageHash, BOOL p1, BOOL p2, BOOL p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_OBJECT_ENTIRELY_INSIDE_GARAGE(System.UInt32,GTA.Entity,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash garageHash, Entity entity, float p2, int p3
|
|
</summary>
|
|
<remarks>
|
|
Despite the name, it does work for any entity type.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_OBJECT_PARTIALLY_INSIDE_GARAGE(System.UInt32,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash garageHash, Entity entity, int p2
|
|
</summary>
|
|
<remarks>
|
|
Despite the name, it does work for any entity type.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_GARAGE(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash garageHash, BOOL isNetwork
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_GARAGE_AREA(System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_GARAGE(System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_OBJECTS_INSIDE_GARAGE(System.UInt32,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash garageHash, BOOL vehicles, BOOL peds, BOOL objects, BOOL isNetwork
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_TIDYING_UP_IN_GARAGE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int id, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets a flag. A valid id is 0x157DC10D<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_SAVING_IN_GARAGE(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash garageHash, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash hash, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
p5 is usually 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_POINT_IN_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float xPos, float yPos, float zPos, float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL debug, BOOL includeZ
|
|
</summary>
|
|
<remarks>
|
|
An angled area is an X-Z oriented rectangle with three parameters:<br/>
|
|
1. origin: the mid-point along a base edge of the rectangle;<br/>
|
|
2. extent: the mid-point of opposite base edge on the other Z;<br/>
|
|
3. width: the length of the base edge; (named derived from logging strings ``CNetworkRoadNodeWorldStateData``).<br/>
|
|
The oriented rectangle can then be derived from the direction of the two points (``norm(origin - extent)``), its orthonormal, and the width, e.g:<br/>
|
|
1. golf_mp <see href='https://i.imgur.com/JhsQAK9.png'>https://i.imgur.com/JhsQAK9.png</see><br/>
|
|
2. am_taxi <see href='https://i.imgur.com/TJWCZaT.jpg'>https://i.imgur.com/TJWCZaT.jpg</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Overrides the climbing/blocking flags of the object, used in the native scripts mostly for "prop_dock_bouy_*"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_OBJECT_CAN_CLIMB_ON(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_PHYSICS_PARAMS(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Object @object, float weight, float p2, float p3, float p4, float p5, float gravity, float p7, float p8, float p9, float p10, float buoyancy
|
|
</summary>
|
|
<remarks>
|
|
Adjust the physics parameters of a prop, or otherwise known as "object". This is useful for simulated gravity.<br/>
|
|
Other parameters seem to be unknown.<br/>
|
|
p2: seems to be weight and gravity related. Higher value makes the obj fall faster. Very sensitive?<br/>
|
|
p3: seems similar to p2<br/>
|
|
p4: makes obj fall slower the higher the value<br/>
|
|
p5: similar to p4<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OBJECT_FRAGMENT_DAMAGE_HEALTH(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANY_OBJECT_NEAR_POINT(System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float range, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_OBJECT_NEAR_POINT(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Hash objectHash, float x, float y, float z, float range
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_OBJECT_HIGH_DETAIL_MODEL(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BREAK_OBJECT_FRAGMENT_CHILD(System.Int32,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object p0, Any p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DAMAGE_OBJECT_FRAGMENT_CHILD(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FIX_OBJECT_FRAGMENT(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRACK_OBJECT_VISIBILITY(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_OBJECT_VISIBLE(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_IS_SPECIAL_GOLFBALL(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_UNK_GLOBAL_BOOL_RELATED_TO_DAMAGE(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUTSCENES_WEAPON_FLASHLIGHT_ON_THIS_FRAME(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Requires a component_at_*_flsh to be attached to the weapon object<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CREATE_WEAPON_OBJECT_LIGHT_SOURCE(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CUTSCENES_WEAPON_FLASHLIGHT_ON_THIS_FRAME(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RAYFIRE_MAP_OBJECT(System.Single,System.Single,System.Single,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, const char* name
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
OBJECT::GET_RAYFIRE_MAP_OBJECT(-809.9619750976562, 170.919, 75.7406997680664, 3.0, "des_tvsmash");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DES_OBJECT(System.Single,System.Single,System.Single,System.Single,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_RAYFIRE_MAP_OBJECT(System.Single,System.Single,System.Single,System.Single,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_STATE_OF_RAYFIRE_MAP_OBJECT(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object, int state
|
|
</summary>
|
|
<remarks>
|
|
Defines the state of a destructible object.<br/>
|
|
Use the GET_RAYFIRE_MAP_OBJECT native to find an object's handle with its name / coords.<br/>
|
|
State 2 == object just spawned<br/>
|
|
State 4 == Beginning of the animation<br/>
|
|
State 6 == Start animation<br/>
|
|
State 9 == End of the animation<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DES_OBJECT_STATE(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_STATE_OF_RAYFIRE_MAP_OBJECT(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_STATE_OF_RAYFIRE_MAP_OBJECT(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
<remarks>
|
|
Get a destructible object's state.<br/>
|
|
Substract 1 to get the real state.<br/>
|
|
See SET_STATE_OF_RAYFIRE_MAP_OBJECT to see the different states<br/>
|
|
For example, if the object just spawned (state 2), the native will return 3.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DES_OBJECT_STATE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_STATE_OF_RAYFIRE_MAP_OBJECT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_RAYFIRE_MAP_OBJECT_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
<remarks>
|
|
Returns true if a destructible object with this handle exists, false otherwise. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_DES_OBJECT_EXIST(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_RAYFIRE_MAP_OBJECT_EXIST(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
<remarks>
|
|
`object`: The des-object handle to get the animation progress from.<br/>
|
|
Return value is a float between 0.0 and 1.0, 0.0 is the beginning of the animation, 1.0 is the end. Value resets to 0.0 instantly after reaching 1.0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DES_OBJECT_ANIM_PROGRESS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_PICKUP(System.UInt32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash pickupHash, float posX, float posY, float posZ, int p4, int value, BOOL p6, Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_PICKUP_ROTATE(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.IntPtr,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9, BOOL p10, Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
flags:<br/>
|
|
8 (1 &lt;&lt; 3): place on ground<br/>
|
|
512 (1 &lt;&lt; 9): spin around<br/>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CUSTOM_PICKUP_WEAPON_HASH(System.UInt32,GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Hash pickupHash, Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_AMBIENT_PICKUP(System.UInt32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.UInt32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL p7, BOOL p8
|
|
</summary>
|
|
<remarks>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_NON_NETWORKED_AMBIENT_PICKUP(System.UInt32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.UInt32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL p7, BOOL p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_NON_NETWORKED_AMBIENT_PICKUP(System.UInt32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.UInt32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_NON_NETWORKED_AMBIENT_PICKUP(System.UInt32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.UInt32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BLOCK_PLAYERS_FOR_AMBIENT_PICKUP(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_PORTABLE_PICKUP(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_NON_NETWORKED_PORTABLE_PICKUP(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_PORTABLE_PICKUP_2(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_NON_NETWORKED_PORTABLE_PICKUP(System.UInt32,System.Single,System.Single,System.Single,System.Boolean,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_PORTABLE_PICKUP_TO_PED(System.Int32,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Object pickupObject, Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_PORTABLE_PICKUP_FROM_PED(System.Int32)">
|
|
<summary>
|
|
Parameters: Object pickupObject
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_PORTABLE_PICKUP_LAST_ACCESSIBLE_POSITION_SETTING(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_PORTABLE_PICKUP_WHEN_DETACHED(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object pickupObject, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HIDE_PICKUP(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HIDE_PORTABLE_PICKUP_WHEN_DETACHED(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash modelHash, int number
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SAFE_PICKUP_COORDS(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3, float p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_EXTENDED_PICKUP_PROBE_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
<remarks>
|
|
Adds an area that seems to be related to pickup physics behavior.<br/>
|
|
Max amount of areas is 10. Only works in multiplayer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_EXTENDED_PICKUP_PROBE_AREAS">
|
|
<remarks>
|
|
Clears all areas created by ADD_EXTENDED_PICKUP_PROBE_AREA<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PICKUP_COORDS(GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SUPPRESS_PICKUP_SOUND_FOR_PICKUP(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ALL_PICKUPS_OF_TYPE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash pickupHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PICKUP_BEEN_COLLECTED(GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PICKUP(GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_MONEY_PICKUPS(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int value, int amount, Hash model
|
|
</summary>
|
|
<remarks>
|
|
Spawns one or more money pickups.<br/>
|
|
x: The X-component of the world position to spawn the money pickups at.<br/>
|
|
y: The Y-component of the world position to spawn the money pickups at.<br/>
|
|
z: The Z-component of the world position to spawn the money pickups at.<br/>
|
|
value: The combined value of the pickups (in dollars).<br/>
|
|
amount: The number of pickups to spawn.<br/>
|
|
model: The model to use, or 0 for default money model.<br/>
|
|
Example:<br/>
|
|
CREATE_MONEY_PICKUPS(x, y, z, 1000, 3, 0x684a97ae);<br/>
|
|
Spawns 3 spray cans that'll collectively give $1000 when picked up. (Three spray cans, each giving $334, $334, $332 = $1000).<br/>
|
|
==============================================<br/>
|
|
Max is 2000 in MP. So if you put the amount to 20, but the value to $400,000 eg. They will only be able to pickup 20 - $2,000 bags. So, $40,000<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_PICKUP_EXIST(GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_PICKUP_OBJECT_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: Object pickupObject
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PICKUP_OBJECT(GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_OBJECT_A_PICKUP(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_OBJECT_A_PORTABLE_PICKUP(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_PICKUP_OF_TYPE_EXIST_IN_AREA(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Hash pickupHash, float x, float y, float z, float radius
|
|
</summary>
|
|
<remarks>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PICKUP_WITHIN_RADIUS(System.UInt32,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_PICKUP_OF_TYPE_EXIST_IN_AREA(System.UInt32,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_REGENERATION_TIME(GTA.Pickup,System.Int32)">
|
|
<summary>
|
|
Parameters: Pickup pickup, int duration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_PICKUP_REGENERATE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE(GTA.Player,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, Hash pickupHash, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Disabling/enabling a player from getting pickups. From the scripts:<br/>
|
|
OBJECT::SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE(PLAYER::PLAYER_ID(), ${pickup_portable_package}, 0);<br/>
|
|
OBJECT::SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE(PLAYER::PLAYER_ID(), ${pickup_portable_package}, 0);<br/>
|
|
OBJECT::SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE(PLAYER::PLAYER_ID(), ${pickup_portable_package}, 1);<br/>
|
|
OBJECT::SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE(PLAYER::PLAYER_ID(), ${pickup_portable_package}, 0);<br/>
|
|
OBJECT::SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE(PLAYER::PLAYER_ID(), ${pickup_armour_standard}, 0);<br/>
|
|
OBJECT::SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE(PLAYER::PLAYER_ID(), ${pickup_armour_standard}, 1);<br/>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TOGGLE_USE_PICKUPS_FOR_PLAYER(GTA.Player,System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_OF_TYPE(GTA.Player,System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash modelHash, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Maximum amount of pickup models that can be disallowed is 30.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_LOCAL_PLAYER_CAN_USE_PICKUPS_WITH_THIS_MODEL(System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL(System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_ALL_PLAYERS_TO_COLLECT_PICKUPS_OF_TYPE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash pickupHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TEAM_PICKUP_OBJECT(System.Int32,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, Any p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PREVENT_COLLECTION_OF_PORTABLE_PICKUP(System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_OBJECT_GLOW_WHEN_UNCOLLECTABLE(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_GLOW_OFFSET(GTA.Pickup,System.Single)">
|
|
<summary>
|
|
Parameters: Pickup pickup, float p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always 0.51. This native is called before SET_PICKUP_REGENERATION_TIME in all occurances.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_OBJECT_GLOW_OFFSET(GTA.Pickup,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, float p1, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
p1 is always -0.2 in scripts and p2 is always true in scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_GLOW_IN_SAME_TEAM(GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_OBJECT_ARROW_MARKER(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_PICKUP_ARROW_MARKER_WHEN_UNCOLLECTABLE(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DEFAULT_AMMO_FOR_WEAPON_PICKUP(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash pickupHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_GENERATION_RANGE_MULTIPLIER(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PICKUP_GENERATION_RANGE_MULTIPLIER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PICKUP_GENERATION_RANGE_MULTIPLIER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ONLY_ALLOW_AMMO_COLLECTION_WHEN_LOW(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_UNCOLLECTABLE(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_TRANSPARENT_WHEN_UNCOLLECTABLE(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_OBJECT_TRANSPARENT_WHEN_UNCOLLECTABLE(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_OBJECT_ALPHA_WHEN_TRANSPARENT(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
p0 is either 0 or 50 in scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PORTABLE_PICKUP_PERSIST(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_PORTABLE_PICKUP_TO_MIGRATE_TO_NON_PARTICIPANTS(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_ACTIVATE_PHYSICS_ON_UNFIXED_PICKUP(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_PICKUP_BY_NONE_PARTICIPANT(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SUPPRESS_PICKUP_REWARD_TYPE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int rewardType, BOOL suppress
|
|
</summary>
|
|
<remarks>
|
|
enum ePickupRewardType<br/>
|
|
{<br/>
|
|
PICKUP_REWARD_TYPE_AMMO = (1 &lt;&lt; 0),<br/>
|
|
PICKUP_REWARD_TYPE_BULLET_MP = (1 &lt;&lt; 1),<br/>
|
|
PICKUP_REWARD_TYPE_MISSILE_MP = (1 &lt;&lt; 2),<br/>
|
|
PICKUP_REWARD_TYPE_GRENADE_LAUNCHER_MP = (1 &lt;&lt; 3),<br/>
|
|
PICKUP_REWARD_TYPE_ARMOUR = (1 &lt;&lt; 4),<br/>
|
|
PICKUP_REWARD_TYPE_HEALTH = (1 &lt;&lt; 5),<br/>
|
|
PICKUP_REWARD_TYPE_HEALTH_VARIABLE = PICKUP_REWARD_TYPE_HEALTH,<br/>
|
|
PICKUP_REWARD_TYPE_MONEY_FIXED = (1 &lt;&lt; 6),<br/>
|
|
PICKUP_REWARD_TYPE_MONEY_VARIABLE = PICKUP_REWARD_TYPE_MONEY_FIXED,<br/>
|
|
PICKUP_REWARD_TYPE_WEAPON = (1 &lt;&lt; 7),<br/>
|
|
PICKUP_REWARD_TYPE_STAT = (1 &lt;&lt; 8),<br/>
|
|
PICKUP_REWARD_TYPE_STAT_VARIABLE = PICKUP_REWARD_TYPE_STAT,<br/>
|
|
PICKUP_REWARD_TYPE_VEHICLE_FIX = (1 &lt;&lt; 9),<br/>
|
|
PICKUP_REWARD_TYPE_FIREWORK_MP = (1 &lt;&lt; 10),<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PICKUP_REWARD_TYPE_SUPPRESSION(System.Int32)">
|
|
<summary>
|
|
Parameters: int rewardType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RENDER_FAKE_PICKUP_GLOW(System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int colorIndex
|
|
</summary>
|
|
<remarks>
|
|
draws circular marker at pos<br/>
|
|
-1 = none<br/>
|
|
0 = red<br/>
|
|
1 = green<br/>
|
|
2 = blue<br/>
|
|
3 = green larger<br/>
|
|
4 = nothing<br/>
|
|
5 = green small<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HIGHLIGHT_PLACEMENT_COORDS(System.Single,System.Single,System.Single,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RENDER_FAKE_PICKUP_GLOW(System.Single,System.Single,System.Single,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_OBJECT_COLLECTABLE_IN_VEHICLE(GTA.Pickup)">
|
|
<summary>
|
|
Parameters: Pickup pickup
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_TRACK_DAMAGE_EVENTS(GTA.Pickup,System.Boolean)">
|
|
<summary>
|
|
Parameters: Pickup pickup, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_FLAG_SUPPRESS_SHADOW(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets entity+38 to C (when false) or 0xFF3f (when true)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENTITY_FLAG_RENDER_SMALL_SHADOW(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_TYPE_FROM_PICKUP_TYPE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash pickupHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WEAPON_HASH_FROM_PICKUP(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_WEAPON_TYPE_FROM_PICKUP_TYPE(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PICKUP_TYPE_FROM_WEAPON_HASH(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Returns the pickup hash for the given weapon hash<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PICKUP_HASH_FROM_WEAPON(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PICKUP_TYPE_FROM_WEAPON_HASH(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PICKUP_WEAPON_OBJECT_VALID(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OBJECT_TINT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_OBJECT_TEXTURE_VARIATION(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_OBJECT_TINT_INDEX(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_TINT_INDEX(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object, int textureVariation
|
|
</summary>
|
|
<remarks>
|
|
enum ObjectPaintVariants<br/>
|
|
{<br/>
|
|
Pacific = 0,<br/>
|
|
Azure = 1,<br/>
|
|
Nautical = 2,<br/>
|
|
Continental = 3,<br/>
|
|
Battleship = 4,<br/>
|
|
Intrepid = 5,<br/>
|
|
Uniform = 6,<br/>
|
|
Classico = 7,<br/>
|
|
Mediterranean = 8,<br/>
|
|
Command = 9,<br/>
|
|
Mariner = 10,<br/>
|
|
Ruby = 11,<br/>
|
|
Vintage = 12,<br/>
|
|
Pristine = 13,<br/>
|
|
Merchant = 14,<br/>
|
|
Voyager = 15<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_OBJECT_TEXTURE_VARIANT(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_OBJECT_TINT_INDEX(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_OBJECT_TEXTURE_VARIATION(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_OBJECT_TINT_INDEX(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TINT_INDEX_CLOSEST_BUILDING_OF_TYPE(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash modelHash, int textureVariation
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TEXTURE_VARIATION_OF_CLOSEST_OBJECT_OF_TYPE(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TINT_INDEX_CLOSEST_BUILDING_OF_TYPE(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PROP_TINT_INDEX(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PROP_LIGHT_COLOR(System.Int32,System.Boolean,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL p1, int r, int g, int b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_OBJECT_LIGHT_COLOR(System.Int32,System.Boolean,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PROP_LIGHT_COLOR(System.Int32,System.Boolean,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PROP_LIGHT_OVERRIDEN(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_IS_VISIBLE_IN_MIRRORS(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_OBJECT_COLOUR(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_OBJECT_IS_VISIBLE_IN_MIRRORS(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_SPEED_BOOST_AMOUNT(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Object @object, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_OBJECT_STUNT_PROP_SPEEDUP(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_OBJECT_SPEED_BOOST_AMOUNT(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_SPEED_BOOST_DURATION(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Object @object, float duration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_OBJECT_STUNT_PROP_DURATION(System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_OBJECT_SPEED_BOOST_DURATION(System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CONVERT_OLD_PICKUP_TYPE_TO_NEW(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash pickupHash
|
|
</summary>
|
|
<remarks>
|
|
returns pickup hash.<br/>
|
|
Full list of pickup types by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pickupTypes.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PICKUP_HASH(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CONVERT_OLD_PICKUP_TYPE_TO_NEW(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCE_OBJECT_THIS_FRAME(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
<remarks>
|
|
is this like setting is as no longer needed?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._MARK_OBJECT_FOR_DELETION(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_COLLISIONS_BETWEEN_CARS_AND_CAR_PARACHUTE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PROJECTILES_SHOULD_EXPLODE_ON_CONTACT(GTA.Entity,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Entity entity, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIVE_ARTICULATED_JOINT(System.Int32,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle, int p2
|
|
</summary>
|
|
<remarks>
|
|
Activate the physics to: "xs_prop_arena_{flipper,wall,bollard,turntable,pit}"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENABLE_ARENA_PROP_PHYSICS(System.Int32,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DRIVE_ARTICULATED_JOINT(System.Int32,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIVE_ARTICULATED_JOINT_WITH_INFLICTOR(System.Int32,System.Boolean,System.Int32,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle, int p2, Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENABLE_ARENA_PROP_PHYSICS_ON_PED(System.Int32,System.Boolean,System.Int32,GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DRIVE_ARTICULATED_JOINT_WITH_INFLICTOR(System.Int32,System.Boolean,System.Int32,GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OBJECT_IS_A_PRESSURE_PLATE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEAPON_IMPACTS_APPLY_GREATER_FORCE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_ARTICULATED_JOINT_AT_MIN_ANGLE(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Object @object, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_IS_ARENA_PROP_PHYSICS_DISABLED(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_ARTICULATED_JOINT_AT_MIN_ANGLE(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_ARTICULATED_JOINT_AT_MAX_ANGLE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IS_OBJECT_ARTICULATED(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IS_OBJECT_BALL(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CONTROL_ENABLED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
control: 0: PLAYER_CONTROL, 1: CAMERA_CONTROL, 2: FRONTEND_CONTROL<br/>
|
|
For more info, see <see href='https://docs.fivem.net/docs/game-references/controls/'>https://docs.fivem.net/docs/game-references/controls/</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CONTROL_PRESSED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
Returns whether a control is currently pressed.<br/>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CONTROL_RELEASED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
Returns whether a control is currently _not_ pressed.<br/>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CONTROL_JUST_PRESSED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
Returns whether a control was newly pressed since the last check.<br/>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CONTROL_JUST_RELEASED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
Returns whether a control was newly released since the last check.<br/>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTROL_VALUE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTROL_NORMAL(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
Returns the value of GET_CONTROL_VALUE normalized (i.e. a real number value between -1 and 1)<br/>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USE_ADJUSTED_MOUSE_COORDS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTROL_UNBOUND_NORMAL(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
Seems to return values between -1 and 1 for controls like gas and steering.<br/>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CONTROL_VALUE_NEXT_FRAME(System.Int32,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int control, int action, float value
|
|
</summary>
|
|
<remarks>
|
|
This is for simulating player input.<br/>
|
|
value is a float value from 0 - 1<br/>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CONTROL_NORMAL(System.Int32,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CONTROL_VALUE_NEXT_FRAME(System.Int32,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DISABLED_CONTROL_PRESSED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DISABLED_CONTROL_RELEASED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DISABLED_CONTROL_JUST_PRESSED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DISABLED_CONTROL_JUST_RELEASED(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DISABLED_CONTROL_NORMAL(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DISABLED_CONTROL_UNBOUND_NORMAL(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
The "disabled" variant of GET_CONTROL_UNBOUND_NORMAL.<br/>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTROL_HOW_LONG_AGO(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
Returns time in ms since last input.<br/>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_MS_SINCE_LAST_INPUT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CONTROL_HOW_LONG_AGO(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_USING_KEYBOARD_AND_MOUSE(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: unused parameter<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_LAST_INPUT_METHOD(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_USING_KEYBOARD_AND_MOUSE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_INPUT_DISABLED(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_USING_KEYBOARD_AND_MOUSE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_USING_KEYBOARD(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_USING_KEYBOARD_AND_MOUSE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_USING_CURSOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_INPUT_JUST_DISABLED(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_USING_CURSOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_USING_KEYBOARD_2(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_USING_CURSOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CURSOR_POSITION(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CURSOR_LOCATION(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CURSOR_POSITION(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_USING_REMOTE_PLAY(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
Hardcoded to return false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAVE_CONTROLS_CHANGED(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: unused parameter<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTROL_INSTRUCTIONAL_BUTTONS_STRING(System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int control, int action, BOOL allowXOSwap
|
|
</summary>
|
|
<remarks>
|
|
allowXOSwap appears to always be true.<br/>
|
|
EG:<br/>
|
|
GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 201, 1) /*INPUT_FRONTEND_ACCEPT (e.g. Enter button)*/<br/>
|
|
GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 202, 1) /*INPUT_FRONTEND_CANCEL (e.g. ESC button)*/<br/>
|
|
GET_CONTROL_INSTRUCTIONAL_BUTTON (2, 51, 1) /*INPUT_CONTEXT (e.g. E button)*/<br/>
|
|
gtaforums.com/topic/819070-c-draw-instructional-buttons-scaleform-movie/#entry1068197378<br/>
|
|
control: unused parameter<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTROL_INSTRUCTIONAL_BUTTON(System.Int32,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CONTROL_INSTRUCTIONAL_BUTTONS_STRING(System.Int32,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTROL_GROUP_INSTRUCTIONAL_BUTTONS_STRING(System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int control, int controlGroup, BOOL allowXOSwap
|
|
</summary>
|
|
<remarks>
|
|
control: unused parameter<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONTROL_GROUP_INSTRUCTIONAL_BUTTON(System.Int32,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CONTROL_GROUP_INSTRUCTIONAL_BUTTONS_STRING(System.Int32,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CONTROL_LIGHT_EFFECT_COLOR(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int red, int green, int blue
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CONTROL_GROUP_COLOR(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CONTROL_LIGHT_EFFECT_COLOR(System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_CONTROL_LIGHT_EFFECT(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CONTROL_SHAKE(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int duration, int frequency
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
duration in milliseconds <br/>
|
|
frequency should range from about 10 (slow vibration) to 255 (very fast)<br/>
|
|
example:<br/>
|
|
SET_CONTROL_SHAKE(PLAYER_CONTROL, 100, 200);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PAD_SHAKE(System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CONTROL_SHAKE(System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CONTROL_TRIGGER_SHAKE(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int leftDuration, int leftFrequency, int rightDuration, int rightFrequency
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_CONTROL_SHAKE(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_PAD_SHAKE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STOP_CONTROL_SHAKE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CONTROL_SHAKE_SUPPRESSED_ID(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int uniqueId
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PAD_SHAKE_SUPPRESSED_ID(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CONTROL_SHAKE_SUPPRESSED_ID(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_CONTROL_SHAKE_SUPPRESSED_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_SUPPRESSED_PAD_RUMBLE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_CONTROL_SHAKE_SUPPRESSED_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MOUSE_LOOK_INVERTED">
|
|
<remarks>
|
|
Used with IS_LOOK_INVERTED() and negates its affect.<br/>
|
|
--<br/>
|
|
Not sure how the person above got that description, but here's an actual example:<br/>
|
|
if (PAD::IS_USING_KEYBOARD_AND_MOUSE(2)) {<br/>
|
|
if (a_5) {<br/>
|
|
if (PAD::IS_LOOK_INVERTED()) {<br/>
|
|
a_3 *= -1;<br/>
|
|
}<br/>
|
|
if (PAD::IS_MOUSE_LOOK_INVERTED()) {<br/>
|
|
a_3 *= -1;<br/>
|
|
}<br/>
|
|
}<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LOCAL_PLAYER_AIM_STATE">
|
|
<remarks>
|
|
Hard-coded to return 3 if using KBM, otherwise same behavior as GET_LOCAL_PLAYER_GAMEPAD_AIM_STATE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LOCAL_PLAYER_GAMEPAD_AIM_STATE">
|
|
<remarks>
|
|
Returns the local player's targeting mode. See PLAYER::SET_PLAYER_TARGETING_MODE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_LOCAL_PLAYER_AIM_STATE_2">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_LOCAL_PLAYER_GAMEPAD_AIM_STATE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_IS_USING_ALTERNATE_HANDBRAKE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_USING_ALTERNATE_HANDBRAKE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_USING_ALTERNATE_DRIVEBY">
|
|
<remarks>
|
|
Returns profile setting 225.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ALLOW_MOVEMENT_WHILE_ZOOMED">
|
|
<remarks>
|
|
Returns profile setting 17.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYERPAD_SHAKES_WHEN_CONTROLLER_DISABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INPUT_EXCLUSIVE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int control, int action
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_CONTROL_ACTION(System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int control, int action, BOOL disableRelatedActions
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_CONTROL_ACTION(System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int control, int action, BOOL enableRelatedActions
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_ALL_CONTROL_ACTIONS(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_ALL_CONTROL_ACTIONS(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INIT_PC_SCRIPTED_CONTROLS(System.String)">
|
|
<summary>
|
|
Parameters: const char* schemeName
|
|
</summary>
|
|
<remarks>
|
|
Used in carsteal3 script with schemeName = "Carsteal4_spycar".<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SWITCH_TO_INPUT_MAPPING_SCHEME(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.INIT_PC_SCRIPTED_CONTROLS(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SWITCH_PC_SCRIPTED_CONTROLS(System.String)">
|
|
<summary>
|
|
Parameters: const char* schemeName
|
|
</summary>
|
|
<remarks>
|
|
Same as INIT_PC_SCRIPTED_CONTROLS<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SWITCH_TO_INPUT_MAPPING_SCHEME_2(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SWITCH_PC_SCRIPTED_CONTROLS(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_INPUT_MAPPING_SCHEME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SHUTDOWN_PC_SCRIPTED_CONTROLS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_ALTERNATIVE_SCRIPT_CONTROLS_LAYOUT(System.Int32)">
|
|
<summary>
|
|
Parameters: int control
|
|
</summary>
|
|
<remarks>
|
|
control: see IS_CONTROL_ENABLED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ROADS_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, BOOL nodeEnabled, BOOL unknown2
|
|
</summary>
|
|
<remarks>
|
|
When nodeEnabled is set to false, all nodes in the area get disabled.<br/>
|
|
`GET_VEHICLE_NODE_IS_SWITCHED_OFF` returns true afterwards.<br/>
|
|
If it's true, `GET_VEHICLE_NODE_IS_SWITCHED_OFF` returns false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ROADS_IN_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float width, BOOL unknown1, BOOL unknown2, BOOL unknown3
|
|
</summary>
|
|
<remarks>
|
|
unknown3 is related to `SEND_SCRIPT_WORLD_STATE_EVENT &gt; CNetworkRoadNodeWorldStateData` in networked environments.<br/>
|
|
See IS_POINT_IN_ANGLED_AREA for the definition of an angled area.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATHS_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, Any p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SAFE_COORD_FOR_PED(System.Single,System.Single,System.Single,System.Boolean,GTA.Math.Vector3*,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, BOOL onGround, Vector3* outPosition, int flags
|
|
</summary>
|
|
<remarks>
|
|
Flags are:<br/>
|
|
1 = 1 = B02_IsFootpath<br/>
|
|
2 = 4 = !B15_InteractionUnk<br/>
|
|
4 = 0x20 = !B14_IsInterior<br/>
|
|
8 = 0x40 = !B07_IsWater<br/>
|
|
16 = 0x200 = B17_IsFlatGround<br/>
|
|
When onGround == true outPosition is a position located on the nearest pavement.<br/>
|
|
When a safe coord could not be found the result of a function is false and outPosition == Vector3.Zero.<br/>
|
|
In the scripts these flags are used: 0, 14, 12, 16, 20, 21, 28. 0 is most commonly used, then 16. <br/>
|
|
16 works for me, 0 crashed the script.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_VEHICLE_NODE(System.Single,System.Single,System.Single,GTA.Math.Vector3*,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Vector3* outPosition, int nodeFlags, float p5, float p6
|
|
</summary>
|
|
<remarks>
|
|
<see href='https://gtaforums.com/topic/843561-pathfind-node-types'>https://gtaforums.com/topic/843561-pathfind-node-types</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_MAJOR_VEHICLE_NODE(System.Single,System.Single,System.Single,GTA.Math.Vector3*,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Vector3* outPosition, float unknown1, float unknown2
|
|
</summary>
|
|
<remarks>
|
|
Get the closest vehicle node to a given position.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(System.Single,System.Single,System.Single,GTA.Math.Vector3*,System.Single*,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Vector3* outPosition, float* outHeading, int nodeType, float p6, float p7
|
|
</summary>
|
|
<remarks>
|
|
p5, p6 and p7 seems to be about the same as p4, p5 and p6 for GET_CLOSEST_VEHICLE_NODE. p6 and/or p7 has something to do with finding a node on the same path/road and same direction(at least for this native, something to do with the heading maybe). Edit this when you find out more.<br/>
|
|
nodeType: 0 = main roads, 1 = any dry path, 3 = water<br/>
|
|
p6 is always 3.0<br/>
|
|
p7 is always 0<br/>
|
|
gtaforums.com/topic/843561-pathfind-node-types<br/>
|
|
Example of usage, moving vehicle to closest path/road:<br/>
|
|
Vector3 coords = ENTITY::GET_ENTITY_COORDS(playerVeh, true);<br/>
|
|
Vector3 closestVehicleNodeCoords; <br/>
|
|
float roadHeading; <br/>
|
|
PATHFIND::GET_CLOSEST_VEHICLE_NODE_WITH_HEADING(coords.x, coords.y, coords.z, &closestVehicleNodeCoords, &roadHeading, 1, 3, 0); <br/>
|
|
ENTITY::SET_ENTITY_HEADING(playerVeh, roadHeading);<br/>
|
|
ENTITY::SET_ENTITY_COORDS(playerVeh, closestVehicleNodeCoords.x, closestVehicleNodeCoords.y, closestVehicleNodeCoords.z, 1, 0, 0, 1);<br/>
|
|
VEHICLE::SET_VEHICLE_ON_GROUND_PROPERLY(playerVeh);<br/>
|
|
------------------------------------------------------------------<br/>
|
|
C# Example (ins1de) : <see href='https://pastebin.com/fxtMWAHD'>https://pastebin.com/fxtMWAHD</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NTH_CLOSEST_VEHICLE_NODE(System.Single,System.Single,System.Single,System.Int32,GTA.Math.Vector3*,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int nthClosest, Vector3* outPosition, int nodeFlags, float unknown1, float unknown2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NTH_CLOSEST_VEHICLE_NODE_ID(System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int nth, int nodeFlags, float p5, float p6
|
|
</summary>
|
|
<remarks>
|
|
Returns the id.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NTH_CLOSEST_VEHICLE_NODE_WITH_HEADING(System.Single,System.Single,System.Single,System.Int32,GTA.Math.Vector3*,System.Single*,System.Int32*,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int nthClosest, Vector3* outPosition, float* outHeading, int* outNumLanes, int nodeFlags, float unknown3, float unknown4
|
|
</summary>
|
|
<remarks>
|
|
Get the nth closest vehicle node and its heading.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NTH_CLOSEST_VEHICLE_NODE_ID_WITH_HEADING(System.Single,System.Single,System.Single,System.Int32,GTA.Math.Vector3*,System.Single*,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int nthClosest, Vector3* outPosition, float* outHeading, int nodeFlags, float p7, float p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NTH_CLOSEST_VEHICLE_NODE_FAVOUR_DIRECTION(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Math.Vector3*,System.Single*,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float desiredX, float desiredY, float desiredZ, int nthClosest, Vector3* outPosition, float* outHeading, int nodeFlags, float p10, float p11
|
|
</summary>
|
|
<remarks>
|
|
See gtaforums.com/topic/843561-pathfind-node-types for node type info. 0 = paved road only, 1 = any road, 3 = water<br/>
|
|
p10 always equals 3.0<br/>
|
|
p11 always equals 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NODE_PROPERTIES(System.Single,System.Single,System.Single,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int* density, int* flags
|
|
</summary>
|
|
<remarks>
|
|
Gets the density and flags of the closest node to the specified position.<br/>
|
|
Density is a value between 0 and 15, indicating how busy the road is.<br/>
|
|
Flags is a bit field.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_NODE_ID_VALID(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleNodeId
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the id is non zero.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NODE_POSITION(System.Int32,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: int nodeId, Vector3* outPosition
|
|
</summary>
|
|
<remarks>
|
|
Calling this with an invalid node id, will crash the game.<br/>
|
|
Note that IS_VEHICLE_NODE_ID_VALID simply checks if nodeId is not zero. It does not actually ensure that the id is valid.<br/>
|
|
Eg. IS_VEHICLE_NODE_ID_VALID(1) will return true, but will crash when calling GET_VEHICLE_NODE_POSITION().<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NODE_IS_GPS_ALLOWED(System.Int32)">
|
|
<summary>
|
|
Parameters: int nodeID
|
|
</summary>
|
|
<remarks>
|
|
Returns false for nodes that aren't used for GPS routes.<br/>
|
|
Example:<br/>
|
|
Nodes in Fort Zancudo and LSIA are false<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SUPPORTS_GPS_ROUTE_FLAG(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_NODE_IS_GPS_ALLOWED(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NODE_IS_SWITCHED_OFF(System.Int32)">
|
|
<summary>
|
|
Parameters: int nodeID
|
|
</summary>
|
|
<remarks>
|
|
Returns true when the node is Offroad. Alleys, some dirt roads, and carparks return true.<br/>
|
|
Normal roads where plenty of Peds spawn will return false<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_IS_SLOW_ROAD_FLAG(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_NODE_IS_SWITCHED_OFF(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_ROAD(System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Math.Vector3*,GTA.Math.Vector3*,System.IntPtr,System.IntPtr,System.Single*,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float p3, int p4, Vector3* p5, Vector3* p6, Any* p7, Any* p8, float* p9, BOOL p10
|
|
</summary>
|
|
<remarks>
|
|
p1 seems to be always 1.0f in the scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_STREAM_PROLOGUE_NODES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_PATHS_CACHE_BOUNDINGSTRUCT(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ALLOW_STREAM_PROLOGUE_NODES(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_STREAM_HEIST_ISLAND_NODES(System.Int32)">
|
|
<summary>
|
|
Parameters: int type
|
|
</summary>
|
|
<remarks>
|
|
Activates Cayo Perico path nodes if passed `1`. GPS navigation will start working, maybe more stuff will change, not sure. It seems if you try to unload (pass `0`) when close to the island, your game might crash.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_AI_GLOBAL_PATH_NODES_TYPE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ALLOW_STREAM_HEIST_ISLAND_NODES(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_NODES_LOADED_FOR_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float x2, float y2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_PATH_NODES_LOADED_IN_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ARE_NODES_LOADED_FOR_AREA(System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_PATH_NODES_IN_AREA_THIS_FRAME(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float x2, float y2
|
|
</summary>
|
|
<remarks>
|
|
Used internally for long range tasks<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_PATHS_PREFER_ACCURATE_BOUNDINGSTRUCT(System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_PATH_NODES_IN_AREA_THIS_FRAME(System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ROADS_BACK_TO_ORIGINAL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float width, Any p7
|
|
</summary>
|
|
<remarks>
|
|
See IS_POINT_IN_ANGLED_AREA for the definition of an angled area.<br/>
|
|
bool p7 - always 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_PED_RANGE_MULTIPLIER_THIS_FRAME(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADJUST_AMBIENT_PED_SPAWN_DENSITIES_THIS_FRAME(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATHS_BACK_TO_ORIGINAL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, Any p6
|
|
</summary>
|
|
<remarks>
|
|
p6 is always 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RANDOM_VEHICLE_NODE(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,GTA.Math.Vector3*,System.Int32*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_STREET_NAME_AT_COORD(System.Single,System.Single,System.Single,GTA.Native.Hash*,GTA.Native.Hash*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Hash* streetName, Hash* crossingRoad
|
|
</summary>
|
|
<remarks>
|
|
Determines the name of the street which is the closest to the given coordinates.<br/>
|
|
x,y,z - the coordinates of the street<br/>
|
|
streetName - returns a hash to the name of the street the coords are on<br/>
|
|
crossingRoad - if the coordinates are on an intersection, a hash to the name of the crossing road<br/>
|
|
Note: the names are returned as hashes, the strings can be returned using the function HUD::GET_STREET_NAME_FROM_HASH_KEY.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GENERATE_DIRECTIONS_TO_COORD(System.Single,System.Single,System.Single,System.Boolean,System.Int32*,System.Single*,System.Single*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, BOOL p3, int* direction, float* p5, float* distToNxJunction
|
|
</summary>
|
|
<remarks>
|
|
p3 is 0 in the only game script occurrence (trevor3) but 1 doesn't seem to make a difference<br/>
|
|
distToNxJunction seems to be the distance in metres * 10.0f<br/>
|
|
direction:<br/>
|
|
0 = This happens randomly during the drive for seemingly no reason but if you consider that this native is only used in trevor3, it seems to mean "Next frame, stop whatever's being said and tell the player the direction."<br/>
|
|
1 = Route is being calculated or the player is going in the wrong direction<br/>
|
|
2 = Please Proceed the Highlighted Route<br/>
|
|
3 = In (distToNxJunction) Turn Left<br/>
|
|
4 = In (distToNxJunction) Turn Right<br/>
|
|
5 = In (distToNxJunction) Keep Straight<br/>
|
|
6 = In (distToNxJunction) Turn Sharply To The Left<br/>
|
|
7 = In (distToNxJunction) Turn Sharply To The Right<br/>
|
|
8 = Route is being recalculated or the navmesh is confusing. This happens randomly during the drive but consistently at {2044.0358, 2996.6116, 44.9717} if you face towards the bar and the route needs you to turn right. In that particular case, it could be a bug with how the turn appears to be 270 deg. CCW instead of "right." Either way, this seems to be the engine saying "I don't know the route right now."<br/>
|
|
return value set to 0 always<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IGNORE_NO_GPS_FLAG(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IGNORE_NO_GPS_FLAG_UNTIL_FIRST_NORMAL_NODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
See: SET_BLIP_ROUTE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_IGNORE_SECONDARY_ROUTE_NODES(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_IGNORE_NO_GPS_FLAG_UNTIL_FIRST_NORMAL_NODE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GPS_DISABLED_ZONE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_POS_ALONG_GPS_TYPE_ROUTE(GTA.Math.Vector3*,System.Boolean,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Vector3* result, BOOL p1, float p2, int p3
|
|
</summary>
|
|
<remarks>
|
|
p3 can be 0, 1 or 2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_GPS_WAYPOINT_ROUTE_END(GTA.Math.Vector3*,System.Boolean,System.Single,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_POS_ALONG_GPS_TYPE_ROUTE(GTA.Math.Vector3*,System.Boolean,System.Single,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ROAD_BOUNDARY_USING_HEADING(System.Single,System.Single,System.Single,System.Single,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float heading, Vector3* outPosition
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ROAD_SIDE_POINT_WITH_HEADING(System.Single,System.Single,System.Single,System.Single,GTA.Math.Vector3*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ROAD_BOUNDARY_USING_HEADING(System.Single,System.Single,System.Single,System.Single,GTA.Math.Vector3*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_POSITION_BY_SIDE_OF_ROAD(System.Single,System.Single,System.Single,System.Int32,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int p3, Vector3* outPosition
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_POINT_ON_ROAD_SIDE(System.Single,System.Single,System.Single,System.Int32,GTA.Math.Vector3*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_POSITION_BY_SIDE_OF_ROAD(System.Single,System.Single,System.Single,System.Int32,GTA.Math.Vector3*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_POINT_ON_ROAD(System.Single,System.Single,System.Single,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Gets a value indicating whether the specified position is on a road.<br/>
|
|
The vehicle parameter is not implemented (ignored).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NEXT_GPS_DISABLED_ZONE_INDEX">
|
|
<remarks>
|
|
Gets the next zone that has been disabled using SET_GPS_DISABLED_ZONE_AT_INDEX.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GPS_DISABLED_ZONE_AT_INDEX(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int index
|
|
</summary>
|
|
<remarks>
|
|
Disables the GPS route displayed on the minimap while within a certain zone (area). When in a disabled zone and creating a waypoint, the GPS route is not shown on the minimap until you are outside of the zone. When disabled, the direct distance is shown on minimap opposed to distance to travel. Seems to only work before setting a waypoint.<br/>
|
|
You can clear the disabled zone with CLEAR_GPS_DISABLED_ZONE_AT_INDEX.<br/>
|
|
**Setting a waypoint at the same coordinate:**<br/>
|
|
Disabled Zone: <see href='https://i.imgur.com/P9VUuxM.png'>https://i.imgur.com/P9VUuxM.png</see><br/>
|
|
Enabled Zone (normal): <see href='https://i.imgur.com/BPi24aw.png'>https://i.imgur.com/BPi24aw.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_GPS_DISABLED_ZONE_AT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
<remarks>
|
|
Clears a disabled GPS route area from a certain index previously set using `SET_GPS_DISABLED_ZONE_AT_INDEX`.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_GPS_DISABLED_ZONE_AT_INDEX(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_GPS_DISABLED_ZONE_AT_INDEX(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_NAVMESH_REQUIRED_REGION(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_NAVMESH_REQUIRED_REGION_OWNED_BY_ANY_THREAD">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_NAVMESH_REQUIRED_REGION_IN_USE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_NAVMESH_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Set toggle true to disable navmesh.<br/>
|
|
Set toggle false to enable navmesh.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_NAVMESH_LOADED_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
<remarks>
|
|
Returns whether navmesh for the region is loaded. The region is a rectangular prism defined by it's top left deepest corner to it's bottom right shallowest corner.<br/>
|
|
If you can re-word this so it makes more sense, please do. I'm horrible with words sometimes...<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_NAVMESHES_EXISTING_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_NAVMESH_BLOCKING_OBJECT(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_NAVMESH_BLOCKING_OBJECT(System.IntPtr,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, Any p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_NAVMESH_BLOCKING_OBJECT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_NAVMESH_BLOCKING_OBJECT_EXIST(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_APPROX_HEIGHT_FOR_POINT(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y
|
|
</summary>
|
|
<remarks>
|
|
Returns CGameWorldHeightMap's maximum Z value at specified point (grid node).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HEIGHTMAP_TOP_Z_FOR_POSITION(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_APPROX_HEIGHT_FOR_POINT(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_APPROX_HEIGHT_FOR_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float x2, float y2
|
|
</summary>
|
|
<remarks>
|
|
Returns CGameWorldHeightMap's maximum Z among all grid nodes that intersect with the specified rectangle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HEIGHTMAP_TOP_Z_FOR_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_APPROX_HEIGHT_FOR_AREA(System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_APPROX_FLOOR_FOR_POINT(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y
|
|
</summary>
|
|
<remarks>
|
|
Returns CGameWorldHeightMap's minimum Z value at specified point (grid node).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HEIGHTMAP_BOTTOM_Z_FOR_POSITION(System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_APPROX_FLOOR_FOR_POINT(System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_APPROX_FLOOR_FOR_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float x2, float y2
|
|
</summary>
|
|
<remarks>
|
|
Returns CGameWorldHeightMap's minimum Z among all grid nodes that intersect with the specified rectangle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HEIGHTMAP_BOTTOM_Z_FOR_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_APPROX_FLOOR_FOR_AREA(System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CALCULATE_TRAVEL_DISTANCE_BETWEEN_POINTS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
<remarks>
|
|
Calculates the travel distance between a set of points.<br/>
|
|
Doesn't seem to correlate with distance on gps sometimes.<br/>
|
|
This function returns the value 100000.0 over long distances, seems to be a failure mode result, potentially occurring when not all path nodes are loaded into pathfind.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_PED(System.Int32,System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: int pedType, Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostPed
|
|
</summary>
|
|
<remarks>
|
|
<see href='https://alloc8or.re/gta5/doc/enums/ePedType.txt'>https://alloc8or.re/gta5/doc/enums/ePedType.txt</see><br/>
|
|
Full list of peds by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/peds.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/peds.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_PED(System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped* ped
|
|
</summary>
|
|
<remarks>
|
|
Deletes the specified ped, then sets the handle pointed to by the pointer to NULL.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLONE_PED(GTA.Ped,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLONE_PED_ALT(GTA.Ped,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL isNetwork, BOOL bScriptHostPed, BOOL copyHeadBlendFlag, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLONE_PED_2(GTA.Ped,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLONE_PED_ALT(GTA.Ped,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLONE_PED_EX(GTA.Ped,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLONE_PED_ALT(GTA.Ped,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLONE_PED_TO_TARGET(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped targetPed
|
|
</summary>
|
|
<remarks>
|
|
Copies ped's components and props to targetPed.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ASSIGN_PLAYER_TO_PED(GTA.Ped,GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLONE_PED_TO_TARGET(GTA.Ped,GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLONE_PED_TO_TARGET_ALT(GTA.Ped,GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped targetPed, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLONE_PED_TO_TARGET_EX(GTA.Ped,GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLONE_PED_TO_TARGET_ALT(GTA.Ped,GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_VEHICLE(GTA.Ped,GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, BOOL atGetIn
|
|
</summary>
|
|
<remarks>
|
|
Gets a value indicating whether the specified ped is in the specified vehicle.<br/>
|
|
If 'atGetIn' is false, the function will not return true until the ped is sitting in the vehicle and is about to close the door. If it's true, the function returns true the moment the ped starts to get onto the seat (after opening the door). Eg. if false, and the ped is getting into a submersible, the function will not return true until the ped has descended down into the submersible and gotten into the seat, while if it's true, it'll return true the moment the hatch has been opened and the ped is about to descend into the submersible.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_MODEL(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_ANY_VEHICLE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL atGetIn
|
|
</summary>
|
|
<remarks>
|
|
Gets a value indicating whether the specified ped is in any vehicle.<br/>
|
|
If 'atGetIn' is false, the function will not return true until the ped is sitting in the vehicle and is about to close the door. If it's true, the function returns true the moment the ped starts to get onto the seat (after opening the door). Eg. if false, and the ped is getting into a submersible, the function will not return true until the ped has descended down into the submersible and gotten into the seat, while if it's true, it'll return true the moment the hatch has been opened and the ped is about to descend into the submersible.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_COP_PED_IN_AREA_3D(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
<remarks>
|
|
xyz - relative to the world origin.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_INJURED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Gets a value indicating whether this ped's health is below its injured threshold.<br/>
|
|
The default threshold is 100.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_HURT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns whether the specified ped is hurt.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_FATALLY_INJURED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Gets a value indicating whether this ped's health is below its fatally injured threshold. The default threshold is 100.<br/>
|
|
If the handle is invalid, the function returns true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_DEAD_OR_DYING(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Seems to consistently return true if the ped is dead.<br/>
|
|
p1 is always passed 1 in the scripts.<br/>
|
|
I suggest to remove "OR_DYING" part, because it does not detect dying phase.<br/>
|
|
That's what the devs call it, cry about it.<br/>
|
|
lol<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CONVERSATION_PED_DEAD(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_AIMING_FROM_COVER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_RELOADING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns whether the specified ped is reloading.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_A_PLAYER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the given ped has a valid pointer to CPlayerInfo in its CPed class. That's all.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_PED_INSIDE_VEHICLE(GTA.Vehicle,System.Int32,System.UInt32,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int pedType, Hash modelHash, int seat, BOOL isNetwork, BOOL bScriptHostPed
|
|
</summary>
|
|
<remarks>
|
|
pedType: see CREATE_PED<br/>
|
|
Full list of peds by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/peds.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/peds.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DESIRED_HEADING(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float heading
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_ALL_HEADING_VALUES_TO_ALIGN(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FREEZE_PED_CAMERA_ROTATION(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_ALL_HEADING_VALUES_TO_ALIGN(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_FACING_PED(GTA.Ped,GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped otherPed, float angle
|
|
</summary>
|
|
<remarks>
|
|
angle is ped's view cone<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_MELEE_COMBAT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Notes: The function only returns true while the ped is: <br/>
|
|
A.) Swinging a random melee attack (including pistol-whipping)<br/>
|
|
B.) Reacting to being hit by a melee attack (including pistol-whipping)<br/>
|
|
C.) Is locked-on to an enemy (arms up, strafing/skipping in the default fighting-stance, ready to dodge+counter). <br/>
|
|
You don't have to be holding the melee-targetting button to be in this stance; you stay in it by default for a few seconds after swinging at someone. If you do a sprinting punch, it returns true for the duration of the punch animation and then returns false again, even if you've punched and made-angry many peds<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_STOPPED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the ped doesn't do any movement. If the ped is being pushed forwards by using APPLY_FORCE_TO_ENTITY for example, the function returns false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SHOOTING_IN_AREA(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANY_PED_SHOOTING_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SHOOTING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns whether the specified ped is shooting.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ACCURACY(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int accuracy
|
|
</summary>
|
|
<remarks>
|
|
accuracy = 0-100, 100 being perfectly accurate<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_ACCURACY(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_LAW_PED_ACCURACY_MODIFIER(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_MODEL(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.EXPLODE_PED_HEAD(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Forces the ped to fall back and kills it.<br/>
|
|
It doesn't really explode the ped's head but it kills the ped<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PED_ELEGANTLY(System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped* ped
|
|
</summary>
|
|
<remarks>
|
|
Judging purely from a quick disassembly, if the ped is in a vehicle, the ped will be deleted immediately. If not, it'll be marked as no longer needed. - very elegant..<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_ARMOUR_TO_PED(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int amount
|
|
</summary>
|
|
<remarks>
|
|
Same as SET_PED_ARMOUR, but ADDS 'amount' to the armor the Ped already has.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ARMOUR(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int amount
|
|
</summary>
|
|
<remarks>
|
|
Sets the armor of the specified ped.<br/>
|
|
ped: The Ped to set the armor of.<br/>
|
|
amount: A value between 0 and 100 indicating the value to set the Ped's armor to.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_INTO_VEHICLE(GTA.Ped,GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, int seatIndex
|
|
</summary>
|
|
<remarks>
|
|
Ped: The ped to warp.<br/>
|
|
vehicle: The vehicle to warp the ped into.<br/>
|
|
Seat_Index: [-1 is driver seat, -2 first free passenger seat]<br/>
|
|
Moreinfo of Seat Index<br/>
|
|
DriverSeat = -1<br/>
|
|
Passenger = 0<br/>
|
|
Left Rear = 1<br/>
|
|
RightRear = 2<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ALLOW_VEHICLES_OVERRIDE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_CREATE_RANDOM_PED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_RANDOM_PED(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ
|
|
</summary>
|
|
<remarks>
|
|
vb.net<br/>
|
|
Dim ped_handle As Integer<br/>
|
|
With Game.Player.Character<br/>
|
|
Dim pos As Vector3 = .Position + .ForwardVector * 3<br/>
|
|
ped_handle = Native.Function.Call(Of Integer)(Hash.CREATE_RANDOM_PED, pos.X, pos.Y, pos.Z)<br/>
|
|
End With<br/>
|
|
Creates a Ped at the specified location, returns the Ped Handle. <br/>
|
|
Ped will not act until SET_PED_AS_NO_LONGER_NEEDED is called.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_RANDOM_PED_AS_DRIVER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL returnHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MOVE_ANIMS_BLEND_OUT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_BE_DRAGGED_OUT(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ALLOW_HURT_COMBAT_FOR_ALL_MISSION_PEDS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
ntoggle was always false except in one instance (b678).<br/>
|
|
The one time this is set to true seems to do with when you fail the mission.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_MALE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns true/false if the ped is/isn't male.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_HUMAN(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns true/false if the ped is/isn't humanoid.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_PED_IS_IN(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL includeLastVehicle
|
|
</summary>
|
|
<remarks>
|
|
Gets the vehicle the specified Ped is in. Returns 0 if the ped is/was not in a vehicle.<br/>
|
|
If the Ped is not in a vehicle and includeLastVehicle is true, the vehicle they were last in is returned.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PED_LAST_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Resets the value for the last vehicle driven by the Ped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DENSITY_MULTIPLIER_THIS_FRAME(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME(System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPTED_CONVERSION_COORD_THIS_FRAME(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_NON_CREATION_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
<remarks>
|
|
The distance between these points, is the diagonal of a box (remember it's 3D).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_ON_MOUNT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Same function call as PED::GET_MOUNT, aka just returns 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MOUNT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Function just returns 0<br/>
|
|
void __fastcall ped__get_mount(NativeContext *a1)<br/>
|
|
{<br/>
|
|
NativeContext *v1; // rbx@1<br/>
|
|
v1 = a1;<br/>
|
|
GetAddressOfPedFromScriptHandle(a1-&gt;Args-&gt;Arg1);<br/>
|
|
v1-&gt;Returns-&gt;Item1= 0;<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_ON_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Gets a value indicating whether the specified ped is on top of any vehicle.<br/>
|
|
Return 1 when ped is on vehicle.<br/>
|
|
Return 0 when ped is not on a vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_ON_SPECIFIC_VEHICLE(GTA.Ped,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MONEY(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int amount
|
|
</summary>
|
|
<remarks>
|
|
Maximum possible amount of money on MP is 2000. ~JX<br/>
|
|
-----------------------------------------------------------------------------<br/>
|
|
Maximum amount that a ped can theoretically have is 65535 (0xFFFF) since the amount is stored as an unsigned short (uint16_t) value.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_MONEY(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HEALTH_SNACKS_CARRIED_BY_ALL_NEW_PEDS(System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float p0, Any p1
|
|
</summary>
|
|
<remarks>
|
|
Related to Peds dropping pickup_health_snack; p0 is a value between [0.0, 1.0] that corresponds to drop rate<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_PEDS_DROP_MONEY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLOCKING_OF_NON_TEMPORARY_EVENTS_FOR_AMBIENT_PEDS_THIS_FRAME(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SUFFERS_CRITICAL_HITS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Ped no longer takes critical damage modifiers if set to FALSE.<br/>
|
|
Example: Headshotting a player no longer one shots them. Instead they will take the same damage as a torso shot.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_UPPER_BODY_DAMAGE_ONLY(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SITTING_IN_VEHICLE(GTA.Ped,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Detect if ped is sitting in the specified vehicle<br/>
|
|
[True/False]<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SITTING_IN_ANY_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Detect if ped is in any vehicle<br/>
|
|
[True/False]<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_ON_FOOT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_ON_ANY_BIKE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_PLANTING_BOMB(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DEAD_PED_PICKUP_COORDS(GTA.Ped,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1, float p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_ANY_BOAT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_ANY_SUB(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_ANY_HELI(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_ANY_PLANE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_FLYING_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DIES_IN_WATER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_DIES_IN_WATER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_DIES_IN_WATER(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_DIES_IN_WATER(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DIES_IN_SINKING_VEHICLE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_ARMOUR(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_STAY_IN_VEHICLE_WHEN_JACKED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_BE_SHOT_IN_VEHICLE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_LAST_DAMAGE_BONE(GTA.Ped,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, int* outBone
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_LAST_DAMAGE_BONE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AI_WEAPON_DAMAGE_MODIFIER(System.Single)">
|
|
<summary>
|
|
Parameters: float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(System.Single)">
|
|
<summary>
|
|
Parameters: float modifier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TREAT_AS_AMBIENT_PED_FOR_DRIVER_LOCKON(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_BE_TARGETTED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_BE_TARGETTED_BY_TEAM(GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int team, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_BE_TARGETTED_BY_PLAYER(GTA.Ped,GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_LOCKON_TO_PED_IF_FRIENDLY(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USE_CAMERA_HEADING_FOR_DESIRED_DIRECTION_LOCK_ON_TEST(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TIME_EXCLUSIVE_DISPLAY_TEXTURE(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_USE_CAMERA_HEADING_FOR_DESIRED_DIRECTION_LOCK_ON_TEST(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_ANY_POLICE_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_PED_TO_OPEN_PARACHUTE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_PARACHUTE_FREE_FALL(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_FALLING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_JUMPING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_LANDING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_DOING_A_BEAST_JUMP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_CLIMBING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_VAULTING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_DIVING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_JUMPING_OUT_OF_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_OPENING_DOOR(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the ped is currently opening a door (CTaskOpenDoor).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_OPENING_A_DOOR(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_OPENING_DOOR(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_PARACHUTE_STATE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns:<br/>
|
|
-1: Normal<br/>
|
|
0: Wearing parachute on back<br/>
|
|
1: Parachute opening<br/>
|
|
2: Parachute open<br/>
|
|
3: Falling to doom (e.g. after exiting parachute)<br/>
|
|
Normal means no parachute?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_PARACHUTE_LANDING_TYPE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
-1: no landing<br/>
|
|
0: landing on both feet<br/>
|
|
1: stumbling<br/>
|
|
2: rolling<br/>
|
|
3: ragdoll<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PARACHUTE_TINT_INDEX(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int tintIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_PARACHUTE_TINT_INDEX(GTA.Ped,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, int* outTintIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_RESERVE_PARACHUTE_TINT_INDEX(GTA.Ped,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_PARACHUTE_BAG_OBJECT(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_PARACHUTE_OBJECT(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_PARACHUTE_BAG_OBJECT(GTA.Ped,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DUCKING(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
This is the SET_CHAR_DUCKING from GTA IV, that makes Peds duck. This function does nothing in GTA V. It cannot set the ped as ducking in vehicles, and IS_PED_DUCKING will always return false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_DUCKING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_ANY_TAXI(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ID_RANGE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HIGHLY_PERCEPTIVE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_COP_PERCEPTION_OVERRIDES(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float seeingRange, float seeingRangePeripheral, float hearingRange, float visualFieldMinAzimuthAngle, float visualFieldMaxAzimuthAngle, float fieldOfGazeMaxAngle, float p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_PERCEPTION_OVERRIDE_THIS_FRAME(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_COP_PERCEPTION_OVERRIDES(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_INJURED_ON_GROUND_BEHAVIOUR(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_PED_INJURED_ON_GROUND_BEHAVIOUR(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SEEING_RANGE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HEARING_RANGE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VISUAL_FIELD_MIN_ANGLE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VISUAL_FIELD_MAX_ANGLE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VISUAL_FIELD_MIN_ELEVATION_ANGLE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float angle
|
|
</summary>
|
|
<remarks>
|
|
This native refers to the field of vision the ped has below them, starting at 0 degrees. The angle value should be negative.<br/>
|
|
-90f should let the ped see 90 degrees below them, for example.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VISUAL_FIELD_MAX_ELEVATION_ANGLE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float angle
|
|
</summary>
|
|
<remarks>
|
|
This native refers to the field of vision the ped has above them, starting at 0 degrees. 90f would let the ped see enemies directly above of them.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float range
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VISUAL_FIELD_CENTER_ANGLE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float angle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_VISUAL_FIELD_CENTER_ANGLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_VISUAL_FIELD_CENTER_ANGLE(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_VISUAL_FIELD_CENTER_ANGLE(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_STEALTH_MOVEMENT(GTA.Ped,System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, const char* action
|
|
</summary>
|
|
<remarks>
|
|
p1 is usually 0 in the scripts. action is either 0 or a pointer to "DEFAULT_ACTION".<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_STEALTH_MOVEMENT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns whether the entity is in stealth mode<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_GROUP(System.Int32)">
|
|
<summary>
|
|
Parameters: int unused
|
|
</summary>
|
|
<remarks>
|
|
Creates a new ped group.<br/>
|
|
Groups can contain up to 8 peds.<br/>
|
|
The parameter is unused.<br/>
|
|
Returns a handle to the created group, or 0 if a group couldn't be created.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AS_GROUP_LEADER(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int groupId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AS_GROUP_MEMBER(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int groupId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_TELEPORT_TO_GROUP_LEADER(GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped pedHandle, int groupHandle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
This only will teleport the ped to the group leader if the group leader teleports (sets coords).<br/>
|
|
Only works in singleplayer<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_GROUP(System.Int32)">
|
|
<summary>
|
|
Parameters: int groupId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PED_FROM_GROUP(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_GROUP_MEMBER(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int groupId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_HANGING_ON_TO_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GROUP_SEPARATION_RANGE(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int groupHandle, float separationRange
|
|
</summary>
|
|
<remarks>
|
|
Sets the range at which members will automatically leave the group.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MIN_GROUND_TIME_FOR_STUNGUN(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int ms
|
|
</summary>
|
|
<remarks>
|
|
Ped will stay on the ground after being stunned for at lest ms time. (in milliseconds)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_PRONE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_COMBAT(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target
|
|
</summary>
|
|
<remarks>
|
|
Checks to see if ped and target are in combat with eachother. Only goes one-way: if target is engaged in combat with ped but ped has not yet reacted, the function will return false until ped starts fighting back.<br/>
|
|
p1 is usually 0 in the scripts because it gets the ped id during the task sequence. For instance: PED::IS_PED_IN_COMBAT(l_42E[4/*14*/], PLAYER::PLAYER_PED_ID()) // armenian2.ct4: 43794<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_TARGET_FROM_COMBAT_PED(GTA.Ped,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_TASK_COMBAT_TARGET(GTA.Ped,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_TARGET_FROM_COMBAT_PED(GTA.Ped,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_PED_IN_COMBAT_SEE_TARGET(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_DOING_DRIVEBY(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_JACKING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_BEING_JACKED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_BEING_STUNNED(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PEDS_JACKER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_JACK_TARGET(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_FLEEING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_COVER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL exceptUseWeapon
|
|
</summary>
|
|
<remarks>
|
|
p1 is nearly always 0 in the scripts. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_COVER_FACING_LEFT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_HIGH_COVER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_STANDING_IN_COVER(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_IN_HIGH_COVER(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_GOING_INTO_COVER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PINNED_DOWN(GTA.Ped,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL pinned, int i
|
|
</summary>
|
|
<remarks>
|
|
i could be time. Only example in the decompiled scripts uses it as -1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SEAT_PED_IS_TRYING_TO_ENTER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_PED_IS_TRYING_TO_ENTER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_SOURCE_OF_DEATH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns the Entity (Ped, Vehicle, or ?Object?) that killed the 'ped'<br/>
|
|
Is best to check if the Ped is dead before asking for its killer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_KILLER(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_SOURCE_OF_DEATH(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_CAUSE_OF_DEATH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns the hash of the weapon/model/object that killed the ped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_TIME_OF_DEATH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_TIME_OF_DEATH(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_TIME_OF_DEATH(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.COUNT_PEDS_IN_COMBAT_WITH_TARGET(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.COUNT_PEDS_IN_COMBAT_WITH_TARGET_WITHIN_RADIUS(GTA.Ped,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_RELATIONSHIP_GROUP_HASH(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash hash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RELATIONSHIP_BETWEEN_GROUPS(System.Int32,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int relationship, Hash group1, Hash group2
|
|
</summary>
|
|
<remarks>
|
|
Sets the relationship between two groups. This should be called twice (once for each group).<br/>
|
|
Relationship types:<br/>
|
|
0 = Companion<br/>
|
|
1 = Respect<br/>
|
|
2 = Like<br/>
|
|
3 = Neutral<br/>
|
|
4 = Dislike<br/>
|
|
5 = Hate<br/>
|
|
255 = Pedestrians<br/>
|
|
Example:<br/>
|
|
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(2, l_1017, 0xA49E591C);<br/>
|
|
PED::SET_RELATIONSHIP_BETWEEN_GROUPS(2, 0xA49E591C, l_1017);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_RELATIONSHIP_BETWEEN_GROUPS(System.Int32,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int relationship, Hash group1, Hash group2
|
|
</summary>
|
|
<remarks>
|
|
Clears the relationship between two groups. This should be called twice (once for each group).<br/>
|
|
Relationship types:<br/>
|
|
0 = Companion<br/>
|
|
1 = Respect<br/>
|
|
2 = Like<br/>
|
|
3 = Neutral<br/>
|
|
4 = Dislike<br/>
|
|
5 = Hate<br/>
|
|
255 = Pedestrians<br/>
|
|
(Credits: Inco)<br/>
|
|
Example:<br/>
|
|
PED::CLEAR_RELATIONSHIP_BETWEEN_GROUPS(2, l_1017, 0xA49E591C);<br/>
|
|
PED::CLEAR_RELATIONSHIP_BETWEEN_GROUPS(2, 0xA49E591C, l_1017);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_RELATIONSHIP_GROUP(System.String,GTA.Native.Hash*)">
|
|
<summary>
|
|
Parameters: const char* name, Hash* groupHash
|
|
</summary>
|
|
<remarks>
|
|
Can't select void. This function returns nothing. The hash of the created relationship group is output in the second parameter.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_RELATIONSHIP_GROUP(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash groupHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_RELATIONSHIP_GROUP_EXIST(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash groupHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_RELATIONSHIP_GROUP_EXIST(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_RELATIONSHIP_GROUP_EXIST(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RELATIONSHIP_BETWEEN_PEDS(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped1, Ped ped2
|
|
</summary>
|
|
<remarks>
|
|
Gets the relationship between two peds. This should be called twice (once for each ped).<br/>
|
|
Relationship types:<br/>
|
|
0 = Companion<br/>
|
|
1 = Respect<br/>
|
|
2 = Like<br/>
|
|
3 = Neutral<br/>
|
|
4 = Dislike<br/>
|
|
5 = Hate<br/>
|
|
255 = Pedestrians<br/>
|
|
(Credits: Inco)<br/>
|
|
Example:<br/>
|
|
PED::GET_RELATIONSHIP_BETWEEN_PEDS(2, l_1017, 0xA49E591C);<br/>
|
|
PED::GET_RELATIONSHIP_BETWEEN_PEDS(2, 0xA49E591C, l_1017);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_RELATIONSHIP_GROUP_HASH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RELATIONSHIP_BETWEEN_GROUPS(System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash group1, Hash group2
|
|
</summary>
|
|
<remarks>
|
|
Gets the relationship between two groups. This should be called twice (once for each group).<br/>
|
|
Relationship types:<br/>
|
|
0 = Companion<br/>
|
|
1 = Respect<br/>
|
|
2 = Like<br/>
|
|
3 = Neutral<br/>
|
|
4 = Dislike<br/>
|
|
5 = Hate<br/>
|
|
255 = Pedestrians<br/>
|
|
Example:<br/>
|
|
PED::GET_RELATIONSHIP_BETWEEN_GROUPS(l_1017, 0xA49E591C);<br/>
|
|
PED::GET_RELATIONSHIP_BETWEEN_GROUPS(0xA49E591C, l_1017);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RELATIONSHIP_GROUP_AFFECTS_WANTED_LEVEL(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash group, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RELATIONSHIP_GROUP_DONT_AFFECT_WANTED_LEVEL(System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RELATIONSHIP_GROUP_AFFECTS_WANTED_LEVEL(System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TELL_GROUP_PEDS_IN_AREA_TO_ATTACK(GTA.Ped,System.IntPtr,System.Single,System.UInt32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any p1, float p2, Hash hash, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_BE_TARGETED_WITHOUT_LOS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_TO_INFORM_RESPECTED_FRIENDS(GTA.Ped,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float radius, int maxFriends
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_RESPONDING_TO_EVENT(GTA.Ped,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any @event
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_POS_FROM_FIRED_EVENT(GTA.Ped,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, int eventType, Any* outData
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_EVENT_DATA(GTA.Ped,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_POS_FROM_FIRED_EVENT(GTA.Ped,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_FIRING_PATTERN(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash patternHash
|
|
</summary>
|
|
<remarks>
|
|
FIRING_PATTERN_BURST_FIRE = 0xD6FF6D61 ( 1073727030 )<br/>
|
|
FIRING_PATTERN_BURST_FIRE_IN_COVER = 0x026321F1 ( 40051185 )<br/>
|
|
FIRING_PATTERN_BURST_FIRE_DRIVEBY = 0xD31265F2 ( -753768974 )<br/>
|
|
FIRING_PATTERN_FROM_GROUND = 0x2264E5D6 ( 577037782 )<br/>
|
|
FIRING_PATTERN_DELAY_FIRE_BY_ONE_SEC = 0x7A845691 ( 2055493265 )<br/>
|
|
FIRING_PATTERN_FULL_AUTO = 0xC6EE6B4C ( -957453492 )<br/>
|
|
FIRING_PATTERN_SINGLE_SHOT = 0x5D60E4E0 ( 1566631136 )<br/>
|
|
FIRING_PATTERN_BURST_FIRE_PISTOL = 0xA018DB8A ( -1608983670 )<br/>
|
|
FIRING_PATTERN_BURST_FIRE_SMG = 0xD10DADEE ( 1863348768 )<br/>
|
|
FIRING_PATTERN_BURST_FIRE_RIFLE = 0x9C74B406 ( -1670073338 )<br/>
|
|
FIRING_PATTERN_BURST_FIRE_MG = 0xB573C5B4 ( -1250703948 )<br/>
|
|
FIRING_PATTERN_BURST_FIRE_PUMPSHOTGUN = 0x00BAC39B ( 12239771 )<br/>
|
|
FIRING_PATTERN_BURST_FIRE_HELI = 0x914E786F ( -1857128337 )<br/>
|
|
FIRING_PATTERN_BURST_FIRE_MICRO = 0x42EF03FD ( 1122960381 )<br/>
|
|
FIRING_PATTERN_SHORT_BURSTS = 0x1A92D7DF ( 445831135 )<br/>
|
|
FIRING_PATTERN_SLOW_FIRE_TANK = 0xE2CA3A71 ( -490063247 )<br/>
|
|
Firing pattern info: <see href='https://pastebin.com/Px036isB'>https://pastebin.com/Px036isB</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOOT_RATE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int shootRate
|
|
</summary>
|
|
<remarks>
|
|
shootRate 0-1000<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_COMBAT_FLOAT(GTA.Ped,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, int combatType, float p2
|
|
</summary>
|
|
<remarks>
|
|
combatType can be between 0-14. See GET_COMBAT_FLOAT below for a list of possible parameters.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_COMBAT_FLOAT(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1
|
|
</summary>
|
|
<remarks>
|
|
p0: Ped Handle<br/>
|
|
p1: int i | 0 &lt;= i &lt;= 27<br/>
|
|
p1 probably refers to the attributes configured in combatbehavior.meta. There are 13. Example:<br/>
|
|
&lt;BlindFireChance value="0.1"/&gt;<br/>
|
|
&lt;WeaponShootRateModifier value="1.0"/&gt;<br/>
|
|
&lt;TimeBetweenBurstsInCover value="1.25"/&gt;<br/>
|
|
&lt;BurstDurationInCover value="2.0"/&gt;<br/>
|
|
&lt;TimeBetweenPeeks value="10.0"/&gt;<br/>
|
|
&lt;WeaponAccuracy value="0.18"/&gt;<br/>
|
|
&lt;FightProficiency value="0.8"/&gt;<br/>
|
|
&lt;StrafeWhenMovingChance value="1.0"/&gt;<br/>
|
|
&lt;WalkWhenStrafingChance value="0.0"/&gt;<br/>
|
|
&lt;AttackWindowDistanceForCover value="55.0"/&gt;<br/>
|
|
&lt;TimeToInvalidateInjuredTarget value="9.0"/&gt;<br/>
|
|
&lt;TriggerChargeTime_Near value="4.0"/&gt;<br/>
|
|
&lt;TriggerChargeTime_Far value="10.0"/&gt;<br/>
|
|
-------------Confirmed by editing combatbehavior.meta:<br/>
|
|
p1:<br/>
|
|
0=BlindFireChance<br/>
|
|
1=BurstDurationInCover<br/>
|
|
3=TimeBetweenBurstsInCover<br/>
|
|
4=TimeBetweenPeeks<br/>
|
|
5=StrafeWhenMovingChance<br/>
|
|
8=WalkWhenStrafingChance<br/>
|
|
11=AttackWindowDistanceForCover<br/>
|
|
12=TimeToInvalidateInjuredTarget<br/>
|
|
16=OptimalCoverDistance<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_GROUP_SIZE(System.Int32,System.IntPtr,System.Int32*)">
|
|
<summary>
|
|
Parameters: int groupID, Any* p1, int* sizeInMembers
|
|
</summary>
|
|
<remarks>
|
|
p1 may be a BOOL representing whether or not the group even exists<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_GROUP_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int groupId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_GROUP_INDEX(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns the group id of which the specified ped is a member of.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_GROUP(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_PED_IS_FOLLOWING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GROUP_FORMATION(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int groupId, int formationType
