From f9693ce1156b7520da736efb7fa0c164f208e2aa Mon Sep 17 00:00:00 2001 From: ricardoofnl Date: Thu, 3 Sep 2026 21:52:26 +0700 Subject: [PATCH] [saco] Annotate six verified declarations with their `.text` addresses so address greps find them --- saco/game/game.h | 10 +++++----- saco/game/util.h | 2 +- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/saco/game/game.h b/saco/game/game.h index e038086..957f270 100644 --- a/saco/game/game.h +++ b/saco/game/game.h @@ -62,17 +62,17 @@ public: BOOL IsModelLoaded(int iModelID); BOOL SetModelDeletable(int iModelID); - void SetWorldTime(int iHour, int iMinute); + void SetWorldTime(int iHour, int iMinute); // .text:100A0AB0 void GetWorldTime(BYTE* byteHour, BYTE* byteMinute); void ToggleThePassingOfTime(BYTE byteOnOff); - void SetWorldWeather(int iWeatherID); + void SetWorldWeather(int iWeatherID); // .text:100A0B40 int GetWorldWeather(); void DisplayHud(BOOL bDisp); BYTE IsHudEnabled(); void SetFrameLimiterOn(BOOL bLimiter); BOOL IsFrameLimiterEnabled(); void EnableFrameLimiter(); - void SetFrameLimit(DWORD dwLimit); + void SetFrameLimit(DWORD dwLimit); // .text:100A0BB0 void SetMaxStats(); void DisableTrainTraffic(); void RefreshStreamingAt(float x, float y); @@ -80,12 +80,12 @@ public: int IsAnimationLoaded(char *szAnimFile); void ReleaseAnimation(char *szAnimFile); void ToggleRadar(int iToggle); - void DisplayGameText(char *szStr,int iTime,int iSize); + void DisplayGameText(char *szStr,int iTime,int iSize); // .text:100A0CE0 DWORD FUNC_100A0D90(int a1, float fX, float fY, float fZ, int a5, int a6); // .text:100A0D90 void SetGravity(float fGravity); void EnableClock(BYTE byteClock); void EnableZoneNames(BYTE byteEnable); - void SetWantedLevel(BYTE byteLevel); + void SetWantedLevel(BYTE byteLevel); // .text:100A1420 void SetGameTextCount(WORD wCount); void DrawGangZone(float* fPos, DWORD dwColor); void EnableStuntBonus(bool bEnable); diff --git a/saco/game/util.h b/saco/game/util.h index c3f5124..ac0fb50 100644 --- a/saco/game/util.h +++ b/saco/game/util.h @@ -17,7 +17,7 @@ BOOL ProcessLineOfSight(VECTOR *vecOrigin, VECTOR *vecLine, VECTOR *colPoint, float GetNormalisation(VECTOR *vec); float FloatDifference(float f1, float f2); -float FloatOffset(float f1, float f2); +float FloatOffset(float f1, float f2); // .text:100B48B0 float NormalizeAngle(float fAngle); void __stdcall WorldRemoveEntity(DWORD *dwEnt);