From 0ffc91b7fd61aa8684ae68abc11006c9092d126f Mon Sep 17 00:00:00 2001 From: ricardoofnl Date: Sat, 5 Sep 2026 10:19:51 +0700 Subject: [PATCH] [saco] Declare the ten new `game/util.cpp` helpers in `util.h` --- saco/game/util.h | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/saco/game/util.h b/saco/game/util.h index 33879b7..6881c0b 100644 --- a/saco/game/util.h +++ b/saco/game/util.h @@ -122,6 +122,16 @@ int FUNC_100B4100(int iModel); // .text:100B4100 int FUNC_100B4180(int iModel); // .text:100B4180 int FUNC_100B1DA0(DWORD *pRenderWare, int a2, int a3); // .text:100B1DA0 void FUNC_100B58A0(DWORD dwFrame, VECTOR *vecOut, int *a3); // .text:100B58A0 +void __stdcall FUNC_100B44C0(BYTE bytePlayer, DWORD dwValue); // .text:100B44C0 +DWORD __stdcall FUNC_100B4520(DWORD *pdw); // .text:100B4520 +void __stdcall FUNC_100B4530(DWORD *pdwVtable); // .text:100B4530 +void __stdcall FUNC_100B4550(DWORD *pdw, float fValue); // .text:100B4550 +float __stdcall FUNC_100B4560(DWORD *pdw); // .text:100B4560 +void __stdcall FUNC_100B4660(int iModel, int nTxdIndex); // .text:100B4660 +void FUNC_100B46C0(DWORD dwValue); // .text:100B46C0 +float FUNC_100B4FE0(float x, float y, float z); // .text:100B4FE0 +int FUNC_100B56D0(int a1, int a2, int a3); // .text:100B56D0 +void FUNC_100B5720(); // .text:100B5720 void FUNC_100B5210(int a1, void *a2); // .text:100B5210, __cdecl: the caller's // stack cleanup is folded into the next call's argument setup