|
|
</summary>
|
|
<remarks>
|
|
0: Default<br/>
|
|
1: Circle Around Leader<br/>
|
|
2: Alternative Circle Around Leader<br/>
|
|
3: Line, with Leader at center<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GROUP_FORMATION_SPACING(System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int groupId, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_GROUP_FORMATION_DEFAULT_SPACING(System.Int32)">
|
|
<summary>
|
|
Parameters: int groupHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_PED_IS_USING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Gets ID of vehicle player using. It means it can get ID at any interaction with vehicle. Enter\exit for example. And that means it is faster than GET_VEHICLE_PED_IS_IN but less safe.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_PED_IS_ENTERING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EXCLUSIVE_PHONE_RELATIONSHIPS(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_PED_IS_ENTERING(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_GRAVITY(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
enable or disable the gravity of a ped<br/>
|
|
Examples:<br/>
|
|
PED::SET_PED_GRAVITY(PLAYER::PLAYER_PED_ID(), 0x00000001);<br/>
|
|
PED::SET_PED_GRAVITY(Local_289[iVar0 /*20*/], 0x00000001);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_DAMAGE_TO_PED(GTA.Ped,System.Int32,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, int damageAmount, BOOL p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
damages a ped with the given amount<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_PED_DAMAGED_BY_WEAPON(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TIME_OF_LAST_PED_WEAPON_DAMAGE(GTA.Ped,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_TIME_PED_DAMAGED_BY_WEAPON(GTA.Ped,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ALLOWED_TO_DUCK(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_NEVER_LEAVES_GROUP(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_TYPE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
<see href='https://alloc8or.re/gta5/doc/enums/ePedType.txt'>https://alloc8or.re/gta5/doc/enums/ePedType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AS_COP(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Turns the desired ped into a cop. If you use this on the player ped, you will become almost invisible to cops dispatched for you. You will also report your own crimes, get a generic cop voice, get a cop-vision-cone on the radar, and you will be unable to shoot at other cops. SWAT and Army will still shoot at you. Toggling ped as "false" has no effect; you must change p0's ped model to disable the effect.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HEALTH_PENDING_LAST_DAMAGE_EVENT_OVERRIDE_FLAG(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MAX_HEALTH(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int value
|
|
</summary>
|
|
<remarks>
|
|
Sets the maximum health of a ped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_MAX_HEALTH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MAX_TIME_IN_WATER(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MAX_TIME_UNDERWATER(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CORPSE_RAGDOLL_FRICTION(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_VEHICLE_FORCED_SEAT_USAGE(GTA.Ped,GTA.Vehicle,System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, int seatIndex, int flags, Any p4
|
|
</summary>
|
|
<remarks>
|
|
seatIndex must be &lt;= 2<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_ALL_PED_VEHICLE_FORCED_SEAT_USAGE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_BE_KNOCKED_OFF_BIKE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int state
|
|
</summary>
|
|
<remarks>
|
|
state: <see href='https://alloc8or.re/gta5/doc/enums/eKnockOffVehicle.txt'>https://alloc8or.re/gta5/doc/enums/eKnockOffVehicle.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_KNOCK_PED_OFF_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.KNOCK_PED_OFF_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_COORDS_NO_GANG(GTA.Ped,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float posX, float posY, float posZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_AS_GROUP_MEMBER(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int groupID, int memberNumber
|
|
</summary>
|
|
<remarks>
|
|
from fm_mission_controller.c4 (variable names changed for clarity):<br/>
|
|
int groupID = PLAYER::GET_PLAYER_GROUP(PLAYER::PLAYER_ID());<br/>
|
|
PED::GET_GROUP_SIZE(group, &unused, &groupSize);<br/>
|
|
if (groupSize &gt;= 1) {<br/>
|
|
. . . . for (int memberNumber = 0; memberNumber &lt; groupSize; memberNumber++) {<br/>
|
|
. . . . . . . . Ped ped1 = PED::GET_PED_AS_GROUP_MEMBER(groupID, memberNumber);<br/>
|
|
. . . . . . . . //and so on<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_AS_GROUP_LEADER(System.Int32)">
|
|
<summary>
|
|
Parameters: int groupID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_AS_GROUP_LEADER(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_AS_GROUP_LEADER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_KEEP_TASK(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ALLOW_MINOR_REACTIONS_AS_MISSION_PED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SWIMMING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SWIMMING_UNDER_WATER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_COORDS_KEEP_VEHICLE(GTA.Ped,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float posX, float posY, float posZ
|
|
</summary>
|
|
<remarks>
|
|
teleports ped to coords along with the vehicle ped is in<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DIES_IN_VEHICLE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CREATE_RANDOM_COPS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CREATE_RANDOM_COPS_ON_SCENARIOS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AS_ENEMY(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_SMASH_GLASS(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_ANY_TRAIN(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_GETTING_INTO_A_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_TRYING_TO_ENTER_A_LOCKED_VEHICLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENABLE_HANDCUFFS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
ped can not pull out a weapon when true<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENABLE_BOUND_ANKLES(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Used with SET_ENABLE_HANDCUFFS in decompiled scripts. From my observations, I have noticed that while being ragdolled you are not able to get up but you can still run. Your legs can also bend.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENABLE_SCUBA(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enables diving motion when underwater.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAN_ATTACK_FRIENDLY(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Setting ped to true allows the ped to shoot "friendlies".<br/>
|
|
p2 set to true when toggle is also true seams to make peds permanently unable to aim at, even if you set p2 back to false.<br/>
|
|
p1 = false & p2 = false for unable to aim at.<br/>
|
|
p1 = true & p2 = false for able to aim at. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_ALERTNESS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns the ped's alertness (0-3).<br/>
|
|
Values : <br/>
|
|
0 : Neutral<br/>
|
|
1 : Heard something (gun shot, hit, etc)<br/>
|
|
2 : Knows (the origin of the event)<br/>
|
|
3 : Fully alerted (is facing the event?)<br/>
|
|
If the Ped does not exist, returns -1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ALERTNESS(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int value
|
|
</summary>
|
|
<remarks>
|
|
value ranges from 0 to 3.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MOVEMENT_CLIPSET(GTA.Ped,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* clipSet, float transitionSpeed
|
|
</summary>
|
|
<remarks>
|
|
transitionSpeed is the time in seconds it takes to transition from one movement clipset to another. ransitionSpeed is usually 1.0f<br/>
|
|
List of movement clipsets:<br/>
|
|
Thanks to elsewhat for list.<br/>
|
|
"ANIM_GROUP_MOVE_BALLISTIC"<br/>
|
|
"ANIM_GROUP_MOVE_LEMAR_ALLEY"<br/>
|
|
"clipset@move@trash_fast_turn"<br/>
|
|
"FEMALE_FAST_RUNNER"<br/>
|
|
"missfbi4prepp1_garbageman"<br/>
|
|
"move_characters@franklin@fire"<br/>
|
|
"move_characters@Jimmy@slow@"<br/>
|
|
"move_characters@michael@fire"<br/>
|
|
"move_f@flee@a"<br/>
|
|
"move_f@scared"<br/>
|
|
"move_f@sexy@a"<br/>
|
|
"move_heist_lester"<br/>
|
|
"move_injured_generic"<br/>
|
|
"move_lester_CaneUp"<br/>
|
|
"move_m@bag"<br/>
|
|
"MOVE_M@BAIL_BOND_NOT_TAZERED"<br/>
|
|
"MOVE_M@BAIL_BOND_TAZERED"<br/>
|
|
"move_m@brave"<br/>
|
|
"move_m@casual@d"<br/>
|
|
"move_m@drunk@moderatedrunk"<br/>
|
|
"MOVE_M@DRUNK@MODERATEDRUNK"<br/>
|
|
"MOVE_M@DRUNK@MODERATEDRUNK_HEAD_UP"<br/>
|
|
"MOVE_M@DRUNK@SLIGHTLYDRUNK"<br/>
|
|
"MOVE_M@DRUNK@VERYDRUNK"<br/>
|
|
"move_m@fire"<br/>
|
|
"move_m@gangster@var_e"<br/>
|
|
"move_m@gangster@var_f"<br/>
|
|
"move_m@gangster@var_i"<br/>
|
|
"move_m@JOG@"<br/>
|
|
"MOVE_M@PRISON_GAURD"<br/>
|
|
"MOVE_P_M_ONE"<br/>
|
|
"MOVE_P_M_ONE_BRIEFCASE"<br/>
|
|
"move_p_m_zero_janitor"<br/>
|
|
"move_p_m_zero_slow"<br/>
|
|
"move_ped_bucket"<br/>
|
|
"move_ped_crouched"<br/>
|
|
"move_ped_mop"<br/>
|
|
"MOVE_M@FEMME@"<br/>
|
|
"MOVE_F@FEMME@"<br/>
|
|
"MOVE_M@GANGSTER@NG"<br/>
|
|
"MOVE_F@GANGSTER@NG"<br/>
|
|
"MOVE_M@POSH@"<br/>
|
|
"MOVE_F@POSH@"<br/>
|
|
"MOVE_M@TOUGH_GUY@"<br/>
|
|
"MOVE_F@TOUGH_GUY@"<br/>
|
|
~ NotCrunchyTaco<br/>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PED_MOVEMENT_CLIPSET(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1
|
|
</summary>
|
|
<remarks>
|
|
If p1 is 0.0, I believe you are back to normal. <br/>
|
|
If p1 is 1.0, it looks like you can only rotate the ped, not walk.<br/>
|
|
Using the following code to reset back to normal<br/>
|
|
PED::RESET_PED_MOVEMENT_CLIPSET(PLAYER::PLAYER_PED_ID(), 0.0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_STRAFE_CLIPSET(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* clipSet
|
|
</summary>
|
|
<remarks>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PED_STRAFE_CLIPSET(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_WEAPON_MOVEMENT_CLIPSET(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* clipSet
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PED_WEAPON_MOVEMENT_CLIPSET(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DRIVE_BY_CLIPSET_OVERRIDE(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* clipset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* p1
|
|
</summary>
|
|
<remarks>
|
|
Found in the b617d scripts:<br/>
|
|
PED::SET_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE(v_7, "trevor_heist_cover_2h");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_COVER_CLIPSET_OVERRIDE(GTA.Ped,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE(GTA.Ped,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_PED_COVER_CLIPSET_OVERRIDE(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_FALL_UPPER_BODY_CLIPSET_OVERRIDE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_IN_VEHICLE_CONTEXT(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash context
|
|
</summary>
|
|
<remarks>
|
|
PED::SET_PED_IN_VEHICLE_CONTEXT(l_128, MISC::GET_HASH_KEY("MINI_PROSTITUTE_LOW_PASSENGER"));<br/>
|
|
PED::SET_PED_IN_VEHICLE_CONTEXT(l_128, MISC::GET_HASH_KEY("MINI_PROSTITUTE_LOW_RESTRICTED_PASSENGER"));<br/>
|
|
PED::SET_PED_IN_VEHICLE_CONTEXT(l_3212, MISC::GET_HASH_KEY("MISS_FAMILY1_JIMMY_SIT"));<br/>
|
|
PED::SET_PED_IN_VEHICLE_CONTEXT(l_3212, MISC::GET_HASH_KEY("MISS_FAMILY1_JIMMY_SIT_REAR"));<br/>
|
|
PED::SET_PED_IN_VEHICLE_CONTEXT(l_95, MISC::GET_HASH_KEY("MISS_FAMILY2_JIMMY_BICYCLE"));<br/>
|
|
PED::SET_PED_IN_VEHICLE_CONTEXT(num3, MISC::GET_HASH_KEY("MISSFBI2_MICHAEL_DRIVEBY"));<br/>
|
|
PED::SET_PED_IN_VEHICLE_CONTEXT(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("MISS_ARMENIAN3_FRANKLIN_TENSE"));<br/>
|
|
PED::SET_PED_IN_VEHICLE_CONTEXT(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("MISSFBI5_TREVOR_DRIVING"));<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PED_IN_VEHICLE_CONTEXT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM(GTA.Ped,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDict, const char* anim
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ALTERNATE_WALK_ANIM(GTA.Ped,System.String,System.String,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDict, const char* animName, float p3, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_ALTERNATE_WALK_ANIM(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ALTERNATE_MOVEMENT_ANIM(GTA.Ped,System.Int32,System.String,System.String,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int stance, const char* animDictionary, const char* animationName, float p4, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
stance:<br/>
|
|
0 = idle<br/>
|
|
1 = walk<br/>
|
|
2 = running<br/>
|
|
p5 = usually set to true<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_ALTERNATE_MOVEMENT_ANIM(GTA.Ped,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, int stance, float p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_GESTURE_GROUP(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animGroupGesture
|
|
</summary>
|
|
<remarks>
|
|
From the scripts:<br/>
|
|
PED::SET_PED_GESTURE_GROUP(PLAYER::PLAYER_PED_ID(),<br/>
|
|
"ANIM_GROUP_GESTURE_MISS_FRA0");<br/>
|
|
PED::SET_PED_GESTURE_GROUP(PLAYER::PLAYER_PED_ID(),<br/>
|
|
"ANIM_GROUP_GESTURE_MISS_DocksSetup1");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ANIM_INITIAL_OFFSET_POSITION(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ANIM_INITIAL_OFFSET_ROTATION(System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* animDict, const char* animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_DRAWABLE_VARIATION(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId
|
|
</summary>
|
|
<remarks>
|
|
Ids<br/>
|
|
0 - Head<br/>
|
|
1 - Beard<br/>
|
|
2 - Hair<br/>
|
|
3 - Torso<br/>
|
|
4 - Legs<br/>
|
|
5 - Hands<br/>
|
|
6 - Foot<br/>
|
|
7 - ------<br/>
|
|
8 - Accessories 1<br/>
|
|
9 - Accessories 2<br/>
|
|
10- Decals<br/>
|
|
11 - Auxiliary parts for torso<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_TEXTURE_VARIATION(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_PED_TEXTURE_VARIATIONS(GTA.Ped,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId, int drawableId
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int propId
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(GTA.Ped,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int propId, int drawableId
|
|
</summary>
|
|
<remarks>
|
|
Need to check behavior when drawableId = -1<br/>
|
|
- Doofy.Ass<br/>
|
|
Why this function doesn't work and return nill value?<br/>
|
|
GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(PLAYER.PLAYER_PED_ID(), 0, 5)<br/>
|
|
tick: scripts/addins/menu_execute.lua:51: attempt to call field 'GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS' (a nil value)<br/>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_PALETTE_VARIATION(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MP_OUTFIT_DATA_FROM_METADATA(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FM_MALE_SHOP_PED_APPAREL_ITEM_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FM_FEMALE_SHOP_PED_APPAREL_ITEM_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_COMPONENT_VARIATION_VALID(GTA.Ped,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId, int drawableId, int textureId
|
|
</summary>
|
|
<remarks>
|
|
Checks if the component variation is valid, this works great for randomizing components using loops.<br/>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
Full list of ped components by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedComponentVariations.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedComponentVariations.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_COMPONENT_VARIATION(GTA.Ped,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId, int drawableId, int textureId, int paletteId
|
|
</summary>
|
|
<remarks>
|
|
paletteId: 0 to 3.<br/>
|
|
componentId:<br/>
|
|
enum ePedVarComp<br/>
|
|
{<br/>
|
|
PV_COMP_INVALID = -1,<br/>
|
|
PV_COMP_HEAD,<br/>
|
|
PV_COMP_BERD,<br/>
|
|
PV_COMP_HAIR,<br/>
|
|
PV_COMP_UPPR,<br/>
|
|
PV_COMP_LOWR,<br/>
|
|
PV_COMP_HAND,<br/>
|
|
PV_COMP_FEET,<br/>
|
|
PV_COMP_TEEF,<br/>
|
|
PV_COMP_ACCS,<br/>
|
|
PV_COMP_TASK,<br/>
|
|
PV_COMP_DECL,<br/>
|
|
PV_COMP_JBIB,<br/>
|
|
PV_COMP_MAX<br/>
|
|
};<br/>
|
|
Examples: <see href='https://gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html'>https://gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html</see><br/>
|
|
Full list of ped components by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedComponentVariations.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedComponentVariations.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_RANDOM_COMPONENT_VARIATION(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always 0 in R* scripts.<br/>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_RANDOM_PROPS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DEFAULT_COMPONENT_VARIATION(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Sets Ped Default Clothes<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_BLEND_FROM_PARENTS(GTA.Ped,System.IntPtr,System.IntPtr,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Any p1, Any p2, float p3, float p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HEAD_BLEND_DATA(GTA.Ped,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent
|
|
</summary>
|
|
<remarks>
|
|
The "shape" parameters control the shape of the ped's face. The "skin" parameters control the skin tone. ShapeMix and skinMix control how much the first and second IDs contribute,(typically mother and father.) ThirdMix overrides the others in favor of the third IDs. IsParent is set for "children" of the player character's grandparents during old-gen character creation. It has unknown effect otherwise.<br/>
|
|
The IDs start at zero and go Male Non-DLC, Female Non-DLC, Male DLC, and Female DLC.<br/>
|
|
!!!Can someone add working example for this???<br/>
|
|
try this:<br/>
|
|
headBlendData headData;<br/>
|
|
GET_PED_HEAD_BLEND_DATA(PLAYER_PED_ID(), &headData);<br/>
|
|
SET_PED_HEAD_BLEND_DATA(PLAYER_PED_ID(), headData.shapeFirst, headData.shapeSecond, headData.shapeThird, headData.skinFirst, headData.skinSecond<br/>
|
|
, headData.skinThird, headData.shapeMix, headData.skinMix, headData.skinThird, 0);<br/>
|
|
For more info please refer to this topic. <br/>
|
|
gtaforums.com/topic/858970-all-gtao-face-ids-pedset-ped-head-blend-data-explained<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_HEAD_BLEND_DATA(GTA.Ped,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any* headBlendData
|
|
</summary>
|
|
<remarks>
|
|
The pointer is to a padded struct that matches the arguments to SET_PED_HEAD_BLEND_DATA(...). There are 4 bytes of padding after each field.<br/>
|
|
pass this struct in the second parameter <br/>
|
|
struct headBlendData<br/>
|
|
{<br/>
|
|
int shapeFirst;<br/>
|
|
int padding1;<br/>
|
|
int shapeSecond;<br/>
|
|
int padding2;<br/>
|
|
int shapeThird;<br/>
|
|
int padding3;<br/>
|
|
int skinFirst;<br/>
|
|
int padding4;<br/>
|
|
int skinSecond;<br/>
|
|
int padding5;<br/>
|
|
int skinThird;<br/>
|
|
int padding6;<br/>
|
|
float shapeMix;<br/>
|
|
int padding7;<br/>
|
|
float skinMix;<br/>
|
|
int padding8;<br/>
|
|
float thirdMix;<br/>
|
|
int padding9;<br/>
|
|
bool isParent;<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_HEAD_BLEND_DATA(GTA.Ped,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_HEAD_BLEND_DATA(GTA.Ped,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_PED_HEAD_BLEND_DATA(GTA.Ped,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float shapeMix, float skinMix, float thirdMix
|
|
</summary>
|
|
<remarks>
|
|
See SET_PED_HEAD_BLEND_DATA().<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HEAD_BLEND_EYE_COLOR(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int index
|
|
</summary>
|
|
<remarks>
|
|
Used for freemode (online) characters.<br/>
|
|
For some reason, the scripts use a rounded float for the index.<br/>
|
|
Indexes:<br/>
|
|
1. black<br/>
|
|
2. very light blue/green<br/>
|
|
3. dark blue<br/>
|
|
4. brown<br/>
|
|
5. darker brown<br/>
|
|
6. light brown<br/>
|
|
7. blue<br/>
|
|
8. light blue<br/>
|
|
9. pink<br/>
|
|
10. yellow<br/>
|
|
11. purple<br/>
|
|
12. black<br/>
|
|
13. dark green<br/>
|
|
14. light brown<br/>
|
|
15. yellow/black pattern<br/>
|
|
16. light colored spiral pattern<br/>
|
|
17. shiny red<br/>
|
|
18. shiny half blue/half red<br/>
|
|
19. half black/half light blue<br/>
|
|
20. white/red perimter<br/>
|
|
21. green snake<br/>
|
|
22. red snake<br/>
|
|
23. dark blue snake<br/>
|
|
24. dark yellow<br/>
|
|
25. bright yellow<br/>
|
|
26. all black<br/>
|
|
28. red small pupil<br/>
|
|
29. devil blue/black<br/>
|
|
30. white small pupil<br/>
|
|
31. glossed over<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_EYE_COLOR(GTA.Ped,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HEAD_BLEND_EYE_COLOR(GTA.Ped,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HEAD_BLEND_EYE_COLOR(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
A getter for _SET_PED_EYE_COLOR. Returns -1 if fails to get.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_EYE_COLOR(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HEAD_BLEND_EYE_COLOR(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HEAD_OVERLAY(GTA.Ped,System.Int32,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, int overlayID, int index, float opacity
|
|
</summary>
|
|
<remarks>
|
|
OverlayID ranges from 0 to 12, index from 0 to _GET_NUM_OVERLAY_VALUES(overlayID)-1, and opacity from 0.0 to 1.0. <br/>
|
|
overlayID Part Index, to disable<br/>
|
|
0 Blemishes 0 - 23, 255<br/>
|
|
1 Facial Hair 0 - 28, 255<br/>
|
|
2 Eyebrows 0 - 33, 255<br/>
|
|
3 Ageing 0 - 14, 255<br/>
|
|
4 Makeup 0 - 74, 255<br/>
|
|
5 Blush 0 - 6, 255<br/>
|
|
6 Complexion 0 - 11, 255<br/>
|
|
7 Sun Damage 0 - 10, 255<br/>
|
|
8 Lipstick 0 - 9, 255<br/>
|
|
9 Moles/Freckles 0 - 17, 255<br/>
|
|
10 Chest Hair 0 - 16, 255<br/>
|
|
11 Body Blemishes 0 - 11, 255<br/>
|
|
12 Add Body Blemishes 0 - 1, 255<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_HEAD_OVERLAY(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int overlayID
|
|
</summary>
|
|
<remarks>
|
|
Likely a char, if that overlay is not set, e.i. "None" option, returns 255;<br/>
|
|
This might be the once removed native GET_PED_HEAD_OVERLAY.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_HEAD_OVERLAY_VALUE(GTA.Ped,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_HEAD_OVERLAY(GTA.Ped,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_HEAD_OVERLAY_NUM(System.Int32)">
|
|
<summary>
|
|
Parameters: int overlayID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_HEAD_OVERLAY_VALUES(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_HEAD_OVERLAY_NUM(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HEAD_OVERLAY_TINT(GTA.Ped,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int overlayID, int colorType, int colorID, int secondColorID
|
|
</summary>
|
|
<remarks>
|
|
ColorType is 1 for eyebrows, beards, and chest hair; 2 for blush and lipstick; and 0 otherwise, though not called in those cases.<br/>
|
|
Called after SET_PED_HEAD_OVERLAY().<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_HEAD_OVERLAY_COLOR(GTA.Ped,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_HEAD_OVERLAY_TINT(GTA.Ped,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HAIR_TINT(GTA.Ped,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int colorID, int highlightColorID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_HAIR_COLOR(GTA.Ped,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_HAIR_TINT(GTA.Ped,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_HAIR_COLORS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUM_PED_HAIR_TINTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_MAKEUP_COLORS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUM_PED_MAKEUP_TINTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_HAIR_TINT_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int hairColorIndex, int* outR, int* outG, int* outB
|
|
</summary>
|
|
<remarks>
|
|
Input: Haircolor index, value between 0 and 63 (inclusive).<br/>
|
|
Output: RGB values for the haircolor specified in the input.<br/>
|
|
This is used with the hair color swatches scaleform.<br/>
|
|
Use `GET_PED_MAKEUP_TINT_COLOR` to get the makeup colors.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HAIR_RGB_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_HAIR_TINT_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_HAIR_RGB_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_HAIR_TINT_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_MAKEUP_TINT_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int makeupColorIndex, int* outR, int* outG, int* outB
|
|
</summary>
|
|
<remarks>
|
|
Input: Makeup color index, value between 0 and 63 (inclusive).<br/>
|
|
Output: RGB values for the makeup color specified in the input.<br/>
|
|
This is used with the makeup color swatches scaleform.<br/>
|
|
Use `GET_PED_HAIR_TINT_COLOR` to get the hair colors.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_MAKEUP_RGB_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_MAKEUP_TINT_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_MAKEUP_RGB_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_MAKEUP_TINT_COLOR(System.Int32,System.Int32*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_HAIR_TINT_FOR_CREATOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int colorId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_HAIR_COLOR_VALID_2(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_HAIR_TINT_FOR_CREATOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_HAIR_VALID_CREATOR_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_HAIR_TINT_FOR_CREATOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DEFAULT_SECONDARY_TINT_FOR_CREATOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int colorId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DEFAULT_SECONDARY_HAIR_CREATOR_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DEFAULT_SECONDARY_TINT_FOR_CREATOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_LIPSTICK_TINT_FOR_CREATOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int colorId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_LIPSTICK_COLOR_VALID_2(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_LIPSTICK_TINT_FOR_CREATOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_LIPSTICK_VALID_CREATOR_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_LIPSTICK_TINT_FOR_CREATOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_BLUSH_TINT_FOR_CREATOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int colorId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_BLUSH_COLOR_VALID_2(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_BLUSH_TINT_FOR_CREATOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_BLUSH_VALID_CREATOR_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_BLUSH_TINT_FOR_CREATOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_HAIR_TINT_FOR_BARBER(System.Int32)">
|
|
<summary>
|
|
Parameters: int colorID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_HAIR_COLOR_VALID(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_HAIR_TINT_FOR_BARBER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_HAIR_VALID_BARBER_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_HAIR_TINT_FOR_BARBER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DEFAULT_SECONDARY_TINT_FOR_BARBER(System.Int32)">
|
|
<summary>
|
|
Parameters: int colorID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DEFAULT_SECONDARY_HAIR_BARBER_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DEFAULT_SECONDARY_TINT_FOR_BARBER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_LIPSTICK_TINT_FOR_BARBER(System.Int32)">
|
|
<summary>
|
|
Parameters: int colorID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_LIPSTICK_COLOR_VALID(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_LIPSTICK_TINT_FOR_BARBER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_LIPSTICK_VALID_BARBER_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_LIPSTICK_TINT_FOR_BARBER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_BLUSH_TINT_FOR_BARBER(System.Int32)">
|
|
<summary>
|
|
Parameters: int colorID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_BLUSH_COLOR_VALID(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_BLUSH_TINT_FOR_BARBER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_BLUSH_VALID_BARBER_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_BLUSH_TINT_FOR_BARBER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_BLUSH_FACEPAINT_TINT_FOR_BARBER(System.Int32)">
|
|
<summary>
|
|
Parameters: int colorId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_BODY_BLEMISH_VALID(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_BLUSH_FACEPAINT_TINT_FOR_BARBER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_BLUSH_FACEPAINT_VALID_BARBER_COLOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_BLUSH_FACEPAINT_TINT_FOR_BARBER(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TINT_INDEX_FOR_LAST_GEN_HAIR_TEXTURE(System.UInt32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash modelHash, int drawableId, int textureId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TINT_OF_HAIR_COMPONENT_VARIATION(System.UInt32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_TINT_INDEX_FOR_LAST_GEN_HAIR_TEXTURE(System.UInt32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MICRO_MORPH(GTA.Ped,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, int index, float scale
|
|
</summary>
|
|
<remarks>
|
|
Sets the various freemode face features, e.g. nose length, chin shape. Scale ranges from -1.0 to 1.0.<br/>
|
|
0 - Nose Width (Thin/Wide)<br/>
|
|
1 - Nose Peak (Up/Down)<br/>
|
|
2 - Nose Length (Long/Short)<br/>
|
|
3 - Nose Bone Curveness (Crooked/Curved)<br/>
|
|
4 - Nose Tip (Up/Down)<br/>
|
|
5 - Nose Bone Twist (Left/Right)<br/>
|
|
6 - Eyebrow (Up/Down)<br/>
|
|
7 - Eyebrow (In/Out)<br/>
|
|
8 - Cheek Bones (Up/Down)<br/>
|
|
9 - Cheek Sideways Bone Size (In/Out)<br/>
|
|
10 - Cheek Bones Width (Puffed/Gaunt)<br/>
|
|
11 - Eye Opening (Both) (Wide/Squinted)<br/>
|
|
12 - Lip Thickness (Both) (Fat/Thin)<br/>
|
|
13 - Jaw Bone Width (Narrow/Wide)<br/>
|
|
14 - Jaw Bone Shape (Round/Square)<br/>
|
|
15 - Chin Bone (Up/Down)<br/>
|
|
16 - Chin Bone Length (In/Out or Backward/Forward)<br/>
|
|
17 - Chin Bone Shape (Pointed/Square)<br/>
|
|
18 - Chin Hole (Chin Bum)<br/>
|
|
19 - Neck Thickness (Thin/Thick)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_FACE_FEATURE(GTA.Ped,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_MICRO_MORPH(GTA.Ped,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_MICRO_MORPH_VALUE(GTA.Ped,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_MICRO_MORPH(GTA.Ped,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PED_HEAD_BLEND_FINISHED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FINALIZE_HEAD_BLEND(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HEAD_BLEND_PALETTE_COLOR(GTA.Ped,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int r, int g, int b, int id
|
|
</summary>
|
|
<remarks>
|
|
p4 seems to vary from 0 to 3.<br/>
|
|
Preview: <see href='https://gfycat.com/MaleRareAmazonparrot'>https://gfycat.com/MaleRareAmazonparrot</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_HEAD_BLEND_PALETTE_COLOR(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_HEAD_BLEND_FIRST_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int type
|
|
</summary>
|
|
<remarks>
|
|
Type equals 0 for male non-dlc, 1 for female non-dlc, 2 for male dlc, and 3 for female dlc.<br/>
|
|
Used when calling SET_PED_HEAD_BLEND_DATA.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_FIRST_PARENT_ID_FOR_PED_TYPE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_HEAD_BLEND_FIRST_INDEX(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_HEAD_BLEND_NUM_HEADS(System.Int32)">
|
|
<summary>
|
|
Parameters: int type
|
|
</summary>
|
|
<remarks>
|
|
Type equals 0 for male non-dlc, 1 for female non-dlc, 2 for male dlc, and 3 for female dlc.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUM_PARENT_PEDS_OF_TYPE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_HEAD_BLEND_NUM_HEADS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PRELOAD_VARIATION_DATA(GTA.Ped,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int slot, int drawableId, int textureId
|
|
</summary>
|
|
<remarks>
|
|
from extreme3.c4<br/>
|
|
PED::SET_PED_PRELOAD_VARIATION_DATA(PLAYER::PLAYER_PED_ID(), 8, PED::GET_PED_DRAWABLE_VARIATION(PLAYER::PLAYER_PED_ID(), 8), PED::GET_PED_TEXTURE_VARIATION(PLAYER::PLAYER_PED_ID(), 8));<br/>
|
|
p1 is probably componentId<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PED_PRELOAD_VARIATION_DATA_FINISHED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_PED_PRELOAD_VARIATION_DATA(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PRELOAD_PROP_DATA(GTA.Ped,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId, int drawableId, int TextureId
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_PROP_VALID(GTA.Ped,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_PRELOAD_PROP_DATA(GTA.Ped,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PED_PRELOAD_PROP_DATA_FINISHED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_PED_PRELOAD_PROP_DATA(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_PROP_INDEX(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PROP_INDEX(GTA.Ped,System.Int32,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId, int drawableId, int TextureId, BOOL attach
|
|
</summary>
|
|
<remarks>
|
|
ComponentId can be set to various things based on what category you're wanting to set<br/>
|
|
enum PedPropsData<br/>
|
|
{<br/>
|
|
PED_PROP_HATS = 0,<br/>
|
|
PED_PROP_GLASSES = 1,<br/>
|
|
PED_PROP_EARS = 2,<br/>
|
|
PED_PROP_WATCHES = 3,<br/>
|
|
};<br/>
|
|
Usage: SET_PED_PROP_INDEX(playerPed, PED_PROP_HATS, GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(playerPed, PED_PROP_HATS), GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(playerPed, PED_PROP_HATS, 0), TRUE);<br/>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.KNOCK_OFF_PED_PROP(GTA.Ped,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_PROP(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int propId
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_ALL_PED_PROPS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DROP_AMBIENT_PROP(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_PROP_TEXTURE_INDEX(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int componentId
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_PARACHUTE_PACK_VARIATION(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SCUBA_GEAR_VARIATION(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
This native sets a scuba mask for freemode models and an oxygen bottle for player_* models. It works on freemode and player_* models.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_SCUBA_GEAR_VARIATION(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_SCUBA_GEAR_VARIATION(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_SCUBA_GEAR_VARIATION(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Removes the scubagear (for mp male: component id: 8, drawableId: 123, textureId: any) from peds. Does not play the 'remove scuba gear' animation, but instantly removes it.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_PED_SCUBA_GEAR_NOW(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_PED_SCUBA_GEAR_VARIATION(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_USING_PED_SCUBA_GEAR_VARIATION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
works with TASK::TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS to make a ped completely oblivious to all events going on around him<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_BOUNDS_ORIENTATION(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1, float p2, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_TARGET(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target
|
|
</summary>
|
|
<remarks>
|
|
PED::REGISTER_TARGET(l_216, PLAYER::PLAYER_PED_ID()); from re_prisonbreak.txt.<br/>
|
|
l_216 = RECSBRobber1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_HATED_TARGETS_AROUND_PED(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float radius
|
|
</summary>
|
|
<remarks>
|
|
Based on TASK_COMBAT_HATED_TARGETS_AROUND_PED, the parameters are likely similar (PedHandle, and area to attack in).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RANDOM_PED_AT_COORD(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float xRadius, float yRadius, float zRadius, int pedType
|
|
</summary>
|
|
<remarks>
|
|
Gets a random ped in the x/y/zRadius near the x/y/z coordinates passed. <br/>
|
|
Ped Types:<br/>
|
|
Any = -1<br/>
|
|
Player = 1<br/>
|
|
Male = 4 <br/>
|
|
Female = 5 <br/>
|
|
Cop = 6<br/>
|
|
Human = 26<br/>
|
|
SWAT = 27 <br/>
|
|
Animal = 28<br/>
|
|
Army = 29<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_PED(System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Int32*,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8, int pedType
|
|
</summary>
|
|
<remarks>
|
|
Gets the closest ped in a radius.<br/>
|
|
Ped Types:<br/>
|
|
Any ped = -1<br/>
|
|
Player = 1<br/>
|
|
Male = 4 <br/>
|
|
Female = 5 <br/>
|
|
Cop = 6<br/>
|
|
Human = 26<br/>
|
|
SWAT = 27 <br/>
|
|
Animal = 28<br/>
|
|
Army = 29<br/>
|
|
------------------<br/>
|
|
P4 P5 P7 P8<br/>
|
|
1 0 x x = return nearest walking Ped<br/>
|
|
1 x 0 x = return nearest walking Ped<br/>
|
|
x 1 1 x = return Ped you are using<br/>
|
|
0 0 x x = no effect<br/>
|
|
0 x 0 x = no effect<br/>
|
|
x = can be 1 or 0. Does not have any obvious changes.<br/>
|
|
This function does not return ped who is:<br/>
|
|
1. Standing still<br/>
|
|
2. Driving<br/>
|
|
3. Fleeing<br/>
|
|
4. Attacking<br/>
|
|
This function only work if the ped is:<br/>
|
|
1. walking normally.<br/>
|
|
2. waiting to cross a road.<br/>
|
|
Note: PED::GET_PED_NEARBY_PEDS works for more peds.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL value
|
|
</summary>
|
|
<remarks>
|
|
Sets a value indicating whether scenario peds should be returned by the next call to a command that returns peds. Eg. GET_CLOSEST_PED.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAN_PED_BE_GRABBED_BY_SCRIPT(GTA.Ped,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5, BOOL p6, BOOL p7, Any p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIVER_RACING_MODIFIER(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped driver, float modifier
|
|
</summary>
|
|
<remarks>
|
|
Scripts use 0.2, 0.5 and 1.0. Value must be &gt;= 0.0 && &lt;= 1.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIVER_ABILITY(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped driver, float ability
|
|
</summary>
|
|
<remarks>
|
|
The function specifically verifies the value is equal to, or less than 1.0f. If it is greater than 1.0f, the function does nothing at all.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIVER_AGGRESSIVENESS(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped driver, float aggressiveness
|
|
</summary>
|
|
<remarks>
|
|
range 0.0f - 1.0f<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_PED_RAGDOLL(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Prevents the ped from going limp.<br/>
|
|
[Example: Can prevent peds from falling when standing on moving vehicles.]<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_TO_RAGDOLL(GTA.Ped,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int time1, int time2, int ragdollType, BOOL p4, BOOL p5, BOOL p6
|
|
</summary>
|
|
<remarks>
|
|
p4/p5: Unused in TU27<br/>
|
|
Ragdoll Types:<br/>
|
|
**0**: CTaskNMRelax<br/>
|
|
**1**: CTaskNMScriptControl: Hardcoded not to work in networked environments.<br/>
|
|
**Else**: CTaskNMBalance<br/>
|
|
time1- Time(ms) Ped is in ragdoll mode; only applies to ragdoll types 0 and not 1.<br/>
|
|
time2- Unknown time, in milliseconds<br/>
|
|
ragdollType-<br/>
|
|
0 : Normal ragdoll<br/>
|
|
1 : Falls with stiff legs/body<br/>
|
|
2 : Narrow leg stumble(may not fall)<br/>
|
|
3 : Wide leg stumble(may not fall)<br/>
|
|
p4, p5, p6- No idea. In R*'s scripts they are usually either "true, true, false" or "false, false, false".<br/>
|
|
EDIT 3/11/16: unclear what 'mircoseconds' mean-- a microsecond is 1000x a ms, so time2 must be 1000x time1? more testing needed. -sob<br/>
|
|
Edit Mar 21, 2017: removed part about time2 being the microseconds version of time1. this just isn't correct. time2 is in milliseconds, and time1 and time2 don't seem to be connected in any way.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_TO_RAGDOLL_WITH_FALL(GTA.Ped,System.Int32,System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, int time, int p2, int ragdollType, float x, float y, float z, float velocity, float p8, float p9, float p10, float p11, float p12, float p13
|
|
</summary>
|
|
<remarks>
|
|
Return variable is never used in R*'s scripts.<br/>
|
|
Not sure what p2 does. It seems like it would be a time judging by it's usage in R*'s scripts, but didn't seem to affect anything in my testings.<br/>
|
|
enum eRagdollType<br/>
|
|
{<br/>
|
|
RD_MALE=0,<br/>
|
|
RD_FEMALE = 1,<br/>
|
|
RD_MALE_LARGE = 2,<br/>
|
|
RD_CUSTOM = 3,<br/>
|
|
}<br/>
|
|
x, y, and z are coordinates, most likely to where the ped will fall.<br/>
|
|
p8 to p13 are always 0f in R*'s scripts.<br/>
|
|
(Simplified) Example of the usage of the function from R*'s scripts:<br/>
|
|
ped::set_ped_to_ragdoll_with_fall(ped, 1500, 2000, 1, -entity::get_entity_forward_vector(ped), 1f, 0f, 0f, 0f, 0f, 0f, 0f);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_RAGDOLL_ON_COLLISION(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Causes Ped to ragdoll on collision with any object (e.g Running into trashcan). If applied to player you will sometimes trip on the sidewalk.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_RAGDOLL(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
If the ped handle passed through the parenthesis is in a ragdoll state this will return true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_RUNNING_RAGDOLL_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_RAGDOLL_FORCE_FALL(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PED_RAGDOLL_TIMER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_RAGDOLL(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_RUNNING_MELEE_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_RUNNING_MOBILE_PHONE_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MOBILE_PHONE_TO_PED_EAR(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RAGDOLL_BLOCKING_FLAGS(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int blockingFlag
|
|
</summary>
|
|
<remarks>
|
|
Works for both player and peds,<br/>
|
|
enum eRagdollBlockingFlags<br/>
|
|
{<br/>
|
|
RBF_BULLET_IMPACT = 0,<br/>
|
|
RBF_VEHICLE_IMPACT = 1,<br/>
|
|
RBF_FIRE = 2,<br/>
|
|
RBF_ELECTROCUTION = 3,<br/>
|
|
RBF_PLAYER_IMPACT = 4,<br/>
|
|
RBF_EXPLOSION = 5,0<br/>
|
|
RBF_IMPACT_OBJECT = 6,<br/>
|
|
RBF_MELEE = 7,<br/>
|
|
RBF_RUBBER_BULLET = 8,<br/>
|
|
RBF_FALLING = 9,<br/>
|
|
RBF_WATER_JET = 10,<br/>
|
|
RBF_DROWNING = 11,<br/>
|
|
_0x9F52E2C4 = 12,<br/>
|
|
RBF_PLAYER_BUMP = 13,<br/>
|
|
RBF_PLAYER_RAGDOLL_BUMP = 14,<br/>
|
|
RBF_PED_RAGDOLL_BUMP = 15,<br/>
|
|
RBF_VEHICLE_GRAB = 16,<br/>
|
|
RBF_SMOKE_GRENADE = 17,<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_RAGDOLL_BLOCKING_FLAGS(GTA.Ped,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RAGDOLL_BLOCKING_FLAGS(GTA.Ped,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_RAGDOLL_BLOCKING_FLAGS(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int blockingFlag
|
|
</summary>
|
|
<remarks>
|
|
See SET_RAGDOLL_BLOCKING_FLAGS for flags<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_PED_RAGDOLL_BLOCKING_FLAGS(GTA.Ped,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_RAGDOLL_BLOCKING_FLAGS(GTA.Ped,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ANGLED_DEFENSIVE_AREA(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8, BOOL p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SPHERE_DEFENSIVE_AREA(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_PED(GTA.Ped,GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_VEHICLE(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DEFENSIVE_AREA_ATTACHED_TO_PED(GTA.Ped,GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped attachPed, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9, BOOL p10
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DEFENSIVE_AREA_DIRECTION(GTA.Ped,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1, float p2, float p3, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PED_DEFENSIVE_AREA(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Ped will no longer get angry when you stay near him.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_DEFENSIVE_AREA_POSITION(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_DEFENSIVE_AREA_ACTIVE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PREFERRED_COVER_SET(GTA.Ped,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any itemSet
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PED_PREFERRED_COVER_SET(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REVIVE_INJURED_PED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
It will revive/cure the injured ped. The condition is ped must not be dead.<br/>
|
|
Upon setting and converting the health int, found, if health falls below 5, the ped will lay on the ground in pain(Maximum default health is 100).<br/>
|
|
This function is well suited there.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESURRECT_PED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
This function will simply bring the dead person back to life.<br/>
|
|
Try not to use it alone, since using this function alone, will make peds fall through ground in hell(well for the most of the times).<br/>
|
|
Instead, before calling this function, you may want to declare the position, where your Resurrected ped to be spawn at.(For instance, Around 2 floats of Player's current position.) <br/>
|
|
Also, disabling any assigned task immediately helped in the number of scenarios, where If you want peds to perform certain decided tasks.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_NAME_DEBUG(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* name
|
|
</summary>
|
|
<remarks>
|
|
NOTE: Debugging functions are not present in the retail version of the game.<br/>
|
|
*untested but char *name could also be a hash for a localized string<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_EXTRACTED_DISPLACEMENT(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL worldSpace
|
|
</summary>
|
|
<remarks>
|
|
Gets the offset the specified ped has moved since the previous tick.<br/>
|
|
If worldSpace is false, the returned offset is relative to the ped. That is, if the ped has moved 1 meter right and 5 meters forward, it'll return 1,5,0.<br/>
|
|
If worldSpace is true, the returned offset is relative to the world. That is, if the ped has moved 1 meter on the X axis and 5 meters on the Y axis, it'll return 1,5,0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DIES_WHEN_INJURED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ENABLE_WEAPON_BLOCKING(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_FUNCTION_DO_NOT_USE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
p1 was always 1 (true).<br/>
|
|
Kicks the ped from the current vehicle and keeps the rendering-focus on this ped (also disables its collision). If doing this for your player ped, you'll still be able to drive the vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PED_VISIBLE_DAMAGE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_PED_BLOOD_DAMAGE_BY_ZONE(GTA.Ped,System.IntPtr,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any p1, float p2, float p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_PED_BLOOD(GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, int boneIndex, float xRot, float yRot, float zRot, const char* woundType
|
|
</summary>
|
|
<remarks>
|
|
woundTypes:<br/>
|
|
- soak_splat<br/>
|
|
- wound_sheet<br/>
|
|
- BulletSmall<br/>
|
|
- BulletLarge<br/>
|
|
- ShotgunSmall<br/>
|
|
- ShotgunSmallMonolithic<br/>
|
|
- ShotgunLarge<br/>
|
|
- ShotgunLargeMonolithic<br/>
|
|
- NonFatalHeadshot<br/>
|
|
- stab<br/>
|
|
- BasicSlash<br/>
|
|
- Scripted_Ped_Splash_Back<br/>
|
|
- BackSplash<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_PED_BLOOD_BY_ZONE(GTA.Ped,System.Int32,System.Single,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1, float p2, float p3, const char* p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_PED_BLOOD_SPECIFIC(GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1, float p2, float p3, float p4, float p5, int p6, float p7, const char* p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_PED_DAMAGE_DECAL(GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, int damageZone, float xOffset, float yOffset, float heading, float scale, float alpha, int variation, BOOL fadeIn, const char* decalName
|
|
</summary>
|
|
<remarks>
|
|
enum eDamageZone<br/>
|
|
{<br/>
|
|
DZ_Torso = 0,<br/>
|
|
DZ_Head,<br/>
|
|
DZ_LeftArm,<br/>
|
|
DZ_RightArm,<br/>
|
|
DZ_LeftLeg,<br/>
|
|
DZ_RightLeg,<br/>
|
|
};<br/>
|
|
Decal Names:<br/>
|
|
scar<br/>
|
|
blushing<br/>
|
|
cs_flush_anger<br/>
|
|
cs_flush_anger_face<br/>
|
|
bruise<br/>
|
|
bruise_large<br/>
|
|
herpes<br/>
|
|
ArmorBullet<br/>
|
|
basic_dirt_cloth<br/>
|
|
basic_dirt_skin<br/>
|
|
cs_trev1_dirt<br/>
|
|
APPLY_PED_DAMAGE_DECAL(ped, 1, 0.5f, 0.513f, 0f, 1f, unk, 0, 0, "blushing");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_PED_DAMAGE_PACK(GTA.Ped,System.String,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* damagePack, float damage, float mult
|
|
</summary>
|
|
<remarks>
|
|
Damage Packs:<br/>
|
|
"SCR_TrevorTreeBang"<br/>
|
|
"HOSPITAL_0"<br/>
|
|
"HOSPITAL_1"<br/>
|
|
"HOSPITAL_2"<br/>
|
|
"HOSPITAL_3"<br/>
|
|
"HOSPITAL_4"<br/>
|
|
"HOSPITAL_5"<br/>
|
|
"HOSPITAL_6"<br/>
|
|
"HOSPITAL_7"<br/>
|
|
"HOSPITAL_8"<br/>
|
|
"HOSPITAL_9"<br/>
|
|
"SCR_Dumpster"<br/>
|
|
"BigHitByVehicle"<br/>
|
|
"SCR_Finale_Michael_Face"<br/>
|
|
"SCR_Franklin_finb"<br/>
|
|
"SCR_Finale_Michael"<br/>
|
|
"SCR_Franklin_finb2"<br/>
|
|
"Explosion_Med"<br/>
|
|
"SCR_Torture"<br/>
|
|
"SCR_TracySplash"<br/>
|
|
"Skin_Melee_0"<br/>
|
|
Additional damage packs:<br/>
|
|
gist.github.com/alexguirre/f3f47f75ddcf617f416f3c8a55ae2227<br/>
|
|
Full list of ped damage packs by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedDamagePacks.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedDamagePacks.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_BLOOD_DAMAGE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_BLOOD_DAMAGE_BY_ZONE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1
|
|
</summary>
|
|
<remarks>
|
|
Somehow related to changing ped's clothes.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_PED_BLOOD_DAMAGE_BY_ZONE(GTA.Ped,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Any p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_DAMAGE_DECAL_BY_ZONE(GTA.Ped,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1, const char* p2
|
|
</summary>
|
|
<remarks>
|
|
p1: from 0 to 5 in the b617d scripts.<br/>
|
|
p2: "blushing" and "ALL" found in the b617d scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_DECORATIONS_STATE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.MARK_PED_DECORATIONS_AS_CLONED_FROM_LOCAL_PLAYER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_WETNESS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
It clears the wetness of the selected Ped/Player. Clothes have to be wet to notice the difference.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_WETNESS_HEIGHT(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float height
|
|
</summary>
|
|
<remarks>
|
|
It adds the wetness level to the player clothing/outfit. As if player just got out from water surface.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_WETNESS_ENABLED_THIS_FRAME(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
combined with PED::SET_PED_WETNESS_HEIGHT(), this native makes the ped drenched in water up to the height specified in the other function<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_ENV_DIRT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SWEAT(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float sweat
|
|
</summary>
|
|
<remarks>
|
|
Sweat is set to 100.0 or 0.0 in the decompiled scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_PED_DECORATION_FROM_HASHES(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash collection, Hash overlay
|
|
</summary>
|
|
<remarks>
|
|
Applies an Item from a PedDecorationCollection to a ped. These include tattoos and shirt decals.<br/>
|
|
collection - PedDecorationCollection filename hash<br/>
|
|
overlay - Item name hash<br/>
|
|
Example:<br/>
|
|
Entry inside "mpbeach_overlays.xml" -<br/>
|
|
&lt;Item&gt;<br/>
|
|
&lt;uvPos x="0.500000" y="0.500000" /&gt;<br/>
|
|
&lt;scale x="0.600000" y="0.500000" /&gt;<br/>
|
|
&lt;rotation value="0.000000" /&gt;<br/>
|
|
&lt;nameHash&gt;FM_Hair_Fuzz&lt;/nameHash&gt;<br/>
|
|
&lt;txdHash&gt;mp_hair_fuzz&lt;/txdHash&gt;<br/>
|
|
&lt;txtHash&gt;mp_hair_fuzz&lt;/txtHash&gt;<br/>
|
|
&lt;zone&gt;ZONE_HEAD&lt;/zone&gt;<br/>
|
|
&lt;type&gt;TYPE_TATTOO&lt;/type&gt;<br/>
|
|
&lt;faction&gt;FM&lt;/faction&gt;<br/>
|
|
&lt;garment&gt;All&lt;/garment&gt;<br/>
|
|
&lt;gender&gt;GENDER_DONTCARE&lt;/gender&gt;<br/>
|
|
&lt;award /&gt;<br/>
|
|
&lt;awardLevel /&gt;<br/>
|
|
&lt;/Item&gt;<br/>
|
|
Code:<br/>
|
|
PED::ADD_PED_DECORATION_FROM_HASHES(PLAYER::PLAYER_PED_ID(), MISC::GET_HASH_KEY("mpbeach_overlays"), MISC::GET_HASH_KEY("fm_hair_fuzz"))<br/>
|
|
Full list of ped overlays / decorations by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedOverlayCollections.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedOverlayCollections.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._APPLY_PED_OVERLAY(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_PED_DECORATION_FROM_HASHES(GTA.Ped,System.UInt32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_DECORATION(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_PED_DECORATION_FROM_HASHES(GTA.Ped,System.UInt32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_PED_DECORATION_FROM_HASHES_IN_CORONA(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash collection, Hash overlay
|
|
</summary>
|
|
<remarks>
|
|
Full list of ped overlays / decorations by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedOverlayCollections.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedOverlayCollections.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_FACIAL_DECORATION(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_PED_DECORATION_FROM_HASHES_IN_CORONA(GTA.Ped,System.UInt32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_DECORATION_ZONE_FROM_HASHES(System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash collection, Hash overlay
|
|
</summary>
|
|
<remarks>
|
|
Returns the zoneID for the overlay if it is a member of collection.<br/>
|
|
enum ePedDecorationZone<br/>
|
|
{<br/>
|
|
ZONE_TORSO = 0,<br/>
|
|
ZONE_HEAD = 1,<br/>
|
|
ZONE_LEFT_ARM = 2,<br/>
|
|
ZONE_RIGHT_ARM = 3,<br/>
|
|
ZONE_LEFT_LEG = 4,<br/>
|
|
ZONE_RIGHT_LEG = 5,<br/>
|
|
ZONE_MEDALS = 6,<br/>
|
|
ZONE_INVALID = 7<br/>
|
|
};<br/>
|
|
Full list of ped overlays / decorations by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedOverlayCollections.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/pedOverlayCollections.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TATTOO_ZONE(System.UInt32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_DECORATION_ZONE_FROM_HASHES(System.UInt32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_DECORATIONS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_DECORATIONS_LEAVE_SCARS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_PED_FACIAL_DECORATIONS(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_PED_DECORATIONS_LEAVE_SCARS(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAS_PED_SKELETON_UPDATED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Despite this function's name, it simply returns whether the specified handle is a Ped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_BONE_COORDS(GTA.Ped,System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, int boneId, float offsetX, float offsetY, float offsetZ
|
|
</summary>
|
|
<remarks>
|
|
Gets the position of the specified bone of the specified ped.<br/>
|
|
ped: The ped to get the position of a bone from.<br/>
|
|
boneId: The ID of the bone to get the position from. This is NOT the index.<br/>
|
|
offsetX: The X-component of the offset to add to the position relative to the bone's rotation.<br/>
|
|
offsetY: The Y-component of the offset to add to the position relative to the bone's rotation.<br/>
|
|
offsetZ: The Z-component of the offset to add to the position relative to the bone's rotation.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_NM_MESSAGE(System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL startImmediately, int messageId
|
|
</summary>
|
|
<remarks>
|
|
Creates a new NaturalMotion message.<br/>
|
|
startImmediately: If set to true, the character will perform the message the moment it receives it by GIVE_PED_NM_MESSAGE. If false, the Ped will get the message but won't perform it yet. While it's a boolean value, if negative, the message will not be initialized.<br/>
|
|
messageId: The ID of the NaturalMotion message.<br/>
|
|
If a message already exists, this function does nothing. A message exists until the point it has been successfully dispatched by GIVE_PED_NM_MESSAGE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_PED_NM_MESSAGE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Sends the message that was created by a call to CREATE_NM_MESSAGE to the specified Ped.<br/>
|
|
If a message hasn't been created already, this function does nothing.<br/>
|
|
If the Ped is not ragdolled with Euphoria enabled, this function does nothing.<br/>
|
|
The following call can be used to ragdoll the Ped with Euphoria enabled: SET_PED_TO_RAGDOLL(ped, 4000, 5000, 1, 1, 1, 0);<br/>
|
|
Call order:<br/>
|
|
SET_PED_TO_RAGDOLL<br/>
|
|
CREATE_NM_MESSAGE<br/>
|
|
GIVE_PED_NM_MESSAGE<br/>
|
|
Multiple messages can be chained. Eg. to make the ped stagger and swing his arms around, the following calls can be made:<br/>
|
|
SET_PED_TO_RAGDOLL(ped, 4000, 5000, 1, 1, 1, 0);<br/>
|
|
CREATE_NM_MESSAGE(true, 0); // stopAllBehaviours - Stop all other behaviours, in case the Ped is already doing some Euphoria stuff.<br/>
|
|
GIVE_PED_NM_MESSAGE(ped); // Dispatch message to Ped.<br/>
|
|
CREATE_NM_MESSAGE(true, 1151); // staggerFall - Attempt to walk while falling.<br/>
|
|
GIVE_PED_NM_MESSAGE(ped); // Dispatch message to Ped.<br/>
|
|
CREATE_NM_MESSAGE(true, 372); // armsWindmill - Swing arms around.<br/>
|
|
GIVE_PED_NM_MESSAGE(ped); // Dispatch message to Ped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_SCENARIO_BLOCKING_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7, BOOL p8, BOOL p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_SCENARIO_BLOCKING_AREA(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA(System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float range, int p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SCENARIO_BLOCKING_AREA_EXISTS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_SCENARIO_BLOCKING_AREA_EXIST(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_SCENARIO_BLOCKING_AREA_EXISTS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_USING_SCENARIO(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* scenario
|
|
</summary>
|
|
<remarks>
|
|
Full list of ped scenarios by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_USING_ANY_SCENARIO(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PANIC_EXIT_SCENARIO(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TOGGLE_SCENARIO_PED_COWER_IN_PLACE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_SCARED_WHEN_USING_SCENARIO(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TOGGLE_SCENARIO_PED_COWER_IN_PLACE(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_PED_SCENARIO_PANICEXITTOFLEE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOULD_PLAY_DIRECTED_NORMAL_SCENARIO_EXIT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_SHOULD_PLAY_DIRECTED_SCENARIO_EXIT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_SHOULD_PLAY_DIRECTED_NORMAL_SCENARIO_EXIT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOULD_PLAY_NORMAL_SCENARIO_EXIT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOULD_PLAY_IMMEDIATE_SCENARIO_EXIT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOULD_PLAY_FLEE_SCENARIO_EXIT(GTA.Ped,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOULD_IGNORE_SCENARIO_EXIT_COLLISION_CHECKS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOULD_IGNORE_SCENARIO_NAV_CHECKS(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOULD_PROBE_FOR_SCENARIO_EXITS_IN_ONE_FRAME(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_GESTURING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_FACIAL_ANIM(GTA.Ped,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animName, const char* animDict
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FACIAL_CLIPSET(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDict
|
|
</summary>
|
|
<remarks>
|
|
Clipsets:<br/>
|
|
facials@gen_female@base<br/>
|
|
facials@gen_male@base<br/>
|
|
facials@p_m_zero@base<br/>
|
|
Typically followed with SET_FACIAL_IDLE_ANIM_OVERRIDE:<br/>
|
|
mood_drunk_1<br/>
|
|
mood_stressed_1<br/>
|
|
mood_happy_1<br/>
|
|
mood_talking_1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FACIAL_CLIPSET_OVERRIDE(GTA.Ped,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FACIAL_CLIPSET(GTA.Ped,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FACIAL_IDLE_ANIM_OVERRIDE(GTA.Ped,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animName, const char* animDict
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_FACIAL_IDLE_ANIM_OVERRIDE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_PLAY_GESTURE_ANIMS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_PLAY_VISEME_ANIMS(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
p2 usually 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_IS_IGNORED_BY_AUTO_OPEN_DOORS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_CAN_PLAY_INJURED_ANIMS(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_IS_IGNORED_BY_AUTO_OPEN_DOORS(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_PLAY_AMBIENT_ANIMS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_IDLE_ANIMATION_ON_PED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_ARM_IK(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_HEAD_IK(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_LEG_IK(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_TORSO_IK(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_TORSO_REACT_IK(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_TORSO_VEHICLE_IK(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_HEADTRACKING_PED(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped1, Ped ped2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_HEADTRACKING_ENTITY(GTA.Ped,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PRIMARY_LOOKAT(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped lookAt
|
|
</summary>
|
|
<remarks>
|
|
This is only called once in the scripts.<br/>
|
|
sub_1CD9(&l_49, 0, getElem(3, &l_34, 4), "MICHAEL", 0, 1);<br/>
|
|
sub_1CA8("WORLD_HUMAN_SMOKING", 2);<br/>
|
|
PED::SET_PED_PRIMARY_LOOKAT(getElem(3, &l_34, 4), PLAYER::PLAYER_PED_ID());<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CLOTH_PIN_FRAMES(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CLOTH_PACKAGE_INDEX(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_CLOTH_PIN_FRAMES(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CLOTH_PRONE(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CONFIG_FLAG(GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int flagId, BOOL value
|
|
</summary>
|
|
<remarks>
|
|
enum ePedConfigFlags<br/>
|
|
{<br/>
|
|
_CPED_CONFIG_FLAG_0x67D1A445 = 0,<br/>
|
|
_CPED_CONFIG_FLAG_0xC63DE95E = 1,<br/>
|
|
CPED_CONFIG_FLAG_NoCriticalHits = 2,<br/>
|
|
CPED_CONFIG_FLAG_DrownsInWater = 3,<br/>
|
|
CPED_CONFIG_FLAG_DisableReticuleFixedLockon = 4,<br/>
|
|
_CPED_CONFIG_FLAG_0x37D196F4 = 5,<br/>
|
|
_CPED_CONFIG_FLAG_0xE2462399 = 6,<br/>
|
|
CPED_CONFIG_FLAG_UpperBodyDamageAnimsOnly = 7,<br/>
|
|
_CPED_CONFIG_FLAG_0xEDDEB838 = 8,<br/>
|
|
_CPED_CONFIG_FLAG_0xB398B6FD = 9,<br/>
|
|
_CPED_CONFIG_FLAG_0xF6664E68 = 10,<br/>
|
|
_CPED_CONFIG_FLAG_0xA05E7CA3 = 11,<br/>
|
|
_CPED_CONFIG_FLAG_0xCE394045 = 12,<br/>
|
|
CPED_CONFIG_FLAG_NeverLeavesGroup = 13,<br/>
|
|
_CPED_CONFIG_FLAG_0xCD8D1411 = 14,<br/>
|
|
_CPED_CONFIG_FLAG_0xB031F1A9 = 15,<br/>
|
|
_CPED_CONFIG_FLAG_0xFE65BEE3 = 16,<br/>
|
|
CPED_CONFIG_FLAG_BlockNonTemporaryEvents = 17,<br/>
|
|
_CPED_CONFIG_FLAG_0x380165BD = 18,<br/>
|
|
_CPED_CONFIG_FLAG_0x07C045C7 = 19,<br/>
|
|
_CPED_CONFIG_FLAG_0x583B5E2D = 20,<br/>
|
|
_CPED_CONFIG_FLAG_0x475EDA58 = 21,<br/>
|
|
_CPED_CONFIG_FLAG_0x8629D05B = 22,<br/>
|
|
_CPED_CONFIG_FLAG_0x1522968B = 23,<br/>
|
|
CPED_CONFIG_FLAG_IgnoreSeenMelee = 24,<br/>
|
|
_CPED_CONFIG_FLAG_0x4CC09C4B = 25,<br/>
|
|
_CPED_CONFIG_FLAG_0x034F3053 = 26,<br/>
|
|
_CPED_CONFIG_FLAG_0xD91BA7CC = 27,<br/>
|
|
_CPED_CONFIG_FLAG_0x5C8DC66E = 28,<br/>
|
|
_CPED_CONFIG_FLAG_0x8902EAA0 = 29,<br/>
|
|
_CPED_CONFIG_FLAG_0x6580B9D2 = 30,<br/>
|
|
_CPED_CONFIG_FLAG_0x0EF7A297 = 31,<br/>
|
|
_CPED_CONFIG_FLAG_CanFlyThruWindscreen = 32, // 0x6BF86E5B<br/>
|
|
CPED_CONFIG_FLAG_DieWhenRagdoll = 33,<br/>
|
|
CPED_CONFIG_FLAG_HasHelmet = 34,<br/>
|
|
CPED_CONFIG_FLAG_UseHelmet = 35,<br/>
|
|
_CPED_CONFIG_FLAG_0xEEB3D630 = 36,<br/>
|
|
_CPED_CONFIG_FLAG_0xB130D17B = 37,<br/>
|
|
_CPED_CONFIG_FLAG_0x5F071200 = 38,<br/>
|
|
CPED_CONFIG_FLAG_DisableEvasiveDives = 39,<br/>
|
|
_CPED_CONFIG_FLAG_0xC287AAFF = 40,<br/>
|
|
_CPED_CONFIG_FLAG_0x203328CC = 41,<br/>
|
|
CPED_CONFIG_FLAG_DontInfluenceWantedLevel = 42,<br/>
|
|
CPED_CONFIG_FLAG_DisablePlayerLockon = 43,<br/>
|
|
CPED_CONFIG_FLAG_DisableLockonToRandomPeds = 44,<br/>
|
|
_CPED_CONFIG_FLAG_0xEC4A8ACF = 45,<br/>
|
|
_CPED_CONFIG_FLAG_0xDB115BFA = 46,<br/>
|
|
CPED_CONFIG_FLAG_PedBeingDeleted = 47,<br/>
|
|
CPED_CONFIG_FLAG_BlockWeaponSwitching = 48,<br/>
|
|
_CPED_CONFIG_FLAG_0xF8E99565 = 49,<br/>
|
|
_CPED_CONFIG_FLAG_0xDD17FEE6 = 50,<br/>
|
|
_CPED_CONFIG_FLAG_0x7ED9B2C9 = 51,<br/>
|
|
_CPED_CONFIG_FLAG_NoCollison = 52, // 0x655E8618<br/>
|
|
_CPED_CONFIG_FLAG_0x5A6C1F6E = 53,<br/>
|
|
_CPED_CONFIG_FLAG_0xD749FC41 = 54,<br/>
|
|
_CPED_CONFIG_FLAG_0x357F63F3 = 55,<br/>
|
|
_CPED_CONFIG_FLAG_0xC5E60961 = 56,<br/>
|
|
_CPED_CONFIG_FLAG_0x29275C3E = 57,<br/>
|
|
CPED_CONFIG_FLAG_IsFiring = 58,<br/>
|
|
CPED_CONFIG_FLAG_WasFiring = 59,<br/>
|
|
CPED_CONFIG_FLAG_IsStanding = 60,<br/>
|
|
CPED_CONFIG_FLAG_WasStanding = 61,<br/>
|
|
CPED_CONFIG_FLAG_InVehicle = 62,<br/>
|
|
CPED_CONFIG_FLAG_OnMount = 63,<br/>
|
|
CPED_CONFIG_FLAG_AttachedToVehicle = 64,<br/>
|
|
CPED_CONFIG_FLAG_IsSwimming = 65,<br/>
|
|
CPED_CONFIG_FLAG_WasSwimming = 66,<br/>
|
|
CPED_CONFIG_FLAG_IsSkiing = 67,<br/>
|
|
CPED_CONFIG_FLAG_IsSitting = 68,<br/>
|
|
CPED_CONFIG_FLAG_KilledByStealth = 69,<br/>
|
|
CPED_CONFIG_FLAG_KilledByTakedown = 70,<br/>
|
|
CPED_CONFIG_FLAG_Knockedout = 71,<br/>
|
|
_CPED_CONFIG_FLAG_0x3E3C4560 = 72,<br/>
|
|
_CPED_CONFIG_FLAG_0x2994C7B7 = 73,<br/>
|
|
_CPED_CONFIG_FLAG_0x6D59D275 = 74,<br/>
|
|
CPED_CONFIG_FLAG_UsingCoverPoint = 75,<br/>
|
|
CPED_CONFIG_FLAG_IsInTheAir = 76,<br/>
|
|
_CPED_CONFIG_FLAG_0x2D493FB7 = 77,<br/>
|
|
CPED_CONFIG_FLAG_IsAimingGun = 78,<br/>
|
|
_CPED_CONFIG_FLAG_0x14D69875 = 79,<br/>
|
|
_CPED_CONFIG_FLAG_0x40B05311 = 80,<br/>
|
|
_CPED_CONFIG_FLAG_0x8B230BC5 = 81,<br/>
|
|
_CPED_CONFIG_FLAG_0xC74E5842 = 82,<br/>
|
|
_CPED_CONFIG_FLAG_0x9EA86147 = 83,<br/>
|
|
_CPED_CONFIG_FLAG_0x674C746C = 84,<br/>
|
|
_CPED_CONFIG_FLAG_0x3E56A8C2 = 85,<br/>
|
|
_CPED_CONFIG_FLAG_0xC144A1EF = 86,<br/>
|
|
_CPED_CONFIG_FLAG_0x0548512D = 87,<br/>
|
|
_CPED_CONFIG_FLAG_0x31C93909 = 88,<br/>
|
|
_CPED_CONFIG_FLAG_0xA0269315 = 89,<br/>
|
|
_CPED_CONFIG_FLAG_0xD4D59D4D = 90,<br/>
|
|
_CPED_CONFIG_FLAG_0x411D4420 = 91,<br/>
|
|
_CPED_CONFIG_FLAG_0xDF4AEF0D = 92,<br/>
|
|
CPED_CONFIG_FLAG_ForcePedLoadCover = 93,<br/>
|
|
_CPED_CONFIG_FLAG_0x300E4CD3 = 94,<br/>
|
|
_CPED_CONFIG_FLAG_0xF1C5BF04 = 95,<br/>
|
|
_CPED_CONFIG_FLAG_0x89C2EF13 = 96,<br/>
|
|
CPED_CONFIG_FLAG_VaultFromCover = 97,<br/>
|
|
_CPED_CONFIG_FLAG_0x02A852C8 = 98,<br/>
|
|
_CPED_CONFIG_FLAG_0x3D9407F1 = 99,<br/>
|
|
_CPED_CONFIG_FLAG_IsDrunk = 100, // 0x319B4558<br/>
|
|
CPED_CONFIG_FLAG_ForcedAim = 101,<br/>
|
|
_CPED_CONFIG_FLAG_0xB942D71A = 102,<br/>
|
|
_CPED_CONFIG_FLAG_0xD26C55A8 = 103,<br/>
|
|
_CPED_CONFIG_FLAG_0xB89E703B = 104,<br/>
|
|
CPED_CONFIG_FLAG_ForceReload = 105,<br/>
|
|
_CPED_CONFIG_FLAG_0xD9E73DA2 = 106,<br/>
|
|
_CPED_CONFIG_FLAG_0xFF71DC2C = 107,<br/>
|
|
_CPED_CONFIG_FLAG_0x1E27E8D8 = 108,<br/>
|
|
_CPED_CONFIG_FLAG_0xF2C53966 = 109,<br/>
|
|
_CPED_CONFIG_FLAG_0xC4DBE247 = 110,<br/>
|
|
_CPED_CONFIG_FLAG_0x83C0A4BF = 111,<br/>
|
|
_CPED_CONFIG_FLAG_0x0E0FAF8C = 112,<br/>
|
|
_CPED_CONFIG_FLAG_0x26616660 = 113,<br/>
|
|
_CPED_CONFIG_FLAG_0x43B80B79 = 114,<br/>
|
|
_CPED_CONFIG_FLAG_0x0D2A9309 = 115,<br/>
|
|
_CPED_CONFIG_FLAG_0x12C1C983 = 116,<br/>
|
|
CPED_CONFIG_FLAG_BumpedByPlayer = 117,<br/>
|
|
_CPED_CONFIG_FLAG_0xE586D504 = 118,<br/>
|
|
_CPED_CONFIG_FLAG_0x52374204 = 119,<br/>
|
|
CPED_CONFIG_FLAG_IsHandCuffed = 120,<br/>
|
|
CPED_CONFIG_FLAG_IsAnkleCuffed = 121,<br/>
|
|
CPED_CONFIG_FLAG_DisableMelee = 122,<br/>
|
|
_CPED_CONFIG_FLAG_0xFE714397 = 123,<br/>
|
|
_CPED_CONFIG_FLAG_0xB3E660BD = 124,<br/>
|
|
_CPED_CONFIG_FLAG_0x5FED6BFD = 125,<br/>
|
|
_CPED_CONFIG_FLAG_0xC9D6F66F = 126,<br/>
|
|
_CPED_CONFIG_FLAG_0x519BC986 = 127,<br/>
|
|
CPED_CONFIG_FLAG_CanBeAgitated = 128,<br/>
|
|
_CPED_CONFIG_FLAG_0x9A4B617C = 129,<br/>
|
|
_CPED_CONFIG_FLAG_0xDAB70E9F = 130,<br/>
|
|
_CPED_CONFIG_FLAG_0xE569438A = 131,<br/>
|
|
_CPED_CONFIG_FLAG_0xBBC77D6D = 132,<br/>
|
|
_CPED_CONFIG_FLAG_0xCB59EF0F = 133,<br/>
|
|
_CPED_CONFIG_FLAG_0x8C5EA971 = 134,<br/>
|
|
CPED_CONFIG_FLAG_IsScuba = 135,<br/>
|
|
CPED_CONFIG_FLAG_WillArrestRatherThanJack = 136,<br/>
|
|
_CPED_CONFIG_FLAG_0xDCE59B58 = 137,<br/>
|
|
CPED_CONFIG_FLAG_RidingTrain = 138,<br/>
|
|
CPED_CONFIG_FLAG_ArrestResult = 139,<br/>
|
|
CPED_CONFIG_FLAG_CanAttackFriendly = 140,<br/>
|
|
_CPED_CONFIG_FLAG_0x98A4BE43 = 141,<br/>
|
|
_CPED_CONFIG_FLAG_0x6901E731 = 142,<br/>
|
|
_CPED_CONFIG_FLAG_0x9EC9BF6C = 143,<br/>
|
|
_CPED_CONFIG_FLAG_0x42841A8F = 144,<br/>
|
|
CPED_CONFIG_FLAG_ShootingAnimFlag = 145,<br/>
|
|
CPED_CONFIG_FLAG_DisableLadderClimbing = 146,<br/>
|
|
CPED_CONFIG_FLAG_StairsDetected = 147,<br/>
|
|
CPED_CONFIG_FLAG_SlopeDetected = 148,<br/>
|
|
_CPED_CONFIG_FLAG_0x1A15670B = 149,<br/>
|
|
_CPED_CONFIG_FLAG_0x61786EE5 = 150,<br/>
|
|
_CPED_CONFIG_FLAG_0xCB9186BD = 151,<br/>
|
|
_CPED_CONFIG_FLAG_0xF0710152 = 152,<br/>
|
|
_CPED_CONFIG_FLAG_0x43DFE310 = 153,<br/>
|
|
_CPED_CONFIG_FLAG_0xC43C624E = 154,<br/>
|
|
CPED_CONFIG_FLAG_CanPerformArrest = 155,<br/>
|
|
CPED_CONFIG_FLAG_CanPerformUncuff = 156,<br/>
|
|
CPED_CONFIG_FLAG_CanBeArrested = 157,<br/>
|
|
_CPED_CONFIG_FLAG_0xF7960FF5 = 158,<br/>
|
|
_CPED_CONFIG_FLAG_0x59564113 = 159,<br/>
|
|
_CPED_CONFIG_FLAG_0x0C6C3099 = 160,<br/>
|
|
_CPED_CONFIG_FLAG_0x645F927A = 161,<br/>
|
|
_CPED_CONFIG_FLAG_0xA86549B9 = 162,<br/>
|
|
_CPED_CONFIG_FLAG_0x8AAF337A = 163,<br/>
|
|
_CPED_CONFIG_FLAG_0x13BAA6E7 = 164,<br/>
|
|
_CPED_CONFIG_FLAG_0x5FB9D1F5 = 165,<br/>
|
|
CPED_CONFIG_FLAG_IsInjured = 166,<br/>
|
|
_CPED_CONFIG_FLAG_0x6398A20B = 167,<br/>
|
|
_CPED_CONFIG_FLAG_0xD8072639 = 168,<br/>
|
|
_CPED_CONFIG_FLAG_0xA05B1845 = 169,<br/>
|
|
_CPED_CONFIG_FLAG_0x83F6D220 = 170,<br/>
|
|
_CPED_CONFIG_FLAG_0xD8430331 = 171,<br/>
|
|
_CPED_CONFIG_FLAG_0x4B547520 = 172,<br/>
|
|
_CPED_CONFIG_FLAG_0xE66E1406 = 173,<br/>
|
|
_CPED_CONFIG_FLAG_0x1C4BFE0C = 174,<br/>
|
|
_CPED_CONFIG_FLAG_0x90008BFA = 175,<br/>
|
|
_CPED_CONFIG_FLAG_0x07C7A910 = 176,<br/>
|
|
_CPED_CONFIG_FLAG_0xF15F8191 = 177,<br/>
|
|
_CPED_CONFIG_FLAG_0xCE4E8BE2 = 178,<br/>
|
|
_CPED_CONFIG_FLAG_0x1D46E4F2 = 179,<br/>
|
|
CPED_CONFIG_FLAG_IsInCustody = 180,<br/>
|
|
_CPED_CONFIG_FLAG_0xE4FD9B3A = 181,<br/>
|
|
_CPED_CONFIG_FLAG_0x67AE0812 = 182,<br/>
|
|
CPED_CONFIG_FLAG_IsAgitated = 183,<br/>
|
|
CPED_CONFIG_FLAG_PreventAutoShuffleToDriversSeat = 184,<br/>
|
|
_CPED_CONFIG_FLAG_0x7B2D325E = 185,<br/>
|
|
CPED_CONFIG_FLAG_EnableWeaponBlocking = 186,<br/>
|
|
CPED_CONFIG_FLAG_HasHurtStarted = 187,<br/>
|
|
CPED_CONFIG_FLAG_DisableHurt = 188,<br/>
|
|
CPED_CONFIG_FLAG_PlayerIsWeird = 189,<br/>
|
|
_CPED_CONFIG_FLAG_0x32FC208B = 190,<br/>
|
|
_CPED_CONFIG_FLAG_0x0C296E5A = 191,<br/>
|
|
_CPED_CONFIG_FLAG_0xE63B73EC = 192,<br/>
|
|
_CPED_CONFIG_FLAG_0x04E9CC80 = 193,<br/>
|
|
CPED_CONFIG_FLAG_UsingScenario = 194,<br/>
|
|
CPED_CONFIG_FLAG_VisibleOnScreen = 195,<br/>
|
|
_CPED_CONFIG_FLAG_0xD88C58A1 = 196,<br/>
|
|
_CPED_CONFIG_FLAG_0x5A3DCF43 = 197,<br/>
|
|
_CPED_CONFIG_FLAG_0xEA02B420 = 198,<br/>
|
|
_CPED_CONFIG_FLAG_0x3F559CFF = 199,<br/>
|
|
_CPED_CONFIG_FLAG_0x8C55D029 = 200,<br/>
|
|
_CPED_CONFIG_FLAG_0x5E6466F6 = 201,<br/>
|
|
_CPED_CONFIG_FLAG_0xEB5AD706 = 202,<br/>
|
|
_CPED_CONFIG_FLAG_0x0EDDDDE7 = 203,<br/>
|
|
_CPED_CONFIG_FLAG_0xA64F7B1D = 204,<br/>
|
|
_CPED_CONFIG_FLAG_0x48532CBA = 205,<br/>
|
|
_CPED_CONFIG_FLAG_0xAA25A9E7 = 206,<br/>
|
|
_CPED_CONFIG_FLAG_0x415B26B9 = 207,<br/>
|
|
CPED_CONFIG_FLAG_DisableExplosionReactions = 208,<br/>
|
|
CPED_CONFIG_FLAG_DodgedPlayer = 209,<br/>
|
|
_CPED_CONFIG_FLAG_0x67405504 = 210,<br/>
|
|
_CPED_CONFIG_FLAG_0x75DDD68C = 211,<br/>
|
|
_CPED_CONFIG_FLAG_0x2AD879B4 = 212,<br/>
|
|
_CPED_CONFIG_FLAG_0x51486F91 = 213,<br/>
|
|
_CPED_CONFIG_FLAG_0x32F79E21 = 214,<br/>
|
|
_CPED_CONFIG_FLAG_0xBF099213 = 215,<br/>
|
|
_CPED_CONFIG_FLAG_0x054AC8E2 = 216,<br/>
|
|
_CPED_CONFIG_FLAG_0x14E495CC = 217,<br/>
|
|
_CPED_CONFIG_FLAG_0x3C7DF9DF = 218,<br/>
|
|
_CPED_CONFIG_FLAG_0x848FFEF2 = 219,<br/>
|
|
CPED_CONFIG_FLAG_DontEnterLeadersVehicle = 220,<br/>
|
|
_CPED_CONFIG_FLAG_0x2618E1CF = 221,<br/>
|
|
_CPED_CONFIG_FLAG_0x84F722FA = 222,<br/>
|
|
_CPED_CONFIG_FLAG_Shrink = 223, // 0xD1B87B1F<br/>
|
|
_CPED_CONFIG_FLAG_0x728AA918 = 224,<br/>
|
|
CPED_CONFIG_FLAG_DisablePotentialToBeWalkedIntoResponse = 225,<br/>
|
|
CPED_CONFIG_FLAG_DisablePedAvoidance = 226,<br/>
|
|
_CPED_CONFIG_FLAG_0x59E91185 = 227,<br/>
|
|
_CPED_CONFIG_FLAG_0x1EA7225F = 228,<br/>
|
|
CPED_CONFIG_FLAG_DisablePanicInVehicle = 229,<br/>
|
|
_CPED_CONFIG_FLAG_0x6DCA7D88 = 230,<br/>
|
|
_CPED_CONFIG_FLAG_0xFC3E572D = 231,<br/>
|
|
_CPED_CONFIG_FLAG_0x08E9F9CF = 232,<br/>
|
|
_CPED_CONFIG_FLAG_0x2D3BA52D = 233,<br/>
|
|
_CPED_CONFIG_FLAG_0xFD2F53EA = 234,<br/>
|
|
_CPED_CONFIG_FLAG_0x31A1B03B = 235,<br/>
|
|
CPED_CONFIG_FLAG_IsHoldingProp = 236,<br/>
|
|
CPED_CONFIG_FLAG_BlocksPathingWhenDead = 237,<br/>
|
|
_CPED_CONFIG_FLAG_0xCE57C9A3 = 238,<br/>
|
|
_CPED_CONFIG_FLAG_0x26149198 = 239,<br/>
|
|
_CPED_CONFIG_FLAG_0x1B33B598 = 240,<br/>
|
|
_CPED_CONFIG_FLAG_0x719B6E87 = 241,<br/>
|
|
_CPED_CONFIG_FLAG_0x13E8E8E8 = 242,<br/>
|
|
_CPED_CONFIG_FLAG_0xF29739AE = 243,<br/>
|
|
_CPED_CONFIG_FLAG_0xABEA8A74 = 244,<br/>
|
|
_CPED_CONFIG_FLAG_0xB60EA2BA = 245,<br/>
|
|
_CPED_CONFIG_FLAG_0x536B0950 = 246,<br/>
|
|
_CPED_CONFIG_FLAG_0x0C754ACA = 247,<br/>
|
|
CPED_CONFIG_FLAG_CanPlayInCarIdles = 248,<br/>
|
|
_CPED_CONFIG_FLAG_0x12659168 = 249,<br/>
|
|
_CPED_CONFIG_FLAG_0x1BDF2F04 = 250,<br/>
|
|
_CPED_CONFIG_FLAG_0x7728FAA3 = 251,<br/>
|
|
_CPED_CONFIG_FLAG_0x6A807ED8 = 252,<br/>
|
|
CPED_CONFIG_FLAG_OnStairs = 253,<br/>
|
|
_CPED_CONFIG_FLAG_0xE1A2F73F = 254,<br/>
|
|
_CPED_CONFIG_FLAG_0x5B3697C8 = 255,<br/>
|
|
_CPED_CONFIG_FLAG_0xF1EB20A9 = 256,<br/>
|
|
_CPED_CONFIG_FLAG_0x8B7DF407 = 257,<br/>
|
|
_CPED_CONFIG_FLAG_0x329DCF1A = 258,<br/>
|
|
_CPED_CONFIG_FLAG_0x8D90DD1B = 259,<br/>
|
|
_CPED_CONFIG_FLAG_0xB8A292B7 = 260,<br/>
|
|
_CPED_CONFIG_FLAG_0x8374B087 = 261,<br/>
|
|
_CPED_CONFIG_FLAG_0x2AF558F0 = 262,<br/>
|
|
_CPED_CONFIG_FLAG_0x82251455 = 263,<br/>
|
|
_CPED_CONFIG_FLAG_0x30CF498B = 264,<br/>
|
|
_CPED_CONFIG_FLAG_0xE1CD50AF = 265,<br/>
|
|
_CPED_CONFIG_FLAG_0x72E4AE48 = 266,<br/>
|
|
_CPED_CONFIG_FLAG_0xC2657EA1 = 267,<br/>
|
|
_CPED_CONFIG_FLAG_0x29FF6030 = 268,<br/>
|
|
_CPED_CONFIG_FLAG_0x8248A5EC = 269,<br/>
|
|
CPED_CONFIG_FLAG_OnStairSlope = 270,<br/>
|
|
_CPED_CONFIG_FLAG_0xA0897933 = 271,<br/>
|
|
CPED_CONFIG_FLAG_DontBlipCop = 272,<br/>
|
|
CPED_CONFIG_FLAG_ClimbedShiftedFence = 273,<br/>
|
|
_CPED_CONFIG_FLAG_0xF7823618 = 274,<br/>
|
|
_CPED_CONFIG_FLAG_0xDC305CCE = 275,<br/>
|
|
CPED_CONFIG_FLAG_EdgeDetected = 276,<br/>
|
|
_CPED_CONFIG_FLAG_0x92B67896 = 277,<br/>
|
|
_CPED_CONFIG_FLAG_0xCAD677C9 = 278,<br/>
|
|
CPED_CONFIG_FLAG_AvoidTearGas = 279,<br/>
|
|
_CPED_CONFIG_FLAG_0x5276AC7B = 280,<br/>
|
|
_CPED_CONFIG_FLAG_NoWrithe = 281, // 0x1032692A<br/>
|
|
_CPED_CONFIG_FLAG_0xDA23E7F1 = 282,<br/>
|
|
_CPED_CONFIG_FLAG_0x9139724D = 283,<br/>
|
|
_CPED_CONFIG_FLAG_0xA1457461 = 284,<br/>
|
|
_CPED_CONFIG_FLAG_0x4186E095 = 285,<br/>
|
|
_CPED_CONFIG_FLAG_0xAC68E2EB = 286,<br/>
|
|
CPED_CONFIG_FLAG_RagdollingOnBoat = 287,<br/>
|
|
CPED_CONFIG_FLAG_HasBrandishedWeapon = 288,<br/>
|
|
_CPED_CONFIG_FLAG_0x1B9EE8A1 = 289,<br/>
|
|
_CPED_CONFIG_FLAG_0xF3F5758C = 290,<br/>
|
|
_CPED_CONFIG_FLAG_0x2A9307F1 = 291,<br/>
|
|
_CPED_CONFIG_FLAG_FreezePosition = 292, // 0x7403D216<br/>
|
|
_CPED_CONFIG_FLAG_0xA06A3C6C = 293,<br/>
|
|
CPED_CONFIG_FLAG_DisableShockingEvents = 294,<br/>
|
|
_CPED_CONFIG_FLAG_0xF8DA25A5 = 295,<br/>
|
|
_CPED_CONFIG_FLAG_0x7EF55802 = 296,<br/>
|
|
_CPED_CONFIG_FLAG_0xB31F1187 = 297,<br/>
|
|
_CPED_CONFIG_FLAG_0x84315402 = 298,<br/>
|
|
_CPED_CONFIG_FLAG_0x0FD69867 = 299,<br/>
|
|
_CPED_CONFIG_FLAG_0xC7829B67 = 300,<br/>
|
|
CPED_CONFIG_FLAG_DisablePedConstraints = 301,<br/>
|
|
_CPED_CONFIG_FLAG_0x6D23CF25 = 302,<br/>
|
|
_CPED_CONFIG_FLAG_0x2ADA871B = 303,<br/>
|
|
_CPED_CONFIG_FLAG_0x47BC8A58 = 304,<br/>
|
|
_CPED_CONFIG_FLAG_0xEB692FA5 = 305,<br/>
|
|
_CPED_CONFIG_FLAG_0x4A133C50 = 306,<br/>
|
|
_CPED_CONFIG_FLAG_0xC58099C3 = 307,<br/>
|
|
_CPED_CONFIG_FLAG_0xF3D76D41 = 308,<br/>
|
|
_CPED_CONFIG_FLAG_0xB0EEE9F2 = 309,<br/>
|
|
CPED_CONFIG_FLAG_IsInCluster = 310,<br/>
|
|
_CPED_CONFIG_FLAG_0x0FA153EF = 311,<br/>
|
|
_CPED_CONFIG_FLAG_0xD73F5CD3 = 312,<br/>
|
|
_CPED_CONFIG_FLAG_0xD4136C22 = 313,<br/>
|
|
_CPED_CONFIG_FLAG_0xE404CA6B = 314,<br/>
|
|
_CPED_CONFIG_FLAG_0xB9597446 = 315,<br/>
|
|
_CPED_CONFIG_FLAG_0xD5C98277 = 316,<br/>
|
|
_CPED_CONFIG_FLAG_0xD5060A9C = 317,<br/>
|
|
_CPED_CONFIG_FLAG_0x3E5F1CBB = 318,<br/>
|
|
_CPED_CONFIG_FLAG_0xD8BE1D54 = 319,<br/>
|
|
_CPED_CONFIG_FLAG_0x0B1F191F = 320,<br/>
|
|
_CPED_CONFIG_FLAG_0xC995167A = 321,<br/>
|
|
CPED_CONFIG_FLAG_HasHighHeels = 322,<br/>
|
|
_CPED_CONFIG_FLAG_0x86B01E54 = 323,<br/>
|
|
_CPED_CONFIG_FLAG_0x3A56FE15 = 324,<br/>
|
|
_CPED_CONFIG_FLAG_0xC03B736C = 325, // SpawnedAtScenario?<br/>
|
|
_CPED_CONFIG_FLAG_0xBBF47729 = 326,<br/>
|
|
_CPED_CONFIG_FLAG_0x22B668A8 = 327,<br/>
|
|
_CPED_CONFIG_FLAG_0x2624D4D4 = 328,<br/>
|
|
CPED_CONFIG_FLAG_DisableTalkTo = 329,<br/>
|
|
CPED_CONFIG_FLAG_DontBlip = 330,<br/>
|
|
CPED_CONFIG_FLAG_IsSwitchingWeapon = 331,<br/>
|
|
_CPED_CONFIG_FLAG_0x630F55F3 = 332,<br/>
|
|
_CPED_CONFIG_FLAG_0x150468FD = 333,<br/>
|
|
_CPED_CONFIG_FLAG_0x914EBD6B = 334,<br/>
|
|
_CPED_CONFIG_FLAG_0x79AF3B6D = 335,<br/>
|
|
_CPED_CONFIG_FLAG_0x75C7A632 = 336,<br/>
|
|
_CPED_CONFIG_FLAG_0x52D530E2 = 337,<br/>
|
|
_CPED_CONFIG_FLAG_0xDB2A90E0 = 338,<br/>
|
|
_CPED_CONFIG_FLAG_0x5922763D = 339,<br/>
|
|
_CPED_CONFIG_FLAG_0x12ADB567 = 340,<br/>
|
|
_CPED_CONFIG_FLAG_0x105C8518 = 341,<br/>
|
|
_CPED_CONFIG_FLAG_0x106F703D = 342,<br/>
|
|
_CPED_CONFIG_FLAG_0xED152C3E = 343,<br/>
|
|
_CPED_CONFIG_FLAG_0xA0EFE6A8 = 344,<br/>
|
|
_CPED_CONFIG_FLAG_0xBF348C82 = 345,<br/>
|
|
_CPED_CONFIG_FLAG_0xCDDFE830 = 346,<br/>
|
|
_CPED_CONFIG_FLAG_0x7B59BD9B = 347,<br/>
|
|
_CPED_CONFIG_FLAG_0x0124C788 = 348,<br/>
|
|
CPED_CONFIG_FLAG_EquipJetpack = 349,<br/>
|
|
_CPED_CONFIG_FLAG_0x08D361A5 = 350,<br/>
|
|
_CPED_CONFIG_FLAG_0xE13D1F7C = 351,<br/>
|
|
_CPED_CONFIG_FLAG_0x40E25FB9 = 352,<br/>
|
|
_CPED_CONFIG_FLAG_0x930629D9 = 353,<br/>
|
|
_CPED_CONFIG_FLAG_0xECCF0C7F = 354,<br/>
|
|
_CPED_CONFIG_FLAG_0xB6E9613B = 355,<br/>
|
|
_CPED_CONFIG_FLAG_0x490C0478 = 356,<br/>
|
|
_CPED_CONFIG_FLAG_0xE8865BEA = 357,<br/>
|
|
_CPED_CONFIG_FLAG_0xF3C34A29 = 358,<br/>
|
|
CPED_CONFIG_FLAG_IsDuckingInVehicle = 359,<br/>
|
|
_CPED_CONFIG_FLAG_0xF660E115 = 360,<br/>
|
|
_CPED_CONFIG_FLAG_0xAB0E6DED = 361,<br/>
|
|
CPED_CONFIG_FLAG_HasReserveParachute = 362,<br/>
|
|
CPED_CONFIG_FLAG_UseReserveParachute = 363,<br/>
|
|
_CPED_CONFIG_FLAG_0x5C5D9CD3 = 364,<br/>
|
|
_CPED_CONFIG_FLAG_0x8F7701F3 = 365,<br/>
|
|
_CPED_CONFIG_FLAG_0xBC4436AD = 366,<br/>
|
|
_CPED_CONFIG_FLAG_0xD7E07D37 = 367,<br/>
|
|
_CPED_CONFIG_FLAG_0x03C4FD24 = 368,<br/>
|
|
_CPED_CONFIG_FLAG_0x7675789A = 369,<br/>
|
|
_CPED_CONFIG_FLAG_0xB7288A88 = 370,<br/>
|
|
_CPED_CONFIG_FLAG_0xC06B6291 = 371,<br/>
|
|
_CPED_CONFIG_FLAG_0x95A4A805 = 372,<br/>
|
|
_CPED_CONFIG_FLAG_0xA8E9A042 = 373,<br/>
|
|
CPED_CONFIG_FLAG_NeverLeaveTrain = 374,<br/>
|
|
_CPED_CONFIG_FLAG_0xBAC674B3 = 375,<br/>
|
|
_CPED_CONFIG_FLAG_0x147F1FFB = 376,<br/>
|
|
_CPED_CONFIG_FLAG_0x4376DD79 = 377,<br/>
|
|
_CPED_CONFIG_FLAG_0xCD3DB518 = 378,<br/>
|
|
_CPED_CONFIG_FLAG_0xFE4BA4B6 = 379,<br/>
|
|
_CPED_CONFIG_FLAG_0x5DF03A55 = 380,<br/>
|
|
_CPED_CONFIG_FLAG_0xBCD816CD = 381,<br/>
|
|
_CPED_CONFIG_FLAG_0xCF02DD69 = 382,<br/>
|
|
_CPED_CONFIG_FLAG_0xF73AFA2E = 383,<br/>
|
|
_CPED_CONFIG_FLAG_0x80B9A9D0 = 384,<br/>
|
|
_CPED_CONFIG_FLAG_0xF601F7EE = 385,<br/>
|
|
_CPED_CONFIG_FLAG_0xA91350FC = 386,<br/>
|
|
_CPED_CONFIG_FLAG_0x3AB23B96 = 387,<br/>
|
|
CPED_CONFIG_FLAG_IsClimbingLadder = 388,<br/>
|
|
CPED_CONFIG_FLAG_HasBareFeet = 389,<br/>
|
|
_CPED_CONFIG_FLAG_0xB4B1CD4C = 390,<br/>
|
|
_CPED_CONFIG_FLAG_0x5459AFB8 = 391,<br/>
|
|
_CPED_CONFIG_FLAG_0x54F27667 = 392,<br/>
|
|
_CPED_CONFIG_FLAG_0xC11D3E8F = 393,<br/>
|
|
_CPED_CONFIG_FLAG_0x5419EB3E = 394,<br/>
|
|
_CPED_CONFIG_FLAG_0x82D8DBB4 = 395,<br/>
|
|
_CPED_CONFIG_FLAG_0x33B02D2F = 396,<br/>
|
|
_CPED_CONFIG_FLAG_0xAE66176D = 397,<br/>
|
|
_CPED_CONFIG_FLAG_0xA2692593 = 398,<br/>
|
|
_CPED_CONFIG_FLAG_0x714C7E31 = 399,<br/>
|
|
_CPED_CONFIG_FLAG_0xEC488AC7 = 400,<br/>
|
|
_CPED_CONFIG_FLAG_0xAE398504 = 401,<br/>
|
|
_CPED_CONFIG_FLAG_0xABC58D72 = 402,<br/>
|
|
_CPED_CONFIG_FLAG_0x5E5B9591 = 403,<br/>
|
|
_CPED_CONFIG_FLAG_0x6BA1091E = 404,<br/>
|
|
_CPED_CONFIG_FLAG_0x77840177 = 405,<br/>
|
|
_CPED_CONFIG_FLAG_0x1C7ACAC4 = 406,<br/>
|
|
_CPED_CONFIG_FLAG_0x124420E9 = 407,<br/>
|
|
_CPED_CONFIG_FLAG_0x75A65587 = 408,<br/>
|
|
_CPED_CONFIG_FLAG_0xDFD2D55B = 409,<br/>
|
|
_CPED_CONFIG_FLAG_0xBDD39919 = 410,<br/>
|
|
_CPED_CONFIG_FLAG_0x43DEC267 = 411,<br/>
|
|
_CPED_CONFIG_FLAG_0xE42B7797 = 412,<br/>
|
|
CPED_CONFIG_FLAG_IsHolsteringWeapon = 413,<br/>
|
|
_CPED_CONFIG_FLAG_0x4F8149F5 = 414,<br/>
|
|
_CPED_CONFIG_FLAG_0xDD9ECA7A = 415,<br/>
|
|
_CPED_CONFIG_FLAG_0x9E7EF9D2 = 416,<br/>
|
|
_CPED_CONFIG_FLAG_0x2C6ED942 = 417,<br/>
|
|
CPED_CONFIG_FLAG_IsSwitchingHelmetVisor = 418,<br/>
|
|
_CPED_CONFIG_FLAG_0xA488727D = 419,<br/>
|
|
_CPED_CONFIG_FLAG_0xCFF5F6DE = 420,<br/>
|
|
_CPED_CONFIG_FLAG_0x6D614599 = 421,<br/>
|
|
CPED_CONFIG_FLAG_DisableVehicleCombat = 422,<br/>
|
|
_CPED_CONFIG_FLAG_0xFE401D26 = 423,<br/>
|
|
CPED_CONFIG_FLAG_FallsLikeAircraft = 424,<br/>
|
|
_CPED_CONFIG_FLAG_0x2B42AE82 = 425,<br/>
|
|
_CPED_CONFIG_FLAG_0x7A95734F = 426,<br/>
|
|
_CPED_CONFIG_FLAG_0xDF4D8617 = 427,<br/>
|
|
_CPED_CONFIG_FLAG_0x578F1F14 = 428,<br/>
|
|
CPED_CONFIG_FLAG_DisableStartEngine = 429,<br/>
|
|
CPED_CONFIG_FLAG_IgnoreBeingOnFire = 430,<br/>
|
|
_CPED_CONFIG_FLAG_0x153C9500 = 431,<br/>
|
|
_CPED_CONFIG_FLAG_0xCB7A632E = 432,<br/>
|
|
_CPED_CONFIG_FLAG_0xDE727981 = 433,<br/>
|
|
CPED_CONFIG_FLAG_DisableHomingMissileLockon = 434,<br/>
|
|
_CPED_CONFIG_FLAG_0x12BBB935 = 435,<br/>
|
|
_CPED_CONFIG_FLAG_0xAD0A1277 = 436,<br/>
|
|
_CPED_CONFIG_FLAG_0xEA6AA46A = 437,<br/>
|
|
CPED_CONFIG_FLAG_DisableHelmetArmor = 438,<br/>
|
|
_CPED_CONFIG_FLAG_0xCB7F3A1E = 439,<br/>
|
|
_CPED_CONFIG_FLAG_0x50178878 = 440,<br/>
|
|
_CPED_CONFIG_FLAG_0x051B4F0D = 441,<br/>
|
|
_CPED_CONFIG_FLAG_0x2FC3DECC = 442,<br/>
|
|
_CPED_CONFIG_FLAG_0xC0030B0B = 443,<br/>
|
|
_CPED_CONFIG_FLAG_0xBBDAF1E9 = 444,<br/>
|
|
_CPED_CONFIG_FLAG_0x944FE59C = 445,<br/>
|
|
_CPED_CONFIG_FLAG_0x506FBA39 = 446,<br/>
|
|
_CPED_CONFIG_FLAG_0xDD45FE84 = 447,<br/>
|
|
_CPED_CONFIG_FLAG_0xE698AE75 = 448,<br/>
|
|
_CPED_CONFIG_FLAG_0x199633F8 = 449,<br/>
|
|
CPED_CONFIG_FLAG_PedIsArresting = 450,<br/>
|
|
CPED_CONFIG_FLAG_IsDecoyPed = 451,<br/>
|
|
_CPED_CONFIG_FLAG_0x3A251D83 = 452,<br/>
|
|
_CPED_CONFIG_FLAG_0xA56F6986 = 453,<br/>
|
|
_CPED_CONFIG_FLAG_0x1D19C622 = 454,<br/>
|
|
_CPED_CONFIG_FLAG_0xB68D3EAB = 455,<br/>
|
|
CPED_CONFIG_FLAG_CanBeIncapacitated = 456,<br/>
|
|
_CPED_CONFIG_FLAG_0x4BD5EBAD = 457,<br/>
|
|
_CPED_CONFIG_FLAG_0xFCC5EBC5 = 458<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_RESET_FLAG(GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int flagId, BOOL doReset
|
|
</summary>
|
|
<remarks>
|
|
PED::SET_PED_RESET_FLAG(PLAYER::PLAYER_PED_ID(), 240, 1);<br/>
|
|
Known values:<br/>
|
|
PRF_PreventGoingIntoStillInVehicleState = 236 *(fanatic2.c)*<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_CONFIG_FLAG(GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int flagId, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
See SET_PED_CONFIG_FLAG<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_RESET_FLAG(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int flagId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_GROUP_MEMBER_PASSENGER_INDEX(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int index
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_EVASIVE_DIVE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_EVASIVE_DIVING(GTA.Ped,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity* evadingEntity
|
|
</summary>
|
|
<remarks>
|
|
Presumably returns the Entity that the Ped is currently diving out of the way of.<br/>
|
|
var num3;<br/>
|
|
if (PED::IS_PED_EVASIVE_DIVING(A_0, &num3) != 0)<br/>
|
|
if (ENTITY::IS_ENTITY_A_VEHICLE(num3) != 0)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOOTS_AT_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MODEL_IS_SUPPRESSED(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash modelHash, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Full list of peds by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/peds.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/peds.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_BE_TARGETED_WHEN_INJURED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_GENERATES_DEAD_BODY_EVENTS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BLOCK_PED_FROM_GENERATING_DEAD_BODY_EVENTS_WHEN_DEAD(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BLOCK_PED_DEAD_BODY_SHOCKING_EVENTS(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BLOCK_PED_FROM_GENERATING_DEAD_BODY_EVENTS_WHEN_DEAD(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_WILL_ONLY_ATTACK_WANTED_PLAYER(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_PED_HELMET(GTA.Ped,System.Boolean,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex
|
|
</summary>
|
|
<remarks>
|
|
PoliceMotorcycleHelmet 1024 <br/>
|
|
RegularMotorcycleHelmet 4096 <br/>
|
|
FiremanHelmet 16384 <br/>
|
|
PilotHeadset 32768 <br/>
|
|
PilotHelmet 65536<br/>
|
|
--<br/>
|
|
p2 is generally 4096 or 16384 in the scripts. p1 varies between 1 and 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PED_HELMET(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL instantly
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_TAKING_OFF_HELMET(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HELMET(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL canWearHelmet
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HELMET_FLAG(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int helmetFlag
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HELMET_PROP_INDEX(GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int propIndex, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
List of component/props ID<br/>
|
|
gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HELMET_VISOR_PROP_INDICES(GTA.Ped,System.Boolean,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, int p2, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_HELMET_UNK(GTA.Ped,System.Boolean,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_HELMET_VISOR_PROP_INDICES(GTA.Ped,System.Boolean,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_HELMET_VISOR_UP(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_HELMET_UNK(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_HELMET_VISOR_UP(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HELMET_TEXTURE_INDEX(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int textureIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_WEARING_HELMET(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the ped passed through the parenthesis is wearing a helmet.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_STORED_HAT_PROP(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_HELMET_STORED_HAT_PROP_INDEX(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_HELMET_STORED_HAT_TEX_INDEX(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CURRENT_HEAD_PROP_A_HELMET(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_TO_LOAD_COVER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_COWER_IN_COVER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
It simply makes the said ped to cower behind cover object(wall, desk, car)<br/>
|
|
Peds flee attributes must be set to not to flee, first. Else, most of the peds, will just flee from gunshot sounds or any other panic situations.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_PEEK_IN_COVER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PLAYS_HEAD_ON_HORN_ANIM_WHEN_DIES_IN_VEHICLE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_LEG_IK_MODE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int mode
|
|
</summary>
|
|
<remarks>
|
|
"IK" stands for "Inverse kinematics." I assume this has something to do with how the ped uses his legs to balance. In the scripts, the second parameter is always an int with a value of 2, 0, or sometimes 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MOTION_BLUR(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_SWITCH_WEAPON(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DIES_INSTANTLY_IN_WATER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LADDER_CLIMB_INPUT_STATE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1
|
|
</summary>
|
|
<remarks>
|
|
Only appears in lamar1 script.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_PED_WEAPON_FIRING_WHEN_DROPPED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPTED_ANIM_SEAT_OFFSET(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_COMBAT_MOVEMENT(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int combatMovement
|
|
</summary>
|
|
<remarks>
|
|
enum eCombatMovement // 0x4F456B61<br/>
|
|
{<br/>
|
|
CM_Stationary,<br/>
|
|
CM_Defensive,<br/>
|
|
CM_WillAdvance,<br/>
|
|
CM_WillRetreat<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_COMBAT_MOVEMENT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
See SET_PED_COMBAT_MOVEMENT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_COMBAT_ABILITY(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int abilityLevel
|
|
</summary>
|
|
<remarks>
|
|
enum eCombatAbility // 0xE793438C<br/>
|
|
{<br/>
|
|
CA_Poor,<br/>
|
|
CA_Average,<br/>
|
|
CA_Professional,<br/>
|
|
CA_NumTypes<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_COMBAT_RANGE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int combatRange
|
|
</summary>
|
|
<remarks>
|
|
enum eCombatRange // 0xB69160F5<br/>
|
|
{<br/>
|
|
CR_Near,<br/>
|
|
CR_Medium,<br/>
|
|
CR_Far,<br/>
|
|
CR_VeryFar,<br/>
|
|
CR_NumRanges<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_COMBAT_RANGE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
See SET_PED_COMBAT_RANGE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_COMBAT_ATTRIBUTES(GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int attributeId, BOOL enabled
|
|
</summary>
|
