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[bot] Implement WorldPlayerAdd(...)
* Rename `CNetGame::sub_415EC0(...)` to `CNetGame::SetPlayerAdded(...)`
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@@ -32,7 +32,7 @@ CPlayerPool::~CPlayerPool()
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BOOL CPlayerPool::Delete(PLAYERID playerId, BYTE byteReason)
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{
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m_bPlayerSlotState[playerId] = FALSE;
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pNetGame->sub_415EA0(playerId, FALSE);
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pNetGame->SetPlayerAdded(playerId, FALSE);
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return TRUE;
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}
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