[bot/saco/server] Rename static RPC functions

This commit is contained in:
RD42
2024-04-28 21:00:12 +08:00
parent 9cd7b2a0ba
commit 362480c54e
6 changed files with 272 additions and 272 deletions
+95 -95
View File
@@ -3,38 +3,38 @@
RakServerInterface *pRak=0;
void Unk66(RPCParameters *rpcParams) {} // TODO: Unk66
void Unk76(RPCParameters *rpcParams) {} // TODO: Unk76
void Unk60(RPCParameters *rpcParams) {} // TODO: Unk60
void Unk1F(RPCParameters *rpcParams) {} // TODO: Unk1F
void Unk77(RPCParameters *rpcParams) {} // TODO: Unk77
void Unk88(RPCParameters *rpcParams) {} // TODO: Unk88
void Unk61(RPCParameters *rpcParams) {} // TODO: Unk61
void Unk83(RPCParameters *rpcParams) {} // TODO: Unk83
void Unk84(RPCParameters *rpcParams) {} // TODO: Unk84
void Unk8C(RPCParameters *rpcParams) {} // TODO: Unk8C
void Unk3E(RPCParameters *rpcParams) {} // TODO: Unk3E
void Unk17(RPCParameters *rpcParams) {} // TODO: Unk17
void Unk19(RPCParameters *rpcParams) {} // TODO: Unk19
void Unk36(RPCParameters *rpcParams) {} // TODO: Unk36
void Unk65(RPCParameters *rpcParams) {} // TODO: Unk65
void Unk80(RPCParameters *rpcParams) {} // TODO: Unk80
void Unk81(RPCParameters *rpcParams) {} // TODO: Unk81
void Unk34(RPCParameters *rpcParams) {} // TODO: Unk34
void Unk35(RPCParameters *rpcParams) {} // TODO: Unk35
void Unk6A(RPCParameters *rpcParams) {} // TODO: Unk6A
void Unk1A(RPCParameters *rpcParams) {} // TODO: Unk1A
void Unk9A(RPCParameters *rpcParams) {} // TODO: Unk9A
void Unk32(RPCParameters *rpcParams) {} // TODO: Unk32
void Unk9B(RPCParameters *rpcParams) {} // TODO: Unk9B
void Unk74(RPCParameters *rpcParams) {} // TODO: Unk74
void Unk75(RPCParameters *rpcParams) {} // TODO: Unk75
void Unk1B(RPCParameters *rpcParams) {} // TODO: Unk1B
void Unk53(RPCParameters *rpcParams) {} // TODO: Unk53
void Unk67(RPCParameters *rpcParams) {} // TODO: Unk67
void UnkA8(RPCParameters *rpcParams) {} // TODO: UnkA8
void Unk73(RPCParameters *rpcParams) {} // TODO: Unk73
void UnkB1(RPCParameters *rpcParams) {} // TODO: UnkB1
void SvrStats(RPCParameters *rpcParams) {} // TODO: SvrStats
void SetInteriorId(RPCParameters *rpcParams) {} // TODO: SetInteriorId
void ScmEvent(RPCParameters *rpcParams) {} // TODO: ScmEvent
void ScriptCash(RPCParameters *rpcParams) {} // TODO: ScriptCash
void ClickMap(RPCParameters *rpcParams) {} // TODO: ClickMap
void VehicleDestroyed(RPCParameters *rpcParams) {} // TODO: VehicleDestroyed
void PickedUpWeapon(RPCParameters *rpcParams) {} // TODO: PickedUpWeapon
void PickedUpPickup(RPCParameters *rpcParams) {} // TODO: PickedUpPickup
void MenuSelect(RPCParameters *rpcParams) {} // TODO: MenuSelect
void MenuQuit(RPCParameters *rpcParams) {} // TODO: MenuQuit
void DialogResponse(RPCParameters *rpcParams) {} // TODO: DialogResponse
void ClickPlayer(RPCParameters *rpcParams) {} // TODO: ClickPlayer
void ClientJoin(RPCParameters *rpcParams) {} // TODO: ClientJoin
void NPCJoin(RPCParameters *rpcParams) {} // TODO: NPCJoin
void Chat(RPCParameters *rpcParams) {} // TODO: Chat
void RequestClass(RPCParameters *rpcParams) {} // TODO: RequestClass
void RequestSpawn(RPCParameters *rpcParams) {} // TODO: RequestSpawn
void Spawn(RPCParameters *rpcParams) {} // TODO: Spawn
void Death(RPCParameters *rpcParams) {} // TODO: Death
void DamageVehicle(RPCParameters *rpcParams) {} // TODO: DamageVehicle