|
<remarks>
|
|
enum eCombatAttributes // 0x0E8E7201<br/>
|
|
{<br/>
|
|
BF_CanUseCover = 0,<br/>
|
|
BF_CanUseVehicles = 1,<br/>
|
|
BF_CanDoDrivebys = 2,<br/>
|
|
BF_CanLeaveVehicle = 3,<br/>
|
|
BF_CanUseDynamicStrafeDecisions = 4,<br/>
|
|
BF_AlwaysFight = 5,<br/>
|
|
BF_0x66BB9FCC = 6,<br/>
|
|
BF_0x6837DA41 = 7,<br/>
|
|
BF_0xB4A13A5A = 8,<br/>
|
|
BF_0xEE326AAD = 9,<br/>
|
|
BF_0x7DF2CCFA = 10,<br/>
|
|
BF_0x0036D422 = 11,<br/>
|
|
BF_BlindFireWhenInCover = 12,<br/>
|
|
BF_Aggressive = 13,<br/>
|
|
BF_CanInvestigate = 14,<br/>
|
|
BF_HasRadio = 15,<br/>
|
|
BF_0x6BDE28D1 = 16,<br/>
|
|
BF_AlwaysFlee = 17,<br/>
|
|
BF_0x7852797D = 18,<br/>
|
|
BF_0x33497B95 = 19,<br/>
|
|
BF_CanTauntInVehicle = 20,<br/>
|
|
BF_CanChaseTargetOnFoot = 21,<br/>
|
|
BF_WillDragInjuredPedsToSafety = 22,<br/>
|
|
BF_0xCD7168B8 = 23,<br/>
|
|
BF_UseProximityFiringRate = 24,<br/>
|
|
BF_0x48F914F8 = 25,<br/>
|
|
BF_0x2EA543D0 = 26,<br/>
|
|
BF_PerfectAccuracy = 27,<br/>
|
|
BF_CanUseFrustratedAdvance = 28,<br/>
|
|
BF_0x3D131AC1 = 29,<br/>
|
|
BF_0x3AD95F27 = 30,<br/>
|
|
BF_MaintainMinDistanceToTarget = 31,<br/>
|
|
BF_0xEAD68AD2 = 32,<br/>
|
|
BF_0xA206C2E0 = 33,<br/>
|
|
BF_CanUsePeekingVariations = 34,<br/>
|
|
BF_0xA5715184 = 35,<br/>
|
|
BF_0xD5265533 = 36,<br/>
|
|
BF_0x2B84C2BF = 37,<br/>
|
|
BF_DisableBulletReactions = 38,<br/>
|
|
BF_CanBust = 39,<br/>
|
|
BF_0xAA525726 = 40,<br/>
|
|
BF_CanCommandeerVehicles = 41,<br/>
|
|
BF_CanFlank = 42,<br/>
|
|
BF_SwitchToAdvanceIfCantFindCover = 43,<br/>
|
|
BF_SwitchToDefensiveIfInCover = 44,<br/>
|
|
BF_0xEB4786A0 = 45,<br/>
|
|
BF_CanFightArmedPedsWhenNotArmed = 46,<br/>
|
|
BF_0xA08E9402 = 47,<br/>
|
|
BF_0x952EAD7D = 48,<br/>
|
|
BF_UseEnemyAccuracyScaling = 49,<br/>
|
|
BF_CanCharge = 50,<br/>
|
|
BF_0xDA8C2BD3 = 51,<br/>
|
|
BF_0x6562F017 = 52,<br/>
|
|
BF_0xA2C3D53B = 53,<br/>
|
|
BF_AlwaysEquipBestWeapon = 54,<br/>
|
|
BF_CanSeeUnderwaterPeds = 55,<br/>
|
|
BF_0xF619486B = 56,<br/>
|
|
BF_0x61EB63A3 = 57,<br/>
|
|
BF_DisableFleeFromCombat = 58,<br/>
|
|
BF_0x8976D12B = 59,<br/>
|
|
BF_CanThrowSmokeGrenade = 60,<br/>
|
|
BF_NonMissionPedsFleeFromThisPedUnlessArmed = 61,<br/>
|
|
BF_0x5452A10C = 62,<br/>
|
|
BF_FleesFromInvincibleOpponents = 63,<br/>
|
|
BF_DisableBlockFromPursueDuringVehicleChase = 64,<br/>
|
|
BF_DisableSpinOutDuringVehicleChase = 65,<br/>
|
|
BF_DisableCruiseInFrontDuringBlockDuringVehicleChase = 66,<br/>
|
|
BF_0x0B404731 = 67,<br/>
|
|
BF_DisableReactToBuddyShot = 68,<br/>
|
|
BF_0x7FFD6AEB = 69,<br/>
|
|
BF_0x51F4AEF8 = 70,<br/>
|
|
BF_PermitChargeBeyondDefensiveArea = 71,<br/>
|
|
BF_0x63E0A8E2 = 72,<br/>
|
|
BF_0xDF974436 = 73,<br/>
|
|
BF_0x556C080B = 74,<br/>
|
|
BF_0xA4D50035 = 75,<br/>
|
|
BF_SetDisableShoutTargetPositionOnCombatStart = 76,<br/>
|
|
BF_DisableRespondedToThreatBroadcast = 77,<br/>
|
|
BF_0xCBB01765 = 78,<br/>
|
|
BF_0x4F862ED4 = 79,<br/>
|
|
BF_0xEF9C7C40 = 80,<br/>
|
|
BF_0xE51B494F = 81,<br/>
|
|
BF_0x054D0199 = 82,<br/>
|
|
BF_0xD36BCE94 = 83,<br/>
|
|
BF_0xFB11F690 = 84,<br/>
|
|
BF_0xD208A9AD = 85,<br/>
|
|
BF_AllowDogFighting = 86,<br/>
|
|
BF_0x07A6E531 = 87,<br/>
|
|
BF_0x34F9317B = 88,<br/>
|
|
BF_0x4240F5A9 = 89,<br/>
|
|
BF_0xEE129DBD = 90,<br/>
|
|
BF_0x053AEAD9 = 91<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_TARGET_LOSS_RESPONSE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int responseType
|
|
</summary>
|
|
<remarks>
|
|
enum eTargetLossResponseType<br/>
|
|
{<br/>
|
|
TLR_ExitTask,<br/>
|
|
TLR_NeverLoseTarget,<br/>
|
|
TLR_SearchForTarget<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_PERFORMING_MELEE_ACTION(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_PERFORMING_STEALTH_KILL(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_PERFORMING_A_COUNTER_ATTACK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_PERFORMING_DEPENDENT_COMBO_LIMIT(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_PERFORMING_A_COUNTER_ATTACK(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_BEING_STEALTH_KILLED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MELEE_TARGET_FOR_PED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAS_PED_KILLED_BY_STEALTH(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAS_PED_KILLED_BY_TAKEDOWN(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAS_PED_KNOCKED_OUT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_FLEE_ATTRIBUTES(GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int attributeFlags, BOOL enable
|
|
</summary>
|
|
<remarks>
|
|
bit 1 (0x2) = use vehicle<br/>
|
|
bit 15 (0x8000) = force cower<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_COWER_HASH(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* p1
|
|
</summary>
|
|
<remarks>
|
|
p1: Only "CODE_HUMAN_STAND_COWER" found in the b617d scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_STEERS_AROUND_DEAD_BODIES(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_STEERS_AROUND_PEDS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_STEERS_AROUND_OBJECTS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_STEERS_AROUND_VEHICLES(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_IS_AVOIDED_BY_OTHERS(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_INCREASED_AVOIDANCE_RADIUS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_BLOCKS_PATHING_WHEN_DEAD(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_NO_TIME_DELAY_BEFORE_SHOT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANY_PED_NEAR_POINT(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_PED_AI_AND_ANIMATION_UPDATE(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_HEADING_TOWARDS_POSITION(GTA.Ped,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_PED_VISIBILITY_TRACKING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_PED_VEHICLE_VISIBILITY_TRACKING(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_FLOOD_INVINCIBILITY(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_PED_VEHICLE_VISIBILITY_TRACKING(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_PED_RESTRICTED_VEHICLE_VISIBILITY_TRACKING(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_PED_USE_SMALL_BBOX_VISIBILITY_TRACKING(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TRACKED_PED_VISIBLE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
returns whether or not a ped is visible within your FOV, not this check auto's to false after a certain distance.<br/>
|
|
Target needs to be tracked.. won't work otherwise.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TRACKED_PED_PIXELCOUNT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TRACKED_PED_VISIBILITY(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_TRACKED_PED_PIXELCOUNT(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_TRACKED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PED_RECEIVED_EVENT(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int eventId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_PED_SEE_HATED_PED(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped1, Ped ped2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAN_PED_SEE_PED(GTA.Ped,GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CAN_PED_SEE_HATED_PED(GTA.Ped,GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_PED_SHUFFLE_TO_OR_FROM_TURRET_SEAT(GTA.Ped,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, int* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_PED_SHUFFLE_TO_OR_FROM_EXTRA_SEAT(GTA.Ped,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, int* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_BONE_INDEX(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int boneId
|
|
</summary>
|
|
<remarks>
|
|
no bone= -1<br/>
|
|
boneIds:<br/>
|
|
SKEL_ROOT = 0x0,<br/>
|
|
SKEL_Pelvis = 0x2e28,<br/>
|
|
SKEL_L_Thigh = 0xe39f,<br/>
|
|
SKEL_L_Calf = 0xf9bb,<br/>
|
|
SKEL_L_Foot = 0x3779,<br/>
|
|
SKEL_L_Toe0 = 0x83c,<br/>
|
|
IK_L_Foot = 0xfedd,<br/>
|
|
PH_L_Foot = 0xe175,<br/>
|
|
MH_L_Knee = 0xb3fe,<br/>
|
|
SKEL_R_Thigh = 0xca72,<br/>
|
|
SKEL_R_Calf = 0x9000,<br/>
|
|
SKEL_R_Foot = 0xcc4d,<br/>
|
|
SKEL_R_Toe0 = 0x512d,<br/>
|
|
IK_R_Foot = 0x8aae,<br/>
|
|
PH_R_Foot = 0x60e6,<br/>
|
|
MH_R_Knee = 0x3fcf,<br/>
|
|
RB_L_ThighRoll = 0x5c57,<br/>
|
|
RB_R_ThighRoll = 0x192a,<br/>
|
|
SKEL_Spine_Root = 0xe0fd,<br/>
|
|
SKEL_Spine0 = 0x5c01,<br/>
|
|
SKEL_Spine1 = 0x60f0,<br/>
|
|
SKEL_Spine2 = 0x60f1,<br/>
|
|
SKEL_Spine3 = 0x60f2,<br/>
|
|
SKEL_L_Clavicle = 0xfcd9,<br/>
|
|
SKEL_L_UpperArm = 0xb1c5,<br/>
|
|
SKEL_L_Forearm = 0xeeeb,<br/>
|
|
SKEL_L_Hand = 0x49d9,<br/>
|
|
SKEL_L_Finger00 = 0x67f2,<br/>
|
|
SKEL_L_Finger01 = 0xff9,<br/>
|
|
SKEL_L_Finger02 = 0xffa,<br/>
|
|
SKEL_L_Finger10 = 0x67f3,<br/>
|
|
SKEL_L_Finger11 = 0x1049,<br/>
|
|
SKEL_L_Finger12 = 0x104a,<br/>
|
|
SKEL_L_Finger20 = 0x67f4,<br/>
|
|
SKEL_L_Finger21 = 0x1059,<br/>
|
|
SKEL_L_Finger22 = 0x105a,<br/>
|
|
SKEL_L_Finger30 = 0x67f5,<br/>
|
|
SKEL_L_Finger31 = 0x1029,<br/>
|
|
SKEL_L_Finger32 = 0x102a,<br/>
|
|
SKEL_L_Finger40 = 0x67f6,<br/>
|
|
SKEL_L_Finger41 = 0x1039,<br/>
|
|
SKEL_L_Finger42 = 0x103a,<br/>
|
|
PH_L_Hand = 0xeb95,<br/>
|
|
IK_L_Hand = 0x8cbd,<br/>
|
|
RB_L_ForeArmRoll = 0xee4f,<br/>
|
|
RB_L_ArmRoll = 0x1470,<br/>
|
|
MH_L_Elbow = 0x58b7,<br/>
|
|
SKEL_R_Clavicle = 0x29d2,<br/>
|
|
SKEL_R_UpperArm = 0x9d4d,<br/>
|
|
SKEL_R_Forearm = 0x6e5c,<br/>
|
|
SKEL_R_Hand = 0xdead,<br/>
|
|
SKEL_R_Finger00 = 0xe5f2,<br/>
|
|
SKEL_R_Finger01 = 0xfa10,<br/>
|
|
SKEL_R_Finger02 = 0xfa11,<br/>
|
|
SKEL_R_Finger10 = 0xe5f3,<br/>
|
|
SKEL_R_Finger11 = 0xfa60,<br/>
|
|
SKEL_R_Finger12 = 0xfa61,<br/>
|
|
SKEL_R_Finger20 = 0xe5f4,<br/>
|
|
SKEL_R_Finger21 = 0xfa70,<br/>
|
|
SKEL_R_Finger22 = 0xfa71,<br/>
|
|
SKEL_R_Finger30 = 0xe5f5,<br/>
|
|
SKEL_R_Finger31 = 0xfa40,<br/>
|
|
SKEL_R_Finger32 = 0xfa41,<br/>
|
|
SKEL_R_Finger40 = 0xe5f6,<br/>
|
|
SKEL_R_Finger41 = 0xfa50,<br/>
|
|
SKEL_R_Finger42 = 0xfa51,<br/>
|
|
PH_R_Hand = 0x6f06,<br/>
|
|
IK_R_Hand = 0x188e,<br/>
|
|
RB_R_ForeArmRoll = 0xab22,<br/>
|
|
RB_R_ArmRoll = 0x90ff,<br/>
|
|
MH_R_Elbow = 0xbb0,<br/>
|
|
SKEL_Neck_1 = 0x9995,<br/>
|
|
SKEL_Head = 0x796e,<br/>
|
|
IK_Head = 0x322c,<br/>
|
|
FACIAL_facialRoot = 0xfe2c,<br/>
|
|
FB_L_Brow_Out_000 = 0xe3db,<br/>
|
|
FB_L_Lid_Upper_000 = 0xb2b6,<br/>
|
|
FB_L_Eye_000 = 0x62ac,<br/>
|
|
FB_L_CheekBone_000 = 0x542e,<br/>
|
|
FB_L_Lip_Corner_000 = 0x74ac,<br/>
|
|
FB_R_Lid_Upper_000 = 0xaa10,<br/>
|
|
FB_R_Eye_000 = 0x6b52,<br/>
|
|
FB_R_CheekBone_000 = 0x4b88,<br/>
|
|
FB_R_Brow_Out_000 = 0x54c,<br/>
|
|
FB_R_Lip_Corner_000 = 0x2ba6,<br/>
|
|
FB_Brow_Centre_000 = 0x9149,<br/>
|
|
FB_UpperLipRoot_000 = 0x4ed2,<br/>
|
|
FB_UpperLip_000 = 0xf18f,<br/>
|
|
FB_L_Lip_Top_000 = 0x4f37,<br/>
|
|
FB_R_Lip_Top_000 = 0x4537,<br/>
|
|
FB_Jaw_000 = 0xb4a0,<br/>
|
|
FB_LowerLipRoot_000 = 0x4324,<br/>
|
|
FB_LowerLip_000 = 0x508f,<br/>
|
|
FB_L_Lip_Bot_000 = 0xb93b,<br/>
|
|
FB_R_Lip_Bot_000 = 0xc33b,<br/>
|
|
FB_Tongue_000 = 0xb987,<br/>
|
|
RB_Neck_1 = 0x8b93,<br/>
|
|
IK_Root = 0xdd1c<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_RAGDOLL_BONE_INDEX(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int bone
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ENVEFF_SCALE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
<remarks>
|
|
Values look to be between 0.0 and 1.0<br/>
|
|
From decompiled scripts: 0.0, 0.6, 0.65, 0.8, 1.0<br/>
|
|
You are correct, just looked in IDA it breaks from the function if it's less than 0.0f or greater than 1.0f.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_ENVEFF_SCALE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENABLE_PED_ENVEFF_SCALE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ENVEFF_CPV_ADD(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1
|
|
</summary>
|
|
<remarks>
|
|
In agency_heist3b.c4, its like this 90% of the time:<br/>
|
|
PED::SET_PED_ENVEFF_CPV_ADD(ped, 0.099);<br/>
|
|
PED::SET_PED_ENVEFF_SCALE(ped, 1.0);<br/>
|
|
PED::SET_PED_ENVEFF_CPV_ADD(ped, 87, 81, 68);<br/>
|
|
PED::SET_ENABLE_PED_ENVEFF_SCALE(ped, 1);<br/>
|
|
and its like this 10% of the time:<br/>
|
|
PED::SET_PED_ENVEFF_CPV_ADD(ped, 0.2);<br/>
|
|
PED::SET_PED_ENVEFF_SCALE(ped, 0.65);<br/>
|
|
PED::SET_PED_ENVEFF_COLOR_MODULATOR(ped, 74, 69, 60);<br/>
|
|
PED::SET_ENABLE_PED_ENVEFF_SCALE(ped, 1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ENVEFF_COLOR_MODULATOR(GTA.Ped,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1, int p2, int p3
|
|
</summary>
|
|
<remarks>
|
|
Something related to the environmental effects natives.<br/>
|
|
In the "agency_heist3b" script, p1 - p3 are always under 100 - usually they are {87, 81, 68}. If SET_PED_ENVEFF_SCALE is set to 0.65 (instead of the usual 1.0), they use {74, 69, 60}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_EMISSIVE_SCALE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float intensity
|
|
</summary>
|
|
<remarks>
|
|
intensity: 0.0f - 1.0f<br/>
|
|
This native sets the emissive intensity for the given ped. It is used for different 'glow' levels on illuminated clothing.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_REFLECTION_INTENSITY(GTA.Ped,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_EMISSIVE_SCALE(GTA.Ped,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_ILLUMINATED_CLOTHING_GLOW_INTENSITY(GTA.Ped,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_EMISSIVE_SCALE(GTA.Ped,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_EMISSIVE_INTENSITY(GTA.Ped,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_EMISSIVE_SCALE(GTA.Ped,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_EMISSIVE_SCALE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Use 0x4E90D746056E273D to set the illuminated clothing glow intensity for a specific ped.<br/>
|
|
Returns a float between 0.0 and 1.0 representing the current illuminated clothing glow intensity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_REFLECTION_INTENSITY(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_EMISSIVE_SCALE(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_ILLUMINATED_CLOTHING_GLOW_INTENSITY(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_EMISSIVE_SCALE(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_EMISSIVE_INTENSITY(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_EMISSIVE_SCALE(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SHADER_READY(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_SHADER_EFFECT_VALID(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_SHADER_READY(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ENABLE_CREW_EMBLEM(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_RAGDOLL_BOUNDS_UPDATE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AO_BLOB_RENDERING(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enable/disable ped shadow (ambient occlusion). <see href='https://gfycat.com/thankfulesteemedgecko'>https://gfycat.com/thankfulesteemedgecko</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SHELTERED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_SYNCHRONIZED_SCENE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float roll, float pitch, float yaw, int p6
|
|
</summary>
|
|
<remarks>
|
|
p6 always 2 (but it doesnt seem to matter...)<br/>
|
|
roll and pitch 0<br/>
|
|
yaw to Ped.rotation<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_SYNCHRONIZED_SCENE_AT_MAP_OBJECT(System.Single,System.Single,System.Single,System.Single,System.UInt32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_SYNCHRONIZED_SCENE_2(System.Single,System.Single,System.Single,System.Single,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_SYNCHRONIZED_SCENE_AT_MAP_OBJECT(System.Single,System.Single,System.Single,System.Single,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SYNCHRONIZED_SCENE_RUNNING(System.Int32)">
|
|
<summary>
|
|
Parameters: int sceneId
|
|
</summary>
|
|
<remarks>
|
|
Returns true if a synchronized scene is running<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SYNCHRONIZED_SCENE_ORIGIN(System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: int sceneID, float x, float y, float z, float roll, float pitch, float yaw, BOOL p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SYNCHRONIZED_SCENE_PHASE(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int sceneID, float phase
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SYNCHRONIZED_SCENE_PHASE(System.Int32)">
|
|
<summary>
|
|
Parameters: int sceneID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SYNCHRONIZED_SCENE_RATE(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int sceneID, float rate
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SYNCHRONIZED_SCENE_RATE(System.Int32)">
|
|
<summary>
|
|
Parameters: int sceneID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SYNCHRONIZED_SCENE_LOOPED(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int sceneID, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SYNCHRONIZED_SCENE_LOOPED(System.Int32)">
|
|
<summary>
|
|
Parameters: int sceneID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int sceneID, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SYNCHRONIZED_SCENE_OCCLUSION_PORTAL(System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME(System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SYNCHRONIZED_SCENE_HOLD_LAST_FRAME(System.Int32)">
|
|
<summary>
|
|
Parameters: int sceneID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_SYNCHRONIZED_SCENE_TO_ENTITY(System.Int32,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: int sceneID, Entity entity, int boneIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_SYNCHRONIZED_SCENE(System.Int32)">
|
|
<summary>
|
|
Parameters: int sceneID
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TAKE_OWNERSHIP_OF_SYNCHRONIZED_SCENE(System.Int32)">
|
|
<summary>
|
|
Parameters: int scene
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISPOSE_SYNCHRONIZED_SCENE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TAKE_OWNERSHIP_OF_SYNCHRONIZED_SCENE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_PED_MOTION_STATE(GTA.Ped,System.UInt32,System.Boolean,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash motionStateHash, BOOL p2, int p3, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
Regarding p2, p3 and p4: Most common is 0, 0, 0); followed by 0, 1, 0); and 1, 1, 0); in R* scripts. p4 is very rarely something other than 0.<br/>
|
|
enum eMotionState // 0x92A659FE<br/>
|
|
{<br/>
|
|
MotionState_None = 0xEE717723,<br/>
|
|
MotionState_Idle = 0x9072A713,<br/>
|
|
MotionState_Walk = 0xD827C3DB,<br/>
|
|
MotionState_Run = 0xFFF7E7A4,<br/>
|
|
MotionState_Sprint = 0xBD8817DB,<br/>
|
|
MotionState_Crouch_Idle = 0x43FB099E,<br/>
|
|
MotionState_Crouch_Walk = 0x08C31A98,<br/>
|
|
MotionState_Crouch_Run = 0x3593CF09,<br/>
|
|
MotionState_DoNothing = 0x0EC17E58,<br/>
|
|
MotionState_AnimatedVelocity = 0x551AAC43,<br/>
|
|
MotionState_InVehicle = 0x94D9D58D,<br/>
|
|
MotionState_Aiming = 0x3F67C6AF,<br/>
|
|
MotionState_Diving_Idle = 0x4848CDED,<br/>
|
|
MotionState_Diving_Swim = 0x916E828C,<br/>
|
|
MotionState_Swimming_TreadWater = 0xD1BF11C7,<br/>
|
|
MotionState_Dead = 0x0DBB071C,<br/>
|
|
MotionState_Stealth_Idle = 0x422D7A25,<br/>
|
|
MotionState_Stealth_Walk = 0x042AB6A2,<br/>
|
|
MotionState_Stealth_Run = 0xFB0B79E1,<br/>
|
|
MotionState_Parachuting = 0xBAC0F10B,<br/>
|
|
MotionState_ActionMode_Idle = 0xDA40A0DC,<br/>
|
|
MotionState_ActionMode_Walk = 0xD2905EA7,<br/>
|
|
MotionState_ActionMode_Run = 0x31BADE14,<br/>
|
|
MotionState_Jetpack = 0x535E6A5E<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_CURRENT_MOVE_BLEND_RATIO(GTA.Ped,System.Single*,System.Single*)">
|
|
<summary>
|
|
Parameters: Ped ped, float* speedX, float* speedY
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_CURRENT_MOVEMENT_SPEED(GTA.Ped,System.Single*,System.Single*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_CURRENT_MOVE_BLEND_RATIO(GTA.Ped,System.Single*,System.Single*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MAX_MOVE_BLEND_RATIO(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MIN_MOVE_BLEND_RATIO(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MOVE_RATE_OVERRIDE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
<remarks>
|
|
Min: 0.00<br/>
|
|
Max: 10.00<br/>
|
|
Can be used in combo with fast run cheat.<br/>
|
|
When value is set to 10.00:<br/>
|
|
Sprinting without fast run cheat: 66 m/s<br/>
|
|
Sprinting with fast run cheat: 77 m/s<br/>
|
|
Needs to be looped!<br/>
|
|
Note: According to IDA for the Xbox360 xex, when they check bgt they seem to have the min to 0.0f, but the max set to 1.15f not 10.0f.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_MOVE_RATE_IN_WATER_OVERRIDE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PED_HAS_SEXINESS_FLAG_SET(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int sexinessFlag
|
|
</summary>
|
|
<remarks>
|
|
Checks if the specified sexiness flag is set<br/>
|
|
enum eSexinessFlags<br/>
|
|
{<br/>
|
|
SF_JEER_AT_HOT_PED = 0,<br/>
|
|
SF_HURRIEDFEMALES_SEXY = 1,<br/>
|
|
SF_HOT_PERSON = 2,<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_NEARBY_VEHICLES(GTA.Ped,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any* sizeAndVehs
|
|
</summary>
|
|
<remarks>
|
|
Returns size of array, passed into the second variable.<br/>
|
|
See below for usage information.<br/>
|
|
This function actually requires a struct, where the first value is the maximum number of elements to return. Here is a sample of how I was able to get it to work correctly, without yet knowing the struct format.<br/>
|
|
//Setup the array<br/>
|
|
const int numElements = 10;<br/>
|
|
const int arrSize = numElements * 2 + 2;<br/>
|
|
Any veh[arrSize];<br/>
|
|
//0 index is the size of the array<br/>
|
|
veh[0] = numElements;<br/>
|
|
int count = PED::GET_PED_NEARBY_VEHICLES(PLAYER::PLAYER_PED_ID(), veh);<br/>
|
|
if (veh != NULL)<br/>
|
|
{<br/>
|
|
//Simple loop to go through results<br/>
|
|
for (int i = 0; i &lt; count; i++)<br/>
|
|
{<br/>
|
|
int offsettedID = i * 2 + 2;<br/>
|
|
//Make sure it exists<br/>
|
|
if (veh[offsettedID] != NULL && ENTITY::DOES_ENTITY_EXIST(veh[offsettedID]))<br/>
|
|
{<br/>
|
|
//Do something<br/>
|
|
}<br/>
|
|
}<br/>
|
|
} <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_NEARBY_PEDS(GTA.Ped,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Any* sizeAndPeds, int ignore
|
|
</summary>
|
|
<remarks>
|
|
sizeAndPeds - is a pointer to an array. The array is filled with peds found nearby the ped supplied to the first argument.<br/>
|
|
ignore - ped type to ignore<br/>
|
|
Return value is the number of peds found and added to the array passed.<br/>
|
|
-----------------------------------<br/>
|
|
To make this work in most menu bases at least in C++ do it like so,<br/>
|
|
Formatted Example: <see href='https://pastebin.com/D8an9wwp'>https://pastebin.com/D8an9wwp</see><br/>
|
|
-----------------------------------<br/>
|
|
Example: gtaforums.com/topic/789788-function-args-to-pedget-ped-nearby-peds/?p=1067386687<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAVE_ALL_STREAMING_REQUESTS_COMPLETED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_STREAMED_PED_ASSETS_LOADED(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAVE_ALL_STREAMING_REQUESTS_COMPLETED(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_USING_ACTION_MODE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_USING_ACTION_MODE(GTA.Ped,System.Boolean,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, int p2, const char* action
|
|
</summary>
|
|
<remarks>
|
|
p2 is usually -1 in the scripts. action is either 0 or "DEFAULT_ACTION".<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOVEMENT_MODE_OVERRIDE(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* name
|
|
</summary>
|
|
<remarks>
|
|
name: "MP_FEMALE_ACTION" found multiple times in the b617d scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAPSULE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
<remarks>
|
|
Overrides the ped's collision capsule radius for the current tick.<br/>
|
|
Must be called every tick to be effective.<br/>
|
|
Setting this to 0.001 will allow warping through some objects.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_PEDHEADSHOT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
gtaforums.com/topic/885580-ped-headshotmugshot-txd/<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_PEDHEADSHOT_HIRES(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REGISTER_PEDHEADSHOT_3(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REGISTER_PEDHEADSHOT_HIRES(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_PEDHEADSHOT_TRANSPARENT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Similar to REGISTER_PEDHEADSHOT but creates a transparent background instead of black. Example: <see href='https://i.imgur.com/iHz8ztn.png'>https://i.imgur.com/iHz8ztn.png</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNREGISTER_PEDHEADSHOT(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
<remarks>
|
|
gtaforums.com/topic/885580-ped-headshotmugshot-txd/<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PEDHEADSHOT_VALID(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
<remarks>
|
|
gtaforums.com/topic/885580-ped-headshotmugshot-txd/<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PEDHEADSHOT_READY(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
<remarks>
|
|
gtaforums.com/topic/885580-ped-headshotmugshot-txd/<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PEDHEADSHOT_TXD_STRING(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
<remarks>
|
|
gtaforums.com/topic/885580-ped-headshotmugshot-txd/<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_PEDHEADSHOT_IMG_UPLOAD(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_PEDHEADSHOT_IMG_UPLOAD(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_HEATSCALE_OVERRIDE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float heatScale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_PED_HEATSCALE_OVERRIDE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPAWNPOINTS_START_SEARCH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, int interiorFlags, float scale, int duration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPAWNPOINTS_START_SEARCH_IN_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float width, int interiorFlags, float scale, int duration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPAWNPOINTS_GET_SEARCH_RESULT(System.Int32,System.Single*,System.Single*,System.Single*)">
|
|
<summary>
|
|
Parameters: int randomInt, float* x, float* y, float* z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPAWNPOINTS_GET_SEARCH_RESULT_FLAGS(System.Int32,System.Int32*)">
|
|
<summary>
|
|
Parameters: int p0, int* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IK_TARGET(GTA.Ped,System.Int32,GTA.Entity,System.Int32,System.Single,System.Single,System.Single,System.IntPtr,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_INSTANT_LEG_IK_SETUP(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_ACTION_MODE_ASSET(System.String)">
|
|
<summary>
|
|
Parameters: const char* asset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ACTION_MODE_ASSET_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* asset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ACTION_MODE_ASSET(System.String)">
|
|
<summary>
|
|
Parameters: const char* asset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_STEALTH_MODE_ASSET(System.String)">
|
|
<summary>
|
|
Parameters: const char* asset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_STEALTH_MODE_ASSET_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* asset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_STEALTH_MODE_ASSET(System.String)">
|
|
<summary>
|
|
Parameters: const char* asset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_LOD_MULTIPLIER(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_LOSE_PROPS_ON_DAMAGE(GTA.Ped,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCE_FOOTSTEP_UPDATE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCE_STEP_TYPE(GTA.Ped,System.Boolean,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1, int type, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANY_HOSTILE_PED_NEAR_POINT(GTA.Ped,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_PLAY_IN_CAR_IDLES(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles config flag CPED_CONFIG_FLAG_CanPlayInCarIdles.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_CAN_PLAY_IN_CAR_IDLES(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_CAN_PLAY_IN_CAR_IDLES(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TARGET_PED_IN_PERCEPTION_AREA(GTA.Ped,GTA.Ped,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped targetPed, float p2, float p3, float p4, float p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_POP_CONTROL_SPHERE_THIS_FRAME(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float min, float max
|
|
</summary>
|
|
<remarks>
|
|
Min and max are usually 100.0 and 200.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_ZERO_MASS_IN_COLLISIONS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_HIGH_FALL_DEATH(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DISABLE_PED_FALL_DAMAGE(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_HIGH_FALL_DEATH(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PHONE_PALETTE_IDX(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_STEER_BIAS(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_STEER_BIAS(GTA.Ped,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_STEER_BIAS(GTA.Ped,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SWITCHING_WEAPON(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped Ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_SWAPPING_WEAPON(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_SWITCHING_WEAPON(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_TREATED_AS_FRIENDLY(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_PED_MAP_COLLISION(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_MP_LIGHT(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENABLE_SCUBA_GEAR_LIGHT(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ENABLE_MP_LIGHT(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MP_LIGHT_ENABLED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_SCUBA_GEAR_LIGHT_ENABLED(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MP_LIGHT_ENABLED(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_COVER_POINT_FOR_PED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_FACIAL_CLIPSET_OVERRIDE(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_COVER_POINT_FOR_PED(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_STUNT_JUMP_CAMERA(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_ROPE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Single,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float rotX, float rotY, float rotZ, float length, int ropeType, float maxLength, float minLength, float windingSpeed, BOOL p11, BOOL p12, BOOL rigid, float p14, BOOL breakWhenShot, Any* unkPtr
|
|
</summary>
|
|
<remarks>
|
|
Creates a rope at the specific position, that extends in the specified direction when not attached to any entities.<br/>
|
|
__<br/>
|
|
Add_Rope(pos.x,pos.y,pos.z,0.0,0.0,0.0,20.0,4,20.0,1.0,0.0,false,false,false,5.0,false,NULL)<br/>
|
|
When attached, Position&lt;vector&gt; does not matter<br/>
|
|
When attached, Angle&lt;vector&gt; does not matter<br/>
|
|
Rope Type:<br/>
|
|
4 and bellow is a thick rope<br/>
|
|
5 and up are small metal wires<br/>
|
|
0 crashes the game<br/>
|
|
Max_length - Rope is forced to this length, generally best to keep this the same as your rope length.<br/>
|
|
windingSpeed - Speed the Rope is being winded, using native START_ROPE_WINDING. Set positive for winding and negative for unwinding.<br/>
|
|
Rigid - If max length is zero, and this is set to false the rope will become rigid (it will force a specific distance, what ever length is, between the objects).<br/>
|
|
breakable - Whether or not shooting the rope will break it.<br/>
|
|
unkPtr - unknown ptr, always 0 in orig scripts<br/>
|
|
__<br/>
|
|
Lengths can be calculated like so:<br/>
|
|
float distance = abs(x1 - x2) + abs(y1 - y2) + abs(z1 - z2); // Rope length<br/>
|
|
NOTES:<br/>
|
|
Rope does NOT interact with anything you attach it to, in some cases it make interact with the world AFTER it breaks (seems to occur if you set the type to -1).<br/>
|
|
Rope will sometimes contract and fall to the ground like you'd expect it to, but since it doesn't interact with the world the effect is just jaring.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_ROPE(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_CHILD_ROPE(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_ROPE_EXIST(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_DRAW_ENABLED(System.Int32*,System.Boolean)">
|
|
<summary>
|
|
Parameters: int* ropeId, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_DRAW_SHADOW_ENABLED(System.Int32*,System.Boolean)">
|
|
<summary>
|
|
Parameters: int* ropeId, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOAD_ROPE_DATA(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int ropeId, const char* rope_preset
|
|
</summary>
|
|
<remarks>
|
|
Rope presets can be found in the gamefiles. One example is "ropeFamily3", it is NOT a hash but rather a string.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PIN_ROPE_VERTEX(System.Int32,System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int ropeId, int vertex, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNPIN_ROPE_VERTEX(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId, int vertex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ROPE_VERTEX_COUNT(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_ENTITIES_TO_ROPE(System.Int32,GTA.Entity,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int ropeId, Entity ent1, Entity ent2, float ent1_x, float ent1_y, float ent1_z, float ent2_x, float ent2_y, float ent2_z, float length, BOOL p10, BOOL p11, Any* p12, Any* p13
|
|
</summary>
|
|
<remarks>
|
|
Attaches entity 1 to entity 2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_ROPE_TO_ENTITY(System.Int32,GTA.Entity,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: int ropeId, Entity entity, float x, float y, float z, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_ROPE_FROM_ENTITY(System.Int32,GTA.Entity)">
|
|
<summary>
|
|
Parameters: int ropeId, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_SET_UPDATE_PINVERTS(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_SET_UPDATE_ORDER(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int ropeId, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_SET_SMOOTH_REELIN(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int ropeId, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ROPE_ATTACHED_AT_BOTH_ENDS(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ROPE_LAST_VERTEX_COORD(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ROPE_VERTEX_COORD(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId, int vertex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_ROPE_WINDING(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_ROPE_WINDING(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_ROPE_UNWINDING_FRONT(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_ROPE_UNWINDING_FRONT(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_CONVERT_TO_SIMPLE(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_LOAD_TEXTURES">
|
|
<remarks>
|
|
Loads rope textures for all ropes in the current scene.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_UNLOAD_TEXTURES">
|
|
<remarks>
|
|
Unloads rope textures for all ropes in the current scene.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SCRIPT_OWN_ROPE(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_ROPE_BELONG_TO_THIS_SCRIPT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_SCRIPT_OWN_ROPE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_ATTACH_VIRTUAL_BOUND_GEOM(System.Int32,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int ropeId, int p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, float p10, float p11, float p12, float p13
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_CHANGE_SCRIPT_OWNER(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_SET_REFFRAMEVELOCITY_COLLIDERORDER(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_GET_DISTANCE_BETWEEN_ENDS(System.Int32)">
|
|
<summary>
|
|
Parameters: int ropeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ROPE_LENGTH(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ROPE_GET_DISTANCE_BETWEEN_ENDS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_FORCE_LENGTH(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int ropeId, float length
|
|
</summary>
|
|
<remarks>
|
|
Forces a rope to a certain length.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROPE_RESET_LENGTH(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int ropeId, float length
|
|
</summary>
|
|
<remarks>
|
|
Reset a rope to a certain length.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.APPLY_IMPULSE_TO_CLOTH(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ, float vecX, float vecY, float vecZ, float impulse
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DAMPING(GTA.Entity,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, int vertex, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVATE_PHYSICS(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CGOFFSET(GTA.Entity,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CGOFFSET(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CG_AT_BOUNDCENTER(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BREAK_ENTITY_GLASS(GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, Any p9, BOOL p10
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_ENTITY_A_FRAG(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_ENTITY_HAVE_FRAG_INST(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_ENTITY_A_FRAG(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HAS_OBJECT_FRAG_INST(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_ENTITY_A_FRAG(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_BREAKING(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_DISABLE_BREAKING(System.Int32)">
|
|
<summary>
|
|
Parameters: Object @object
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_FRAG_DAMAGE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Object @object, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USE_KINEMATIC_PHYSICS(GTA.Entity,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
PED_RAGDOLL_BUMP Proof?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ENTITY_PROOF_UNK(GTA.Entity,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_USE_KINEMATIC_PHYSICS(GTA.Entity,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IN_STUNT_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IN_ARENA_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Related to the lower-end of a vehicles fTractionCurve, e.g., from standing starts and acceleration from low/zero speeds.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_LAUNCH_CONTROL_ENABLED(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_IN_ARENA_MODE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_PED(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Gets the ped for a specified player index.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_PED_SCRIPT_INDEX(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Does the same like PLAYER::GET_PLAYER_PED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_MODEL(GTA.Player,System.UInt32)">
|
|
<summary>
|
|
Parameters: Player player, Hash model
|
|
</summary>
|
|
<remarks>
|
|
Set the model for a specific Player. Be aware that this will destroy the current Ped for the Player and create a new one, any reference to the old ped should be reset<br/>
|
|
Make sure to request the model first and wait until it has loaded.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CHANGE_PLAYER_PED(GTA.Player,GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, Ped ped, BOOL p2, BOOL resetDamage
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_RGB_COLOUR(GTA.Player,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, int* r, int* g, int* b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_PLAYERS">
|
|
<remarks>
|
|
Gets the number of players in the current session.<br/>
|
|
If not multiplayer, always returns 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_TEAM(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Gets the player's team.<br/>
|
|
Does nothing in singleplayer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_TEAM(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int team
|
|
</summary>
|
|
<remarks>
|
|
Set player team on deathmatch and last team standing..<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_PLAYERS_IN_TEAM(System.Int32)">
|
|
<summary>
|
|
Parameters: int team
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUMBER_OF_PLAYERS_IN_TEAM(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_PLAYERS_IN_TEAM(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_NAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WANTED_LEVEL_RADIUS(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Remnant from GTA IV. Does nothing in GTA V.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_WANTED_CENTRE_POSITION(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_WANTED_CENTRE_POSITION(GTA.Player,GTA.Math.Vector3*,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, Vector3* position, BOOL p2, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
# Predominant call signatures<br/>
|
|
PLAYER::SET_PLAYER_WANTED_CENTRE_POSITION(PLAYER::PLAYER_ID(), ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1));<br/>
|
|
# Parameter value ranges<br/>
|
|
P0: PLAYER::PLAYER_ID()<br/>
|
|
P1: ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1)<br/>
|
|
P2: Not set by any call<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WANTED_LEVEL_THRESHOLD(System.Int32)">
|
|
<summary>
|
|
Parameters: int wantedLevel
|
|
</summary>
|
|
<remarks>
|
|
Drft<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_WANTED_LEVEL(GTA.Player,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, int wantedLevel, BOOL disableNoMission
|
|
</summary>
|
|
<remarks>
|
|
Call SET_PLAYER_WANTED_LEVEL_NOW for immediate effect<br/>
|
|
wantedLevel is an integer value representing 0 to 5 stars even though the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files<br/>
|
|
disableNoMission- Disables When Off Mission- appears to always be false<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_WANTED_LEVEL_NO_DROP(GTA.Player,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, int wantedLevel, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
p2 is always false in R* scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_WANTED_LEVEL_NOW(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Forces any pending wanted level to be applied to the specified player immediately.<br/>
|
|
Call SET_PLAYER_WANTED_LEVEL with the desired wanted level, followed by SET_PLAYER_WANTED_LEVEL_NOW.<br/>
|
|
Second parameter is unknown (always false).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_PLAYER_FLASHING_STARS_ABOUT_TO_DROP(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_PLAYER_STARS_GREYED_OUT(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_WANTED_AND_HAS_BEEN_SEEN_BY_COPS(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISPATCH_COPS_FOR_PLAYER(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_WANTED_LEVEL_GREATER(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int wantedLevel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PLAYER_WANTED_LEVEL(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
This executes at the same as speed as PLAYER::SET_PLAYER_WANTED_LEVEL(player, 0, false);<br/>
|
|
PLAYER::GET_PLAYER_WANTED_LEVEL(player); executes in less than half the time. Which means that it's worth first checking if the wanted level needs to be cleared before clearing. However, this is mostly about good code practice and can important in other situations. The difference in time in this example is negligible. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_DEAD(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_PRESSING_HORN(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CONTROL(GTA.Player,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, BOOL bHasControl, int flags
|
|
</summary>
|
|
<remarks>
|
|
Flags:<br/>
|
|
SPC_AMBIENT_SCRIPT = (1 &lt;&lt; 1),<br/>
|
|
SPC_CLEAR_TASKS = (1 &lt;&lt; 2),<br/>
|
|
SPC_REMOVE_FIRES = (1 &lt;&lt; 3),<br/>
|
|
SPC_REMOVE_EXPLOSIONS = (1 &lt;&lt; 4),<br/>
|
|
SPC_REMOVE_PROJECTILES = (1 &lt;&lt; 5),<br/>
|
|
SPC_DEACTIVATE_GADGETS = (1 &lt;&lt; 6),<br/>
|
|
SPC_REENABLE_CONTROL_ON_DEATH = (1 &lt;&lt; 7),<br/>
|
|
SPC_LEAVE_CAMERA_CONTROL_ON = (1 &lt;&lt; 8),<br/>
|
|
SPC_ALLOW_PLAYER_DAMAGE = (1 &lt;&lt; 9),<br/>
|
|
SPC_DONT_STOP_OTHER_CARS_AROUND_PLAYER = (1 &lt;&lt; 10),<br/>
|
|
SPC_PREVENT_EVERYBODY_BACKOFF = (1 &lt;&lt; 11),<br/>
|
|
SPC_ALLOW_PAD_SHAKE = (1 &lt;&lt; 12)<br/>
|
|
See: <see href='https://alloc8or.re/gta5/doc/enums/eSetPlayerControlFlag.txt'>https://alloc8or.re/gta5/doc/enums/eSetPlayerControlFlag.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_WANTED_LEVEL(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MAX_WANTED_LEVEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int maxWantedLevel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_POLICE_RADAR_BLIPS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If toggle is set to false:<br/>
|
|
The police won't be shown on the (mini)map<br/>
|
|
If toggle is set to true:<br/>
|
|
The police will be shown on the (mini)map<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_POLICE_IGNORE_PLAYER(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
The player will be ignored by the police if toggle is set to true<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_PLAYING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Checks whether the specified player has a Ped, the Ped is not dead, is not injured and is not arrested.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EVERYONE_IGNORE_PLAYER(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_RANDOM_PEDS_FLEE(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HUD_ANIM_STOP_LEVEL(GTA.Player,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE(GTA.Player,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
- This is called after SET_ALL_RANDOM_PEDS_FLEE_THIS_FRAME<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AREAS_GENERATOR_ORIENTATION(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ALL_NEUTRAL_RANDOM_PEDS_FLEE_THIS_FRAME(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LAW_PEDS_CAN_ATTACK_NON_WANTED_PLAYER_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IGNORE_LOW_PRIORITY_SHOCKING_EVENTS(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WANTED_LEVEL_MULTIPLIER(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WANTED_LEVEL_DIFFICULTY(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float difficulty
|
|
</summary>
|
|
<remarks>
|
|
Max value is 1.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_WANTED_LEVEL_DIFFICULTY(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WANTED_LEVEL_PAROLE_DURATION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_WANTED_LEVEL_TIME_TO_ESCAPE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WANTED_LEVEL_HIDDEN_ESCAPE_TIME(GTA.Player,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int wantedLevel, int lossTime
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WANTED_LEVEL_HIDDEN_EVASION_TIME(GTA.Player,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WANTED_LEVEL_HIDDEN_ESCAPE_TIME(GTA.Player,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_WANTED_LEVEL_HIDDEN_ESCAPE_TIME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_WANTED_LEVEL_HIDDEN_EVASION_TIME(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESET_WANTED_LEVEL_HIDDEN_ESCAPE_TIME(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_FIRING_AMNESTY(System.Int32)">
|
|
<summary>
|
|
Parameters: int duration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPORT_CRIME(GTA.Player,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int crimeType, int wantedLvlThresh
|
|
</summary>
|
|
<remarks>
|
|
PLAYER::REPORT_CRIME(PLAYER::PLAYER_ID(), 37, PLAYER::GET_WANTED_LEVEL_THRESHOLD(1));<br/>
|
|
From am_armybase.ysc.c4:<br/>
|
|
PLAYER::REPORT_CRIME(PLAYER::PLAYER_ID(4), 36, PLAYER::GET_WANTED_LEVEL_THRESHOLD(4));<br/>
|
|
-----<br/>
|
|
This was taken from the GTAV.exe v1.334. The function is called sub_140592CE8. For a full decompilation of the function, see here: <see href='https://pastebin.com/09qSMsN7'>https://pastebin.com/09qSMsN7</see> <br/>
|
|
-----<br/>
|
|
crimeType:<br/>
|
|
1: Firearms possession<br/>
|
|
2: Person running a red light ("5-0-5")<br/>
|
|
3: Reckless driver<br/>
|
|
4: Speeding vehicle (a "5-10")<br/>
|
|
5: Traffic violation (a "5-0-5")<br/>
|
|
6: Motorcycle rider without a helmet<br/>
|
|
7: Vehicle theft (a "5-0-3")<br/>
|
|
8: Grand Theft Auto<br/>
|
|
9: ???<br/>
|
|
10: ???<br/>
|
|
11: Assault on a civilian (a "2-40")<br/>
|
|
12: Assault on an officer<br/>
|
|
13: Assault with a deadly weapon (a "2-45")<br/>
|
|
14: Officer shot (a "2-45")<br/>
|
|
15: Pedestrian struck by a vehicle<br/>
|
|
16: Officer struck by a vehicle<br/>
|
|
17: Helicopter down (an "AC"?)<br/>
|
|
18: Civilian on fire (a "2-40")<br/>
|
|
19: Officer set on fire (a "10-99")<br/>
|
|
20: Car on fire<br/>
|
|
21: Air unit down (an "AC"?)<br/>
|
|
22: An explosion (a "9-96")<br/>
|
|
23: A stabbing (a "2-45") (also something else I couldn't understand)<br/>
|
|
24: Officer stabbed (also something else I couldn't understand)<br/>
|
|
25: Attack on a vehicle ("MDV"?)<br/>
|
|
26: Damage to property<br/>
|
|
27: Suspect threatening officer with a firearm<br/>
|
|
28: Shots fired<br/>
|
|
29: ???<br/>
|
|
30: ???<br/>
|
|
31: ???<br/>
|
|
32: ???<br/>
|
|
33: ???<br/>
|
|
34: A "2-45"<br/>
|
|
35: ???<br/>
|
|
36: A "9-25"<br/>
|
|
37: ???<br/>
|
|
38: ???<br/>
|
|
39: ???<br/>
|
|
40: ???<br/>
|
|
41: ???<br/>
|
|
42: ???<br/>
|
|
43: Possible disturbance<br/>
|
|
44: Civilian in need of assistance<br/>
|
|
45: ???<br/>
|
|
46: ???<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SUPPRESS_CRIME_THIS_FRAME(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int crimeType
|
|
</summary>
|
|
<remarks>
|
|
crimeType: see REPORT_CRIME<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SWITCH_CRIME_TYPE(GTA.Player,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SUPPRESS_CRIME_THIS_FRAME(GTA.Player,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_WANTED_POSITION_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
This native is used in both singleplayer and multiplayer scripts.<br/>
|
|
Always used like this in scripts<br/>
|
|
PLAYER::UPDATE_WANTED_POSITION_THIS_FRAME(PLAYER::PLAYER_ID());<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SUPPRESS_LOSING_WANTED_LEVEL_IF_HIDDEN_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
This has been found in use in the decompiled files.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_EVASION_HUD_IF_DISABLING_HIDDEN_EVASION_THIS_FRAME(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_START_HIDDEN_EVASION(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
This has been found in use in the decompiled files.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SUPPRESS_WITNESSES_CALLING_POLICE_THIS_FRAME(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPORT_POLICE_SPOTTED_PLAYER(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LAW_RESPONSE_DELAY_OVERRIDE(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
<remarks>
|
|
PLAYER::SET_LAW_RESPONSE_DELAY_OVERRIDE(rPtr((&l_122) + 71)); // Found in decompilation<br/>
|
|
***<br/>
|
|
In "am_hold_up.ysc" used once:<br/>
|
|
l_8d._f47 = MISC::GET_RANDOM_FLOAT_IN_RANGE(18.0, 28.0);<br/>
|
|
PLAYER::SET_LAW_RESPONSE_DELAY_OVERRIDE((l_8d._f47));<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_LAW_RESPONSE_DELAY_OVERRIDE">
|
|
<remarks>
|
|
2 matches in 1 script - am_hold_up<br/>
|
|
Used in multiplayer scripts?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_PLAYER_START_MISSION(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_READY_FOR_CUTSCENE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_TARGETTING_ENTITY(GTA.Player,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Player player, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_TARGET_ENTITY(GTA.Player,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, Entity* entity
|
|
</summary>
|
|
<remarks>
|
|
Assigns the handle of locked-on melee target to *entity that you pass it.<br/>
|
|
Returns false if no entity found.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_FREE_AIMING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Gets a value indicating whether the specified player is currently aiming freely.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_FREE_AIMING_AT_ENTITY(GTA.Player,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Player player, Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Gets a value indicating whether the specified player is currently aiming freely at the specified entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_PLAYER_IS_FREE_AIMING_AT(GTA.Player,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, Entity* entity
|
|
</summary>
|
|
<remarks>
|
|
Returns TRUE if it found an entity in your crosshair within range of your weapon. Assigns the handle of the target to the *entity that you pass it.<br/>
|
|
Returns false if no entity found.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_LOCKON_RANGE_OVERRIDE(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float range
|
|
</summary>
|
|
<remarks>
|
|
Affects the range of auto aim target.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CAN_DO_DRIVE_BY(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Set whether this player should be able to do drive-bys.<br/>
|
|
"A drive-by is when a ped is aiming/shooting from vehicle. This includes middle finger taunts. By setting this value to false I confirm the player is unable to do all that. Tested on tick."<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CAN_BE_HASSLED_BY_GANGS(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets whether this player can be hassled by gangs.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CAN_USE_COVER(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets whether this player can take cover.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MAX_WANTED_LEVEL">
|
|
<remarks>
|
|
Gets the maximum wanted level the player can get.<br/>
|
|
Ranges from 0 to 5.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_TARGETTING_ANYTHING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_SPRINT(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PLAYER_STAMINA(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESTORE_PLAYER_STAMINA(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_SPRINT_STAMINA_REMAINING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_SPRINT_TIME_REMAINING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_UNDERWATER_TIME_REMAINING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_UNDERWATER_BREATH_PERCENT_REMAINING(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_UNDERWATER_TIME_REMAINING(GTA.Player,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_UNDERWATER_BREATH_PERCENT_REMAINING(GTA.Player,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_GROUP(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Returns the group ID the player is member of.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_MAX_ARMOUR(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_CONTROL_ON(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Can the player control himself, used to disable controls for player for things like a cutscene.<br/>
|
|
---<br/>
|
|
You can't disable controls with this, use SET_PLAYER_CONTROL(...) for this. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ARE_CAMERA_CONTROLS_DISABLED">
|
|
<remarks>
|
|
Returns true when the player is not able to control the cam i.e. when running a benchmark test, switching the player or viewing a cutscene.<br/>
|
|
Note: I am not 100% sure if the native actually checks if the cam control is disabled but it seems promising.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PLAYER_CAM_CONTROL_DISABLED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ARE_CAMERA_CONTROLS_DISABLED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_SCRIPT_CONTROL_ON(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_CLIMBING(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Returns TRUE if the player ('s ped) is climbing at the moment.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_BEING_ARRESTED(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL atArresting
|
|
</summary>
|
|
<remarks>
|
|
Return true while player is being arrested / busted.<br/>
|
|
If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control)<br/>
|
|
If atArresting is set to 0, this function will return 1 only when the busted screen is shown.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PLAYER_ARREST_STATE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYERS_LAST_VEHICLE">
|
|
<remarks>
|
|
Alternative: GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID(), 1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_INDEX">
|
|
<remarks>
|
|
Returns the same as PLAYER_ID and NETWORK_PLAYER_ID_TO_INT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INT_TO_PLAYERINDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
<remarks>
|
|
Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INT_TO_PARTICIPANTINDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
<remarks>
|
|
Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).<br/>
|
|
--------------------------------------------------------<br/>
|
|
if (NETWORK::NETWORK_IS_PARTICIPANT_ACTIVE(PLAYER::INT_TO_PARTICIPANTINDEX(i)))<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_SINCE_PLAYER_HIT_VEHICLE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_SINCE_PLAYER_HIT_PED(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_SINCE_PLAYER_DROVE_AGAINST_TRAFFIC(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_FREE_FOR_AMBIENT_TASK(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYER_ID">
|
|
<remarks>
|
|
This returns YOUR 'identity' as a Player type.<br/>
|
|
Always returns 0 in story mode.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYER_PED_ID">
|
|
<remarks>
|
|
Returns current player ped<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_PLAYER_ID_TO_INT">
|
|
<remarks>
|
|
Does exactly the same thing as PLAYER_ID()<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_FORCE_CLEANUP_OCCURRED(System.Int32)">
|
|
<summary>
|
|
Parameters: int cleanupFlags
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_CLEANUP(System.Int32)">
|
|
<summary>
|
|
Parameters: int cleanupFlags
|
|
</summary>
|
|
<remarks>
|
|
used with 1,2,8,64,128 in the scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* name, int cleanupFlags
|
|
</summary>
|
|
<remarks>
|
|
PLAYER::FORCE_CLEANUP_FOR_ALL_THREADS_WITH_THIS_NAME("pb_prostitute", 1); // Found in decompilation<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_CLEANUP_FOR_THREAD_WITH_THIS_ID(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int id, int cleanupFlags
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_MAY_ONLY_ENTER_THIS_VEHICLE(GTA.Player,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Player player, Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_MAY_NOT_ENTER_ANY_VEHICLE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_ACHIEVEMENT_TO_PLAYER(System.Int32)">
|
|
<summary>
|
|
Parameters: int achievementId
|
|
</summary>
|
|
<remarks>
|
|
1 - Welcome to Los Santos<br/>
|
|
2 - A Friendship Resurrected<br/>
|
|
3 - A Fair Day's Pay<br/>
|
|
4 - The Moment of Truth<br/>
|
|
5 - To Live or Die in Los Santos<br/>
|
|
6 - Diamond Hard<br/>
|
|
7 - Subversive<br/>
|
|
8 - Blitzed<br/>
|
|
9 - Small Town, Big Job<br/>
|
|
10 - The Government Gimps<br/>
|
|
11 - The Big One!<br/>
|
|
12 - Solid Gold, Baby!<br/>
|
|
13 - Career Criminal<br/>
|
|
14 - San Andreas Sightseer<br/>
|
|
15 - All's Fare in Love and War<br/>
|
|
16 - TP Industries Arms Race<br/>
|
|
17 - Multi-Disciplined<br/>
|
|
18 - From Beyond the Stars<br/>
|
|
19 - A Mystery, Solved<br/>
|
|
20 - Waste Management<br/>
|
|
21 - Red Mist<br/>
|
|
22 - Show Off<br/>
|
|
23 - Kifflom!<br/>
|
|
24 - Three Man Army<br/>
|
|
25 - Out of Your Depth<br/>
|
|
26 - Altruist Acolyte<br/>
|
|
27 - A Lot of Cheddar<br/>
|
|
28 - Trading Pure Alpha<br/>
|
|
29 - Pimp My Sidearm<br/>
|
|
30 - Wanted: Alive Or Alive<br/>
|
|
31 - Los Santos Customs<br/>
|
|
32 - Close Shave<br/>
|
|
33 - Off the Plane<br/>
|
|
34 - Three-Bit Gangster<br/>
|
|
35 - Making Moves<br/>
|
|
36 - Above the Law<br/>
|
|
37 - Numero Uno<br/>
|
|
38 - The Midnight Club<br/>
|
|
39 - Unnatural Selection<br/>
|
|
40 - Backseat Driver<br/>
|
|
41 - Run Like The Wind<br/>
|
|
42 - Clean Sweep<br/>
|
|
43 - Decorated<br/>
|
|
44 - Stick Up Kid<br/>
|
|
45 - Enjoy Your Stay<br/>
|
|
46 - Crew Cut<br/>
|
|
47 - Full Refund<br/>
|
|
48 - Dialling Digits<br/>
|
|
49 - American Dream<br/>
|
|
50 - A New Perspective<br/>
|
|
51 - Be Prepared<br/>
|
|
52 - In the Name of Science<br/>
|
|
53 - Dead Presidents<br/>
|
|
54 - Parole Day<br/>
|
|
55 - Shot Caller<br/>
|
|
56 - Four Way<br/>
|
|
57 - Live a Little<br/>
|
|
58 - Can't Touch This<br/>
|
|
59 - Mastermind<br/>
|
|
60 - Vinewood Visionary<br/>
|
|
61 - Majestic<br/>
|
|
62 - Humans of Los Santos<br/>
|
|
63 - First Time Director<br/>
|
|
64 - Animal Lover<br/>
|
|
65 - Ensemble Piece<br/>
|
|
66 - Cult Movie<br/>
|
|
67 - Location Scout<br/>
|
|
68 - Method Actor<br/>
|
|
69 - Cryptozoologist<br/>
|
|
70 - Getting Started<br/>
|
|
71 - The Data Breaches<br/>
|
|
72 - The Bogdan Problem<br/>
|
|
73 - The Doomsday Scenario<br/>
|
|
74 - A World Worth Saving<br/>
|
|
75 - Orbital Obliteration<br/>
|
|
76 - Elitist<br/>
|
|
77 - Masterminds<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ACHIEVEMENT_PROGRESS(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int achievementId, int progress
|
|
</summary>
|
|
<remarks>
|
|
For Steam.<br/>
|
|
Does nothing and always returns false in the retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ACHIEVEMENT_PROGRESSION(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ACHIEVEMENT_PROGRESS(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ACHIEVEMENT_PROGRESS(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ACHIEVEMENT_PROGRESS(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ACHIEVEMENT_PROGRESS(System.Int32)">
|
|
<summary>
|
|
Parameters: int achievementId
|
|
</summary>
|
|
<remarks>
|
|
For Steam.<br/>
|
|
Always returns 0 in retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ACHIEVEMENT_PROGRESSION(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ACHIEVEMENT_PROGRESS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ACHIEVEMENT_PROGRESS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ACHIEVEMENT_PROGRESS(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ACHIEVEMENT_BEEN_PASSED(System.Int32)">
|
|
<summary>
|
|
Parameters: int achievementId
|
|
</summary>
|
|
<remarks>
|
|
See GIVE_ACHIEVEMENT_TO_PLAYER<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_ONLINE">
|
|
<remarks>
|
|
Returns TRUE if the game is in online mode and FALSE if in offline mode.<br/>
|
|
This is an alias for NETWORK_IS_SIGNED_ONLINE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_LOGGING_IN_NP">
|
|
<remarks>
|
|
this function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISPLAY_SYSTEM_SIGNIN_UI(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
<remarks>
|
|
Purpose of the BOOL currently unknown.<br/>
|
|
Both, true and false, work<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_INVINCIBLE(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Simply sets you as invincible (Health will not deplete).<br/>
|
|
Use 0x733A643B5B0C53C1 instead if you want Ragdoll enabled, which is equal to:<br/>
|
|
*(DWORD *)(playerPedAddress + 0x188) |= (1 &lt;&lt; 9);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_INVINCIBLE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Returns the Player's Invincible status.<br/>
|
|
This function will always return false if 0x733A643B5B0C53C1 is used to set the invincibility status. To always get the correct result, use this:<br/>
|
|
bool IsPlayerInvincible(Player player)<br/>
|
|
{<br/>
|
|
auto addr = getScriptHandleBaseAddress(GET_PLAYER_PED(player)); <br/>
|
|
if (addr)<br/>
|
|
{<br/>
|
|
DWORD flag = *(DWORD *)(addr + 0x188);<br/>
|
|
return ((flag & (1 &lt;&lt; 8)) != 0) || ((flag & (1 &lt;&lt; 9)) != 0);<br/>
|
|
}<br/>
|
|
return false;<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_DEBUG_INVINCIBLE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Always returns false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONS(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_INVINCIBLE_KEEP_RAGDOLL_ENABLED(GTA.Player,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONS(GTA.Player,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CAN_COLLECT_DROPPED_MONEY(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PLAYER_HELMET(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_PLAYER_RAGDOLL_CONTROL(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_LOCKON(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Example from fm_mission_controler.ysc.c4:<br/>
|
|
PLAYER::SET_PLAYER_LOCKON(PLAYER::PLAYER_ID(), 1);<br/>
|
|
All other decompiled scripts using this seem to be using the player id as the first parameter, so I feel the need to confirm it as so.<br/>
|
|
No need to confirm it says PLAYER_ID() so it uses PLAYER_ID() lol.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_TARGETING_MODE(System.Int32)">
|
|
<summary>
|
|
Parameters: int targetMode
|
|
</summary>
|
|
<remarks>
|
|
Sets your targeting mode.<br/>
|
|
0 = Assisted Aim - Full<br/>
|
|
1 = Assisted Aim - Partial<br/>
|
|
2 = Free Aim - Assisted<br/>
|
|
3 = Free Aim<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_TARGET_LEVEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int targetLevel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_USING_FPS_THIRD_PERSON_COVER">
|
|
<remarks>
|
|
Returns profile setting 237.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_USING_HOOD_CAMERA">
|
|
<remarks>
|
|
Returns profile setting 243.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_PED(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PLAYER_DAMAGED_AT_LEAST_ONE_PED(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PLAYER_HAS_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PLAYER_DAMAGED_AT_LEAST_ONE_NON_ANIMAL_PED(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AIR_DRAG_MULTIPLIER_FOR_PLAYERS_VEHICLE(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
This can be between 1.0f - 14.9f <br/>
|
|
You can change the max in IDA from 15.0. I say 15.0 as the function blrs if what you input is greater than or equal to 15.0 hence why it's 14.9 max default.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SWIM_MULTIPLIER_FOR_PLAYER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
Swim speed multiplier.<br/>
|
|
Multiplier goes up to 1.49<br/>
|
|
Just call it one time, it is not required to be called once every tick. - Note copied from below native.<br/>
|
|
Note: At least the IDA method if you change the max float multiplier from 1.5 it will change it for both this and RUN_SPRINT below. I say 1.5 as the function blrs if what you input is greater than or equal to 1.5 hence why it's 1.49 max default.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
Multiplier goes up to 1.49 any value above will be completely overruled by the game and the multiplier will not take effect, this can be edited in memory however.<br/>
|
|
Just call it one time, it is not required to be called once every tick.<br/>
|
|
Note: At least the IDA method if you change the max float multiplier from 1.5 it will change it for both this and SWIM above. I say 1.5 as the function blrs if what you input is greater than or equal to 1.5 hence why it's 1.49 max default.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_SINCE_LAST_ARREST">
|
|
<remarks>
|
|
Returns the time since the character was arrested in (ms) milliseconds.<br/>
|
|
example<br/>
|
|
var time = Function.call&lt;int&gt;(Hash.GET_TIME_SINCE_LAST_ARREST();<br/>
|
|
UI.DrawSubtitle(time.ToString());<br/>
|
|
if player has not been arrested, the int returned will be -1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_SINCE_LAST_DEATH">
|
|
<remarks>
|
|
Returns the time since the character died in (ms) milliseconds.<br/>
|
|
example<br/>
|
|
var time = Function.call&lt;int&gt;(Hash.GET_TIME_SINCE_LAST_DEATH();<br/>
|
|
UI.DrawSubtitle(time.ToString());<br/>
|
|
if player has not died, the int returned will be -1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_FORCED_AIM(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_FORCED_ZOOM(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_FORCE_SKIP_AIM_INTRO(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_PLAYER_FIRING(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Inhibits the player from using any method of combat including melee and firearms.<br/>
|
|
NOTE: Only disables the firing for one frame<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_PLAYER_THROW_GRENADE_WHILE_USING_GUN">
|
|
<remarks>
|
|
Used only once in R* scripts (freemode.ysc).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_AMBIENT_MELEE_MOVE(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_MAX_ARMOUR(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int value
|
|
</summary>
|
|
<remarks>
|
|
Default is 100. Use player id and not ped id. For instance: PLAYER::SET_PLAYER_MAX_ARMOUR(PLAYER::PLAYER_ID(), 100); // main_persistent.ct4<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_ACTIVATE(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always 0 in the scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SPECIAL_ABILITY_ACTIVATE(GTA.Player,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_ACTIVATE(GTA.Player,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SPECIAL_ABILITY_MP(GTA.Player,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, int p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SPECIAL_ABILITY(GTA.Player,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SPECIAL_ABILITY_MP(GTA.Player,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_DEACTIVATE_MP(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always 0 in the scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SPECIAL_ABILITY_DEPLETE(GTA.Player,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_DEACTIVATE_MP(GTA.Player,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_DEACTIVATE(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_DEACTIVATE_FAST(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_RESET(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_CHARGE_ON_MISSION_FAILED(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_CHARGE_SMALL(GTA.Player,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
Every occurrence of p1 & p2 were both true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_CHARGE_MEDIUM(GTA.Player,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
Only 1 match. Both p1 & p2 were true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_CHARGE_LARGE(GTA.Player,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p1, BOOL p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
2 matches. p1 was always true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_CHARGE_CONTINUOUS(GTA.Player,GTA.Ped,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Ped p1, Any p2
|
|
</summary>
|
|
<remarks>
|
|
p1 appears to always be 1 (only comes up twice)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_CHARGE_ABSOLUTE(GTA.Player,System.Int32,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, int p1, BOOL p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
p1 appears as 5, 10, 15, 25, or 30. p2 is always true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_CHARGE_NORMALIZED(GTA.Player,System.Single,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, float normalizedValue, BOOL p2, Any p3
|
|
</summary>
|
|
<remarks>
|
|
normalizedValue is from 0.0 - 1.0<br/>
|
|
p2 is always 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_SPECIAL_ABILITY_CONTROLS_CINEMATIC(GTA.Player,System.Single,System.Boolean,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_CHARGE_NORMALIZED(GTA.Player,System.Single,System.Boolean,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_FILL_METER(GTA.Player,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p1, Any p2
|
|
</summary>
|
|
<remarks>
|
|
Also known as _RECHARGE_SPECIAL_ABILITY<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_DEPLETE_METER(GTA.Player,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, BOOL p1, Any p2
|
|
</summary>
|
|
<remarks>
|
|
p1 was always true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_LOCK(System.UInt32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash playerModel, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SPECIAL_ABILITY_UNLOCK(System.UInt32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash playerModel, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SPECIAL_ABILITY_UNLOCKED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash playerModel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SPECIAL_ABILITY_ACTIVE(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SPECIAL_ABILITY_METER_FULL(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_SPECIAL_ABILITY(GTA.Player,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SPECIAL_ABILITY_ENABLED(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SPECIAL_ABILITY_MULTIPLIER(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_SPECIAL_ABILITY_FROM_STAT(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_PLAYER_DRIVING_ON_HIGHWAY(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Appears once in "re_dealgonewrong"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_PLAYER_DRIVING_WRECKLESS(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int p1
|
|
</summary>
|
|
<remarks>
|
|
Only 1 occurrence. p1 was 2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_MOPPING_AREA_FREE_IN_FRONT_OF_PLAYER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float p1
|
|
</summary>
|
|
<remarks>
|
|
2 occurrences in agency_heist3a. p1 was 0.7f then 0.4f.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PLAYER_TELEPORT(GTA.Player,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, float x, float y, float z, float heading, BOOL p5, BOOL findCollisionLand, BOOL p7
|
|
</summary>
|
|
<remarks>
|
|
`findCollisionLand`: This teleports the player to land when set to true and will not consider the Z coordinate parameter provided by you. It will automatically put the Z coordinate so that you don't fall from sky.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_PLAYER_TELEPORT(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_PLAYER_TELEPORT_FINISHED(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UPDATE_PLAYER_TELEPORT(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_PLAYER_TELEPORT">
|
|
<remarks>
|
|
Disables the player's teleportation<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_CURRENT_STEALTH_NOISE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float regenRate
|
|
</summary>
|
|
<remarks>
|
|
`regenRate`: The recharge multiplier, a value between 0.0 and 1.0.<br/>
|
|
Use 1.0 to reset it back to normal<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PLAYER_HEALTH_RECHARGE_LIMIT(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float limit
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_HEALTH_RECHARGE_LIMIT(GTA.Player,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT(GTA.Player,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_FALL_DISTANCE_TO_TRIGGER_RAGDOLL_OVERRIDE(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_FALL_DISTANCE(GTA.Player,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_FALL_DISTANCE_TO_TRIGGER_RAGDOLL_OVERRIDE(GTA.Player,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_WEAPON_DAMAGE_MODIFIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float modifier
|
|
</summary>
|
|
<remarks>
|
|
This modifies the damage value of your weapon. Whether it is a multiplier or base damage is unknown. <br/>
|
|
Based on tests, it is unlikely to be a multiplier.<br/>
|
|
modifier's min value is 0.1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_WEAPON_DEFENSE_MODIFIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float modifier
|
|
</summary>
|
|
<remarks>
|
|
modifier's min value is 0.1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_WEAPON_MINIGUN_DEFENSE_MODIFIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float modifier
|
|
</summary>
|
|
<remarks>
|
|
modifier's min value is 0.1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_WEAPON_DEFENSE_MODIFIER_2(GTA.Player,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_WEAPON_MINIGUN_DEFENSE_MODIFIER(GTA.Player,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_MELEE_WEAPON_DAMAGE_MODIFIER(GTA.Player,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, float modifier, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
modifier's min value is 0.1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_MELEE_WEAPON_DEFENSE_MODIFIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float modifier
|
|
</summary>
|
|
<remarks>
|
|
modifier's min value is 0.1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_VEHICLE_DAMAGE_MODIFIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float modifier
|
|
</summary>
|
|
<remarks>
|
|
modifier's min value is 0.1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_VEHICLE_DEFENSE_MODIFIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float modifier
|
|
</summary>
|
|
<remarks>
|
|
modifier's min value is 0.1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_MAX_EXPLOSIVE_DAMAGE(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_EXPLOSIVE_DAMAGE_MODIFIER(GTA.Player,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_WEAPON_TAKEDOWN_DEFENSE_MODIFIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_PARACHUTE_TINT_INDEX(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int tintIndex
|
|
</summary>
|
|
<remarks>
|
|
Tints:<br/>
|
|
None = -1,<br/>
|
|
Rainbow = 0,<br/>
|
|
Red = 1,<br/>
|
|
SeasideStripes = 2,<br/>
|
|
WidowMaker = 3,<br/>
|
|
Patriot = 4,<br/>
|
|
Blue = 5,<br/>
|
|
Black = 6,<br/>
|
|
Hornet = 7,<br/>
|
|
AirFocce = 8,<br/>
|
|
Desert = 9,<br/>
|
|
Shadow = 10,<br/>
|
|
HighAltitude = 11,<br/>
|
|
Airbone = 12,<br/>
|
|
Sunrise = 13,<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_PARACHUTE_TINT_INDEX(GTA.Player,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, int* tintIndex
|
|
</summary>
|
|
<remarks>
|
|
Tints:<br/>
|
|
None = -1,<br/>
|
|
Rainbow = 0,<br/>
|
|
Red = 1,<br/>
|
|
SeasideStripes = 2,<br/>
|
|
WidowMaker = 3,<br/>
|
|
Patriot = 4,<br/>
|
|
Blue = 5,<br/>
|
|
Black = 6,<br/>
|
|
Hornet = 7,<br/>
|
|
AirFocce = 8,<br/>
|
|
Desert = 9,<br/>
|
|
Shadow = 10,<br/>
|
|
HighAltitude = 11,<br/>
|
|
Airbone = 12,<br/>
|
|
Sunrise = 13,<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int index
|
|
</summary>
|
|
<remarks>
|
|
Tints:<br/>
|
|
None = -1,<br/>
|
|
Rainbow = 0,<br/>
|
|
Red = 1,<br/>
|
|
SeasideStripes = 2,<br/>
|
|
WidowMaker = 3,<br/>
|
|
Patriot = 4,<br/>
|
|
Blue = 5,<br/>
|
|
Black = 6,<br/>
|
|
Hornet = 7,<br/>
|
|
AirFocce = 8,<br/>
|
|
Desert = 9,<br/>
|
|
Shadow = 10,<br/>
|
|
HighAltitude = 11,<br/>
|
|
Airbone = 12,<br/>
|
|
Sunrise = 13,<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX(GTA.Player,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, int* index
|
|
</summary>
|
|
<remarks>
|
|
Tints:<br/>
|
|
None = -1,<br/>
|
|
Rainbow = 0,<br/>
|
|
Red = 1,<br/>
|
|
SeasideStripes = 2,<br/>
|
|
WidowMaker = 3,<br/>
|
|
Patriot = 4,<br/>
|
|
Blue = 5,<br/>
|
|
Black = 6,<br/>
|
|
Hornet = 7,<br/>
|
|
AirFocce = 8,<br/>
|
|
Desert = 9,<br/>
|
|
Shadow = 10,<br/>
|
|
HighAltitude = 11,<br/>
|
|
Airbone = 12,<br/>
|
|
Sunrise = 13,<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_PARACHUTE_PACK_TINT_INDEX(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int tintIndex
|
|
</summary>
|
|
<remarks>
|
|
tints 0- 13<br/>
|
|
0 - unkown<br/>
|
|
1 - unkown<br/>
|
|
2 - unkown<br/>
|
|
3 - unkown<br/>
|
|
4 - unkown<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_PARACHUTE_PACK_TINT_INDEX(GTA.Player,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, int* tintIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_HAS_RESERVE_PARACHUTE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_HAS_RESERVE_PARACHUTE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CAN_LEAVE_PARACHUTE_SMOKE_TRAIL(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL enabled
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR(GTA.Player,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int r, int g, int b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_PARACHUTE_SMOKE_TRAIL_COLOR(GTA.Player,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Player player, int* r, int* g, int* b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_PHONE_PALETTE_IDX(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int flags
|
|
</summary>
|
|
<remarks>
|
|
example:<br/>
|
|
flags: 0-6<br/>
|
|
PLAYER::SET_PLAYER_RESET_FLAG_PREFER_REAR_SEATS(PLAYER::PLAYER_ID(), 6);<br/>
|
|
wouldnt the flag be the seatIndex?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_RESET_FLAG_PREFER_REAR_SEATS(GTA.Player,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_PHONE_PALETTE_IDX(GTA.Player,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_NOISE_MULTIPLIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_SNEAKING_NOISE_MULTIPLIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
Values around 1.0f to 2.0f used in game scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_PED_HEAR_PLAYER(GTA.Player,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Player player, Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SIMULATE_PLAYER_INPUT_GAIT(GTA.Player,System.Single,System.Int32,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, float amount, int gaitType, float speed, BOOL p4, BOOL p5
|
|
</summary>
|
|
<remarks>
|
|
This is to make the player walk without accepting input from INPUT.<br/>
|
|
gaitType is in increments of 100s. 2000, 500, 300, 200, etc.<br/>
|
|
p4 is always 1 and p5 is always 0.<br/>
|
|
C# Example :<br/>
|
|
Function.Call(Hash.SIMULATE_PLAYER_INPUT_GAIT, Game.Player, 1.0f, 100, 1.0f, 1, 0); //Player will go forward for 100ms<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_PLAYER_INPUT_GAIT(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AUTO_GIVE_PARACHUTE_WHEN_ENTER_PLANE(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AUTO_GIVE_SCUBA_GEAR_WHEN_EXIT_VEHICLE(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_STEALTH_PERCEPTION_MODIFIER(GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: Player player, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_REMOTE_PLAYER_IN_NON_CLONED_VEHICLE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.INCREASE_PLAYER_JUMP_SUPPRESSION_RANGE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_SIMULATE_AIMING(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CLOTH_PIN_FRAMES(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CLOTH_PACKAGE_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int index
|
|
</summary>
|
|
<remarks>
|
|
Every occurrence was either 0 or 2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CLOTH_LOCK_COUNTER(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
<remarks>
|
|
6 matches across 4 scripts. 5 occurrences were 240. The other was 255.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYER_ATTACH_VIRTUAL_BOUND(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7
|
|
</summary>
|
|
<remarks>
|
|
Only 1 match. ob_sofa_michael.<br/>
|
|
PLAYER::PLAYER_ATTACH_VIRTUAL_BOUND(-804.5928f, 173.1801f, 71.68436f, 0f, 0f, 0.590625f, 1f, 0.7f);1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2, 1.0.393.4, 1.0.463.1;<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYER_DETACH_VIRTUAL_BOUND">
|
|
<remarks>
|
|
1.0.335.2, 1.0.350.1/2, 1.0.372.2, 1.0.393.2, 1.0.393.4, 1.0.463.1;<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PLAYER_BEEN_SPOTTED_IN_STOLEN_VEHICLE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_BATTLE_AWARE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Returns true if an unk value is greater than 0.0f<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_RECEIVED_BATTLE_EVENT_RECENTLY(GTA.Player,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, int p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.EXTEND_WORLD_BOUNDARY_FOR_PLAYER(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Appears only 3 times in the scripts, more specifically in michael1.ysc<br/>
|
|
-<br/>
|
|
This can be used to prevent dying if you are "out of the world"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._EXPAND_WORLD_LIMITS(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.EXTEND_WORLD_BOUNDARY_FOR_PLAYER(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_RIDING_TRAIN(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the player is riding a train.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PLAYER_LEFT_THE_WORLD(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_LEAVE_PED_BEHIND(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_PARACHUTE_VARIATION_OVERRIDE(GTA.Player,System.Int32,System.IntPtr,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, int p1, Any p2, Any p3, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
p1 was always 5.<br/>
|
|
p4 was always false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PLAYER_PARACHUTE_VARIATION_OVERRIDE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_PARACHUTE_MODEL_OVERRIDE(GTA.Player,System.UInt32)">
|
|
<summary>
|
|
Parameters: Player player, Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(GTA.Player,System.UInt32)">
|
|
<summary>
|
|
Parameters: Player player, Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(GTA.Player,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(GTA.Player,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_PARACHUTE_MODEL_OVERRIDE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PLAYER_PARACHUTE_MODEL_OVERRIDE(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PLAYER_PARACHUTE_MODEL_OVERRIDE(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PLAYER_PARACHUTE_MODEL_OVERRIDE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(GTA.Player)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_PLAYER_RESERVE_PARACHUTE_MODEL_OVERRIDE(GTA.Player)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE(GTA.Player,System.UInt32)">
|
|
<summary>
|
|
Parameters: Player player, Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PLAYER_PARACHUTE_PACK_MODEL_OVERRIDE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_PLAYER_VEHICLE_REWARDS(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_SPECTATED_VEHICLE_RADIO_OVERRIDE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_BLUETOOTH_STATE(GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, BOOL state
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_BLUETOOTH_ENABLE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_CAMERA_VIEW_MODE_CYCLE(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PLAYER_FAKE_WANTED_LEVEL(GTA.Player)">
|
|
<summary>
|
|
Parameters: Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_CAN_DAMAGE_PLAYER(GTA.Player,GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player1, Player player2, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_APPLY_WAYPOINT_OF_PLAYER(GTA.Player,System.Int32)">
|
|
<summary>
|
|
Parameters: Player player, int hudColor
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_VEHICLE_WEAPON_TOGGLED_TO_NON_HOMING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_VEHICLE_WEAPON_TO_NON_HOMING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
Unsets playerPed+330 if the current weapon has certain flags.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_HOMING_DISABLED_FOR_ALL_VEHICLE_WEAPONS(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_HOMING_ROCKET_DISABLED(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_HOMING_DISABLED_FOR_ALL_VEHICLE_WEAPONS(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_PLAYER_TARGETABLE_ENTITY(GTA.Player,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Player player, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PLAYER_TARGETABLE_ENTITY(GTA.Player,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Player player, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_PREVIOUS_VARIATION_DATA(GTA.Player,System.Int32,System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Player player, int p1, int p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_SCRIPT_FIRE_POSITION">
|
|
<remarks>
|
|
Resets values set by SET_SCRIPT_FIRE_POSITION<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_FIRE_POSITION(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float coordX, float coordY, float coordZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPLAY_START_EVENT(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPLAY_RECORD_BACK_FOR_TIME(System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float p0, float p1, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPLAY_CHECK_FOR_EVENT_THIS_FRAME(System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* missionNameLabel, Any p1
|
|
</summary>
|
|
<remarks>
|
|
-This function appears to be deprecated/ unused. Tracing the call internally leads to a _nullsub -<br/>
|
|
first one seems to be a string of a mission name, second one seems to be a bool/toggle<br/>
|
|
p1 was always 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPLAY_PREVENT_RECORDING_THIS_FRAME">
|
|
<remarks>
|
|
This disable the recording feature and has to be called every frame.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STOP_RECORDING_THIS_FRAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REPLAY_PREVENT_RECORDING_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPLAY_DISABLE_CAMERA_MOVEMENT_THIS_FRAME">
|
|
<remarks>
|
|
This will disable the ability to make camera changes in R* Editor.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_ROCKSTAR_EDITOR_CAMERA_CHANGES">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REPLAY_DISABLE_CAMERA_MOVEMENT_THIS_FRAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RECORD_GREATEST_MOMENT(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_REPLAY_RECORDING(System.Int32)">
|
|
<summary>
|
|
Parameters: int mode
|
|
</summary>
|
|
<remarks>
|
|
Starts recording a replay.<br/>
|
|
If mode is 0, turns on action replay.<br/>
|
|
If mode is 1, starts recording.<br/>
|
|
If already recording a replay, does nothing.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_RECORDING(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_REPLAY_RECORDING(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_REPLAY_RECORDING">
|
|
<remarks>
|
|
Stops recording and saves the recorded clip.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STOP_RECORDING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STOP_REPLAY_RECORDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STOP_RECORDING_AND_SAVE_CLIP">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STOP_REPLAY_RECORDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CANCEL_REPLAY_RECORDING">
|
|
<remarks>
|
|
Stops recording and discards the recorded clip.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STOP_RECORDING_AND_DISCARD_CLIP">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CANCEL_REPLAY_RECORDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SAVE_RECORDING_CLIP">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SAVE_REPLAY_RECORDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_REPLAY_RECORDING">
|
|
<remarks>
|
|
Checks if you're recording, returns TRUE when you start recording (F1) or turn on action replay (F2)<br/>
|
|
mov al, cs:g_bIsRecordingGameplay // byte_141DD0CD0 in b944<br/>
|
|
retn<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_RECORDING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_REPLAY_RECORDING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_REPLAY_RECORD_SPACE_AVAILABLE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_EFFECT_FOR_REPLAY_EDITOR(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* p0, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Does nothing (it's a nullsub).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPLAY_SYSTEM_HAS_REQUESTED_A_SCRIPT_CLEANUP">
