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[saco] Rename and match unnamed_100B4B50(...)
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@@ -138,7 +138,7 @@ void CCamera::FUNC_1009D660(CEntity *pEntity)
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if(pEntity) {
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MATRIX4X4 mat;
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pEntity->GetMatrix(&mat);
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if(unnamed_100B4B50(&mat.pos)) {
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if(FUNC_100B4B50(&mat.pos)) {
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InterpolatePosition(&mat.pos, &mat.pos, 100, 1);
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}
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}
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@@ -152,7 +152,7 @@ void CCamera::FUNC_1009D6B0()
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MATRIX4X4 mat;
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field_0->GetMatrix(&mat);
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if(unnamed_100B4B50(&mat.pos)) {
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if(FUNC_100B4B50(&mat.pos)) {
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InterpolatePosition(&mat.pos, &mat.pos, 100, 1);
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}
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}
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