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[bot] Implement GameModeRestart(...)
* Implement `CNetGame::ShutdownForGameModeRestart()` * Implement `CPlayerPool::Process()` * Implement `CNetGame::ResetVehiclePool()` * Implement `CNetGame::StopRecordingPlayback()`
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@@ -37,3 +37,10 @@ BOOL CPlayerPool::Delete(PLAYERID playerId, BYTE byteReason)
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}
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//----------------------------------------------------
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BOOL CPlayerPool::Process()
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{
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return TRUE;
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}
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//----------------------------------------------------
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