|
|
<remarks>
|
|
Returns a bool if interior rendering is disabled, if yes, all "normal" rendered interiors are invisible<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_INTERIOR_RENDERING_DISABLED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REPLAY_SYSTEM_HAS_REQUESTED_A_SCRIPT_CLEANUP"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPTS_HAVE_CLEANED_UP_FOR_REPLAY_SYSTEM">
|
|
<remarks>
|
|
Disables some other rendering (internal)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_REPLAY_SYSTEM_PAUSED_FOR_SAVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REPLAY_CONTROL_SHUTDOWN">
|
|
<remarks>
|
|
Sets (almost, not sure) all Rockstar Editor values (bIsRecording etc) to 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_EDITOR_VALUES">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REPLAY_CONTROL_SHUTDOWN"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ACTIVATE_ROCKSTAR_EDITOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Please note that you will need to call DO_SCREEN_FADE_IN after exiting the Rockstar Editor when you call this.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ACTIVATE_ROCKSTAR_EDITOR(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ACTIVATE_ROCKSTAR_EDITOR(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SAVEMIGRATION_MP_GET_ACCOUNT(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_SCRIPT(System.String)">
|
|
<summary>
|
|
Parameters: const char* scriptName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_AS_NO_LONGER_NEEDED(System.String)">
|
|
<summary>
|
|
Parameters: const char* scriptName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_SCRIPT_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* scriptName
|
|
</summary>
|
|
<remarks>
|
|
Returns if a script has been loaded into the game. Used to see if a script was loaded after requesting.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SCRIPT_EXIST(System.String)">
|
|
<summary>
|
|
Parameters: const char* scriptName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_SCRIPT_WITH_NAME_HASH(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash scriptHash
|
|
</summary>
|
|
<remarks>
|
|
formerly _REQUEST_STREAMED_SCRIPT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_STREAMED_SCRIPT(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_SCRIPT_WITH_NAME_HASH(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash scriptHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_STREAMED_SCRIPT_AS_NO_LONGER_NEEDED(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SCRIPT_WITH_NAME_HASH_AS_NO_LONGER_NEEDED(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_SCRIPT_WITH_NAME_HASH_LOADED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash scriptHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_STREAMED_SCRIPT_LOADED(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_SCRIPT_WITH_NAME_HASH_LOADED(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SCRIPT_WITH_NAME_HASH_EXIST(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash scriptHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_SCRIPT_WITH_NAME_HASH_EXIST(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_SCRIPT_WITH_NAME_HASH_EXIST(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TERMINATE_THREAD(System.Int32)">
|
|
<summary>
|
|
Parameters: int threadId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THREAD_ACTIVE(System.Int32)">
|
|
<summary>
|
|
Parameters: int threadId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NAME_OF_SCRIPT_WITH_THIS_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int threadId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_THREAD_NAME(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NAME_OF_SCRIPT_WITH_THIS_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NAME_OF_THREAD(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NAME_OF_SCRIPT_WITH_THIS_ID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCRIPT_THREAD_ITERATOR_RESET">
|
|
<remarks>
|
|
Starts a new iteration of the current threads.<br/>
|
|
Call this first, then SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID (0x30B4FA1C82DD4B9F)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BEGIN_ENUMERATING_THREADS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCRIPT_THREAD_ITERATOR_RESET"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID">
|
|
<remarks>
|
|
If the function returns 0, the end of the iteration has been reached.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ID_OF_NEXT_THREAD_IN_ENUMERATION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SCRIPT_THREAD_ITERATOR_GET_NEXT_THREAD_ID"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash scriptHash
|
|
</summary>
|
|
<remarks>
|
|
Gets the number of instances of the specified script is currently running.<br/>
|
|
Actually returns numRefs - 1.<br/>
|
|
if (program)<br/>
|
|
v3 = rage::scrProgram::GetNumRefs(program) - 1;<br/>
|
|
return v3;<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUMBER_OF_INSTANCES_OF_SCRIPT_WITH_NAME_HASH(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUMBER_OF_REFERENCES_OF_SCRIPT_WITH_NAME_HASH(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_THREADS_RUNNING_THE_SCRIPT_WITH_THIS_HASH(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_THIS_SCRIPT_HASH">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HASH_OF_THIS_SCRIPT_NAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_EVENTS(System.Int32)">
|
|
<summary>
|
|
Parameters: int eventGroup
|
|
</summary>
|
|
<remarks>
|
|
eventGroup: 0 = SCRIPT_EVENT_QUEUE_AI (CEventGroupScriptAI), 1 = SCRIPT_EVENT_QUEUE_NETWORK (CEventGroupScriptNetwork)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_EVENT_EXISTS(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int eventGroup, int eventIndex
|
|
</summary>
|
|
<remarks>
|
|
eventGroup: 0 = SCRIPT_EVENT_QUEUE_AI (CEventGroupScriptAI), 1 = SCRIPT_EVENT_QUEUE_NETWORK (CEventGroupScriptNetwork)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_EVENT_AT_INDEX(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int eventGroup, int eventIndex
|
|
</summary>
|
|
<remarks>
|
|
eventGroup: 0 = SCRIPT_EVENT_QUEUE_AI (CEventGroupScriptAI), 1 = SCRIPT_EVENT_QUEUE_NETWORK (CEventGroupScriptNetwork)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_EVENT_DATA(System.Int32,System.Int32,System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: int eventGroup, int eventIndex, Any* eventData, int eventDataSize
|
|
</summary>
|
|
<remarks>
|
|
eventGroup: 0 = SCRIPT_EVENT_QUEUE_AI (CEventGroupScriptAI), 1 = SCRIPT_EVENT_QUEUE_NETWORK (CEventGroupScriptNetwork)<br/>
|
|
Note: eventDataSize is NOT the size in bytes, it is the size determined by the SIZE_OF operator (RAGE Script operator, not C/C++ sizeof). That is, the size in bytes divided by 8 (script variables are always 8-byte aligned!).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRIGGER_SCRIPT_EVENT(System.Int32,System.IntPtr,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int eventGroup, Any* eventData, int eventDataSize, int playerBits
|
|
</summary>
|
|
<remarks>
|
|
eventGroup: 0 = SCRIPT_EVENT_QUEUE_AI (CEventGroupScriptAI), 1 = SCRIPT_EVENT_QUEUE_NETWORK (CEventGroupScriptNetwork)<br/>
|
|
Note: eventDataSize is NOT the size in bytes, it is the size determined by the SIZE_OF operator (RAGE Script operator, not C/C++ sizeof). That is, the size in bytes divided by 8 (script variables are always 8-byte aligned!).<br/>
|
|
playerBits (also known as playersToBroadcastTo) is a bitset that indicates which players this event should be sent to. In order to send the event to specific players only, use (1 &lt;&lt; playerIndex). Set all bits if it should be broadcast to all players.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NO_LOADING_SCREEN(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NO_LOADING_SCREEN">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NO_LOADING_SCREEN"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BG_IS_EXITFLAG_SET">
|
|
<remarks>
|
|
Returns true if bit 0 in GtaThread+0x154 is set.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._BG_EXITED_BECAUSE_BACKGROUND_THREAD_STOPPED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BG_IS_EXITFLAG_SET"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BG_SET_EXITFLAG_RESPONSE">
|
|
<remarks>
|
|
Sets bit 1 in GtaThread+0x154<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BG_START_CONTEXT_HASH(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash contextHash
|
|
</summary>
|
|
<remarks>
|
|
Hashed version of BG_START_CONTEXT.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BG_END_CONTEXT_HASH(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash contextHash
|
|
</summary>
|
|
<remarks>
|
|
Hashed version of BG_END_CONTEXT.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BG_START_CONTEXT(System.String)">
|
|
<summary>
|
|
Parameters: const char* contextName
|
|
</summary>
|
|
<remarks>
|
|
Inserts the given context into the background scripts context map.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BG_END_CONTEXT(System.String)">
|
|
<summary>
|
|
Parameters: const char* contextName
|
|
</summary>
|
|
<remarks>
|
|
Deletes the given context from the background scripts context map.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BG_DOES_LAUNCH_PARAM_EXIST(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int scriptIndex, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BG_GET_LAUNCH_PARAM_VALUE(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int scriptIndex, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BG_GET_SCRIPT_ID_FROM_NAME_HASH(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEND_TU_SCRIPT_EVENT(System.Int32,System.IntPtr,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int eventGroup, Any* eventData, int eventDataSize, int playerBits
|
|
</summary>
|
|
<remarks>
|
|
See TRIGGER_SCRIPT_EVENT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TRIGGER_SCRIPT_EVENT_2(System.Int32,System.IntPtr,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEND_TU_SCRIPT_EVENT(System.Int32,System.IntPtr,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REGISTER_SCRIPT_VARIABLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* variable
|
|
</summary>
|
|
<remarks>
|
|
Registers a protected variable that will be checked for modifications by the anticheat<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REGISTER_PROTECTED_VARIABLE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REGISTER_SCRIPT_VARIABLE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNREGISTER_SCRIPT_VARIABLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* variable
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UNREGISTER_PROTECTED_VARIABLE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.UNREGISTER_SCRIPT_VARIABLE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FORCE_CHECK_PROTECTED_VARIABLES_NOW">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FORCE_CHECK_SCRIPT_VARIABLES"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_LOS_PROBE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8
|
|
</summary>
|
|
<remarks>
|
|
Asynchronously starts a line-of-sight (raycast) world probe shape test.<br/>
|
|
Use the handle with 0x3D87450E15D98694 or 0x65287525D951F6BE until it returns 0 or 2.<br/>
|
|
p8 is a bit mask with bits 1, 2 and/or 4, relating to collider types; 4 should usually be used.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int flags, Entity entity, int p8
|
|
</summary>
|
|
<remarks>
|
|
Does the same as 0x7EE9F5D83DD4F90E, except blocking until the shape test completes.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAST_RAY_POINT_TO_POINT(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_SHAPE_TEST_RAY(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_BOUNDING_BOX(GTA.Entity,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int flags1, int flags2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_BOX(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.Int32,GTA.Entity,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float dimX, float dimY, float dimZ, float rotX, float rotY, float rotZ, Any p9, int flags, Entity entity, Any p12
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_BOUND(GTA.Entity,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, int flags1, int flags2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_CAPSULE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, int p9
|
|
</summary>
|
|
<remarks>
|
|
Raycast from point to point, where the ray has a radius. <br/>
|
|
flags:<br/>
|
|
vehicles=10<br/>
|
|
peds =12<br/>
|
|
Iterating through flags yields many ped / vehicle/ object combinations<br/>
|
|
p9 = 7, but no idea what it does<br/>
|
|
Entity is an entity to ignore<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAST_3D_RAY_POINT_TO_POINT(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_CAPSULE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_SWEPT_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, float radius, int flags, Entity entity, Any p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_SHAPE_TEST_CAPSULE_2(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_SWEPT_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,GTA.Entity,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_MOUSE_CURSOR_LOS_PROBE(GTA.Math.Vector3*,GTA.Math.Vector3*,System.Int32,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Vector3* pVec1, Vector3* pVec2, int flag, Entity entity, int flag2
|
|
</summary>
|
|
<remarks>
|
|
Returns a ShapeTest handle that can be used with GET_SHAPE_TEST_RESULT.<br/>
|
|
In its only usage in game scripts its called with flag set to 511, entity to player_ped_id and flag2 set to 7<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._START_SHAPE_TEST_SURROUNDING_COORDS(GTA.Math.Vector3*,GTA.Math.Vector3*,System.Int32,GTA.Entity,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_SHAPE_TEST_MOUSE_CURSOR_LOS_PROBE(GTA.Math.Vector3*,GTA.Math.Vector3*,System.Int32,GTA.Entity,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHAPE_TEST_RESULT(System.Int32,System.Boolean*,GTA.Math.Vector3*,GTA.Math.Vector3*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Entity* entityHit
|
|
</summary>
|
|
<remarks>
|
|
Returns the result of a shape test: 0 if the handle is invalid, 1 if the shape test is still pending, or 2 if the shape test has completed, and the handle should be invalidated.<br/>
|
|
When used with an asynchronous shape test, this native should be looped until returning 0 or 2, after which the handle is invalidated.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_RAYCAST_RESULT(System.Int32,System.Boolean*,GTA.Math.Vector3*,GTA.Math.Vector3*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SHAPE_TEST_RESULT(System.Int32,System.Boolean*,GTA.Math.Vector3*,GTA.Math.Vector3*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SHAPE_TEST_RESULT_INCLUDING_MATERIAL(System.Int32,System.Boolean*,GTA.Math.Vector3*,GTA.Math.Vector3*,GTA.Native.Hash*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int shapeTestHandle, BOOL* hit, Vector3* endCoords, Vector3* surfaceNormal, Hash* materialHash, Entity* entityHit
|
|
</summary>
|
|
<remarks>
|
|
Returns the result of a shape test, also returning the material of any touched surface.<br/>
|
|
When used with an asynchronous shape test, this native should be looped until returning 0 or 2, after which the handle is invalidated.<br/>
|
|
Unless the return value is 2, the other return values are undefined.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SHAPE_TEST_RESULT_EX(System.Int32,System.Boolean*,GTA.Math.Vector3*,GTA.Math.Vector3*,GTA.Native.Hash*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SHAPE_TEST_RESULT_INCLUDING_MATERIAL(System.Int32,System.Boolean*,GTA.Math.Vector3*,GTA.Math.Vector3*,GTA.Native.Hash*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_SCRIPT_GUID_FROM_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entityHit
|
|
</summary>
|
|
<remarks>
|
|
Invalidates the entity handle passed by removing the fwScriptGuid from the entity. This should be used when receiving an ambient entity from shape testing natives, but can also be used for other natives returning an 'irrelevant' entity handle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SHAPE_TEST_RESULT_ENTITY(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RELEASE_SCRIPT_GUID_FROM_ENTITY(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TOTAL_SC_INBOX_IDS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_INBOX_GET_TOTAL_NUM_MESSAGES"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_GET_MESSAGE_TYPE_AT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int msgIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_GET_MESSAGE_IS_READ_AT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int msgIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_SET_MESSAGE_AS_READ_AT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int msgIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_GET_DATA_INT(System.Int32,System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: int p0, const char* context, int* @out
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_GET_DATA_BOOL(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int p0, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_INBOX_MESSAGE_GET_DATA_BOOL(System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_GET_DATA_BOOL(System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_GET_DATA_STRING(System.Int32,System.String,System.Char*)">
|
|
<summary>
|
|
Parameters: int p0, const char* context, char* @out
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_DO_APPLY(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_INBOX_MESSAGE_PUSH(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_DO_APPLY(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_GET_RAW_TYPE_AT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_INBOX_MESSAGE_GET_STRING(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_GET_RAW_TYPE_AT_INDEX(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_PUSH_GAMER_T0_RECIP_LIST(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_SEND_UGCSTATUPDATE_TO_RECIP_LIST(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_INBOX_MESSAGE_SEND_UGC_STAT_UPDATE_EVENT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_INBOX_SEND_UGCSTATUPDATE_TO_RECIP_LIST(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_MESSAGE_GET_UGCDATA(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_SEND_BOUNTY_TO_RECIP_LIST(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_INBOX_MESSAGE_SEND_BOUNTY_PRESENCE_EVENT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_INBOX_SEND_BOUNTY_TO_RECIP_LIST(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_INBOX_GET_BOUNTY_DATA_AT_INDEX(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int index, Any* outData
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_INBOX_MESSAGE_GET_BOUNTY_DATA(System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_INBOX_GET_BOUNTY_DATA_AT_INDEX(System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_EMAIL_RETRIEVE_EMAILS(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int offset, int limit
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_INBOX_GET_EMAILS(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_EMAIL_RETRIEVE_EMAILS(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_EMAIL_GET_EMAIL_AT_INDEX(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_EMAIL_DELETE_EMAILS(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_EMAIL_MESSAGE_PUSH_GAMER_TO_RECIP_LIST(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* gamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_EMAIL_SEND_EMAIL(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_EMAIL_SET_CURRENT_EMAIL_TAG(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_CACHE_NEW_ROCKSTAR_MSGS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HANDLE_ROCKSTAR_MESSAGE_VIA_SCRIPT(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_CACHE_NEW_ROCKSTAR_MSGS(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_ROCKSTAR_MESSAGE_READY_FOR_SCRIPT">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_HAS_NEW_ROCKSTAR_MSG"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ROCKSTAR_MESSAGE_GET_STRING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_GET_NEW_ROCKSTAR_MSG"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PRESENCE_ATTR_SET_INT(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash attrHash, int value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PRESENCE_ATTR_SET_FLOAT(System.UInt32,System.Single)">
|
|
<summary>
|
|
Parameters: Hash attrHash, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PRESENCE_ATTR_SET_STRING(System.UInt32,System.String)">
|
|
<summary>
|
|
Parameters: Hash attrHash, const char* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PRESENCE_SET_ACTIVITY_RATING(System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: Any p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_GAMERDATA_GET_INT(System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* name, int* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_GAMERDATA_GET_FLOAT(System.String,System.Single*)">
|
|
<summary>
|
|
Parameters: const char* name, float* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_GAMERDATA_GET_BOOL(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_GET_IS_PROFILE_ATTRIBUTE_SET(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_GAMERDATA_GET_BOOL(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_GAMERDATA_GET_STRING(System.String,System.Char*)">
|
|
<summary>
|
|
Parameters: const char* name, char* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_GAMERDATA_GET_ACTIVE_XP_BONUS(System.Single*)">
|
|
<summary>
|
|
Parameters: float* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PROFANITY_CHECK_STRING(System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* @string, int* token
|
|
</summary>
|
|
<remarks>
|
|
Starts a task to check an entered string for profanity on the ROS/Social Club services.<br/>
|
|
See also: 1753344C770358AE, 82E4A58BABC15AE7.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_START_CHECK_STRING_TASK(System.String,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_PROFANITY_CHECK_STRING(System.String,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PROFANITY_CHECK_STRING_UGC(System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* @string, int* token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_PROFANITY_CHECK_UGC_STRING(System.String,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_PROFANITY_CHECK_STRING_UGC(System.String,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PROFANITY_GET_CHECK_IS_VALID(System.Int32)">
|
|
<summary>
|
|
Parameters: int token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_HAS_CHECK_STRING_TASK_COMPLETED(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_PROFANITY_GET_CHECK_IS_VALID(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PROFANITY_GET_CHECK_IS_PENDING(System.Int32)">
|
|
<summary>
|
|
Parameters: int token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_GET_CHECK_STRING_STATUS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_PROFANITY_GET_CHECK_IS_PENDING(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PROFANITY_GET_STRING_PASSED(System.Int32)">
|
|
<summary>
|
|
Parameters: int token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PROFANITY_GET_STRING_STATUS(System.Int32)">
|
|
<summary>
|
|
Parameters: int token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_CHECK_STRING(System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* p0, int* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_GET_CHECK_IS_VALID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_GET_CHECK_IS_PENDING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_GET_COUNT(System.Int32)">
|
|
<summary>
|
|
Parameters: int token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_GET_PLATE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int token, int plateIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_GET_PLATE_DATA(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int token, int plateIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_SET_PLATE_DATA(System.String,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* oldPlateText, const char* newPlateText, Any* plateData
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_ADD(System.String,System.IntPtr,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* plateText, Any* plateData, int* token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_GET_ADD_IS_PENDING(System.Int32)">
|
|
<summary>
|
|
Parameters: int token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_GET_ADD_STATUS(System.Int32)">
|
|
<summary>
|
|
Parameters: int token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_ISVALID(System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* plateText, int* token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_GET_ISVALID_IS_PENDING(System.Int32)">
|
|
<summary>
|
|
Parameters: int token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_LICENSEPLATE_GET_ISVALID_STATUS(System.Int32)">
|
|
<summary>
|
|
Parameters: int token
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EXTRA_DATA_INT(System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* p0, int* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT(System.String,System.Single*)">
|
|
<summary>
|
|
Parameters: const char* p0, float* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EXTRA_DATA_STRING(System.String,System.Char*)">
|
|
<summary>
|
|
Parameters: const char* p0, char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_DISPLAY_NAME(System.Char*)">
|
|
<summary>
|
|
Parameters: char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_IS_ACTIVE_FOR_TYPE(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EVENT_ID_FOR_TYPE(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EXTRA_DATA_INT_FOR_TYPE(System.String,System.Int32*,System.String)">
|
|
<summary>
|
|
Parameters: const char* p0, int* p1, const char* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT_FOR_TYPE(System.String,System.Single*,System.String)">
|
|
<summary>
|
|
Parameters: const char* p0, float* p1, const char* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EXTRA_DATA_STRING_FOR_TYPE(System.String,System.Char*,System.String)">
|
|
<summary>
|
|
Parameters: const char* p0, char* p1, const char* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_DISPLAY_NAME_FOR_TYPE(System.Char*,System.String)">
|
|
<summary>
|
|
Parameters: char* p0, const char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_IS_ACTIVE_BY_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EXTRA_DATA_INT_BY_ID(System.Int32,System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: int p0, const char* p1, int* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EXTRA_DATA_FLOAT_BY_ID(System.Int32,System.String,System.Single*)">
|
|
<summary>
|
|
Parameters: int p0, const char* p1, float* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_EXTRA_DATA_STRING_BY_ID(System.Int32,System.String,System.Char*)">
|
|
<summary>
|
|
Parameters: int p0, const char* p1, char* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_COMMUNITY_EVENT_GET_DISPLAY_NAME_BY_ID(System.Int32,System.Char*)">
|
|
<summary>
|
|
Parameters: int p0, char* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_TRANSITION_NEWS_SHOW(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_TRANSITION_NEWS_SHOW_TIMED(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_TRANSITION_NEWS_GET_EXTRA_DATA_INT_TU(System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* p0, int* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PAUSE_NEWS_INIT_STARTER_PACK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_PAUSE_NEWS_GET_PENDING_STORY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
Fills some 0x30 sized struct<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_ACCOUNT_INFO_GET_NICKNAME">
|
|
<remarks>
|
|
Returns the nickname of the logged-in Rockstar Social Club account.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_GET_NICKNAME">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_ACCOUNT_INFO_GET_NICKNAME"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_ACHIEVEMENT_INFO_STATUS(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SC_HAS_ACHIEVEMENT_BEEN_PASSED(System.Int32)">
|
|
<summary>
|
|
Parameters: int achievementId
|
|
</summary>
|
|
<remarks>
|
|
Same as HAS_ACHIEVEMENT_BEEN_PASSED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SC_GET_HAS_ACHIEVEMENT_BEEN_PASSED(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SC_HAS_ACHIEVEMENT_BEEN_PASSED(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_CLEAR_SLOT_FOR_RELOAD(System.Int32)">
|
|
<summary>
|
|
Parameters: int statSlot
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
for (v_2 = 0; v_2 &lt;= 4; v_2 += 1) {<br/>
|
|
STATS::STAT_CLEAR_SLOT_FOR_RELOAD(v_2);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_LOAD(System.Int32)">
|
|
<summary>
|
|
Parameters: int statSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SAVE(System.Int32,System.Boolean,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, BOOL p1, int p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_OPEN_SAVETYPE_IN_JOB(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_LOAD_PENDING(System.Int32)">
|
|
<summary>
|
|
Parameters: int statSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_DELETE_SLOT(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
p0 is characterSlot? seems range from 0 to 2<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SLOT_IS_LOADED(System.Int32)">
|
|
<summary>
|
|
Parameters: int statSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_CLOUD_SLOT_LOAD_FAILED(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_CLOUD_SLOT_LOAD_FAILED_CODE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_BLOCK_SAVES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_CLOUD_SLOT_SAVE_FAILED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_CLEAR_PENDING_SAVES(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_INT(System.UInt32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, int value, BOOL save
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
STATS::STAT_SET_INT(MISC::GET_HASH_KEY("MPPLY_KILLS_PLAYERS"), 1337, true);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_FLOAT(System.UInt32,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, float value, BOOL save
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
STATS::STAT_SET_FLOAT(MISC::GET_HASH_KEY("MP0_WEAPON_ACCURACY"), 66.6f, true);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_BOOL(System.UInt32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, BOOL value, BOOL save
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
STATS::STAT_SET_BOOL(MISC::GET_HASH_KEY("MPPLY_MELEECHLENGECOMPLETED"), trur, true);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_GXT_LABEL(System.UInt32,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, const char* value, BOOL save
|
|
</summary>
|
|
<remarks>
|
|
The following values have been found in the decompiled scripts:<br/>
|
|
"RC_ABI1"<br/>
|
|
"RC_ABI2"<br/>
|
|
"RC_BA1"<br/>
|
|
"RC_BA2"<br/>
|
|
"RC_BA3"<br/>
|
|
"RC_BA3A"<br/>
|
|
"RC_BA3C"<br/>
|
|
"RC_BA4"<br/>
|
|
"RC_DRE1"<br/>
|
|
"RC_EPS1"<br/>
|
|
"RC_EPS2"<br/>
|
|
"RC_EPS3"<br/>
|
|
"RC_EPS4"<br/>
|
|
"RC_EPS5"<br/>
|
|
"RC_EPS6"<br/>
|
|
"RC_EPS7"<br/>
|
|
"RC_EPS8"<br/>
|
|
"RC_EXT1"<br/>
|
|
"RC_EXT2"<br/>
|
|
"RC_EXT3"<br/>
|
|
"RC_EXT4"<br/>
|
|
"RC_FAN1"<br/>
|
|
"RC_FAN2"<br/>
|
|
"RC_FAN3"<br/>
|
|
"RC_HAO1"<br/>
|
|
"RC_HUN1"<br/>
|
|
"RC_HUN2"<br/>
|
|
"RC_JOS1"<br/>
|
|
"RC_JOS2"<br/>
|
|
"RC_JOS3"<br/>
|
|
"RC_JOS4"<br/>
|
|
"RC_MAU1"<br/>
|
|
"RC_MIN1"<br/>
|
|
"RC_MIN2"<br/>
|
|
"RC_MIN3"<br/>
|
|
"RC_MRS1"<br/>
|
|
"RC_MRS2"<br/>
|
|
"RC_NI1"<br/>
|
|
"RC_NI1A"<br/>
|
|
"RC_NI1B"<br/>
|
|
"RC_NI1C"<br/>
|
|
"RC_NI1D"<br/>
|
|
"RC_NI2"<br/>
|
|
"RC_NI3"<br/>
|
|
"RC_OME1"<br/>
|
|
"RC_OME2"<br/>
|
|
"RC_PA1"<br/>
|
|
"RC_PA2"<br/>
|
|
"RC_PA3"<br/>
|
|
"RC_PA3A"<br/>
|
|
"RC_PA3B"<br/>
|
|
"RC_PA4"<br/>
|
|
"RC_RAM1"<br/>
|
|
"RC_RAM2"<br/>
|
|
"RC_RAM3"<br/>
|
|
"RC_RAM4"<br/>
|
|
"RC_RAM5"<br/>
|
|
"RC_SAS1"<br/>
|
|
"RC_TON1"<br/>
|
|
"RC_TON2"<br/>
|
|
"RC_TON3"<br/>
|
|
"RC_TON4"<br/>
|
|
"RC_TON5"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_DATE(System.UInt32,System.IntPtr,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, Any* value, int numFields, BOOL save
|
|
</summary>
|
|
<remarks>
|
|
'value' is a structure to a structure, 'numFields' is how many fields there are in said structure (usually 7).<br/>
|
|
The structure looks like this:<br/>
|
|
int year<br/>
|
|
int month<br/>
|
|
int day<br/>
|
|
int hour<br/>
|
|
int minute<br/>
|
|
int second<br/>
|
|
int millisecond<br/>
|
|
The decompiled scripts use TIME::GET_POSIX_TIME to fill this structure.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_STRING(System.UInt32,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, const char* value, BOOL save
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_POS(System.UInt32,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, float x, float y, float z, BOOL save
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_MASKED_INT(System.UInt32,System.Int32,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, int p1, int p2, int p3, BOOL save
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_USER_ID(System.UInt32,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, const char* value, BOOL save
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_CURRENT_POSIX_TIME(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash statName, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
p1 always true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_INT(System.UInt32,System.Int32*,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash statHash, int* outValue, int p2
|
|
</summary>
|
|
<remarks>
|
|
p2 appears to always be -1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_FLOAT(System.UInt32,System.Single*,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash statHash, float* outValue, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_BOOL(System.UInt32,System.Boolean*,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash statHash, BOOL* outValue, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_DATE(System.UInt32,System.IntPtr,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash statHash, Any* outValue, int numFields, Any p3
|
|
</summary>
|
|
<remarks>
|
|
p3 is probably characterSlot or BOOL save, always -1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_STRING(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash statHash, int p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always -1 in the script files<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_POS(System.UInt32,System.Single*,System.Single*,System.Single*,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash statName, float* outX, float* outY, float* outZ, Any p4
|
|
</summary>
|
|
<remarks>
|
|
p3 is probably characterSlot or BOOL save, always -1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_MASKED_INT(System.UInt32,System.Int32*,System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash statHash, int* outValue, int p2, int p3, Any p4
|
|
</summary>
|
|
<remarks>
|
|
p4 is probably characterSlot or BOOL save<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_USER_ID(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash statHash
|
|
</summary>
|
|
<remarks>
|
|
Returns the rockstar ID (user id) value of a given stat. Returns "STAT_UNKNOWN" if the statHash is invalid or the stat has no userId<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_LICENSE_PLATE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash statName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_LICENSE_PLATE(System.UInt32,System.String)">
|
|
<summary>
|
|
Parameters: Hash statName, const char* str
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_INCREMENT(System.UInt32,System.Single)">
|
|
<summary>
|
|
Parameters: Hash statName, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_COMMUNITY_GET_HISTORY(System.UInt32,System.Int32,System.Single*)">
|
|
<summary>
|
|
Parameters: Hash statName, int p1, float* outValue
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_RESET_ALL_ONLINE_CHARACTER_STATS(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
p0 seems to range from 0 to 7<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_LOCAL_RESET_ALL_ONLINE_CHARACTER_STATS(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
p0 seems to range from 0 to 7<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_NUMBER_OF_DAYS(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash statName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_NUMBER_OF_HOURS(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash statName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_NUMBER_OF_MINUTES(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash statName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_NUMBER_OF_SECONDS(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash statName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SET_PROFILE_SETTING_VALUE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int profileSetting, int value
|
|
</summary>
|
|
<remarks>
|
|
Does not take effect immediately, unfortunately.<br/>
|
|
profileSetting seems to only be 936, 937 and 938 in scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_SET_PROFILE_SETTING(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_SET_PROFILE_SETTING_VALUE(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STATS_COMPLETED_CHARACTER_CREATION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PACKED_STAT_GET_INT_STAT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Needs more research. Possibly used to calculate the "mask" when calling "STAT_SET_MASKED_INT"?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_PACKED_INT_MASK(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PACKED_STAT_GET_INT_STAT_INDEX(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PACKED_INT_STAT_KEY(System.Int32,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: int index, BOOL spStat, BOOL charStat, int character
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PSTAT_INT_HASH(System.Int32,System.Boolean,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PACKED_INT_STAT_KEY(System.Int32,System.Boolean,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PACKED_TU_INT_STAT_KEY(System.Int32,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: int index, BOOL spStat, BOOL charStat, int character
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TUPSTAT_INT_HASH(System.Int32,System.Boolean,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PACKED_TU_INT_STAT_KEY(System.Int32,System.Boolean,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PACKED_TITLE_UPDATE_INT_STAT_KEY(System.Int32,System.Boolean,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PACKED_TU_INT_STAT_KEY(System.Int32,System.Boolean,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PACKED_NG_INT_STAT_KEY(System.Int32,System.Boolean,System.Boolean,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int index, BOOL spStat, BOOL charStat, int character, const char* section
|
|
</summary>
|
|
<remarks>
|
|
Needs more research. Gets the stat name of a masked int?<br/>
|
|
section - values used in the decompiled scripts:<br/>
|
|
"_NGPSTAT_INT"<br/>
|
|
"_MP_NGPSTAT_INT"<br/>
|
|
"_MP_LRPSTAT_INT"<br/>
|
|
"_MP_APAPSTAT_INT"<br/>
|
|
"_MP_LR2PSTAT_INT"<br/>
|
|
"_MP_BIKEPSTAT_INT"<br/>
|
|
"_MP_IMPEXPPSTAT_INT"<br/>
|
|
"_MP_GUNRPSTAT_INT"<br/>
|
|
"_NGDLCPSTAT_INT"<br/>
|
|
"_MP_NGDLCPSTAT_INT"<br/>
|
|
"_DLCSMUGCHARPSTAT_INT"<br/>
|
|
"_GANGOPSPSTAT_INT"<br/>
|
|
"_BUSINESSBATPSTAT_INT"<br/>
|
|
"_ARENAWARSPSTAT_INT"<br/>
|
|
"_CASINOPSTAT_INT"<br/>
|
|
"_CASINOHSTPSTAT_INT"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NGSTAT_INT_HASH(System.Int32,System.Boolean,System.Boolean,System.Int32,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PACKED_NG_INT_STAT_KEY(System.Int32,System.Boolean,System.Boolean,System.Int32,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PACKED_STAT_BOOL_CODE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int index, int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PACKED_STAT_BOOL(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PACKED_STAT_BOOL_CODE(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PACKED_STAT_INT_CODE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int index, int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PACKED_STAT_INT(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PACKED_STAT_INT_CODE(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PACKED_STAT_BOOL_CODE(System.Int32,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: int index, BOOL value, int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PACKED_STAT_BOOL(System.Int32,System.Boolean,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PACKED_STAT_BOOL_CODE(System.Int32,System.Boolean,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PACKED_STAT_INT_CODE(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int index, int value, int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PACKED_STAT_INT(System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PACKED_STAT_INT_CODE(System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BACKGROUND_SCRIPT_ACTION(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* action, int value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_NPC_INVITE(System.String)">
|
|
<summary>
|
|
Parameters: const char* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_AWARD_XP(System.Int32,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int amount, Hash type, Hash category
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_RANK_UP(System.Int32)">
|
|
<summary>
|
|
Parameters: int rank
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ACTIVITY_DONE(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int activityId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_LEAVE_JOB_CHAIN(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MISSION_STARTED(System.String,System.IntPtr,System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* p0, Any p1, Any p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MISSION_OVER(System.String,System.IntPtr,System.IntPtr,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* p0, Any p1, Any p2, BOOL p3, BOOL p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MISSION_CHECKPOINT(System.String,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_RANDOM_MISSION_DONE(System.String,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: const char* name, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ROS_BET(System.Int32,System.Int32,GTA.Player,System.Single)">
|
|
<summary>
|
|
Parameters: int amount, int act, Player player, float cm
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_RACE_CHECKPOINT(GTA.Vehicle,System.IntPtr,System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle p0, Any p1, int p2, int p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CREATE_MATCH_HISTORY_ID_2(System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: int* playerAccountId, int* posixTime
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MATCH_STARTED(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_SHOP_ITEM(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CRATE_DROP_MISSION_DONE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CRATE_DROP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CRATE_DROP_MISSION_DONE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CRATE_CREATED(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_AMBIENT_MISSION_CRATE_CREATED(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CRATE_CREATED(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CRATE_CREATED_MISSION_DONE(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CRATE_CREATED(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HOLD_UP_MISSION_DONE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HOLD_UP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HOLD_UP_MISSION_DONE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_IMPORT_EXPORT_MISSION_DONE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_IMP_EXP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_IMPORT_EXPORT_MISSION_DONE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_RACE_TO_POINT_MISSION_DONE(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_RACE_TO_POINT(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_RACE_TO_POINT_MISSION_DONE(System.Int32,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ACQUIRED_HIDDEN_PACKAGE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_WEBSITE_VISITED(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash scaleformHash, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FRIEND_ACTIVITY(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ODDJOB_DONE(System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int totalTimeMs, int p1, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_PROP_CHANGE(GTA.Ped,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped p0, int p1, int p2, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CLOTH_CHANGE(GTA.Ped,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_WEAPON_MODE_CHANGE(System.UInt32,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, Hash componentHashTo, Hash componentHashFrom
|
|
</summary>
|
|
<remarks>
|
|
This is a typo made by R*. It's supposed to be called PLAYSTATS_WEAPON_MOD_CHANGE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CHEAT_APPLIED(System.String)">
|
|
<summary>
|
|
Parameters: const char* cheat
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_JOB_ACTIVITY_END(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_JOB_BEND(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_JOB_LTS_END(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_JOB_LTS_ROUND_END(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any* p2, Any* p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_QUICKFIX_TOOL(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int element, const char* item
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_IDLE_KICK(System.Int32)">
|
|
<summary>
|
|
Parameters: int msStoodIdle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_SET_JOIN_TYPE(System.Int32)">
|
|
<summary>
|
|
Parameters: int joinType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST_SAVE_CHEAT(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash hash, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HEIST_SAVE_CHEAT(System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST_SAVE_CHEAT(System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_APPEND_DIRECTOR_METRIC(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_DIRECTOR_MODE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_APPEND_DIRECTOR_METRIC(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_AWARD_BAD_SPORT(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_AWARD_BADSPORT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_AWARD_BAD_SPORT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_PEGASUS_AS_PERSONAL_AIRCRAFT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_PEGASAIRCRAFT(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_PEGASUS_AS_PERSONAL_AIRCRAFT(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_CHALLENGES(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_CHALLENGES(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_CHALLENGES(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_VEHICLETARGET(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_VEHICLE_TARGET(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_VEHICLETARGET(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_URBANWARFARE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_URBAN_WARFARE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_URBANWARFARE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_CHECKPOINTCOLLECTION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_CHECKPOINT_COLLECTION(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_CHECKPOINTCOLLECTION(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_ATOB(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_ATOB(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_ATOB(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_PENNEDIN(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_PENNED_IN(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_PENNEDIN(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_PASSTHEPARCEL(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_PASS_THE_PARCEL(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_PASSTHEPARCEL(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_HOTPROPERTY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_HOT_PROPERTY(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_HOTPROPERTY(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_DEADDROP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_DEADDROP(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_DEADDROP(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_KINGOFTHECASTLE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_KING_OF_THE_CASTLE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_KINGOFTHECASTLE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_CRIMINALDAMAGE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_CRIMINAL_DAMAGE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_CRIMINALDAMAGE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_COMPETITIVEURBANWARFARE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_COMPETITIVE_URBAN_WARFARE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_COMPETITIVEURBANWARFARE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_HUNTBEAST(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_HUNT_BEAST(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_EVENT_HUNTBEAST(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_PIMENU_HIDE_OPTIONS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_PI_MENU_HIDE_SETTINGS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_PIMENU_HIDE_OPTIONS(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_GET_NUMBER_OF_COLUMNS(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_GET_COLUMN_ID(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_GET_COLUMN_TYPE(System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_READ_CLEAR(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_READ_PENDING(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_READ_SUCCESSFUL(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_FRIENDS_BY_ROW(System.IntPtr,System.IntPtr,System.IntPtr,System.Boolean,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any p2, BOOL p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_HANDLE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_ROW(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any p2, Any* p3, Any p4, Any* p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_RANK(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_RADIUS(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1, Any* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_SCORE_INT(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_SCORE_FLOAT(System.IntPtr,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, float p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_RANK_PREDICTION(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1, Any* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_PLAFORM(System.IntPtr,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Any* p0, const char* gamerHandleCsv, const char* platformName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LEADERBOARDS2_READ_BY_PLATFORM(System.IntPtr,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_PLAFORM(System.IntPtr,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_GET_ROW_DATA_START(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_HELP_PURPLE_START(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_GET_ROW_DATA_START(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_HELP_PURPLE_END">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_GET_ROW_DATA_END"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_GET_ROW_DATA_INFO(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_HELP_PURPLE_INFO(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_GET_ROW_DATA_INFO(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_GET_ROW_DATA_INT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_HELP_PURPLE_INT(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_GET_ROW_DATA_INT(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_GET_ROW_DATA_FLOAT(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_BY_HELP_PURPLE_FLOAT(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LEADERBOARDS2_READ_GET_ROW_DATA_FLOAT(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_WRITE_DATA(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_WRITE_ADD_COLUMN(System.IntPtr,System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, float p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_WRITE_ADD_COLUMN_LONG(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_CACHE_DATA_ROW(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_CLEAR_CACHE_DATA_ID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_GET_CACHE_EXISTS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_GET_CACHE_TIME(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_GET_CACHE_NUMBER_OF_ROWS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS_GET_CACHE_DATA_ROW(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any* p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PRESENCE_EVENT_UPDATESTAT_INT(System.UInt32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash statHash, int value, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UPDATE_STAT_INT(System.UInt32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PRESENCE_EVENT_UPDATESTAT_INT(System.UInt32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PRESENCE_EVENT_UPDATESTAT_FLOAT(System.UInt32,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash statHash, float value, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._UPDATE_STAT_FLOAT(System.UInt32,System.Single,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PRESENCE_EVENT_UPDATESTAT_FLOAT(System.UInt32,System.Single,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PRESENCE_EVENT_UPDATESTAT_INT_WITH_STRING(System.UInt32,System.Int32,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: Hash statHash, int value, int p2, const char* @string
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PROFILE_SETTING_SP_CHOP_MISSION_COMPLETE">
|
|
<remarks>
|
|
Sets profile setting 939<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PROFILE_SETTING_CREATOR_RACES_DONE(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
<remarks>
|
|
Sets profile setting 933<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PROFILE_SETTING_CREATOR_DM_DONE(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
<remarks>
|
|
Sets profile setting 934<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PROFILE_SETTING_CREATOR_CTF_DONE(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
<remarks>
|
|
Sets profile setting 935<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_JOB_ACTIVITY_ID_STARTED(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any p0, int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FREEMODE_PROLOGUE_DONE(System.IntPtr,System.Int32)">
|
|
<summary>
|
|
Parameters: Any p0, int characterSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FREEMODE_STRAND_PROGRESSION_STATUS(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int profileSetting, int settingValue
|
|
</summary>
|
|
<remarks>
|
|
Sets profile setting 940 and 941<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_NETWORK_INCREMENT_ON_SUICIDE(System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: Any p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LEADERBOARDS2_WRITE_DATA_FOR_EVENT_TYPE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_MIGRATE_SAVEGAME_START(System.String)">
|
|
<summary>
|
|
Parameters: const char* platformName
|
|
</summary>
|
|
<remarks>
|
|
platformName must be one of the following: ps3, xbox360, ps4, xboxone<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_MIGRATE_SAVE(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_MIGRATE_SAVEGAME_START(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_MIGRATE_CHECK_GET_IS_PLATFORM_AVAILABLE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_MIGRATE_CHECK_GET_PLATFORM_STATUS(System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Any* p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_SAVE_MIGRATION_STATUS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_SAVE_MIGRATION_CANCEL">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_SAVE_MIGRATION_CANCEL_PENDING_OPERATION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CANCEL_SAVE_MIGRATION_STATUS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CANCEL_SAVE_MIGRATION_STATUS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_SAVE_MIGRATION_CONSUME_CONTENT(System.UInt32,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Hash contentId, const char* srcPlatform, const char* srcGamerHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK(System.UInt32,System.String,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_SAVE_MIGRATION_CONSUME_CONTENT(System.UInt32,System.String,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_SAVE_MIGRATION_CONSUME_CONTENT_STATUS(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_SAVE_MIGRATION_CONSUME_CONTENT_UNLOCK_STATUS(System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_SAVE_MIGRATION_CONSUME_CONTENT_STATUS(System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_MANAGER_SET_MUTABLE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_ENABLE_STATS_TRACKING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_DISABLE_STATS_TRACKING">
|
|
<remarks>
|
|
Prevents updates to CStatsMgr (e.g., STAT_SET_* natives)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_MANAGER_SET_IMMUTABLE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_DISABLE_STATS_TRACKING"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_MANAGER_IS_MUTABLE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_IS_STATS_TRACKING_ENABLED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_START_RECORD_STAT(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int statType, int valueType
|
|
</summary>
|
|
<remarks>
|
|
enum StatTrackingType<br/>
|
|
{<br/>
|
|
LongestWheelie = 1,<br/>
|
|
LongestStoppie = 2,<br/>
|
|
NoCrashes = 3,<br/>
|
|
HighestSpeed = 4,<br/>
|
|
_MostFlips = 5,<br/>
|
|
_LongestSpin = 6,<br/>
|
|
_HighestJumpReached = 7,<br/>
|
|
LongestJump = 8,<br/>
|
|
_NearMissesNoCrash = 9,<br/>
|
|
LongestFallSurvived = 10,<br/>
|
|
LowestParachute = 11,<br/>
|
|
ReverseDriving = 12,<br/>
|
|
LongestFreefall = 13,<br/>
|
|
VehiclesStolen = 14,<br/>
|
|
_SomeCFireEventCount = 15,<br/>
|
|
_Unk16 = 16,<br/>
|
|
_LowFlyingTime = 17,<br/>
|
|
LowFlying = 18,<br/>
|
|
_InvertedFlyingTime = 19,<br/>
|
|
InvertedFlying = 20,<br/>
|
|
_PlaneSpinCount = 21,<br/>
|
|
MeleeKills = 22, // Players<br/>
|
|
_LongestSniperKill = 23,<br/>
|
|
SniperSkills = 24, // Players<br/>
|
|
DrivebyKills = 25, // Players<br/>
|
|
HeadshotKills = 26, // Players<br/>
|
|
LongestBail = 27,<br/>
|
|
_TotalRammedByCar = 28,<br/>
|
|
NearMissesPrecise = 29,<br/>
|
|
_FreefallTime = 30,<br/>
|
|
Unk31 = 31,<br/>
|
|
}<br/>
|
|
enum StatTrackingValueType<br/>
|
|
{<br/>
|
|
Total,<br/>
|
|
Max,<br/>
|
|
Min<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_TRACKING_ENABLE(System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_START_RECORD_STAT(System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_TRACKING_CLEAR_PROGRESS">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_STOP_RECORD_STAT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_RECORDED_VALUE(System.Single*)">
|
|
<summary>
|
|
Parameters: float* value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_PROGRESS_OF_TRACKED_STAT(System.Single*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_RECORDED_VALUE(System.Single*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_IS_TRACKING_ENABLED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_IS_RECORDING_STAT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_NEAR_MISS_NOCRASH_PRECISE">
|
|
<remarks>
|
|
Perform the most near misses with other vehicles in a land vehicle without crashing<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CHALLENGE_NEAR_MISSES">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_NEAR_MISS_NOCRASH_PRECISE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_REAR_WHEEL_DISTANCE">
|
|
<remarks>
|
|
Perform the longest wheelie on a motorcycle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CHALLENGE_LONGEST_WHEELIE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_REAR_WHEEL_DISTANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_FRONT_WHEEL_DISTANCE">
|
|
<remarks>
|
|
Perform the longest stoppie on a motorcycle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CHALLENGE_LONGEST_STOPPIE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_FRONT_WHEEL_DISTANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_JUMP_DISTANCE">
|
|
<remarks>
|
|
Perform the longest jump in a land vehicle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CHALLENGE_LONGEST_JUMP">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_JUMP_DISTANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_DRIVE_NOCRASH_DISTANCE">
|
|
<remarks>
|
|
Drive the furthest distance in a land vehicle without crashing<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CHALLENGE_NO_CRASHES">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_DRIVE_NOCRASH_DISTANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_SPEED">
|
|
<remarks>
|
|
Achieve the highest speed in a land vehicle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CHALLENGE_HIGHEST_SPEED">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_SPEED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_DRIVING_REVERSE_DISTANCE">
|
|
<remarks>
|
|
Reverse the longest distance without crashing<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CHALLENGE_REVERSE_DRIVING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_DRIVING_REVERSE_DISTANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_SKYDIVING_DISTANCE">
|
|
<remarks>
|
|
Fall the longest distance with a parachute before opening it<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CHALLENGE_LONGEST_FREEFALL">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CURRENT_SKYDIVING_DISTANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_CHALLENGE_FLYING_DIST">
|
|
<remarks>
|
|
Fly low to the ground for the longest distance<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_CHALLENGE_LOW_FLYING">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_CHALLENGE_FLYING_DIST"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_FLYING_ALTITUDE(System.Single*)">
|
|
<summary>
|
|
Parameters: float* outValue
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_HEIGHT_ABOVE_GROUND(System.Single*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_FLYING_ALTITUDE(System.Single*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_IS_PLAYER_VEHICLE_ABOVE_OCEAN">
|
|
<remarks>
|
|
Or non-flyable area<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_IS_ABOVE_DEEP_WATER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_IS_PLAYER_VEHICLE_ABOVE_OCEAN"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_GET_VEHICLE_BAIL_DISTANCE">
|
|
<remarks>
|
|
Travel the furthest distance when bailing from a vehicle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STAT_GET_LONGEST_BAIL">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STAT_GET_VEHICLE_BAIL_DISTANCE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STAT_ROLLBACK_SAVE_MIGRATION">
|
|
<remarks>
|
|
This function is hard-coded to always return 1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HAS_SPECIALEDITION_CONTENT(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
<remarks>
|
|
Sets profile setting 866<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HAS_CONTENT_UNLOCKS_FLAGS(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HAS_SPECIALEDITION_CONTENT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SAVE_MIGRATION_TRANSACTION_ID_WARNING(System.Int32)">
|
|
<summary>
|
|
Parameters: int transactionId
|
|
</summary>
|
|
<remarks>
|
|
Sets profile setting 501<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SAVE_MIGRATION_TRANSACTION_ID(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SAVE_MIGRATION_TRANSACTION_ID_WARNING(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BOSS_GOON_UUID(System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int characterSlot, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_BOSSONBOSSDEATHMATCH(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BW_BOSS_ON_BOSS_DEATH_MATCH(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_BOSSONBOSSDEATHMATCH(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_YATCHATTACK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BW_YACHT_ATTACK(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_YATCHATTACK(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_HUNT_THE_BOSS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BW_HUNT_THE_BOSS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_HUNT_THE_BOSS(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_SIGHTSEER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BW_SIGHTSEER(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_SIGHTSEER(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_ASSAULT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BW_ASSAULT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_ASSAULT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_BELLY_OF_THE_BEAST(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BW_BELLY_OF_THE_BEAST(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_BELLY_OF_THE_BEAST(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_HEAD_HUNTER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BW_HEADHUNTER(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_HEAD_HUNTER(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_FRAGILE_GOODS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BW_FRAGILE_GOOODS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_FRAGILE_GOODS(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_AIR_FREIGHT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BW_AIR_FREIGHT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BW_AIR_FREIGHT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_CAR_JACKING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BC_CAR_JACKING(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_CAR_JACKING(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_SMASH_AND_GRAB(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BC_SMASH_AND_GRAB(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_SMASH_AND_GRAB(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_PROTECTION_RACKET(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BC_PROTECTION_RACKET(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_PROTECTION_RACKET(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_MOST_WANTED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BC_MOST_WANTED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_MOST_WANTED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_FINDERS_KEEPERS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BC_FINDERS_KEEPERS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_FINDERS_KEEPERS(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_POINT_TO_POINT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BC_POINT_TO_POINT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_POINT_TO_POINT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_CASHING(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BC_CASHING(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_CASHING(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_SALVAGE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BC_SALVAGE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BC_SALVAGE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_SPENT_PI_CUSTOM_LOADOUT(System.Int32)">
|
|
<summary>
|
|
Parameters: int amount
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_SPENT_PI_CUSTOM_LOADOUT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_SPENT_PI_CUSTOM_LOADOUT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BUY_CONTRABAND_MISSION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BUY_CONTRABAND(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BUY_CONTRABAND_MISSION(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_SELL_CONTRABAND_MISSION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_SELL_CONTRABAND(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_SELL_CONTRABAND_MISSION(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_DEFEND_CONTRABAND_MISSION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_DEFEND_CONTRABAND(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_DEFEND_CONTRABAND_MISSION(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_RECOVER_CONTRABAND_MISSION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_RECOVER_CONTRABAND(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_RECOVER_CONTRABAND_MISSION(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HIT_CONTRABAND_DESTROY_LIMIT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HIT_CONTRABAND_DESTROY_LIMIT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HIT_CONTRABAND_DESTROY_LIMIT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_BEING_BOSS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BECOME_BOSS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_BEING_BOSS(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_BEING_GOON(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BECOME_GOON(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.START_BEING_GOON(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_BEING_BOSS(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_END_BEING_BOSS(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_BEING_BOSS(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_BEING_GOON(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_END_BEING_GOON(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.END_BEING_GOON(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIRED_LIMO(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HIRED_LIMO(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HIRED_LIMO(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ORDER_BOSS_VEHICLE(System.IntPtr,System.IntPtr,System.UInt32)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Hash vehicleHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ORDERED_BOSS_VEHICLE(System.IntPtr,System.IntPtr,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ORDER_BOSS_VEHICLE(System.IntPtr,System.IntPtr,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CHANGE_UNIFORM(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CHANGE_UNIFORM(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CHANGE_UNIFORM(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CHANGE_GOON_LOOKING_FOR_WORK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CHANGE_GOON_LOOKING_FOR_WORK(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CHANGE_GOON_LOOKING_FOR_WORK(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEND_METRIC_GHOSTING_TO_PLAYER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_GHOSTING_TO_PLAYER(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEND_METRIC_GHOSTING_TO_PLAYER(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEND_METRIC_VIP_POACH(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_VIP_POACH(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEND_METRIC_VIP_POACH(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SEND_METRIC_PUNISH_BODYGUARD(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_PUNISH_BODYGUARD(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SEND_METRIC_PUNISH_BODYGUARD(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_START_TRACKING_STUNTS">
|
|
<remarks>
|
|
Allows CEventNetworkStuntPerformed to be triggered.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_STUNT_PERFORMED_EVENT_ALLOW_TRIGGER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_START_TRACKING_STUNTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_STOP_TRACKING_STUNTS">
|
|
<remarks>
|
|
Disallows CEventNetworkStuntPerformed to be triggered.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_STUNT_PERFORMED_EVENT_DISALLOW_TRIGGER">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_STOP_TRACKING_STUNTS"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MISSION_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_MISSION_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_MISSION_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_IMPEXP_MISSION_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_IMPEXP_MISSION_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_IMPEXP_MISSION_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CHANGE_MC_ROLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, int role, int p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CHANGE_MC_ROLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CHANGE_MC_ROLE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CHANGE_MC_OUTFIT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CHANGE_MC_OUTFIT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CHANGE_MC_OUTFIT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_SWITCH_MC_EMBLEM(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CHANGE_MC_EMBLEM(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_SWITCH_MC_EMBLEM(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MC_REQUEST_BIKE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_MC_REQUEST_BIKE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_MC_REQUEST_BIKE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MC_KILLED_RIVAL_MC_MEMBER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_KILLED_RIVAL_MC_MEMBER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_MC_KILLED_RIVAL_MC_MEMBER(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ABANDONED_MC(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_ABANDONING_MC(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_ABANDONED_MC(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_EARNED_MC_POINTS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_EARNED_MC_POINTS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_EARNED_MC_POINTS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MC_FORMATION_ENDS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_MC_FORMATION_ENDS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_MC_FORMATION_ENDS(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MC_CLUBHOUSE_ACTIVITY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_MC_CLUBHOUSE_ACTIVITY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_MC_CLUBHOUSE_ACTIVITY(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_RIVAL_BEHAVIOR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_RIVAL_BEHAVIOUR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_RIVAL_BEHAVIOR(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_COPY_RANK_INTO_NEW_SLOT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_COPY_RANK_INTO_NEW_SLOT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_COPY_RANK_INTO_NEW_SLOT(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_DUPE_DETECTED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_DUPE_DETECTION(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_DUPE_DETECTED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BAN_ALERT(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BAN_ALERT(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BAN_ALERT(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_GUNRUNNING_MISSION_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_GUNRUN_MISSION_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_GUNRUNNING_MISSION_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_GUNRUNNING_RND(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_GUNRUN_RND(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_GUNRUNNING_RND(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_BUSINESS_BATTLE_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_BUSINESS_BATTLE_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_BUSINESS_BATTLE_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_WAREHOUSE_MISSION_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_WAREHOUSE_MISSION_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_WAREHOUSE_MISSION_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_NIGHTCLUB_MISSION_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_NIGHTCLUB_MISSION_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_NIGHTCLUB_MISSION_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_DJ_USAGE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_DJ_USAGE(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_DJ_USAGE(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MINIGAME_USAGE(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_MINIGAME_USAGE(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_MINIGAME_USAGE(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_STONE_HATCHET_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_STONE_HATCHET_END(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_STONE_HATCHET_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_SMUGGLER_MISSION_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_SMUG_MISSION_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_SMUGGLER_MISSION_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_HEIST_PREP_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_H2_FMPREP_END(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_HEIST_PREP_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_INSTANCED_HEIST_ENDED(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_H2_INSTANCE_END(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_INSTANCED_HEIST_ENDED(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_DAR_CHECKPOINT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_DAR_MISSION_END(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_DAR_CHECKPOINT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ENTER_SESSION_PACK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_ENTER_SESSION_PACK(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_ENTER_SESSION_PACK(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_DRONE_USAGE(System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_DRONE_USAGE(System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_DRONE_USAGE(System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_SPIN_WHEEL(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_SPECTATOR_WHEEL_SPIN(System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_SPIN_WHEEL(System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ARENA_WARS_SPECTATOR(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int p0, int p1, int p2, int p3, int p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_ARENA_WAR_SPECTATOR(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_ARENA_WARS_SPECTATOR(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ARENA_WARS_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_ARENA_WARS_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_ARENA_WARS_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_SWITCH_PASSIVE_MODE(System.Boolean,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: BOOL p0, int p1, int p2, int p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_PASSIVE_MODE(System.Boolean,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_SWITCH_PASSIVE_MODE(System.Boolean,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_COLLECTIBLE_PICKED_UP(System.Int32,System.UInt32,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int p0, Hash objectHash, Any p2, Any p3, int moneyAmount, int rpAmount, int chipsAmount, Any p7, int p8, Any p9, Any p10
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_COLLECTIBLE(System.Int32,System.UInt32,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_COLLECTIBLE_PICKED_UP(System.Int32,System.UInt32,System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.IntPtr,System.Int32,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_STORY_MISSION_ENDED(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_STORY_MISSION_ENDED(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_STORY_MISSION_ENDED(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_CHIP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_CHIP(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_CHIP(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_ROULETTE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_ROULETTE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_ROULETTE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_BLACKJACK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_BLACKJACK(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_BLACKJACK(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_THREE_CARD_POKER(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_THREECARDPOKER(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_THREE_CARD_POKER(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_SLOT_MACHINE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_SLOTMACHINE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_SLOT_MACHINE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_INSIDE_TRACK(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_INSIDETRACK(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_INSIDE_TRACK(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_LUCKY_SEVEN(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_LUCKYSEVEN(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_LUCKY_SEVEN(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_ROULETTE_LIGHT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_ROULETTE_LIGHT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_ROULETTE_LIGHT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_BLACKJACK_LIGHT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_BLACKJACK_LIGHT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_BLACKJACK_LIGHT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_THREE_CARD_POKER_LIGHT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_THREECARDPOKER_LIGHT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_THREE_CARD_POKER_LIGHT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_SLOT_MACHINE_LIGHT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_SLOTMACHINE_LIGHT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_SLOT_MACHINE_LIGHT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_INSIDE_TRACK_LIGHT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_INSIDETRACK_LIGHT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CASINO_INSIDE_TRACK_LIGHT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ARCADE_GAME(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_ARCADEGAME(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_ARCADE_GAME(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ARCADE_LOVE_MATCH(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_ARCADE_LOVEMATCH(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_ARCADE_LOVE_MATCH(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FREEMODE_CASINO_MISSION_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* data
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CASINO_MISSION_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FREEMODE_CASINO_MISSION_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST3_DRONE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HEIST3_DRONE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST3_DRONE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST3_HACK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HEIST3_HACK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST3_HACK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_NPC_PHONE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_NPC_PHONE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_NPC_PHONE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ARCADE_CABINET(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_ARCADE_CABINET(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_ARCADE_CABINET(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST3_FINALE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HEIST3_FINALE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST3_FINALE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST3_PREP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HEIST3_PREP(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST3_PREP(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MASTER_CONTROL(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_MASTER_CONTROL(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_MASTER_CONTROL(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_QUIT_MODE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_QUIT_MODE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_QUIT_MODE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_MISSION_VOTE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_MISSION_VOTE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_MISSION_VOTE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_NJVS_VOTE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_NJVS_VOTE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_NJVS_VOTE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_MISSION_END(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FREEMODE_MISSION_END(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FM_MISSION_END(System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST4_PREP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HEIST4_PREP(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST4_PREP(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST4_FINALE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HEIST4_FINALE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST4_FINALE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST4_HACK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HEIST4_HACK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HEIST4_HACK(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_SUB_WEAP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_SUB_WEAP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_SUB_WEAP(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_FAST_TRVL(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_FAST_TRVL(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_FAST_TRVL(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HUB_ENTRY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HUB_ENTRY(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HUB_ENTRY(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_DJ_MISSION_ENDED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_DJ_MISSION_ENDED(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_DJ_MISSION_ENDED(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ROBBERY_PREP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_ROBBERY_PREP(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_ROBBERY_PREP(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_ROBBERY_FINALE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_ROBBERY_FINALE(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_ROBBERY_FINALE(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_EXTRA_EVENT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_EXTRA_EVENT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_EXTRA_EVENT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CARCLUB_POINTS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CARCLUB_POINTS(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CARCLUB_POINTS(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CARCLUB_CHALLENGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CARCLUB_CHALLENGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CARCLUB_CHALLENGE(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_CARCLUB_PRIZE(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int p0, Hash vehicleModel
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_CARCLUB_PRIZE(System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_CARCLUB_PRIZE(System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_AWARD_NAV(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_AWARDS_NAV(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_AWARD_NAV(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_INST_MISSION_END(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_INST_MISSION_END(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_INST_MISSION_END(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_HUB_EXIT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_HUB_EXIT(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_HUB_EXIT(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAYSTATS_INVENTORY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PLAYSTATS_INVENTORY(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.PLAYSTATS_INVENTORY(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOAD_SCENE(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INTERIOR_ACTIVE(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int interiorID, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_MODEL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
<remarks>
|
|
Request a model to be loaded into memory.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_MENU_PED_MODEL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_MODEL_LOADED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
<remarks>
|
|
Checks if the specified model has loaded into memory.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_MODELS_IN_ROOM(System.IntPtr,System.String)">
|
|
<summary>
|
|
Parameters: Interior interior, const char* roomName
|
|
</summary>
|
|
<remarks>
|
|
STREAMING::REQUEST_MODELS_IN_ROOM(l_13BC, "V_FIB01_cur_elev");<br/>
|
|
STREAMING::REQUEST_MODELS_IN_ROOM(l_13BC, "limbo");<br/>
|
|
STREAMING::REQUEST_MODELS_IN_ROOM(l_13BB, "V_Office_gnd_lifts");<br/>
|
|
STREAMING::REQUEST_MODELS_IN_ROOM(l_13BB, "limbo");<br/>
|
|
STREAMING::REQUEST_MODELS_IN_ROOM(l_13BC, "v_fib01_jan_elev");<br/>
|
|
STREAMING::REQUEST_MODELS_IN_ROOM(l_13BC, "limbo");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_INTERIOR_ROOM_BY_NAME(System.IntPtr,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_MODELS_IN_ROOM(System.IntPtr,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MODEL_AS_NO_LONGER_NEEDED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
<remarks>
|
|
Unloads model from memory<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MODEL_IN_CDIMAGE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
<remarks>
|
|
Check if model is in cdimage(rpf)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MODEL_VALID(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
<remarks>
|
|
Returns whether the specified model exists in the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MODEL_A_PED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MODEL_A_VEHICLE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
<remarks>
|
|
Returns whether the specified model represents a vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_COLLISION_AT_COORD(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_COLLISION_FOR_MODEL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_COLLISION_FOR_MODEL_LOADED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_ADDITIONAL_COLLISION_AT_COORD(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Alias of REQUEST_COLLISION_AT_COORD.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_ANIM_DICT_EXIST(System.String)">
|
|
<summary>
|
|
Parameters: const char* animDict
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_ANIM_DICT(System.String)">
|
|
<summary>
|
|
Parameters: const char* animDict
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ANIM_DICT_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* animDict
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ANIM_DICT(System.String)">
|
|
<summary>
|
|
Parameters: const char* animDict
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_ANIM_SET(System.String)">
|
|
<summary>
|
|
Parameters: const char* animSet
|
|
</summary>
|
|
<remarks>
|
|
