diff --git a/saco/game/util.cpp b/saco/game/util.cpp index 6ab197a..b2af117 100644 --- a/saco/game/util.cpp +++ b/saco/game/util.cpp @@ -1578,6 +1578,15 @@ float __stdcall SquaredDistanceBetweenPoints(VECTOR *vec1, VECTOR *vec2) //---------------------------------------------------- +void _VectorNormalise(VECTOR *vec) +{ + _asm mov ecx, vec + _asm mov edx, 0x59C910 + _asm call edx +} + +//---------------------------------------------------- + float DegToRad(float fDegrees) { if (fDegrees > 360.0f || fDegrees < 0.0f) return 0.0f; diff --git a/saco/game/util.h b/saco/game/util.h index a289b1d..c4f5b1f 100644 --- a/saco/game/util.h +++ b/saco/game/util.h @@ -37,6 +37,8 @@ float DistanceBetweenPoints(float x1, float y1, float z1, float x2, float y2, fl float __stdcall SquaredDistanceBetweenPoints(float x1, float y1, float z1, float x2, float y2, float z2); float __stdcall SquaredDistanceBetweenPoints(VECTOR *vec1, VECTOR *vec2); +void __stdcall _VectorNormalise(VECTOR *vec); + void GameResetRadarColors(); float DegToRad(float fDegrees);