[bot] Implement n_IsPlayerStreamedIn(...)

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RD42 committed 2024-06-08 21:52:14 +08:00
1 parent 4cf1e83080
commit 36792cec63
3 files changed
+13 -2

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@@ -46,6 +46,15 @@ BYTE byteMySeatID;
bool bSpawned = false;
//----------------------------------------------------
// MATCH
BOOL CNetGame::IsPlayerAdded(PLAYERID playerId)
{
if(playerId >= MAX_PLAYERS) return FALSE;
return bPlayerSlotState[playerId] != FALSE;
}
//----------------------------------------------------
// MATCH
void CNetGame::SetMyZAngle(float fAngle)