Starts loading the specified animation set. An animation set provides movement animations for a ped. See SET_PED_MOVEMENT_CLIPSET.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ANIM_SET_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* animSet
|
|
</summary>
|
|
<remarks>
|
|
Gets whether the specified animation set has finished loading. An animation set provides movement animations for a ped. See SET_PED_MOVEMENT_CLIPSET.<br/>
|
|
Animation set and clip set are synonymous.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ANIM_SET(System.String)">
|
|
<summary>
|
|
Parameters: const char* animSet
|
|
</summary>
|
|
<remarks>
|
|
Unloads the specified animation set. An animation set provides movement animations for a ped. See SET_PED_MOVEMENT_CLIPSET.<br/>
|
|
Animation set and clip set are synonymous.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_CLIP_SET(System.String)">
|
|
<summary>
|
|
Parameters: const char* clipSet
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_CLIP_SET_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* clipSet
|
|
</summary>
|
|
<remarks>
|
|
Alias for HAS_ANIM_SET_LOADED.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_CLIP_SET(System.String)">
|
|
<summary>
|
|
Parameters: const char* clipSet
|
|
</summary>
|
|
<remarks>
|
|
Alias for REMOVE_ANIM_SET.<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
Full list of movement clipsets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/movementClipsetsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_IPL(System.String)">
|
|
<summary>
|
|
Parameters: const char* iplName
|
|
</summary>
|
|
<remarks>
|
|
Exemple: REQUEST_IPL("TrevorsTrailerTrash");<br/>
|
|
Full list of IPLs and interior entity sets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_IPL(System.String)">
|
|
<summary>
|
|
Parameters: const char* iplName
|
|
</summary>
|
|
<remarks>
|
|
Removes an IPL from the map.<br/>
|
|
Full list of IPLs and interior entity sets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json</see><br/>
|
|
Example:<br/>
|
|
C#:<br/>
|
|
Function.Call(Hash.REMOVE_IPL, "trevorstrailertidy");<br/>
|
|
C++:<br/>
|
|
STREAMING::REMOVE_IPL("trevorstrailertidy");<br/>
|
|
iplName = Name of IPL you want to remove.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_IPL_ACTIVE(System.String)">
|
|
<summary>
|
|
Parameters: const char* iplName
|
|
</summary>
|
|
<remarks>
|
|
Full list of IPLs and interior entity sets by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/ipls.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_STREAMING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOAD_GLOBAL_WATER_FILE(System.Int32)">
|
|
<summary>
|
|
Parameters: int waterType
|
|
</summary>
|
|
<remarks>
|
|
0 - default<br/>
|
|
1 - HeistIsland<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOAD_GLOBAL_WATER_TYPE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.LOAD_GLOBAL_WATER_FILE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_GLOBAL_WATER_TYPE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_GLOBAL_WATER_FILE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GAME_PAUSES_FOR_STREAMING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_REDUCE_PED_MODEL_BUDGET(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_REDUCE_VEHICLE_MODEL_BUDGET(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DITCH_POLICE_MODELS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
This is a NOP function. It does nothing at all.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_PTFX_ASSET">
|
|
<remarks>
|
|
maps script name (thread + 0xD0) by lookup via scriptfx.dat - does nothing when script name is empty<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_NAMED_PTFX_ASSET(System.String)">
|
|
<summary>
|
|
Parameters: const char* fxName
|
|
</summary>
|
|
<remarks>
|
|
From the b678d decompiled scripts:<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("core_snow");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("fm_mission_controler");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("proj_xmas_firework");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_apartment_mp");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_biolab_heist");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_indep_fireworks");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_indep_parachute");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_indep_wheelsmoke");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_mp_cig_plane");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_mp_creator");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_mp_tankbattle");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_ornate_heist");<br/>
|
|
STREAMING::REQUEST_NAMED_PTFX_ASSET("scr_prison_break_heist_station");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_NAMED_PTFX_ASSET_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* fxName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_NAMED_PTFX_ASSET(System.String)">
|
|
<summary>
|
|
Parameters: const char* fxName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_NAMED_PTFX_ASSET(System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOVE_NAMED_PTFX_ASSET(System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_POPULATION_BUDGET(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_POPULATION_BUDGET(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Control how many new (ambient?) peds will spawn in the game world.<br/>
|
|
Range for p0 seems to be 0-3, where 0 is none and 3 is the normal level.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOCUS_POS_AND_VEL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float offsetX, float offsetY, float offsetZ
|
|
</summary>
|
|
<remarks>
|
|
Override the area where the camera will render the terrain.<br/>
|
|
p3, p4 and p5 are usually set to 0.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FOCUS_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FOCUS_POS_AND_VEL(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FOCUS_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
It seems to make the entity's coords mark the point from which LOD-distances are measured. In my testing, setting a vehicle as the focus entity and moving that vehicle more than 300 distance units away from the player will make the level of detail around the player go down drastically (shadows disappear, textures go extremely low res, etc). The player seems to be the default focus entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_FOCUS(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RESTORE_FOCUS_ENTITY(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MAPDATACULLBOX_ENABLED(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* name, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Possible p0 values:<br/>
|
|
"prologue"<br/>
|
|
"Prologue_Main"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_MAPDATA_CULLED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STREAMVOL_CREATE_SPHERE(System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float rad, Any p4, Any p5
|
|
</summary>
|
|
<remarks>
|
|
Always returns zero.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORMAT_FOCUS_HEADING(System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STREAMVOL_CREATE_SPHERE(System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STREAMVOL_CREATE_FRUSTUM(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, float p6, Any p7, Any p8
|
|
</summary>
|
|
<remarks>
|
|
Always returns zero.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STREAMVOL_CREATE_LINE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, Any p6
|
|
</summary>
|
|
<remarks>
|
|
Always returns zero.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STREAMVOL_DELETE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any unused
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STREAMVOL_HAS_LOADED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any unused
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STREAMVOL_IS_VALID(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any unused
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NEW_LOAD_SCENE_START(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7
|
|
</summary>
|
|
<remarks>
|
|
`radius` value is usually between `3f` and `7000f` in original 1868 scripts.<br/>
|
|
`p7` is 0, 1, 2, 3 or 4 used in decompiled scripts, 0 is by far the most common.<br/>
|
|
Returns True if success, used only 7 times in decompiled scripts of 1868<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NEW_LOAD_SCENE_START_SPHERE(System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PLAYER_SWITCH(GTA.Ped,GTA.Ped,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped from, Ped to, int flags, int switchType
|
|
</summary>
|
|
<remarks>
|
|
// this enum comes directly from R* so don't edit this<br/>
|
|
enum ePlayerSwitchTypes<br/>
|
|
{<br/>
|
|
SWITCH_TYPE_AUTO,<br/>
|
|
SWITCH_TYPE_LONG,<br/>
|
|
SWITCH_TYPE_MEDIUM,<br/>
|
|
SWITCH_TYPE_SHORT<br/>
|
|
};<br/>
|
|
Use GET_IDEAL_PLAYER_SWITCH_TYPE for the best switch type.<br/>
|
|
----------------------------------------------------<br/>
|
|
Examples from the decompiled scripts:<br/>
|
|
STREAMING::START_PLAYER_SWITCH(l_832._f3, PLAYER::PLAYER_PED_ID(), 0, 3);<br/>
|
|
STREAMING::START_PLAYER_SWITCH(l_832._f3, PLAYER::PLAYER_PED_ID(), 2050, 3);<br/>
|
|
STREAMING::START_PLAYER_SWITCH(PLAYER::PLAYER_PED_ID(), l_832._f3, 1024, 3);<br/>
|
|
STREAMING::START_PLAYER_SWITCH(g_141F27, PLAYER::PLAYER_PED_ID(), 513, v_14);<br/>
|
|
Note: DO NOT, use SWITCH_TYPE_LONG with flag 513. It leaves you stuck in the clouds. You'll have to call STOP_PLAYER_SWITCH() to return to your ped.<br/>
|
|
Flag 8 w/ SWITCH_TYPE_LONG will zoom out 3 steps, then zoom in 2/3 steps and stop on the 3rd and just hang there.<br/>
|
|
Flag 8 w/ SWITCH_TYPE_MEDIUM will zoom out 1 step, and just hang there.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYER_SWITCH_IN_PROGRESS">
|
|
<remarks>
|
|
Returns true if the player is currently switching, false otherwise.<br/>
|
|
(When the camera is in the sky moving from Trevor to Franklin for example)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IDEAL_PLAYER_SWITCH_TYPE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2
|
|
</summary>
|
|
<remarks>
|
|
x1, y1, z1 -- Coords of your ped model<br/>
|
|
x2, y2, z2 -- Coords of the ped you want to switch to<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_SHORT_SWITCH_STYLE(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_SWITCH_OUTRO(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: float cameraCoordX, float cameraCoordY, float cameraCoordZ, float camRotationX, float camRotationY, float camRotationZ, float camFov, float camFarClip, int rotationOrder
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_SWITCH_ESTABLISHING_SHOT(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
<remarks>
|
|
All names can be found in playerswitchestablishingshots.meta<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SWITCH_TO_MULTI_FIRSTPART(GTA.Ped,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int flags, int switchType
|
|
</summary>
|
|
<remarks>
|
|
doesn't act normally when used on mount chilliad<br/>
|
|
Flags is a bitflag:<br/>
|
|
2^n - Enabled Functionality:<br/>
|
|
0 - Skip camera rotate up<br/>
|
|
3 - Wait for SET_PLAYER_SWITCH_ESTABLISHING_SHOT / hang at last step. You will still need to run 0x74DE2E8739086740 to exit "properly" and then STOP_PLAYER_SWITCH<br/>
|
|
6 - Invert Switch Direction (false = out, true = in)<br/>
|
|
8 - Hang above ped<br/>
|
|
switchType: 0 - 3<br/>
|
|
0: 1 step towards ped<br/>
|
|
1: 3 steps out from ped<br/>
|
|
2: 1 step out from ped<br/>
|
|
3: 1 step towards ped<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SWITCH_OUT_PLAYER(GTA.Ped,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SWITCH_TO_MULTI_FIRSTPART(GTA.Ped,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SWITCH_TO_MULTI_SECONDPART(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SWITCH_IN_PLAYER(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SWITCH_TO_MULTI_SECONDPART(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_INVERTED_UP">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PLAYER_SWITCH_INTERP_OUT_DURATION"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DESTROY_PLAYER_IN_PAUSE_MENU">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_SWITCH_SKIPPING_DESCENT"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_LODSCALE_THIS_FRAME(System.Single)">
|
|
<summary>
|
|
Parameters: float scaling
|
|
</summary>
|
|
<remarks>
|
|
This allows you to override "extended distance scaling" setting. Needs to be called each frame.<br/>
|
|
Max scaling seems to be 200.0, normal is 1.0<br/>
|
|
See <see href='https://gfycat.com/DetailedHauntingIncatern'>https://gfycat.com/DetailedHauntingIncatern</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMAP_LODSCALE_RANGE_THIS_FRAME(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RENDER_HD_ONLY(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IPL_GROUP_SWAP_START(System.String,System.String)">
|
|
<summary>
|
|
Parameters: const char* iplName1, const char* iplName2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PREFETCH_SRL(System.String)">
|
|
<summary>
|
|
Parameters: const char* srl
|
|
</summary>
|
|
<remarks>
|
|
This native is used to attribute the SRL that BEGIN_SRL is going to load. This is usually used for 'in-game' cinematics (not cutscenes but camera stuff) instead of SET_FOCUS_POS_AND_VEL because it loads a specific area of the map which is pretty useful when the camera moves from distant areas.<br/>
|
|
For instance, GTA:O opening cutscene.<br/>
|
|
<see href='https://pastebin.com/2EeKVeLA'>https://pastebin.com/2EeKVeLA</see> : a list of SRL found in srllist.meta<br/>
|
|
<see href='https://pastebin.com/zd9XYUWY'>https://pastebin.com/zd9XYUWY</see> here is the content of a SRL file opened with codewalker.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SRL_LOADED">
|
|
<remarks>
|
|
Returns true when the srl from BEGIN_SRL is loaded.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.END_SRL">
|
|
<remarks>
|
|
Clear the current srl and stop rendering the area selected by PREFETCH_SRL and started with BEGIN_SRL.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SRL_TIME(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SRL_POST_CUTSCENE_CAMERA(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SRL_READAHEAD_TIMES(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SRL_LONG_JUMP_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SRL_FORCE_PRESTREAM(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HD_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOAD_MISSION_CREATOR_DATA">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.INIT_CREATOR_BUDGET"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_MODEL_TO_CREATOR_BUDGET(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_MODEL_FROM_CREATOR_BUDGET(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_USED_CREATOR_BUDGET">
|
|
<remarks>
|
|
0.0 = no memory used<br/>
|
|
1.0 = all memory used<br/>
|
|
Maximum model memory (as defined in common\data\missioncreatordata.meta) is 100 MiB<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_USED_CREATOR_MODEL_MEMORY_PERCENTAGE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_USED_CREATOR_BUDGET"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ISLAND_ENABLED(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* name, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enables the specified island. For more information, see islandhopper.meta<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ISLAND_HOPPER_ENABLED(System.String,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ISLAND_ENABLED(System.String,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PAUSE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int ms
|
|
</summary>
|
|
<remarks>
|
|
Stand still (?)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_STAND_STILL(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int time
|
|
</summary>
|
|
<remarks>
|
|
Makes the specified ped stand still for (time) milliseconds.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_JUMP(GTA.Ped,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL usePlayerLaunchForce, BOOL doSuperJump, BOOL useFullSuperJumpForce
|
|
</summary>
|
|
<remarks>
|
|
Definition is wrong. This has 4 parameters (Not sure when they were added. v350 has 2, v678 has 4).<br/>
|
|
v350: Ped ped, bool unused<br/>
|
|
v678: Ped ped, bool unused, bool flag1, bool flag2<br/>
|
|
flag1 = super jump, flag2 = do nothing if flag1 is false and doubles super jump height if flag1 is true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_COWER(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int duration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_HANDS_UP(GTA.Ped,System.Int32,GTA.Ped,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags
|
|
</summary>
|
|
<remarks>
|
|
In the scripts, p3 was always -1.<br/>
|
|
p3 seems to be duration or timeout of turn animation.<br/>
|
|
Also facingPed can be 0 or -1 so ped will just raise hands up.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_TASK_HANDS_UP_DURATION(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int duration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_OPEN_VEHICLE_DOOR(GTA.Ped,GTA.Vehicle,System.Int32,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, int timeOut, int seat, float speed
|
|
</summary>
|
|
<remarks>
|
|
The given ped will try to open the nearest door to 'seat'.<br/>
|
|
Example: telling the ped to open the door for the driver seat does not necessarily mean it will open the driver door, it may choose to open the passenger door instead if that one is closer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_ENTER_VEHICLE(GTA.Ped,GTA.Vehicle,System.Int32,System.Int32,System.Single,System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, const char* overrideEntryClipsetName
|
|
</summary>
|
|
<remarks>
|
|
speed 1.0 = walk, 2.0 = run<br/>
|
|
p5 1 = normal, 3 = teleport to vehicle, 16 = teleport directly into vehicle<br/>
|
|
p6 is always 0<br/>
|
|
Usage of seat <br/>
|
|
-1 = driver<br/>
|
|
0 = passenger<br/>
|
|
1 = left back seat<br/>
|
|
2 = right back seat<br/>
|
|
3 = outside left<br/>
|
|
4 = outside right<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_LEAVE_VEHICLE(GTA.Ped,GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, int flags
|
|
</summary>
|
|
<remarks>
|
|
Flags from decompiled scripts:<br/>
|
|
0 = normal exit and closes door.<br/>
|
|
1 = normal exit and closes door.<br/>
|
|
16 = teleports outside, door kept closed.<br/>
|
|
64 = normal exit and closes door, maybe a bit slower animation than 0.<br/>
|
|
256 = normal exit but does not close the door.<br/>
|
|
4160 = ped is throwing himself out, even when the vehicle is still.<br/>
|
|
262144 = ped moves to passenger seat first, then exits normally<br/>
|
|
Others to be tried out: 320, 512, 131072.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GET_OFF_BOAT(GTA.Ped,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle boat
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TASK_GET_OFF_BOAT(GTA.Ped,GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TASK_GET_OFF_BOAT(GTA.Ped,GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SKY_DIVE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL instant
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PARACHUTE(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL giveParachuteItem, BOOL instant
|
|
</summary>
|
|
<remarks>
|
|
Second parameter is unused.<br/>
|
|
second parameter was for jetpack in the early stages of gta and the hard coded code is now removed<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PARACHUTE_TO_TARGET(GTA.Ped,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
makes ped parachute to coords x y z. Works well with PATHFIND::GET_SAFE_COORD_FOR_PED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARACHUTE_TASK_TARGET(GTA.Ped,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARACHUTE_TASK_THRUST(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float thrust
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_RAPPEL_FROM_HELI(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float minHeightAboveGround
|
|
</summary>
|
|
<remarks>
|
|
minHeightAboveGround: the minimum height above ground the heli must be at before the ped can start rappelling<br/>
|
|
Only appears twice in the scripts.<br/>
|
|
TASK::TASK_RAPPEL_FROM_HELI(PLAYER::PLAYER_PED_ID(), 10.0f);<br/>
|
|
TASK::TASK_RAPPEL_FROM_HELI(a_0, 10.0f);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_DRIVE_TO_COORD(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.IntPtr,System.UInt32,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode, float stopRange, float straightLineDistance
|
|
</summary>
|
|
<remarks>
|
|
info about driving modes: <see href='https://gtaforums.com/topic/822314-guide-driving-styles/'>https://gtaforums.com/topic/822314-guide-driving-styles/</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int driveMode, float stopRange
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_DRIVE_WANDER(GTA.Ped,GTA.Vehicle,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, float speed, int drivingStyle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_FOLLOW_TO_OFFSET_OF_ENTITY(GTA.Ped,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entity, float offsetX, float offsetY, float offsetZ, float movementSpeed, int timeout, float stoppingRange, BOOL persistFollowing
|
|
</summary>
|
|
<remarks>
|
|
p6 always -1<br/>
|
|
p7 always 10.0<br/>
|
|
p8 always 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_STRAIGHT_TO_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY(GTA.Ped,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entity, float x, float y, float z, float moveBlendRatio, int time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_ACHIEVE_HEADING(GTA.Ped,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float heading, int timeout
|
|
</summary>
|
|
<remarks>
|
|
Makes the specified ped achieve the specified heading.<br/>
|
|
pedHandle: The handle of the ped to assign the task to.<br/>
|
|
heading: The desired heading.<br/>
|
|
timeout: The time, in milliseconds, to allow the task to complete. If the task times out, it is cancelled, and the ped will stay at the heading it managed to reach in the time.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_FLUSH_ROUTE">
|
|
<remarks>
|
|
MulleKD19: Clears the current point route. Call this before TASK_EXTEND_ROUTE and TASK_FOLLOW_POINT_ROUTE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_EXTEND_ROUTE(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
MulleKD19: Adds a new point to the current point route. Call TASK_FLUSH_ROUTE before the first call to this. Call TASK_FOLLOW_POINT_ROUTE to make the Ped go the route.<br/>
|
|
A maximum of 8 points can be added.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_FOLLOW_POINT_ROUTE(GTA.Ped,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float speed, int mode
|
|
</summary>
|
|
<remarks>
|
|
MulleKD19: Makes the ped go on the created point route.<br/>
|
|
ped: The ped to give the task to.<br/>
|
|
speed: The speed to move at in m/s.<br/>
|
|
int: Unknown. Can be 0, 1, 2 or 3.<br/>
|
|
Example:<br/>
|
|
TASK_FLUSH_ROUTE();<br/>
|
|
TASK_EXTEND_ROUTE(0f, 0f, 70f);<br/>
|
|
TASK_EXTEND_ROUTE(10f, 0f, 70f);<br/>
|
|
TASK_EXTEND_ROUTE(10f, 10f, 70f);<br/>
|
|
TASK_FOLLOW_POINT_ROUTE(GET_PLAYER_PED(), 1f, 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_TO_ENTITY(GTA.Entity,GTA.Entity,System.Int32,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, Entity target, int duration, float distance, float moveBlendRatio, float slowDownDistance, int flags
|
|
</summary>
|
|
<remarks>
|
|
The entity will move towards the target until time is over (duration) or get in target's range (distance). p5 and p6 are unknown, but you could leave p5 = 1073741824 or 100 or even 0 (didn't see any difference but on the decompiled scripts, they use 1073741824 mostly) and p6 = 0<br/>
|
|
Note: I've only tested it on entity -&gt; ped and target -&gt; vehicle. It could work differently on other entities, didn't try it yet.<br/>
|
|
Example: TASK::TASK_GO_TO_ENTITY(pedHandle, vehicleHandle, 5000, 4.0, 100, 1073741824, 0)<br/>
|
|
Ped will run towards the vehicle for 5 seconds and stop when time is over or when he gets 4 meters(?) around the vehicle (with duration = -1, the task duration will be ignored).<br/>
|
|
enum EGOTO_ENTITY_SCRIPT_FLAGS<br/>
|
|
{<br/>
|
|
EGOTO_ENTITY_NEVER_SLOW_FOR_PATH_LENGTH = 0x01,<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SMART_FLEE_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float distance, int time, BOOL preferPavements, BOOL quitIfOutOfRange
|
|
</summary>
|
|
<remarks>
|
|
Makes the specified ped flee the specified distance from the specified position.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SMART_FLEE_PED(GTA.Ped,GTA.Ped,System.Single,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped fleeTarget, float safeDistance, int fleeTime, BOOL preferPavements, BOOL updateToNearestHatedPed
|
|
</summary>
|
|
<remarks>
|
|
Makes a ped run away from another ped (fleeTarget).<br/>
|
|
distance = ped will flee this distance.<br/>
|
|
fleeTime = ped will flee for this amount of time, set to "-1" to flee forever<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_REACT_AND_FLEE_PED(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped fleeTarget
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SHOCKING_EVENT_REACT(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int eventHandle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_WANDER_IN_AREA(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float radius, float minimalLength, float timeBetweenWalks
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_WANDER_STANDARD(GTA.Ped,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float heading, int flags
|
|
</summary>
|
|
<remarks>
|
|
Makes ped walk around the area.<br/>
|
|
set p1 to 10.0f and p2 to 10 if you want the ped to walk anywhere without a duration.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_WANDER_SPECIFIC(GTA.Ped,System.String,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* conditionalAnimGroupStr, const char* conditionalAnimStr, float heading
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_PARK(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, float x, float y, float z, float heading, int mode, float radius, BOOL keepEngineOn
|
|
</summary>
|
|
<remarks>
|
|
Modes:<br/>
|
|
0 - ignore heading<br/>
|
|
1 - park forward<br/>
|
|
2 - park backwards<br/>
|
|
Depending on the angle of approach, the vehicle can park at the specified heading or at its exact opposite (-180) angle.<br/>
|
|
Radius seems to define how close the vehicle has to be -after parking- to the position for this task considered completed. If the value is too small, the vehicle will try to park again until it's exactly where it should be. 20.0 Works well but lower values don't, like the radius is measured in centimeters or something.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_STEALTH_KILL(GTA.Ped,GTA.Ped,System.UInt32,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped killer, Ped target, Hash stealthKillActionResultHash, float desiredMoveBlendRatio, int stealthFlags
|
|
</summary>
|
|
<remarks>
|
|
known "killTypes" are: "AR_stealth_kill_knife" and "AR_stealth_kill_a".<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PLANT_BOMB(GTA.Ped,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float heading
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_FOLLOW_NAV_MESH_TO_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float moveBlendRatio, int time, float targetRadius, int flags, float targetHeading
|
|
</summary>
|
|
<remarks>
|
|
If no timeout, set timeout to -1.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float moveBlendRatio, int time, float targetRadius, int flags, float slideToCoordHeading, float maxSlopeNavigable, float clampMaxSearchDistance, float targetHeading
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATH_CAN_USE_CLIMBOVERS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL Toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATH_CAN_USE_LADDERS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL Toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATH_CAN_DROP_FROM_HEIGHT(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL Toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATH_CLIMB_COST_MODIFIER(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float modifier
|
|
</summary>
|
|
<remarks>
|
|
Default modifier is 1.0, minimum is 0.0 and maximum is 10.0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATH_MAY_ENTER_WATER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL mayEnterWater
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATHS_WIDTH_PLANT(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_PATH_MAY_ENTER_WATER(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATH_PREFER_TO_AVOID_WATER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL avoidWater
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_PATH_AVOID_FIRE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL avoidFire
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GLOBAL_MIN_BIRD_FLIGHT_HEIGHT(System.Single)">
|
|
<summary>
|
|
Parameters: float height
|
|
</summary>
|
|
<remarks>
|
|
Needs to be looped! And yes, it does work and is not a hash collision.<br/>
|
|
Birds will try to reach the given height.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NAVMESH_ROUTE_DISTANCE_REMAINING(GTA.Ped,System.Single*,System.Boolean*)">
|
|
<summary>
|
|
Parameters: Ped ped, float* distanceRemaining, BOOL* isPathReady
|
|
</summary>
|
|
<remarks>
|
|
Looks like the last parameter returns true if the path has been calculated, while the first returns the remaining distance to the end of the path.<br/>
|
|
Return value of native is the same as GET_NAVMESH_ROUTE_RESULT<br/>
|
|
Looks like the native returns an int for the path's state:<br/>
|
|
1 - ???<br/>
|
|
2 - ???<br/>
|
|
3 - Finished Generating <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NAVMESH_ROUTE_RESULT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
See GET_NAVMESH_ROUTE_DISTANCE_REMAINING for more details.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_CONTROLLED_VEHICLE_UNABLE_TO_GET_TO_ROAD(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_TO_COORD_ANY_MEANS(GTA.Ped,System.Single,System.Single,System.Single,System.Single,GTA.Vehicle,System.Boolean,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float moveBlendRatio, Vehicle vehicle, BOOL useLongRangeVehiclePathing, int drivingFlags, float maxRangeToShootTargets
|
|
</summary>
|
|
<remarks>
|
|
example from fm_mission_controller<br/>
|
|
TASK::TASK_GO_TO_COORD_ANY_MEANS(l_649, sub_f7e86(-1, 0), 1.0, 0, 0, 786603, 0xbf800000);<br/>
|
|
<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS(GTA.Ped,System.Single,System.Single,System.Single,System.Single,GTA.Vehicle,System.Boolean,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float moveBlendRatio, Vehicle vehicle, BOOL useLongRangeVehiclePathing, int drivingFlags, float maxRangeToShootTargets, float extraVehToTargetDistToPreferVehicle, float driveStraightLineDistance, int extraFlags, float warpTimerMS
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED(GTA.Ped,System.Single,System.Single,System.Single,System.Single,GTA.Vehicle,System.Boolean,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float moveBlendRatio, Vehicle vehicle, BOOL useLongRangeVehiclePathing, int drivingFlags, float maxRangeToShootTargets, float extraVehToTargetDistToPreferVehicle, float driveStraightLineDistance, int extraFlags, float cruiseSpeed, float targetArriveDist
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PLAY_ANIM(GTA.Ped,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDictionary, const char* animationName, float blendInSpeed, float blendOutSpeed, int duration, int flag, float playbackRate, BOOL lockX, BOOL lockY, BOOL lockZ
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
float speed &gt; normal speed is 8.0f<br/>
|
|
----------------------<br/>
|
|
float speedMultiplier &gt; multiply the playback speed<br/>
|
|
----------------------<br/>
|
|
int duration: time in millisecond<br/>
|
|
----------------------<br/>
|
|
-1 _ _ _ _ _ _ _&gt; Default (see flag)<br/>
|
|
0 _ _ _ _ _ _ _ &gt; Not play at all<br/>
|
|
Small value _ _ &gt; Slow down animation speed<br/>
|
|
Other _ _ _ _ _ &gt; freeze player control until specific time (ms) has <br/>
|
|
_ _ _ _ _ _ _ _ _ passed. (No effect if flag is set to be <br/>
|
|
_ _ _ _ _ _ _ _ _ controllable.)<br/>
|
|
int flag:<br/>
|
|
----------------------<br/>
|
|
enum eAnimationFlags<br/>
|
|
{<br/>
|
|
ANIM_FLAG_NORMAL = 0,<br/>
|
|
ANIM_FLAG_REPEAT = 1,<br/>
|
|
ANIM_FLAG_STOP_LAST_FRAME = 2,<br/>
|
|
ANIM_FLAG_UPPERBODY = 16,<br/>
|
|
ANIM_FLAG_ENABLE_PLAYER_CONTROL = 32,<br/>
|
|
ANIM_FLAG_CANCELABLE = 120,<br/>
|
|
};<br/>
|
|
Odd number : loop infinitely<br/>
|
|
Even number : Freeze at last frame<br/>
|
|
Multiple of 4: Freeze at last frame but controllable<br/>
|
|
01 to 15 &gt; Full body<br/>
|
|
10 to 31 &gt; Upper body<br/>
|
|
32 to 47 &gt; Full body &gt; Controllable<br/>
|
|
48 to 63 &gt; Upper body &gt; Controllable<br/>
|
|
...<br/>
|
|
001 to 255 &gt; Normal<br/>
|
|
256 to 511 &gt; Garbled<br/>
|
|
...<br/>
|
|
playbackRate:<br/>
|
|
values are between 0.0 and 1.0<br/>
|
|
lockX: <br/>
|
|
0 in most cases 1 for rcmepsilonism8 and rcmpaparazzo_3<br/>
|
|
&gt; 1 for mini@sprunk<br/>
|
|
<br/>
|
|
lockY:<br/>
|
|
0 in most cases <br/>
|
|
1 for missfam5_yoga, missfra1mcs_2_crew_react<br/>
|
|
lockZ: <br/>
|
|
0 for single player <br/>
|
|
Can be 1 but only for MP <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PLAY_ANIM_ADVANCED(GTA.Ped,System.String,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.IntPtr,System.Single,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDict, const char* animName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float animEnterSpeed, float animExitSpeed, int duration, Any flag, float animTime, int rotOrder, int ikFlags
|
|
</summary>
|
|
<remarks>
|
|
It's similar to TASK_PLAY_ANIM, except the first 6 floats let you specify the initial position and rotation of the task. (Ped gets teleported to the position).<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_ANIM_TASK(GTA.Entity,System.String,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, const char* animDictionary, const char* animationName, float blendDelta
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SCRIPTED_ANIMATION(GTA.Ped,System.Int32*,System.Int32*,System.Int32*,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, int* priorityLowData, int* priorityMidData, int* priorityHighData, float blendInDelta, float blendOutDelta
|
|
</summary>
|
|
<remarks>
|
|
From fm_mission_controller.c:<br/>
|
|
reserve_network_mission_objects(get_num_reserved_mission_objects(0) + 1);<br/>
|
|
vVar28 = {0.094f, 0.02f, -0.005f};<br/>
|
|
vVar29 = {-92.24f, 63.64f, 150.24f};<br/>
|
|
func_253(&uVar30, joaat("prop_ld_case_01"), Global_1592429.imm_34757[iParam1 &lt;268&gt;], 1, 1, 0, 1);<br/>
|
|
set_entity_lod_dist(net_to_ent(uVar30), 500);<br/>
|
|
attach_entity_to_entity(net_to_ent(uVar30), iParam0, get_ped_bone_index(iParam0, 28422), vVar28, vVar29, 1, 0, 0, 0, 2, 1);<br/>
|
|
Var31.imm_4 = 1065353216;<br/>
|
|
Var31.imm_5 = 1065353216;<br/>
|
|
Var31.imm_9 = 1065353216;<br/>
|
|
Var31.imm_10 = 1065353216;<br/>
|
|
Var31.imm_14 = 1065353216;<br/>
|
|
Var31.imm_15 = 1065353216;<br/>
|
|
Var31.imm_17 = 1040187392;<br/>
|
|
Var31.imm_18 = 1040187392;<br/>
|
|
Var31.imm_19 = -1;<br/>
|
|
Var32.imm_4 = 1065353216;<br/>
|
|
Var32.imm_5 = 1065353216;<br/>
|
|
Var32.imm_9 = 1065353216;<br/>
|
|
Var32.imm_10 = 1065353216;<br/>
|
|
Var32.imm_14 = 1065353216;<br/>
|
|
Var32.imm_15 = 1065353216;<br/>
|
|
Var32.imm_17 = 1040187392;<br/>
|
|
Var32.imm_18 = 1040187392;<br/>
|
|
Var32.imm_19 = -1;<br/>
|
|
Var31 = 1;<br/>
|
|
Var31.imm_1 = "weapons@misc@jerrycan@mp_male";<br/>
|
|
Var31.imm_2 = "idle";<br/>
|
|
Var31.imm_20 = 1048633;<br/>
|
|
Var31.imm_4 = 0.5f;<br/>
|
|
Var31.imm_16 = get_hash_key("BONEMASK_ARMONLY_R");<br/>
|
|
task_scripted_animation(iParam0, &Var31, &Var32, &Var32, 0f, 0.25f);<br/>
|
|
set_model_as_no_longer_needed(joaat("prop_ld_case_01"));<br/>
|
|
remove_anim_dict("anim@heists@biolab@");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_ENTITY_SCRIPTED_ANIM(GTA.Entity,System.Int32*,System.Int32*,System.Int32*,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Entity entity, int* priorityLowData, int* priorityMidData, int* priorityHighData, float blendInDelta, float blendOutDelta
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_ANIM_PLAYBACK(GTA.Entity,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, int priority, BOOL secondary
|
|
</summary>
|
|
<remarks>
|
|
Looks like p1 may be a flag, still need to do some research, though.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ANIM_WEIGHT(GTA.Entity,System.Single,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float weight, int priority, int index, BOOL secondary
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ANIM_PHASE(GTA.Entity,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float phase, int priority, BOOL secondary
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_ANIM_PLAYBACK_TIME(GTA.Entity,System.Single,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ANIM_PHASE(GTA.Entity,System.Single,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ANIM_RATE(GTA.Entity,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, float rate, int priority, BOOL secondary
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ANIM_LOOPED(GTA.Entity,System.Boolean,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, BOOL looped, int priority, BOOL secondary
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PLAY_PHONE_GESTURE_ANIMATION(GTA.Ped,System.String,System.String,System.String,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDict, const char* animation, const char* boneMaskType, float blendInDuration, float blendOutDuration, BOOL isLooping, BOOL holdLastFrame
|
|
</summary>
|
|
<remarks>
|
|
Example from the scripts:<br/>
|
|
TASK::TASK_PLAY_PHONE_GESTURE_ANIMATION(PLAYER::PLAYER_PED_ID(), v_3, v_2, v_4, 0.25, 0.25, 0, 0);<br/>
|
|
=========================================================<br/>
|
|
^^ No offense, but Idk how that would really help anyone.<br/>
|
|
As for the animDict & animation, they're both store in a global in all 5 scripts. So if anyone would be so kind as to read that global and comment what strings they use. Thanks.<br/>
|
|
Known boneMaskTypes'<br/>
|
|
"BONEMASK_HEADONLY"<br/>
|
|
"BONEMASK_HEAD_NECK_AND_ARMS"<br/>
|
|
"BONEMASK_HEAD_NECK_AND_L_ARM"<br/>
|
|
"BONEMASK_HEAD_NECK_AND_R_ARM"<br/>
|
|
p4 known args - 0.0f, 0.5f, 0.25f<br/>
|
|
p5 known args - 0.0f, 0.25f<br/>
|
|
p6 known args - 1 if a global if check is passed.<br/>
|
|
p7 known args - 1 if a global if check is passed.<br/>
|
|
The values found above, I found within the 5 scripts this is ever called in. (fmmc_launcher, fm_deathmatch_controller, fm_impromptu_dm_controller, fm_mission_controller, and freemode).<br/>
|
|
=========================================================<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_STOP_PHONE_GESTURE_ANIMATION(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float blendOutOverride
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TASK_STOP_PHONE_GESTURE_ANIMATION(GTA.Ped,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TASK_STOP_PHONE_GESTURE_ANIMATION(GTA.Ped,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYING_PHONE_GESTURE_ANIM(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PHONE_GESTURE_ANIM_CURRENT_TIME(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PHONE_GESTURE_ANIM_TOTAL_TIME(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_PLAY_ANIM(GTA.Vehicle,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, const char* animationSet, const char* animationName
|
|
</summary>
|
|
<remarks>
|
|
Most probably plays a specific animation on vehicle. For example getting chop out of van etc...<br/>
|
|
Here's how its used - <br/>
|
|
TASK::TASK_VEHICLE_PLAY_ANIM(l_325, "rcmnigel1b", "idle_speedo");<br/>
|
|
TASK::TASK_VEHICLE_PLAY_ANIM(l_556[0/*1*/], "missfra0_chop_drhome", "InCar_GetOutofBack_Speedo");<br/>
|
|
FYI : Speedo is the name of van in which chop was put in the mission.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_LOOK_AT_COORD(GTA.Entity,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, float x, float y, float z, int duration, int flags, int priority
|
|
</summary>
|
|
<remarks>
|
|
enum eScriptLookatFlags<br/>
|
|
{<br/>
|
|
SLF_SLOW_TURN_RATE = 1, // turn the head toward the target slowly<br/>
|
|
SLF_FAST_TURN_RATE = 2, // turn the head toward the target quickly<br/>
|
|
SLF_EXTEND_YAW_LIMIT = 4, // wide yaw head limits<br/>
|
|
SLF_EXTEND_PITCH_LIMIT = 8, // wide pitch head limit<br/>
|
|
SLF_WIDEST_YAW_LIMIT = 16, // widest yaw head limit<br/>
|
|
SLF_WIDEST_PITCH_LIMIT = 32, // widest pitch head limit<br/>
|
|
SLF_NARROW_YAW_LIMIT = 64, // narrow yaw head limits<br/>
|
|
SLF_NARROW_PITCH_LIMIT = 128, // narrow pitch head limit<br/>
|
|
SLF_NARROWEST_YAW_LIMIT = 256, // narrowest yaw head limit<br/>
|
|
SLF_NARROWEST_PITCH_LIMIT = 512, // narrowest pitch head limit<br/>
|
|
SLF_USE_TORSO = 1024, // use the torso aswell as the neck and head (currently disabled)<br/>
|
|
SLF_WHILE_NOT_IN_FOV = 2048, // keep tracking the target even if they are not in the hard coded FOV<br/>
|
|
SLF_USE_CAMERA_FOCUS = 4096, // use the camera as the target<br/>
|
|
SLF_USE_EYES_ONLY = 8192, // only track the target with the eyes <br/>
|
|
SLF_USE_LOOK_DIR = 16384, // use information in look dir DOF<br/>
|
|
SLF_FROM_SCRIPT = 32768, // internal use only<br/>
|
|
SLF_USE_REF_DIR_ABSOLUTE = 65536 // use absolute reference direction mode for solver<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_LOOK_AT_ENTITY(GTA.Ped,GTA.Entity,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity lookAt, int duration, int flags, int priority
|
|
</summary>
|
|
<remarks>
|
|
For flags, please refer to TASK_LOOK_AT_COORD.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_CLEAR_LOOK_AT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OPEN_SEQUENCE_TASK(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* taskSequenceId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLOSE_SEQUENCE_TASK(System.Int32)">
|
|
<summary>
|
|
Parameters: int taskSequenceId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PERFORM_SEQUENCE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int taskSequenceId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PERFORM_SEQUENCE_LOCALLY(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int taskSequenceId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_SEQUENCE_TASK(System.Int32*)">
|
|
<summary>
|
|
Parameters: int* taskSequenceId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SEQUENCE_TO_REPEAT(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int taskSequenceId, BOOL repeat
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SEQUENCE_PROGRESS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
returned values:<br/>
|
|
0 to 7 = task that's currently in progress, 0 meaning the first one.<br/>
|
|
-1 no task sequence in progress.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_TASK_ACTIVE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int taskIndex
|
|
</summary>
|
|
<remarks>
|
|
Task index enum: <see href='https://alloc8or.re/gta5/doc/enums/eTaskTypeIndex.txt'>https://alloc8or.re/gta5/doc/enums/eTaskTypeIndex.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SCRIPT_TASK_STATUS(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash taskHash
|
|
</summary>
|
|
<remarks>
|
|
Gets the status of a script-assigned task.<br/>
|
|
taskHash: <see href='https://alloc8or.re/gta5/doc/enums/eScriptTaskHash.txt'>https://alloc8or.re/gta5/doc/enums/eScriptTaskHash.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ACTIVE_VEHICLE_MISSION_TYPE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
<see href='https://alloc8or.re/gta5/doc/enums/eVehicleMissionType.txt'>https://alloc8or.re/gta5/doc/enums/eVehicleMissionType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_LEAVE_ANY_VEHICLE(GTA.Ped,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int delayTime, int flags
|
|
</summary>
|
|
<remarks>
|
|
Flags are the same flags used in TASK_LEAVE_VEHICLE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_AIM_GUN_SCRIPTED(GTA.Ped,System.UInt32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash scriptTask, BOOL disableBlockingClip, BOOL instantBlendToAim
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_AIM_GUN_SCRIPTED_WITH_TARGET(GTA.Ped,GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target, float x, float y, float z, int gunTaskType, BOOL disableBlockingClip, BOOL forceAim
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_TASK_AIM_GUN_SCRIPTED_TARGET(GTA.Ped,GTA.Ped,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target, float x, float y, float z, BOOL disableBlockingClip
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLIP_SET_FOR_SCRIPTED_GUN_TASK(System.Int32)">
|
|
<summary>
|
|
Parameters: int gunTaskType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_AIM_GUN_AT_ENTITY(GTA.Ped,GTA.Entity,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entity, int duration, BOOL instantBlendToAim
|
|
</summary>
|
|
<remarks>
|
|
duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_TURN_PED_TO_FACE_ENTITY(GTA.Ped,GTA.Entity,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entity, int duration
|
|
</summary>
|
|
<remarks>
|
|
duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_AIM_GUN_AT_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, int time, BOOL instantBlendToAim, BOOL playAnimIntro
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SHOOT_AT_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, int duration, Hash firingPattern
|
|
</summary>
|
|
<remarks>
|
|
Firing Pattern Hash Information: <see href='https://pastebin.com/Px036isB'>https://pastebin.com/Px036isB</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT(GTA.Ped,GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, BOOL useAlternateShuffle
|
|
</summary>
|
|
<remarks>
|
|
Makes the specified ped shuffle to the next vehicle seat.<br/>
|
|
The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_TASKS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_SECONDARY_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_EVERYONE_LEAVE_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GOTO_ENTITY_OFFSET(GTA.Ped,GTA.Entity,System.Int32,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entity, int time, float seekRadius, float seekAngleDeg, float moveBlendRatio, int gotoEntityOffsetFlags
|
|
</summary>
|
|
<remarks>
|
|
enum ESEEK_ENTITY_OFFSET_FLAGS<br/>
|
|
{<br/>
|
|
ESEEK_OFFSET_ORIENTATES_WITH_ENTITY = 0x01,<br/>
|
|
ESEEK_KEEP_TO_PAVEMENTS = 0x02<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GOTO_ENTITY_OFFSET_XY(GTA.Ped,GTA.Entity,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entity, int duration, float targetRadius, float offsetX, float offsetY, float moveBlendRatio, int gotoEntityOffsetFlags
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_TURN_PED_TO_FACE_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, int duration
|
|
</summary>
|
|
<remarks>
|
|
duration in milliseconds<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_TEMP_ACTION(GTA.Ped,GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped driver, Vehicle vehicle, int action, int time
|
|
</summary>
|
|
<remarks>
|
|
'1 - brake<br/>
|
|
'3 - brake + reverse<br/>
|
|
'4 - turn left 90 + braking<br/>
|
|
'5 - turn right 90 + braking<br/>
|
|
'6 - brake strong (handbrake?) until time ends<br/>
|
|
'7 - turn left + accelerate<br/>
|
|
'8 - turn right + accelerate<br/>
|
|
'9 - weak acceleration<br/>
|
|
'10 - turn left + restore wheel pos to center in the end<br/>
|
|
'11 - turn right + restore wheel pos to center in the end<br/>
|
|
'13 - turn left + go reverse<br/>
|
|
'14 - turn left + go reverse<br/>
|
|
'16 - crash the game after like 2 seconds :)<br/>
|
|
'17 - keep actual state, game crashed after few tries<br/>
|
|
'18 - game crash<br/>
|
|
'19 - strong brake + turn left/right<br/>
|
|
'20 - weak brake + turn left then turn right<br/>
|
|
'21 - weak brake + turn right then turn left<br/>
|
|
'22 - brake + reverse<br/>
|
|
'23 - accelerate fast<br/>
|
|
'24 - brake<br/>
|
|
'25 - brake turning left then when almost stopping it turns left more<br/>
|
|
'26 - brake turning right then when almost stopping it turns right more<br/>
|
|
'27 - brake until car stop or until time ends<br/>
|
|
'28 - brake + strong reverse acceleration<br/>
|
|
'30 - performs a burnout (brake until stop + brake and accelerate)<br/>
|
|
'31 - accelerate + handbrake<br/>
|
|
'32 - accelerate very strong<br/>
|
|
Seems to be this:<br/>
|
|
Works on NPCs, but overrides their current task. If inside a task sequence (and not being the last task), "time" will work, otherwise the task will be performed forever until tasked with something else<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_MISSION(GTA.Ped,GTA.Vehicle,GTA.Vehicle,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float cruiseSpeed, int drivingStyle, float targetReached, float straightLineDistance, BOOL DriveAgainstTraffic
|
|
</summary>
|
|
<remarks>
|
|
missionType: <see href='https://alloc8or.re/gta5/doc/enums/eVehicleMissionType.txt'>https://alloc8or.re/gta5/doc/enums/eVehicleMissionType.txt</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_MISSION_PED_TARGET(GTA.Ped,GTA.Vehicle,GTA.Ped,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, Ped pedTarget, int missionType, float maxSpeed, int drivingStyle, float minDistance, float straightLineDistance, BOOL DriveAgainstTraffic
|
|
</summary>
|
|
<remarks>
|
|
See TASK_VEHICLE_MISSION<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_MISSION_COORS_TARGET(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, float x, float y, float z, int mission, float cruiseSpeed, int drivingStyle, float targetReached, float straightLineDistance, BOOL DriveAgainstTraffic
|
|
</summary>
|
|
<remarks>
|
|
See TASK_VEHICLE_MISSION<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_ESCORT(GTA.Ped,GTA.Vehicle,GTA.Vehicle,System.Int32,System.Single,System.Int32,System.Single,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int minHeightAboveTerrain, float noRoadsDistance
|
|
</summary>
|
|
<remarks>
|
|
Makes a ped follow the targetVehicle with &lt;minDistance&gt; in between.<br/>
|
|
note: minDistance is ignored if drivingstyle is avoiding traffic, but Rushed is fine.<br/>
|
|
Mode: The mode defines the relative position to the targetVehicle. The ped will try to position its vehicle there.<br/>
|
|
-1 = behind<br/>
|
|
0 = ahead<br/>
|
|
1 = left<br/>
|
|
2 = right<br/>
|
|
3 = back left<br/>
|
|
4 = back right<br/>
|
|
if the target is closer than noRoadsDistance, the driver will ignore pathing/roads and follow you directly.<br/>
|
|
Driving Styles guide: gtaforums.com/topic/822314-guide-driving-styles/<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_FOLLOW(GTA.Ped,GTA.Vehicle,GTA.Entity,System.Single,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped driver, Vehicle vehicle, Entity targetEntity, float speed, int drivingStyle, int minDistance
|
|
</summary>
|
|
<remarks>
|
|
Makes a ped in a vehicle follow an entity (ped, vehicle, etc.)<br/>
|
|
drivingStyle: <see href='http://gtaforums.com/topic/822314-guide-driving-styles/'>http://gtaforums.com/topic/822314-guide-driving-styles/</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TASK_VEHICLE_FOLLOW(GTA.Ped,GTA.Vehicle,GTA.Entity,System.Single,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TASK_VEHICLE_FOLLOW(GTA.Ped,GTA.Vehicle,GTA.Entity,System.Single,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_CHASE(GTA.Ped,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Ped driver, Entity targetEnt
|
|
</summary>
|
|
<remarks>
|
|
chases targetEnt fast and aggressively<br/>
|
|
--<br/>
|
|
Makes ped (needs to be in vehicle) chase targetEnt.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_HELI_PROTECT(GTA.Ped,GTA.Vehicle,GTA.Entity,System.Single,System.Int32,System.Single,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped pilot, Vehicle vehicle, Entity entityToFollow, float targetSpeed, int drivingFlags, float radius, int altitude, int heliFlags
|
|
</summary>
|
|
<remarks>
|
|
pilot, vehicle and altitude are rather self-explanatory.<br/>
|
|
p4: is unused variable in the function.<br/>
|
|
entityToFollow: you can provide a Vehicle entity or a Ped entity, the heli will protect them.<br/>
|
|
'targetSpeed': The pilot will dip the nose AS MUCH AS POSSIBLE so as to reach this value AS FAST AS POSSIBLE. As such, you'll want to modulate it as opposed to calling it via a hard-wired, constant #.<br/>
|
|
'radius' isn't just "stop within radius of X of target" like with ground vehicles. In this case, the pilot will fly an entire circle around 'radius' and continue to do so.<br/>
|
|
NOT CONFIRMED: p7 appears to be a FlyingStyle enum. Still investigating it as of this writing, but playing around with values here appears to result in different -behavior- as opposed to offsetting coordinates, altitude, target speed, etc.<br/>
|
|
NOTE: If the pilot finds enemies, it will engage them until it kills them, but will return to protect the ped/vehicle given shortly thereafter.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TASK_VEHICLE_CHASE_BEHAVIOR_FLAG(GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, int flag, BOOL set
|
|
</summary>
|
|
<remarks>
|
|
Flag 8: Medium-aggressive boxing tactic with a bit of PIT<br/>
|
|
Flag 1: Aggressive ramming of suspect<br/>
|
|
Flag 2: Ram attempts<br/>
|
|
Flag 32: Stay back from suspect, no tactical contact. Convoy-like.<br/>
|
|
Flag 16: Ramming, seems to be slightly less aggressive than 1-2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TASK_VEHICLE_CHASE_IDEAL_PURSUIT_DISTANCE(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float distance
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_HELI_CHASE(GTA.Ped,GTA.Entity,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped pilot, Entity entityToFollow, float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Ped pilot should be in a heli.<br/>
|
|
EntityToFollow can be a vehicle or Ped.<br/>
|
|
x,y,z appear to be how close to the EntityToFollow the heli should be. Scripts use 0.0, 0.0, 80.0. Then the heli tries to position itself 80 units above the EntityToFollow. If you reduce it to -5.0, it tries to go below (if the EntityToFollow is a heli or plane)<br/>
|
|
NOTE: If the pilot finds enemies, it will engage them, then remain there idle, not continuing to chase the Entity given.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PLANE_CHASE(GTA.Ped,GTA.Entity,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped pilot, Entity entityToFollow, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PLANE_LAND(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped pilot, Vehicle plane, float runwayStartX, float runwayStartY, float runwayStartZ, float runwayEndX, float runwayEndY, float runwayEndZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_DEFAULT_PRIMARY_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PRIMARY_VEHICLE_TASK(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
This native is very useful when switching the player to a ped inside a vehicle that has a task assigned prior to the player switch.<br/>
|
|
It is necessary to clear the ped's tasks AND call this native with the vehicle the player is switching into in order to allow the player to control the vehicle after the player switches.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_VEHICLE_TASKS(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_PRIMARY_VEHICLE_TASK(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_VEHICLE_CRASH_TASK(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PLANE_GOTO_PRECISE_VTOL(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Boolean,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, float x, float y, float z, int flightHeight, int minHeightAboveTerrain, BOOL useDesiredOrientation, float desiredOrientation, BOOL autopilot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SUBMARINE_GOTO_AND_STOP(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle submarine, float x, float y, float z, BOOL autopilot
|
|
</summary>
|
|
<remarks>
|
|
Used in am_vehicle_spawn.ysc and am_mp_submarine.ysc.<br/>
|
|
p0 is always 0, p5 is always 1<br/>
|
|
p1 is the vehicle handle of the submarine. Submarine must have a driver, but the ped handle is not passed to the native.<br/>
|
|
Speed can be set by calling SET_DRIVE_TASK_CRUISE_SPEED after<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_HELI_MISSION(GTA.Ped,GTA.Vehicle,GTA.Vehicle,GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped pilot, Vehicle aircraft, Vehicle targetVehicle, Ped targetPed, float destinationX, float destinationY, float destinationZ, int missionFlag, float maxSpeed, float radius, float targetHeading, int maxHeight, int minHeight, float slowDownDistance, int behaviorFlags
|
|
</summary>
|
|
<remarks>
|
|
Must have targetVehicle, targetPed, OR destination X/Y/Z set<br/>
|
|
Will follow targeted vehicle/ped, or fly to destination<br/>
|
|
Set whichever is not being used to 0<br/>
|
|
Mission mode type:<br/>
|
|
- 4, 7: Forces heli to snap to the heading if set, flies to destination or tracks specified entity (mode 4 only works for coordinates, 7 works for coordinates OR ped/vehicle)<br/>
|
|
- 6: Attacks the target ped/vehicle with mounted weapons. If radius is set, will maintain that distance from target.<br/>
|
|
- 8: Makes the heli flee from the ped/vehicle/coordinate<br/>
|
|
- 9: Circles around target ped/vehicle, snaps to angle if set. Behavior flag (last parameter) of 2048 switches from counter-clockwise to clockwise circling. Does not work with coordinate destination.<br/>
|
|
- 10, 11: Follows ped/vehicle target and imitates target heading. Only works with ped/vehicle target, not coord target<br/>
|
|
- 19: Heli lands at specified coordinate, ignores heading (lands facing whatever direction it is facing when the task is started)<br/>
|
|
- 20: Makes the heli land when near target ped. It won't resume chasing.<br/>
|
|
- 21: Emulates a helicopter crash<br/>
|
|
- 23: makes the heli circle erratically around ped<br/>
|
|
Heli will fly at maxSpeed (up to actual maximum speed defined by the model's handling config)<br/>
|
|
You can use SET_DRIVE_TASK_CRUISE_SPEED to modulate the speed based on distance to the target without having to re-invoke the task native. Setting to 8.0 when close to the destination results in a much smoother approach.<br/>
|
|
If minHeight and maxHeight are set, heli will fly between those specified elevations, relative to ground level and any obstructions/buildings below. You can specify -1 for either if you only want to specify one. Usually it is easiest to leave maxHeight at -1, and specify a reasonable minHeight to ensure clearance over any obstacles. Note this MUST be passed as an INT, not a FLOAT. <br/>
|
|
Radius affects how closely the heli will follow tracked ped/vehicle, and when circling (mission type 9) sets the radius (in meters) that it will circle the target from<br/>
|
|
Heading is -1.0 for default behavior, which will point the nose of the helicopter towards the destination. Set a heading and the heli will lock to that direction when near its destination/target, but may still turn towards the destination when flying at higher speed from a further distance.<br/>
|
|
Behavior Flags is a bitwise value that modifies the AI behavior. Not clear what all flags do, but here are some guesses/notes:<br/>
|
|
1: Forces heading to face E<br/>
|
|
2: Unknown<br/>
|
|
4: Tight circles around coordinate destination<br/>
|
|
8: Unknown<br/>
|
|
16: Circles around coordinate destination facing towards destination<br/>
|
|
32: Flys to normally, then lands at coordinate destination and stays on the ground (using mission type 4)<br/>
|
|
64: Ignores obstacles when flying, will follow at specified minHeight above ground level but will not avoid buildings, vehicles, etc.<br/>
|
|
128: Unknown<br/>
|
|
256: Unknown<br/>
|
|
512: Unknown<br/>
|
|
1024: Unknown <br/>
|
|
2048: Reverses direction of circling (mission type 9) to clockwise<br/>
|
|
4096: Hugs closer to the ground, maintains minHeight from ground generally, but barely clears buildings and dips down more between buildings instead of taking a more efficient/safe route<br/>
|
|
8192: Unknown<br/>
|
|
Unk3 is a float value, you may see -1082130432 for this value in decompiled native scripts, this is the equivalent to -1.0f. Seems to affect acceleration/aggressiveness, but not sure exactly how it works. Higher value seems to result in lower acceleration/less aggressive flying. Almost always -1.0 in native scripts, occasionally 20.0 or 50.0. Setting to 400.0 seems to work well for making the pilot not overshoot the destination when using coordinate destination.<br/>
|
|
Notes updated by PNWParksFan, May 2021<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_HELI_ESCORT_HELI(GTA.Ped,GTA.Vehicle,GTA.Vehicle,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped pilot, Vehicle heli1, Vehicle heli2, float offsetX, float offsetY, float offsetZ
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PLANE_MISSION(GTA.Ped,GTA.Vehicle,GTA.Vehicle,GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped pilot, Vehicle aircraft, Vehicle targetVehicle, Ped targetPed, float destinationX, float destinationY, float destinationZ, int missionFlag, float angularDrag, float targetReached, float targetHeading, float maxZ, float minZ, BOOL precise
|
|
</summary>
|
|
<remarks>
|
|
EXAMPLE USAGE:<br/>
|
|
Fly around target (Precautiously, keeps high altitude):<br/>
|
|
Function.Call(Hash.TASK_PLANE_MISSION, pilot, selectedAirplane, 0, 0, Target.X, Target.Y, Target.Z, 4, 100f, 0f, 90f, 0, 200f);<br/>
|
|
Fly around target (Dangerously, keeps VERY low altitude):<br/>
|
|
Function.Call(Hash.TASK_PLANE_MISSION, pilot, selectedAirplane, 0, 0, Target.X, Target.Y, Target.Z, 4, 100f, 0f, 90f, 0, -500f);<br/>
|
|
Fly directly into target:<br/>
|
|
Function.Call(Hash.TASK_PLANE_MISSION, pilot, selectedAirplane, 0, 0, Target.X, Target.Y, Target.Z, 4, 100f, 0f, 90f, 0, -5000f);<br/>
|
|
EXPANDED INFORMATION FOR ADVANCED USAGE (custom pilot)<br/>
|
|
'physicsSpeed': (THIS IS NOT YOUR ORDINARY SPEED PARAMETER: READ!!)<br/>
|
|
Think of this -first- as a radius value, not a true speed value. The ACTUAL effective speed of the plane will be that of the maximum speed permissible to successfully fly in a -circle- with a radius of 'physicsSpeed'. This also means that the plane must complete a circle before it can begin its "bombing run", its straight line pass towards the target. p9 appears to influence the angle at which a "bombing run" begins, although I can't confirm yet.<br/>
|
|
VERY IMPORTANT: A "bombing run" will only occur if a plane can successfully determine a possible navigable route (the slower the value of 'physicsSpeed', the more precise the pilot can be due to less influence of physics on flightpath). Otherwise, the pilot will continue to patrol around Destination (be it a dynamic Entity position vector or a fixed world coordinate vector.)<br/>
|
|
0 = Plane's physics are almost entirely frozen, plane appears to "orbit" around precise destination point<br/>
|
|
1-299 = Blend of "frozen, small radius" vs. normal vs. "accelerated, hyperfast, large radius"<br/>
|
|
300+ = Vehicle behaves entirely like a normal gameplay plane.<br/>
|
|
'patrolBlend' (The lower the value, the more the Destination is treated as a "fly AT" rather than a "fly AROUND point".)<br/>
|
|
Scenario: Destination is an Entity on ground level, wide open field<br/>
|
|
-5000 = Pilot kamikazes directly into Entity<br/>
|
|
-1000 = Pilot flies extremely low -around- Entity, very prone to crashing<br/>
|
|
-200 = Pilot flies lower than average around Entity.<br/>
|
|
0 = Pilot flies around Entity, normal altitude<br/>
|
|
200 = Pilot flies an extra eighty units or so higher than 0 while flying around Destination (this doesn't seem to correlate directly into distance units.)<br/>
|
|
-- Valid mission types found in the exe: --<br/>
|
|
0 = None<br/>
|
|
1 = Unk<br/>
|
|
2 = CTaskVehicleRam<br/>
|
|
3 = CTaskVehicleBlock<br/>
|
|
4 = CTaskVehicleGoToPlane<br/>
|
|
5 = CTaskVehicleStop<br/>
|
|
6 = CTaskVehicleAttack<br/>
|
|
7 = CTaskVehicleFollow<br/>
|
|
8 = CTaskVehicleFleeAirborne<br/>
|
|
9= CTaskVehicleCircle<br/>
|
|
10 = CTaskVehicleEscort<br/>
|
|
15 = CTaskVehicleFollowRecording<br/>
|
|
16 = CTaskVehiclePoliceBehaviour<br/>
|
|
17 = CTaskVehicleCrash<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PLANE_TAXI(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped pilot, Vehicle aircraft, float x, float y, float z, float cruiseSpeed, float targetReached
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_BOAT_MISSION(GTA.Ped,GTA.Vehicle,GTA.Vehicle,GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Int32,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped pedDriver, Vehicle vehicle, Vehicle targetVehicle, Ped targetPed, float x, float y, float z, int mission, float maxSpeed, int drivingStyle, float targetReached, Any boatFlags
|
|
</summary>
|
|
<remarks>
|
|
You need to call PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS after TASK_BOAT_MISSION in order for the task to execute.<br/>
|
|
Working example<br/>
|
|
float vehicleMaxSpeed = VEHICLE::GET_VEHICLE_ESTIMATED_MAX_SPEED(ENTITY::GET_ENTITY_MODEL(pedVehicle));<br/>
|
|
TASK::TASK_BOAT_MISSION(pedDriver, pedVehicle, 0, 0, waypointCoord.x, waypointCoord.y, waypointCoord.z, 4, vehicleMaxSpeed, 786469, -1.0, 7);<br/>
|
|
PED::SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(pedDriver, 1);<br/>
|
|
P8 appears to be driving style flag - see gtaforums.com/topic/822314-guide-driving-styles/ for documentation<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_DRIVE_BY(GTA.Ped,GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL pushUnderneathDrivingTaskIfDriving, Hash firingPattern
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
TASK::TASK_DRIVE_BY(l_467[1/*22*/], PLAYER::PLAYER_PED_ID(), 0, 0.0, 0.0, 2.0, 300.0, 100, 0, ${firing_pattern_burst_fire_driveby});<br/>
|
|
Needs working example. Doesn't seem to do anything.<br/>
|
|
I marked p2 as targetVehicle as all these shooting related tasks seem to have that in common.<br/>
|
|
I marked p6 as distanceToShoot as if you think of GTA's Logic with the native SET_VEHICLE_SHOOT natives, it won't shoot till it gets within a certain distance of the target.<br/>
|
|
I marked p7 as pedAccuracy as it seems it's mostly 100 (Completely Accurate), 75, 90, etc. Although this could be the ammo count within the gun, but I highly doubt it. I will change this comment once I find out if it's ammo count or not.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIVEBY_TASK_TARGET(GTA.Ped,GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
For p1 & p2 (Ped, Vehicle). I could be wrong, as the only time this native is called in scripts is once and both are 0, but I assume this native will work like SET_MOUNTED_WEAPON_TARGET in which has the same exact amount of parameters and the 1st and last 3 parameters are right and the same for both natives.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CONTROL_MOUNTED_WEAPON(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Forces the ped to use the mounted weapon.<br/>
|
|
Returns false if task is not possible.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MOUNTED_WEAPON_TARGET(GTA.Ped,GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z, int taskMode, BOOL ignoreTargetVehDeadCheck
|
|
</summary>
|
|
<remarks>
|
|
Note: Look in decompiled scripts and the times that p1 and p2 aren't 0. They are filled with vars. If you look through out that script what other natives those vars are used in, you can tell p1 is a ped and p2 is a vehicle. Which most likely means if you want the mounted weapon to target a ped set targetVehicle to 0 or vice-versa.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_USE_MOBILE_PHONE(GTA.Ped,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL usePhone, int desiredPhoneMode
|
|
</summary>
|
|
<remarks>
|
|
Actually has 3 params, not 2.<br/>
|
|
p0: Ped<br/>
|
|
p1: int (or bool?)<br/>
|
|
p2: int<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_USE_MOBILE_PHONE_TIMED(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int duration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_CHAT_TO_PED(GTA.Ped,GTA.Ped,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target, int flags, float goToLocationX, float goToLocationY, float goToLocationZ, float headingDegs, float idleTime
|
|
</summary>
|
|
<remarks>
|
|
p2 tend to be 16, 17 or 1<br/>
|
|
p3 to p7 tend to be 0.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_WARP_PED_INTO_VEHICLE(GTA.Ped,GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, int seat
|
|
</summary>
|
|
<remarks>
|
|
Seat Numbers<br/>
|
|
-------------------------------<br/>
|
|
Driver = -1<br/>
|
|
Any = -2<br/>
|
|
Left-Rear = 1<br/>
|
|
Right-Front = 0<br/>
|
|
Right-Rear = 2<br/>
|
|
Extra seats = 3-14(This may differ from vehicle type e.g. Firetruck Rear Stand, Ambulance Rear)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SHOOT_AT_ENTITY(GTA.Entity,GTA.Entity,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Entity entity, Entity target, int duration, Hash firingPattern
|
|
</summary>
|
|
<remarks>
|
|
//this part of the code is to determine at which entity the player is aiming, for example if you want to create a mod where you give orders to peds<br/>
|
|
Entity aimedentity;<br/>
|
|
Player player = PLAYER::PLAYER_ID();<br/>
|
|
PLAYER::_GET_AIMED_ENTITY(player, &aimedentity);<br/>
|
|
//bg is an array of peds<br/>
|
|
TASK::TASK_SHOOT_AT_ENTITY(bg[i], aimedentity, 5000, MISC::GET_HASH_KEY("FIRING_PATTERN_FULL_AUTO"));<br/>
|
|
in practical usage, getting the entity the player is aiming at and then task the peds to shoot at the entity, at a button press event would be better.<br/>
|
|
Firing Pattern Hash Information: <see href='https://pastebin.com/Px036isB'>https://pastebin.com/Px036isB</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_CLIMB(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL usePlayerLaunchForce
|
|
</summary>
|
|
<remarks>
|
|
Climbs or vaults the nearest thing.<br/>
|
|
usePlayerLaunchForce is unused.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_CLIMB_LADDER(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL fast
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_RAPPEL_DOWN_WALL_USING_CLIPSET_OVERRIDE(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.String,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, float minZ, int ropeHandle, const char* clipSet, Any p10
|
|
</summary>
|
|
<remarks>
|
|
Attaches a ped to a rope and allows player control to rappel down a wall. Disables all collisions while on the rope.<br/>
|
|
p10: Usually 1 in the scripts, clipSet: Clipset to use for the task, minZ: Minimum Z that the player can descend to, ropeHandle: Rope to attach this task to created with ADD_ROPE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_RAPPEL_DOWN_WALL(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.String,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TASK_RAPPEL_DOWN_WALL_USING_CLIPSET_OVERRIDE(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.String,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TASK_RAPPEL_DOWN_WALL_STATE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_TASKS_IMMEDIATELY(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Immediately stops the pedestrian from whatever it's doing. They stop fighting, animations, etc. they forget what they were doing.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PERFORM_SEQUENCE_FROM_PROGRESS(GTA.Ped,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int taskIndex, int progress1, int progress2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NEXT_DESIRED_MOVE_STATE(System.Single)">
|
|
<summary>
|
|
Parameters: float nextMoveState
|
|
</summary>
|
|
<remarks>
|
|
This native does absolutely nothing, just a nullsub<br/>
|
|
R* Comment:<br/>
|
|
SET_NEXT_DESIRED_MOVE_STATE - Function is deprecated - do not use anymore<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DESIRED_MOVE_BLEND_RATIO(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float newMoveBlendRatio
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_DESIRED_MOVE_BLEND_RATIO(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GOTO_ENTITY_AIMING(GTA.Ped,GTA.Entity,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity target, float distanceToStopAt, float StartAimingDist
|
|
</summary>
|
|
<remarks>
|
|
eg<br/>
|
|
TASK::TASK_GOTO_ENTITY_AIMING(v_2, PLAYER::PLAYER_PED_ID(), 5.0, 25.0);<br/>
|
|
ped = Ped you want to perform this task.<br/>
|
|
target = the Entity they should aim at.<br/>
|
|
distanceToStopAt = distance from the target, where the ped should stop to aim.<br/>
|
|
StartAimingDist = distance where the ped should start to aim.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SET_DECISION_MAKER(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash decisionMakerId
|
|
</summary>
|
|
<remarks>
|
|
p1 is always GET_HASH_KEY("empty") in scripts, for the rare times this is used<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SET_SPHERE_DEFENSIVE_AREA(GTA.Ped,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_CLEAR_DEFENSIVE_AREA(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PED_SLIDE_TO_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float heading, float speed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PED_SLIDE_TO_COORD_HDG_RATE(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float heading, float speed, float headingChangeRate
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_COVER_POINT(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float direction, int usage, int height, int arc, BOOL isPriority
|
|
</summary>
|
|
<returns>ScrHandle</returns>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_COVER_POINT(System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle coverpoint
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Checks if there is a cover point at position<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SCRIPTED_COVER_POINT_COORDS(System.IntPtr)">
|
|
<summary>
|
|
Parameters: ScrHandle coverpoint
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_SCRIPTED_COVER_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_SCRIPTED_BLOCKING_AREA(System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_SCRIPTED_COVER_AREA(System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_COMBAT_PED(GTA.Ped,GTA.Ped,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped targetPed, int combatFlags, int threatResponseFlags
|
|
</summary>
|
|
<remarks>
|
|
Makes the specified ped attack the target ped.<br/>
|
|
p2 should be 0<br/>
|
|
p3 should be 16<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_COMBAT_PED_TIMED(GTA.Ped,GTA.Ped,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target, int time, int flags
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SEEK_COVER_FROM_POS(GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, int duration, BOOL allowPeekingAndFiring
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SEEK_COVER_FROM_PED(GTA.Ped,GTA.Ped,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target, int duration, BOOL allowPeekingAndFiring
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SEEK_COVER_TO_COVER_POINT(GTA.Ped,System.IntPtr,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, ScrHandle coverpoint, float x, float y, float z, int time, BOOL allowPeekingAndFiring
|
|
</summary>
|
|
<remarks>
|
|
p5 is always -1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SEEK_COVER_TO_COORDS(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, int timeout, BOOL shortRoute
|
|
</summary>
|
|
<remarks>
|
|
p8 causes the ped to take the shortest route to the cover position. It may have something to do with navmesh or pathfinding mechanics.<br/>
|
|
from michael2:<br/>
|
|
TASK::TASK_SEEK_COVER_TO_COORDS(ped, 967.5164794921875, -2121.603515625, 30.479299545288086, 978.94677734375, -2125.84130859375, 29.4752, -1, 1);<br/>
|
|
appears to be shorter variation<br/>
|
|
from michael3:<br/>
|
|
TASK::TASK_SEEK_COVER_TO_COORDS(ped, -2231.011474609375, 263.6326599121094, 173.60195922851562, -1, 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PUT_PED_DIRECTLY_INTO_COVER(GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, int time, BOOL allowPeekingAndFiring, float blendInDuration, BOOL forceInitialFacingDirection, BOOL forceFaceLeft, int identifier, BOOL doEntry
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_WARP_PED_DIRECTLY_INTO_COVER(GTA.Ped,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int time, BOOL allowPeekingAndFiring, BOOL forceInitialFacingDirection, BOOL forceFaceLeft, int identifier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_EXIT_COVER(GTA.Ped,System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, int exitType, float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
p1 is 1, 2, or 3 in scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PUT_PED_DIRECTLY_INTO_MELEE(GTA.Ped,GTA.Ped,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped meleeTarget, float blendInDuration, float timeInMelee, float strafePhaseSync, int aiCombatFlags
|
|
</summary>
|
|
<remarks>
|
|
from armenian3.c4<br/>
|
|
TASK::TASK_PUT_PED_DIRECTLY_INTO_MELEE(PlayerPed, armenianPed, 0.0, -1.0, 0.0, 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_TOGGLE_DUCK(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int toggleType
|
|
</summary>
|
|
<remarks>
|
|
used in sequence task<br/>
|
|
both parameters seems to be always 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GUARD_CURRENT_POSITION(GTA.Ped,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float maxPatrolProximity, float defensiveAreaRadius, BOOL setDefensiveArea
|
|
</summary>
|
|
<remarks>
|
|
From re_prisonvanbreak:<br/>
|
|
TASK::TASK_GUARD_CURRENT_POSITION(l_DD, 35.0, 35.0, 1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GUARD_ASSIGNED_DEFENSIVE_AREA(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float heading, float maxPatrolProximity, int timer
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GUARD_SPHERE_DEFENSIVE_AREA(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float defendPositionX, float defendPositionY, float defendPositionZ, float heading, float maxPatrolProximity, int time, float x, float y, float z, float defensiveAreaRadius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_STAND_GUARD(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float heading, const char* scenarioName
|
|
</summary>
|
|
<remarks>
|
|
scenarioName example: "WORLD_HUMAN_GUARD_STAND"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIVE_TASK_CRUISE_SPEED(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped driver, float cruiseSpeed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIVE_TASK_MAX_CRUISE_SPEED(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float speed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIVE_TASK_DRIVING_STYLE(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int drivingStyle
|
|
</summary>
|
|
<remarks>
|
|
This native is used to set the driving style for specific ped.<br/>
|
|
Driving styles id seems to be:<br/>
|
|
786468<br/>
|
|
262144<br/>
|
|
786469<br/>
|
|
<see href='http://gtaforums.com/topic/822314-guide-driving-styles/'>http://gtaforums.com/topic/822314-guide-driving-styles/</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_COVER_BLOCKING_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float startX, float startY, float startZ, float endX, float endY, float endZ, BOOL blockObjects, BOOL blockVehicles, BOOL blockMap, BOOL blockPlayer
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_COVER_BLOCKING_AREAS_AT_POSITION(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_COVER_BLOCKING_AREAS_AT_COORD(System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOVE_COVER_BLOCKING_AREAS_AT_POSITION(System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_SPECIFIC_COVER_BLOCKING_AREAS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float startX, float startY, float startZ, float endX, float endY, float endZ, BOOL blockObjects, BOOL blockVehicles, BOOL blockMap, BOOL blockPlayer
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_SPECIFIC_COVER_BLOCKING_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOVE_SPECIFIC_COVER_BLOCKING_AREAS(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_START_SCENARIO_IN_PLACE(GTA.Ped,System.String,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* scenarioName, int unkDelay, BOOL playEnterAnim
|
|
</summary>
|
|
<remarks>
|
|
Plays a scenario on a Ped at their current location.<br/>
|
|
unkDelay - Usually 0 or -1, doesn't seem to have any effect. Might be a delay between sequences.<br/>
|
|
playEnterAnim - Plays the "Enter" anim if true, otherwise plays the "Exit" anim. Scenarios that don't have any "Enter" anims won't play if this is set to true.<br/>
|
|
----<br/>
|
|
From "am_hold_up.ysc.c4" at line 339:<br/>
|
|
TASK::TASK_START_SCENARIO_IN_PLACE(NETWORK::NET_TO_PED(l_8D._f4), sub_adf(), 0, 1);<br/>
|
|
I'm unsure of what the last two parameters are, however sub_adf() randomly returns 1 of 3 scenarios, those being:<br/>
|
|
WORLD_HUMAN_SMOKING<br/>
|
|
WORLD_HUMAN_HANG_OUT_STREET<br/>
|
|
WORLD_HUMAN_STAND_MOBILE<br/>
|
|
This makes sense, as these are what I commonly see when going by a liquor store.<br/>
|
|
-------------------------<br/>
|
|
List of scenarioNames: <see href='https://pastebin.com/6mrYTdQv'>https://pastebin.com/6mrYTdQv</see><br/>
|
|
(^ Thank you so fucking much for this)<br/>
|
|
Also these:<br/>
|
|
WORLD_FISH_FLEE<br/>
|
|
DRIVE<br/>
|
|
WORLD_HUMAN_HIKER<br/>
|
|
WORLD_VEHICLE_ATTRACTOR<br/>
|
|
WORLD_VEHICLE_BICYCLE_MOUNTAIN<br/>
|
|
WORLD_VEHICLE_BIKE_OFF_ROAD_RACE<br/>
|
|
WORLD_VEHICLE_BIKER<br/>
|
|
WORLD_VEHICLE_CONSTRUCTION_PASSENGERS<br/>
|
|
WORLD_VEHICLE_CONSTRUCTION_SOLO<br/>
|
|
WORLD_VEHICLE_DRIVE_PASSENGERS<br/>
|
|
WORLD_VEHICLE_DRIVE_SOLO<br/>
|
|
WORLD_VEHICLE_EMPTY<br/>
|
|
WORLD_VEHICLE_PARK_PARALLEL<br/>
|
|
WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN<br/>
|
|
WORLD_VEHICLE_POLICE_BIKE<br/>
|
|
WORLD_VEHICLE_POLICE_CAR<br/>
|
|
WORLD_VEHICLE_POLICE_NEXT_TO_CAR<br/>
|
|
WORLD_VEHICLE_SALTON_DIRT_BIKE<br/>
|
|
WORLD_VEHICLE_TRUCK_LOGS<br/>
|
|
Full list of ped scenarios by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_START_SCENARIO_AT_POSITION(GTA.Ped,System.String,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* scenarioName, float x, float y, float z, float heading, int duration, BOOL sittingScenario, BOOL teleport
|
|
</summary>
|
|
<remarks>
|
|
Full list of ped scenarios by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json</see><br/>
|
|
Also a few more listed at TASK::TASK_START_SCENARIO_IN_PLACE just above.<br/>
|
|
---------------<br/>
|
|
The first parameter in every scenario has always been a Ped of some sort. The second like TASK_START_SCENARIO_IN_PLACE is the name of the scenario. <br/>
|
|
The next 4 parameters were harder to decipher. After viewing "hairdo_shop_mp.ysc.c4", and being confused from seeing the case in other scripts, they passed the first three of the arguments as one array from a function, and it looked like it was obviously x, y, and z.<br/>
|
|
I haven't seen the sixth parameter go to or over 360, making me believe that it is rotation, but I really can't confirm anything.<br/>
|
|
I have no idea what the last 3 parameters are, but I'll try to find out.<br/>
|
|
-going on the last 3 parameters, they appear to always be "0, 0, 1"<br/>
|
|
p6 -1 also used in scrips<br/>
|
|
p7 used for sitting scenarios<br/>
|
|
p8 teleports ped to position<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_USE_NEAREST_SCENARIO_TO_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float distance, int duration
|
|
</summary>
|
|
<remarks>
|
|
Updated variables<br/>
|
|
An alternative to TASK::TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP. Makes the ped walk to the scenario instead.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float radius, int timeToLeave
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float maxRange, int timeToLeave
|
|
</summary>
|
|
<remarks>
|
|
p5 is always 0 in scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float radius, int timeToLeave
|
|
</summary>
|
|
<remarks>
|
|
p5 is always -1 or 0 in scripts<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SCENARIO_EXIST_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, BOOL mustBeFree
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA(System.Single,System.Single,System.Single,System.String,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, const char* scenarioName, float radius, BOOL mustBeFree
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCENARIO_OCCUPIED(System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float maxRange, BOOL onlyUsersActuallyAtScenario
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PED_HAS_USE_SCENARIO_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PLAY_ANIM_ON_RUNNING_SCENARIO(GTA.Ped,System.String,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDict, const char* animName
|
|
</summary>
|
|
<remarks>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SCENARIO_GROUP_EXIST(System.String)">
|
|
<summary>
|
|
Parameters: const char* scenarioGroup
|
|
</summary>
|
|
<remarks>
|
|
Full list of scenario groups used in scripts by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenarioGroupNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenarioGroupNames.json</see><br/>
|
|
Occurrences in the b617d scripts:<br/>
|
|
"ARMY_GUARD",<br/>
|
|
"ARMY_HELI",<br/>
|
|
"Cinema_Downtown",<br/>
|
|
"Cinema_Morningwood",<br/>
|
|
"Cinema_Textile",<br/>
|
|
"City_Banks",<br/>
|
|
"Countryside_Banks",<br/>
|
|
"DEALERSHIP",<br/>
|
|
"GRAPESEED_PLANES",<br/>
|
|
"KORTZ_SECURITY",<br/>
|
|
"LOST_BIKERS",<br/>
|
|
"LSA_Planes",<br/>
|
|
"LSA_Planes",<br/>
|
|
"MP_POLICE",<br/>
|
|
"Observatory_Bikers", <br/>
|
|
"POLICE_POUND1",<br/>
|
|
"POLICE_POUND2",<br/>
|
|
"POLICE_POUND3",<br/>
|
|
"POLICE_POUND4",<br/>
|
|
"POLICE_POUND5"<br/>
|
|
"QUARRY",<br/>
|
|
"SANDY_PLANES",<br/>
|
|
"SCRAP_SECURITY",<br/>
|
|
"SEW_MACHINE",<br/>
|
|
"SOLOMON_GATE",<br/>
|
|
"Triathlon_1_Start", <br/>
|
|
"Triathlon_2_Start", <br/>
|
|
"Triathlon_3_Start"<br/>
|
|
Sometimes used with IS_SCENARIO_GROUP_ENABLED:<br/>
|
|
if (TASK::DOES_SCENARIO_GROUP_EXIST("Observatory_Bikers") && (!TASK::IS_SCENARIO_GROUP_ENABLED("Observatory_Bikers"))) {<br/>
|
|
else if (TASK::IS_SCENARIO_GROUP_ENABLED("BLIMP")) {<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCENARIO_GROUP_ENABLED(System.String)">
|
|
<summary>
|
|
Parameters: const char* scenarioGroup
|
|
</summary>
|
|
<remarks>
|
|
Full list of scenario groups used in scripts by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenarioGroupNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenarioGroupNames.json</see><br/>
|
|
Occurrences in the b617d scripts: <br/>
|
|
"ARMY_GUARD",<br/>
|
|
"ARMY_HELI",<br/>
|
|
"BLIMP",<br/>
|
|
"Cinema_Downtown",<br/>
|
|
"Cinema_Morningwood",<br/>
|
|
"Cinema_Textile",<br/>
|
|
"City_Banks",<br/>
|
|
"Countryside_Banks",<br/>
|
|
"DEALERSHIP",<br/>
|
|
"KORTZ_SECURITY",<br/>
|
|
"LSA_Planes",<br/>
|
|
"MP_POLICE",<br/>
|
|
"Observatory_Bikers",<br/>
|
|
"POLICE_POUND1",<br/>
|
|
"POLICE_POUND2",<br/>
|
|
"POLICE_POUND3",<br/>
|
|
"POLICE_POUND4",<br/>
|
|
"POLICE_POUND5",<br/>
|
|
"Rampage1",<br/>
|
|
"SANDY_PLANES",<br/>
|
|
"SCRAP_SECURITY",<br/>
|
|
"SEW_MACHINE",<br/>
|
|
"SOLOMON_GATE"<br/>
|
|
Sometimes used with DOES_SCENARIO_GROUP_EXIST:<br/>
|
|
if (TASK::DOES_SCENARIO_GROUP_EXIST("Observatory_Bikers") && (!TASK::IS_SCENARIO_GROUP_ENABLED("Observatory_Bikers"))) {<br/>
|
|
else if (TASK::IS_SCENARIO_GROUP_ENABLED("BLIMP")) {<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCENARIO_GROUP_ENABLED(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* scenarioGroup, BOOL enabled
|
|
</summary>
|
|
<remarks>
|
|
Full list of scenario groups used in scripts by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenarioGroupNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenarioGroupNames.json</see><br/>
|
|
Occurrences in the b617d scripts: <see href='https://pastebin.com/Tvg2PRHU'>https://pastebin.com/Tvg2PRHU</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EXCLUSIVE_SCENARIO_GROUP(System.String)">
|
|
<summary>
|
|
Parameters: const char* scenarioGroup
|
|
</summary>
|
|
<remarks>
|
|
Full list of scenario groups used in scripts by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenarioGroupNames.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenarioGroupNames.json</see><br/>
|
|
Groups found in the scripts used with this native:<br/>
|
|
"AMMUNATION",<br/>
|
|
"QUARRY",<br/>
|
|
"Triathlon_1",<br/>
|
|
"Triathlon_2",<br/>
|
|
"Triathlon_3"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SCENARIO_TYPE_ENABLED(System.String)">
|
|
<summary>
|
|
Parameters: const char* scenarioType
|
|
</summary>
|
|
<remarks>
|
|
Full list of scenario types used in scripts by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json</see><br/>
|
|
Occurrences in the b617d scripts:<br/>
|
|
"PROP_HUMAN_SEAT_CHAIR",<br/>
|
|
"WORLD_HUMAN_DRINKING",<br/>
|
|
"WORLD_HUMAN_HANG_OUT_STREET",<br/>
|
|
"WORLD_HUMAN_SMOKING",<br/>
|
|
"WORLD_MOUNTAIN_LION_WANDER",<br/>
|
|
"WORLD_HUMAN_DRINKING"<br/>
|
|
Sometimes used together with MISC::IS_STRING_NULL_OR_EMPTY in the scripts.<br/>
|
|
scenarioType could be the same as scenarioName, used in for example TASK::TASK_START_SCENARIO_AT_POSITION.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCENARIO_TYPE_ENABLED(System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: const char* scenarioType, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Full list of scenario types used in scripts by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/scenariosCompact.json</see><br/>
|
|
seems to enable/disable specific scenario-types from happening in the game world.<br/>
|
|
Here are some scenario types from the scripts:<br/>
|
|
"WORLD_MOUNTAIN_LION_REST" <br/>
|
|
"WORLD_MOUNTAIN_LION_WANDER" <br/>
|
|
"DRIVE" <br/>
|
|
"WORLD_VEHICLE_POLICE_BIKE" <br/>
|
|
"WORLD_VEHICLE_POLICE_CAR" <br/>
|
|
"WORLD_VEHICLE_POLICE_NEXT_TO_CAR" <br/>
|
|
"WORLD_VEHICLE_DRIVE_SOLO" <br/>
|
|
"WORLD_VEHICLE_BIKER" <br/>
|
|
"WORLD_VEHICLE_DRIVE_PASSENGERS" <br/>
|
|
"WORLD_VEHICLE_SALTON_DIRT_BIKE" <br/>
|
|
"WORLD_VEHICLE_BICYCLE_MOUNTAIN" <br/>
|
|
"PROP_HUMAN_SEAT_CHAIR" <br/>
|
|
"WORLD_VEHICLE_ATTRACTOR" <br/>
|
|
"WORLD_HUMAN_LEANING" <br/>
|
|
"WORLD_HUMAN_HANG_OUT_STREET" <br/>
|
|
"WORLD_HUMAN_DRINKING" <br/>
|
|
"WORLD_HUMAN_SMOKING" <br/>
|
|
"WORLD_HUMAN_GUARD_STAND" <br/>
|
|
"WORLD_HUMAN_CLIPBOARD" <br/>
|
|
"WORLD_HUMAN_HIKER" <br/>
|
|
"WORLD_VEHICLE_EMPTY" <br/>
|
|
"WORLD_VEHICLE_BIKE_OFF_ROAD_RACE" <br/>
|
|
"WORLD_HUMAN_PAPARAZZI" <br/>
|
|
"WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN" <br/>
|
|
"WORLD_VEHICLE_PARK_PARALLEL" <br/>
|
|
"WORLD_VEHICLE_CONSTRUCTION_SOLO" <br/>
|
|
"WORLD_VEHICLE_CONSTRUCTION_PASSENGERS" <br/>
|
|
"WORLD_VEHICLE_TRUCK_LOGS"<br/>
|
|
scenarioType could be the same as scenarioName, used in for example TASK::TASK_START_SCENARIO_AT_POSITION.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_ACTIVE_IN_SCENARIO(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_PLAYING_BASE_CLIP_IN_SCENARIO(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Used only once (am_mp_property_int)<br/>
|
|
ped was PLAYER_PED_ID()<br/>
|
|
Related to CTaskAmbientClips.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CAN_PLAY_AMBIENT_IDLES(GTA.Ped,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL blockIdleClips, BOOL removeIdleClipIfPlaying
|
|
</summary>
|
|
<remarks>
|
|
Appears only in fm_mission_controller and used only 3 times.<br/>
|
|
ped was always PLAYER_PED_ID()<br/>
|
|
p1 was always true<br/>
|
|
p2 was always true<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_COMBAT_HATED_TARGETS_IN_AREA(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float radius, int combatFlags
|
|
</summary>
|
|
<remarks>
|
|
