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[server] Implement CPlayerPool contructor
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@@ -0,0 +1,18 @@
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#include "main.h"
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CPlayerPool::CPlayerPool()
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{
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for(PLAYERID PlayerID = 0; PlayerID < MAX_PLAYERS; PlayerID++) {
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m_bPlayerSlotState[PlayerID] = FALSE;
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field_2599C[PlayerID] = 0;
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field_23A5C[PlayerID] = 0;
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field_3E8C[PlayerID] = pNetGame->GetTime();
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}
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field_30964 = 0;
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field_30968 = 0;
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field_FA0 = pNetGame->GetTime();
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field_FA4 = 0;
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field_FA8 = 0;
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field_3096C = 0;
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}
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