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[saco] Match CGame::MakeRaceCheckpoint at 0x100A1EA0; DisableRaceCheckpoint is written out inline
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-1
@@ -797,7 +797,12 @@ void CGame::SetRaceCheckpointInformation(BYTE byteType, VECTOR *pos, VECTOR *nex
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void CGame::MakeRaceCheckpoint()
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void CGame::MakeRaceCheckpoint()
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{
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{
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DisableRaceCheckpoint();
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if (m_dwRaceCheckpointHandle)
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{
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ScriptCommand(&destroy_racing_checkpoint, m_dwRaceCheckpointHandle);
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m_dwRaceCheckpointHandle = NULL;
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}
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m_bRaceCheckpointsEnabled = false;
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ScriptCommand(&create_racing_checkpoint, (int)m_byteRaceType,
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ScriptCommand(&create_racing_checkpoint, (int)m_byteRaceType,
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m_vecRaceCheckpointPos.X, m_vecRaceCheckpointPos.Y, m_vecRaceCheckpointPos.Z,
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m_vecRaceCheckpointPos.X, m_vecRaceCheckpointPos.Y, m_vecRaceCheckpointPos.Z,
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