mirror of
https://github.com/dashr9230/SA-MP.git
synced 2026-10-10 11:43:04 +08:00
[saco] Add DoInitStuff() and DoProcessStuff()
* Updates `TheGraphicsLoop()`
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@@ -7,6 +7,9 @@ int iGtaVersion=0;
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GAME_SETTINGS tSettings;
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CHAR szArtworkProxy[MAX_PATH+1];
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CHAR szConfigFile[MAX_PATH+1];
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CHAR byte_1026E710[256]; // unused
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CHAR szChatLogFile[MAX_PATH+1];
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CHAR szSAMPDir[MAX_PATH+1];
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CHAR szCacheDir[MAX_PATH+1];
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@@ -23,6 +26,11 @@ CFontRender *pDefaultFont=0;
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//DWORD dword_1026EBA4=0;
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//DWORD dword_1026EBA8=0;
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BOOL bGameInited=FALSE;
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IDirect3D9 *pD3D;
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IDirect3DDevice9 *pD3DDevice = NULL;
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HANDLE hInstance=0;
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bool bShowDebugLabels = false;
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@@ -34,6 +42,7 @@ CFileSystem *pFileSystem=NULL;
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// forwards
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BOOL SubclassGameWindow();
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void TheGraphicsLoop();
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LONG WINAPI exc_handler(_EXCEPTION_POINTERS* exc_inf);
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void sub_1009DD50();
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@@ -213,8 +222,55 @@ void CallRwRenderStateGet(int state, int *option)
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//----------------------------------------------------
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void DoInitStuff()
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{
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// GAME INIT
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if(!bGameInited)
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{
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SetupDirectories();
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sprintf(szConfigFile, "%s\\sa-mp.cfg", szSAMPDir);
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sprintf(szChatLogFile, "%s\\chatlog.txt", szSAMPDir);
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pConfig = new CConfig(szConfigFile);
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timeBeginPeriod(1); // increases the accuracy of Sleep()
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sub_1009DD50();
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SubclassGameWindow();
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// Grab the real IDirect3D9 * from the game.
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pD3D = (IDirect3D9 *)pGame->GetD3D();
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// Grab the real IDirect3DDevice9 * from the game.
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pD3DDevice = (IDirect3DDevice9 *)pGame->GetD3DDevice();
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// TODO: DoInitStuff
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bGameInited = TRUE;
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return;
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}
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}
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//----------------------------------------------------
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void DoProcessStuff()
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{
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DoInitStuff();
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}
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//----------------------------------------------------
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void TheGraphicsLoop()
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{
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_asm pushad // because we're called from a hook
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DoProcessStuff();
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_asm popad
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}
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//----------------------------------------------------
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