diff --git a/saco/game/playerped.cpp b/saco/game/playerped.cpp index 1b296ef..948f883 100644 --- a/saco/game/playerped.cpp +++ b/saco/game/playerped.cpp @@ -1431,12 +1431,12 @@ void CPlayerPed::SetShopName(char *szNewShopName) //----------------------------------------------------------- -void CPlayerPed::SetWeaponSkillLevel(int iSkill, float fLevel) +void CPlayerPed::SetWeaponSkillLevel(int iSkill, WORD wLevel) { if(m_bytePlayerNumber == 0) - GameSetLocalPlayerWeaponSkillLevel(iSkill, fLevel); + GameSetLocalPlayerWeaponSkillLevel(iSkill, wLevel); else - GameSetPlayerWeaponSkillLevel(m_bytePlayerNumber, iSkill, fLevel); + GameSetPlayerWeaponSkillLevel(m_bytePlayerNumber, iSkill, wLevel); } //----------------------------------------------------------- diff --git a/saco/game/playerped.h b/saco/game/playerped.h index f3d0907..003e817 100644 --- a/saco/game/playerped.h +++ b/saco/game/playerped.h @@ -133,7 +133,7 @@ public: PCHAR GetShopName(); void SetShopName(char *szNewShopName); - void SetWeaponSkillLevel(int iSkill, float fLevel); + void SetWeaponSkillLevel(int iSkill, WORD wLevel); VECTOR* GetBonePosition(int iBone, VECTOR *vecPos); VECTOR* GetTransformedBonePosition(int iBone, VECTOR *vecOffset);