[saco] Implement/match sub_100A0210

This commit is contained in:
ricardoofnl
2026-08-01 18:25:22 +07:00
parent e25a25cad3
commit f7d36a7be4
2 changed files with 10 additions and 3 deletions
+9 -2
View File
@@ -385,9 +385,16 @@ void CGame::sub_100A0110()
// TODO: CGame::sub_100A0110() .text:100A0110
}
void CGame::sub_100A0210()
int __stdcall sub_100A0210(int a1)
{
// TODO: CGame::sub_100A0210() .text:100A0210
if(a1)
{
BYTE bytePlayerNumber = *(BYTE *)(a1 + 0x2B0);
((struc_vdelete *)a1)->Delete(1);
bUsedPlayerSlots[bytePlayerNumber] = 0;
return 1;
}
return 0;
}
CVehicle *CGame::sub_100A0250(int a2, float a3, float a4, float a5, float a6, int a7)