void EnterVehicle(RPCParameters *rpcParams) {} // TODO: EnterVehicle
void ExitVehicle(RPCParameters *rpcParams) {} // TODO: ExitVehicle
void ServerCommand(RPCParameters *rpcParams) {} // TODO: ServerCommand
void UpdateScoresPingsIPs(RPCParameters *rpcParams) {} // TODO: UpdateScoresPingsIPs
void EditAttachedObject(RPCParameters *rpcParams) {} // TODO: EditAttachedObject
void EditObject(RPCParameters *rpcParams) {} // TODO: EditObject
void SelectObject(RPCParameters *rpcParams) {} // TODO: SelectObject
void ClickTextDraw(RPCParameters *rpcParams) {} // TODO: ClickTextDraw
void ClientCheck(RPCParameters *rpcParams) {} // TODO: ClientCheck
void CameraTarget(RPCParameters *rpcParams) {} // TODO: CameraTarget
void PlayerDamage(RPCParameters *rpcParams) {} // TODO: PlayerDamage
void ActorDamage(RPCParameters *rpcParams) {} // TODO: ActorDamage
//----------------------------------------------------
@@ -42,75 +42,75 @@ void RegisterRPCs(RakServerInterface * pRakServer)
{
pRak = pRakServer;
REGISTER_STATIC_RPC(pRakServer, Unk66);
REGISTER_STATIC_RPC(pRakServer, Unk76);
REGISTER_STATIC_RPC(pRakServer, Unk60);
REGISTER_STATIC_RPC(pRakServer, Unk1F);
REGISTER_STATIC_RPC(pRakServer, Unk77);
REGISTER_STATIC_RPC(pRakServer, Unk88);
REGISTER_STATIC_RPC(pRakServer, Unk61);
REGISTER_STATIC_RPC(pRakServer, Unk83);
REGISTER_STATIC_RPC(pRakServer, Unk84);
REGISTER_STATIC_RPC(pRakServer, Unk8C);
REGISTER_STATIC_RPC(pRakServer, Unk3E);
REGISTER_STATIC_RPC(pRakServer, Unk17);
REGISTER_STATIC_RPC(pRakServer, Unk19);
REGISTER_STATIC_RPC(pRakServer, Unk36);
REGISTER_STATIC_RPC(pRakServer, Unk65);
REGISTER_STATIC_RPC(pRakServer, Unk80);
REGISTER_STATIC_RPC(pRakServer, Unk81);
REGISTER_STATIC_RPC(pRakServer, Unk34);
REGISTER_STATIC_RPC(pRakServer, Unk35);
REGISTER_STATIC_RPC(pRakServer, Unk6A);
REGISTER_STATIC_RPC(pRakServer, Unk1A);
REGISTER_STATIC_RPC(pRakServer, Unk9A);
REGISTER_STATIC_RPC(pRakServer, Unk32);
REGISTER_STATIC_RPC(pRakServer, Unk9B);
REGISTER_STATIC_RPC(pRakServer, Unk74);
REGISTER_STATIC_RPC(pRakServer, Unk75);
REGISTER_STATIC_RPC(pRakServer, Unk1B);
REGISTER_STATIC_RPC(pRakServer, Unk53);
REGISTER_STATIC_RPC(pRakServer, Unk67);
REGISTER_STATIC_RPC(pRakServer, UnkA8);
REGISTER_STATIC_RPC(pRakServer, Unk73);
REGISTER_STATIC_RPC(pRakServer, UnkB1);
REGISTER_STATIC_RPC(pRakServer, SvrStats);
REGISTER_STATIC_RPC(pRakServer, SetInteriorId);
REGISTER_STATIC_RPC(pRakServer, ScmEvent);
REGISTER_STATIC_RPC(pRakServer, ScriptCash);
REGISTER_STATIC_RPC(pRakServer, ClickMap);
REGISTER_STATIC_RPC(pRakServer, VehicleDestroyed);
REGISTER_STATIC_RPC(pRakServer, PickedUpWeapon);
REGISTER_STATIC_RPC(pRakServer, PickedUpPickup);
REGISTER_STATIC_RPC(pRakServer, MenuSelect);
REGISTER_STATIC_RPC(pRakServer, MenuQuit);
REGISTER_STATIC_RPC(pRakServer, DialogResponse);
REGISTER_STATIC_RPC(pRakServer, ClickPlayer);
REGISTER_STATIC_RPC(pRakServer, ClientJoin);
REGISTER_STATIC_RPC(pRakServer, NPCJoin);
REGISTER_STATIC_RPC(pRakServer, Chat);
REGISTER_STATIC_RPC(pRakServer, RequestClass);
REGISTER_STATIC_RPC(pRakServer, RequestSpawn);
REGISTER_STATIC_RPC(pRakServer, Spawn);
REGISTER_STATIC_RPC(pRakServer, Death);
REGISTER_STATIC_RPC(pRakServer, DamageVehicle);
REGISTER_STATIC_RPC(pRakServer, EnterVehicle);
REGISTER_STATIC_RPC(pRakServer, ExitVehicle);
REGISTER_STATIC_RPC(pRakServer, ServerCommand);
