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[saco] Match CLocalPlayer::SelectNextClass; the class step plays sound 1052/1053 through CAudio at pGame+0
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@@ -185,3 +185,46 @@ void CLocalPlayer::SendStatsUpdate()
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bsSend.Write(iDrunkLevel);
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pNetGame->GetRakClient()->Send(&bsSend, HIGH_PRIORITY, UNRELIABLE, 0);
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}
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//----------------------------------------------------
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// class selection cycles field_2FE and re-requests on every step
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void CLocalPlayer::SelectNextClass()
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{
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if(!field_306)
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return;
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MATRIX4X4 mat;
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field_143 = 0;
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m_pPlayerPed->GetMatrix(&mat);
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if(field_2FE == pNetGame->GetSettings()->field_23 - 1)
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field_2FE = 0;
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else
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field_2FE++;
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pGame->m_pGameAudio->PlaySound(1052, mat.pos.X, mat.pos.Y, mat.pos.Z);
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RequestClass(field_2FE);
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}
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//----------------------------------------------------
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void CLocalPlayer::SelectPreviousClass()
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{
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if(!field_306)
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return;
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MATRIX4X4 mat;
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field_143 = 0;
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m_pPlayerPed->GetMatrix(&mat);
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DWORD dwClass = field_2FE;
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if(!dwClass)
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dwClass = pNetGame->GetSettings()->field_23;
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field_2FE = dwClass - 1;
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pGame->m_pGameAudio->PlaySound(1053, mat.pos.X, mat.pos.Y, mat.pos.Z);
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RequestClass(field_2FE);
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}
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