diff --git a/saco/game/util.cpp b/saco/game/util.cpp index 8e9a94c..ff9f68f 100644 --- a/saco/game/util.cpp +++ b/saco/game/util.cpp @@ -1019,6 +1019,17 @@ DWORD dwHudColors[NUM_RADAR_COLORS] = { DWORD dwUseHudColors[NUM_RADAR_COLORS]; +//----------------------------------------------------------- + +void ProcessLineOfSight(VECTOR *vecOrigin, VECTOR *vecLine, VECTOR *colPoint, + DWORD *pHitEntity, int bCheckBuildings, int bCheckVehicles, int bCheckPeds, + int bCheckObjects, int bCheckDummies, int bSeeThroughStuff, + int bIgnoreSomeObjectsForCamera, int bUnk1) +{ + _asm mov eax, 0x56BA00 + _asm jmp eax +} + //----------------------------------------------------------- // Return the PED_TYPE * of the local player actor. diff --git a/saco/game/util.h b/saco/game/util.h index d5c9a70..69b3b3c 100644 --- a/saco/game/util.h +++ b/saco/game/util.h @@ -1,6 +1,11 @@ #pragma once +void ProcessLineOfSight(VECTOR *vecOrigin, VECTOR *vecLine, VECTOR *colPoint, + DWORD *pHitEntity, int bCheckBuildings, int bCheckVehicles, int bCheckPeds, + int bCheckObjects, int bCheckDummies, int bSeeThroughStuff, + int bIgnoreSomeObjectsForCamera, int bUnk1); + void __stdcall SetRadarColor(int nIndex,DWORD dwColor); PED_TYPE * __stdcall GamePool_FindPlayerPed();