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[bot] Implement RequestClass(...)
* Implement `CNetGame::SetMyZAngle(...)`
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@@ -7,6 +7,7 @@ extern CNetGame* pNetGame;
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#define REJECT_REASON_BAD_NICKNAME 2
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#define REJECT_REASON_BAD_MOD 3
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extern ONFOOT_SYNC_DATA ofSync;
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extern bool bSpawned;
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void EnterVehicle(RPCParameters *rpcParams) {}
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@@ -197,7 +198,32 @@ void Chat(RPCParameters *rpcParams)
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void RequestClass(RPCParameters *rpcParams)
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{
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// TODO: RequestClass
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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BYTE byteRequestOutcome=0;
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PLAYER_SPAWN_INFO SpawnInfo;
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bsData.Read(byteRequestOutcome);
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bsData.Read((PCHAR)&SpawnInfo,sizeof(PLAYER_SPAWN_INFO));
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ofSync.byteHealth = 100;
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ofSync.byteArmour = 100;
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ofSync.byteCurrentWeapon = 0;
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ofSync.byteSpecialAction = 0;
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ofSync.vecPos.X = SpawnInfo.vecPos.X;
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ofSync.vecPos.Y = SpawnInfo.vecPos.Y;
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ofSync.vecPos.Z = SpawnInfo.vecPos.Z;
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pNetGame->SetMyZAngle(SpawnInfo.fRotation);
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if(byteRequestOutcome) {
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//logprintf("NPC: RequestClass. Requesting Spawn.");
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RakNet::BitStream bsSpawnRequest;
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pNetGame->GetRakClient()->RPC(RPC_RequestSpawn,&bsSpawnRequest,HIGH_PRIORITY,RELIABLE,0,false);
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}
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}
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void RequestSpawn(RPCParameters *rpcParams)
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