REGISTER_STATIC_RPC(pRakServer, UpdateScoresPingsIPs);
REGISTER_STATIC_RPC(pRakServer, EditAttachedObject);
REGISTER_STATIC_RPC(pRakServer, EditObject);
REGISTER_STATIC_RPC(pRakServer, SelectObject);
REGISTER_STATIC_RPC(pRakServer, ClickTextDraw);
REGISTER_STATIC_RPC(pRakServer, ClientCheck);
REGISTER_STATIC_RPC(pRakServer, CameraTarget);
REGISTER_STATIC_RPC(pRakServer, PlayerDamage);
REGISTER_STATIC_RPC(pRakServer, ActorDamage);
}
//----------------------------------------------------
void UnRegisterRPCs(RakServerInterface * pRakServer)
{
UNREGISTER_STATIC_RPC(pRakServer, Unk73);
UNREGISTER_STATIC_RPC(pRakServer, Unk66);
UNREGISTER_STATIC_RPC(pRakServer, Unk76);
UNREGISTER_STATIC_RPC(pRakServer, Unk60);
UNREGISTER_STATIC_RPC(pRakServer, Unk1F);
UNREGISTER_STATIC_RPC(pRakServer, Unk77);
UNREGISTER_STATIC_RPC(pRakServer, Unk88);
UNREGISTER_STATIC_RPC(pRakServer, Unk61);
UNREGISTER_STATIC_RPC(pRakServer, Unk83);
UNREGISTER_STATIC_RPC(pRakServer, Unk84);
UNREGISTER_STATIC_RPC(pRakServer, Unk8C);
UNREGISTER_STATIC_RPC(pRakServer, Unk3E);
UNREGISTER_STATIC_RPC(pRakServer, Unk17);
UNREGISTER_STATIC_RPC(pRakServer, Unk19);
UNREGISTER_STATIC_RPC(pRakServer, Unk36);
UNREGISTER_STATIC_RPC(pRakServer, Unk65);
UNREGISTER_STATIC_RPC(pRakServer, Unk80);
UNREGISTER_STATIC_RPC(pRakServer, Unk81);
UNREGISTER_STATIC_RPC(pRakServer, Unk34);
UNREGISTER_STATIC_RPC(pRakServer, Unk35);
UNREGISTER_STATIC_RPC(pRakServer, Unk6A);
UNREGISTER_STATIC_RPC(pRakServer, Unk1A);
UNREGISTER_STATIC_RPC(pRakServer, Unk9A);
UNREGISTER_STATIC_RPC(pRakServer, Unk32);
UNREGISTER_STATIC_RPC(pRakServer, Unk9B);
UNREGISTER_STATIC_RPC(pRakServer, Unk74);
UNREGISTER_STATIC_RPC(pRakServer, Unk75);
UNREGISTER_STATIC_RPC(pRakServer, Unk1B);
UNREGISTER_STATIC_RPC(pRakServer, Unk53);
UNREGISTER_STATIC_RPC(pRakServer, Unk67);
UNREGISTER_STATIC_RPC(pRakServer, UnkA8);
UNREGISTER_STATIC_RPC(pRakServer, PlayerDamage);
UNREGISTER_STATIC_RPC(pRakServer, SvrStats);
UNREGISTER_STATIC_RPC(pRakServer, SetInteriorId);
UNREGISTER_STATIC_RPC(pRakServer, ScmEvent);
UNREGISTER_STATIC_RPC(pRakServer, ScriptCash);
UNREGISTER_STATIC_RPC(pRakServer, ClickMap);
UNREGISTER_STATIC_RPC(pRakServer, VehicleDestroyed);
UNREGISTER_STATIC_RPC(pRakServer, PickedUpWeapon);
UNREGISTER_STATIC_RPC(pRakServer, PickedUpPickup);
UNREGISTER_STATIC_RPC(pRakServer, MenuSelect);
UNREGISTER_STATIC_RPC(pRakServer, MenuQuit);
UNREGISTER_STATIC_RPC(pRakServer, DialogResponse);
UNREGISTER_STATIC_RPC(pRakServer, ClickPlayer);
UNREGISTER_STATIC_RPC(pRakServer, ClientJoin);
UNREGISTER_STATIC_RPC(pRakServer, NPCJoin);
UNREGISTER_STATIC_RPC(pRakServer, Chat);
UNREGISTER_STATIC_RPC(pRakServer, RequestClass);
UNREGISTER_STATIC_RPC(pRakServer, RequestSpawn);
UNREGISTER_STATIC_RPC(pRakServer, Spawn);
UNREGISTER_STATIC_RPC(pRakServer, Death);
UNREGISTER_STATIC_RPC(pRakServer, DamageVehicle);
UNREGISTER_STATIC_RPC(pRakServer, EnterVehicle);
UNREGISTER_STATIC_RPC(pRakServer, ExitVehicle);
UNREGISTER_STATIC_RPC(pRakServer, ServerCommand);
UNREGISTER_STATIC_RPC(pRakServer, UpdateScoresPingsIPs);
UNREGISTER_STATIC_RPC(pRakServer, EditAttachedObject);
UNREGISTER_STATIC_RPC(pRakServer, EditObject);
UNREGISTER_STATIC_RPC(pRakServer, SelectObject);
UNREGISTER_STATIC_RPC(pRakServer, ClickTextDraw);
UNREGISTER_STATIC_RPC(pRakServer, ClientCheck);
UNREGISTER_STATIC_RPC(pRakServer, CameraTarget);
pRak = 0;
}