Despite its name, it only attacks ONE hated target. The one closest to the specified position.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_COMBAT_HATED_TARGETS_AROUND_PED(GTA.Ped,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float radius, int combatFlags
|
|
</summary>
|
|
<remarks>
|
|
Despite its name, it only attacks ONE hated target. The one closest hated target.<br/>
|
|
p2 seems to be always 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED(GTA.Ped,System.Single,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float radius, int time, int combatFlags
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_THROW_PROJECTILE(GTA.Ped,System.Single,System.Single,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, int ignoreCollisionEntityIndex, BOOL createInvincibleProjectile
|
|
</summary>
|
|
<remarks>
|
|
In every case of this native, I've only seen the first parameter passed as 0, although I believe it's a Ped after seeing tasks around it using 0. That's because it's used in a Sequence Task.<br/>
|
|
The last 3 parameters are definitely coordinates after seeing them passed in other scripts, and even being used straight from the player's coordinates.<br/>
|
|
---<br/>
|
|
It seems that - in the decompiled scripts - this native was used on a ped who was in a vehicle to throw a projectile out the window at the player. This is something any ped will naturally do if they have a throwable and they are doing driveby-combat (although not very accurately).<br/>
|
|
It is possible, however, that this is how SWAT throws smoke grenades at the player when in cover.<br/>
|
|
----------------------------------------------------<br/>
|
|
The first comment is right it definately is the ped as if you look in script finale_heist2b.c line 59628 in Xbox Scripts atleast you will see task_throw_projectile and the first param is Local_559[2 &lt;14&gt;] if you look above it a little bit line 59622 give_weapon_to_ped uses the same exact param Local_559[2 &lt;14&gt;] and we all know the first param of that native is ped. So it guaranteed has to be ped. 0 just may mean to use your ped by default for some reason.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SWAP_WEAPON(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL drawWeapon
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_RELOAD_WEAPON(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL drawWeapon
|
|
</summary>
|
|
<remarks>
|
|
The 2nd param (drawWeapon) is not implemented.<br/>
|
|
-----------------------------------------------------------------------<br/>
|
|
The only occurrence I found in a R* script ("assassin_construction.ysc.c4"):<br/>
|
|
if (((v_3 &lt; v_4) && (TASK::GET_SCRIPT_TASK_STATUS(PLAYER::PLAYER_PED_ID(), 0x6a67a5cc) != 1)) && (v_5 &gt; v_3)) {<br/>
|
|
TASK::TASK_RELOAD_WEAPON(PLAYER::PLAYER_PED_ID(), 1);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_GETTING_UP(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_WRITHE(GTA.Ped,GTA.Ped,System.Int32,System.Int32,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target, int minFireLoops, int startState, BOOL forceShootOnGround, int shootFromGroundTimer
|
|
</summary>
|
|
<remarks>
|
|
EX: Function.Call(Ped1, Ped2, Time, 0);<br/>
|
|
The last parameter is always 0 for some reason I do not know. The first parameter is the pedestrian who will writhe to the pedestrian in the other parameter. The third paremeter is how long until the Writhe task ends. When the task ends, the ped will die. If set to -1, he will not die automatically, and the task will continue until something causes it to end. This can be being touched by an entity, being shot, explosion, going into ragdoll, having task cleared. Anything that ends the current task will kill the ped at this point.<br/>
|
|
Third parameter does not appear to be time. The last parameter is not implemented (It's not used, regardless of value).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_IN_WRITHE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
This native checks if a ped is on the ground, in pain from a (gunshot) wound.<br/>
|
|
Returns `true` if the ped is in writhe, `false` otherwise.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OPEN_PATROL_ROUTE(System.String)">
|
|
<summary>
|
|
Parameters: const char* patrolRoute
|
|
</summary>
|
|
<remarks>
|
|
patrolRoutes found in the b617d scripts:<br/>
|
|
"miss_Ass0",<br/>
|
|
"miss_Ass1",<br/>
|
|
"miss_Ass2",<br/>
|
|
"miss_Ass3",<br/>
|
|
"miss_Ass4",<br/>
|
|
"miss_Ass5",<br/>
|
|
"miss_Ass6",<br/>
|
|
"MISS_PATROL_6",<br/>
|
|
"MISS_PATROL_7",<br/>
|
|
"MISS_PATROL_8",<br/>
|
|
"MISS_PATROL_9",<br/>
|
|
"miss_Tower_01",<br/>
|
|
"miss_Tower_02",<br/>
|
|
"miss_Tower_03",<br/>
|
|
"miss_Tower_04",<br/>
|
|
"miss_Tower_05",<br/>
|
|
"miss_Tower_06",<br/>
|
|
"miss_Tower_07",<br/>
|
|
"miss_Tower_08",<br/>
|
|
"miss_Tower_10"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_PATROL_ROUTE_NODE(System.Int32,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: int nodeId, const char* nodeType, float posX, float posY, float posZ, float headingX, float headingY, float headingZ, int duration
|
|
</summary>
|
|
<remarks>
|
|
Example: <br/>
|
|
TASK::ADD_PATROL_ROUTE_NODE(2, "WORLD_HUMAN_GUARD_STAND", -193.4915, -2378.864990234375, 10.9719, -193.4915, -2378.864990234375, 10.9719, 3000);<br/>
|
|
p0 is between 0 and 4 in the scripts.<br/>
|
|
p1 is "WORLD_HUMAN_GUARD_STAND" or "StandGuard".<br/>
|
|
p2, p3 and p4 is only one parameter sometimes in the scripts. Most likely a Vector3 hence p2, p3 and p4 are coordinates. <br/>
|
|
Examples: <br/>
|
|
TASK::ADD_PATROL_ROUTE_NODE(1, "WORLD_HUMAN_GUARD_STAND", l_739[7/*3*/], 0.0, 0.0, 0.0, 0);<br/>
|
|
TASK::ADD_PATROL_ROUTE_NODE(1, "WORLD_HUMAN_GUARD_STAND", l_B0[17/*44*/]._f3, l_B0[17/*44*/]._f3, 2000);<br/>
|
|
p5, p6 and p7 are for example set to: 1599.0406494140625, 2713.392578125, 44.4309.<br/>
|
|
p8 is an int, often random set to for example: MISC::GET_RANDOM_INT_IN_RANGE(5000, 10000).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_PATROL_ROUTE_LINK(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int nodeId1, int nodeId2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_PATROL_ROUTE(System.String)">
|
|
<summary>
|
|
Parameters: const char* patrolRoute
|
|
</summary>
|
|
<remarks>
|
|
From the b617d scripts:<br/>
|
|
TASK::DELETE_PATROL_ROUTE("miss_merc0");<br/>
|
|
TASK::DELETE_PATROL_ROUTE("miss_merc1");<br/>
|
|
TASK::DELETE_PATROL_ROUTE("miss_merc2");<br/>
|
|
TASK::DELETE_PATROL_ROUTE("miss_dock");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PATROL_TASK_INFO(GTA.Ped,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, int* timeLeftAtNode, int* nodeId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PATROL_TASK_STATUS(GTA.Ped,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PATROL_TASK_INFO(GTA.Ped,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_PATROL(GTA.Ped,System.String,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* patrolRouteName, int alertState, BOOL canChatToPeds, BOOL useHeadLookAt
|
|
</summary>
|
|
<remarks>
|
|
After looking at some scripts the second parameter seems to be an id of some kind. Here are some I found from some R* scripts:<br/>
|
|
"miss_Tower_01" (this went from 01 - 10)<br/>
|
|
"miss_Ass0" (0, 4, 6, 3)<br/>
|
|
"MISS_PATROL_8"<br/>
|
|
I think they're patrol routes, but I'm not sure. And I believe the 3rd parameter is a BOOL, but I can't confirm other than only seeing 0 and 1 being passed.<br/>
|
|
As far as I can see the patrol routes names such as "miss_Ass0" have been defined earlier in the scripts. This leads me to believe we can defined our own new patrol routes by following the same approach. <br/>
|
|
From the scripts<br/>
|
|
TASK::OPEN_PATROL_ROUTE("miss_Ass0");<br/>
|
|
TASK::ADD_PATROL_ROUTE_NODE(0, "WORLD_HUMAN_GUARD_STAND", l_738[0/*3*/], -139.4076690673828, -993.4732055664062, 26.2754, MISC::GET_RANDOM_INT_IN_RANGE(5000, 10000));<br/>
|
|
TASK::ADD_PATROL_ROUTE_NODE(1, "WORLD_HUMAN_GUARD_STAND", l_738[1/*3*/], -116.1391830444336, -987.4984130859375, 26.38541030883789, MISC::GET_RANDOM_INT_IN_RANGE(5000, 10000));<br/>
|
|
TASK::ADD_PATROL_ROUTE_NODE(2, "WORLD_HUMAN_GUARD_STAND", l_738[2/*3*/], -128.46847534179688, -979.0340576171875, 26.2754, MISC::GET_RANDOM_INT_IN_RANGE(5000, 10000));<br/>
|
|
TASK::ADD_PATROL_ROUTE_LINK(0, 1);<br/>
|
|
TASK::ADD_PATROL_ROUTE_LINK(1, 2);<br/>
|
|
TASK::ADD_PATROL_ROUTE_LINK(2, 0);<br/>
|
|
TASK::CLOSE_PATROL_ROUTE();<br/>
|
|
TASK::CREATE_PATROL_ROUTE();<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_STAY_IN_COVER(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Makes the ped run to take cover<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_VEHICLE_SUBTASK_ATTACK_COORD(GTA.Ped,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
x, y, z: offset in world coords from some entity.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_VEHICLE_SUBTASK_ATTACK_PED(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_SHOOT_AT_PED(GTA.Ped,GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target, float fireTolerance
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_AIM_AT_PED(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_SHOOT_AT_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float fireTolerance
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_AIM_AT_COORD(GTA.Ped,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_GOTO_NAVMESH(GTA.Ped,GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange
|
|
</summary>
|
|
<remarks>
|
|
Differs from TASK_VEHICLE_DRIVE_TO_COORDS in that it will pick the shortest possible road route without taking one-way streets and other "road laws" into consideration.<br/>
|
|
WARNING:<br/>
|
|
A behaviorFlag value of 0 will result in a clunky, stupid driver!<br/>
|
|
Recommended settings:<br/>
|
|
speed = 30.0f,<br/>
|
|
behaviorFlag = 156, <br/>
|
|
stoppingRange = 5.0f;<br/>
|
|
If you simply want to have your driver move to a fixed location, call it only once, or, when necessary in the event of interruption. <br/>
|
|
If using this to continually follow a Ped who is on foot: You will need to run this in a tick loop. Call it in with the Ped's updated coordinates every 20 ticks or so and you will have one hell of a smart, fast-reacting NPC driver -- provided he doesn't get stuck. If your update frequency is too fast, the Ped may not have enough time to figure his way out of being stuck, and thus, remain stuck. One way around this would be to implement an "anti-stuck" mechanism, which allows the driver to realize he's stuck, temporarily pause the tick, unstuck, then resume the tick.<br/>
|
|
EDIT: This is being discussed in more detail at <see href='http://gtaforums.com/topic/818504-any-idea-on-how-to-make-peds-clever-and-insanely-fast-c/'>http://gtaforums.com/topic/818504-any-idea-on-how-to-make-peds-clever-and-insanely-fast-c/</see> <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, float aimAtX, float aimAtY, float aimAtZ, float moveBlendRatio, BOOL shoot, float targetRadius, float slowDistance, BOOL useNavMesh, int navFlags, BOOL instantBlendToAim, Hash firingPattern
|
|
</summary>
|
|
<remarks>
|
|
movement_speed: mostly 2f, but also 1/1.2f, etc.<br/>
|
|
p8: always false<br/>
|
|
p9: 2f<br/>
|
|
p10: 0.5f<br/>
|
|
p11: true<br/>
|
|
p12: 0 / 512 / 513, etc.<br/>
|
|
p13: 0<br/>
|
|
firing_pattern: ${firing_pattern_full_auto}, 0xC6EE6B4C<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY(GTA.Ped,System.Single,System.Single,System.Single,GTA.Entity,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Boolean,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, Entity aimAtID, float moveBlendRatio, BOOL shoot, float targetRadius, float slowDistance, BOOL useNavMesh, int navFlags, BOOL instantBlendToAim, Hash firingPattern, int time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Int32,System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped pedHandle, float goToLocationX, float goToLocationY, float goToLocationZ, float focusLocationX, float focusLocationY, float focusLocationZ, float speed, BOOL shootAtEnemies, float distanceToStopAt, float noRoadsDistance, BOOL useNavMesh, int navFlags, int taskFlags, Hash firingPattern
|
|
</summary>
|
|
<remarks>
|
|
The ped will walk or run towards goToLocation, aiming towards goToLocation or focusLocation (depending on the aimingFlag) and shooting if shootAtEnemies = true to any enemy in his path.<br/>
|
|
If the ped is closer than noRoadsDistance, the ped will ignore pathing/navmesh and go towards goToLocation directly. This could cause the ped to get stuck behind tall walls if the goToLocation is on the other side. To avoid this, use 0.0f and the ped will always use pathing/navmesh to reach his destination.<br/>
|
|
If the speed is set to 0.0f, the ped will just stand there while aiming, if set to 1.0f he will walk while aiming, 2.0f will run while aiming.<br/>
|
|
The ped will stop aiming when he is closer than distanceToStopAt to goToLocation.<br/>
|
|
I still can't figure out what unkTrue is used for. I don't notice any difference if I set it to false but in the decompiled scripts is always true.<br/>
|
|
I think that unkFlag, like the driving styles, could be a flag that "work as a list of 32 bits converted to a decimal integer. Each bit acts as a flag, and enables or disables a function". What leads me to this conclusion is the fact that in the decompiled scripts, unkFlag takes values like: 0, 1, 5 (101 in binary) and 4097 (4096 + 1 or 1000000000001 in binary). For now, I don't know what behavior enable or disable this possible flag so I leave it at 0.<br/>
|
|
Note: After some testing, using unkFlag = 16 (0x10) enables the use of sidewalks while moving towards goToLocation.<br/>
|
|
The aimingFlag takes 2 values: 0 to aim at the focusLocation, 1 to aim at where the ped is heading (goToLocation).<br/>
|
|
Example:<br/>
|
|
enum AimFlag<br/>
|
|
{<br/>
|
|
AimAtFocusLocation,<br/>
|
|
AimAtGoToLocation<br/>
|
|
};<br/>
|
|
Vector3 goToLocation1 = { 996.2867f, 0, -2143.044f, 0, 28.4763f, 0 }; // remember the padding.<br/>
|
|
Vector3 goToLocation2 = { 990.2867f, 0, -2140.044f, 0, 28.4763f, 0 }; // remember the padding.<br/>
|
|
Vector3 focusLocation = { 994.3478f, 0, -2136.118f, 0, 29.2463f, 0 }; // the coord z should be a little higher, around +1.0f to avoid aiming at the ground<br/>
|
|
// 1st example<br/>
|
|
TASK::TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD(pedHandle, goToLocation1.x, goToLocation1.y, goToLocation1.z, focusLocation.x, focusLocation.y, focusLocation.z, 2.0f /*run*/, true /*shoot*/, 3.0f /*stop at*/, 0.0f /*noRoadsDistance*/, true /*always true*/, 0 /*possible flag*/, AimFlag::AimAtGoToLocation, -957453492 /*FullAuto pattern*/);<br/>
|
|
// 2nd example<br/>
|
|
TASK::TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD(pedHandle, goToLocation2.x, goToLocation2.y, goToLocation2.z, focusLocation.x, focusLocation.y, focusLocation.z, 1.0f /*walk*/, false /*don't shoot*/, 3.0f /*stop at*/, 0.0f /*noRoadsDistance*/, true /*always true*/, 0 /*possible flag*/, AimFlag::AimAtFocusLocation, -957453492 /*FullAuto pattern*/);<br/>
|
|
1st example: The ped (pedhandle) will run towards goToLocation1. While running and aiming towards goToLocation1, the ped will shoot on sight to any enemy in his path, using "FullAuto" firing pattern. The ped will stop once he is closer than distanceToStopAt to goToLocation1.<br/>
|
|
2nd example: The ped will walk towards goToLocation2. This time, while walking towards goToLocation2 and aiming at focusLocation, the ped will point his weapon on sight to any enemy in his path without shooting. The ped will stop once he is closer than distanceToStopAt to goToLocation2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_TO_ENTITY_WHILE_AIMING_AT_COORD(GTA.Ped,GTA.Entity,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entity, float aimX, float aimY, float aimZ, float moveBlendRatio, BOOL shoot, float targetRadius, float slowDistance, BOOL useNavMesh, BOOL instantBlendToAim, Hash firingPattern
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY(GTA.Ped,GTA.Entity,GTA.Entity,System.Single,System.Boolean,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entityToWalkTo, Entity entityToAimAt, float speed, BOOL shootatEntity, float targetRadius, float slowDistance, BOOL useNavMesh, BOOL instantBlendToAim, Hash firingPattern
|
|
</summary>
|
|
<remarks>
|
|
shootatEntity:<br/>
|
|
If true, peds will shoot at Entity till it is dead.<br/>
|
|
If false, peds will just walk till they reach the entity and will cease shooting.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HIGH_FALL_TASK(GTA.Ped,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int minTime, int maxTime, int entryType
|
|
</summary>
|
|
<remarks>
|
|
Makes the ped ragdoll like when falling from a great height<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_WAYPOINT_RECORDING(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
<remarks>
|
|
Full list of waypoint recordings by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json</see><br/>
|
|
For a full list of the points, see here: goo.gl/wIH0vn<br/>
|
|
Max number of loaded recordings is 32.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_WAYPOINT_RECORDING_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
<remarks>
|
|
Full list of waypoint recordings by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_WAYPOINT_RECORDING(System.String)">
|
|
<summary>
|
|
Parameters: const char* name
|
|
</summary>
|
|
<remarks>
|
|
Full list of waypoint recordings by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_RECORDING_GET_NUM_POINTS(System.String,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* name, int* points
|
|
</summary>
|
|
<remarks>
|
|
Full list of waypoint recordings by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json</see><br/>
|
|
For a full list of the points, see here: goo.gl/wIH0vn<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_RECORDING_GET_COORD(System.String,System.Int32,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: const char* name, int point, Vector3* coord
|
|
</summary>
|
|
<remarks>
|
|
Full list of waypoint recordings by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json</see><br/>
|
|
For a full list of the points, see here: goo.gl/wIH0vn<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_RECORDING_GET_SPEED_AT_POINT(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* name, int point
|
|
</summary>
|
|
<remarks>
|
|
Full list of waypoint recordings by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT(System.String,System.Single,System.Single,System.Single,System.Int32*)">
|
|
<summary>
|
|
Parameters: const char* name, float x, float y, float z, int* point
|
|
</summary>
|
|
<remarks>
|
|
Full list of waypoint recordings by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json</see><br/>
|
|
For a full list of the points, see here: goo.gl/wIH0vn<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_FOLLOW_WAYPOINT_RECORDING(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_WAYPOINT_PROGRESS(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_WAYPOINT_DISTANCE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_WAYPOINT_ROUTE_OFFSET(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WAYPOINT_DISTANCE_ALONG_ROUTE(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* p0, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_GET_IS_PAUSED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_PAUSE(System.IntPtr,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_RESUME(System.IntPtr,System.Boolean,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1, Any p2, Any p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_OVERRIDE_SPEED(System.IntPtr,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, float p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE(System.String,System.Boolean,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: const char* name, BOOL p1, float p2, float p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_START_AIMING_AT_PED(GTA.Ped,GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped1, Ped ped2, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_START_AIMING_AT_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, BOOL p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED(GTA.Entity,GTA.Entity,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Entity entity, Entity entityi, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD(GTA.Ped,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z, BOOL p4, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ASSISTED_MOVEMENT_REQUEST_ROUTE(System.String)">
|
|
<summary>
|
|
Parameters: const char* route
|
|
</summary>
|
|
<remarks>
|
|
Routes: "1_FIBStairs", "2_FIBStairs", "3_FIBStairs", "4_FIBStairs", "5_FIBStairs", "5_TowardsFire", "6a_FIBStairs", "7_FIBStairs", "8_FIBStairs", "Aprtmnt_1", "AssAfterLift", "ATM_1", "coroner2", "coroner_stairs", "f5_jimmy1", "fame1", "family5b", "family5c", "Family5d", "family5d", "FIB_Glass1", "FIB_Glass2", "FIB_Glass3", "finaBroute1A", "finalb1st", "finalB1sta", "finalbround", "finalbroute2", "Hairdresser1", "jan_foyet_ft_door", "Jo_3", "Lemar1", "Lemar2", "mansion_1", "Mansion_1", "pols_1", "pols_2", "pols_3", "pols_4", "pols_5", "pols_6", "pols_7", "pols_8", "Pro_S1", "Pro_S1a", "Pro_S2", "Towards_case", "trev_steps", "tunrs1", "tunrs2", "tunrs3", "Wave01457s"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ASSISTED_MOVEMENT_REMOVE_ROUTE(System.String)">
|
|
<summary>
|
|
Parameters: const char* route
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ASSISTED_MOVEMENT_IS_ROUTE_LOADED(System.String)">
|
|
<summary>
|
|
Parameters: const char* route
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES(System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: const char* route, int props
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ASSISTED_MOVEMENT_OVERRIDE_LOAD_DISTANCE_THIS_FRAME(System.Single)">
|
|
<summary>
|
|
Parameters: float dist
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING(GTA.Ped,GTA.Vehicle,System.String,System.Int32,System.Int32,System.Int32,System.Int32,System.Single,System.Boolean,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, const char* WPRecording, int p3, int p4, int p5, int p6, float p7, BOOL p8, float p9
|
|
</summary>
|
|
<remarks>
|
|
p2 = Waypoint recording string (found in update\update.rpf\x64\levels\gta5\waypointrec.rpf<br/>
|
|
p3 = 786468<br/>
|
|
p4 = 0<br/>
|
|
p5 = 16<br/>
|
|
p6 = -1 (angle?)<br/>
|
|
p7/8/9 = usually v3.zero<br/>
|
|
p10 = bool (repeat?)<br/>
|
|
p11 = 1073741824<br/>
|
|
Full list of waypoint recordings by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/waypointRecordings.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_WAYPOINT_PROGRESS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_WAYPOINT_TARGET_POINT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_WAYPOINT_PLAYBACK_PAUSE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_WAYPOINT_PLAYBACK_RESUME(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float speed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
I cant believe I have to define this, this is one of the best natives.<br/>
|
|
It makes the ped ignore basically all shocking events around it. Occasionally the ped may comment or gesture, but other than that they just continue their daily activities. This includes shooting and wounding the ped. And - most importantly - they do not flee.<br/>
|
|
Since it is a task, every time the native is called the ped will stop for a moment. <br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_FORCE_MOTION_STATE(GTA.Ped,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash state, BOOL forceRestart
|
|
</summary>
|
|
<remarks>
|
|
p2 always false<br/>
|
|
[30/03/2017] ins1de :<br/>
|
|
See FORCE_PED_MOTION_STATE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_MOVE_NETWORK_BY_NAME(GTA.Ped,System.String,System.Single,System.Boolean,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* task, float multiplier, BOOL allowOverrideCloneUpdate, const char* animDict, int flags
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
TASK::TASK_MOVE_NETWORK_BY_NAME(PLAYER::PLAYER_PED_ID(), "arm_wrestling_sweep_paired_a_rev3", 0.0f, true, "mini@arm_wrestling", 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TASK_MOVE_NETWORK(GTA.Ped,System.String,System.Single,System.Boolean,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TASK_MOVE_NETWORK_BY_NAME(GTA.Ped,System.String,System.Single,System.Boolean,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_MOVE_NETWORK_ADVANCED_BY_NAME(GTA.Ped,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* network, float x, float y, float z, float rotX, float rotY, float rotZ, int rotOrder, float blendDuration, BOOL allowOverrideCloneUpdate, const char* animDict, int flags
|
|
</summary>
|
|
<remarks>
|
|
Example:<br/>
|
|
TASK::TASK_MOVE_NETWORK_ADVANCED_BY_NAME(PLAYER::PLAYER_PED_ID(), "minigame_tattoo_michael_parts", 324.13f, 181.29f, 102.6f, 0.0f, 0.0f, 22.32f, 2, 0, false, 0, 0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TASK_MOVE_NETWORK_ADVANCED(GTA.Ped,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TASK_MOVE_NETWORK_ADVANCED_BY_NAME(GTA.Ped,System.String,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS(GTA.Ped,System.String,System.Int32*,System.Single,System.Boolean,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* network, int* initialParameters, float blendDuration, BOOL allowOverrideCloneUpdate, const char* animDict, int flags
|
|
</summary>
|
|
<remarks>
|
|
Used only once in the scripts (am_mp_nightclub)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TASK_MOVE_NETWORK_SCRIPTED(GTA.Ped,System.String,System.Int32*,System.Single,System.Boolean,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS(GTA.Ped,System.String,System.Int32*,System.Single,System.Boolean,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS(GTA.Ped,System.String,System.Int32*,System.Single,System.Boolean,System.String,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TASK_MOVE_NETWORK_BY_NAME_WITH_INIT_PARAMS(GTA.Ped,System.String,System.Int32*,System.Single,System.Boolean,System.String,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS(GTA.Ped,System.String,System.Int32*,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single,System.Boolean,System.String,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* network, int* initialParameters, float x, float y, float z, float rotX, float rotY, float rotZ, int rotOrder, float blendDuration, BOOL allowOverrideCloneUpdate, const char* dictionary, int flags
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TASK_MOVE_NETWORK_ACTIVE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TASK_MOVE_NETWORK_READY_FOR_TRANSITION(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_TASK_MOVE_NETWORK_STATE_TRANSITION(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* name
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EXPECTED_CLONE_NEXT_TASK_MOVE_NETWORK_STATE(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* state
|
|
</summary>
|
|
<remarks>
|
|
Used only once in the scripts (fm_mission_controller) like so:<br/>
|
|
TASK::SET_EXPECTED_CLONE_NEXT_TASK_MOVE_NETWORK_STATE(iLocal_3160, "Cutting");<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TASK_MOVE_NETWORK_STATE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TASK_MOVE_NETWORK_ANIM_SET(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash clipSet, Hash variableClipSet
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(GTA.Ped,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* signalName, float value
|
|
</summary>
|
|
<remarks>
|
|
signalName - "Phase", "Wobble", "x_axis","y_axis","introphase","speed".<br/>
|
|
p2 - From what i can see it goes up to 1f (maybe).<br/>
|
|
Example: TASK::SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(PLAYER::PLAYER_PED_ID(), "Phase", 0.5);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TASK_PROPERTY_FLOAT(GTA.Ped,System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(GTA.Ped,System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TASK_MOVE_NETWORK_SIGNAL_LOCAL_FLOAT(GTA.Ped,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* signalName, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_2(GTA.Ped,System.String,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TASK_MOVE_NETWORK_SIGNAL_LOCAL_FLOAT(GTA.Ped,System.String,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TASK_MOVE_NETWORK_SIGNAL_FLOAT_LERP_RATE(GTA.Ped,System.String,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* signalName, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TASK_MOVE_NETWORK_SIGNAL_BOOL(GTA.Ped,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* signalName, BOOL value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TASK_PROPERTY_BOOL(GTA.Ped,System.String,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TASK_MOVE_NETWORK_SIGNAL_BOOL(GTA.Ped,System.String,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* signalName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(GTA.Ped,System.String)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_TASK_MOVE_NETWORK_SIGNAL_FLOAT(GTA.Ped,System.String)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TASK_MOVE_NETWORK_SIGNAL_BOOL(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* signalName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TASK_MOVE_NETWORK_EVENT(GTA.Ped,System.String)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* eventName
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TASK_MOVE_NETWORK_ENABLE_COLLISION_ON_NETWORK_CLONE_WHEN_FIXED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL enable
|
|
</summary>
|
|
<remarks>
|
|
Doesn't actually return anything.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MOVE_BLEND_RATIO_STILL(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MOVE_BLEND_RATIO_WALKING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MOVE_BLEND_RATIO_RUNNING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MOVE_BLEND_RATIO_SPRINTING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_STILL(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_WALKING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_RUNNING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_SPRINTING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_STRAFING(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
What's strafing?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SYNCHRONIZED_SCENE(GTA.Ped,System.Int32,System.String,System.String,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int scene, const char* animDictionary, const char* animationName, float blendIn, float blendOut, int flags, int ragdollBlockingFlags, float moverBlendDelta, int ikFlags
|
|
</summary>
|
|
<remarks>
|
|
TASK::TASK_SYNCHRONIZED_SCENE(ped, scene, "creatures@rottweiler@in_vehicle@std_car", "get_in", 1000.0, -8.0, 4, 0, 0x447a0000, 0);<br/>
|
|
Full list of animation dictionaries and anims by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/animDictsCompact.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_AGITATED_ACTION_CONFRONT_RESPONSE(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped ped2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_AGITATED_ACTION(GTA.Ped,GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TASK_AGITATED_ACTION_CONFRONT_RESPONSE(GTA.Ped,GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SWEEP_AIM_ENTITY(GTA.Ped,System.String,System.String,System.String,System.String,System.Int32,GTA.Entity,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDict, const char* lowAnimName, const char* medAnimName, const char* hiAnimName, int runtime, Entity targetEntity, float turnRate, float blendInDuration
|
|
</summary>
|
|
<remarks>
|
|
This function is called on peds in vehicles.<br/>
|
|
anim: animation name<br/>
|
|
p2, p3, p4: "sweep_low", "sweep_med" or "sweep_high"<br/>
|
|
p5: no idea what it does but is usually -1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_TASK_SWEEP_AIM_ENTITY(GTA.Ped,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Ped ped, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_SWEEP_AIM_POSITION(GTA.Ped,System.String,System.String,System.String,System.String,System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, const char* animDict, const char* lowAnimName, const char* medAnimName, const char* hiAnimName, int runtime, float x, float y, float z, float turnRate, float blendInDuration
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UPDATE_TASK_SWEEP_AIM_POSITION(GTA.Ped,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TASK_ARREST_PED(GTA.Ped,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped, Ped target
|
|
</summary>
|
|
<remarks>
|
|
Example from "me_amanda1.ysc.c4":<br/>
|
|
TASK::TASK_ARREST_PED(l_19F /* This is a Ped */ , PLAYER::PLAYER_PED_ID());<br/>
|
|
Example from "armenian1.ysc.c4":<br/>
|
|
if (!PED::IS_PED_INJURED(l_B18[0/*1*/])) {<br/>
|
|
TASK::TASK_ARREST_PED(l_B18[0/*1*/], PLAYER::PLAYER_PED_ID());<br/>
|
|
}<br/>
|
|
I would love to have time to experiment to see if a player Ped can arrest another Ped. Might make for a good cop mod.<br/>
|
|
Looks like only the player can be arrested this way. Peds react and try to arrest you if you task them, but the player charater doesn't do anything if tasked to arrest another ped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_RUNNING_ARREST_TASK(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_BEING_ARRESTED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
This function is hard-coded to always return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNCUFF_PED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_CUFFED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_VEHICLE(System.UInt32,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL bScriptHostVeh, BOOL p7
|
|
</summary>
|
|
<remarks>
|
|
p7 when set to true allows you to spawn vehicles under -100 z.<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_VEHICLE(System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle* vehicle
|
|
</summary>
|
|
<remarks>
|
|
Deletes a vehicle.<br/>
|
|
The vehicle must be a mission entity to delete, so call this before deleting: SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true);<br/>
|
|
eg how to use:<br/>
|
|
SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true);<br/>
|
|
DELETE_VEHICLE(&vehicle);<br/>
|
|
Deletes the specified vehicle, then sets the handle pointed to by the pointer to NULL.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ALLOW_HOMING_MISSLE_LOCKON(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ALLOW_HOMING_MISSLE_LOCKON_SYNCED(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL canBeLockedOn, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_CAN_BE_LOCKED_ON(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_ALLOW_HOMING_MISSLE_LOCKON_SYNCED(GTA.Vehicle,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ALLOW_NO_PASSENGERS_LOCKON(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle veh, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Makes the vehicle accept no passengers.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_HOMING_LOCKON_STATE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns a value depending on the lock-on state of vehicle weapons.<br/>
|
|
0: not locked on<br/>
|
|
1: locking on<br/>
|
|
2: locked on<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_HOMING_LOCKEDONTO_STATE(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HOMING_LOCKEDONTO_STATE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_MODEL(GTA.Vehicle,System.UInt32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_SCRIPT_VEHICLE_GENERATOR_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleGenerator
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_SCRIPT_VEHICLE_GENERATOR(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float heading, float p4, float p5, Hash modelHash, int p7, int p8, int p9, int p10, BOOL p11, BOOL p12, BOOL p13, BOOL p14, BOOL p15, int p16
|
|
</summary>
|
|
<remarks>
|
|
Creates a script vehicle generator at the given coordinates. Most parameters after the model hash are unknown.<br/>
|
|
Parameters:<br/>
|
|
x/y/z - Generator position<br/>
|
|
heading - Generator heading<br/>
|
|
p4 - Unknown (always 5.0)<br/>
|
|
p5 - Unknown (always 3.0)<br/>
|
|
modelHash - Vehicle model hash<br/>
|
|
p7/8/9/10 - Unknown (always -1)<br/>
|
|
p11 - Unknown (usually TRUE, only one instance of FALSE)<br/>
|
|
p12/13 - Unknown (always FALSE)<br/>
|
|
p14 - Unknown (usally FALSE, only two instances of TRUE)<br/>
|
|
p15 - Unknown (always TRUE)<br/>
|
|
p16 - Unknown (always -1)<br/>
|
|
Vector3 coords = GET_ENTITY_COORDS(PLAYER_PED_ID(), 0); CREATE_SCRIPT_VEHICLE_GENERATOR(coords.x, coords.y, coords.z, 1.0f, 5.0f, 3.0f, GET_HASH_KEY("adder"), -1. -1, -1, -1, -1, true, false, false, false, true, -1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_SCRIPT_VEHICLE_GENERATOR(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleGenerator
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_VEHICLE_GENERATOR(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int vehicleGenerator, BOOL enabled
|
|
</summary>
|
|
<remarks>
|
|
Only called once in the decompiled scripts. Presumably activates the specified generator.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_VEHICLE_GENERATORS_ACTIVE_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, BOOL toggle, BOOL p7
|
|
</summary>
|
|
<remarks>
|
|
When p6 is true, vehicle generators are active.<br/>
|
|
p7 seems to always be true in story mode scripts, but it's sometimes false in online scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_LOW_PRIORITY_VEHICLE_GENERATORS_ACTIVE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL active
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_GENERATOR_AREA_OF_INTEREST(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
<remarks>
|
|
Related to car generators & CPlayerSwitchMgrLong<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ON_GROUND_PROPERLY(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1
|
|
</summary>
|
|
<remarks>
|
|
Sets a vehicle on the ground on all wheels. Returns whether or not the operation was successful.<br/>
|
|
sfink: This has an additional param(Vehicle vehicle, float p1) which is always set to 5.0f in the b944 scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION(GTA.Vehicle,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle p0, BOOL p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALL_VEHICLES_SPAWN(GTA.Vehicle,System.Boolean,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION(GTA.Vehicle,System.Boolean,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_STUCK_ON_ROOF(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_VEHICLE_UPSIDEDOWN_CHECK(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLE_UPSIDEDOWN_CHECK(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_STOPPED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the vehicle's current speed is less than, or equal to 0.0025f.<br/>
|
|
For some vehicles it returns true if the current speed is &lt;= 0.00039999999.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NUMBER_OF_PASSENGERS(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL includeDriver, BOOL includeDeadOccupants
|
|
</summary>
|
|
<remarks>
|
|
Gets the number of passengers.<br/>
|
|
This native was modified in b2545 to take two additional parameters, allowing you to include the driver or exclude dead passengers.<br/>
|
|
To keep it working like before b2545, set includeDriver to false and includeDeadOccupants to true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_NUMBER_OF_SEATS(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Returns max number of passengers (including the driver) for the specified vehicle model.<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MODEL_MAX_NUMBER_OF_PASSENGERS(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_NUMBER_OF_SEATS(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_SEAT_WARP_ONLY(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int seatIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TURRET_SEAT(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int seatIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_VEHICLE_ALLOW_RAPPEL(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the vehicle has the FLAG_ALLOWS_RAPPEL flag set.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_ALLOW_RAPPEL(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_VEHICLE_ALLOW_RAPPEL(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
<remarks>
|
|
Use this native inside a looped function.<br/>
|
|
Values:<br/>
|
|
- `0.0` = no vehicles on streets<br/>
|
|
- `1.0` = normal vehicles on streets<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PARKED_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_RANDOM_TRAINS_THIS_FRAME(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SOMETHING_MULTIPLIER_THIS_FRAME(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_RANDOM_TRAINS_THIS_FRAME(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_VEHICLE_RANGE_MULTIPLIER_THIS_FRAME(System.Single)">
|
|
<summary>
|
|
Parameters: float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SOME_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_AMBIENT_VEHICLE_RANGE_MULTIPLIER_THIS_FRAME(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FAR_DRAW_VEHICLES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_NUMBER_OF_PARKED_VEHICLES(System.Int32)">
|
|
<summary>
|
|
Parameters: int value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOORS_LOCKED(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorLockStatus
|
|
</summary>
|
|
<remarks>
|
|
enum eVehicleLockState<br/>
|
|
{<br/>
|
|
VEHICLELOCK_NONE,<br/>
|
|
VEHICLELOCK_UNLOCKED,<br/>
|
|
VEHICLELOCK_LOCKED,<br/>
|
|
VEHICLELOCK_LOCKOUT_PLAYER_ONLY,<br/>
|
|
VEHICLELOCK_LOCKED_PLAYER_INSIDE,<br/>
|
|
VEHICLELOCK_LOCKED_INITIALLY,<br/>
|
|
VEHICLELOCK_FORCE_SHUT_DOORS,<br/>
|
|
VEHICLELOCK_LOCKED_BUT_CAN_BE_DAMAGED,<br/>
|
|
VEHICLELOCK_LOCKED_BUT_BOOT_UNLOCKED,<br/>
|
|
VEHICLELOCK_LOCKED_NO_PASSENGERS,<br/>
|
|
VEHICLELOCK_CANNOT_ENTER <br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId, int doorLockStatus
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_TARGETTABLE_VEHICLE_DESTROY(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(GTA.Vehicle,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_DOOR_DESTROY_TYPE(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED(GTA.Vehicle,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HAS_MUTED_SIRENS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If set to true, prevents vehicle sirens from having sound, leaving only the lights.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_VEHICLE_IMPACT_EXPLOSION_ACTIVATION(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_HAS_MUTED_SIRENS(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DISABLE_VEHICLE_SIREN_SOUND(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_HAS_MUTED_SIRENS(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER(GTA.Vehicle,GTA.Player,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Player player, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER(GTA.Vehicle,GTA.Player)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Player player
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
After some analysis, I've decided that these are what the parameters are.<br/>
|
|
We can see this being used in R* scripts such as "am_mp_property_int.ysc.c4":<br/>
|
|
l_11A1 = PED::GET_VEHICLE_PED_IS_IN(PLAYER::PLAYER_PED_ID(), 1);<br/>
|
|
...<br/>
|
|
VEHICLE::SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS(l_11A1, 1);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOORS_LOCKED_FOR_NON_SCRIPT_PLAYERS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOORS_LOCKED_FOR_TEAM(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int team, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOORS_LOCKED_FOR_ALL_TEAMS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_DOORS_LOCKED_FOR_UNK(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOORS_LOCKED_FOR_ALL_TEAMS(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DONT_TERMINATE_TASK_WHEN_ACHIEVED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.EXPLODE_VEHICLE(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL isAudible, BOOL isInvisible
|
|
</summary>
|
|
<remarks>
|
|
Explodes a selected vehicle.<br/>
|
|
Vehicle vehicle = Vehicle you want to explode.<br/>
|
|
BOOL isAudible = If explosion makes a sound.<br/>
|
|
BOOL isInvisible = If the explosion is invisible or not.<br/>
|
|
First BOOL does not give any visual explosion, the vehicle just falls apart completely but slowly and starts to burn.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_OUT_OF_CONTROL(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL killDriver, BOOL explodeOnImpact
|
|
</summary>
|
|
<remarks>
|
|
Tested on the player's current vehicle. Unless you kill the driver, the vehicle doesn't loose control, however, if enabled, explodeOnImpact is still active. The moment you crash, boom.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TIMED_EXPLOSION(GTA.Vehicle,GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_VEHICLE_PHONE_EXPLOSIVE_DEVICE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CLEAR_VEHICLE_PHONE_EXPLOSIVE_DEVICE">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CLEAR_VEHICLE_PHONE_EXPLOSIVE_DEVICE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_VEHICLE_PHONE_EXPLOSION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DETONATE_VEHICLE_PHONE_EXPLOSIVE_DEVICE"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TAXI_LIGHTS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL state
|
|
</summary>
|
|
<remarks>
|
|
This is not tested - it's just an assumption.<br/>
|
|
- Nac<br/>
|
|
Doesn't seem to work. I'll try with an int instead. --JT<br/>
|
|
Read the scripts, im dumpass. <br/>
|
|
if (!VEHICLE::IS_TAXI_LIGHT_ON(l_115)) {<br/>
|
|
VEHICLE::SET_TAXI_LIGHTS(l_115, 1);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TAXI_LIGHT_ON(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_IN_GARAGE_AREA(System.String,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: const char* garageName, Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
garageName example "Michael - Beverly Hills"<br/>
|
|
Full list of garages by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/garages.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/garages.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_COLOURS(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int colorPrimary, int colorSecondary
|
|
</summary>
|
|
<remarks>
|
|
colorPrimary & colorSecondary are the paint index for the vehicle.<br/>
|
|
For a list of valid paint indexes, view: <see href='https://pastebin.com/pwHci0xK'>https://pastebin.com/pwHci0xK</see><br/>
|
|
-------------------------------------------------------------------------<br/>
|
|
Note: minimum color index is 0, maximum color index is (numColorIndices - 1)<br/>
|
|
Full list of vehicle colors by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FULLBEAM(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
It switch to highbeam when p1 is set to true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_IS_RACING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
p1 (toggle) was always 1 (true) except in one case in the b678 scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STEER_UNLOCK_BIAS(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_IS_RACING(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CUSTOM_PRIMARY_COLOUR(GTA.Vehicle,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int r, int g, int b
|
|
</summary>
|
|
<remarks>
|
|
p1, p2, p3 are RGB values for color (255,0,0 for Red, ect)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CUSTOM_PRIMARY_COLOUR(GTA.Vehicle,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* r, int* g, int* b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_VEHICLE_CUSTOM_PRIMARY_COLOUR(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_VEHICLE_PRIMARY_COLOUR_CUSTOM(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CUSTOM_SECONDARY_COLOUR(GTA.Vehicle,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int r, int g, int b
|
|
</summary>
|
|
<remarks>
|
|
p1, p2, p3 are RGB values for color (255,0,0 for Red, ect)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CUSTOM_SECONDARY_COLOUR(GTA.Vehicle,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* r, int* g, int* b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_VEHICLE_CUSTOM_SECONDARY_COLOUR(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_VEHICLE_SECONDARY_COLOUR_CUSTOM(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Check if Vehicle Secondary is avaliable for customize<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ENVEFF_SCALE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float fade
|
|
</summary>
|
|
<remarks>
|
|
The parameter fade is a value from 0-1, where 0 is fresh paint.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_PAINT_FADE(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_ENVEFF_SCALE(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_ENVEFF_SCALE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
The result is a value from 0-1, where 0 is fresh paint.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_PAINT_FADE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_ENVEFF_SCALE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAN_RESPRAY_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL state
|
|
</summary>
|
|
<remarks>
|
|
Hardcoded to not work in multiplayer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GOON_BOSS_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Used for GTAO CEO/Associate spawned vehicles.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OPEN_REAR_DOORS_ON_EXPLOSION(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_SUBMARINE_SURFACE_MODE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_SUBMARINE_NEURTAL_BUOYANCY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SUBMARINE_CRUSH_DEPTHS(GTA.Vehicle,System.Boolean,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1, float depth1, float depth2, float depth3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._JITTER_VEHICLE(GTA.Vehicle,System.Boolean,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SUBMARINE_CRUSH_DEPTHS(GTA.Vehicle,System.Boolean,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SUBMARINE_IS_UNDER_DESIGN_DEPTH(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle submarine
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SUBMARINE_IS_BELOW_FIRST_CRUSH_DEPTH(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SUBMARINE_IS_UNDER_DESIGN_DEPTH(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SUBMARINE_NUMBER_OF_AIR_LEAKS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle submarine
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_SUBMARINE_CRUSH_DEPTH_WARNING_STATE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_SUBMARINE_NUMBER_OF_AIR_LEAKS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BOAT_IGNORE_LAND_PROBES(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BOAT_ANCHOR(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_ANCHOR_BOAT_HERE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BOAT_ANCHOR(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CAN_ANCHOR_BOAT_HERE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAN_BOAT_BE_ANCHORED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CAN_ANCHOR_BOAT_HERE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAN_BOAT_BE_ANCHORED_2(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAN_ANCHOR_BOAT_HERE_2(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CAN_ANCHOR_BOAT_HERE_IGNORE_PLAYERS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BOAT_REMAINS_ANCHORED_WHILE_PLAYER_IS_DRIVER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BOAT_FROZEN_WHEN_ANCHORED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BOAT_REMAINS_ANCHORED_WHILE_PLAYER_IS_DRIVER(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCE_LOW_LOD_ANCHOR_MODE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
No observed effect.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BOAT_LOW_LOD_ANCHOR_DISTANCE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BOAT_ANCHOR_BUOYANCY_COEFFICIENT(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BOAT_LOW_LOD_ANCHOR_DISTANCE(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BOAT_MOVEMENT_RESISTANCE(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BOAT_LOW_LOD_ANCHOR_DISTANCE(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_BOAT_ANCHORED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_BOAT_ANCHORED_AND_FROZEN(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_BOAT_ANCHORED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BOAT_SINKS_WHEN_WRECKED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BOAT_EXPLODES_ON_WRECKED_ACTION(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BOAT_SINKS_WHEN_WRECKED(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BOAT_WRECKED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BOAT_SINKING(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BOAT_WRECKED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BOAT_IS_SINKING(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BOAT_WRECKED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_SIREN(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Activate siren on vehicle (Only works if the vehicle has a siren).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_SIREN_ON(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_SIREN_AUDIO_ON(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_SIREN_SOUND_ON(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_VEHICLE_SIREN_AUDIO_ON(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_STRONG(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If set to true, vehicle will not take crash damage, but is still susceptible to damage from bullets and explosives<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLE_STUCK_CHECK(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_COLOURS(GTA.Vehicle,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* colorPrimary, int* colorSecondary
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_SEAT_FREE(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int seatIndex, BOOL isTaskRunning
|
|
</summary>
|
|
<remarks>
|
|
Check if a vehicle seat is free.<br/>
|
|
seatIndex = -1 being the driver seat.<br/>
|
|
Use GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS(vehicle) - 1 for last seat index.<br/>
|
|
isTaskRunning = on true the function returns already false while a task on the target seat is running (TASK_ENTER_VEHICLE/TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT) - on false only when a ped is finally sitting in the seat.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_IN_VEHICLE_SEAT(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int seatIndex, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
If there is no ped in the seat, and the game considers the vehicle as ambient population, this will create a random occupant ped in the seat, which may be cleaned up by the game fairly soon if not marked as script-owned mission entity.<br/>
|
|
Seat indexes:<br/>
|
|
-1 = Driver<br/>
|
|
0 = Front Right Passenger<br/>
|
|
1 = Back Left Passenger<br/>
|
|
2 = Back Right Passenger<br/>
|
|
3 = Further Back Left Passenger (vehicles &gt; 4 seats)<br/>
|
|
4 = Further Back Right Passenger (vehicles &gt; 4 seats)<br/>
|
|
etc.<br/>
|
|
If p2 is true it uses a different GetOccupant function.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LAST_PED_IN_VEHICLE_SEAT(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int seatIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_LIGHTS_STATE(GTA.Vehicle,System.Boolean*,System.Boolean*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL* lightsOn, BOOL* highbeamsOn
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_TYRE_BURST(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelID, BOOL completely
|
|
</summary>
|
|
<remarks>
|
|
wheelID used for 4 wheelers seem to be (0, 1, 4, 5)<br/>
|
|
completely - is to check if tire completely gone from rim.<br/>
|
|
'0 = wheel_lf / bike, plane or jet front<br/>
|
|
'1 = wheel_rf<br/>
|
|
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left<br/>
|
|
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right<br/>
|
|
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left<br/>
|
|
'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right<br/>
|
|
'45 = 6 wheels trailer mid wheel left<br/>
|
|
'47 = 6 wheels trailer mid wheel right<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FORWARD_SPEED(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float speed
|
|
</summary>
|
|
<remarks>
|
|
SCALE: Setting the speed to 30 would result in a speed of roughly 60mph, according to speedometer.<br/>
|
|
Speed is in meters per second<br/>
|
|
You can convert meters/s to mph here:<br/>
|
|
<see href='http://www.calculateme.com/Speed/MetersperSecond/ToMilesperHour.htm'>http://www.calculateme.com/Speed/MetersperSecond/ToMilesperHour.htm</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FORWARD_SPEED_XY(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float speed
|
|
</summary>
|
|
<remarks>
|
|
Seems to be identical to SET_VEHICLE_FORWARD_SPEED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.BRING_VEHICLE_TO_HALT(GTA.Vehicle,System.Single,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float distance, int duration, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
This native makes the vehicle stop immediately, as happens when we enter a MP garage.<br/>
|
|
. distance defines how far it will travel until stopping. Garage doors use 3.0.<br/>
|
|
. If killEngine is set to 1, you cannot resume driving the vehicle once it stops. This looks like is a bitmapped integer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_HALT(GTA.Vehicle,System.Single,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.BRING_VEHICLE_TO_HALT(GTA.Vehicle,System.Single,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_STEER_FOR_BUILDINGS(GTA.Vehicle,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAUSES_SWERVING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_IGNORE_PLANES_SMALL_PITCH_CHANGE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_BRINGING_VEHICLE_TO_HALT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Stops CTaskBringVehicleToHalt<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._STOP_BRING_VEHICLE_TO_HALT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.STOP_BRINGING_VEHICLE_TO_HALT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_BEING_BROUGHT_TO_HALT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true if vehicle is halted by BRING_VEHICLE_TO_HALT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_BEING_HALTED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_VEHICLE_BEING_BROUGHT_TO_HALT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORKLIFT_FORK_HEIGHT(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float height
|
|
</summary>
|
|
<remarks>
|
|
0.0 = Lowest 1.0 = Highest. This is best to be used if you wanna pick-up a car since un-realistically on GTA V forklifts can't pick up much of anything due to vehicle mass. If you put this under a car then set it above 0.0 to a 'lifted-value' it will raise the car with no issue lol<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTITY_ATTACHED_TO_HANDLER_FRAME(GTA.Vehicle,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_ENABLED_BIKE_RINGTONE(GTA.Vehicle,GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_ENTITY_ATTACHED_TO_HANDLER_FRAME(GTA.Vehicle,GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_NEAR_ENTITY(GTA.Vehicle,GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_ENTITY_ATTACHED_TO_HANDLER_FRAME(GTA.Vehicle,GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANY_ENTITY_ATTACHED_TO_HANDLER_FRAME(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FIND_HANDLER_VEHICLE_CONTAINER_IS_ATTACHED_TO(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
<remarks>
|
|
Finds the vehicle that is carrying this entity with a handler frame.<br/>
|
|
The model of the entity must be prop_contr_03b_ld or the function will return 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_ATTACHED_TO_ENTITY(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FIND_HANDLER_VEHICLE_CONTAINER_IS_ATTACHED_TO(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FIND_VEHICLE_CARRYING_THIS_ENTITY(GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FIND_HANDLER_VEHICLE_CONTAINER_IS_ATTACHED_TO(GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_HANDLER_FRAME_LINED_UP_WITH_CONTAINER(GTA.Vehicle,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_HANDLER_FRAME_ABOVE_CONTAINER(GTA.Vehicle,GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_HANDLER_FRAME_LINED_UP_WITH_CONTAINER(GTA.Vehicle,GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_CONTAINER_TO_HANDLER_FRAME_WHEN_LINED_UP(GTA.Vehicle,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_CONTAINER_FROM_HANDLER_FRAME(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DISABLE_HEIGHT_MAP_AVOIDANCE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BOAT_DISABLE_AVOIDANCE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_HELI_LANDING_AREA_BLOCKED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SHORT_SLOWDOWN_FOR_LANDING(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Used on helicopters and blimps during the CTaskVehicleLand task. Sets a value on the task to 10f<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_TURBULENCE_SCALAR(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAR_BOOT_OPEN(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Initially used in Max Payne 3, that's why we know the name.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TYRE_BURST(GTA.Vehicle,System.Int32,System.Boolean,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int index, BOOL onRim, float p3
|
|
</summary>
|
|
<remarks>
|
|
"To burst tyres VEHICLE::SET_VEHICLE_TYRE_BURST(vehicle, 0, true, 1000.0)<br/>
|
|
to burst all tyres type it 8 times where p1 = 0 to 7.<br/>
|
|
p3 seems to be how much damage it has taken. 0 doesn't deflate them, 1000 completely deflates them.<br/>
|
|
'0 = wheel_lf / bike, plane or jet front<br/>
|
|
'1 = wheel_rf<br/>
|
|
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left<br/>
|
|
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right<br/>
|
|
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left<br/>
|
|
'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right<br/>
|
|
'45 = 6 wheels trailer mid wheel left<br/>
|
|
'47 = 6 wheels trailer mid wheel right<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOORS_SHUT(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL closeInstantly
|
|
</summary>
|
|
<remarks>
|
|
Closes all doors of a vehicle:<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TYRES_CAN_BURST(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Allows you to toggle bulletproof tires.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_TYRES_CAN_BURST(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_WHEELS_CAN_BREAK(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL enabled
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOOR_OPEN(GTA.Vehicle,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId, BOOL loose, BOOL openInstantly
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOOR_AUTO_LOCK(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
Usually used alongside other vehicle door natives.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLEEING_VEHICLES_USE_SWITCHED_OFF_NODES(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLE_WINDOW(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int windowIndex
|
|
</summary>
|
|
<remarks>
|
|
windowIndex:<br/>
|
|
0 = Front Right Window<br/>
|
|
1 = Front Left Window<br/>
|
|
2 = Back Right Window<br/>
|
|
3 = Back Left Window<br/>
|
|
4 = Unknown<br/>
|
|
5 = Unknown<br/>
|
|
6 = Windscreen<br/>
|
|
7 = Rear Windscreen<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROLL_DOWN_WINDOWS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Roll down all the windows of the vehicle passed through the first parameter.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROLL_DOWN_WINDOW(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int windowIndex
|
|
</summary>
|
|
<remarks>
|
|
windowIndex:<br/>
|
|
0 = Front Left Window<br/>
|
|
1 = Front Right Window<br/>
|
|
2 = Rear Left Window<br/>
|
|
3 = Rear Right Window<br/>
|
|
4 = Front Windscreen<br/>
|
|
5 = Rear Windscreen<br/>
|
|
6 = Mid Left<br/>
|
|
7 = Mid Right<br/>
|
|
8 = Invalid<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ROLL_UP_WINDOW(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int windowIndex
|
|
</summary>
|
|
<remarks>
|
|
windowIndex:<br/>
|
|
0 = Front Left Window<br/>
|
|
1 = Front Right Window<br/>
|
|
2 = Rear Left Window<br/>
|
|
3 = Rear Right Window<br/>
|
|
4 = Front Windscreen<br/>
|
|
5 = Rear Windscreen<br/>
|
|
6 = Mid Left<br/>
|
|
7 = Mid Right<br/>
|
|
8 = Invalid<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SMASH_VEHICLE_WINDOW(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int windowIndex
|
|
</summary>
|
|
<remarks>
|
|
windowIndex:<br/>
|
|
0 = Front Left Window<br/>
|
|
1 = Front Right Window<br/>
|
|
2 = Rear Left Window<br/>
|
|
3 = Rear Right Window<br/>
|
|
4 = Front Windscreen<br/>
|
|
5 = Rear Windscreen<br/>
|
|
6 = Mid Left<br/>
|
|
7 = Mid Right<br/>
|
|
8 = Invalid<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FIX_VEHICLE_WINDOW(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int windowIndex
|
|
</summary>
|
|
<remarks>
|
|
windowIndex:<br/>
|
|
0 = Front Left Window<br/>
|
|
1 = Front Right Window<br/>
|
|
2 = Rear Left Window<br/>
|
|
3 = Rear Right Window<br/>
|
|
4 = Front Windscreen<br/>
|
|
5 = Rear Windscreen<br/>
|
|
6 = Mid Left<br/>
|
|
7 = Mid Right<br/>
|
|
8 = Invalid<br/>
|
|
Additional information: FIX_VEHICLE_WINDOW (0x140D0BB88) references an array of bone vehicle indices (0x141D4B3E0) { 2Ah, 2Bh, 2Ch, 2Dh, 2Eh, 2Fh, 28h, 29h } that correspond to: window_lf, window_rf, window_lr, window_rr, window_lm, window_rm, windscreen, windscreen_r. This array is used by most vehwindow natives.<br/>
|
|
Also, this function is coded to not work on vehicles of type: CBike, Bmx, CBoat, CTrain, and CSubmarine.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.POP_OUT_VEHICLE_WINDSCREEN(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Detaches the vehicle's windscreen.<br/>
|
|
For further information, see : gtaforums.com/topic/859570-glass/#entry1068894566<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DETACH_VEHICLE_WINDSCREEN(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.POP_OUT_VEHICLE_WINDSCREEN(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.POP_OFF_VEHICLE_ROOF_WITH_IMPULSE(GTA.Vehicle,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Pops off the "roof" bone in the direction of the specified offset from the vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._EJECT_JB700_ROOF(GTA.Vehicle,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.POP_OFF_VEHICLE_ROOF_WITH_IMPULSE(GTA.Vehicle,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_LIGHTS(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int state
|
|
</summary>
|
|
<remarks>
|
|
set's if the vehicle has lights or not.<br/>
|
|
not an on off toggle.<br/>
|
|
p1 = 0 ;vehicle normal lights, off then lowbeams, then highbeams<br/>
|
|
p1 = 1 ;vehicle doesn't have lights, always off<br/>
|
|
p1 = 2 ;vehicle has always on lights<br/>
|
|
p1 = 3 ;or even larger like 4,5,... normal lights like =1<br/>
|
|
note1: when using =2 on day it's lowbeam,highbeam<br/>
|
|
but at night it's lowbeam,lowbeam,highbeam<br/>
|
|
note2: when using =0 it's affected by day or night for highbeams don't exist in daytime.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGS(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_USE_PLAYER_LIGHT_SETTINGS(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HEADLIGHT_SHADOWS(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int p1
|
|
</summary>
|
|
<remarks>
|
|
p1 can be either 0, 1 or 2.<br/>
|
|
Determines how vehicle lights behave when toggled.<br/>
|
|
0 = Default (Lights can be toggled between off, normal and high beams)<br/>
|
|
1 = Lights Disabled (Lights are fully disabled, cannot be toggled)<br/>
|
|
2 = Always On (Lights can be toggled between normal and high beams)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_LIGHTS_MODE(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_HEADLIGHT_SHADOWS(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ALARM(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL state
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_VEHICLE_ALARM(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_ALARM_ACTIVATED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_INTERIORLIGHT(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FORCE_INTERIORLIGHT(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets some bit of vehicle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_LIGHT_MULTIPLIER(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
multiplier = brightness of head lights.<br/>
|
|
this value isn't capped afaik.<br/>
|
|
multiplier = 0.0 no lights<br/>
|
|
multiplier = 1.0 default game value<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_VEHICLE_TO_TRAILER(GTA.Vehicle,GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Vehicle trailer, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_VEHICLE_ON_TO_TRAILER(GTA.Vehicle,GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Vehicle trailer, float offsetX, float offsetY, float offsetZ, float coordsX, float coordsY, float coordsZ, float rotationX, float rotationY, float rotationZ, float disableCollisions
|
|
</summary>
|
|
<remarks>
|
|
This is the proper way of attaching vehicles to the car carrier, it's what Rockstar uses. Video Demo: <see href='https://www.youtube.com/watch?v=2lVEIzf7bgo'>https://www.youtube.com/watch?v=2lVEIzf7bgo</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STABILISE_ENTITY_ATTACHED_TO_HELI(GTA.Vehicle,GTA.Entity,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Entity entity, float p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_VEHICLE_FROM_TRAILER(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_ATTACHED_TO_TRAILER(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRAILER_INVERSE_MASS_SCALE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRAILER_LEGS_RAISED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
in the decompiled scripts, seems to be always called on the vehicle right after being attached to a trailer.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRAILER_LEGS_LOWERED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TRAILER_LEGS_LOWERED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TRAILER_LEGS_LOWERED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TYRE_FIXED(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int tyreIndex
|
|
</summary>
|
|
<remarks>
|
|
tyreIndex = 0 to 4 on normal vehicles<br/>
|
|
'0 = wheel_lf / bike, plane or jet front<br/>
|
|
'1 = wheel_rf<br/>
|
|
'2 = wheel_lm / in 6 wheels trailer, plane or jet is first one on left<br/>
|
|
'3 = wheel_rm / in 6 wheels trailer, plane or jet is first one on right<br/>
|
|
'4 = wheel_lr / bike rear / in 6 wheels trailer, plane or jet is last one on left<br/>
|
|
'5 = wheel_rr / in 6 wheels trailer, plane or jet is last one on right<br/>
|
|
'45 = 6 wheels trailer mid wheel left<br/>
|
|
'47 = 6 wheels trailer mid wheel right<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_NUMBER_PLATE_TEXT(GTA.Vehicle,System.String)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, const char* plateText
|
|
</summary>
|
|
<remarks>
|
|
Sets a vehicle's license plate text. 8 chars maximum.<br/>
|
|
Example:<br/>
|
|
Ped playerPed = PLAYER::PLAYER_PED_ID();<br/>
|
|
Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);<br/>
|
|
char *plateText = "KING";<br/>
|
|
VEHICLE::SET_VEHICLE_NUMBER_PLATE_TEXT(veh, plateText);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NUMBER_PLATE_TEXT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns the license plate text from a vehicle. 8 chars maximum.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_VEHICLE_NUMBER_PLATES">
|
|
<remarks>
|
|
Returns the number of *types* of licence plates, enumerated below in SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int plateIndex
|
|
</summary>
|
|
<remarks>
|
|
Plates:<br/>
|
|
Blue/White - 0<br/>
|
|
Yellow/black - 1<br/>
|
|
Yellow/Blue - 2<br/>
|
|
Blue/White2 - 3<br/>
|
|
Blue/White3 - 4<br/>
|
|
Yankton - 5<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NUMBER_PLATE_TEXT_INDEX(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns the PlateType of a vehicle<br/>
|
|
Blue_on_White_1 = 3,<br/>
|
|
Blue_on_White_2 = 0,<br/>
|
|
Blue_on_White_3 = 4,<br/>
|
|
Yellow_on_Blue = 2,<br/>
|
|
Yellow_on_Black = 1,<br/>
|
|
North_Yankton = 5,<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RANDOM_TRAINS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_MISSION_TRAIN(System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: int variation, float x, float y, float z, BOOL direction, Any p5, Any p6
|
|
</summary>
|
|
<remarks>
|
|
Train models HAVE TO be loaded (requested) before you use this.<br/>
|
|
For variation 15 - request:<br/>
|
|
freight<br/>
|
|
freightcar<br/>
|
|
freightgrain<br/>
|
|
freightcont1<br/>
|
|
freightcont2<br/>
|
|
freighttrailer<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SWITCH_TRAIN_TRACK(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int trackId, BOOL state
|
|
</summary>
|
|
<remarks>
|
|
Toggles whether ambient trains can spawn on the specified track or not<br/>
|
|
`trackId` is the internal id of the train track to switch.<br/>
|
|
`state` is whether ambient trains can spawn or not<br/>
|
|
trackIds<br/>
|
|
0 (`trains1.dat`) Main track around SA<br/>
|
|
1 (`trains2.dat`) Davis Quartz Quarry branch<br/>
|
|
2 (`trains3.dat`) Second track alongside live track along Roy Lewenstein Blv.<br/>
|
|
3 (`trains4.dat`) Metro track circuit<br/>
|
|
4 (`trains5.dat`) Branch in Mirror Park Railyard<br/>
|
|
5 (`trains6.dat`) Branch in Mirror Park Railyard<br/>
|
|
6 (`trains7.dat`) LS branch to Mirror Park Railyard<br/>
|
|
7 (`trains8.dat`) Overground part of metro track along Forum Dr.<br/>
|
|
8 (`trains9.dat`) Branch to Mirror Park Railyard<br/>
|
|
9 (`trains10.dat`) Yankton train<br/>
|
|
10 (`trains11.dat`) Part of metro track near mission row<br/>
|
|
11 (`trains12.dat`) Yankton prologue mission train<br/>
|
|
Full list of all train tracks + track nodes by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/traintracks.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/traintracks.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRAIN_TRACK_SPAWN_FREQUENCY(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: int trackIndex, int frequency
|
|
</summary>
|
|
<remarks>
|
|
Only called once inside main_persitant with the parameters p0 = 0, p1 = 120000<br/>
|
|
trackIndex: 0 - 26<br/>
|
|
Full list of all train tracks + track nodes by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/traintracks.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/traintracks.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_TRAIN_TO_BE_REMOVED_BY_POPULATION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRAIN_SPEED(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle train, float speed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRAIN_CRUISE_SPEED(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle train, float speed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RANDOM_BOATS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RANDOM_BOATS_MP(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RANDOM_BOATS_IN_MP(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_RANDOM_BOATS_MP(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GARBAGE_TRUCKS(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_VEHICLE_HAVE_STUCK_VEHICLE_CHECK(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Maximum amount of vehicles with vehicle stuck check appears to be 16.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_RECORDING_ID(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int recording, const char* script
|
|
</summary>
|
|
<remarks>
|
|
See REQUEST_VEHICLE_RECORDING<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_VEHICLE_RECORDING(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int recording, const char* script
|
|
</summary>
|
|
<remarks>
|
|
Request the vehicle recording defined by the lowercase format string "%s%03d.yvr". For example, REQUEST_VEHICLE_RECORDING(1, "FBIs1UBER") corresponds to fbis1uber001.yvr.<br/>
|
|
For all vehicle recording/playback natives, "script" is a common prefix that usually corresponds to the script/mission the recording is used in, "recording" is its int suffix, and "id" (e.g., in native GET_TOTAL_DURATION_OF_VEHICLE_RECORDING_ID) corresponds to a unique identifier within the recording streaming module.<br/>
|
|
Note that only 24 recordings (hardcoded in multiple places) can ever active at a given time before clobbering begins.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_VEHICLE_RECORDING_BEEN_LOADED(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int recording, const char* script
|
|
</summary>
|
|
<remarks>
|
|
See REQUEST_VEHICLE_RECORDING<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLE_RECORDING(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int recording, const char* script
|
|
</summary>
|
|
<remarks>
|
|
See REQUEST_VEHICLE_RECORDING<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_POSITION_OF_VEHICLE_RECORDING_ID_AT_TIME(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int id, float time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_POSITION_OF_VEHICLE_RECORDING_AT_TIME(System.Int32,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: int recording, float time, const char* script
|
|
</summary>
|
|
<remarks>
|
|
This native does no interpolation between pathpoints. The same position will be returned for all times up to the next pathpoint in the recording.<br/>
|
|
See REQUEST_VEHICLE_RECORDING<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ROTATION_OF_VEHICLE_RECORDING_ID_AT_TIME(System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: int id, float time
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ROTATION_OF_VEHICLE_RECORDING_AT_TIME(System.Int32,System.Single,System.String)">
|
|
<summary>
|
|
Parameters: int recording, float time, const char* script
|
|
</summary>
|
|
<remarks>
|
|
This native does no interpolation between pathpoints. The same rotation will be returned for all times up to the next pathpoint in the recording.<br/>
|
|
See REQUEST_VEHICLE_RECORDING<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TOTAL_DURATION_OF_VEHICLE_RECORDING_ID(System.Int32)">
|
|
<summary>
|
|
Parameters: int id
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TOTAL_DURATION_OF_VEHICLE_RECORDING(System.Int32,System.String)">
|
|
<summary>
|
|
Parameters: int recording, const char* script
|
|
</summary>
|
|
<remarks>
|
|
See REQUEST_VEHICLE_RECORDING<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_POSITION_IN_RECORDING(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Distance traveled in the vehicles current recording.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TIME_POSITION_IN_RECORDING(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Can be used with GET_TOTAL_DURATION_OF_VEHICLE_RECORDING{_ID} to compute a percentage.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PLAYBACK_RECORDED_VEHICLE(GTA.Vehicle,System.Int32,System.String,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int recording, const char* script, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
p3 is some flag related to 'trailers' (invokes CVehicle::GetTrailer).<br/>
|
|
See REQUEST_VEHICLE_RECORDING<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PLAYBACK_RECORDED_VEHICLE_WITH_FLAGS(GTA.Vehicle,System.Int32,System.String,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int recording, const char* script, int flags, int time, int drivingStyle
|
|
</summary>
|
|
<remarks>
|
|
flags requires further research, e.g., 0x4/0x8 are related to the AI driving task and 0x20 is internally set and interacts with dynamic entity components.<br/>
|
|
time, often zero and capped at 500, is related to SET_PLAYBACK_TO_USE_AI_TRY_TO_REVERT_BACK_LATER<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Often called after START_PLAYBACK_RECORDED_VEHICLE and SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE; similar in use to FORCE_ENTITY_AI_AND_ANIMATION_UPDATE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.STOP_PLAYBACK_RECORDED_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PAUSE_PLAYBACK_RECORDED_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.UNPAUSE_PLAYBACK_RECORDED_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYBACK_GOING_ON_FOR_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLAYBACK_USING_AI_GOING_ON_FOR_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CURRENT_PLAYBACK_FOR_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYBACK_SPEED(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float speed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_PLAYBACK_RECORDED_VEHICLE_USING_AI(GTA.Vehicle,System.Int32,System.String,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int recording, const char* script, float speed, int drivingStyle
|
|
</summary>
|
|
<remarks>
|
|
AI abides by the provided driving style (e.g., stopping at red lights or waiting behind traffic) while executing the specificed vehicle recording.<br/>
|
|
FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE is a related native that deals with the AI physics for such recordings.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SKIP_TIME_IN_PLAYBACK_RECORDED_VEHICLE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float time
|
|
</summary>
|
|
<remarks>
|
|
SET_TIME_POSITION_IN_RECORDING can be emulated by: desired_time - GET_TIME_POSITION_IN_RECORDING(vehicle)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYBACK_TO_USE_AI(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int drivingStyle
|
|
</summary>
|
|
<remarks>
|
|
Identical to SET_PLAYBACK_TO_USE_AI_TRY_TO_REVERT_BACK_LATER with 0 as arguments for p1 and p3.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYBACK_TO_USE_AI_TRY_TO_REVERT_BACK_LATER(GTA.Vehicle,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int time, int drivingStyle, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
Time is number of milliseconds before reverting, zero for indefinitely.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ADDITIONAL_ROTATION_FOR_RECORDED_VEHICLE_PLAYBACK(GTA.Vehicle,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float x, float y, float z, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_POSITION_OFFSET_FOR_RECORDED_VEHICLE_PLAYBACK(GTA.Vehicle,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GLOBAL_POSITION_OFFSET_FOR_RECORDED_VEHICLE_PLAYBACK(GTA.Vehicle,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SHOULD_LERP_FROM_AI_TO_FULL_RECORDING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
A vehicle recording playback flag only used in jewelry_heist<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.EXPLODE_VEHICLE_IN_CUTSCENE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_VEHICLE_STUCK_CHECK_WITH_WARP(System.IntPtr,System.Single,System.IntPtr,System.Boolean,System.Boolean,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, float p1, Any p2, BOOL p3, BOOL p4, BOOL p5, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MODEL_IS_SUPPRESSED(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash model, BOOL suppressed
|
|
</summary>
|
|
<remarks>
|
|
Makes the vehicle stop spawning naturally in traffic. Here's an essential example:<br/>
|
|
VEHICLE::SET_VEHICLE_MODEL_IS_SUPPRESSED(MISC::GET_HASH_KEY("taco"), true);<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RANDOM_VEHICLE_IN_SPHERE(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash modelHash, int flags
|
|
</summary>
|
|
<remarks>
|
|
Gets a random vehicle in a sphere at the specified position, of the specified radius.<br/>
|
|
x: The X-component of the position of the sphere.<br/>
|
|
y: The Y-component of the position of the sphere.<br/>
|
|
z: The Z-component of the position of the sphere.<br/>
|
|
radius: The radius of the sphere. Max is 9999.9004.<br/>
|
|
modelHash: The vehicle model to limit the selection to. Pass 0 for any model.<br/>
|
|
flags: The bitwise flags that modifies the behaviour of this function.<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RANDOM_VEHICLE_FRONT_BUMPER_IN_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, int p4, int p5, int p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RANDOM_VEHICLE_BACK_BUMPER_IN_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, int p4, int p5, int p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CLOSEST_VEHICLE(System.Single,System.Single,System.Single,System.Single,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, Hash modelHash, int flags
|
|
</summary>
|
|
<remarks>
|
|
Example usage<br/>
|
|
VEHICLE::GET_CLOSEST_VEHICLE(x, y, z, radius, hash, unknown leave at 70) <br/>
|
|
x, y, z: Position to get closest vehicle to.<br/>
|
|
radius: Max radius to get a vehicle.<br/>
|
|
modelHash: Limit to vehicles with this model. 0 for any.<br/>
|
|
flags: The bitwise flags altering the function's behaviour.<br/>
|
|
Does not return police cars or helicopters.<br/>
|
|
It seems to return police cars for me, does not seem to return helicopters, planes or boats for some reason<br/>
|
|
Only returns non police cars and motorbikes with the flag set to 70 and modelHash to 0. ModelHash seems to always be 0 when not a modelHash in the scripts, as stated above. <br/>
|
|
These flags were found in the b617d scripts: 0,2,4,6,7,23,127,260,2146,2175,12294,16384,16386,20503,32768,67590,67711,98309,100359.<br/>
|
|
Converted to binary, each bit probably represents a flag as explained regarding another native here: gtaforums.com/topic/822314-guide-driving-styles<br/>
|
|
Conversion of found flags to binary: <see href='https://pastebin.com/kghNFkRi'>https://pastebin.com/kghNFkRi</see><br/>
|
|
At exactly 16384 which is 0100000000000000 in binary and 4000 in hexadecimal only planes are returned. <br/>
|
|
It's probably more convenient to use worldGetAllVehicles(int *arr, int arrSize) and check the shortest distance yourself and sort if you want by checking the vehicle type with for example VEHICLE::IS_THIS_MODEL_A_BOAT<br/>
|
|
-------------------------------------------------------------------------<br/>
|
|
Conclusion: This native is not worth trying to use. Use something like this instead: <see href='https://pastebin.com/xiFdXa7h'>https://pastebin.com/xiFdXa7h</see><br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TRAIN_CARRIAGE(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle train, int trailerNumber
|
|
</summary>
|
|
<remarks>
|
|
Corrected p1. it's basically the 'carriage/trailer number'. So if the train has 3 trailers you'd call the native once with a var or 3 times with 1, 2, 3.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_MISSION_TRAIN(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle train
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_MISSION_TRAIN(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_MISSION_TRAIN(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DELETE_MISSION_TRAIN(System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle* train
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED(System.Int32*,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle* train, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_MISSION_TRAIN_COORDS(GTA.Vehicle,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle train, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_BOAT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_JETSKI(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
<remarks>
|
|
Checks if model is a boat, then checks for FLAG_IS_JETSKI.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_THIS_MODEL_A_SUBMERSIBLE(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_JETSKI(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_THIS_MODEL_AN_EMERGENCY_BOAT(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_JETSKI(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_PLANE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_HELI(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_CAR(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
<remarks>
|
|
To check if the model is an amphibious car, use IS_THIS_MODEL_AN_AMPHIBIOUS_CAR.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_TRAIN(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_BIKE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_BICYCLE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_A_QUADBIKE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_AN_AMPHIBIOUS_CAR(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_THIS_MODEL_AN_AMPHIBIOUS_CAR(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_AN_AMPHIBIOUS_CAR(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_AN_AMPHIBIOUS_QUADBIKE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash model
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_THIS_MODEL_AN_AMPHIBIOUS_QUADBIKE(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_THIS_MODEL_AN_AMPHIBIOUS_QUADBIKE(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_BLADES_FULL_SPEED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Equivalent of SET_HELI_BLADES_SPEED(vehicleHandle, 1.0f);<br/>
|
|
this native works on planes to?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_BLADES_SPEED(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float speed
|
|
</summary>
|
|
<remarks>
|
|
Sets the speed of the helicopter blades in percentage of the full speed.<br/>
|
|
vehicleHandle: The helicopter.<br/>
|
|
speed: The speed in percentage, 0.0f being 0% and 1.0f being 100%.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FORCE_SUB_THROTTLE_FOR_TIME(GTA.Vehicle,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1, float p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_BE_TARGETTED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL state
|
|
</summary>
|
|
<remarks>
|
|
This has not yet been tested - it's just an assumption of what the types could be.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DONT_ALLOW_PLAYER_TO_ENTER_VEHICLE_IF_LOCKED_FOR_PLAYER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL state
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_LIGHTS_CAN_BE_VISIBLY_DAMAGED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_HAS_UNBREAKABLE_LIGHTS(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_RESPECTS_LOCKS_WHEN_HAS_DRIVER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_EJECT_PASSENGERS_IF_LOCKED(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_DIRT_LEVEL(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Dirt level does not become greater than 15.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DIRT_LEVEL(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float dirtLevel
|
|
</summary>
|
|
<remarks>
|
|
You can't use values greater than 15.0<br/>
|
|
Also, R* does (float)(rand() % 15) to get a random dirt level when generating a vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Appears to return true if the vehicle has any damage, including cosmetically.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_DAMAGED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DOES_VEHICLE_HAVE_DAMAGE_DECALS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_DOOR_FULLY_OPEN(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ENGINE_ON(GTA.Vehicle,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL value, BOOL instantly, BOOL disableAutoStart
|
|
</summary>
|
|
<remarks>
|
|
Starts or stops the engine on the specified vehicle.<br/>
|
|
vehicle: The vehicle to start or stop the engine on.<br/>
|
|
value: true to turn the vehicle on; false to turn it off.<br/>
|
|
instantly: if true, the vehicle will be set to the state immediately; otherwise, the current driver will physically turn on or off the engine.<br/>
|
|
disableAutoStart: If true, the system will prevent the engine from starting when the player got into it.<br/>
|
|
