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[saco] Implement/match ScrSetPlayerName(...)
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@@ -7,7 +7,7 @@ CPlayerPool::CPlayerPool()
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{
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// loop through and initialize all net players to null and slot states to false
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for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
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field_1F8A[playerId] = 0;
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m_pPlayers[playerId] = NULL;
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field_2A[playerId] = 0;
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}
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m_pLocalPlayer = new CLocalPlayer();
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