[saco] Implement/match CGame::SetWorldTime(...)

This commit is contained in:
RD42
2024-08-15 22:26:13 +08:00
parent 03d0aeadf1
commit 572c53d887
3 changed files with 14 additions and 0 deletions
+10
View File
@@ -493,6 +493,16 @@ BOOL CGame::IsModelLoaded(int iModelID)
//-----------------------------------------------------------
// MATCH
void CGame::SetWorldTime(int iHour, int iMinute)
{
*(PBYTE)0xB70152 = (BYTE)iMinute;
*(PBYTE)0xB70153 = (BYTE)iHour;
ScriptCommand(&set_current_time, iHour, iMinute);
}
//-----------------------------------------------------------
void CGame::GetWorldTime(BYTE* byteHour, BYTE* byteMinute)
{
*byteMinute = *(PBYTE)0xB70152;