from what I've tested when I do this to a helicopter the propellers turn off after the engine has started. so is there any way to keep the heli propellers on?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_UNDRIVEABLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_PROVIDES_COVER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOOR_CONTROL(GTA.Vehicle,System.Int32,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId, int speed, float angle
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOOR_LATCHED(GTA.Vehicle,System.Int32,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId, BOOL p2, BOOL p3, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_DOOR_ANGLE_RATIO(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_USING_VEHICLE_DOOR(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doord
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_USING_VEHICLE_DOOR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_USING_VEHICLE_DOOR(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOOR_SHUT(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId, BOOL closeInstantly
|
|
</summary>
|
|
<remarks>
|
|
enum eDoorId<br/>
|
|
{<br/>
|
|
VEH_EXT_DOOR_INVALID_ID = -1,<br/>
|
|
VEH_EXT_DOOR_DSIDE_F,<br/>
|
|
VEH_EXT_DOOR_DSIDE_R,<br/>
|
|
VEH_EXT_DOOR_PSIDE_F,<br/>
|
|
VEH_EXT_DOOR_PSIDE_R,<br/>
|
|
VEH_EXT_BONNET,<br/>
|
|
VEH_EXT_BOOT<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DOOR_BROKEN(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId, BOOL deleteDoor
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_BREAK(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_VEHICLE_HAVE_ROOF(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_REMOVE_AGGRESSIVE_CARJACK_MISSION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_AVOID_PLAYER_VEHICLE_RIOT_VAN_MISSION(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARJACK_MISSION_REMOVAL_PARAMETERS(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_BIG_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true if MF_IS_BIG (strModelFlags 0x8) handling model flag is set.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_VEHICLE_COLOURS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns the total amount of color combinations found in the vehicle's carvariations.meta entry.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_COLOUR_COMBINATION(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int colorCombination
|
|
</summary>
|
|
<remarks>
|
|
Sets the selected vehicle's colors to the specified index of the color combination found in the vehicle's carvariations.meta entry.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_COLOUR_COMBINATION(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns the index of the color combination found in the vehicle's carvariations.meta entry.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_XENON_LIGHT_COLOR_INDEX(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int colorIndex
|
|
</summary>
|
|
<remarks>
|
|
`color`: is the paint index for the vehicle.<br/>
|
|
Paint index goes from 0 to 12.<br/>
|
|
Be aware that it only works on xenon lights. Example: <see href='https://i.imgur.com/yV3cpG9.png'>https://i.imgur.com/yV3cpG9.png</see><br/>
|
|
Full list of all vehicle xenon lights by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_HEADLIGHTS_COLOUR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_XENON_LIGHT_COLOR_INDEX(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_XENON_LIGHTS_COLOUR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_XENON_LIGHT_COLOR_INDEX(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_XENON_LIGHTS_COLOR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_XENON_LIGHT_COLOR_INDEX(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_XENON_LIGHT_COLOR_INDEX(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns the headlight color index from the vehicle. Value between 0, 12.<br/>
|
|
Use SET_VEHICLE_XENON_LIGHT_COLOR_INDEX to set the headlights color for the vehicle.<br/>
|
|
Must enable xenon headlights before it'll take affect.<br/>
|
|
Returns an int, value between 0-12 or 255 if no color is set.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_HEADLIGHTS_COLOUR(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_XENON_LIGHT_COLOR_INDEX(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_XENON_LIGHTS_COLOUR(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_XENON_LIGHT_COLOR_INDEX(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_XENON_LIGHTS_COLOR(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_XENON_LIGHT_COLOR_INDEX(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_IS_CONSIDERED_BY_PLAYER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Setting this to false, makes the specified vehicle to where if you press Y your character doesn't even attempt the animation to enter the vehicle. Hence it's not considered aka ignored.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_WILL_FORCE_OTHER_VEHICLES_TO_STOP(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ACT_AS_IF_HAS_SIREN_ON(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_USE_MORE_RESTRICTIVE_SPAWN_CHECKS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MAY_BE_USED_BY_GOTO_POINT_ANY_MEANS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_RANDOM_VEHICLE_MODEL_IN_MEMORY(System.Boolean,GTA.Native.Hash*,System.Int32*)">
|
|
<summary>
|
|
Parameters: BOOL p0, Hash* modelHash, int* successIndicator
|
|
</summary>
|
|
<remarks>
|
|
Not present in the retail version! It's just a nullsub.<br/>
|
|
p0 always true (except in one case)<br/>
|
|
successIndicator: 0 if success, -1 if failed<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_DOOR_LOCK_STATUS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
enum VehicleLockStatus = {<br/>
|
|
None = 0,<br/>
|
|
Unlocked = 1,<br/>
|
|
Locked = 2,<br/>
|
|
LockedForPlayer = 3,<br/>
|
|
StickPlayerInside = 4, -- Doesn't allow players to exit the vehicle with the exit vehicle key.<br/>
|
|
CanBeBrokenInto = 7, -- Can be broken into the car. If the glass is broken, the value will be set to 1<br/>
|
|
CanBeBrokenIntoPersist = 8, -- Can be broken into persist<br/>
|
|
CannotBeTriedToEnter = 10, -- Cannot be tried to enter (Nothing happens when you press the vehicle enter key).<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_INDIVIDUAL_DOOR_LOCK_STATUS(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId
|
|
</summary>
|
|
<remarks>
|
|
Returns vehicle door lock state previously set with SET_VEHICLE_INDIVIDUAL_DOORS_LOCKED<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_DOOR_DESTROY_TYPE(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_INDIVIDUAL_DOOR_LOCK_STATUS(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_DOOR_DAMAGED(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle veh, int doorID
|
|
</summary>
|
|
<remarks>
|
|
doorID starts at 0, not seeming to skip any numbers. Four door vehicles intuitively range from 0 to 3.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DOOR_ALLOWED_TO_BE_BROKEN_OFF(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId, BOOL isBreakable
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_DOOR_BREAKABLE(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DOOR_ALLOWED_TO_BE_BROKEN_OFF(GTA.Vehicle,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_DOOR_CAN_BREAK(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DOOR_ALLOWED_TO_BE_BROKEN_OFF(GTA.Vehicle,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_BUMPER_BOUNCING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL frontBumper
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_BUMPER_BROKEN_OFF(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL frontBumper
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_COP_VEHICLE_IN_AREA_3D(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x1, float x2, float y1, float y2, float z1, float z2
|
|
</summary>
|
|
<remarks>
|
|
Usage:<br/>
|
|
public bool isCopInRange(Vector3 Location, float Range)<br/>
|
|
{<br/>
|
|
return Function.Call&lt;bool&gt;(Hash.IS_COP_PED_IN_AREA_3D, Location.X - Range, Location.Y - Range, Location.Z - Range, Location.X + Range, Location.Y + Range, Location.Z + Range);<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_ON_ALL_WHEELS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Public Function isVehicleOnAllWheels(vh As Vehicle) As Boolean<br/>
|
|
Return Native.Function.Call(Of Boolean)(Hash.IS_VEHICLE_ON_ALL_WHEELS, vh)<br/>
|
|
End Function<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_VALUE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash vehicleModel
|
|
</summary>
|
|
<remarks>
|
|
Returns `nMonetaryValue` from handling.meta for specific model.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MODEL_MONETARY_VALUE(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_VALUE(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_LAYOUT_HASH(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IN_VEHICLE_CLIPSET_HASH_FOR_SEAT(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_RENDER_TRAIN_AS_DERAILED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle train, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Makes the train all jumbled up and derailed as it moves on the tracks (though that wont stop it from its normal operations)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXTRA_COLOURS(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int pearlescentColor, int wheelColor
|
|
</summary>
|
|
<remarks>
|
|
They use the same color indexs as SET_VEHICLE_COLOURS.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_EXTRA_COLOURS(GTA.Vehicle,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* pearlescentColor, int* wheelColor
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXTRA_COLOUR_5(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int color
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_INTERIOR_COLOUR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXTRA_COLOUR_5(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_INTERIOR_COLOR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXTRA_COLOUR_5(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_EXTRA_COLOUR_5(GTA.Vehicle,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* color
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_INTERIOR_COLOUR(GTA.Vehicle,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_EXTRA_COLOUR_5(GTA.Vehicle,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_INTERIOR_COLOR(GTA.Vehicle,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_EXTRA_COLOUR_5(GTA.Vehicle,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXTRA_COLOUR_6(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int color
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_DASHBOARD_COLOUR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXTRA_COLOUR_6(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_DASHBOARD_COLOR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXTRA_COLOUR_6(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_EXTRA_COLOUR_6(GTA.Vehicle,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* color
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_DASHBOARD_COLOUR(GTA.Vehicle,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_EXTRA_COLOUR_6(GTA.Vehicle,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_DASHBOARD_COLOR(GTA.Vehicle,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_EXTRA_COLOUR_6(GTA.Vehicle,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FIXED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
This fixes a vehicle.<br/>
|
|
If the vehicle's engine's broken then you cannot fix it with this native.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DEFORMATION_FIXED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
This fixes the deformation of a vehicle but the vehicle health doesn't improve<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_ENGINE_MISSFIRE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_CAN_ENGINE_OPERATE_ON_FIRE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_ENGINE_MISSFIRE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_LEAK_OIL(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_LEAK_PETROL(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_VEHICLE_PETROL_TANK_FIRES(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_VEHICLE_PETROL_TANK_DAMAGE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_VEHICLE_ENGINE_FIRES(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_LIMIT_SPEED_WHEN_PLAYER_INACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_STOP_INSTANTLY_WHEN_PLAYER_INACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
sfink: sets bit in vehicle's structure, used by maintransition, fm_mission_controller, mission_race and a couple of other scripts. see dissassembly: <br/>
|
|
CVehicle *__fastcall sub_140CDAA10(signed int a1, char a2)<br/>
|
|
{<br/>
|
|
CVehicle *result; // rax@1<br/>
|
|
result = EntityAsCVehicle(a1);<br/>
|
|
if ( result )<br/>
|
|
{<br/>
|
|
result-&gt;field_886 &= 0xEFu;<br/>
|
|
result-&gt;field_886 |= 16 * (a2 & 1);<br/>
|
|
}<br/>
|
|
return result;<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_PRETEND_OCCUPANTS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, Any p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_STEER_BIAS(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float value
|
|
</summary>
|
|
<remarks>
|
|
Locks the vehicle's steering to the desired angle, explained below.<br/>
|
|
Requires to be called onTick. Steering is unlocked the moment the function stops being called on the vehicle.<br/>
|
|
Steer bias:<br/>
|
|
-1.0 = full right<br/>
|
|
0.0 = centered steering<br/>
|
|
1.0 = full left<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_EXTRA_TURNED_ON(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int extraId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXTRA(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int extraId, BOOL disable
|
|
</summary>
|
|
<remarks>
|
|
Available extraIds are 1-14, however none of the vehicles have extras above 12.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_EXTRA_EXIST(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int extraId
|
|
</summary>
|
|
<remarks>
|
|
Checks via CVehicleModelInfo<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_EXTRA_BROKEN_OFF(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int extraId
|
|
</summary>
|
|
<remarks>
|
|
Returns true if specified extra part is broken off. It only works for extras that can break off during collisions, non-breakable extras always return false. Also returns true if the breakable extra is toggled off through script.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_TYRE_EXIST(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_EXTRA_BROKEN_OFF(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CONVERTIBLE_ROOF(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOWER_CONVERTIBLE_ROOF(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL instantlyLower
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RAISE_CONVERTIBLE_ROOF(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL instantlyRaise
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CONVERTIBLE_ROOF_STATE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
0 -&gt; up<br/>
|
|
1 -&gt; lowering down<br/>
|
|
2 -&gt; down<br/>
|
|
3 -&gt; raising up<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_A_CONVERTIBLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the vehicle has a convertible roof.<br/>
|
|
p1 is false almost always. However, in launcher_carwash/carwash1/carwash2 scripts, p1 is true and is accompanied by DOES_VEHICLE_HAVE_ROOF. If p1 is true, it seems that every single vehicle will return true irrespective of being a convertible.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRANSFORM_TO_SUBMARINE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL noAnimation
|
|
</summary>
|
|
<remarks>
|
|
Transforms the `stormberg`/`toreador` to its "submarine" variant. If the vehicle is already in that state then the vehicle transformation audio will still play, but the vehicle won't change at all.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TRANSFORM_STORMBERG_TO_WATER_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TRANSFORM_TO_SUBMARINE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TRANSFORM_VEHICLE_TO_SUBMARINE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TRANSFORM_TO_SUBMARINE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRANSFORM_TO_CAR(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL noAnimation
|
|
</summary>
|
|
<remarks>
|
|
Transforms the `stormberg`/`toreador` to its "road vehicle" variant. If the vehicle is already in that state then the vehicle transformation audio will still play, but the vehicle won't change at all.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TRANSFORM_STORMBERG_TO_ROAD_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TRANSFORM_TO_CAR(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._TRANSFORM_SUBMARINE_TO_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.TRANSFORM_TO_CAR(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_IN_SUBMARINE_MODE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_IS_SUBMARINE_VEHICLE_TRANSFORMED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_VEHICLE_IN_SUBMARINE_MODE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_STOPPED_AT_TRAFFIC_LIGHTS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DAMAGE(GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL focusOnModel
|
|
</summary>
|
|
<remarks>
|
|
Apply damage to vehicle at a location. Location is relative to vehicle model (not world).<br/>
|
|
Radius of effect damage applied in a sphere at impact location<br/>
|
|
When `focusOnModel` set to `true`, the damage sphere will travel towards the vehicle from the given point, thus guaranteeing an impact<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_OCCUPANTS_TAKE_EXPLOSIVE_DAMAGE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_ENGINE_HEALTH(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns 1000.0 if the function is unable to get the address of the specified vehicle or if it's not a vehicle.<br/>
|
|
Minimum: -4000<br/>
|
|
Maximum: 1000<br/>
|
|
-4000: Engine is destroyed<br/>
|
|
0 and below: Engine catches fire and health rapidly declines<br/>
|
|
300: Engine is smoking and losing functionality<br/>
|
|
1000: Engine is perfect<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ENGINE_HEALTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float health
|
|
</summary>
|
|
<remarks>
|
|
1000 is max health<br/>
|
|
Begins leaking gas at around 650 health<br/>
|
|
Minimum: -4000<br/>
|
|
Maximum: 1000<br/>
|
|
-4000: Engine is destroyed<br/>
|
|
0 and below: Engine catches fire and health rapidly declines<br/>
|
|
300: Engine is smoking and losing functionality<br/>
|
|
1000: Engine is perfect<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLANE_ENGINE_HEALTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float health
|
|
</summary>
|
|
<remarks>
|
|
Works just like SET_VEHICLE_ENGINE_HEALTH, but only for planes.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLANE_ENGINE_HEALTH(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLANE_ENGINE_HEALTH(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_PETROL_TANK_HEALTH(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
1000 is max health<br/>
|
|
Begins leaking gas at around 650 health<br/>
|
|
-999.90002441406 appears to be minimum health, although nothing special occurs<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_PETROL_TANK_HEALTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float health
|
|
</summary>
|
|
<remarks>
|
|
1000 is max health<br/>
|
|
Begins leaking gas at around 650 health<br/>
|
|
-999.90002441406 appears to be minimum health, although nothing special occurs<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_STUCK_TIMER_UP(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int p1, int ms
|
|
</summary>
|
|
<remarks>
|
|
p1 can be anywhere from 0 to 3 in the scripts.<br/>
|
|
p2 being how long in milliseconds the vehicle has been stuck<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_VEHICLE_STUCK_TIMER(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int nullAttributes
|
|
</summary>
|
|
<remarks>
|
|
The inner function has a switch on the second parameter. It's the stuck timer index.<br/>
|
|
Here's some pseudo code I wrote for the inner function:<br/>
|
|
void __fastcall NATIVE_RESET_VEHICLE_STUCK_TIMER_INNER(CUnknown* unknownClassInVehicle, int timerIndex)<br/>
|
|
{<br/>
|
|
switch (timerIndex)<br/>
|
|
{<br/>
|
|
case 0:<br/>
|
|
unknownClassInVehicle-&gt;FirstStuckTimer = (WORD)0u;<br/>
|
|
case 1:<br/>
|
|
unknownClassInVehicle-&gt;SecondStuckTimer = (WORD)0u;<br/>
|
|
case 2:<br/>
|
|
unknownClassInVehicle-&gt;ThirdStuckTimer = (WORD)0u;<br/>
|
|
case 3:<br/>
|
|
unknownClassInVehicle-&gt;FourthStuckTimer = (WORD)0u;<br/>
|
|
case 4:<br/>
|
|
unknownClassInVehicle-&gt;FirstStuckTimer = (WORD)0u;<br/>
|
|
unknownClassInVehicle-&gt;SecondStuckTimer = (WORD)0u;<br/>
|
|
unknownClassInVehicle-&gt;ThirdStuckTimer = (WORD)0u;<br/>
|
|
unknownClassInVehicle-&gt;FourthStuckTimer = (WORD)0u;<br/>
|
|
break;<br/>
|
|
};<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_DRIVEABLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL isOnFireCheck
|
|
</summary>
|
|
<remarks>
|
|
p1 is always 0 in the scripts.<br/>
|
|
p1 = check if vehicle is on fire<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HAS_BEEN_OWNED_BY_PLAYER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL owned
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_NEEDS_TO_BE_HOTWIRED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BLIP_THROTTLE_RANDOMLY(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_POLICE_FOCUS_WILL_TRACK_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.START_VEHICLE_HORN(GTA.Vehicle,System.Int32,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int duration, Hash mode, BOOL forever
|
|
</summary>
|
|
<remarks>
|
|
Sounds the horn for the specified vehicle.<br/>
|
|
vehicle: The vehicle to activate the horn for.<br/>
|
|
mode: The hash of "NORMAL" or "HELDDOWN". Can be 0.<br/>
|
|
duration: The duration to sound the horn, in milliseconds.<br/>
|
|
Note: If a player is in the vehicle, it will only sound briefly.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_IN_CAR_MOD_SHOP(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If set to TRUE, it seems to suppress door noises and doesn't allow the horn to be continuous.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_SILENT(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_IN_CAR_MOD_SHOP(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HAS_STRONG_AXLES(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
if true, axles won't bend.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DISPLAY_NAME_FROM_VEHICLE_MODEL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Returns model name of vehicle in all caps. Needs to be displayed through localizing text natives to get proper display name.<br/>
|
|
-----------------------------------------------------------------------------------------------------------------------------------------<br/>
|
|
While often the case, this does not simply return the model name of the vehicle (which could be hashed to return the model hash). Variations of the same vehicle may also use the same display name.<br/>
|
|
-----------------------------------------------------------------------------------------------------------------------------------------<br/>
|
|
Returns "CARNOTFOUND" if the hash doesn't match a vehicle hash.<br/>
|
|
Using HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION, you can get the localized name.<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MAKE_NAME_FROM_VEHICLE_MODEL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Will return a vehicle's manufacturer display label.<br/>
|
|
Returns "CARNOTFOUND" if the hash doesn't match a vehicle hash.<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_MAKE_NAME_FROM_VEHICLE_MODEL(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MAKE_NAME_FROM_VEHICLE_MODEL(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_DEFORMATION_AT_POS(GTA.Vehicle,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float offsetX, float offsetY, float offsetZ
|
|
</summary>
|
|
<remarks>
|
|
The only example I can find of this function in the scripts, is this:<br/>
|
|
struct _s = VEHICLE::GET_VEHICLE_DEFORMATION_AT_POS(rPtr((A_0) + 4), 1.21f, 6.15f, 0.3f);<br/>
|
|
-----------------------------------------------------------------------------------------------------------------------------------------<br/>
|
|
PC scripts:<br/>
|
|
v_5/*{3}*/ = VEHICLE::GET_VEHICLE_DEFORMATION_AT_POS(a_0._f1, 1.21, 6.15, 0.3);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_LIVERY(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int livery
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_LIVERY(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
-1 = no livery<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_LIVERY_COUNT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns -1 if the vehicle has no livery<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_LIVERY2(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int livery
|
|
</summary>
|
|
<remarks>
|
|
Used to set the secondary livery (the roof on Tornado Custom being one such example.)<br/>
|
|
Livery value is dependent on the amount of liveries present in the vehicle's texture dictionary, for Tornado Custom this would be 0-6.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_ROOF_LIVERY(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_LIVERY2(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_LIVERY2(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns index of the current vehicle's secondary livery. A getter for SET_VEHICLE_LIVERY2.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_ROOF_LIVERY(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_LIVERY2(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_LIVERY2_COUNT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns a number of available secondary liveries, or -1 if vehicle has no secondary liveries available.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_ROOF_LIVERY_COUNT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_LIVERY2_COUNT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_WINDOW_INTACT(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int windowIndex
|
|
</summary>
|
|
<remarks>
|
|
This will return false if the window is broken, or rolled down.<br/>
|
|
Window indexes:<br/>
|
|
0 = Front Right Window<br/>
|
|
1 = Front Left Window<br/>
|
|
2 = Back Right Window<br/>
|
|
3 = Back Left Window<br/>
|
|
Those numbers go on for vehicles that have more than 4 doors with windows.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_ALL_VEHICLE_WINDOWS_INTACT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Appears to return false if any window is broken.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_ALL_VEHICLE_WINDOWS_INTACT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ARE_ALL_VEHICLE_WINDOWS_INTACT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_ANY_VEHICLE_SEATS_FREE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns false if every seat is occupied.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_ANY_VEHICLE_SEAT_EMPTY(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ARE_ANY_VEHICLE_SEATS_FREE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_VEHICLE_WHEELS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_HELI_PART_BROKEN(GTA.Vehicle,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1, BOOL p2, BOOL p3
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HELI_MAIN_ROTOR_HEALTH(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Max 1000.<br/>
|
|
At 0 the main rotor will stall.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HELI_MAIN_ROTOR_HEALTH(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HELI_MAIN_ROTOR_HEALTH(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HELI_TAIL_ROTOR_HEALTH(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Max 1000.<br/>
|
|
At 0 the tail rotor will stall.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HELI_TAIL_ROTOR_HEALTH(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HELI_TAIL_ROTOR_HEALTH(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HELI_TAIL_BOOM_HEALTH(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Max 1000.<br/>
|
|
At -100 both helicopter rotors will stall.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HELI_ENGINE_HEALTH(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HELI_TAIL_BOOM_HEALTH(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_MAIN_ROTOR_HEALTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float health
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HELI_MAIN_ROTOR_HEALTH(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HELI_MAIN_ROTOR_HEALTH(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_TAIL_ROTOR_HEALTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float health
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HELI_TAIL_ROTOR_HEALTH(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HELI_TAIL_ROTOR_HEALTH(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_TAIL_BOOM_CAN_BREAK_OFF(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.WAS_COUNTER_ACTIVATED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HELI_TAIL_BOOM_CAN_BREAK_OFF(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_TAIL_EXPLODE_THROW_DASHBOARD(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HELI_TAIL_BOOM_CAN_BREAK_OFF(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_NAME_DEBUG(GTA.Vehicle,System.String)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, const char* name
|
|
</summary>
|
|
<remarks>
|
|
NOTE: Debugging functions are not present in the retail version of the game.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXPLODES_ON_HIGH_EXPLOSION_DAMAGE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets a vehicle to be strongly resistant to explosions. p0 is the vehicle; set p1 to false to toggle the effect on/off.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXPLODES_ON_EXPLOSION_DAMAGE_AT_ZERO_BODY_HEALTH(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_VEHICLE_EXPLODES_ON_CONTACT(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DISABLE_TOWING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_HAS_LANDING_GEAR(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_HAS_LANDING_GEAR(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_HAS_LANDING_GEAR(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_HAVE_LANDING_GEAR(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_HAS_LANDING_GEAR(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CONTROL_LANDING_GEAR(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int state
|
|
</summary>
|
|
<remarks>
|
|
Works for vehicles with a retractable landing gear<br/>
|
|
Landing gear states:<br/>
|
|
0: Deployed<br/>
|
|
1: Closing<br/>
|
|
2: Opening<br/>
|
|
3: Retracted<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_LANDING_GEAR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CONTROL_LANDING_GEAR(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LANDING_GEAR_STATE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Landing gear states:<br/>
|
|
0: Deployed<br/>
|
|
1: Closing (Retracting)<br/>
|
|
2: (Landing gear state 2 is never used.)<br/>
|
|
3: Opening (Deploying)<br/>
|
|
4: Retracted<br/>
|
|
Returns the current state of the vehicles landing gear.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_LANDING_GEAR(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_LANDING_GEAR_STATE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANY_VEHICLE_NEAR_POINT(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_VEHICLE_HIGH_DETAIL_MODEL(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLE_HIGH_DETAIL_MODEL(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_HIGH_DETAIL(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_VEHICLE_ASSET(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash vehicleHash, int vehicleAsset
|
|
</summary>
|
|
<remarks>
|
|
REQUEST_VEHICLE_ASSET(GET_HASH_KEY(cargobob3), 3);<br/>
|
|
vehicle found that have asset's:<br/>
|
|
cargobob3<br/>
|
|
submersible<br/>
|
|
blazer<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_VEHICLE_ASSET_LOADED(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleAsset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLE_ASSET(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleAsset
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TOW_TRUCK_ARM_POSITION(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float position
|
|
</summary>
|
|
<remarks>
|
|
Sets how much the crane on the tow truck is raised, where 0.0 is fully lowered and 1.0 is fully raised.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TOW_TRUCK_CRANE_RAISED(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_TOW_TRUCK_ARM_POSITION(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TOW_TRUCK_CRANE_HEIGHT(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_TOW_TRUCK_ARM_POSITION(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_VEHICLE_TO_TOW_TRUCK(GTA.Vehicle,GTA.Vehicle,System.Boolean,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle towTruck, Vehicle vehicle, BOOL rear, float hookOffsetX, float hookOffsetY, float hookOffsetZ
|
|
</summary>
|
|
<remarks>
|
|
HookOffset defines where the hook is attached. leave at 0 for default attachment.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_VEHICLE_FROM_TOW_TRUCK(GTA.Vehicle,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle towTruck, Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
First two parameters swapped. Scripts verify that towTruck is the first parameter, not the second.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_VEHICLE_FROM_ANY_TOW_TRUCK(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_ATTACHED_TO_TOW_TRUCK(GTA.Vehicle,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle towTruck, Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Scripts verify that towTruck is the first parameter, not the second.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_ATTACHED_TO_TOW_TRUCK(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle towTruck
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_AUTOMATICALLY_ATTACHES(GTA.Vehicle,System.Boolean,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BULLDOZER_ARM_POSITION(GTA.Vehicle,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float position, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Sets the arm position of a bulldozer. Position must be a value between 0.0 and 1.0. Ignored when `p2` is set to false, instead incrementing arm position by 0.1 (or 10%).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TANK_TURRET_POSITION(GTA.Vehicle,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float position, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TURRET_TARGET(GTA.Vehicle,System.Boolean,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1, float x, float y, float z, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TANK_STATIONARY(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TURRET_SPEED_THIS_FRAME(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float speed
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_VEHICLE_TURRET_MOVEMENT_THIS_FRAME(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_VEHICLE_TURRET_MOVEMENT_THIS_FRAME(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISABLE_VEHICLE_TURRET_MOVEMENT_THIS_FRAME(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float angleRatio
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DESIRED_VERTICAL_FLIGHT_PHASE(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLANE_VTOL_DESIRED_DIRECTION(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FLIGHT_NOZZLE_POSITION_IMMEDIATE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float angle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VERTICAL_FLIGHT_PHASE(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_FLIGHT_NOZZLE_POSITION_IMMEDIATE(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLANE_VTOL_DIRECTION(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_FLIGHT_NOZZLE_POSITION_IMMEDIATE(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle plane
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PLANE_HOVER_MODE_PERCENTAGE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_HOVER_MODE_PERCENTAGE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PLANE_VTOL_DIRECTION(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_VERTICAL_FLIGHT_MODE_TRANSITION(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
True stops vtols from switching modes. Doesn't stop the sound though.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLANE_VTOL_ANIMATION_DISABLED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_VERTICAL_FLIGHT_MODE_TRANSITION(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DISABLE_VEHICLE_FLIGHT_NOZZLE_POSITION(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_VERTICAL_FLIGHT_MODE_TRANSITION(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GENERATE_VEHICLE_CREATION_POS_FROM_PATHS(GTA.Math.Vector3*,System.IntPtr,GTA.Math.Vector3*,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vector3* outVec, Any p1, Vector3* outVec1, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BURNOUT(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
On accelerating, spins the driven wheels with the others braked, so you don't go anywhere.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_IN_BURNOUT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns whether the specified vehicle is currently in a burnout.<br/>
|
|
vb.net<br/>
|
|
Public Function isVehicleInBurnout(vh As Vehicle) As Boolean<br/>
|
|
Return Native.Function.Call(Of Boolean)(Hash.IS_VEHICLE_IN_BURNOUT, vh)<br/>
|
|
End Function<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_REDUCE_GRIP(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Reduces grip significantly so it's hard to go anywhere.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_REDUCE_GRIP_LEVEL(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int val
|
|
</summary>
|
|
<remarks>
|
|
val is 0-3<br/>
|
|
Often used in conjunction with: SET_VEHICLE_REDUCE_GRIP<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_REDUCE_TRACTION(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_REDUCE_GRIP_LEVEL(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_INDICATOR_LIGHTS(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int turnSignal, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets the turn signal enabled for a vehicle.<br/>
|
|
Set turnSignal to 1 for left light, 0 for right light.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BRAKE_LIGHTS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HANDBRAKE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BRAKE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_FILLED_VEHICLE_POPULATION">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHED"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_ENABLE_EMPTY_CROWDING_VEHICLES_REMOVAL(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_CAP_EMPTY_CROWDING_VEHICLES_REMOVAL(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
Default:1000||This sets a value which is used when NETWORK_ENABLE_EMPTY_CROWDING_VEHICLES_REMOVAL(true) is called each frame.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_TRAILER_VEHICLE(GTA.Vehicle,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Vehicle* trailer
|
|
</summary>
|
|
<remarks>
|
|
Gets the trailer of a vehicle and puts it into the trailer parameter.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_USES_LARGE_REAR_RAMP(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
vehicle must be a plane<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_RUDDER_BROKEN(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CONVERTIBLE_ROOF_LATCH_STATE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL state
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_ESTIMATED_MAX_SPEED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MAX_SPEED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_ESTIMATED_MAX_SPEED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MAX_BRAKING(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MAX_TRACTION(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_ACCELERATION(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
static - max acceleration<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_ESTIMATED_MAX_SPEED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Returns max speed (without mods) of the specified vehicle model in m/s.<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MODEL_MAX_SPEED(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_ESTIMATED_MAX_SPEED(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_MAX_BRAKING(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Returns max braking of the specified vehicle model.<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_MAX_BRAKING_MAX_MODS(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MODEL_HAND_BRAKE(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_MAX_BRAKING_MAX_MODS(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_MAX_TRACTION(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Returns max traction of the specified vehicle model.<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_ACCELERATION(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Returns the acceleration of the specified model.<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_ACCELERATION_MAX_MODS(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
9.8 * thrust if air vehicle, else 0.38 + drive force?<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MODEL_DOWN_FORCE(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_ACCELERATION_MAX_MODS(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MODEL_ESTIMATED_AGILITY(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_MODEL_ACCELERATION_MAX_MODS(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FLYING_VEHICLE_MODEL_AGILITY(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MODEL_MAX_KNOTS(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FLYING_VEHICLE_MODEL_AGILITY(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BOAT_VEHICLE_MODEL_AGILITY(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MODEL_MOVE_RESISTANCE(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_BOAT_VEHICLE_MODEL_AGILITY(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CLASS_ESTIMATED_MAX_SPEED(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleClass
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_CLASS_MAX_SPEED(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_CLASS_ESTIMATED_MAX_SPEED(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CLASS_MAX_TRACTION(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleClass
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CLASS_MAX_AGILITY(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleClass
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CLASS_MAX_ACCELERATION(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleClass
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CLASS_MAX_BRAKING(System.Int32)">
|
|
<summary>
|
|
Parameters: int vehicleClass
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_ROAD_NODE_SPEED_ZONE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, float speed, BOOL p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_SPEED_ZONE_FOR_COORD(System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_ROAD_NODE_SPEED_ZONE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ROAD_NODE_SPEED_ZONE(System.Int32)">
|
|
<summary>
|
|
Parameters: int speedzone
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_SPEED_ZONE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOVE_ROAD_NODE_SPEED_ZONE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OPEN_BOMB_BAY_DOORS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OPEN_VEHICLE_BOMB_BAY(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.OPEN_BOMB_BAY_DOORS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLOSE_BOMB_BAY_DOORS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ARE_BOMB_BAY_DOORS_OPEN(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle aircraft
|
|
</summary>
|
|
<remarks>
|
|
Returns true when the bomb bay doors of this plane are open. False if they're closed.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ARE_BOMB_BAY_DOORS_OPEN(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ARE_BOMB_BAY_DOORS_OPEN(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_BOMB_BAY_DOORS_OPEN(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ARE_BOMB_BAY_DOORS_OPEN(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_SEARCHLIGHT_ON(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Possibly: Returns whether the searchlight (found on police vehicles) is toggled on.<br/>
|
|
@Author Nac<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_SEARCHLIGHT(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle heli, BOOL toggle, BOOL canBeUsedByAI
|
|
</summary>
|
|
<remarks>
|
|
Only works during nighttime.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_VEHICLE_HAVE_SEARCHLIGHT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_HAVE_SEARCHLIGHT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_VEHICLE_HAVE_SEARCHLIGHT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ENTRY_POINT_FOR_SEAT_CLEAR(GTA.Ped,GTA.Vehicle,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, int seatIndex, BOOL side, BOOL onEnter
|
|
</summary>
|
|
<remarks>
|
|
Check if a vehicle seat is accessible. If you park your vehicle near a wall and the ped cannot enter/exit this side, the return value toggles from true (not blocked) to false (blocked).<br/>
|
|
seatIndex = -1 being the driver seat.<br/>
|
|
Use GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS(vehicle) - 1 for last seat index.<br/>
|
|
side = only relevant for bikes/motorcycles to check if the left (false)/right (true) side is blocked.<br/>
|
|
onEnter = check if you can enter (true) or exit (false) a vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_SEAT_ACCESSIBLE(GTA.Ped,GTA.Vehicle,System.Int32,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_ENTRY_POINT_FOR_SEAT_CLEAR(GTA.Ped,GTA.Vehicle,System.Int32,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTRY_POINT_POSITION(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTRY_POSITION_OF_DOOR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTRY_POINT_POSITION(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_SHUFFLE_SEAT(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int seatIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_MOD_KITS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MOD_KIT(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modKit
|
|
</summary>
|
|
<remarks>
|
|
Set modKit to 0 if you plan to call SET_VEHICLE_MOD. That's what the game does. Most body modifications through SET_VEHICLE_MOD will not take effect until this is set to 0.<br/>
|
|
Full list of vehicle mod kits and mods by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleModKits.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleModKits.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_KIT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_KIT_TYPE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_WHEEL_TYPE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns an int<br/>
|
|
Wheel Types:<br/>
|
|
0: Sport<br/>
|
|
1: Muscle<br/>
|
|
2: Lowrider<br/>
|
|
3: SUV<br/>
|
|
4: Offroad<br/>
|
|
5: Tuner<br/>
|
|
6: Bike Wheels<br/>
|
|
7: High End<br/>
|
|
8: Benny's Originals<br/>
|
|
9: Benny's Bespoke<br/>
|
|
10: Racing<br/>
|
|
11: Street<br/>
|
|
12: Track<br/>
|
|
Tested in Los Santos Customs<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_WHEEL_TYPE(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int WheelType
|
|
</summary>
|
|
<remarks>
|
|
0: Sport<br/>
|
|
1: Muscle<br/>
|
|
2: Lowrider<br/>
|
|
3: SUV<br/>
|
|
4: Offroad<br/>
|
|
5: Tuner<br/>
|
|
6: Bike Wheels<br/>
|
|
7: High End<br/>
|
|
8: Benny's Originals<br/>
|
|
9: Benny's Bespoke<br/>
|
|
10: Racing<br/>
|
|
11: Street<br/>
|
|
12: Track<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_MOD_COLORS(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int paintType, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
paintType:<br/>
|
|
0: Normal<br/>
|
|
1: Metallic<br/>
|
|
2: Pearl<br/>
|
|
3: Matte<br/>
|
|
4: Metal<br/>
|
|
5: Chrome<br/>
|
|
6: Chameleon<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MOD_COLOR_1(GTA.Vehicle,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int paintType, int color, int pearlescentColor
|
|
</summary>
|
|
<remarks>
|
|
paintType:<br/>
|
|
0: Normal<br/>
|
|
1: Metallic<br/>
|
|
2: Pearl<br/>
|
|
3: Matte<br/>
|
|
4: Metal<br/>
|
|
5: Chrome<br/>
|
|
6: Chameleon<br/>
|
|
color: number of the color.<br/>
|
|
p3 seems to always be 0.<br/>
|
|
Full list of vehicle colors and vehicle plates by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MOD_COLOR_2(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int paintType, int color
|
|
</summary>
|
|
<remarks>
|
|
Changes the secondary paint type and color<br/>
|
|
paintType:<br/>
|
|
0: Normal<br/>
|
|
1: Metallic<br/>
|
|
2: Pearl<br/>
|
|
3: Matte<br/>
|
|
4: Metal<br/>
|
|
5: Chrome<br/>
|
|
6: Chameleon<br/>
|
|
color: number of the color<br/>
|
|
Full list of vehicle colors and vehicle plates by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_COLOR_1(GTA.Vehicle,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* paintType, int* color, int* pearlescentColor
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_COLOR_2(GTA.Vehicle,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* paintType, int* color
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_COLOR_1_NAME(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Returns a string which is the codename of the vehicle's currently selected primary color<br/>
|
|
p1 is always 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_COLOR_2_NAME(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns a string which is the codename of the vehicle's currently selected secondary color<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAVE_VEHICLE_MODS_STREAMED_IN(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_MOD_LOAD_DONE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HAVE_VEHICLE_MODS_STREAMED_IN(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_MOD_GEN9_EXCLUSIVE(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType, int modIndex
|
|
</summary>
|
|
<remarks>
|
|
Returns true for any mod part listed in GEN9_EXCLUSIVE_ASSETS_VEHICLES_FILE.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_MOD_HSW_EXCLUSIVE(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_VEHICLE_MOD_GEN9_EXCLUSIVE(GTA.Vehicle,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MOD(GTA.Vehicle,System.Int32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType, int modIndex, BOOL customTires
|
|
</summary>
|
|
<remarks>
|
|
In b944, there are 50 (0 - 49) mod types.<br/>
|
|
Sets the vehicle mod.<br/>
|
|
The vehicle must have a mod kit first.<br/>
|
|
Any out of range ModIndex is stock.<br/>
|
|
#Mod Type<br/>
|
|
Spoilers - 0<br/>
|
|
Front Bumper - 1<br/>
|
|
Rear Bumper - 2<br/>
|
|
Side Skirt - 3<br/>
|
|
Exhaust - 4<br/>
|
|
Frame - 5<br/>
|
|
Grille - 6<br/>
|
|
Hood - 7<br/>
|
|
Fender - 8<br/>
|
|
Right Fender - 9<br/>
|
|
Roof - 10<br/>
|
|
Engine - 11<br/>
|
|
Brakes - 12<br/>
|
|
Transmission - 13<br/>
|
|
Horns - 14 (modIndex from 0 to 51)<br/>
|
|
Suspension - 15<br/>
|
|
Armor - 16<br/>
|
|
Front Wheels - 23<br/>
|
|
Back Wheels - 24 //only for motocycles<br/>
|
|
Plate holders - 25<br/>
|
|
Trim Design - 27<br/>
|
|
Ornaments - 28<br/>
|
|
Dial Design - 30<br/>
|
|
Steering Wheel - 33<br/>
|
|
Shifter Leavers - 34<br/>
|
|
Plaques - 35<br/>
|
|
Hydraulics - 38<br/>
|
|
Livery - 48<br/>
|
|
ENUMS: <see href='https://pastebin.com/QzEAn02v'>https://pastebin.com/QzEAn02v</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType
|
|
</summary>
|
|
<remarks>
|
|
In b944, there are 50 (0 - 49) mod types. See SET_VEHICLE_MOD for the list.<br/>
|
|
Returns -1 if the vehicle mod is stock<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_VARIATION(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType
|
|
</summary>
|
|
<remarks>
|
|
Only used for wheels(ModType = 23/24) Returns true if the wheels are custom wheels<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUM_VEHICLE_MODS(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType
|
|
</summary>
|
|
<remarks>
|
|
Returns how many possible mods a vehicle has for a given mod type<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLE_MOD(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TOGGLE_VEHICLE_MOD(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles:<br/>
|
|
UNK17 - 17<br/>
|
|
Turbo - 18<br/>
|
|
UNK19 - 19<br/>
|
|
Tire Smoke - 20<br/>
|
|
UNK21 - 21<br/>
|
|
Xenon Headlights - 22<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_TOGGLE_MOD_ON(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MOD_TEXT_LABEL(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType, int modValue
|
|
</summary>
|
|
<remarks>
|
|
Returns the text label of a mod type for a given vehicle<br/>
|
|
Use GET_FILENAME_FOR_AUDIO_CONVERSATION to get the part name in the game's language<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MOD_SLOT_NAME(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType
|
|
</summary>
|
|
<remarks>
|
|
Returns the name for the type of vehicle mod(Armour, engine etc)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LIVERY_NAME(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int liveryIndex
|
|
</summary>
|
|
<remarks>
|
|
Returns the text label of the vehicle's liveryIndex, as specified by the liveryNames section of the vehicle's modkit data in the carcols file.<br/>
|
|
example <br/>
|
|
int count = VEHICLE::GET_VEHICLE_LIVERY_COUNT(veh);<br/>
|
|
for (int i = 0; i &lt; count; i++) <br/>
|
|
{<br/>
|
|
const char* LiveryName = VEHICLE::GET_LIVERY_NAME(veh, i);<br/>
|
|
}<br/>
|
|
this example will work fine to fetch all names <br/>
|
|
for example for Sanchez we get <br/>
|
|
SANC_LV1<br/>
|
|
SANC_LV2<br/>
|
|
SANC_LV3<br/>
|
|
SANC_LV4<br/>
|
|
SANC_LV5<br/>
|
|
Use GET_FILENAME_FOR_AUDIO_CONVERSATION, to get the localized livery name.<br/>
|
|
Full list of vehicle mod kits and mods by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleModKits.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleModKits.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_MODIFIER_VALUE(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType, int modIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_IDENTIFIER_HASH(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType, int modIndex
|
|
</summary>
|
|
<remarks>
|
|
Can be used for IS_DLC_VEHICLE_MOD and GET_DLC_VEHICLE_MOD_LOCK_HASH<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_MOD_DATA(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_MOD_IDENTIFIER_HASH(GTA.Vehicle,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.PRELOAD_VEHICLE_MOD(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int modType, int modIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PRELOAD_MODS_FINISHED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RELEASE_PRELOAD_MODS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_TYRE_SMOKE_COLOR(GTA.Vehicle,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int r, int g, int b
|
|
</summary>
|
|
<remarks>
|
|
Sets the tire smoke's color of this vehicle.<br/>
|
|
vehicle: The vehicle that is the target of this method.<br/>
|
|
r: The red level in the RGB color code.<br/>
|
|
g: The green level in the RGB color code.<br/>
|
|
b: The blue level in the RGB color code.<br/>
|
|
Note: setting r,g,b to 0 will give the car the "Patriot" tire smoke.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_TYRE_SMOKE_COLOR(GTA.Vehicle,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* r, int* g, int* b
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_WINDOW_TINT(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int tint
|
|
</summary>
|
|
<remarks>
|
|
enum WindowTints<br/>
|
|
{<br/>
|
|
WINDOWTINT_NONE,<br/>
|
|
WINDOWTINT_PURE_BLACK,<br/>
|
|
WINDOWTINT_DARKSMOKE,<br/>
|
|
WINDOWTINT_LIGHTSMOKE,<br/>
|
|
WINDOWTINT_STOCK,<br/>
|
|
WINDOWTINT_LIMO,<br/>
|
|
WINDOWTINT_GREEN<br/>
|
|
};<br/>
|
|
Full list of all vehicle window tints by DurtyFree <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicleColors.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_WINDOW_TINT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_COLOR(GTA.Vehicle,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* r, int* g, int* b
|
|
</summary>
|
|
<remarks>
|
|
What's this for? Primary and Secondary RGB have their own natives and this one doesn't seem specific.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_COLOURS_WHICH_CAN_BE_SET(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Some kind of flags.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CAUSE_OF_DESTRUCTION(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
iVar3 = get_vehicle_cause_of_destruction(uLocal_248[iVar2]);<br/>
|
|
if (iVar3 == joaat("weapon_stickybomb"))<br/>
|
|
{<br/>
|
|
func_171(726);<br/>
|
|
iLocal_260 = 1;<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_PLANE_DAMAGE_THREHSOLD(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float health
|
|
</summary>
|
|
<remarks>
|
|
Used for helis.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._OVERRIDE_OVERHEAT_HEALTH(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.OVERRIDE_PLANE_DAMAGE_THREHSOLD(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_LEFT_VEHICLE_HEADLIGHT_DAMAGED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
From the driver's perspective, is the left headlight broken.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_HEADLIGHT_L_BROKEN(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_LEFT_VEHICLE_HEADLIGHT_DAMAGED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_RIGHT_VEHICLE_HEADLIGHT_DAMAGED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
From the driver's perspective, is the right headlight broken.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_HEADLIGHT_R_BROKEN(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_RIGHT_VEHICLE_HEADLIGHT_DAMAGED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BOTH_VEHICLE_HEADLIGHTS_DAMAGED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true when both headlights are broken. This does not include extralights.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_ENGINE_ON_FIRE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_BOTH_VEHICLE_HEADLIGHTS_DAMAGED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.MODIFY_VEHICLE_TOP_SPEED(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_ENGINE_POWER_MULTIPLIER(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.MODIFY_VEHICLE_TOP_SPEED(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MAX_SPEED(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float speed
|
|
</summary>
|
|
<remarks>
|
|
To reset the max speed, set the `speed` value to `0.0` or lower.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_MAX_SPEED(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_MAX_SPEED(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_STAYS_FROZEN_WHEN_CLEANED_UP(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Has something to do with trains. Always precedes SET_MISSION_TRAIN_AS_NO_LONGER_NEEDED.<br/>
|
|
May be true that it can be used with trains not sure, but not specifically for trains. Go find Xbox360 decompiled scripts and search for 'func_1333' in freemode.c it isn't used just for trains. Thanks for the info tho.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ACT_AS_IF_HIGH_SPEED_FOR_FRAG_SMASHING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PEDS_CAN_FALL_OFF_THIS_VEHICLE_FROM_LARGE_FALL_DAMAGE(GTA.Vehicle,System.Boolean,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle, float p2
|
|
</summary>
|
|
<remarks>
|
|
Sets some bit and float of vehicle. float is &gt;= 0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_VEHICLE_COMBAT_ANGLED_AVOIDANCE_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, float p6
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_VEHICLE_COMBAT_AVOIDANCE_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_VEHICLE_COMBAT_ANGLED_AVOIDANCE_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_VEHICLE_COMBAT_AVOIDANCE_AREA(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ANY_PED_RAPPELLING_FROM_HELI(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ANY_PASSENGERS_RAPPELING(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_ANY_PED_RAPPELLING_FROM_HELI(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_ANY_PASSENGER_RAPPELING_FROM_VEHICLE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_ANY_PED_RAPPELLING_FROM_HELI(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CHEAT_POWER_INCREASE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float value
|
|
</summary>
|
|
<remarks>
|
|
&lt;1.0 - Decreased torque<br/>
|
|
=1.0 - Default torque<br/>
|
|
&gt;1.0 - Increased torque<br/>
|
|
Negative values will cause the vehicle to go backwards instead of forwards while accelerating.<br/>
|
|
value - is between 0.2 and 1.8 in the decompiled scripts. <br/>
|
|
This needs to be called every frame to take effect.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_ENGINE_TORQUE_MULTIPLIER(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_CHEAT_POWER_INCREASE(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_INFLUENCES_WANTED_LEVEL(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_IS_WANTED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL state
|
|
</summary>
|
|
<remarks>
|
|
Sets the wanted state of this vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SWING_BOAT_BOOM_TO_RATIO(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float ratio
|
|
</summary>
|
|
<remarks>
|
|
Sets the boat boom position for the `TR3` trailer.<br/>
|
|
Ratio value is between `0.0` and `1.0`, where `0.0` is 90 degrees to the left of the boat, and `1.0` is just slightly to the right/back of the boat.<br/>
|
|
To get the current boom position ratio, use GET_BOAT_BOOM_POSITION_RATIO<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BOAT_BOOM_POSITION_RATIO(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SWING_BOAT_BOOM_TO_RATIO(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SWING_BOAT_BOOM_FREELY(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Same call as ALLOW_BOAT_BOOM_TO_ANIMATE<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BOAT_BOOM_POSITION_RATIO_2(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SWING_BOAT_BOOM_FREELY(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_BOAT_BOOM_TO_ANIMATE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_BOAT_BOOM_POSITION_RATIO_3(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ALLOW_BOAT_BOOM_TO_ANIMATE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BOAT_BOOM_POSITION_RATIO(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_PLANE_AILERON(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_VEHICLE_ENGINE_RUNNING(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true when in a vehicle, false whilst entering/exiting.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_ENGINE_ON(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_VEHICLE_ENGINE_RUNNING(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_USE_ALTERNATE_HANDLING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BIKE_ON_STAND(GTA.Vehicle,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float x, float y
|
|
</summary>
|
|
<remarks>
|
|
Only works on bikes, both X and Y work in the -1 - 1 range.<br/>
|
|
X forces the bike to turn left or right (-1, 1)<br/>
|
|
Y forces the bike to lean to the left or to the right (-1, 1)<br/>
|
|
Example with X -1/Y 1<br/>
|
|
<see href='http://i.imgur.com/TgIuAPJ.jpg'>http://i.imgur.com/TgIuAPJ.jpg</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_BIKE_LEAN_ANGLE(GTA.Vehicle,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_BIKE_ON_STAND(GTA.Vehicle,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_NOT_STEALABLE_AMBIENTLY(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.LOCK_DOORS_WHEN_NO_LONGER_NEEDED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LAST_DRIVEN_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HAS_BEEN_DRIVEN_FLAG(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TASK_VEHICLE_GOTO_PLANE_MIN_HEIGHT_ABOVE_TERRAIN(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle plane, int height
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLANE_MIN_HEIGHT_ABOVE_GROUND(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TASK_VEHICLE_GOTO_PLANE_MIN_HEIGHT_ABOVE_TERRAIN(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLANE_MIN_HEIGHT_ABOVE_TERRAIN(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TASK_VEHICLE_GOTO_PLANE_MIN_HEIGHT_ABOVE_TERRAIN(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_LOD_MULTIPLIER(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_SAVE_IN_GARAGE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NUM_OF_BROKEN_OFF_PARTS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Also includes some "turnOffBones" when vehicle mods are installed.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_NUMBER_OF_BROKEN_OFF_BONES(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_NUM_OF_BROKEN_OFF_PARTS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NUM_OF_BROKEN_LOOSEN_PARTS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_NUMBER_OF_BROKEN_BONES(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_NUM_OF_BROKEN_LOOSEN_PARTS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCE_VEHICLE_ENGINE_DAMAGE_BY_BULLET(System.IntPtr,System.Boolean)">
|
|
<summary>
|
|
Parameters: Any p0, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_GENERATES_ENGINE_SHOCKING_EVENTS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Allows creation of CEventShockingPlaneFlyby, CEventShockingHelicopterOverhead, and other(?) Shocking events<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.COPY_VEHICLE_DAMAGES(GTA.Vehicle,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle sourceVehicle, Vehicle targetVehicle
|
|
</summary>
|
|
<remarks>
|
|
Copies sourceVehicle's damage (broken bumpers, broken lights, etc.) to targetVehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_LIGHTS_CUTOFF_DISTANCE_TWEAK(System.Single)">
|
|
<summary>
|
|
Parameters: float distance
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_SHOOT_AT_TARGET(GTA.Ped,GTA.Entity,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped driver, Entity entity, float xTarget, float yTarget, float zTarget
|
|
</summary>
|
|
<remarks>
|
|
Commands the driver of an armed vehicle (p0) to shoot its weapon at a target (p1). p3, p4 and p5 are the coordinates of the target. Example:<br/>
|
|
WEAPON::SET_CURRENT_PED_VEHICLE_WEAPON(pilot,MISC::GET_HASH_KEY("VEHICLE_WEAPON_PLANE_ROCKET")); VEHICLE::SET_VEHICLE_SHOOT_AT_TARGET(pilot, target, targPos.x, targPos.y, targPos.z);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_LOCK_ON_TARGET(GTA.Vehicle,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Entity* entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_OWNER(GTA.Vehicle,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_LOCK_ON_TARGET(GTA.Vehicle,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCE_HD_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CUSTOM_PATH_NODE_STREAMING_RADIUS(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_PLATE_TYPE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TRACK_VEHICLE_VISIBILITY(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
in script hook .net <br/>
|
|
Vehicle v = ...;<br/>
|
|
Function.Call(Hash.TRACK_VEHICLE_VISIBILITY, v.Handle);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_VISIBLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
must be called after TRACK_VEHICLE_VISIBILITY <br/>
|
|
it's not instant so probabilly must pass an 'update' to see correct result.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_GRAVITY(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ENABLE_VEHICLE_SLIPSTREAMING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enable/Disables global slipstream physics<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_SLIPSTREAMING_SHOULD_TIME_OUT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CURRENT_TIME_IN_SLIP_STREAM(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns a float value between 0.0 and 3.0 related to its slipstream draft (boost/speedup).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_CURRENT_SLIPSTREAM_DRAFT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_CURRENT_TIME_IN_SLIP_STREAM(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_PRODUCING_SLIP_STREAM(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the vehicle is being slipstreamed by another vehicle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_SLIPSTREAM_LEADER(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_VEHICLE_PRODUCING_SLIP_STREAM(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_INACTIVE_DURING_PLAYBACK(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ACTIVE_DURING_PLAYBACK(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_SPRAYABLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns false if the vehicle has the FLAG_NO_RESPRAY flag set.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_SHOP_RESPRAY_ALLOWED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_VEHICLE_SPRAYABLE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ENGINE_CAN_DEGRADE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_VEHCILE_DYNAMIC_AMBIENT_SCALES(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int p1, int p2
|
|
</summary>
|
|
<remarks>
|
|
Adds some kind of shadow to the vehicle.<br/>
|
|
p1 and p2 use values from 0-255 and both make the shadow darker the lower the value is. -1 disables the effect.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_SHADOW_EFFECT(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DISABLE_VEHCILE_DYNAMIC_AMBIENT_SCALES(GTA.Vehicle,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_VEHICLE_DYNAMIC_AMBIENT_SCALES(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Remove the weird shadow applied by DISABLE_VEHCILE_DYNAMIC_AMBIENT_SCALES.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_VEHICLE_SHADOW_EFFECT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ENABLE_VEHICLE_DYNAMIC_AMBIENT_SCALES(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PLANE_LANDING_GEAR_INTACT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle plane
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._VEHICLE_HAS_LANDING_GEAR(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PLANE_LANDING_GEAR_INTACT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_PLANE_PROPELLERS_INTACT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle plane
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_PROPELLERS_UNDAMAGED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ARE_PLANE_PROPELLERS_INTACT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLANE_PROPELLER_HEALTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle plane, float health
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLANE_PROPELLERS_HEALTH(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLANE_PROPELLER_HEALTH(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_DEFORM_WHEELS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_STOLEN(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Only returns true if the vehicle was marked as stolen with SET_VEHICLE_IS_STOLEN.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_IS_STOLEN(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL isStolen
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLANE_TURBULENCE_MULTIPLIER(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
This native sets the turbulence multiplier. It only works for planes.<br/>
|
|
0.0 = no turbulence at all.<br/>
|
|
1.0 = heavy turbulence.<br/>
|
|
Works by just calling it once, does not need to be called every tick.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_WINGS_OF_PLANE_INTACT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle plane
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_A_MARKER_OVER_VEHICLE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ARE_WINGS_OF_PLANE_INTACT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_VEHICLE_WINGS_INTACT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ARE_WINGS_OF_PLANE_INTACT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_PLANE_WINGS_INTACT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ARE_WINGS_OF_PLANE_INTACT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ALLOW_AMBIENT_VEHICLES_TO_AVOID_ADVERSE_CONDITIONS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
This native doesn't seem to do anything, might be a debug-only native.<br/>
|
|
Confirmed, it is a debug native.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_VEHICLE_FROM_CARGOBOB(GTA.Vehicle,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Vehicle cargobob
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_VEHICLE_FROM_ANY_CARGOBOB(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DETACH_ENTITY_FROM_CARGOBOB(GTA.Vehicle,GTA.Entity)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DETACH_ENTITY_FROM_CARGOBOB(GTA.Vehicle,GTA.Entity)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DETACH_ENTITY_FROM_CARGOBOB(GTA.Vehicle,GTA.Entity)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_ATTACHED_TO_CARGOBOB(GTA.Vehicle,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, Vehicle vehicleAttached
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_ATTACHED_TO_CARGOBOB(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob
|
|
</summary>
|
|
<remarks>
|
|
Returns attached vehicle (Vehicle in parameter must be cargobob)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ENTITY_ATTACHED_TO_CARGOBOB(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ENTITY_ATTACHED_TO_CARGOBOB(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ENTITY_ATTACHED_TO_CARGOBOB(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_VEHICLE_TO_CARGOBOB(GTA.Vehicle,GTA.Vehicle,System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Vehicle cargobob, int p2, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ATTACH_ENTITY_TO_CARGOBOB(System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2, Any p3, Any p4, Any p5
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_FORCE_DONT_DETACH_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Stops cargobob from being able to detach the attached vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CARGOBOB_HOOK_CAN_DETACH(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CARGOBOB_FORCE_DONT_DETACH_VEHICLE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_EXCLUDE_FROM_PICKUP_ENTITY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_CARGOBOB_PICK_UP_ENTITY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ATTACHED_PICK_UP_HOOK_POSITION(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob
|
|
</summary>
|
|
<remarks>
|
|
Gets the position of the cargobob hook, in world coords.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CARGOBOB_HOOK_POSITION(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ATTACHED_PICK_UP_HOOK_POSITION(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_CARGOBOB_HAVE_PICK_UP_ROPE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob
|
|
</summary>
|
|
<remarks>
|
|
Returns true only when the hook is active, will return false if the magnet is active<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_CARGOBOB_HOOK_ACTIVE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_CARGOBOB_HAVE_PICK_UP_ROPE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_PICK_UP_ROPE_FOR_CARGOBOB(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, int state
|
|
</summary>
|
|
<remarks>
|
|
Drops the Hook/Magnet on a cargobob<br/>
|
|
state<br/>
|
|
enum eCargobobHook<br/>
|
|
{<br/>
|
|
CARGOBOB_HOOK = 0,<br/>
|
|
CARGOBOB_MAGNET = 1,<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ENABLE_CARGOBOB_HOOK(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_PICK_UP_ROPE_FOR_CARGOBOB(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_PICK_UP_ROPE_FOR_CARGOBOB(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob
|
|
</summary>
|
|
<remarks>
|
|
Retracts the hook on the cargobob.<br/>
|
|
Note: after you retract it the natives for dropping the hook no longer work<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RETRACT_CARGOBOB_HOOK(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOVE_PICK_UP_ROPE_FOR_CARGOBOB(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_ROPE_LENGTH_FOR_CARGOBOB(GTA.Vehicle,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, float length1, float length2, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
min: 1.9f, max: 100.0f<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CARGOBOB_HOOK_POSITION(GTA.Vehicle,System.Single,System.Single,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PICKUP_ROPE_LENGTH_FOR_CARGOBOB(GTA.Vehicle,System.Single,System.Single,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_ROPE_LENGTH_WITHOUT_CREATING_ROPE_FOR_CARGOBOB(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_ROPE_DAMPING_MULTIPLIER(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_ROPE_TYPE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_CARGOBOB_HAVE_PICKUP_MAGNET(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob
|
|
</summary>
|
|
<remarks>
|
|
Returns true only when the magnet is active, will return false if the hook is active<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_CARGOBOB_MAGNET_ACTIVE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_CARGOBOB_HAVE_PICKUP_MAGNET(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_CARGOBOB_HAVE_PICKUP_MAGNET(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_CARGOBOB_HAVE_PICKUP_MAGNET(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, BOOL isActive
|
|
</summary>
|
|
<remarks>
|
|
Won't attract or magnetize to any helicopters or planes of course, but that's common sense.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CARGOBOB_MAGNET_GRAB_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_ACTIVE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CARGOBOB_PICKUP_MAGNET_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_ACTIVE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_STRENGTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, float strength
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CARGOBOB_PICKUP_MAGNET_STRENGTH(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_STRENGTH(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_FALLOFF(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_EFFECT_RADIUS(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_FALLOFF(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_REDUCED_STRENGTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_REDUCED_FALLOFF(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_REDUCED_STRENGTH(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_PULL_STRENGTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle cargobob, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_PULL_ROPE_LENGTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_SET_TARGETED_MODE(GTA.Vehicle,GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Vehicle cargobob
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_SET_AMBIENT_MODE(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1, BOOL p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_PICKUP_MAGNET_ENSURE_PICKUP_ENTITY_UPRIGHT(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_VEHICLE_HAVE_WEAPONS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_WILL_TELL_OTHERS_TO_HURRY(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_VEHICLE_WEAPON(System.Boolean,System.UInt32,GTA.Vehicle,GTA.Ped)">
|
|
<summary>
|
|
Parameters: BOOL disabled, Hash weaponHash, Vehicle vehicle, Ped owner
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree (Search for VEHICLE_*): <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_WEAPON_DISABLED(System.UInt32,GTA.Vehicle,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, Vehicle vehicle, Ped owner
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree (Search for VEHICLE_*): <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_WEAPON_DISABLED(System.UInt32,GTA.Vehicle,GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_VEHICLE_WEAPON_DISABLED(System.UInt32,GTA.Vehicle,GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_USED_FOR_PILOT_SCHOOL(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_ACTIVE_FOR_PED_NAVIGATION(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_CLOSE_DOOR_DEFERED_ACTION(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_ACTIVE_FOR_PED_NAVIGATION(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CLASS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns an int<br/>
|
|
Vehicle Classes:<br/>
|
|
0: Compacts<br/>
|
|
1: Sedans<br/>
|
|
2: SUVs<br/>
|
|
3: Coupes<br/>
|
|
4: Muscle<br/>
|
|
5: Sports Classics<br/>
|
|
6: Sports<br/>
|
|
7: Super<br/>
|
|
8: Motorcycles<br/>
|
|
9: Off-road<br/>
|
|
10: Industrial<br/>
|
|
11: Utility<br/>
|
|
12: Vans<br/>
|
|
13: Cycles<br/>
|
|
14: Boats<br/>
|
|
15: Helicopters<br/>
|
|
16: Planes<br/>
|
|
17: Service<br/>
|
|
18: Emergency<br/>
|
|
19: Military<br/>
|
|
20: Commercial<br/>
|
|
21: Trains<br/>
|
|
char buffer[128];<br/>
|
|
std::sprintf(buffer, "VEH_CLASS_%i", VEHICLE::GET_VEHICLE_CLASS(vehicle));<br/>
|
|
const char* className = HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(buffer);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CLASS_FROM_NAME(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
char buffer[128];<br/>
|
|
std::sprintf(buffer, "VEH_CLASS_%i", VEHICLE::GET_VEHICLE_CLASS_FROM_NAME (hash));<br/>
|
|
const char* className = HUD::GET_FILENAME_FOR_AUDIO_CONVERSATION(buffer);<br/>
|
|
Full list of vehicles by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/vehicles.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYERS_LAST_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AIRCRAFT_PILOT_SKILL_NOISE_SCALAR(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DROPS_MONEY_WHEN_BLOWN_UP(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Money pickups are created around cars when they explode. Only works when the vehicle model is a car. A single pickup is between 1 and 18 dollars in size. All car models seem to give the same amount of money.<br/>
|
|
youtu.be/3arlUxzHl5Y <br/>
|
|
i.imgur.com/WrNpYFs.jpg<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_CREATES_MONEY_PICKUPS_WHEN_EXPLODED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_DROPS_MONEY_WHEN_BLOWN_UP(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_JET_ENGINE_ON(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_IMPATIENCE_TIMER(GTA.Vehicle,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Any p1
|
|
</summary>
|
|
<remarks>
|
|
Seems to copy some values in vehicle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_HANDLING_OVERRIDE(GTA.Vehicle,System.UInt32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Hash hash
|
|
</summary>
|
|
<remarks>
|
|
Use the "AIHandling" string found in handling.meta<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_HANDLING_HASH_FOR_AI(GTA.Vehicle,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_HANDLING_OVERRIDE(GTA.Vehicle,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXTENDED_REMOVAL_RANGE(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int range
|
|
</summary>
|
|
<remarks>
|
|
Max value is 32767<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_STEERING_BIAS_SCALAR(System.IntPtr,System.Single)">
|
|
<summary>
|
|
Parameters: Any p0, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_CONTROL_LAGGING_RATE_SCALAR(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle helicopter, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
value between 0.0 and 1.0<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HELICOPTER_ROLL_PITCH_YAW_MULT(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HELI_CONTROL_LAGGING_RATE_SCALAR(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FRICTION_OVERRIDE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float friction
|
|
</summary>
|
|
<remarks>
|
|
Seems to be related to the metal parts, not tyres (like i was expecting lol)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_MAX_STR_TRAP(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_WHEELS_CAN_BREAK_OFF_WHEN_BLOW_UP(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_PLANE_CONTROL_PANELS_INTACT(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_CEILING_HEIGHT(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float height
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_DEFORMATION_GET_TREE(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_CEILING_HEIGHT(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_NO_EXPLOSION_DAMAGE_FROM_DRIVER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_VEHICLE_ROUTE_HISTORY(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_VEHICLE_EXIST_WITH_DECORATOR(System.String)">
|
|
<summary>
|
|
Parameters: const char* decorator
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_AI_CAN_USE_EXCLUSIVE_SEATS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Used to be incorrectly named SET_VEHICLE_EXCLUSIVE_DRIVER<br/>
|
|
Toggles a flag related to SET_VEHICLE_EXCLUSIVE_DRIVER, however, doesn't enable that feature (or trigger script events related to it).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_EXCLUSIVE_DRIVER(GTA.Vehicle,GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Ped ped, int index
|
|
</summary>
|
|
<remarks>
|
|
index: 0 - 1<br/>
|
|
Used to be incorrectly named _SET_VEHICLE_EXCLUSIVE_DRIVER_2<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE(GTA.Ped,GTA.Vehicle,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, Vehicle vehicle, int* outIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE(GTA.Ped,GTA.Vehicle,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_PED_EXCLUSIVE_DRIVER_OF_VEHICLE(GTA.Ped,GTA.Vehicle,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DISABLE_INDIVIDUAL_PLANE_PROPELLER(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int propeller
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_FORCE_AFTERBURNER(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DONT_PROCESS_VEHICLE_GLASS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
R* used it to "remove" vehicle windows when "nightshark" had some mod, which adding some kind of armored windows. When enabled, you can't break vehicles glass. All your bullets wiil shoot through glass. You also will not able to break the glass with any other way (hitting and etc)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DISABLE_VEHICLE_WINDOW_COLLISIONS(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DONT_PROCESS_VEHICLE_GLASS(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_WANTED_CONES_RESPONSE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USE_DESIRED_Z_CRUISE_SPEED_FOR_LANDING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ARRIVE_DISTANCE_OVERRIDE_FOR_VEHICLE_PERSUIT_ATTACK(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_READY_FOR_CLEANUP(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISTANT_CARS_ENABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles to render distant vehicles. They may not be vehicles but images to look like vehicles.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISPLAY_DISTANT_VEHICLES(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISTANT_CARS_ENABLED(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_NEON_COLOUR(GTA.Vehicle,System.Int32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int r, int g, int b
|
|
</summary>
|
|
<remarks>
|
|
Sets the color of the neon lights of the specified vehicle.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_NEON_LIGHTS_COLOUR(GTA.Vehicle,System.Int32,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_NEON_COLOUR(GTA.Vehicle,System.Int32,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_NEON_INDEX_COLOUR(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int index
|
|
</summary>
|
|
<remarks>
|
|
Index references CVehicleModelColor<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_NEON_LIGHTS_COLOUR_INDEX(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_NEON_INDEX_COLOUR(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NEON_COLOUR(GTA.Vehicle,System.Int32*,System.Int32*,System.Int32*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int* r, int* g, int* b
|
|
</summary>
|
|
<remarks>
|
|
Gets the color of the neon lights of the specified vehicle.<br/>
|
|
See SET_VEHICLE_NEON_COLOUR (0x8E0A582209A62695) for more information<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_NEON_LIGHTS_COLOUR(GTA.Vehicle,System.Int32*,System.Int32*,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_NEON_COLOUR(GTA.Vehicle,System.Int32*,System.Int32*,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_NEON_ENABLED(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int index, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets the neon lights of the specified vehicle on/off.<br/>
|
|
Indices:<br/>
|
|
0 = Left<br/>
|
|
1 = Right<br/>
|
|
2 = Front<br/>
|
|
3 = Back<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_NEON_LIGHT_ENABLED(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_NEON_ENABLED(GTA.Vehicle,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_NEON_ENABLED(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int index
|
|
</summary>
|
|
<remarks>
|
|
indices:<br/>
|
|
0 = Left<br/>
|
|
1 = Right<br/>
|
|
2 = Front<br/>
|
|
3 = Back<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_NEON_LIGHT_ENABLED(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_NEON_ENABLED(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMBIENT_VEHICLE_NEON_ENABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SUPPRESS_NEONS_ON_VEHICLE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_VEHICLE_NEON_LIGHTS(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SUPPRESS_NEONS_ON_VEHICLE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_SUPERDUMMY(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DISABLE_SUPERDUMMY_MODE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_SUPERDUMMY(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_VEHICLE_DIAL(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REQUEST_VEHICLE_DASHBOARD_SCALEFORM_MOVIE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REQUEST_VEHICLE_DIAL(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_BODY_HEALTH(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Seems related to vehicle health, like the one in IV.<br/>
|
|
Max 1000, min 0.<br/>
|
|
Vehicle does not necessarily explode or become undrivable at 0.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BODY_HEALTH(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float value
|
|
</summary>
|
|
<remarks>
|
|
p2 often set to 1000.0 in the decompiled scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_SIZE(GTA.Vehicle,GTA.Math.Vector3*,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Vector3* out1, Vector3* out2
|
|
</summary>
|
|
<remarks>
|
|
Outputs 2 Vector3's.<br/>
|
|
Scripts check if out2.x - out1.x &gt; someshit.x<br/>
|
|
Could be suspension related, as in max suspension height and min suspension height, considering the natives location.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_SUSPENSION_BOUNDS(GTA.Vehicle,GTA.Math.Vector3*,GTA.Math.Vector3*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_SIZE(GTA.Vehicle,GTA.Math.Vector3*,GTA.Math.Vector3*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_FAKE_SUSPENSION_LOWERING_AMOUNT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Gets the height of the vehicle's suspension.<br/>
|
|
The higher the value the lower the suspension. Each 0.002 corresponds with one more level lowered.<br/>
|
|
0.000 is the stock suspension.<br/>
|
|
0.008 is Ultra Suspension.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_SUSPENSION_HEIGHT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_FAKE_SUSPENSION_LOWERING_AMOUNT(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAR_HIGH_SPEED_BUMP_SEVERITY_MULTIPLIER(System.Single)">
|
|
<summary>
|
|
