#include "../main.h" //---------------------------------------------------- CPlayerPool::CPlayerPool() { field_7163 = 0; field_8107 = 0; // loop through and initialize all net players to null and slot states to false for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) { field_0[playerId] = 0; field_7167[playerId] = 0; field_810B[playerId] = 0; } } //----------------------------------------------------