[server] Implement/match CPlayer::ToggleCheckpoint(...)

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RD42 committed 2024-09-16 23:44:09 +08:00
1 parent 54eeb4abfa
commit 3fc732d05c
2 files changed
+41 -3

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+9 -3
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@@ -138,7 +138,7 @@ public:
short field_295D;
int field_295F;
int field_2963;
short field_2967;
PLAYERID m_PlayerID;
int field_2969;
struc_92 field_296D[10];
BOOL field_2B75[10];
@@ -149,7 +149,11 @@ public:
char field_2BA9;
char _pad2BAA[53];
VECTOR m_vecCheckpoint;
float m_fCheckpointSize;
BOOL m_bInCheckpoint;
char _pad2BBE[33];
int field_2BDF;
short field_2BE3[11];
@@ -161,7 +165,7 @@ public:
char field_2C31;
short field_2C32;
int field_2C34;
int field_2C38;
BOOL m_bCheckpointEnabled;
int field_2C3C;
int field_2C40;
@@ -194,6 +198,8 @@ public:
void Say(unsigned char * szText, BYTE byteTextLength);
void SetSpawnInfo(PLAYER_SPAWN_INFO *pSpawn);
void ToggleCheckpoint(BOOL bEnabled);
};
//----------------------------------------------------