Parameters: float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAR_HIGH_SPEED_BUMP_SEVERITY_MULTIPLIER(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAR_HIGH_SPEED_BUMP_SEVERITY_MULTIPLIER(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_VEHICLE_DOORS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_NUMBER_OF_VEHICLE_DOORS(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_NUMBER_OF_VEHICLE_DOORS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HYDRAULICS_CONTROL(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
If false, lowers hydraulics (if raised) and disables hydraulics controls. If true, raises hydraulics and enables hydraulics controls.<br/>
|
|
Only used once in each carmod script, on a car that does not have hydraulics to begin with.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HYDRAULIC_RAISED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HYDRAULICS_CONTROL(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAN_ADJUST_GROUND_CLEARANCE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_HEALTH_PERCENTAGE(GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float maxEngineHealth, float maxPetrolTankHealth, float maxBodyHealth, float maxMainRotorHealth, float maxTailRotorHealth, float maxUnkHealth
|
|
</summary>
|
|
<remarks>
|
|
0 min 100 max<br/>
|
|
starts at 100<br/>
|
|
Seams to have health zones<br/>
|
|
Front of vehicle when damaged goes from 100-50 and stops at 50.<br/>
|
|
Rear can be damaged from 100-0<br/>
|
|
Only tested with two cars.<br/>
|
|
any idea how this differs from the first one?<br/>
|
|
--<br/>
|
|
May return the vehicle health on a scale of 0.0 - 100.0 (needs to be confirmed)<br/>
|
|
example:<br/>
|
|
v_F = ENTITY::GET_ENTITY_MODEL(v_3);<br/>
|
|
if (((v_F == ${tanker}) || (v_F == ${armytanker})) || (v_F == ${tanker2})) {<br/>
|
|
if (VEHICLE::GET_VEHICLE_HEALTH_PERCENTAGE(v_3) &lt;= 1.0) {<br/>
|
|
NETWORK::NETWORK_EXPLODE_VEHICLE(v_3, 1, 1, -1);<br/>
|
|
}<br/>
|
|
}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_BODY_HEALTH_2(GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_HEALTH_PERCENTAGE(GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_IS_MERCENARY(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BROKEN_PARTS_DONT_AFFECT_AI_HANDLING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_KERS_ALLOWED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_HUD_SPECIAL_ABILITY_BAR_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_KERS_ALLOWED(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_HAS_KERS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the vehicle has a HF_HAS_KERS (strHandlingFlags 0x4) handing flag set, for instance the lectro/vindicator bikes or the open wheelers.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_VEHICLE_KERS_BOOST(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_HAS_KERS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLANE_RESIST_TO_EXPLOSION(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_RESIST_TO_EXPLOSION(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HELI_RESIST_TO_EXPLOSION(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HELI_RESIST_TO_EXPLOSION(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_BMX_EXTRA_TRICK_FORCES(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HYDRAULIC_SUSPENSION_RAISE_FACTOR(GTA.Vehicle,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelId, float value
|
|
</summary>
|
|
<remarks>
|
|
Works only on vehicles that support hydraulics.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HYDRAULIC_STATE(GTA.Vehicle,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HYDRAULIC_SUSPENSION_RAISE_FACTOR(GTA.Vehicle,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HYDRAULIC_WHEEL_VALUE(GTA.Vehicle,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HYDRAULIC_SUSPENSION_RAISE_FACTOR(GTA.Vehicle,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HYDRAULIC_SUSPENSION_RAISE_FACTOR(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HYDRAULIC_WHEEL_VALUE(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HYDRAULIC_SUSPENSION_RAISE_FACTOR(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAN_USE_HYDRAULICS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAMBERED_WHEELS_DISABLED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAN_USE_HYDRAULICS(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HYDRAULIC_VEHICLE_STATE(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int state
|
|
</summary>
|
|
<remarks>
|
|
States:<br/>
|
|
4 = raise<br/>
|
|
5 = lower<br/>
|
|
6 = jump<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HYDRAULIC_WHEEL_STATE(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HYDRAULIC_VEHICLE_STATE(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HYDRAULIC_WHEEL_STATE(GTA.Vehicle,System.Int32,System.Int32,System.Single,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelId, int state, float value, Any p4
|
|
</summary>
|
|
<remarks>
|
|
Sets vehicle wheel hydraulic states transition. Known states:<br/>
|
|
0 - reset<br/>
|
|
1 - raise wheel (uses value arg, works just like _SET_VEHICLE_HYDRAULIC_WHEEL_VALUE)<br/>
|
|
2 - jump using wheel<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_HYDRAULIC_WHEEL_STATE_TRANSITION(GTA.Vehicle,System.Int32,System.Int32,System.Single,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HYDRAULIC_WHEEL_STATE(GTA.Vehicle,System.Int32,System.Int32,System.Single,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_VEHICLE_PETROLTANK_SET_ON_FIRE_BY_ENTITY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_VEHICLE_PETROLTANK_FIRE_CULPRIT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BOBBLEHEAD_VELOCITY(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float p2
|
|
</summary>
|
|
<remarks>
|
|
Controls how fast bobbleheads and tsurikawas move on each axis.<br/>
|
|
p2 is probably z, but changing that value didn't seem to have a noticeable effect.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_IS_DUMMY(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DAMAGE_SCALE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_DAMAGE_MODIFIER(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_DAMAGE_SCALE(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_WEAPON_DAMAGE_SCALE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_UNK_DAMAGE_MULTIPLIER(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_WEAPON_DAMAGE_SCALE(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_DAMAGE_WITH_PICKED_UP_ENTITY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_USES_MP_PLAYER_DAMAGE_MULTIPLIER(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_BIKE_EASY_TO_LAND(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
When enabled, the player won't fall off the bike when landing from large heights.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INVERT_VEHICLE_CONTROLS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL state
|
|
</summary>
|
|
<remarks>
|
|
Inverts vehicle's controls. So INPUT_VEH_ACCELERATE will be INPUT_VEH_BRAKE and vise versa (same for A/D controls)<br/>
|
|
Doesn't work for planes/helis.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_CONTROLS_INVERTED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INVERT_VEHICLE_CONTROLS(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SPEED_BOOST_EFFECT_DISABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL disabled
|
|
</summary>
|
|
<remarks>
|
|
Disables the screen effects and sound effects when driving over a speed boost pad.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SLOW_DOWN_EFFECT_DISABLED(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL disabled
|
|
</summary>
|
|
<remarks>
|
|
Disables the screen effects and sound effects when driving over a slowdown pad.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORMATION_LEADER(GTA.Vehicle,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float x, float y, float z, float p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_FORMATION_LEADER">
|
|
<remarks>
|
|
Resets the effect of SET_FORMATION_LEADER<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_BOAT_CAPSIZED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ALLOW_RAMMING_SOOP_OR_RAMP(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_RAMP_IMPULSE_SCALE(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float impulseScale
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_RAMP_LAUNCH_MODIFIER(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SCRIPT_RAMP_IMPULSE_SCALE(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_DOOR_VALID(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int doorId
|
|
</summary>
|
|
<remarks>
|
|
doorId: see SET_VEHICLE_DOOR_SHUT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_HAVE_DOOR(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_DOOR_VALID(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_IS_DOOR_VALID(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_DOOR_VALID(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SCRIPT_ROCKET_BOOST_RECHARGE_TIME(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float seconds
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_ROCKET_BOOST_REFILL_TIME(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SCRIPT_ROCKET_BOOST_RECHARGE_TIME(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HAS_ROCKET_BOOST(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_VEHICLE_ROCKET_BOOST(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HAS_ROCKET_BOOST(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_HAVE_ROCKET_BOOST(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HAS_ROCKET_BOOST(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HAS_ROCKET_BOOST(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HAS_ROCKET_BOOST(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_ROCKET_BOOST_ACTIVE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_ROCKET_BOOST_ACTIVE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_ROCKET_BOOST_ACTIVE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ROCKET_BOOST_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL active
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_ROCKET_BOOST_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ROCKET_BOOST_ACTIVE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HAS_RETRACTABLE_WHEELS(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HAS_LOWERABLE_WHEELS(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HAS_RETRACTABLE_WHEELS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_HAVE_RETRACTABLE_WHEELS(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HAS_RETRACTABLE_WHEELS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_HAS_RETRACTABLE_WHEELS(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_HAS_RETRACTABLE_WHEELS(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_WHEELS_RETRACTED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_IS_WHEELS_LOWERED_STATE_ACTIVE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_WHEELS_RETRACTED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WHEELS_EXTENDED_INSTANTLY(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RAISE_LOWERABLE_WHEELS(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WHEELS_EXTENDED_INSTANTLY(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RAISE_RETRACTABLE_WHEELS(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WHEELS_EXTENDED_INSTANTLY(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WHEELS_RETRACTED_INSTANTLY(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._LOWER_RETRACTABLE_WHEELS(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WHEELS_RETRACTED_INSTANTLY(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAR_HAS_JUMP(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true if the vehicle has the FLAG_JUMPING_CAR flag set.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_VEHICLE_JUMPING_ABILITY(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CAR_HAS_JUMP(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_HAVE_JUMPING_ABILITY(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CAR_HAS_JUMP(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CAN_VEHICLE_JUMP(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_CAR_HAS_JUMP(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USE_HIGHER_CAR_JUMP(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Allows vehicles with the FLAG_JUMPING_CAR flag to jump higher (i.e. Ruiner 2000).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_USE_HIGHER_VEHICLE_JUMP_FORCE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_USE_HIGHER_CAR_JUMP(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CLEAR_FREEZE_WAITING_ON_COLLISION_ONCE_PLAYER_ENTERS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_WEAPON_RESTRICTED_AMMO(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int weaponIndex, int capacity
|
|
</summary>
|
|
<remarks>
|
|
Set vehicle's primary mounted weapon 2 ammo. For example, use it on APC.<br/>
|
|
For example, you can "remove" any vehicle weapon from any vehicle.<br/>
|
|
ammoAmount -1 = infinite ammo (default value for any spawned vehicle tho)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_WEAPON_CAPACITY(GTA.Vehicle,System.Int32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_WEAPON_RESTRICTED_AMMO(GTA.Vehicle,System.Int32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_WEAPON_RESTRICTED_AMMO(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int weaponIndex
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_WEAPON_CAPACITY(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_WEAPON_RESTRICTED_AMMO(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_HAS_PARACHUTE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HAS_VEHICLE_PARACHUTE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_HAS_PARACHUTE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_VEHICLE_HAVE_PARACHUTE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_HAS_PARACHUTE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_HAS_PARACHUTE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_HAS_PARACHUTE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_CAN_DEPLOY_PARACHUTE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CAN_VEHICLE_PARACHUTE_BE_ACTIVATED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_CAN_DEPLOY_PARACHUTE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_CAN_ACTIVATE_PARACHUTE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_CAN_DEPLOY_PARACHUTE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_START_PARACHUTING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL active
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_PARACHUTE_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.VEHICLE_START_PARACHUTING(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_VEHICLE_PARACHUTE_DEPLOYED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_VEHICLE_PARACHUTE_ACTIVE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_VEHICLE_PARACHUTE_DEPLOYED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_SET_RAMP_AND_RAMMING_CARS_TAKE_DAMAGE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_RAMP_VEHICLE_RECEIVES_RAMP_DAMAGE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.VEHICLE_SET_RAMP_AND_RAMMING_CARS_TAKE_DAMAGE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_RECEIVES_RAMP_DAMAGE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.VEHICLE_SET_RAMP_AND_RAMMING_CARS_TAKE_DAMAGE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_SET_ENABLE_RAMP_CAR_SIDE_IMPULSE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_RAMP_SIDEWAYS_LAUNCH_MOTION(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.VEHICLE_SET_ENABLE_RAMP_CAR_SIDE_IMPULSE(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_SET_ENABLE_NORMALISE_RAMP_CAR_VERTICAL_VELOCTIY(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_RAMP_UPWARDS_LAUNCH_MOTION(System.IntPtr,System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.VEHICLE_SET_ENABLE_NORMALISE_RAMP_CAR_VERTICAL_VELOCTIY(System.IntPtr,System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_SET_JET_WASH_FORCE_ENABLED(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_WEAPON_CAN_TARGET_OBJECTS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_WEAPONS_DISABLED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_WEAPON_CAN_TARGET_OBJECTS(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_USE_BOOST_BUTTON_FOR_WHEEL_RETRACT(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Used for blazer5. Changes the quadbike-jetski transformation input from raise/lower convertible roof (hold H by default) to horn (press E by default.)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_SET_PARACHUTE_MODEL_OVERRIDE(GTA.Vehicle,System.UInt32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Hash modelHash
|
|
</summary>
|
|
<remarks>
|
|
Parachute models:<br/>
|
|
- sr_prop_specraces_para_s_01<br/>
|
|
- imp_prop_impexp_para_s (SecuroServ; Default)<br/>
|
|
Plus, many more props can be used as vehicle parachutes, like umbrellas (prop_beach_parasol_03), and unlike SET_PLAYER_PARACHUTE_MODEL_OVERRIDE, you won't get stuck mid-air when using an umbrella.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._VEHICLE_SET_CUSTOM_PARACHUTE_MODEL(GTA.Vehicle,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.VEHICLE_SET_PARACHUTE_MODEL_OVERRIDE(GTA.Vehicle,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_PARACHUTE_MODEL(GTA.Vehicle,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.VEHICLE_SET_PARACHUTE_MODEL_OVERRIDE(GTA.Vehicle,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_SET_PARACHUTE_MODEL_TINT_INDEX(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int textureVariation
|
|
</summary>
|
|
<remarks>
|
|
Variations available for the generic parachute (sr_prop_specraces_para_s_01):<br/>
|
|
- 0: Rainbow<br/>
|
|
- 1: Red<br/>
|
|
- 2: White, blue, yellow<br/>
|
|
- 3: Black, red, white<br/>
|
|
- 4: Red, white, blue<br/>
|
|
- 5: Blue<br/>
|
|
- 6: Black<br/>
|
|
- 7: Black, yellow<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._VEHICLE_SET_CUSTOM_PARACHUTE_TEXTURE(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.VEHICLE_SET_PARACHUTE_MODEL_TINT_INDEX(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_PARACHUTE_TEXTURE_VARIATION(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.VEHICLE_SET_PARACHUTE_MODEL_TINT_INDEX(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_SET_OVERRIDE_EXTENABLE_SIDE_RATIO(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_SET_EXTENABLE_SIDE_TARGET_RATIO(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.VEHICLE_SET_OVERRIDE_SIDE_RATIO(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ALL_VEHICLES(System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any* vehsStruct
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_ALL_VEHICLES(System.IntPtr)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_ALL_VEHICLES(System.IntPtr)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CARGOBOB_EXTA_PICKUP_RANGE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OVERRIDE_VEHICLE_DOOR_TORQUE(System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WHEELIE_ENABLED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL enabled
|
|
</summary>
|
|
<remarks>
|
|
Enables/disables the ability to wheelie on motorcycles.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_HELI_EXPLODE_FROM_BODY_DAMAGE(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_EXPLODE_FROM_BODY_DAMAGE_ON_COLLISION(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float value
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRAILER_ATTACHMENT_ENABLED(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ROCKET_BOOST_FILL(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float percentage
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_ROCKET_BOOST_PERCENTAGE(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_ROCKET_BOOST_FILL(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GLIDER_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL state
|
|
</summary>
|
|
<remarks>
|
|
Set state to true to extend the wings, false to retract them.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_OPPRESSOR_TRANSFORM_STATE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_GLIDER_ACTIVE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SHOULD_RESET_TURRET_IN_SCRIPTED_CAMERAS(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL shouldReset
|
|
</summary>
|
|
<remarks>
|
|
Resets the vehicle's turret to its default position in scripted cameras. Doesn't seem to affect turrets that are occupied by a ped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DISABLE_COLLISION_UPON_CREATION(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL disable
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_GROUND_EFFECT_REDUCES_DRAG(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_MAP_COLLISION(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Disables collision for this vehicle (maybe it also supports other entities, not sure).<br/>
|
|
Only world/building/fixed world objects will have their collisions disabled, props, peds, or any other entity still collides with the vehicle.<br/>
|
|
Example: <see href='https://streamable.com/6n45d5'>https://streamable.com/6n45d5</see><br/>
|
|
Not sure if there is a native (and if so, which one) that resets the collisions.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DISABLE_VEHICLE_WORLD_COLLISION(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_MAP_COLLISION(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_PED_STAND_ON_TOP(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DAMAGE_SCALES(GTA.Vehicle,System.IntPtr,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Any p1, Any p2, Any p3, Any p4
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLANE_SECTION_DAMAGE_SCALE(GTA.Vehicle,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, Any p1, Any p2
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_CAN_PICKUP_ENTITY_THAT_HAS_PICK_UP_DISABLED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Stops the cargobob from being able to attach any vehicle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CARGOBOB_HOOK_CAN_ATTACH(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HELI_CAN_PICKUP_ENTITY_THAT_HAS_PICK_UP_DISABLED(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_BOMB_AMMO(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int bombCount
|
|
</summary>
|
|
<remarks>
|
|
Sets the amount of bombs that this vehicle has. As far as I know, this does _not_ impact vehicle weapons or the ammo of those weapons in any way, it is just a way to keep track of the amount of bombs in a specific plane.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_BOMBS(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_BOMB_AMMO(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_AIRCRAFT_BOMB_COUNT(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_BOMB_AMMO(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_BOMB_COUNT(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_BOMB_AMMO(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_BOMB_AMMO(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Gets the amount of bombs that this vehicle has. As far as I know, this does _not_ impact vehicle weapons or the ammo of those weapons in any way, it is just a way to keep track of the amount of bombs in a specific plane.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_AIRCRAFT_BOMB_COUNT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_BOMB_AMMO(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_BOMB_COUNT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_BOMB_AMMO(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_COUNTERMEASURE_AMMO(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int counterMeasureCount
|
|
</summary>
|
|
<remarks>
|
|
Similar to SET_VEHICLE_BOMB_AMMO, this sets the amount of countermeasures that are present on this vehicle.<br/>
|
|
Use GET_VEHICLE_BOMB_AMMO to get the current amount.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_AIRCRAFT_COUNTERMEASURE_COUNT(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_COUNTERMEASURE_AMMO(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_COUNTERMEASURE_COUNT(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_VEHICLE_COUNTERMEASURE_AMMO(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_VEHICLE_COUNTERMEASURE_AMMO(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Similar to `GET_VEHICLE_BOMB_AMMO`, this gets the amount of countermeasures that are present on this vehicle.<br/>
|
|
Use SET_VEHICLE_COUNTERMEASURE_AMMO to set the current amount.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_AIRCRAFT_COUNTERMEASURE_COUNT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_COUNTERMEASURE_AMMO(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_VEHICLE_COUNTERMEASURE_COUNT(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_VEHICLE_COUNTERMEASURE_AMMO(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HELI_COMBAT_OFFSET(GTA.Vehicle,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CAN_VEHICLE_BE_PLACED_HERE(GTA.Vehicle,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float x, float y, float z, float rotX, float rotY, float rotZ, int p7, Any p8
|
|
</summary>
|
|
<remarks>
|
|
Used in decompiled scripts in combination with GET_VEHICLE_SIZE<br/>
|
|
p7 is usually 2<br/>
|
|
p8 is usually 1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_AUTOMATIC_CRASH_TASK(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets a flag on heli and another vehicle type.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SPECIAL_FLIGHT_MODE_RATIO(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float ratio
|
|
</summary>
|
|
<remarks>
|
|
Used in conjunction with SET_SPECIAL_FLIGHT_MODE_TARGET_RATIO, in Rockstar's scripts. Using this will instantly transform the vehicle into hover mode starting from the given ratio (ranging from 0.0 to 1.0, values greater than 1.0 will put the vehicle into a glitched state.) If this is not used alongside SET_SPECIAL_FLIGHT_MODE_TARGET_RATIO, the vehicle will automatically transform back into car mode.<br/>
|
|
Usable only with the deluxo and other vehicles with deluxo-like hover mode toggle, modded or otherwise. Does nothing when used on oppressor2.<br/>
|
|
Example:<br/>
|
|
Ped playerPed = PLAYER::PLAYER_PED_ID();<br/>
|
|
Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);<br/>
|
|
VEHICLE::SET_SPECIAL_FLIGHT_MODE_RATIO(veh, 0.7f);<br/>
|
|
VEHICLE::SET_SPECIAL_FLIGHT_MODE_TARGET_RATIO(veh, 1.0f);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_HOVER_TRANSFORM_RATIO(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SPECIAL_FLIGHT_MODE_RATIO(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SPECIAL_FLIGHT_MODE_TARGET_RATIO(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float targetRatio
|
|
</summary>
|
|
<remarks>
|
|
Used in conjunction with SET_SPECIAL_FLIGHT_MODE_RATIO, in Rockstar's scripts. The vehicle will transform into the given targetRatio, starting from the vehicle's current hover mode transform ratio (which can also be manually set by SET_SPECIAL_FLIGHT_MODE_RATIO,) i.e. setting targetRatio to 0.0 while the vehicle is in hover mode will transform the vehicle into car mode, likewise setting targetRatio to 1.0 while the vehicle is in car mode will transform the vehicle into hover mode, and if the current transform ratio is set to 0.7 while targetRatio is 1.0 the vehicle will transform into hover mode starting from being already partially transformed.<br/>
|
|
targetRatio is recommended to always be 0.0 or 1.0, otherwise the vehicle will transform into a glitched state.<br/>
|
|
Usable only with the deluxo and other vehicles with deluxo-like hover mode toggle, modded or otherwise. Does nothing when used on oppressor2.<br/>
|
|
Example:<br/>
|
|
Ped playerPed = PLAYER::PLAYER_PED_ID();<br/>
|
|
Vehicle veh = PED::GET_VEHICLE_PED_IS_USING(playerPed);<br/>
|
|
VEHICLE::SET_SPECIAL_FLIGHT_MODE_RATIO(veh, 0.7f);<br/>
|
|
VEHICLE::SET_SPECIAL_FLIGHT_MODE_TARGET_RATIO(veh, 1.0f);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_TRANSFORM_STATE(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SPECIAL_FLIGHT_MODE_TARGET_RATIO(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_HOVER_TRANSFORM_PERCENTAGE(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SPECIAL_FLIGHT_MODE_TARGET_RATIO(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_SPECIAL_FLIGHT_MODE_ALLOWED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
It will override the ability to transform deluxo. For oppressor it will work just like SET_DISABLE_HOVER_MODE_FLIGHT<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_HOVER_TRANSFORM_ENABLED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_SPECIAL_FLIGHT_MODE_ALLOWED(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_HOVER_MODE_FLIGHT(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Disables "wings" for some flying vehicles. Works only for oppressor _2_ and deluxo.<br/>
|
|
For deluxo it just immediately removes vehicle's "wings" and you will be not able to fly up.<br/>
|
|
For oppressor 2 it will remove wings right after you land. And you will not able to fly up anymore too.<br/>
|
|
But for opressor 2 you still can fly if you somehow get back in the air.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_HOVER_TRANSFORM_ACTIVE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_HOVER_MODE_FLIGHT(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_OUTRIGGERS_DEPLOYED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Checks if Chernobog's stabilizers are deployed or not.<br/>
|
|
These are the metal supports that allow it to fire.<br/>
|
|
This native only applies to the Chernobog.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_CHERNOBOG_STABILIZERS_DEPLOYED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_OUTRIGGERS_DEPLOYED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FIND_SPAWN_COORDINATES_FOR_HELI(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Native is significantly more complicated than simply generating a random vector & length.<br/>
|
|
The 'point' is either 400.0 or 250.0 units away from the Ped's current coordinates; and paths into functions like rage::grcViewport___IsSphereVisible<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FIND_RANDOM_POINT_IN_SPACE(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FIND_SPAWN_COORDINATES_FOR_HELI(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DEPLOY_FOLDING_WINGS(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL deploy, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
Only used with the "akula" and "annihilator2" in the decompiled native scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DEPLOY_HELI_STUB_WINGS(GTA.Vehicle,System.Boolean,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DEPLOY_FOLDING_WINGS(GTA.Vehicle,System.Boolean,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ARE_FOLDING_WINGS_DEPLOYED(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Only used with the "akula" and "annihilator2" in the decompiled native scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ARE_HELI_STUB_WINGS_DEPLOYED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ARE_FOLDING_WINGS_DEPLOYED(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DIP_STRAIGHT_DOWN_WHEN_CRASHING_PLANE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TURRET_HIDDEN(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int index, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Toggles specific flag on turret<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_TURRET_UNK(GTA.Vehicle,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TURRET_HIDDEN(GTA.Vehicle,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_HOVER_MODE_WING_RATIO(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float ratio
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_SPECIALFLIGHT_WING_RATIO(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_HOVER_MODE_WING_RATIO(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_TURRET_MOVEMENT(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int turretId
|
|
</summary>
|
|
<remarks>
|
|
Disables turret movement when called in a loop. You can still fire and aim. You cannot shoot backwards though.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DISABLE_TURRET_MOVEMENT(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_TURRET_MOVEMENT(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DISABLE_TURRET_MOVEMENT_THIS_FRAME(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_TURRET_MOVEMENT(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FORCE_FIX_LINK_MATRICES(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRANSFORM_RATE_FOR_ANIMATION(GTA.Vehicle,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, float transformRate
|
|
</summary>
|
|
<remarks>
|
|
Affects the playback speed of the submarine car conversion animations. Does not affect hardcoded animations such as the wheels being retracted.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_UNK_FLOAT_FOR_SUBMARINE_VEHICLE_TASK(GTA.Vehicle,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TRANSFORM_RATE_FOR_ANIMATION(GTA.Vehicle,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TRANSFORM_TO_SUBMARINE_USES_ALTERNATE_INPUT(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
When set to true, the key to transform a car to submarine mode changes from raise/lower convertible roof (hold H by default) to special vehicle transform (press X by default.)<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_UNK_BOOL_FOR_SUBMARINE_VEHICLE_TASK(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TRANSFORM_TO_SUBMARINE_USES_ALTERNATE_INPUT(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_COMBAT_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Does nothing. It's a nullsub.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_DETONATION_MODE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Does nothing. It's a nullsub.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_VEHICLE_SHUNT_ON_STICK(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Does nothing. It's a nullsub.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_VEHICLE_SHUNTING(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_IS_VEHICLE_SHUNT_BOOST_ACTIVE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_VEHICLE_SHUNTING(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HAS_VEHICLE_BEEN_HIT_BY_SHUNT(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LAST_SHUNT_VEHICLE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns last vehicle that was rammed by the given vehicle using the shunt boost.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_LAST_RAMMED_VEHICLE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_LAST_SHUNT_VEHICLE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_VEHICLE_EXPLOSIONS_DAMAGE(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DISABLE_VEHICLE_UNK(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_VEHICLE_EXPLOSIONS_DAMAGE(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_OVERRIDE_NITROUS_LEVEL(GTA.Vehicle,System.Boolean,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle, float level, float power, float rechargeTime, BOOL disableSound
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_NITRO_ENABLED(GTA.Vehicle,System.Boolean,System.Single,System.Single,System.Single,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_OVERRIDE_NITROUS_LEVEL(GTA.Vehicle,System.Boolean,System.Single,System.Single,System.Single,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_INCREASE_WHEEL_CRUSH_DAMAGE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_VEHICLE_WHEELS_DEAL_DAMAGE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_INCREASE_WHEEL_CRUSH_DAMAGE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_WEAPON_BLADE_FORCES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Sets some global vehicle related bool<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DISABLE_VEHICLE_UNK_2(System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DISABLE_WEAPON_BLADE_FORCES(System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_USE_DOUBLE_CLICK_FOR_CAR_JUMP(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Changes the car jump control to require a double-tap to activate.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DOES_VEHICLE_HAVE_TOMBSTONE(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns true only if the "tombstone" bone is attached to the vehicle, irrespective of "FLAG_HAS_TOMBSTONE" being present or not. Detaching the tombstone will return false.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DOES_VEHICLE_HAVE_TOMBSTONE(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DOES_VEHICLE_HAVE_TOMBSTONE(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_TOMBSTONE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Disables detachable bumber from domnator4, dominator5, dominator6, see <see href='https://gfycat.com/SecondUnluckyGosling'>https://gfycat.com/SecondUnluckyGosling</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._HIDE_VEHICLE_TOMBSTONE(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.HIDE_TOMBSTONE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_VEHICLE_DISABLED_BY_EMP(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
<remarks>
|
|
Returns whether this vehicle is currently disabled by an EMP mine.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_IS_VEHICLE_EMP_DISABLED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_IS_VEHICLE_DISABLED_BY_EMP(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DISABLE_RETRACTING_WEAPON_BLADES(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TYRE_HEALTH(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelIndex
|
|
</summary>
|
|
<remarks>
|
|
Usable wheels:<br/>
|
|
0: wheel_lf<br/>
|
|
1: wheel_rf<br/>
|
|
2: wheel_lm1<br/>
|
|
3: wheel_rm1<br/>
|
|
4: wheel_lr<br/>
|
|
5: wheel_rr<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TYRE_HEALTH(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_TYRE_HEALTH(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TYRE_HEALTH(GTA.Vehicle,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelIndex, float health
|
|
</summary>
|
|
<remarks>
|
|
SET_TYRE_WEAR_RATE must be active, otherwise values set to &lt;1000.0f will default to 350.0f<br/>
|
|
Usable wheels:<br/>
|
|
0: wheel_lf<br/>
|
|
1: wheel_rf<br/>
|
|
2: wheel_lm1<br/>
|
|
3: wheel_rm1<br/>
|
|
4: wheel_lr<br/>
|
|
5: wheel_rr<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TYRE_HEALTH(GTA.Vehicle,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TYRE_HEALTH(GTA.Vehicle,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_TYRE_WEAR_RATE(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelIndex
|
|
</summary>
|
|
<remarks>
|
|
Returns the multiplier value from SET_TYRE_WEAR_RATE<br/>
|
|
Usable wheels:<br/>
|
|
0: wheel_lf<br/>
|
|
1: wheel_rf<br/>
|
|
2: wheel_lm1<br/>
|
|
3: wheel_rm1<br/>
|
|
4: wheel_lr<br/>
|
|
5: wheel_rr<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_TYRE_WEAR_MULTIPLIER(GTA.Vehicle,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_TYRE_WEAR_RATE(GTA.Vehicle,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TYRE_WEAR_RATE(GTA.Vehicle,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelIndex, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
Needs to be run for tire wear to work. Multiplier affects the downforce and how fast the tires will wear out, higher values essentially make the vehicle slower on straights and its tires will wear down quicker when cornering. Value must be &gt;0f.<br/>
|
|
Default value in Rockstar's Open Wheel Race JSON's ("owrtws", "owrtwm", "owrtwh") is 1.0<br/>
|
|
Usable wheels:<br/>
|
|
0: wheel_lf<br/>
|
|
1: wheel_rf<br/>
|
|
2: wheel_lm1<br/>
|
|
3: wheel_rm1<br/>
|
|
4: wheel_lr<br/>
|
|
5: wheel_rr<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TYRE_WEAR_MULTIPLIER(GTA.Vehicle,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TYRE_WEAR_RATE(GTA.Vehicle,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TYRE_WEAR_RATE_SCALE(GTA.Vehicle,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelIndex, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
Controls how fast the tires wear out.<br/>
|
|
Default values from Rockstar's Open Wheel Race JSON's:<br/>
|
|
"owrtss" (Soft): 2.2<br/>
|
|
"owrtsm" (Medium): 1.7<br/>
|
|
"owrtsh" (Hard): 1.2<br/>
|
|
Usable wheels:<br/>
|
|
0: wheel_lf<br/>
|
|
1: wheel_rf<br/>
|
|
2: wheel_lm1<br/>
|
|
3: wheel_rm1<br/>
|
|
4: wheel_lr<br/>
|
|
5: wheel_rr<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TYRE_SOFTNESS_MULTIPLIER(GTA.Vehicle,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TYRE_WEAR_RATE_SCALE(GTA.Vehicle,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_TYRE_MAXIMUM_GRIP_DIFFERENCE_DUE_TO_WEAR_RATE(GTA.Vehicle,System.Int32,System.Single)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int wheelIndex, float multiplier
|
|
</summary>
|
|
<remarks>
|
|
Controls how much traction the wheel loses.<br/>
|
|
Default values from Rockstar's Open Wheel Race JSON's:<br/>
|
|
"owrtds" (Soft): 0.05<br/>
|
|
"owrtdm" (Medium): 0.45<br/>
|
|
"owrtdh" (Hard): 0.8<br/>
|
|
Usable wheels:<br/>
|
|
0: wheel_lf<br/>
|
|
1: wheel_rf<br/>
|
|
2: wheel_lm1<br/>
|
|
3: wheel_rm1<br/>
|
|
4: wheel_lr<br/>
|
|
5: wheel_rr<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_TYRE_TRACTION_LOSS_MULTIPLIER(GTA.Vehicle,System.Int32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_TYRE_MAXIMUM_GRIP_DIFFERENCE_DUE_TO_WEAR_RATE(GTA.Vehicle,System.Int32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AIRCRAFT_IGNORE_HIGHTMAP_OPTIMISATION(GTA.Vehicle,System.Int32)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_REDUCED_SUSPENSION_FORCE(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL enable
|
|
</summary>
|
|
<remarks>
|
|
Lowers the vehicle's stance. Only works for vehicles that have strAdvancedFlags 0x8000 and 0x4000000 set.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_REDUCE_DRIFT_VEHICLE_SUSPENSION(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_REDUCED_SUSPENSION_FORCE(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DRIFT_TYRES(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_DRIFT_TYRES_ENABLED(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DRIFT_TYRES(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DRIFT_TYRES_SET(GTA.Vehicle)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_DRIFT_TYRES_ENABLED(GTA.Vehicle)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DRIFT_TYRES_SET(GTA.Vehicle)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.NETWORK_USE_HIGH_PRECISION_TRAIN_BLENDING(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Implemented only for trains.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._NETWORK_USE_HIGH_PRECISION_VEHICLE_BLENDING(GTA.Vehicle,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.NETWORK_USE_HIGH_PRECISION_TRAIN_BLENDING(GTA.Vehicle,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CHECK_FOR_ENOUGH_ROOM_FOR_PED(GTA.Vehicle,System.Boolean)">
|
|
<summary>
|
|
Parameters: Vehicle vehicle, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Only used in R* Script fm_content_cargo<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WATER_HEIGHT(System.Single,System.Single,System.Single,System.Single*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float* height
|
|
</summary>
|
|
<remarks>
|
|
This function set height to the value of z-axis of the water surface.<br/>
|
|
This function works with sea and lake. However it does not work with shallow rivers (e.g. raton canyon will return -100000.0f)<br/>
|
|
note: seems to return true when you are in water<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WATER_HEIGHT_NO_WAVES(System.Single,System.Single,System.Single,System.Single*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float* height
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TEST_PROBE_AGAINST_WATER(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, Vector3* result
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TEST_PROBE_AGAINST_ALL_WATER(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Int32,System.Single*)">
|
|
<summary>
|
|
Parameters: float x1, float y1, float z1, float x2, float y2, float z2, int flags, float* waterHeight
|
|
</summary>
|
|
<remarks>
|
|
enum eScriptWaterTestResult<br/>
|
|
{<br/>
|
|
SCRIPT_WATER_TEST_RESULT_NONE,<br/>
|
|
SCRIPT_WATER_TEST_RESULT_WATER,<br/>
|
|
SCRIPT_WATER_TEST_RESULT_BLOCKED,<br/>
|
|
};<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.TEST_VERTICAL_PROBE_AGAINST_ALL_WATER(System.Single,System.Single,System.Single,System.Int32,System.Single*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, int flags, float* waterHeight
|
|
</summary>
|
|
<remarks>
|
|
See TEST_PROBE_AGAINST_ALL_WATER.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.MODIFY_WATER(System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float radius, float height
|
|
</summary>
|
|
<remarks>
|
|
Sets the water height for a given position and radius.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_EXTRA_CALMING_QUAD(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float xLow, float yLow, float xHigh, float yHigh, float height
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_CURRENT_RISE(System.Single,System.Single,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_EXTRA_CALMING_QUAD(System.Single,System.Single,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_EXTRA_CALMING_QUAD(System.Int32)">
|
|
<summary>
|
|
Parameters: int p0
|
|
</summary>
|
|
<remarks>
|
|
p0 is the handle returned from ADD_EXTRA_CALMING_QUAD<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_CURRENT_RISE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOVE_EXTRA_CALMING_QUAD(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_DEEP_OCEAN_SCALER(System.Single)">
|
|
<summary>
|
|
Parameters: float intensity
|
|
</summary>
|
|
<remarks>
|
|
Sets a value that determines how aggressive the ocean waves will be. Values of 2.0 or more make for very aggressive waves like you see during a thunderstorm.<br/>
|
|
Works only ~200 meters around the player.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WAVES_INTENSITY(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DEEP_OCEAN_SCALER(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CURRENT_INTENSITY(System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_DEEP_OCEAN_SCALER(System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_DEEP_OCEAN_SCALER">
|
|
<remarks>
|
|
Gets the aggressiveness factor of the ocean waves.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WAVES_INTENSITY">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DEEP_OCEAN_SCALER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_CURRENT_INTENSITY">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_DEEP_OCEAN_SCALER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CALMED_WAVE_HEIGHT_SCALER(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.RESET_DEEP_OCEAN_SCALER">
|
|
<remarks>
|
|
Sets the waves intensity back to original (1.0 in most cases).<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_WAVES_INTENSITY">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESET_DEEP_OCEAN_SCALER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._RESET_CURRENT_INTENSITY">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.RESET_DEEP_OCEAN_SCALER"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ENABLE_LASER_SIGHT_RENDERING(System.Boolean)">
|
|
<summary>
|
|
Parameters: BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enables laser sight on any weapon.<br/>
|
|
It doesn't work. Neither on tick nor OnKeyDown<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_COMPONENT_TYPE_MODEL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash componentHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPONTYPE_MODEL(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Returns the model of any weapon.<br/>
|
|
Can also take an ammo hash?<br/>
|
|
sub_6663a(&l_115B, WEAPON::GET_WEAPONTYPE_MODEL(${ammo_rpg}));<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPONTYPE_SLOT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPONTYPE_GROUP(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_COMPONENT_VARIANT_EXTRA_COUNT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Returns the amount of extra components the specified component has.<br/>
|
|
Returns -1 if the component isn't of type CWeaponComponentVariantModel.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WEAPON_COMPONENT_VARIANT_EXTRA_COMPONENT_COUNT(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_WEAPON_COMPONENT_VARIANT_EXTRA_COUNT(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_COMPONENT_VARIANT_EXTRA_MODEL(System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash componentHash, int extraComponentIndex
|
|
</summary>
|
|
<remarks>
|
|
Returns the model hash of the extra component at specified index.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WEAPON_COMPONENT_VARIANT_EXTRA_COMPONENT_MODEL(System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_WEAPON_COMPONENT_VARIANT_EXTRA_MODEL(System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CURRENT_PED_WEAPON(GTA.Ped,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, BOOL bForceInHand
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CURRENT_PED_WEAPON(GTA.Ped,GTA.Native.Hash*,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash* weaponHash, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
The return value seems to indicate returns true if the hash of the weapon object weapon equals the weapon hash.<br/>
|
|
p2 seems to be 1 most of the time.<br/>
|
|
p2 is not implemented<br/>
|
|
disassembly said that?<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CURRENT_PED_WEAPON_ENTITY_INDEX(GTA.Ped,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped ped, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_BEST_PED_WEAPON(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
p1 is always 0 in the scripts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CURRENT_PED_VEHICLE_WEAPON(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree (Search for VEHICLE_*): <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_CURRENT_PED_VEHICLE_WEAPON(GTA.Ped,GTA.Native.Hash*)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash* weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Example in VB<br/>
|
|
Public Shared Function GetVehicleCurrentWeapon(Ped As Ped) As Integer<br/>
|
|
Dim arg As New OutputArgument()<br/>
|
|
Native.Function.Call(Hash.GET_CURRENT_PED_VEHICLE_WEAPON, Ped, arg)<br/>
|
|
Return arg.GetResult(Of Integer)()<br/>
|
|
End Function<br/>
|
|
Usage:<br/>
|
|
If GetVehicleCurrentWeapon(Game.Player.Character) = -821520672 Then ...Do something<br/>
|
|
Note: -821520672 = VEHICLE_WEAPON_PLANE_ROCKET<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CYCLE_VEHICLE_WEAPONS_ONLY(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_ARMED(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int typeFlags
|
|
</summary>
|
|
<remarks>
|
|
Checks if the ped is currently equipped with a weapon matching a bit specified using a bitwise-or in typeFlags.<br/>
|
|
Type flag bit values:<br/>
|
|
1 = Melee weapons<br/>
|
|
2 = Explosive weapons<br/>
|
|
4 = Any other weapons<br/>
|
|
Not specifying any bit will lead to the native *always* returning 'false', and for example specifying '4 | 2' will check for any weapon except fists and melee weapons.<br/>
|
|
7 returns true if you are equipped with any weapon except your fists.<br/>
|
|
6 returns true if you are equipped with any weapon except melee weapons.<br/>
|
|
5 returns true if you are equipped with any weapon except the Explosives weapon group.<br/>
|
|
4 returns true if you are equipped with any weapon except Explosives weapon group AND melee weapons.<br/>
|
|
3 returns true if you are equipped with either Explosives or Melee weapons (the exact opposite of 4).<br/>
|
|
2 returns true only if you are equipped with any weapon from the Explosives weapon group.<br/>
|
|
1 returns true only if you are equipped with any Melee weapon.<br/>
|
|
0 never returns true.<br/>
|
|
Note: When I say "Explosives weapon group", it does not include the Jerry can and Fire Extinguisher.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_WEAPON_VALID(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PED_GOT_WEAPON(GTA.Ped,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
p2 should be FALSE, otherwise it seems to always return FALSE<br/>
|
|
Bool does not check if the weapon is current equipped, unfortunately.<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_WEAPON_READY_TO_SHOOT(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_WEAPONTYPE_IN_SLOT(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponSlot
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_AMMO_IN_PED_WEAPON(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponhash
|
|
</summary>
|
|
<remarks>
|
|
WEAPON::GET_AMMO_IN_PED_WEAPON(PLAYER::PLAYER_PED_ID(), a_0)<br/>
|
|
From decompiled scripts<br/>
|
|
Returns total ammo in weapon<br/>
|
|
GTALua Example :<br/>
|
|
natives.WEAPON.GET_AMMO_IN_PED_WEAPON(plyPed, WeaponHash)<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_AMMO_TO_PED(GTA.Ped,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, int ammo
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AMMO(GTA.Ped,System.UInt32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, int ammo, BOOL p3
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_INFINITE_AMMO(GTA.Ped,System.Boolean,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle, Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_INFINITE_AMMO_CLIP(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_STUN_GUN_FINITE_AMMO(System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Any p0, Any p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_WEAPON_TO_PED(GTA.Ped,System.UInt32,System.Int32,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, int ammoCount, BOOL isHidden, BOOL bForceInHand
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_DELAYED_WEAPON_TO_PED(GTA.Ped,System.UInt32,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, int ammoCount, BOOL bForceInHand
|
|
</summary>
|
|
<remarks>
|
|
Gives a weapon to PED with a delay, example:<br/>
|
|
WEAPON::GIVE_DELAYED_WEAPON_TO_PED(PED::PLAYER_PED_ID(), MISC::GET_HASH_KEY("WEAPON_PISTOL"), 1000, false)<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ALL_PED_WEAPONS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
setting the last params to false it does that same so I would suggest its not a toggle<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_WEAPON_FROM_PED(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
This native removes a specified weapon from your selected ped.<br/>
|
|
Example:<br/>
|
|
C#:<br/>
|
|
Function.Call(Hash.REMOVE_WEAPON_FROM_PED, Game.Player.Character, 0x99B507EA);<br/>
|
|
C++:<br/>
|
|
WEAPON::REMOVE_WEAPON_FROM_PED(PLAYER::PLAYER_PED_ID(), 0x99B507EA);<br/>
|
|
The code above removes the knife from the player.<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Hides the players weapon during a cutscene.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CURRENT_WEAPON_VISIBLE(GTA.Ped,System.Boolean,System.Boolean,System.Boolean,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4
|
|
</summary>
|
|
<remarks>
|
|
Has 5 parameters since latest patches.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DROPS_WEAPONS_WHEN_DEAD(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PED_BEEN_DAMAGED_BY_WEAPON(GTA.Ped,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, int weaponType
|
|
</summary>
|
|
<remarks>
|
|
It determines what weapons caused damage:<br/>
|
|
If you want to define only a specific weapon, second parameter=weapon hash code, third parameter=0<br/>
|
|
If you want to define any melee weapon, second parameter=0, third parameter=1.<br/>
|
|
If you want to identify any weapon (firearms, melee, rockets, etc.), second parameter=0, third parameter=2.<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_PED_LAST_WEAPON_DAMAGE(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Does NOT seem to work with HAS_PED_BEEN_DAMAGED_BY_WEAPON. Use CLEAR_ENTITY_LAST_WEAPON_DAMAGE and HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON instead.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON(GTA.Entity,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Entity entity, Hash weaponHash, int weaponType
|
|
</summary>
|
|
<remarks>
|
|
It determines what weapons caused damage:<br/>
|
|
If you want to define only a specific weapon, second parameter=weapon hash code, third parameter=0<br/>
|
|
If you want to define any melee weapon, second parameter=0, third parameter=1.<br/>
|
|
If you want to identify any weapon (firearms, melee, rockets, etc.), second parameter=0, third parameter=2.<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_ENTITY_LAST_WEAPON_DAMAGE(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity entity
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DROPS_WEAPON(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_DROPS_INVENTORY_WEAPON(GTA.Ped,System.UInt32,System.Single,System.Single,System.Single,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MAX_AMMO_IN_CLIP(GTA.Ped,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
p2 is mostly 1 in the scripts.<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_AMMO_IN_CLIP(GTA.Ped,System.UInt32,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, int* ammo
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_AMMO_IN_CLIP(GTA.Ped,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, int ammo
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MAX_AMMO(GTA.Ped,System.UInt32,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, int* ammo
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MAX_AMMO_BY_TYPE(GTA.Ped,System.UInt32,System.Int32*)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash ammoTypeHash, int* ammo
|
|
</summary>
|
|
<remarks>
|
|
Returns the max ammo for an ammo type. Ammo types: <see href='https://gist.github.com/root-cause/faf41f59f7a6d818b7db0b839bd147c1'>https://gist.github.com/root-cause/faf41f59f7a6d818b7db0b839bd147c1</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_MAX_AMMO_2(GTA.Ped,System.UInt32,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MAX_AMMO_BY_TYPE(GTA.Ped,System.UInt32,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_MAX_AMMO_BY_TYPE(GTA.Ped,System.UInt32,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_MAX_AMMO_BY_TYPE(GTA.Ped,System.UInt32,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.ADD_PED_AMMO_BY_TYPE(GTA.Ped,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash ammoTypeHash, int ammo
|
|
</summary>
|
|
<remarks>
|
|
Ammo types: <see href='https://gist.github.com/root-cause/faf41f59f7a6d818b7db0b839bd147c1'>https://gist.github.com/root-cause/faf41f59f7a6d818b7db0b839bd147c1</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_PED_AMMO(GTA.Ped,System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_PED_AMMO_BY_TYPE(GTA.Ped,System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._ADD_AMMO_TO_PED_BY_TYPE(GTA.Ped,System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.ADD_PED_AMMO_BY_TYPE(GTA.Ped,System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AMMO_BY_TYPE(GTA.Ped,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash ammoTypeHash, int ammo
|
|
</summary>
|
|
<remarks>
|
|
Ammo types: <see href='https://gist.github.com/root-cause/faf41f59f7a6d818b7db0b839bd147c1'>https://gist.github.com/root-cause/faf41f59f7a6d818b7db0b839bd147c1</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_AMMO_BY_TYPE(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash ammoTypeHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_AMMO_TO_DROP(GTA.Ped,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PICKUP_AMMO_AMOUNT_SCALER(System.Single)">
|
|
<summary>
|
|
Parameters: float p0
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_AMMO_TYPE_FROM_WEAPON(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Returns the current ammo type of the specified ped's specified weapon.<br/>
|
|
MkII magazines will change the return value, like Pistol MkII returning AMMO_PISTOL without any components and returning AMMO_PISTOL_TRACER after Tracer Rounds component is attached.<br/>
|
|
Use 0xF489B44DD5AF4BD9 if you always want AMMO_PISTOL.<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_AMMO_TYPE(GTA.Ped,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_AMMO_TYPE_FROM_WEAPON(GTA.Ped,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_ORIGINAL_AMMO_TYPE_FROM_WEAPON(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Returns the base/default ammo type of the specified ped's specified weapon.<br/>
|
|
Use GET_PED_AMMO_TYPE_FROM_WEAPON if you want current ammo type (like AMMO_MG_INCENDIARY/AMMO_MG_TRACER while using MkII magazines) and use this if you want base ammo type. (AMMO_MG)<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_AMMO_TYPE_FROM_WEAPON_2(GTA.Ped,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_ORIGINAL_AMMO_TYPE_FROM_WEAPON(GTA.Ped,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_LAST_WEAPON_IMPACT_COORD(GTA.Ped,GTA.Math.Vector3*)">
|
|
<summary>
|
|
Parameters: Ped ped, Vector3* coords
|
|
</summary>
|
|
<remarks>
|
|
Pass ped. Pass address of Vector3.<br/>
|
|
The coord will be put into the Vector3.<br/>
|
|
The return will determine whether there was a coord found or not.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_GADGET(GTA.Ped,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash gadgetHash, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
p1/gadgetHash was always 0xFBAB5776 ("GADGET_PARACHUTE").<br/>
|
|
p2 is always true.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_IS_PED_GADGET_EQUIPPED(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash gadgetHash
|
|
</summary>
|
|
<remarks>
|
|
gadgetHash - was always 0xFBAB5776 ("GADGET_PARACHUTE").<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_SELECTED_PED_WEAPON(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Returns the hash of the weapon. <br/>
|
|
var num7 = WEAPON::GET_SELECTED_PED_WEAPON(num4);<br/>
|
|
sub_27D3(num7);<br/>
|
|
switch (num7)<br/>
|
|
{<br/>
|
|
case 0x24B17070:<br/>
|
|
Also see WEAPON::GET_CURRENT_PED_WEAPON. Difference?<br/>
|
|
-------------------------------------------------------------------------<br/>
|
|
The difference is that GET_SELECTED_PED_WEAPON simply returns the ped's current weapon hash but GET_CURRENT_PED_WEAPON also checks the weapon object and returns true if the hash of the weapon object equals the weapon hash<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.EXPLODE_PROJECTILES(GTA.Ped,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, BOOL p2
|
|
</summary>
|
|
<remarks>
|
|
WEAPON::EXPLODE_PROJECTILES(PLAYER::PLAYER_PED_ID(), func_221(0x00000003), 0x00000001);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_ALL_PROJECTILES_OF_TYPE(System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, BOOL explode
|
|
</summary>
|
|
<remarks>
|
|
If `explode` true, then removal is done through exploding the projectile. Basically the same as EXPLODE_PROJECTILES but without defining the owner ped.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_LOCKON_RANGE_OF_CURRENT_PED_WEAPON(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_MAX_RANGE_OF_CURRENT_PED_WEAPON(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_VEHICLE_GOT_PROJECTILE_ATTACHED(GTA.Ped,GTA.Vehicle,System.UInt32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Ped driver, Vehicle vehicle, Hash weaponHash, Any p3
|
|
</summary>
|
|
<remarks>
|
|
Fourth Parameter = unsure, almost always -1<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_WEAPON_COMPONENT_TO_PED(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons & components by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_WEAPON_COMPONENT_FROM_PED(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons & components by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_PED_GOT_WEAPON_COMPONENT(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons & components by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_WEAPON_COMPONENT_ACTIVE(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons & components by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REFILL_AMMO_INSTANTLY(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._PED_SKIP_NEXT_RELOADING(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REFILL_AMMO_INSTANTLY(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.MAKE_PED_RELOAD(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
Forces a ped to reload only if they are able to; if they have a full magazine, they will not reload.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_WEAPON_ASSET(System.UInt32,System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, int p1, int p2
|
|
</summary>
|
|
<remarks>
|
|
Nearly every instance of p1 I found was 31. Nearly every instance of p2 I found was 0.<br/>
|
|
REQUEST_WEAPON_ASSET(iLocal_1888, 31, 26);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_WEAPON_ASSET_LOADED(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_WEAPON_ASSET(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_WEAPON_OBJECT(System.UInt32,System.Int32,System.Single,System.Single,System.Single,System.Boolean,System.Single,System.IntPtr,System.IntPtr,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale, Any p7, Any p8, Any p9
|
|
</summary>
|
|
<remarks>
|
|
Now has 8 params.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Object weaponObject, Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
componentHash:<br/>
|
|
(use WEAPON::GET_WEAPON_COMPONENT_TYPE_MODEL() to get hash value)<br/>
|
|
${component_at_ar_flsh}, ${component_at_ar_supp}, ${component_at_pi_flsh}, ${component_at_scope_large}, ${component_at_ar_supp_02}<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Object @object, Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
see DOES_WEAPON_TAKE_WEAPON_COMPONENT for full list of weapons & components<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.HAS_WEAPON_GOT_WEAPON_COMPONENT(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Object weapon, Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
see DOES_WEAPON_TAKE_WEAPON_COMPONENT for full list of weapons & components<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_WEAPON_OBJECT_TO_PED(System.Int32,GTA.Ped)">
|
|
<summary>
|
|
Parameters: Object weaponObject, Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_WEAPON_TAKE_WEAPON_COMPONENT(System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons & components by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_OBJECT_FROM_PED(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL p1
|
|
</summary>
|
|
<remarks>
|
|
Drops the current weapon and returns the object<br/>
|
|
Unknown behavior when unarmed.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GIVE_LOADOUT_TO_PED(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash loadoutHash
|
|
</summary>
|
|
<remarks>
|
|
Gives the specified loadout to the specified ped. <br/>
|
|
Loadouts are defined in common.rpf\data\ai\loadouts.meta<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GIVE_LOADOUT_TO_PED(GTA.Ped,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GIVE_LOADOUT_TO_PED(GTA.Ped,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_WEAPON_TINT_INDEX(GTA.Ped,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, int tintIndex
|
|
</summary>
|
|
<remarks>
|
|
tintIndex can be the following:<br/>
|
|
0 - Normal<br/>
|
|
1 - Green<br/>
|
|
2 - Gold<br/>
|
|
3 - Pink<br/>
|
|
4 - Army<br/>
|
|
5 - LSPD<br/>
|
|
6 - Orange<br/>
|
|
7 - Platinum<br/>
|
|
Full list of weapons, components & tint indexes by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_WEAPON_TINT_INDEX(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons, components & tint indexes by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEAPON_OBJECT_TINT_INDEX(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Object weapon, int tintIndex
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons, components & tint indexes by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_OBJECT_TINT_INDEX(System.Int32)">
|
|
<summary>
|
|
Parameters: Object weapon
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_TINT_COUNT(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_WEAPON_COMPONENT_TINT_INDEX(GTA.Ped,System.UInt32,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, Hash camoComponentHash, int colorIndex
|
|
</summary>
|
|
<remarks>
|
|
Colors:<br/>
|
|
0 = Gray<br/>
|
|
1 = Dark Gray<br/>
|
|
2 = Black<br/>
|
|
3 = White<br/>
|
|
4 = Blue<br/>
|
|
5 = Cyan<br/>
|
|
6 = Aqua<br/>
|
|
7 = Cool Blue<br/>
|
|
8 = Dark Blue<br/>
|
|
9 = Royal Blue<br/>
|
|
10 = Plum<br/>
|
|
11 = Dark Purple<br/>
|
|
12 = Purple<br/>
|
|
13 = Red<br/>
|
|
14 = Wine Red<br/>
|
|
15 = Magenta<br/>
|
|
16 = Pink<br/>
|
|
17 = Salmon<br/>
|
|
18 = Hot Pink<br/>
|
|
19 = Rust Orange<br/>
|
|
20 = Brown<br/>
|
|
21 = Earth<br/>
|
|
22 = Orange<br/>
|
|
23 = Light Orange<br/>
|
|
24 = Dark Yellow<br/>
|
|
25 = Yellow<br/>
|
|
26 = Light Brown<br/>
|
|
27 = Lime Green<br/>
|
|
28 = Olive<br/>
|
|
29 = Moss<br/>
|
|
30 = Turquoise<br/>
|
|
31 = Dark Green<br/>
|
|
Full list of weapons, components, tint indexes & weapon liveries by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PED_WEAPON_LIVERY_COLOR(GTA.Ped,System.UInt32,System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PED_WEAPON_COMPONENT_TINT_INDEX(GTA.Ped,System.UInt32,System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_WEAPON_COMPONENT_TINT_INDEX(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, Hash camoComponentHash
|
|
</summary>
|
|
<remarks>
|
|
Returns -1 if camoComponentHash is invalid/not attached to the weapon.<br/>
|
|
Full list of weapons, components, tint indexes & weapon liveries by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_PED_WEAPON_LIVERY_COLOR(GTA.Ped,System.UInt32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_PED_WEAPON_COMPONENT_TINT_INDEX(GTA.Ped,System.UInt32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEAPON_OBJECT_COMPONENT_TINT_INDEX(System.Int32,System.UInt32,System.Int32)">
|
|
<summary>
|
|
Parameters: Object weaponObject, Hash camoComponentHash, int colorIndex
|
|
</summary>
|
|
<remarks>
|
|
Colors:<br/>
|
|
0 = Gray<br/>
|
|
1 = Dark Gray<br/>
|
|
2 = Black<br/>
|
|
3 = White<br/>
|
|
4 = Blue<br/>
|
|
5 = Cyan<br/>
|
|
6 = Aqua<br/>
|
|
7 = Cool Blue<br/>
|
|
8 = Dark Blue<br/>
|
|
9 = Royal Blue<br/>
|
|
10 = Plum<br/>
|
|
11 = Dark Purple<br/>
|
|
12 = Purple<br/>
|
|
13 = Red<br/>
|
|
14 = Wine Red<br/>
|
|
15 = Magenta<br/>
|
|
16 = Pink<br/>
|
|
17 = Salmon<br/>
|
|
18 = Hot Pink<br/>
|
|
19 = Rust Orange<br/>
|
|
20 = Brown<br/>
|
|
21 = Earth<br/>
|
|
22 = Orange<br/>
|
|
23 = Light Orange<br/>
|
|
24 = Dark Yellow<br/>
|
|
25 = Yellow<br/>
|
|
26 = Light Brown<br/>
|
|
27 = Lime Green<br/>
|
|
28 = Olive<br/>
|
|
29 = Moss<br/>
|
|
30 = Turquoise<br/>
|
|
31 = Dark Green<br/>
|
|
Full list of weapons, components, tint indexes & weapon liveries by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WEAPON_OBJECT_LIVERY_COLOR(System.Int32,System.UInt32,System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WEAPON_OBJECT_COMPONENT_TINT_INDEX(System.Int32,System.UInt32,System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_OBJECT_COMPONENT_TINT_INDEX(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Object weaponObject, Hash camoComponentHash
|
|
</summary>
|
|
<remarks>
|
|
Returns -1 if camoComponentHash is invalid/not attached to the weapon object.<br/>
|
|
Full list of weapons, components, tint indexes & weapon liveries by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WEAPON_OBJECT_LIVERY_COLOR(System.Int32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_WEAPON_OBJECT_COMPONENT_TINT_INDEX(System.Int32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_PED_WEAPON_CAMO_INDEX(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEAPON_OBJECT_CAMO_INDEX(System.Int32,System.Int32)">
|
|
<summary>
|
|
Parameters: Object weaponObject, int p1
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_HUD_STATS(System.UInt32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, Any* outData
|
|
</summary>
|
|
<remarks>
|
|
struct WeaponHudStatsData<br/>
|
|
{<br/>
|
|
BYTE hudDamage; // 0x0000<br/>
|
|
char _0x0001[0x7]; // 0x0001<br/>
|
|
BYTE hudSpeed; // 0x0008<br/>
|
|
char _0x0009[0x7]; // 0x0009<br/>
|
|
BYTE hudCapacity; // 0x0010<br/>
|
|
char _0x0011[0x7]; // 0x0011<br/>
|
|
BYTE hudAccuracy; // 0x0018<br/>
|
|
char _0x0019[0x7]; // 0x0019<br/>
|
|
BYTE hudRange; // 0x0020<br/>
|
|
};<br/>
|
|
Usage:<br/>
|
|
WeaponHudStatsData data;<br/>
|
|
if (GET_WEAPON_HUD_STATS(weaponHash, (int *)&data))<br/>
|
|
{<br/>
|
|
// BYTE damagePercentage = data.hudDamage and so on<br/>
|
|
}<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_COMPONENT_HUD_STATS(System.UInt32,System.IntPtr)">
|
|
<summary>
|
|
Parameters: Hash componentHash, Any* outData
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_DAMAGE(System.UInt32,System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, Hash componentHash
|
|
</summary>
|
|
<remarks>
|
|
This native does not return damages of weapons from the melee and explosive group.<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WEAPON_DAMAGE(System.UInt32,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_WEAPON_DAMAGE(System.UInt32,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_CLIP_SIZE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
// Returns the size of the default weapon component clip.<br/>
|
|
Use it like this:<br/>
|
|
char cClipSize[32];<br/>
|
|
Hash cur;<br/>
|
|
if (WEAPON::GET_CURRENT_PED_WEAPON(playerPed, &cur, 1))<br/>
|
|
{<br/>
|
|
if (WEAPON::IS_WEAPON_VALID(cur))<br/>
|
|
{<br/>
|
|
int iClipSize = WEAPON::GET_WEAPON_CLIP_SIZE(cur);<br/>
|
|
sprintf_s(cClipSize, "ClipSize: %.d", iClipSize);<br/>
|
|
vDrawString(cClipSize, 0.5f, 0.5f);<br/>
|
|
}<br/>
|
|
}<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_TIME_BETWEEN_SHOTS(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._GET_WEAPON_TIME_BETWEEN_SHOTS(System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.GET_WEAPON_TIME_BETWEEN_SHOTS(System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_CHANCE_OF_FIRING_BLANKS(GTA.Ped,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float xBias, float yBias
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PED_SHOOT_ORDNANCE_WEAPON(GTA.Ped,System.Single)">
|
|
<summary>
|
|
Parameters: Ped ped, float p1
|
|
</summary>
|
|
<remarks>
|
|
Returns handle of the projectile.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REQUEST_WEAPON_HIGH_DETAIL_MODEL(GTA.Entity)">
|
|
<summary>
|
|
Parameters: Entity weaponObject
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEAPON_DAMAGE_MODIFIER(System.UInt32,System.Single)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, float damageMultiplier
|
|
</summary>
|
|
<remarks>
|
|
Changes the weapon damage output by the given multiplier value. Must be run every frame.<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WEAPON_DAMAGE_MODIFIER(System.UInt32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WEAPON_DAMAGE_MODIFIER(System.UInt32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WEAPON_DAMAGE_MODIFIER_THIS_FRAME(System.UInt32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WEAPON_DAMAGE_MODIFIER(System.UInt32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEAPON_AOE_MODIFIER(System.UInt32,System.Single)">
|
|
<summary>
|
|
Parameters: Hash weaponHash, float multiplier
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_WEAPON_EXPLOSION_RADIUS_MULTIPLIER(System.UInt32,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_WEAPON_AOE_MODIFIER(System.UInt32,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEAPON_EFFECT_DURATION_MODIFIER(System.UInt32,System.Single)">
|
|
<summary>
|
|
Parameters: Hash p0, float p1
|
|
</summary>
|
|
<remarks>
|
|
ex, WEAPON::SET_WEAPON_EFFECT_DURATION_MODIFIER(joaat("vehicle_weapon_mine_slick"), 1.0);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_PED_CURRENT_WEAPON_SILENCED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
<remarks>
|
|
This native returns a true or false value.<br/>
|
|
Ped ped = The ped whose weapon you want to check.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_FLASH_LIGHT_ON(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEAPON_SMOKEGRENADE_ASSIGNED(GTA.Ped)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_FLASH_LIGHT_ON(GTA.Ped)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLASH_LIGHT_FADE_DISTANCE(System.Single)">
|
|
<summary>
|
|
Parameters: float distance
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_FLASH_LIGHT_ACTIVE_HISTORY(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Enables/disables flashlight on ped's weapon.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_FLASH_LIGHT_ENABLED(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_FLASH_LIGHT_ACTIVE_HISTORY(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_WEAPON_ANIMATION_OVERRIDE(GTA.Ped,System.UInt32)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash animStyle
|
|
</summary>
|
|
<remarks>
|
|
Changes the selected ped aiming animation style. <br/>
|
|
Note : You must use GET_HASH_KEY!<br/>
|
|
Strings to use with GET_HASH_KEY :<br/>
|
|
"Ballistic",<br/>
|
|
"Default",<br/>
|
|
"Fat",<br/>
|
|
"Female",<br/>
|
|
"FirstPerson",<br/>
|
|
"FirstPersonAiming",<br/>
|
|
"FirstPersonFranklin",<br/>
|
|
"FirstPersonFranklinAiming",<br/>
|
|
"FirstPersonFranklinRNG",<br/>
|
|
"FirstPersonFranklinScope",<br/>
|
|
"FirstPersonMPFemale",<br/>
|
|
"FirstPersonMichael",<br/>
|
|
"FirstPersonMichaelAiming",<br/>
|
|
"FirstPersonMichaelRNG",<br/>
|
|
"FirstPersonMichaelScope",<br/>
|
|
"FirstPersonRNG",<br/>
|
|
"FirstPersonScope",<br/>
|
|
"FirstPersonTrevor",<br/>
|
|
"FirstPersonTrevorAiming",<br/>
|
|
"FirstPersonTrevorRNG",<br/>
|
|
"FirstPersonTrevorScope",<br/>
|
|
"Franklin",<br/>
|
|
"Gang",<br/>
|
|
"Gang1H",<br/>
|
|
"GangFemale",<br/>
|
|
"Hillbilly",<br/>
|
|
"MP_F_Freemode",<br/>
|
|
"Michael",<br/>
|
|
"SuperFat",<br/>
|
|
"Trevor"<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_WEAPON_DAMAGE_TYPE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
enum class eDamageType<br/>
|
|
{<br/>
|
|
UNKNOWN = 0,<br/>
|
|
NONE = 1,<br/>
|
|
MELEE = 2,<br/>
|
|
BULLET = 3,<br/>
|
|
BULLET_RUBBER = 4,<br/>
|
|
EXPLOSIVE = 5,<br/>
|
|
FIRE = 6,<br/>
|
|
COLLISION = 7,<br/>
|
|
FALL = 8,<br/>
|
|
DROWN = 9,<br/>
|
|
ELECTRIC = 10,<br/>
|
|
BARBED_WIRE = 11,<br/>
|
|
FIRE_EXTINGUISHER = 12,<br/>
|
|
SMOKE = 13,<br/>
|
|
WATER_CANNON = 14,<br/>
|
|
TRANQUILIZER = 15,<br/>
|
|
};<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_EQIPPED_WEAPON_START_SPINNING_AT_FULL_SPEED(GTA.Ped)">
|
|
<summary>
|
|
Parameters: Ped ped
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CAN_USE_WEAPON_ON_PARACHUTE(System.UInt32)">
|
|
<summary>
|
|
Parameters: Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
this returns if you can use the weapon while using a parachute<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_AIR_DEFENCE_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, float p4, float p5, float p6, Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Both coordinates are from objects in the decompiled scripts. Native related to 0xECDC202B25E5CF48 p1 value. The only weapon hash used in the decompiled scripts is weapon_air_defence_gun. These two natives are used by the yacht script, decompiled scripts suggest it and the weapon hash used (valkyrie's rockets) are also used by yachts.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_AIR_DEFENSE_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_AIR_DEFENCE_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CREATE_AIR_DEFENCE_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32)">
|
|
<summary>
|
|
Parameters: float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float radius, Hash weaponHash
|
|
</summary>
|
|
<remarks>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._CREATE_AIR_DEFENSE_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.CREATE_AIR_DEFENCE_ANGLED_AREA(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.UInt32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.REMOVE_AIR_DEFENCE_SPHERE(System.Int32)">
|
|
<summary>
|
|
Parameters: int zoneId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_AIR_DEFENSE_ZONE(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOVE_AIR_DEFENCE_SPHERE(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._REMOVE_ALL_AIR_DEFENSE_ZONES">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.REMOVE_ALL_AIR_DEFENCE_SPHERES"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_PLAYER_TARGETTABLE_FOR_AIR_DEFENCE_SPHERE(GTA.Player,System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Player player, int zoneId, BOOL enable
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_PLAYER_AIR_DEFENSE_ZONE_FLAG(GTA.Player,System.Int32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_PLAYER_TARGETTABLE_FOR_AIR_DEFENCE_SPHERE(GTA.Player,System.Int32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.IS_AIR_DEFENCE_SPHERE_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Int32*)">
|
|
<summary>
|
|
Parameters: float x, float y, float z, float radius, int* outZoneId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_AIR_DEFENSE_ZONE_INSIDE_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_AIR_DEFENCE_SPHERE_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._IS_ANY_AIR_DEFENSE_ZONE_INSIDE_SPHERE(System.Single,System.Single,System.Single,System.Single,System.Int32*)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.IS_AIR_DEFENCE_SPHERE_IN_AREA(System.Single,System.Single,System.Single,System.Single,System.Int32*)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.FIRE_AIR_DEFENCE_SPHERE_WEAPON_AT_POSITION(System.Int32,System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: int zoneId, float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._FIRE_AIR_DEFENSE_WEAPON(System.Int32,System.Single,System.Single,System.Single)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.FIRE_AIR_DEFENCE_SPHERE_WEAPON_AT_POSITION(System.Int32,System.Single,System.Single,System.Single)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.DOES_AIR_DEFENCE_SPHERE_EXIST(System.Int32)">
|
|
<summary>
|
|
Parameters: int zoneId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._DOES_AIR_DEFENSE_ZONE_EXIST(System.Int32)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.DOES_AIR_DEFENCE_SPHERE_EXIST(System.Int32)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAN_PED_SELECT_INVENTORY_WEAPON(GTA.Ped,System.UInt32,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, Hash weaponHash, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Disables selecting the given weapon. Ped isn't forced to put the gun away. However you can't reselect the weapon if you holster then unholster. Weapon is also grayed out on the weapon wheel.<br/>
|
|
Full list of weapons by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/weapons.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAN_PED_SELECT_WEAPON(GTA.Ped,System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAN_PED_SELECT_INVENTORY_WEAPON(GTA.Ped,System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAN_PED_EQUIP_WEAPON(GTA.Ped,System.UInt32,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAN_PED_SELECT_INVENTORY_WEAPON(GTA.Ped,System.UInt32,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_CAN_PED_SELECT_ALL_WEAPONS(GTA.Ped,System.Boolean)">
|
|
<summary>
|
|
Parameters: Ped ped, BOOL toggle
|
|
</summary>
|
|
<remarks>
|
|
Disable all weapons. Does the same as 0xB4771B9AAF4E68E4 except for all weapons.<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker._SET_CAN_PED_EQUIP_ALL_WEAPONS(GTA.Ped,System.Boolean)">
|
|
<remarks>This function has been replaced by <see cref="M:GTA.Native.NativeInvoker.SET_CAN_PED_SELECT_ALL_WEAPONS(GTA.Ped,System.Boolean)"/></remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ZONE_AT_COORDS(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ZONE_FROM_NAME_ID(System.String)">
|
|
<summary>
|
|
Parameters: const char* zoneName
|
|
</summary>
|
|
<remarks>
|
|
'zoneName' corresponds to an entry in 'popzone.ipl'.<br/>
|
|
AIRP = Los Santos International Airport<br/>
|
|
ALAMO = Alamo Sea<br/>
|
|
ALTA = Alta<br/>
|
|
ARMYB = Fort Zancudo<br/>
|
|
BANHAMC = Banham Canyon Dr<br/>
|
|
BANNING = Banning<br/>
|
|
BEACH = Vespucci Beach<br/>
|
|
BHAMCA = Banham Canyon<br/>
|
|
BRADP = Braddock Pass<br/>
|
|
BRADT = Braddock Tunnel<br/>
|
|
BURTON = Burton<br/>
|
|
CALAFB = Calafia Bridge<br/>
|
|
CANNY = Raton Canyon<br/>
|
|
CCREAK = Cassidy Creek<br/>
|
|
CHAMH = Chamberlain Hills<br/>
|
|
CHIL = Vinewood Hills<br/>
|
|
CHU = Chumash<br/>
|
|
CMSW = Chiliad Mountain State Wilderness<br/>
|
|
CYPRE = Cypress Flats<br/>
|
|
DAVIS = Davis<br/>
|
|
DELBE = Del Perro Beach<br/>
|
|
DELPE = Del Perro<br/>
|
|
DELSOL = La Puerta<br/>
|
|
DESRT = Grand Senora Desert<br/>
|
|
DOWNT = Downtown<br/>
|
|
DTVINE = Downtown Vinewood<br/>
|
|
EAST_V = East Vinewood<br/>
|
|
EBURO = El Burro Heights<br/>
|
|
ELGORL = El Gordo Lighthouse<br/>
|
|
ELYSIAN = Elysian Island<br/>
|
|
GALFISH = Galilee<br/>
|
|
GOLF = GWC and Golfing Society<br/>
|
|
GRAPES = Grapeseed<br/>
|
|
GREATC = Great Chaparral<br/>
|
|
HARMO = Harmony<br/>
|
|
HAWICK = Hawick<br/>
|
|
HORS = Vinewood Racetrack<br/>
|
|
HUMLAB = Humane Labs and Research<br/>
|
|
JAIL = Bolingbroke Penitentiary<br/>
|
|
KOREAT = Little Seoul<br/>
|
|
LACT = Land Act Reservoir<br/>
|
|
LAGO = Lago Zancudo<br/>
|
|
LDAM = Land Act Dam<br/>
|
|
LEGSQU = Legion Square<br/>
|
|
LMESA = La Mesa<br/>
|
|
LOSPUER = La Puerta<br/>
|
|
MIRR = Mirror Park<br/>
|
|
MORN = Morningwood<br/>
|
|
MOVIE = Richards Majestic<br/>
|
|
MTCHIL = Mount Chiliad<br/>
|
|
MTGORDO = Mount Gordo<br/>
|
|
MTJOSE = Mount Josiah<br/>
|
|
MURRI = Murrieta Heights<br/>
|
|
NCHU = North Chumash<br/>
|
|
NOOSE = N.O.O.S.E<br/>
|
|
OCEANA = Pacific Ocean<br/>
|
|
PALCOV = Paleto Cove<br/>
|
|
PALETO = Paleto Bay<br/>
|
|
PALFOR = Paleto Forest<br/>
|
|
PALHIGH = Palomino Highlands<br/>
|
|
PALMPOW = Palmer-Taylor Power Station<br/>
|
|
PBLUFF = Pacific Bluffs<br/>
|
|
PBOX = Pillbox Hill<br/>
|
|
PROCOB = Procopio Beach<br/>
|
|
RANCHO = Rancho<br/>
|
|
RGLEN = Richman Glen<br/>
|
|
RICHM = Richman<br/>
|
|
ROCKF = Rockford Hills<br/>
|
|
RTRAK = Redwood Lights Track<br/>
|
|
SANAND = San Andreas<br/>
|
|
SANCHIA = San Chianski Mountain Range<br/>
|
|
SANDY = Sandy Shores<br/>
|
|
SKID = Mission Row<br/>
|
|
SLAB = Stab City<br/>
|
|
STAD = Maze Bank Arena<br/>
|
|
STRAW = Strawberry<br/>
|
|
TATAMO = Tataviam Mountains<br/>
|
|
TERMINA = Terminal<br/>
|
|
TEXTI = Textile City<br/>
|
|
TONGVAH = Tongva Hills<br/>
|
|
TONGVAV = Tongva Valley<br/>
|
|
VCANA = Vespucci Canals<br/>
|
|
VESP = Vespucci<br/>
|
|
VINE = Vinewood<br/>
|
|
WINDF = Ron Alternates Wind Farm<br/>
|
|
WVINE = West Vinewood<br/>
|
|
ZANCUDO = Zancudo River<br/>
|
|
ZP_ORT = Port of South Los Santos<br/>
|
|
ZQ_UAR = Davis Quartz<br/>
|
|
Full list of zones by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/zones.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/zones.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ZONE_POPSCHEDULE(System.Int32)">
|
|
<summary>
|
|
Parameters: int zoneId
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_NAME_OF_ZONE(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
AIRP = Los Santos International Airport<br/>
|
|
ALAMO = Alamo Sea<br/>
|
|
ALTA = Alta<br/>
|
|
ARMYB = Fort Zancudo<br/>
|
|
BANHAMC = Banham Canyon Dr<br/>
|
|
BANNING = Banning<br/>
|
|
BEACH = Vespucci Beach<br/>
|
|
BHAMCA = Banham Canyon<br/>
|
|
BRADP = Braddock Pass<br/>
|
|
BRADT = Braddock Tunnel<br/>
|
|
BURTON = Burton<br/>
|
|
CALAFB = Calafia Bridge<br/>
|
|
CANNY = Raton Canyon<br/>
|
|
CCREAK = Cassidy Creek<br/>
|
|
CHAMH = Chamberlain Hills<br/>
|
|
CHIL = Vinewood Hills<br/>
|
|
CHU = Chumash<br/>
|
|
CMSW = Chiliad Mountain State Wilderness<br/>
|
|
CYPRE = Cypress Flats<br/>
|
|
DAVIS = Davis<br/>
|
|
DELBE = Del Perro Beach<br/>
|
|
DELPE = Del Perro<br/>
|
|
DELSOL = La Puerta<br/>
|
|
DESRT = Grand Senora Desert<br/>
|
|
DOWNT = Downtown<br/>
|
|
DTVINE = Downtown Vinewood<br/>
|
|
EAST_V = East Vinewood<br/>
|
|
EBURO = El Burro Heights<br/>
|
|
ELGORL = El Gordo Lighthouse<br/>
|
|
ELYSIAN = Elysian Island<br/>
|
|
GALFISH = Galilee<br/>
|
|
GOLF = GWC and Golfing Society<br/>
|
|
GRAPES = Grapeseed<br/>
|
|
GREATC = Great Chaparral<br/>
|
|
HARMO = Harmony<br/>
|
|
HAWICK = Hawick<br/>
|
|
HORS = Vinewood Racetrack<br/>
|
|
HUMLAB = Humane Labs and Research<br/>
|
|
JAIL = Bolingbroke Penitentiary<br/>
|
|
KOREAT = Little Seoul<br/>
|
|
LACT = Land Act Reservoir<br/>
|
|
LAGO = Lago Zancudo<br/>
|
|
LDAM = Land Act Dam<br/>
|
|
LEGSQU = Legion Square<br/>
|
|
LMESA = La Mesa<br/>
|
|
LOSPUER = La Puerta<br/>
|
|
MIRR = Mirror Park<br/>
|
|
MORN = Morningwood<br/>
|
|
MOVIE = Richards Majestic<br/>
|
|
MTCHIL = Mount Chiliad<br/>
|
|
MTGORDO = Mount Gordo<br/>
|
|
MTJOSE = Mount Josiah<br/>
|
|
MURRI = Murrieta Heights<br/>
|
|
NCHU = North Chumash<br/>
|
|
NOOSE = N.O.O.S.E<br/>
|
|
OCEANA = Pacific Ocean<br/>
|
|
PALCOV = Paleto Cove<br/>
|
|
PALETO = Paleto Bay<br/>
|
|
PALFOR = Paleto Forest<br/>
|
|
PALHIGH = Palomino Highlands<br/>
|
|
PALMPOW = Palmer-Taylor Power Station<br/>
|
|
PBLUFF = Pacific Bluffs<br/>
|
|
PBOX = Pillbox Hill<br/>
|
|
PROCOB = Procopio Beach<br/>
|
|
RANCHO = Rancho<br/>
|
|
RGLEN = Richman Glen<br/>
|
|
RICHM = Richman<br/>
|
|
ROCKF = Rockford Hills<br/>
|
|
RTRAK = Redwood Lights Track<br/>
|
|
SANAND = San Andreas<br/>
|
|
SANCHIA = San Chianski Mountain Range<br/>
|
|
SANDY = Sandy Shores<br/>
|
|
SKID = Mission Row<br/>
|
|
SLAB = Stab City<br/>
|
|
STAD = Maze Bank Arena<br/>
|
|
STRAW = Strawberry<br/>
|
|
TATAMO = Tataviam Mountains<br/>
|
|
TERMINA = Terminal<br/>
|
|
TEXTI = Textile City<br/>
|
|
TONGVAH = Tongva Hills<br/>
|
|
TONGVAV = Tongva Valley<br/>
|
|
VCANA = Vespucci Canals<br/>
|
|
VESP = Vespucci<br/>
|
|
VINE = Vinewood<br/>
|
|
WINDF = Ron Alternates Wind Farm<br/>
|
|
WVINE = West Vinewood<br/>
|
|
ZANCUDO = Zancudo River<br/>
|
|
ZP_ORT = Port of South Los Santos<br/>
|
|
ZQ_UAR = Davis Quartz<br/>
|
|
Full list of zones by DurtyFree: <see href='https://github.com/DurtyFree/gta-v-data-dumps/blob/master/zones.json'>https://github.com/DurtyFree/gta-v-data-dumps/blob/master/zones.json</see><br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.SET_ZONE_ENABLED(System.Int32,System.Boolean)">
|
|
<summary>
|
|
Parameters: int zoneId, BOOL toggle
|
|
</summary>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_ZONE_SCUMMINESS(System.Int32)">
|
|
<summary>
|
|
Parameters: int zoneId
|
|
</summary>
|
|
<remarks>
|
|
cellphone range 1- 5 used for signal bar in iFruit phone<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.OVERRIDE_POPSCHEDULE_VEHICLE_MODEL(System.Int32,System.UInt32)">
|
|
<summary>
|
|
Parameters: int scheduleId, Hash vehicleHash
|
|
</summary>
|
|
<remarks>
|
|
Only used once in the decompiled scripts. Seems to be related to scripted vehicle generators.<br/>
|
|
Modified example from "am_imp_exp.c4", line 6406:<br/>
|
|
/* popSchedules[0] = ZONE::GET_ZONE_POPSCHEDULE(ZONE::GET_ZONE_AT_COORDS(891.3, 807.9, 188.1));<br/>
|
|
etc.<br/>
|
|
*/<br/>
|
|
ZONE::OVERRIDE_POPSCHEDULE_VEHICLE_MODEL(popSchedules[index], vehicleHash);<br/>
|
|
STREAMING::REQUEST_MODEL(vehicleHash);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.CLEAR_POPSCHEDULE_OVERRIDE_VEHICLE_MODEL(System.Int32)">
|
|
<summary>
|
|
Parameters: int scheduleId
|
|
</summary>
|
|
<remarks>
|
|
Only used once in the decompiled scripts. Seems to be related to scripted vehicle generators.<br/>
|
|
Modified example from "am_imp_exp.c4", line 6418:<br/>
|
|
/* popSchedules[0] = ZONE::GET_ZONE_POPSCHEDULE(ZONE::GET_ZONE_AT_COORDS(891.3, 807.9, 188.1));<br/>
|
|
etc.<br/>
|
|
*/<br/>
|
|
STREAMING::SET_MODEL_AS_NO_LONGER_NEEDED(vehicleHash);<br/>
|
|
ZONE::CLEAR_POPSCHEDULE_OVERRIDE_VEHICLE_MODEL(popSchedules[index]);<br/>
|
|
</remarks>
|
|
</member>
|
|
<member name="M:GTA.Native.NativeInvoker.GET_HASH_OF_MAP_AREA_AT_COORDS(System.Single,System.Single,System.Single)">
|
|
<summary>
|
|
Parameters: float x, float y, float z
|
|
</summary>
|
|
<remarks>
|
|
Returns a hash representing which part of the map the given coords are located.<br/>
|
|
Possible return values:<br/>
|
|
(Hash of) city -&gt; -289320599<br/>
|
|
(Hash of) countryside -&gt; 2072609373<br/>
|
|
C# Example :<br/>
|
|
Ped player = Game.Player.Character;<br/>
|
|
Hash h = Function.Call&lt;Hash&gt;(Hash.GET_HASH_OF_MAP_AREA_AT_COORDS, player.Position.X, player.Position.Y, player.Position.Z);<br/>
|
|
</remarks>
|
|
</member>
|
|
</members>
|
|
</doc>
|